History YMMV / SuperMarioLand2SixGoldenCoins

6th Aug '15 8:48:36 PM SunriseWarrior
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** While it's expected that a final level would be difficult, Wario/Mario's Castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.
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** While it's expected that a final level would be difficult, Wario/Mario's Castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. And no checkpoints either. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.
30th Jul '15 4:51:39 PM SunriseWarrior
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* EvenBetterSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
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* EvenBetterSequel: Overall a A longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
29th Apr '15 1:02:27 PM DoktorvonEurotrash
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spelling fix
* GameBreaker: The Bunny Ears. You can float infinitely, decent slowly, and jump higher, but the lack of ability to spin jump (That the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.
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* GameBreaker: The Bunny Ears. You can float infinitely, decent descend slowly, and jump higher, but the lack of ability to spin jump (That the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.
14th Apr '15 1:01:07 PM Spanks
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Added DiffLines:
* GameBreaker: The Bunny Ears. You can float infinitely, decent slowly, and jump higher, but the lack of ability to spin jump (That the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.
12th Aug '14 2:10:27 PM Abodos
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* MemeticMutation: "[[http://www.youtube.com/watch?v=DhB8XG9_5Rc Obey Wario, DESTROY MARIO]]!!!"
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* MemeticMutation: "[[http://www.youtube.com/watch?v=DhB8XG9_5Rc Obey Wario, DESTROY MARIO]]!!!"MARIO]]!!!" It proved so popular in its initial airing that the [[https://www.youtube.com/watch?v=fSsjLXjPbbI commercial]] for ''VideoGame/WarioLandSuperMarioLand3'' used the same "hypnotized by Wario" premise even though hypnosis ''doesn't'' feature in that game.
12th Jun '14 9:20:29 AM WaxingName
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* EvenBetyerSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
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* EvenBetyerSequel: EvenBetterSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
12th Jun '14 9:18:37 AM WaxingName
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* EvenBeterSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
to:
* EvenBeterSequel: EvenBetyerSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
12th Jun '14 9:18:24 AM WaxingName
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Added DiffLines:
* EvenBeterSequel: Overall a longer, more elaborate, and all in all much better game than the first ''Super Mario Land''.
16th Apr '14 1:40:20 PM Silverblade2
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* ThatOneBoss: In the second game, the three pigs in the Mario Zone could be this, seeing as how they each take three hits to defeat, and [[CaptainObvious there's three of them.]]
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* ThatOneBoss: In the second game, the The three pigs in the Mario Zone could be this, seeing as how they each take three hits to defeat, and [[CaptainObvious there's three of them.]]
31st Dec '13 12:14:53 PM Logograph
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Added DiffLines:
* HilariousInHindsight: Space Zone. See VideoGame/SuperMarioGalaxy.
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