Even Better Sequel: A longer, more elaborate, and all in all much better game than the first Super Mario Land.
Game Breaker: The Bunny Ears. You can float infinitely, descend slowly, and jump higher, but the lack of ability to spin jump (That the Super and Fire forms can do) causes some to call this a Power Up Letdown than a truly useful power.
Ditto for the boss of Space Zone (who appears to be Tatanga from the previous game), who is arguably right behind Wario as the toughest boss.
That One Level: Star Maze. Those stars are going to kill you many, many times.
While it's expected that a final level would be difficult, Wario/Mario's Castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. And no checkpoints either. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.
Vindicated by History: Super Mario Land 2 and its predecessor were always considered good portable Mario games, but both games became subjected to Canon Discontinuity as the years went on due to their non-contemporary settings and overall weirdness. In Super Mario Bros, 30th Anniversary in 2015, the game as well as its predecessor were featured among the iconic Mario titles◊ in the timeline. The game also gained a lot more praise and appreciation from fans for its unique structure, creativity, soundtrack and different plot for Mario standards, while still staying true to the gameplay roots of the series. The controversysurrounding the New Super Mario Bros. titles (Especially 2) really helped Mario Land 2 on its way to vindication.