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YMMV: Super Mario Land 2: 6 Golden Coins
  • Accidental Innuendo: Level 2 of Mario Zone is set approximately in the crotch area of a giant mechanical Mario. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls.
  • Even Better Sequel: Overall a longer, more elaborate, and all in all much better game than the first Super Mario Land.
  • Hilarious in Hindsight: Space Zone. See Super Mario Galaxy.
  • Memetic Mutation: "Obey Wario, DESTROY MARIO!!!" It proved so popular in its initial airing that the commercial for Wario Land: Super Mario Land 3 used the same "hypnotized by Wario" premise even though hypnosis doesn't feature in that game.
  • That One Boss: The three pigs in the Mario Zone could be this, seeing as how they each take three hits to defeat, and there's three of them.
    • Ditto for the boss of Space Zone (who appears to be Tatanga from the previous game), who is arguably right behind Wario as the toughest boss.
  • That One Level: Star Maze. Those stars are going to kill you many, many times.
    • While it's expected that a final level would be difficult, Wario/Mario's Castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.

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