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** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in the Franchise/SonicTheHedgehog series (Cream the Rabbit).

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** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in the Franchise/SonicTheHedgehog ''Franchise/SonicTheHedgehog'' series (Cream the Rabbit).
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Sega had already left the console business by the time Cream was introduced


** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]] (Cream the Rabbit).

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** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]] the Franchise/SonicTheHedgehog series (Cream the Rabbit).
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* SignatureScene: Wario's Castle. If not for being where Wario makes his first-ever appearance, this level is memorable for the notorious DifficultySpike compared to the rest of the game and even to other ''Mario'' final levels.

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* SignatureScene: Wario's Wario Castle. If not for being where Wario makes his first-ever appearance, this level is memorable for the notorious DifficultySpike compared to the rest of the game and even to other ''Mario'' final levels.



** While it's expected that a final level would be difficult, Wario/Mario's Castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. And no checkpoints either. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.

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** While it's expected that a final level would be difficult, Wario/Mario's Castle castle can be absolutely brutal. While the rest of the game (barring Space Zone) is relatively easy, the Castle castle is a difficulty spike that can be very jarring for first time players. Combine pools of acid/lava, swinging spiked balls, spiked traps, and several jumps that require almost-pixel-perfect placement, and you've got a tough level. And no checkpoints either. On the plus side, the Bunny Ears power-up makes the stage much easier to manage, provided the player is able to keep hold of it.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2". Six years after this game, there actually was a ''[[VideoGame/WarioLandII Wario Land 2]]''.

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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2". Six years after this game, there actually was ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2". Six years after this game, there actually [[VideoGame/WarioLandII was]] a ''Wario Land 2''.

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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2". Six years after this game, there actually [[VideoGame/WarioLandII was]] actually was a ''Wario ''[[VideoGame/WarioLandII Wario Land 2''.2]]''.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its prequel in every way, as well as introducing Wario, and is considered to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' in terms of the best pure 2D ''Super Mario'' game.

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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its prequel predecessor in every way, terms of controls, length, complexity, and graphics, as well as introducing Wario, and is considered by some to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' in terms as one of the best pure 2D ''Super Mario'' game.games.
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Wrong trope. Land 2 is newer than World


* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did experiment with non-linearity beforehand through the secret exits, this is the first Mario game to have a more non-linear structure where you can choose which world you want to go to as opposed to going in a linear order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.

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* OlderThanTheyThink: NewerThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did experiment with non-linearity beforehand through the secret exits, this is the first Mario game to have a more non-linear structure where you can choose which world you want to go to as opposed to going in a linear order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.
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* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did expirement with non-linearity beforehand through the secret exits, this is the first Mario game to have a more non-linear structure where you can choose which world you want to go to as opposed to going in a linear order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.

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* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did expirement experiment with non-linearity beforehand through the secret exits, this is the first Mario game to have a more non-linear structure where you can choose which world you want to go to as opposed to going in a linear order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.
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** Level 2 of Mario Zone is set approximately in the crotch area of a giant mechanical Mario. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls.

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** Level 2 of Mario Zone is likely meant to be in the belly of a giant mechanical Mario, but on the map is set approximately in the crotch area of a giant mechanical Mario.area. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls.
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* EvenBetterSequel: A longer, more elaborate, and all in all much better game than the first ''VideoGame/SuperMarioLand''.

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* EvenBetterSequel: A longer, more elaborate, While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and all in all much better occasionally finicky controls. This game than improves on its prequel in every way, as well as introducing Wario, and is considered to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' in terms of the first ''VideoGame/SuperMarioLand''.best pure 2D ''Super Mario'' game.
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Speaking of Word Cruft...


** Speaking of ''Odyssey'', the Bunny Ears power-up looks identical to [[Characters/SuperMarioBrosAssortedNasties The Broodals]], wedding planner rabbits hired by Bowser in that game.

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** Speaking of ''Odyssey'', the The Bunny Ears power-up looks identical to [[Characters/SuperMarioBrosAssortedNasties The Broodals]], wedding planner rabbits hired by Bowser in that game.''Odyssey''.
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** Speaking of ''Odyssey'', the Bunny Ears power-up looks identical to [[Characters/SuperMarioBrosAssortedNasties The Broodals]], wedding planner rabbits hired by Bowser in that game.
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* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did expirement with non-linearity beforehand through the secret exits, this is the first Mario game to have a truly non-linear structure where you can choose which world you want to go to as opposed to going in a certain order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.

to:

* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did expirement with non-linearity beforehand through the secret exits, this is the first Mario game to have a truly more non-linear structure where you can choose which world you want to go to as opposed to going in a certain linear order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: While games like ''VideoGame/SuperMarioWorld'' did expirement with non-linearity beforehand through the secret exits, this is the first Mario game to have a truly non-linear structure where you can choose which world you want to go to as opposed to going in a certain order, before ''VideoGame/SuperMario64'' expanded on it and made it even more open-ended.
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** The Octopus, who is fought in a cramped underwater room, and who constantly sends out smaller octopuses that are invincible and tough to avoid.

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** The Octopus, octopus, Pako, who is fought in a cramped underwater room, and who constantly sends out smaller octopuses that are invincible and tough to avoid.
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* DemonicSpiders: ''Those Wario heads in the final level''. They are incredibly annoying to fight and cannot be skipped. The final boss is just up ahead, and you do not want to lose your preferred power-up before you face him. Unfortunately these things bounce all over the place making them very difficult to predict, take multiple-hits and have an invincibility frame of their own, causing you to take damage from an ill-timed jump! You cannot be blamed for using the 100-enemy-star trick to defeat them. However, they can be killed in [[GuideDangIt one hit with a spin jump]].

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* DemonicSpiders: ''Those Wario heads in the final level''. They are incredibly annoying to fight and cannot be skipped. The final boss is just up ahead, and you do not want to lose your preferred power-up before you face him. Unfortunately these things bounce all over the place place, making them very difficult to predict, and they take multiple-hits and two hits each to kill. Worse yet, they have an invincibility frame of their own, causing you to take damage from an ill-timed jump! own - one mis-timed jump, and it's unavoidable damage. You cannot be blamed for using the 100-enemy-star trick to defeat them. However, they On the flip side, you can be killed kill them in one hit without need for a star [[GuideDangIt one hit with a well-timed spin jump]].



** The Three Little Pigheads, seeing as how they each take three hits to defeat, and there's three of them.

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** The [[TerribleTrio Three Little Pigheads, seeing as how they Pigheads]]. They each take three hits to defeat, and there's three of them.each one has harder attack patterns than the last, making it frustrating to both hit them and avoid their attacks in return.



** Star Maze. Those stars are going to kill you many, many times. It doesn't help that it comes immediately before [[ThatOneBoss Tatanga]], either, though you're at least given a checkpoint.

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** Star Maze. Those stars are going to kill you many, many times. It doesn't help that it comes immediately before the fight against [[ThatOneBoss Tatanga]], either, though you're at least given a checkpoint.
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This one theme, man. I love it so much. =3

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** [[https://www.youtube.com/watch?v=k-8VClCr_IU Wario's Castle]]. A sinister theme that fits the last level like a glove.
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YMMV cannot be played with. Not an example.


* GameBreaker: Zigzagged with the Bunny Ears. You can float infinitely, descend slowly, and jump higher, but the lack of ability to spin jump (that the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.
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* AwesomeMusic: Creator/KazumiTotaka strikes gold in this game, delivering some of the best chiptune music you'll ever hear from a Game Boy speaker.

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* AwesomeMusic: Creator/KazumiTotaka SugarWiki/AwesomeMusic: As expected [[AwesomeMusic/SuperMarioBros per series tradition]]. Kazumi Totaka strikes gold in this game, delivering some of the best chiptune music you'll ever hear from a Game Boy speaker.
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* AwesomeMusic: Creator/KazumiTotaka strikes gold in this game, delivering some of the best chiptune music you'll ever hear from a Game Boy speaker.
** The [[https://youtu.be/tdESE94vQwg "Athletic" (Overworld) theme]], a super upbeat and fun standard level song that perfectly sets the tone for the entire game..
** [[https://www.youtube.com/watch?v=iSgqBcqLCog "Seashore"]], which is an extremely catchy Salsa variant of the overworld theme.
** [[https://www.youtube.com/watch?v=EmD9WnLYR5I Star Maze]] is one of the funkiest songs in the game.
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** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]].

to:

** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]].series]] (Cream the Rabbit).
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** One level of Mario Zone is built out of N&B Blocks, a Lego-like toy made to compete with said company. Years later, an official Lego Mario set would be announced.
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* Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]].

to:

* ** Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]].
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None

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* Rabbit ears facilitating flight would be an aspect of a character introduced many years later in Mario's [[Franchise/SonicTheHedgehog then-competing series]].

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* MemeticMutation: "[[https://www.youtube.com/watch?v=gZm5cXRShO4 Obey Wario, DESTROY MARIO]]!!!" It proved so popular in its initial airing that the [[https://www.youtube.com/watch?v=Ceqwndn71_g commercial]] for ''VideoGame/WarioLandSuperMarioLand3'' used the same "hypnotized by Wario" premise even though hypnosis ''doesn't'' feature in that game. Creator/HudsonSoft used the same premise when advertising ''Wario Blast: Featuring VideoGame/{{Bomberman}}!''.

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* MemeticMutation: MemeticMutation:
**
"[[https://www.youtube.com/watch?v=gZm5cXRShO4 Obey Wario, DESTROY MARIO]]!!!" It proved so popular in its initial airing that the [[https://www.youtube.com/watch?v=Ceqwndn71_g commercial]] for ''VideoGame/WarioLandSuperMarioLand3'' used the same "hypnotized by Wario" premise even though hypnosis ''doesn't'' feature in that game. Creator/HudsonSoft used the same premise when advertising ''Wario Blast: Featuring VideoGame/{{Bomberman}}!''.
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** Star Maze. Those stars are going to kill you many, many times.

to:

** Star Maze. Those stars are going to kill you many, many times. It doesn't help that it comes immediately before [[ThatOneBoss Tatanga]], either, though you're at least given a checkpoint.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: Wario's Castle. If not for being where Wario makes his first-ever appearance, this level is memorable for the notorious DifficultySpike compared to the rest of the game and even to other ''Mario'' final levels.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Bunny Ears. You can float infinitely, descend slowly, and jump higher, but the lack of ability to spin jump (That the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.

to:

* GameBreaker: The Zigzagged with the Bunny Ears. You can float infinitely, descend slowly, and jump higher, but the lack of ability to spin jump (That (that the Super and Fire forms can do) causes some to call this a PowerUpLetdown than a truly useful power.
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None


** Though it serves a different purpose, [[VideoGame/SuperMario3DWorld this wouldn't be the first game to have a bell with eyes]].

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** Though it serves a different purpose, [[VideoGame/SuperMario3DWorld this wouldn't be the first last game to have a bell with eyes]].
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** Though it serves a different purpose, [[VideoGame/SuperMario3DWorld this wouldn't be the first game to have a bell with eyes]].

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