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* AndYouThoughtItWouldFail: ''Ultra Street Fighter II'' was widely derided before its release due to its UsefulNotes/NintendoSwitch exclusivity, the addition of a gimmicky first-person mode, and especially for being released and priced $40 despite only adding two characters (particularly since the previous ''HD Remix'' release was digital-only and only $15). On its release, it garnered mixed reviews for all stated reasons. Surprisingly, Capcom called it a "smash hit" in a financial report, and because of it, the company pledged to support the Switch with more games.
* BigLippedAlligatorMoment: Not in the ''II'' series itself (unless you count oddities like Zangief doing ThatRussianSquatDance with ''UsefulNotes/MikhailGorbachev'' or Chun-Li merrily going back to the life of a "young single girl" [[MoodWhiplash moments after]] paying her respects to her father), but rather [[https://www.youtube.com/watch?v=cvOSAko859k a tie-in 3D simulation ride.]] Whereas the goal of the attraction is to help the heroes stop Bison from escaping the video game and [[TheFourthWallWillNotProtectYou destroying the real world]], the ride features [[OneSceneWonder various random fights between characters]] (Fei Long vs. T. Hawk, E. Honda vs. Zangief, Dhalsim vs. Blanka) that have nothing to do with stopping Bison, not unlike the Zangief/Blanka cage match in ''[[Anime/StreetFighterIITheAnimatedMovie The Animated Movie]]''. And that's before you get to a showdown with a 20-foot-tall Bison, complete with Ryu yelling, [[OutOfCharacterMoment "I'm gonna rip your heart out!"]] [[WhatDoYouMeanItWasntMadeOnDrugs Really, the whole thing is one big BLAM.]]

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* AndYouThoughtItWouldFail: ''Ultra Street Fighter II'' was widely derided before its release due to its UsefulNotes/NintendoSwitch exclusivity, the addition of a gimmicky first-person mode, and especially for being released and priced $40 despite only adding two characters (particularly since the previous ''HD Remix'' release was digital-only and only cost $15). On its release, it garnered mixed reviews for all stated reasons. Surprisingly, Capcom called it a "smash hit" in a financial report, and because of it, the company pledged to support the Switch with more games.
* BigLippedAlligatorMoment: Not in the ''II'' series itself (unless you count oddities like Zangief doing ThatRussianSquatDance with ''UsefulNotes/MikhailGorbachev'' or Chun-Li merrily going back to the life of a "young single girl" [[MoodWhiplash moments after]] paying her respects to her father), but rather [[https://www.youtube.com/watch?v=cvOSAko859k a tie-in 3D simulation ride.]] Whereas the goal of the attraction is to help the heroes stop Bison "[[DubNameChange Bison]]" (real name Vega) from escaping the video game and [[TheFourthWallWillNotProtectYou destroying the real world]], the ride features [[OneSceneWonder various random fights between characters]] (Fei Long vs. T. Hawk, E. Honda vs. Zangief, Dhalsim vs. Blanka) that have nothing to do with stopping Bison, Vega, not unlike the Zangief/Blanka cage match in ''[[Anime/StreetFighterIITheAnimatedMovie The Animated Movie]]''. And that's before That's all ''before'' you get to a showdown with a 20-foot-tall Bison, Vega, complete with Ryu yelling, [[OutOfCharacterMoment "I'm gonna rip your heart out!"]] [[WhatDoYouMeanItWasntMadeOnDrugs Really, the whole thing is one big BLAM.]]
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Now a disambiguation. Can't tell if replacements applicable.


* CriticalResearchFailure: Blanka's backstory is that he was a boy named Jimmy who fell from a plane and landed in the Brazilian side of the Amazon. He named himself Blanka after hearing two natives speaking the Spanish word ''blanca''. The catch is that Brazilians speak ''Portuguese'', not Spanish (the Portuguese equivalent word is ''branca'', and origins of the name can be explained by JapaneseRanguage).
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* UnintentionalPeriodPiece: Zangief dances with Mikhail Gorbachev in his ending for ''II''. 'Nuff said. Also his nationality was USSR, which collapsed in the same year the game was originally released.

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* UnintentionalPeriodPiece: Zangief dances with the late Mikhail Gorbachev in his ending for ''II''. 'Nuff said. Also his nationality was USSR, which collapsed in the same year the game was originally released.

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* ItsTheSameSoItSucks: One of the criticisms of ''Ultra Street Fighter II'' is that it's little more than a port of ''Super Street Fighter II Turbo HD Remix'' and what additions it does have, such as 3 new playable characters that are more powerful versions of old ones and the widely panned Way of the Hado mode, add little to the core experience. It also doesn't help that it has a $40 release price, when HD remix originally was a $15 game.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: One of the criticisms of ''Ultra Street Fighter II'' is that it's little more than a port of ''Super Street Fighter II Turbo HD Remix'' and what additions it does have, such as 3 new playable characters that are more powerful versions of old ones and the widely panned Way of the Hado mode, add little to the core experience. It also doesn't help that it has a $40 release price, when HD remix originally was a $15 game.



* RetroactiveRecognition: Creator/YokoShimomura, the woman behind the music of ''VideoGame/SuperMarioRPG'', ''VideoGame/ParasiteEve'', ''VideoGame/{{Legend of Mana}}'', ''Franchise/KingdomHearts'' and ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', composed almost the entire soundtrack of the original games. The only tracks she didn't do were Sagat's theme and the round start/new challenger jingles.

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* RetroactiveRecognition: Creator/YokoShimomura, the woman behind the music of ''VideoGame/SuperMarioRPG'', ''VideoGame/ParasiteEve'', ''VideoGame/{{Legend of Mana}}'', ''VideoGame/LegendOfMana'', ''Franchise/KingdomHearts'' and ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', ''VideoGame/MarioAndLuigi'', composed almost the entire soundtrack of the original games. The only tracks she didn't do were Sagat's theme and the round start/new challenger jingles.


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* UnintentionalPeriodPiece: Zangief dances with Mikhail Gorbachev in his ending for ''II''. 'Nuff said. Also his nationality was USSR, which collapsed in the same year the game was originally released.

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* FranchiseOriginalSin: ''VideoGame/StreetFighterIII'' was criticized for bringing back very few characters from this game and mostly replacing the cast with newcomers. Thing is, this game did it first, with very few returning characters from the original ''VideoGame/{{Street Fighter|I}}''. The main difference was that very few had played the first game, while ''Street Fighter II'' made the series famous.

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
''VideoGame/StreetFighterIII'' was criticized for bringing back very few characters from this game and mostly replacing the cast with newcomers. Thing is, this game did it first, with very few returning characters from the original ''VideoGame/{{Street Fighter|I}}''. The main difference was that very few had played the first game, while ''Street Fighter II'' made the series famous.famous.
** In another effort to make itself a notable update from the previous two entries, ''Hyper Fighting'' introduced alternate colors for each new character, but made them the default colors instead of their canonical colors, with the CPU opponents stuck with these colors and the endings not even bothering to make them more consistent. Capcom had a nasty habit of toying with this further in later games such as Super Turbo (which not only locks the original colors behind cheat codes, but also downgrades them into not being able to use super combos), ''Alpha 2 Gold'', ''Alpha 3'', and the first two ''Street Fighter III'' games. It wasn't just exclusive to the Street Fighter games, three of the five Darkstalkers games were also guilty of this.



** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, being a smooth [=PS2=] port of ''Super Street Fighter II Turbo'' with not only all of its features and balanced design, but also the ability to pick any prior release version of the characters, complete with their older art, mechanics, balance and sounds for basically every prior version of ''Street Fighter II'', letting you do things like throw vanilla Ryu in a MirrorMatch with his "Turbo" self, or "Champ" Sagat versus playable Akuma, and so forth. It even restores certain destructible background elements that were removed past the original game. The only major downside is that for one reason or another, [[FakeDifficulty the AI is through the roof on difficulty]], but for those playing Versus, this isn't an issue. Notably, it's this version of the game that was revived for ''Capcom Fighting Collection'' in 2022.

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** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, with the game itself being a smooth [=PS2=] port of an updated rerelease of ''Super Street Fighter II Turbo'' with not only all of its features and balanced design, but also the ability to pick any prior release version of the characters, complete with their older art, mechanics, balance and sounds for basically every prior version of ''Street Fighter II'', letting you do things like throw vanilla Ryu in a MirrorMatch with his "Turbo" self, or "Champ" Sagat versus playable Akuma, and so forth. It even restores certain destructible background elements that were removed past the original game. The [=PS2=] version goes above and beyond, and also includes the option to switch between the original [=CPS1=] music tracks (and similarly edited Sharp X68000 tracks for Akuma and the new challengers, which would later be reused in ''VideoGame/SuperSmashBrosUltimate'') and music tracks from Super Turbo's 3DO port. The only major downside is that for one reason or another, like in Super Turbo, [[FakeDifficulty the AI in the US version is through the roof on difficulty]], but for those playing Versus, this isn't an issue. Notably, Lacking a port since then, it's this version of the game that was revived for both ''Capcom Fighting Collection'' and ''Capcom Arcade 2nd Stadium'' in 2022.



* SequelDisplacement: Before the Internet, you could count the number of people who played the original ''Street Fighter'' on one hand. Turns out, it's for the best. These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.

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* SequelDisplacement: Before the Internet, Internet and a few rereleases, you could count the number of people who played the original ''Street Fighter'' on one hand. Turns out, it's for the best. These games (or, at least, series of games) are the most well-known games of the ''Franchise/StreetFighter'' franchise; when most people talk about ''Street Fighter'', chances are that they really mean ''Street Fighter II''. It is one of the most innovative and popular video games of all time; it brought the "tournament fighter" genre to the masses and popularized six-button controllers, and its influence has not waned in the years since its debut.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[https://www.youtube.com/watch?v=00YUjUVEAOY Eliza's sprite]] in Ken's Ending of the original arcade game, looks really out of place compared to Ken. This is due to her sprite not fitting with the rest of the art style in this game. Not to mention her running animation is just a static sprite. The closeup between her and Ken is a bit better though and fits in within the art style. Also overlaps with OffModel.
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Fix


** ''Ultra'' brings Evil Ryu and Evil Ken into the mix, two characters so powerful they can stun with a 3 hit combo strong enough to take off 75% of the opponent's health. It also adds [[PurposelyOverpowered Shin Akuma]] as a playable character through a code, who understandably falls into this category.

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** ''Ultra'' brings Evil Ryu and Evil Violent Ken into the mix, two characters so powerful they can stun with a 3 hit combo strong enough to take off 75% of the opponent's health. It also adds [[PurposelyOverpowered Shin Akuma]] as a playable character through a code, who understandably falls into this category.
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Already on the list above it.


** Balrog, Vega and M. Bison are called "Boxer", "Claw" and "Dictator" in international tournament play to avoid confusion caused by the name switchups from the Japanese to the English versions. In Japan, they were known as M. Bison, Balrog and Vega. When Capcom was localizing ''II'' for America, there was worry that Mike Tyson might sue them because of Balrog's resemblance to Tyson; thus, the name switch. Also, Vega wasn't a very menacing name, so it went to "Claw" (Vega/Balrog).
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* ''YMMV/StreetFighterII''

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Index:
* ''YMMV/StreetFighter''

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Index:
!!Index:
[[folder:Games]]
* ''YMMV/StreetFighter''[[YMMV/StreetFighter Main Page]]



* ''YMMV/StreetFighterTheMovie''

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* ''YMMV/StreetFighterTheMovie''''YMMV/StreetFighterII''



* ''YMMV/StreetFighterIITheAnimatedMovie''

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* ''YMMV/StreetFighterIITheAnimatedMovie'' ''YMMV/StreetFighter6''
[[/folder]]

[[folder:Other Media]]
* ''YMMV/StreetFighterTheMovie''
* ''YMMV/StreetFighterIITheAnimatedMovie''


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[[/folder]]
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* {{Fanon}}: Some fans wonder if Ken's Theme was originally supposed to play on Guile's stage but was swapped at the last minute because it was too on-the-nose as a ''Film/TopGun'' song parody.
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wick cleaning


* RecurringFanonCharacter: One of Ryu's winquotes states "You must defeat Sheng Long to stand a chance!". Players immediately began to speculate who Sheng Long was, and it eventually became rumored that Sheng Long was the name of Ryu and Ken's unseen master. ''Electronic Gaming Monthly'' seized on this idea and launched an April Fools' issue in which they gave a detailed (and false) description of the absurdly difficult and convoluted way to unlock Sheng Long as a boss. But there was no Sheng Long; Ryu was telling his opponent that to stand a chance, they had to overcome "Sheng Long", which is a [[BlindIdiotTranslation translation error]] for his "Dragon Punch". However, Capcom liked the idea so much that [[AscendedMeme they later introduced Akuma]] for ''Super Street Fighter II Turbo''. This did not end fan rumors or fanon about Sheng Long, however, and ''EGM'' ''again'' posted another April Fools' prank for ''VideoGame/StreetFighterIII''. Years later, for ''VideoGame/StreetFighterIV'', Capcom finally introduced Ryu and Ken's ''real'' master, Akuma's brother Gouken, who had almost all of the abilities that ''EGM'' had once claimed Sheng Long had, stated "You must defeat ME to stand a chance!", and had "aka Sheng Long" as one of his equippable titles just to put the issue to bed. Despite all of that, though, Sheng Long is still a popular fanon character and occasionally reappears as an AlterEgo of Gouken, a third brother to himself and Akuma, or a forgotten student who trained alongside them, amongst others.

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* RecurringFanonCharacter: One of Ryu's winquotes states "You must defeat Sheng Long to stand a chance!". Players immediately began to speculate who Sheng Long was, and it eventually became rumored that Sheng Long was the name of Ryu and Ken's unseen master. ''Electronic Gaming Monthly'' seized on this idea and launched an April Fools' issue in which they gave a detailed (and false) description of the absurdly difficult and convoluted way to unlock Sheng Long as a boss. But there was no Sheng Long; Ryu was telling his opponent that to stand a chance, they had to overcome "Sheng Long", which is a [[BlindIdiotTranslation translation error]] for his "Dragon Punch". However, Capcom liked the idea so much that [[AscendedMeme they later introduced Akuma]] for ''Super Street Fighter II Turbo''. This did not end fan rumors or fanon about Sheng Long, however, and ''EGM'' ''again'' posted another April Fools' prank for ''VideoGame/StreetFighterIII''. Years later, for ''VideoGame/StreetFighterIV'', Capcom finally introduced Ryu and Ken's ''real'' master, Akuma's brother Gouken, who had almost all of the abilities that ''EGM'' had once claimed Sheng Long had, stated "You must defeat ME to stand a chance!", and had "aka Sheng Long" as one of his equippable titles just to put the issue to bed. Despite all of that, though, Sheng Long is still a popular fanon character and occasionally reappears as an AlterEgo alter ego of Gouken, a third brother to himself and Akuma, or a forgotten student who trained alongside them, amongst others.
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* FanNickname: Due to DubNameChange, fan communities (particularly in tournaments between Japanese and overseas players) have adopted a set of nicknames for characters to avoid confusion.
** M. Bison to Balrog (Boxer)
** Balrog to Vega (Claw)
** Vega to M. Bison (Dictator)

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* FanNickname: FanNickname:
**
Due to DubNameChange, fan communities (particularly in tournaments between Japanese and overseas players) have adopted a set of nicknames for characters to avoid confusion.
** *** M. Bison to Balrog (Boxer)
** *** Balrog to Vega (Claw)
** *** Vega to M. Bison (Dictator)(Dictator)
** E. Honda's Sumo Squat is also known as the "[[AssKicksYou Ass Slam]]".
** Mexican fans calls E. Honda as "Porky" or "Super Porky" (after a famous Mexican wrestler) since Honda is fat and his ramming headbutt attack (the famous "Dosukoi") sounds like he's saying "oink oink" instead in Spanish.
** Guile, "The Family Man".
** "The First Lady of Gaming" for Chun-Li, which became canon as of ''VideoGame/StreetFighterIV''. Also "Thunder Thighs" and Chunbuns.
** More like ''fan abbreviation'', but many fans just call Zangief "Gief". Also "Blue/Green hand" for his Banishing Flat.
** Balrog, Vega and M. Bison are called "Boxer", "Claw" and "Dictator" in international tournament play to avoid confusion caused by the name switchups from the Japanese to the English versions. In Japan, they were known as M. Bison, Balrog and Vega. When Capcom was localizing ''II'' for America, there was worry that Mike Tyson might sue them because of Balrog's resemblance to Tyson; thus, the name switch. Also, Vega wasn't a very menacing name, so it went to "Claw" (Vega/Balrog).
** Balrog has "Rog" and "Barlog", the latter coming from a misspelling on some of the game's own cabinets.
** Vega has "Matador", "Bull Fighter", "Cage Fighter", and "Assassin".
** "[[BruceLeeClone Bruce]]" for Fei Long.
** The announcer for ''Super'' and ''Super Turbo'' is referred to as "[[Series/SesameStreet Big Bird]]".
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* LadyMondegreen: A mistranslation of "You must defeat my {{Shoryuken}} to stand a chance" to "You must defeat Sheng Long to stand a chance" led to the existence of a [[https://streetfighter.fandom.com/wiki/Sheng_Long Sheng Long]], so to say (see RecurringFanonCharacter below for more).
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* GoodBadBugs: Some bootlegged versions of the game, popularly known in Brazil as "Street-Fighter de Rodoviária" (literally, "Bus Station Street-Fighter", due to the dubious arcade machines in those places) are notorious to have had several some amusing glitches, such as Zangief's kick burning the opponent like Dhalsin's yoga fire or a button making you able to switch fighters in the middle of the fight.
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* GoodBadBugs: Some bootlegged versions of the game, popularly known in Brazil as "Street-Fighter de Rodoviária" (literally, "Bus Station Street-Fighter", due to the dubious arcade machines in those places) are notorious to have had several some amusing glitches, such as Zangief's kick burning the opponent like Dhalsin's yoga fire or a button making you able to switch fighters in the middle of the fight.
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* TierInducedScrappy: ''Street Fighter II'' has had one of the longest competitive lifespans of any competitive fighting game, and has a had quiet a few of these, particularly in ''Super Turbo:''
** '''High tier examples:'''
*** O. Sagat is in famous for his high and low Tiger Shots which make approaching him damn near impossible, and even if you have a fireball of your own it's very difficult to win fireball wars against him. Jumping over a Tiger Shot? Sagat's Tiger Uppercut is a strong anti-air that takes off huge amounts of damage. His zoning is infamous for making certain characters totally irrelevant against him.
*** Vega in ''Super Turbo'' is considered to be ''the'' best character in the title thanks to his mobility and devastating mixup game with left-right Sky High Claw. Getting knocked down once against a competent Vega almost feels like a LuckBasedMission if you can block his Sky High Claw. Even without that, Vega boasts impressive range and mobility, and has positive matchups across the board.
** '''Low tier examples:'''
*** ''Super Turbo'' Cammy feels like she wasn't finished. Her anti-air is impressive, but that's about it. Her range is lacking and she has to take a lot of risks to get in on her opponent. Any blocked Spiral Arrow will lead to Cammy eating a huge punish, and her matchups are abysmal. There's a few Cammy diehards, but for the most part the character is absent in competitive play.
** '''Examples of both:'''
*** ''Super Turbo'' E. Honda is a weird case. On one hand, he lacks approach options, doesn't have a fireball, his super won't connect all the time, and relies on turtling to win matchups (which is hard, especially against projectile characters). On the other hand, his Hundred Hand Slap has ''incredible'' range and damage, [[https://wiki.supercombo.gg/w/Super_Street_Fighter_2_Turbo/E._Honda#Stored_Oicho and he can take advantage of a glitch to store his Oicho throw.]] Oicho already has zero startup and no whiff animation, with the stored Oicho it makes it impossible to play footsies against Honda without getting thrown. Even worse, Honda can get his opponent in a throw loop in the corner. Depending on the matchup, Honda will either struggle to approach and get chipped out by fireballs and uppercuts, or he will Oicho throw his opponent into oblivion.
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* AccidentalInnuendo: One of T. Hawk's victory lines in ''Super'' is "My totem is too great for your desperate fighting techniques!" which gets a pervier meaning if you think of "totem" as a euphemism for a GagPenis.
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** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, being a smooth [=PS2=] port of ''Super Street Fighter II Turbo'' with not only all of its features and balanced design, but also the ability to pick any prior release version of the characters, complete with their older art, mechanics, balance and sounds for basically every prior version of ''Street Fighter II'', letting you do things like throw vanilla Ryu in a MirrorMatch with his "Turbo" self, or "Champ" Sagat versus playable Akuma, and so forth. It even restores certain destructible background elements that were removed past the original game. Notably, it's this version of the game that was revived for ''Capcom Fighting Collection'' in 2022.

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** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, being a smooth [=PS2=] port of ''Super Street Fighter II Turbo'' with not only all of its features and balanced design, but also the ability to pick any prior release version of the characters, complete with their older art, mechanics, balance and sounds for basically every prior version of ''Street Fighter II'', letting you do things like throw vanilla Ryu in a MirrorMatch with his "Turbo" self, or "Champ" Sagat versus playable Akuma, and so forth. It even restores certain destructible background elements that were removed past the original game. The only major downside is that for one reason or another, [[FakeDifficulty the AI is through the roof on difficulty]], but for those playing Versus, this isn't an issue. Notably, it's this version of the game that was revived for ''Capcom Fighting Collection'' in 2022.
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** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, being a smooth [=PS2=] port and featuring the ability to select any version of the characters in the game.

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** The ''Hyper Street Fighter II'' port is probably the most beloved version of the game from the pre-HD era, being a smooth [=PS2=] port of ''Super Street Fighter II Turbo'' with not only all of its features and featuring balanced design, but also the ability to select pick any prior release version of the characters characters, complete with their older art, mechanics, balance and sounds for basically every prior version of ''Street Fighter II'', letting you do things like throw vanilla Ryu in a MirrorMatch with his "Turbo" self, or "Champ" Sagat versus playable Akuma, and so forth. It even restores certain destructible background elements that were removed past the game.original game. Notably, it's this version of the game that was revived for ''Capcom Fighting Collection'' in 2022.

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* {{Squick}}: In the games with better animation (''VideoGame/SNKVsCapcomSVCChaos'', ''Street Fighter IV''), you can see Dhalsim's limbs actually snapping back like a rubber band after doing one of his stretch attacks.

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* {{Squick}}: {{Squick}}:
**
In the games with better animation (''VideoGame/SNKVsCapcomSVCChaos'', ''Street Fighter IV''), you can see Dhalsim's limbs actually snapping back like a rubber band after doing one of his stretch attacks. attacks.
** You can hit an opponent so hard that they might outright produce a vomit effect post-impact, something that the series got rid of later on.
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** Akuma's status as a BonusBoss, appearing out of nowhere without context and outright killing Bison if you played well enough to get this far. Not only was it shocking for the time, but having what looks like a twisted, demonic Shoto fighter suddenly give you the fight of your life is like something out of modern Creepypasta, and the endings don't acknowledge him whatsoever, making it seem like the game was out to get you.
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** Nash to Charlie [[note]]The anime sequences of ''Street Fighter IV'' combined the two, revealing his full name to be "Charles Nash" on his dog tag. However, the dialogue still refers to him primarily as "[[FirstNameBasis Charlie]]" or "[[LastNameBasis Nash]]" depending on the language. For his reappearance in ''VideoGame/StreetFighterV'' this is done away with and internationally his name remains "Nash".[[/note]]
** Gouki to Akuma [[note]]He was technically nameless in his debut game, ''Super Street Fighter II Turbo''. The names "Gouki" and "Akuma" were only used for [[AllThereInTheManual promotional materials]] at first and then appeared in-game from ''VideoGame/StreetFighterAlpha'' and onward.[[/note]]
** Julia to Jane (Guile's wife)
** Chris to Amy (Guile's daughter)
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* FanNickname: Due to DubNameChange, fan communities (particularly in tournaments between Japanese and overseas players) have adopted a set of nicknames for characters to avoid confusion.
** M. Bison to Balrog (Boxer)
** Balrog to Vega (Claw)
** Vega to M. Bison (Dictator)
** Nash to Charlie [[note]]The anime sequences of ''Street Fighter IV'' combined the two, revealing his full name to be "Charles Nash" on his dog tag. However, the dialogue still refers to him primarily as "[[FirstNameBasis Charlie]]" or "[[LastNameBasis Nash]]" depending on the language. For his reappearance in ''VideoGame/StreetFighterV'' this is done away with and internationally his name remains "Nash".[[/note]]
** Gouki to Akuma [[note]]He was technically nameless in his debut game, ''Super Street Fighter II Turbo''. The names "Gouki" and "Akuma" were only used for [[AllThereInTheManual promotional materials]] at first and then appeared in-game from ''VideoGame/StreetFighterAlpha'' and onward.[[/note]]
** Julia to Jane (Guile's wife)
** Chris to Amy (Guile's daughter)
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The 3DO controller has five buttons, period. A, B, C, L & R. That's not counting the X and P menu buttons, one of which was pressed into service for the 3DO version of SSFIIT


** The port of ''Super Street Fighter II Turbo'' found on ''Street Fighter Anniversary'' ([=PS2=], Xbox) features the remixed music from the [=3DO=] port, but better controls due to having six buttons instead of five (or three, in the case of the original [=3DO=] controller).

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** The port of ''Super Street Fighter II Turbo'' found on ''Street Fighter Anniversary'' ([=PS2=], Xbox) features the remixed music from the [=3DO=] port, but better controls due to having six buttons instead of five (or three, in the case of the original [=3DO=] controller).five.

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* HarsherInHindsight: Chun-Li's stage can be as this for many reasons: When the game was released in 1991, China wasn't a very developed country, and one of the most famous stereotypes associated with the Chinese was almost all Chinese people ride bicycles, since they couldn't afford, or were not allowed to have, a car. Not only is this stereotype mostly a DeadHorseTrope outside rural towns, but China is suffering a serious case of environmental pollution because almost everyone is abandoning their traditional bicycles and using cars instead. This is one of the reasons many of Chun-Li's scenarios in later sequels stop showing them in order to show the more modern face of China.

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* HarsherInHindsight: HarsherInHindsight:
**
Chun-Li's stage can be as this for many reasons: When the game was released in 1991, China wasn't a very developed country, and one of the most famous stereotypes associated with the Chinese was almost all Chinese people ride bicycles, since they couldn't afford, or were not allowed to have, a car. Not only is this stereotype mostly a DeadHorseTrope outside rural towns, but China is suffering a serious case of environmental pollution because almost everyone is abandoning their traditional bicycles and using cars instead. This is one of the reasons many of Chun-Li's scenarios in later sequels stop showing them in order to show the more modern face of China.China.
** In Zangief's ending, Gorbachev claims that Zangief's victory has proved that "the Soviet spirit can overcome all obstacles." Just months after the game came out, the Soviet Union, still under Gorbachev, was dissolved.



** In Zangief's ending, Gorbachev claims that Zangief's victory has proved that "the Soviet spirit can overcome all obstacles." Just months after the game came out, the Soviet Union, still under Gorbachev, was dissolved.
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** Cammy's [[http://www.vgmuseum.com/end/snes/b/ssf2cam.htm ending]] in ''Super Street Fighter II'' has Bison claim they were in love rather than her being his clone, with implied brainwashing as the cause and leaving her devastated either way. The American cartoon also used the "brainwashed lovers" plot point, and several fanfic writers have written about the localized revelation or [[BreadEggsBreadedEggs her being his clone]] ''[[BreadEggsBreadedEggs and]]'' [[BreadEggsBreadedEggs lover]].

to:

** Cammy's [[http://www.vgmuseum.com/end/snes/b/ssf2cam.htm ending]] in ''Super Street Fighter II'' has Bison claim they were in love rather than her being his clone, with implied brainwashing as the cause and leaving her devastated either way. The American cartoon also used the "brainwashed lovers" plot point, and several fanfic writers have written about the localized revelation or of [[BreadEggsBreadedEggs her being his clone]] ''[[BreadEggsBreadedEggs and]]'' [[BreadEggsBreadedEggs lover]].

Changed: 139

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* SignatureScene: [[https://www.youtube.com/watch?v=uY0KBMkvDyo The intro to Super Street Fighter II]] is iconic, due to it being SimpleYetAwesome, and cool as hell. It's to the point where [[https://www.youtube.com/watch?v=1kalsCPXfaQ it was even remade for Ryu's Smash trailer]].
* SignatureSong: [[https://www.youtube.com/watch?v=4uxJxMjz3Io Guile's theme]] from ''Super Street Fighter II Turbo'' due to becoming extremely popular as a MemeticMutation around 2010.

to:

* SignatureScene: [[https://www.youtube.com/watch?v=uY0KBMkvDyo The intro to Super intro]] of ''Super Street Fighter II]] II'' is iconic, due to it being SimpleYetAwesome, and cool as hell. It's to the point where [[https://www.youtube.com/watch?v=1kalsCPXfaQ it was even remade remade]] for Ryu's Smash trailer]].
''Smash'' trailer.
* SignatureSong: [[https://www.youtube.com/watch?v=4uxJxMjz3Io Guile's theme]] from ''Super Street Fighter II Turbo'' due it to becoming extremely popular as a MemeticMutation around 2010.{{meme|ticMutation}}.



** Cammy's [[http://www.vgmuseum.com/end/snes/b/ssf2cam.htm ending]] in ''Super Street Fighter II'' has Bison claim they were in love rather than her being his clone, with implied brainwashing as the cause and leaving her devastated either way. The American cartoon also used the "brainwashed lovers" plot point, and several fanfic writers have written about the localized revelation or [[BreadEggsBreadedEggs her being his clone AND lover]].

to:

** Cammy's [[http://www.vgmuseum.com/end/snes/b/ssf2cam.htm ending]] in ''Super Street Fighter II'' has Bison claim they were in love rather than her being his clone, with implied brainwashing as the cause and leaving her devastated either way. The American cartoon also used the "brainwashed lovers" plot point, and several fanfic writers have written about the localized revelation or [[BreadEggsBreadedEggs her being his clone AND clone]] ''[[BreadEggsBreadedEggs and]]'' [[BreadEggsBreadedEggs lover]].
Is there an issue? Send a MessageReason:
None


* SignatureScene: [[https://www.youtube.com/watch?v=uY0KBMkvDyo The intro to Super Street Fighter II]], it's to the point where [[https://www.youtube.com/watch?v=1kalsCPXfaQ it was even remade for Ryu's Smash trailer]].

to:

* SignatureScene: [[https://www.youtube.com/watch?v=uY0KBMkvDyo The intro to Super Street Fighter II]], it's II]] is iconic, due to it being SimpleYetAwesome, and cool as hell. It's to the point where [[https://www.youtube.com/watch?v=1kalsCPXfaQ it was even remade for Ryu's Smash trailer]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: [[https://www.youtube.com/watch?v=uY0KBMkvDyo The intro to Super Street Fighter II]], it's to the point where [[https://www.youtube.com/watch?v=1kalsCPXfaQ it was even remade for Ryu's Smash trailer]].

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