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** Yavin 4: Arena for the Rebels and Republic. The Empire and CIS are both given tanks (AT-STs and AATs, respectively) whereas the Rebels and Republic are given no heavy vehicles themselves to counter them, only having speeder bikes. This was rectified in the following game, however.

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** Yavin 4: Arena for the Rebels and Republic. The Empire and CIS are both given tanks (AT-STs ([=AT-STs=] and AATs, [=AATs=], respectively) whereas the Rebels and Republic are given no heavy vehicles themselves to counter them, only having speeder bikes. This was rectified in the following game, however.
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** Yavin 4: Arena for the Rebels and Republic. The Empire and CIS are both given tanks (AT-STs and AATs, respectively) whereas the Rebels and Republic are given no heavy vehicles themselves to counter them, only having speeder bikes. This was rectified in the following game, however.
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** ''Droidekas''. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an ''orbital strike''; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window is easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it ''right as it begins to transform''; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.

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** ''Droidekas''. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an ''orbital strike''; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window is easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it ''right as it begins to transform''; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.
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** ''Droidekas''. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an ''orbital strike''; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it ''right as it begins to transform''; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.

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** ''Droidekas''. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an ''orbital strike''; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window is easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it ''right as it begins to transform''; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.
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** Also, The Xbox One backwards compatibility version both runs a lot better and ''looks'' a lot better, due to the visuals getting a bump with the better hardware.

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** Also, The the Xbox One backwards compatibility version both runs a lot better and ''looks'' a lot better, due to the visuals getting a bump with the better hardware.
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** Hoth, with a massive map, plenty of vehicles, a wide-open field, and no shortage of mayhem. A near-perfect recreation of the battle from ''Film/TheEmpireStrikesBack''

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** Hoth, with a massive map, plenty of vehicles, a wide-open field, and no shortage of mayhem. A near-perfect recreation of the battle from ''Film/TheEmpireStrikesBack''''Film/TheEmpireStrikesBack''.

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* SacredCow: The second game is considered this by its vocal fanbase, especially after the release of 2015's ''Battlefront'' and its sequel.

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* SacredCow: The second game is considered this by its vocal fanbase, especially after the release of 2015's ''Battlefront'' and its sequel.sequel which were criticized for their lack of offline content and artificially broken balance.



** The Death Star in Battlefront 2 is hated for its Cells command post that gives the Empire/CIS side a well defended position, so well defended that the Rebel/Republic side will always lose the battle if not captured quickly.
** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side, especially when playing with bots.
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*** Platforms is the closest the game has to the space battles of the second game, as it has plenty of starfighters, turrets, and a wide open sky to do combat, or you could try to push from the ground manually.

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*** Platforms is the closest the game has to the space battles of the second game, as it has plenty of starfighters, turrets, and a wide open sky to do combat, or you could try to push from the ground manually. It's also the only map with bottomless pits, which can be exploited to take an enemy hero out of play with a well-placed rocket.
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** Engineers, especially in the second game. They all have shotguns (which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going OneManArmy on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.

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** Engineers, especially in the second game. They all have shotguns (which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going OneManArmy on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.
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* SacredCow: The second game is considered this by its vocal fanbase, especially after the release of 2015's Battlefront and its sequel.

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* SacredCow: The second game is considered this by its vocal fanbase, especially after the release of 2015's Battlefront ''Battlefront'' and its sequel.

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* HilariousInHindsight:
** [[Creator/HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.

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* HilariousInHindsight:
** [[Creator/HarrisonFord Han Solo]] will sometimes say "I'm getting too old for this..." after he falls in battle. The game came out just a few years before ''Film/IndianaJonesAndTheKingdomOfTheCrystalSkull''.
HilariousInHindsight: Go [[HilariousInHindsight/StarWarsLegends here]].
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This is an example of Artificial Stupidity, and What An Idiot applies to character choices.


* WhatAnIdiot: The AI makes some... interesting decisions. Administrivia/TropesAreNotBad as it turned out to be annoying, yet hilarious.
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* WhatAnIdiot: The AI makes some... interesting decisions. TropesAreNotBad as it turned out to be annoying, yet hilarious.

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* WhatAnIdiot: The AI makes some... interesting decisions. TropesAreNotBad Administrivia/TropesAreNotBad as it turned out to be annoying, yet hilarious.
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* MostAnnoyingSound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under Empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"
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* DemonicSpiders:
** ''Droidekas''. They pack a withering amount of firepower and have obscenely tough shields, capable of eating an entire clip from a blaster rifle (and the Clone Troopers have larger-than-average clips to begin with) or even an ''orbital strike''; once entrenched, it's not getting removed by anything other than overwhelming force. It is vulnerable before it fully deploys and activates its shields, but killing it in that window easier said than done since they also have higher-than-average to health to begin with; in order to kill an un-rolling Droideka with a blaster rifle, you have to continuously shoot it ''right as it begins to transform''; too slow and it survives with a sliver of health and ventilates you. Fortunately, tanks will make short work of them, but on vehicle-less maps... yeah, have fun. Thankfully, their AI was reined in by the second game, giving you more opportunities to take them down.
** Any bot behind a turret. The turret AI in the first game has aimbot accuracy, and the turrets themselves can kill you in around four hits maximum. If you don't take care of them before they can take aim, you're toast, no questions asked. The AI's turret accuracy was thus reduced in the second game. A bit too much, in fact, [[ATeamFiring as they became unable to hit the broad side of a moisture evaporator at twelve paces]].


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** Vehicles as a whole. They take ridiculous amounts of firepower to put down, their weapons have such insane splash damage that you can kill someone just by shooting the ground five feet away, and they can be repaired incredibly quickly by repair droids; really, the only credible threat to a tank is another tank. Almost every vehicle in the game was significantly toned down in the sequel by removing the splash damage on their main guns, requiring players to actually aim at people, and reducing their health to the point where rocket launchers actually deal noticeable damage.
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Internet Backdraft being dewicked per TRS.


* InternetBackdraft: Every time that [=LucasArts=] announced a game that wasn't related to ''Battlefront III'', there would be fan backlash upon the announcement. It got even worse when fans found out that ''Battlefront III'' '''was''' in production, but got canned due to financial issues.
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* TakeThatScrappy: The first mission of the original game's Historical Campaign has you face an army of Gungans that all look and sound like Jar-Jar Binks. Have fun.

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* TakeThatScrappy: The first mission of the original game's Clone Wars-era Historical Campaign has you face an army of Gungans that all look and sound like Jar-Jar Binks. Have fun.
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** The Battle of Naboo campaign mission puts you in the shoes of the Trade Federation against the Gungan army, [[TakeThatScrappy who all sound conspicuously like Jar Jar]] and incidentally have no way of dealing with [=AATs=]. As if the promise of mowing down an army of Jar Jars wasn't enough, you can deviate from the movie by driving an AAT into the Gungans' shields and blasting the crap out of everything nearby. Needless to say, it's ''a lot'' of fun.
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** Also, The Xbox One backwards compatibility version both runs a lot better and ''looks'' a lot better, due to the visuals getting a bump with the better hardware.
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* SacredCow: The second is considered this by its vocal fanbase, especially after the release of 2015's Battlefront and its sequel.

to:

* SacredCow: The second game is considered this by its vocal fanbase, especially after the release of 2015's Battlefront and its sequel.



** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side.

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** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side.side, especially when playing with bots.

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* ThatOneLevel: Rhen Var Harbor for the Rebels. The Empire gets to field an AT-AT, but the Rebels do not get Snowspeeders to deal with them; even if they did, the map's too narrow for the Snowspeeders to tie the walker up effectively. This basically reduces them to slowly grinding down the AT-AT's health with tanks (which the AT-AT destroys in one shot), turrets (which the AT-AT destroys in one shot), and rockets and grenades from ground troops ([[RuleOfThree which the AT-AT destroys en masse in one shot]]). It doesn't help that the AT-AT is also a mobile command post, meaning that they also have to deal with a constantly respawning stream of Imperial troops assaulting their command posts. To top it off, the AT-AT respawns if it's destroyed. The Separatists get it easier in the same scenario; their [=AATs=] can take a hit from the Republic's AT-TE and deal good damage in return, and they have an easier time flanking the Republic through the ice caves and capturing their spawn point mainly thanks to Droidekas, cutting off their vehicle reinforcements (including the AT-TE) in the process.

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* ThatOneLevel: SacredCow: The second is considered this by its vocal fanbase, especially after the release of 2015's Battlefront and its sequel.
* SoOkayItsAverage: The PSP spin-offs ''Renegade Squadron'' and ''Elite Squadrons'' are regarded as this, mostly due to their limitations and one-analog stick controls.
* ThatOneLevel:
**
Rhen Var Harbor for the Rebels. The Empire gets to field an AT-AT, but the Rebels do not get Snowspeeders to deal with them; even if they did, the map's too narrow for the Snowspeeders to tie the walker up effectively. This basically reduces them to slowly grinding down the AT-AT's health with tanks (which the AT-AT destroys in one shot), turrets (which the AT-AT destroys in one shot), and rockets and grenades from ground troops ([[RuleOfThree which the AT-AT destroys en masse in one shot]]). It doesn't help that the AT-AT is also a mobile command post, meaning that they also have to deal with a constantly respawning stream of Imperial troops assaulting their command posts. To top it off, the AT-AT respawns if it's destroyed. The Separatists get it easier in the same scenario; their [=AATs=] can take a hit from the Republic's AT-TE and deal good damage in return, and they have an easier time flanking the Republic through the ice caves and capturing their spawn point mainly thanks to Droidekas, cutting off their vehicle reinforcements (including the AT-TE) in the process.process.
** The Death Star in Battlefront 2 is hated for its Cells command post that gives the Empire/CIS side a well defended position, so well defended that the Rebel/Republic side will always lose the battle if not captured quickly.
** Dagobah is hated for its inbalanced command post placement that gives the advantage to the Empire/CIS side.
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* WhatCouldHaveBeen: There was originally supposed to be a Battlefront 3 for the seventh generation, but it was sadly cancelled, and most of its assets were used for the 2009 game for PSP and Nintendo DS. [[https://www.youtube.com/watch?v=iMpFYjLX4Yw&list=FLzTe672_F3JNH3oX9nJX_Fw&index=3 Observe]].
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* BestLevelEver:
** Hoth, with a massive map, plenty of vehicles, a wide-open field, and no shortage of mayhem. A near-perfect recreation of the battle from ''Film/TheEmpireStrikesBack''
** Bespin
*** Cloud City is a sniper's paradise, with plenty of nooks and crannies from which to pick off anyone and everyone down below.
*** Platforms is the closest the game has to the space battles of the second game, as it has plenty of starfighters, turrets, and a wide open sky to do combat, or you could try to push from the ground manually.
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* WhatCouldHaveBeen: There was originally supposed to be a Battlefront 3 for the seventh generation, but it was sadly cancelled, and most of its assets were used for the 2009 game for PSP and Nintendo DS. Observe: https://www.youtube.com/watch?v=iMpFYjLX4Yw&list=FLzTe672_F3JNH3oX9nJX_Fw&index=3

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* WhatCouldHaveBeen: There was originally supposed to be a Battlefront 3 for the seventh generation, but it was sadly cancelled, and most of its assets were used for the 2009 game for PSP and Nintendo DS. Observe: https://www.[[https://www.youtube.com/watch?v=iMpFYjLX4Yw&list=FLzTe672_F3JNH3oX9nJX_Fw&index=3com/watch?v=iMpFYjLX4Yw&list=FLzTe672_F3JNH3oX9nJX_Fw&index=3 Observe]].
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Added DiffLines:

* WhatCouldHaveBeen: There was originally supposed to be a Battlefront 3 for the seventh generation, but it was sadly cancelled, and most of its assets were used for the 2009 game for PSP and Nintendo DS. Observe: https://www.youtube.com/watch?v=iMpFYjLX4Yw&list=FLzTe672_F3JNH3oX9nJX_Fw&index=3
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Switching this info to YMMV.Star Wars Battlefront II


* ParanoiaFuel: The Bothan Spies. They have [[DeathRay incinerator weapons]], ''regenerate health'', ''transmit the ability to regenerate health to others'', are equipped with {{Time Bomb}}s, and ''attack in numbers''. And they can do ''all this'' without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've [[ThereIsNoKillLikeOverkill sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.]]
** Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually ''see'' one of them.
** A glitch in the ''Tantive IV'' in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia-inducing, as they can literally come from ''anywhere''.
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** CIS Tri-Fighters are small, fast, and the most maneuverable of all Scout-class fighters, with [[SuperPersistentMissile nigh-undodgeable homing missiles]] and [[MoreDakka a rapid-fire blaster chaingun]].
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** Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in ''seconds'' by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can0 easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.

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** Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in ''seconds'' by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can0 can easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.
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Added DiffLines:

* ThatOneLevel: Rhen Var Harbor for the Rebels. The Empire gets to field an AT-AT, but the Rebels do not get Snowspeeders to deal with them; even if they did, the map's too narrow for the Snowspeeders to tie the walker up effectively. This basically reduces them to slowly grinding down the AT-AT's health with tanks (which the AT-AT destroys in one shot), turrets (which the AT-AT destroys in one shot), and rockets and grenades from ground troops ([[RuleOfThree which the AT-AT destroys en masse in one shot]]). It doesn't help that the AT-AT is also a mobile command post, meaning that they also have to deal with a constantly respawning stream of Imperial troops assaulting their command posts. To top it off, the AT-AT respawns if it's destroyed. The Separatists get it easier in the same scenario; their [=AATs=] can take a hit from the Republic's AT-TE and deal good damage in return, and they have an easier time flanking the Republic through the ice caves and capturing their spawn point mainly thanks to Droidekas, cutting off their vehicle reinforcements (including the AT-TE) in the process.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in ''seconds'' by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can0 easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.

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