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Sorry, missed the "don't do that" part at first.


* PortingDisaster: The ''Classic Collection'' rerelease in 2024 had crippling server issues at launch making it difficult to get into a game, and both games were oddly unstable on PC for games that were close to two decades old at that point.
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* PortingDisaster: The ''Classic Collection'' rerelease in 2024 had crippling server issues at launch making it difficult to get into a game, and both games were oddly unstable on PC for games that were close to two decades old at that point.

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Violates the No Recent Examplesplease for the Classic Collection.


%%Due to the Administrivia/NoRecentExamplesplease rule, only add PortingDisaster six months after the Classic Collection's release (at least on September 14, 2024).



* PortingDisaster: On the other hand, the 2024 ''Classic Collection'' release took flak on day 1 because, for reasons unknown, players can't flip the Y-axis, which seemed unimaginable for a latest-generation port. Half of the narration for the 501st campaign is also inexplicably missing.
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* PortingDisaster: On the other hand, the Playstation 4/5 release took flak on Day 1 because, for reasons unknown, players can't flip the Y-axis, which seemed unimaginable for a latest-generation port. Half of the narration for the 501st campaign is also inexplicably missing.

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* PortingDisaster: On the other hand, the Playstation 4/5 2024 ''Classic Collection'' release took flak on Day day 1 because, for reasons unknown, players can't flip the Y-axis, which seemed unimaginable for a latest-generation port. Half of the narration for the 501st campaign is also inexplicably missing.
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* PortingDisaster: On the other hand, the Playstation 4/5 release took flak on Day 1 because, for reasons unknown, players can't flip the Y-axis. This seemed unimaginable for a latest-generation port.

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* PortingDisaster: On the other hand, the Playstation 4/5 release took flak on Day 1 because, for reasons unknown, players can't flip the Y-axis. This Y-axis, which seemed unimaginable for a latest-generation port.port. Half of the narration for the 501st campaign is also inexplicably missing.
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Added DiffLines:

* PortingDisaster: On the other hand, the Playstation 4/5 release took flak on Day 1 because, for reasons unknown, players can't flip the Y-axis. This seemed unimaginable for a latest-generation port.
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** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get three AT-ST spawns but if you manage to somehow capture the AT-ST command post then not only simply no vehicles spawn there at all but any parked AT-ST will promptly explode) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.

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** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat and what makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get three AT-ST spawns but if you manage to somehow capture the AT-ST command post then not only will simply no vehicles spawn there at all but any parked AT-ST will promptly explode) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.
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** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get AT-STs but if you manage to somehow capture the AT-ST command post then not only simply no vehicles spawn there at all but any parked AT-STs will promptly explode) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.

to:

** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get AT-STs three AT-ST spawns but if you manage to somehow capture the AT-ST command post then not only simply no vehicles spawn there at all but any parked AT-STs AT-ST will promptly explode) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.
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None


** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get AT-STs but if you manage to somehow capture the AT-ST command post then simply no vehicles spawn there at all) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.

to:

** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try which doesn't help with an already Imperial-sided map (They get AT-STs but if you manage to somehow capture the AT-ST command post then not only simply no vehicles spawn there at all) all but any parked AT-STs will promptly explode) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.

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** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.

to:

** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.try which doesn't help with an already Imperial-sided map (They get AT-STs but if you manage to somehow capture the AT-ST command post then simply no vehicles spawn there at all) with plenty of foliage that blocks your vision but clearly doesn't block the AI's vision.
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* ScrappyMechanic: The fact players and AI can respawn on command points that are being captured often results in frustration as you'll be trying to capture a command post only for 3-6 enemies to suddenly appear right on top of you, it's bad enough that it puts the first game's campaign (which is mostly just normal bot matches but with the player at a reinforcement handicap) into outright LuckBasedMission Territory as you need to capture command posts so the larger reinforcement pool of the enemy starts draining but it's impossible to consistently capture them as your allies often get stuck in other parts of the map, leaving you to try to capture command posts alone and hoping you don't get killed by enemies spawning ontop of you.
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** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat makes it worse than playing on Instant Action is the Empire gets 500 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 500 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.

to:

** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat makes it worse than playing on Instant Action is the Empire gets 500 50 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 500 50 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.
Is there an issue? Send a MessageReason:
None


** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 500 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much and capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.

to:

** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 500 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much and much, capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.

Added: 475

Changed: 1

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** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.

to:

** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam andwhat makes it worse than playing on Instant Action is the Empire gets 50 500 more tickets than you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going. going.
** Endor afterwards isn't much better, it's another meat grinder where the enemy has a huge 500 ticket advantage and where it feels like you have to hope your friendly AI doesn't die too much and capping the command posts is near-impossible due to the frequency of enemy spawns and you can borderline forget getting into the shield generator outside of luck as the AI will focus on constantly respawning at the front door and shooting you the instant they spawn when you try.
Is there an issue? Send a MessageReason:
None


** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam, what makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you, so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.

to:

** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam, what spam andwhat makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you, you so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
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None

Added DiffLines:

** In the Battlefront 1 campaign, Bespin: Skies is a messy slaughterfest of a map with tons of grenade spam, what makes it worse than playing on Instant Action is the Empire gets 50 more tickets than you, so it's very likely to win the war of attrition unless you manage to get a really good killing spree going.
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Moved to the Battefront 2 page since this description doesn't really apply to the first


** Engineers, especially in the second game. They all have shotguns (which aren't the standard ShortRangeShotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going OneManArmy on the enemy team.
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It was actually Temple where the vehicles were unbalanced. All sides had tanks in Arena (with the CIS getting Spider Droids)


** Yavin 4: Arena for the Rebels and Republic. The Empire and CIS are both given tanks ([=AT-STs=] and [=AATs=], respectively) whereas the Rebels and Republic are given no heavy vehicles themselves to counter them, only having speeder bikes. This was rectified in the following game, however.

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** Yavin 4: Arena Temple for the Rebels and Republic. The Empire and CIS are both given tanks ([=AT-STs=] and [=AATs=], respectively) whereas the Rebels and Republic are given no heavy vehicles themselves to counter them, only having speeder bikes. This was rectified in the following game, however.
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** Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in ''seconds'' by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.

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** Starfighters in general in the first game can be incredibly powerful once you get used to the controls. They have positively insane damage output, making them lethal when used to dive-bomb ground units; for reference, an AT-ST takes around a minute of sustained fire to bring down, but is destroyed in ''seconds'' by an X-Wing. Additionally, they're fast and agile enough to dodge just about any ground-based attacks barring the anti-air turrets on Bespin, meaning that the only real way to take them down is in a dogfight and that they can easily attack just about any point on the map. Finally, they can reliably kill Jedi heroes by landing on them.

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