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** Gamespot especially has gotten a serious amount of flak from fans due to the reviewer's criticism of the Mermalair ball puzzle, particularly when Spongebob has to stand on a button to open a gate and use the Bubble Bowl to hit the button behind the gate while it's open. The reviewer stated that Spongebob's wind-up animation, which moves him forward, made this puzzle extremely difficult - and many proceeded to point out that all he had to do was ''move back a little to compensate for it.''
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* HypeBacklash: Happened somewhat with the remaster owing mostly to the fact the game is mostly known for the speedruns. Some of the shortcuts turned out to be actually glitches which wound up being made.
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* PolishedPort: Compared to the [=GameCube=] and [=PS2=] versions, the Xbox version has improved textures and effects, a more stable framerate, and Dolby Digital Audio support.

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* PolishedPort: Compared to the [=GameCube=] and [=PS2=] versions, the Xbox version has improved textures and textures, effects, and draw distance, a more stable framerate, and Dolby Digital Audio support.support. It also has the shortest load times, which makes it the preferred version for {{Speedrunning}}.
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** One of the bigger issues with the [[ThatOneLevel Kelp Forest]] was the very dark lighting making it tricky to get navigate an already long, difficult level. The brightened up visuals is a welcome change.
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Not Fridge Logic. Patrick mentions that the robots stole his socks, and the robots have trashed Spongebob's house and his dream, so it makes sense that they'd be there without spongebob having to take them or know where they are.


* FridgeLogic: One of Patrick's lost socks is in [=SpongeBob=]'s attic and five of them are in [=SpongeBob=]'s dream. Even though [=SpongeBob=] claims to have no idea about who stole the socks, he's taken 6 of them!
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* ItsTheSameNowItSucks: Fans were disappointed to find that due to voice recycling, Mr. Krabs still isn't voiced by Creator/ClancyBrown.

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* ItsTheSameNowItSucks: Fans were disappointed with the lack of changes made to find that due to the game: there is no new single-player content, the music and voice recycling, acting are reused from the original game (ensuring Mr. Krabs still isn't voiced by Creator/ClancyBrown.Clancy Brown) and all new content is relegated to the Horde mode.

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Broken Base requires a work to be out for at least 6 months now. Moved to They Changed It Now It Sucks.


* BrokenBase: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. [=SHift=], a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.


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* TheyChangedItNowItSucks: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. [=SHift=], a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.
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* BrokenBase: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. SHift, a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.

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* BrokenBase: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. SHift, [=SHift=], a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.
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* BrokenBase: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. SHift, a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.
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** The [=SpongeBall=] power-up has been tweaked to go much faster, turn more sharply, and you can now jump with it, alleviating complaints of it being hard to control and impractical to use in the original game.
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** The original German dub of Battle for Bikini Bottom had none of the original voice actors from the German dub of the show reprise their roles. As Purple Lamp is based in Austria, a German speaking country, they made it a point to get a redub of the game made with as many surviving voice actors of the show as possible.

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** The original German dub and French dubs of Battle ''Battle for Bikini Bottom Bottom'' had none of the original voice actors from the German dub respective dubs of the show reprise their roles. As Purple Lamp is based in Austria, a German speaking country, they made it a point to get a redub redubs of the game for these two languages made with as many surviving voice actors of the show as possible.possible (it helps that they're based in Austria, a German-speaking country).
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The latter bit is irrelevant to the remake and is only shoehorning an unrelated controversy into the mix. Also, Rule Of Cautious Editing Judgment can no longer be potholed to justify bringing in sensitive topics.


* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists savaged it with tepid if not overly negative reviews. As mentioned above, players felt that the reviews were too unfair especially considering the dubious praise given to the likes of microtransaction and lootbox-riddled games like ''[[VideoGame/NBA2K NBA [=2K20=]]]'', as well as the criticism directed towards what some gamers view as "[[Administrivia/RuleOfCautiousEditingJudgement LGBT]] [[PanderingToTheBase pandering]]" with ''VideoGame/TheLastOfUsPartII''.

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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists savaged it with tepid if not overly negative reviews. As mentioned above, players felt that the reviews were too unfair especially considering the dubious praise given to the likes of microtransaction and lootbox-riddled games like ''[[VideoGame/NBA2K NBA [=2K20=]]]'', as well as the criticism directed towards what some gamers view as "[[Administrivia/RuleOfCautiousEditingJudgement LGBT]] [[PanderingToTheBase pandering]]" with ''VideoGame/TheLastOfUsPartII''.unfair.
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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists savaged it with tepid if not overly negative reviews. As mentioned above, players felt that the reviews were too unfair especially considering the dubious praise given to the likes of microtransaction and lootbox-riddled games like ''[[VideoGame/NBA2K NBA [=2K20=]]]'', as well as the criticism directed towards what some gamers view as [[Administrivia/RuleOfCautiousEditingJudgement LGBT]] [[PanderingToTheBase pandering]] with ''VideoGame/TheLastOfUsPartII''.

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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists savaged it with tepid if not overly negative reviews. As mentioned above, players felt that the reviews were too unfair especially considering the dubious praise given to the likes of microtransaction and lootbox-riddled games like ''[[VideoGame/NBA2K NBA [=2K20=]]]'', as well as the criticism directed towards what some gamers view as [[Administrivia/RuleOfCautiousEditingJudgement "[[Administrivia/RuleOfCautiousEditingJudgement LGBT]] [[PanderingToTheBase pandering]] pandering]]" with ''VideoGame/TheLastOfUsPartII''.
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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists savaged it with tepid if not overly negative reviews. As mentioned above, players felt that the reviews were too unfair especially considering the dubious praise given to the likes of microtransaction and lootbox-riddled games like ''[[VideoGame/NBA2K NBA [=2K20=]]]'', as well as the criticism directed towards what some gamers view as [[Administrivia/RuleOfCautiousEditingJudgement LGBT]] [[PanderingToTheBase pandering]] with ''VideoGame/TheLastOfUsPartII''.
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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and called it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed it before release day, saying that, while the game does have a few bugs that would later be patched out, it still functions as a solid 3D platformer like the original.

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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and called it "Mediocre", while Gamespot gave an even worse score of 2/10. 2/10, and Metacritic gave a total score of 64. In all these cases, their reviews cited that the problems with the remake stem from it being "too faithful" to a game from an "antiquated genre" and failing to live up to even modern remakes like the ''VideoGame/CrashBandicootNSaneTrilogy'' and the ''VideoGame/SpyroReignitedTrilogy''. Many fans criticized their scores reviews for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed it before release day, saying that, while the game does have a few bugs that would later be patched out, it still functions as a solid 3D platformer like the original.
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Future-proofing this example since it's confirmed a day 1 patch will be coming.


* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and calling it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed it before release day, saying that, while the game does have a few bugs that'll later be patched out, it still functions as a solid 3D platformer like the original.

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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and calling called it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed it before release day, saying that, while the game does have a few bugs that'll that would later be patched out, it still functions as a solid 3D platformer like the original.
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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and calling it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed the game before release day, saying that, while the game does have a few bugs that'll later be patched out, it still functions as a solid 3D platformer like the original.

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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and calling it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed the game it before release day, saying that, while the game does have a few bugs that'll later be patched out, it still functions as a solid 3D platformer like the original.
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* EightPointEight: Not long after gaming review outlets received review copies of the remake, IGN gave the game a 5/10 score and calling it "Mediocre", while Gamespot gave an even worse score of 2/10. Many fans criticized their scores for being unfair and not giving the game a chance, especially since speedrunner [=SHiFT=] playtested the game during development and streamed the game before release day, saying that, while the game does have a few bugs that'll later be patched out, it still functions as a solid 3D platformer like the original.
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** To rectify a common complaint from players about the boss fights in the original game being too sluggish and drawn out (especially for speedrunners where certain bosses don't have the debug skip tactic to fall back on), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.

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** To rectify a common complaint from players about the boss fights in the original game being too sluggish and drawn out (especially for speedrunners where certain bosses don't have the debug skip tactic to fall back on), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.
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* ItsTheSameNowItSucks: Fans were disappointed to find that due to voice recycling, Mr. Krabs still isn't voiced by Creator/ClancyBrown.
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** To rectify a common complaint from players about the boss fights in the original game being too sluggish and drawn out (especially for speedrunners where the debug skip tactic isn't an option), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.

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** To rectify a common complaint from players about the boss fights in the original game being too sluggish and drawn out (especially for speedrunners where certain bosses don't have the debug skip tactic isn't an option), to fall back on), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.
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** To rectify a common complaint from players about the boss fights being too sluggish and drawn out (especially for speedrunners where the debug skip tactic isn't an option), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.

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** To rectify a common complaint from players about the boss fights in the original game being too sluggish and drawn out (especially for speedrunners where the debug skip tactic isn't an option), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.

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* AuthorsSavingThrow: Many early builds of the game contained some odd elements, most notably a camera that panned down every time a character jumped. Later builds show this was fixed, thanks to speedrunner [=SHiFT=] manually programming a camera that was more faithful to the original.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
Many early builds of the game contained some odd elements, most notably a camera that panned down every time a character jumped. Later builds show this was fixed, thanks to speedrunner [=SHiFT=] manually programming a camera that was more faithful to the original.


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** To rectify a common complaint from players about the boss fights being too sluggish and drawn out (especially for speedrunners where the debug skip tactic isn't an option), boss attack patterns in the remake have been sped up to make them go at a much more quicker pace.
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-->'''Robo-Plankton''': No! You dolts have destroyed my beautiful bride! We were supposed to get married next week!
-->'''Sandy''': Did he say married?
-->'''Robo-Plankton''': I'll repair you, baby!
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** In the opening, Plankton's line "My fine china!" as he's being dragged out of his lab by the robots is so muffled that it can be [[{{Mondegreen}} very easily misheard]] as something that's much more vulgar. The misheard version of the line: "My vagina!"

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** In the opening, Plankton's line "My fine good china!" as he's being dragged out of his lab by the robots is so muffled that it can be [[{{Mondegreen}} very easily misheard]] as something that's much more vulgar. The misheard version of the line: "My vagina!"
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* WTHCastingAgency: In spite of the rest of the cast reprising their roles for the game, Mr. Krabs and Mermaid Man are given TheOtherDarrin treatment, and it's ''very'' obvious. This is slightly excusable: Creator/ClancyBrown and Creator/ErnestBorgnine are well-known Hollywood actors, and would thus cost a lot more than the rest of the ''[=SpongeBob=]'' voice cast, who are best (if not only) known as voice actors. At the very least, though, the voice director should've sought out a better soundalike.

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* WTHCastingAgency: In spite of the rest of the cast reprising their roles for the game, Mr. Krabs and Mermaid Man are given TheOtherDarrin treatment, and it's ''very'' obvious. This is slightly excusable: Creator/ClancyBrown and Creator/ErnestBorgnine are well-known Hollywood actors, and would thus cost a lot more than the rest of the ''[=SpongeBob=]'' voice cast, who are best (if not only) known as voice actors. At the very least, though, the voice director should've sought out a better soundalike.
soundalike. What keeps it from being completely excusable is the fact that Creator/TimConway, Creator/JohnOHurley, and Creator/BrianDoyleMurray all reprised their respective roles as Barnacle Boy, King Neptune, and The Flying Dutchman, respectively.
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** Sand Mountain. Compared to the tricky puzzles of Rock Bottom and the Mermalair, it's a nice series of slides without that much trouble.

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** Sand Mountain. Compared to the tricky puzzles of Rock Bottom and the Mermalair, it's a nice series of slides without that much trouble.
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** While in no way easy, Spongebob’s Dream is much more enjoyable than either the Kelp Forest or the Flying Dutchman’s Graveyard.

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** While in no way easy, Spongebob’s [=SpongeBob=]’s Dream is much more enjoyable than either the Kelp Forest or the Flying Dutchman’s Graveyard.

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* BestLevelEver:
%% ** All three tracks on Sand Mountain.
** The Sandy section of [=SpongeBob=]'s Dream. Everything Sandy-related is in there, from crunchy nuts to Texas.

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* BestLevelEver:
%% ** All three tracks on Sand Mountain.
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BestLevelEver: The Sandy section of [=SpongeBob=]'s Dream. Everything Sandy-related is in there, from crunchy nuts to Texas.

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----
!! Tropes for the original 2003 game:
* AccidentalInnuendo:
** In the opening, Plankton's line "My fine china!" as he's being dragged out of his lab by the robots is so muffled that it can be [[{{Mondegreen}} very easily misheard]] as something that's much more vulgar. The misheard version of the line: "My vagina!"
** Patrick's belly attack can give the impression that he's attacking by humping the air.
* SugarWiki/AwesomeMusic: One aspect of the game that has received praise is its soundtrack. Not only is it faithful to the tone of the show, it results in tracks that are just plain cool. Now has its own [[AwesomeMusic/SpongeBobSquarepantsGames page]].
* BestLevelEver:
%% ** All three tracks on Sand Mountain.
** The Sandy section of [=SpongeBob=]'s Dream. Everything Sandy-related is in there, from crunchy nuts to Texas.
* BestBossEver: The FinalBoss, [[spoiler:[=SpongeBot SteelPants=],]] in no small part thanks to being rather challenging, having a wide array of attacks, not to mention its SugarWiki/AwesomeMusic, of course.
* BreatherLevel:
** Sand Mountain. Compared to the tricky puzzles of Rock Bottom and the Mermalair, it's a nice series of slides without that much trouble.
** While in no way easy, Spongebob’s Dream is much more enjoyable than either the Kelp Forest or the Flying Dutchman’s Graveyard.
* CultClassic: Despite being a tie-in game, its an exceptionally well made platformer that was quite popular in its day, and retains a devoted fanbase to this very day, especially among the speedrunning community. It's so popular that it's getting an HD remake in 2020.
* DemonicSpiders:
** [[KungFuProofMook Sleepy Time]]: A security robot that is normally asleep, but should you step into his surrounding light without sneaking (only possible with [=SpongeBob=]), it will angrily awaken and use a homing laser to chew off your health in a hurry. You can't use the Bubble Bowl (it will deflect it with the laser), but you can use the Cruise Bubble or throw a Tiki as Patrick in a couple of cases. With Sandy, however, you need to be sure to slowly get close enough to use your lasso.
** [[EliteMook Slick]]: An enemy you meet late in the game and is easily the toughest enemy in the game. To begin with, he's protected by an oil shield, and even after ''that'' is destroyed, he needs two more hits to be taken down, not to mention that the shield will respawn after a few seconds. His penchant for spitting oil at you, which can impede your traction if it lands on the ground, only makes him more irritating.
** [[MookMaker Arf]] & Arf-Dawg: Another irritatingly tough mook, Arf is a cowboy robot that attacks from a long distance, sending exploding dog-robots at you. The only safe way to attack him is with the Bubble Bowl, as his dawgs will mow your health down well before you can reach him, and he takes more than one hit to take down (where he flies away to a new location per hit landed on him), and he will swing his doghouse at you if you get too close. While the cruise bubble can kill him in one hit, using it makes you an easy target for his dawgs.
* FridgeLogic: One of Patrick's lost socks is in [=SpongeBob=]'s attic and five of them are in [=SpongeBob=]'s dream. Even though [=SpongeBob=] claims to have no idea about who stole the socks, he's taken 6 of them!
* GameBreaker: Zigzagged with the Cruise Bubble. Yes, it can deal impressive damage to pretty much anything from a fair distance away. Yes, you have infinite ammo for it. Yes, it trivializes the more annoying tikis like Whispers and Stones. But you get it [[LastDiscMagic at the tail end of the game]], and you'll be dealing with situations that don't just call for it but ''necessitate'' it while keeping you in danger through one way or another.
* GoddamnedBats:
** [[AirborneMook Chuck]], the flying shark-bot that launches water bombs at you. They have a good throwing distance and lead their shots well if you're moving (several other enemies in the game with similar projectiles do this too), and their attack causes [[MakingASplash literal]] SplashDamage plus enough knockback to send you flying off an edge. They're also usually placed in areas where they can easily knock you off of a ledge. Thankfully, they take one hit to die.
** Tubelets. The bottom of these three guys sprays a flamethrower around them, forcing the player to hit them with Bubble Bowl or the Cruise Bubble. Every time you kill one or both of the two bottom guys, the top one will start spinning and cause a large self-destruct explosion... that ''regenerates all of them''.
* GoodBadBugs: Now has its own [[GoodBadBugs/SpongeBobSquarePantsBattleForBikiniBottom page]].
* HoYay: PlayedForLaughs with Robo-Plankton's outright stated romance with [=SpongeBot SteelPants=], which amusingly happened around the same time that MoralGuardians were concerned that [=SpongeBob=] himself was homosexual.
* MemeticMutation:
** "I'd make myself a snack... [[SuddenlyShouting BUT THERE'S NO TIME!]]"[[labelnote:Explanation]][[https://youtu.be/DfZNIxVcL9c An environmental line]] [=SpongeBob=] says when entering his kitchen for the first time. The fastest way to collect 50 shiny objects to leave the tutorial area takes the player through the kitchen, so this line will be heard in the first few seconds of nearly every speedrun of the game, where there really ''is'' no time.[[/labelnote]]
*** "...BUT THERE'S NO PIE!"[[labelnote:Explanation]]A mondegreen of the second half of the above line.[[/labelnote]]
** 30!/Loud Skee-Ball[[labelnote:Explanation]]A trick to rack up Shiny Objects quickly was discovered in mid-2019. It requires throwing a Stone Tiki into a skee-ball game as Patrick, then switching to [=SpongeBob=] and using his Bubble Bowl in such a way that it gets stuck and keeps triggering the skee-ball machine's prize of 30 Shiny Objects. Since scoring on the machine results in a message reading "30!" appearing on the screen and a train-like horn playing, this results in a loud stream and a good source of chat spam.[[/labelnote]]
** '''[[https://www.youtube.com/watch?v=qPHMSBmdpCs DON'T ASK QUESTIONS YOU AREN'T PREPARED TO HANDLE THE ANSWERS TO!]]'''[[labelnote:Explanation]]Mrs. Puff's response to Spongebob asking why he has to collect the artworks in Rock Bottom. It's used as a response to, well, people who want to know the answer to odd questions.[[/labelnote]]
** "PRAAAAAAAAAAAAAAAAAAWN!" [[labelnote:Explanation]]Mermaid Man's reaction to realizing that his arch nemesis, Prawn, has escaped. Notable in that, while it is one of the smaller, more recent memes from the game, it was acknowledged officially by a trailer for Re-Hydrated, showing the cutscene in HD.[[/labelnote]]
*** "Did someone call?"
* NightmareRetardant: [[spoiler:Robo-Plankton]], thanks to his goofy-looking grin, off-handedly stating that he and [=SpongeBob=]'s robot double were going to get married, and getting into an argument with [[spoiler:other Plankton robots]] in the game's ending.
* SugarWiki/NoProblemWithLicensedGames: This game is frequently used as evidence that not all licensed games have to suck. Its follow-up games were all either positively received or, at worst, SoOkayItsAverage. Its notability as being a beloved game of many people's childhoods was enough to net it a VideoGameRemake decades later; an extreme rarity for a licensed game!
* PeripheryDemographic: Due to the sheer amount of GoodBadBugs that can skip huge portions of the game (see above), this game is ''ridiculously'' popular amongst the speedrunning community.
* PolishedPort: Compared to the [=GameCube=] and [=PS2=] versions, the Xbox version has improved textures and effects, a more stable framerate, and Dolby Digital Audio support.
* {{Squick}}:
** [=SpongeBob=] using his tongue to go surfing. Justified since it's a reference to the episode "Pre-Hibernation Week," but still...
** In the Dream World, the truck of manure from Sandy's Dream returns as an obstacle, with flies buzzing around.
* SurprisinglyImprovedSequel: When compared to its direct predecessor, ''[[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]]'' While ''Revenge of the Flying Dutchman'' wasn't a particularly ''horrible'' game, it wasn't exactly considered ''great'', mostly due to it's SoOkayItsAverage gameplay, repetitive nature (and music), mediocre graphics and level design, and [[ItsShortSoItSucks relative shortness.]] ''Battle for Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them'', with much better [[VideoGame/SuperMario64 Mario 64]]/[[VideoGame/BanjoKazooie Banjo]]-esque gameplay, creative and varied levels based on locations seen in the show, being able to play as Patrick and Sandy along with [=SpongeBob=], being much longer and involved (especially when going for HundredPercentCompletion), [[SugarWiki/AwesomeMusic excellent music]], some really cool boss battles (particularly the FinalBoss) and more. Among the better ''[=SpongeBob=]'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
* ThatOneLevel: [[TheLostWoods Kelp Forest.]] The entire level is comprised of dimly lit areas, making it hard to see where you're going. Every section of the level has its own reason for difficulty/tediousness: the Swamp's sprawling islands and beanstalks have long and cryptic routes to take; the Cave's extensive use of both [=SpongeBob=] and Patrick in its puzzles, which means many long and menial trips back to the signpost at the beginning of the cave (even with the shortcut later on); and the Vine's difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.
* ThatOneSidequest:
** The freaking [[RubeGoldbergDevice ball puzzle]] in the Mermalair. It involves quick timing and pinpoint precision using the Bubble Bowl, [[AwesomeYetImpractical which is one of the toughest mechanics in the game to control with any precision]].
** Mermaid Man's time challenge in the Kelp Forest, if you don't use the GoodBadBug above to skip it. You have to beat 1:41 on a slide that's very long and narrow, and with sharp turns that are difficult to navigate around. Precision is absolutely necessary here in order to just stay on the slide alone, and the addition of a TimedMission makes it one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]] Even worse if you've already passed the checkpoint, since you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there are a couple of shortcuts to take, including one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined, you can clear it in under a minute if you land them all), but they're pretty dangerous to attempt and require some trial and error. Expect to hear this exchange from Mermaid Man and [=SpongeBob=] ''a lot'':
---> '''Mermaid Man:''' Still haven't beaten my time yet? Perseverance is the key.\\
'''[=SpongeBob=]:''' But sir, you're the greatest superhero who ever lived. How can I, a simple sponge, topple your record?\\
'''Mermaid Man:''' Keep trying youngster! Keep trying!
** Mr. Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies, which includes [[DemonicSpiders Tubelets and Slicks]]. Thanks to the combination of [=SpongeBob=]'s rather inconsistent knockback by enemies (he could bounce back an inch one time and go flying off the map the next) and the fact that you're fighting in a small area and said enemies gang up on you, this dream can become very irritating.
** Also in [=SpongeBob=]'s Dream, Squidward's Dream. It is a very unforgiving and technical platforming MarathonLevel in a game that is otherwise light on that kind of platforming. The [=SpongeBob=]'s Dream hub area can also be considered ThatOneLevel for similar reasons, but not quite to the same extent.
** While you only get a sock from this for your troubles, destroying all eight [[{{Pun}} sandmen]] on the Flounder Hill slope in Sand Mountain certainly qualifies. You have to memorize all of their locations, as some of them are found on alternate paths that require going down the slide more than once, and there's even one particular sandman that is well-hidden. Worse, if you die at any point on the slide, the sandman count resets back to zero, so you'll have to destroy all of them in [[NoDeathRun one life]].
** On the unrelated PC version, there's the dreaded switch portion in the Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get [[GuideDangIt no hints]].
* TheyWastedAPerfectlyGoodPlot: Patrick helps in the fight against Robo-Sandy and Sandy helps in the fight against Robo-Patrick, yet neither one of them helps in the fight against [[spoiler:[=SpongeBot SteelPants=].]]
* TierInducedScrappy: Patrick, in the "bad gameplay" way. While [=SpongeBob=] has a wide arsenal of versatile abilities to use and Sandy has excellent platforming abilities, Patrick is considered gimmicky due to his moveset being mostly focused on throwing things. His default attack (a belly bump) has a small range and hitbox, making it impractical to use, and Patrick is the only character to lack any jump assists, which makes him a poor choice for platforming in general. His only useful ability is his GroundPound attack (a ShockwaveStomp that insta-kills smaller robots and stuns larger ones, which makes the latter able to be picked up and thrown) but many players prefer to opt for the simple solution of just killing them while they're down. It doesn't help that most of the levels that Patrick's playable in either barely utilize his abilities or utilize his abilities in the worst ways possible (like the Kelp Forest), which makes most players play as [=SpongeBob=], who can clear obstacles where Patrick isn't needed.
* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but wasn't seen as a particularly memorable one in the face of other sixth-generation games like ''VideoGame/SuperMarioSunshine'', ''VideoGame/RatchetAndClank2002'', ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. The fact that its a licensed game from a kids' cartoon meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene to a greater degree than many of its more conventionally acclaimed contemporaries. Additionally, the game has been a ''heavy'' subject of burgeoning 2000's nostalgia, with ''[=SpongeBob=]'' fans who grew up playing ''Battle for Bikini Bottom'' when it was first released having since grown up, allowing them to share their fond memories of it. All of this has caused the game to get an HD re-release planned to be released in 2020.
* WTHCastingAgency: In spite of the rest of the cast reprising their roles for the game, Mr. Krabs and Mermaid Man are given TheOtherDarrin treatment, and it's ''very'' obvious. This is slightly excusable: Creator/ClancyBrown and Creator/ErnestBorgnine are well-known Hollywood actors, and would thus cost a lot more than the rest of the ''[=SpongeBob=]'' voice cast, who are best (if not only) known as voice actors. At the very least, though, the voice director should've sought out a better soundalike.

!! Tropes for the 2020 ''Rehydrated'' remake:
* AuthorsSavingThrow: Many early builds of the game contained some odd elements, most notably a camera that panned down every time a character jumped. Later builds show this was fixed, thanks to speedrunner [=SHiFT=] manually programming a camera that was more faithful to the original.
** The original German dub of Battle for Bikini Bottom had none of the original voice actors from the German dub of the show reprise their roles. As Purple Lamp is based in Austria, a German speaking country, they made it a point to get a redub of the game made with as many surviving voice actors of the show as possible.
* SpecialEffectFailure: As far as the Gamescom demo shows, the camera doesn't zoom in on the characters or pan to other items/locations during major conversation scenes in a level. It's especially noticeable with [=SpongeBob=] talking to Squidward at the beginning of the Jellyfish Fields level (though this is somewhat excusable in that the demo ''is'' a pre-alpha build).
* TaintedByThePreview: Following the remake's pre-alpha demo reveal at Gamescom 2019, initial fan receptions to it were... not too positive, to say the least. While there was praise for the updated graphics and creative design choices, a lot of complaints were directed at the slower-paced gameplay, different physics, the stiff and unpolished animations, the level lighting, and some missing features from the original game. Many fans who were initially excited for the remake soon became worried about the game's future and what it would mean for the ''[=SpongeBob=]'' franchise as a whole, with some also pointing out that rushing a pre-alpha demo for a convention when the game just barely started development was not an overall good idea in the long run. This response was quickly turned around in the later days of Gamescom where the demo received vast improvements towards the animations and visuals, which alleviated some of the fears and disappointment from prior reactions. As it turned out, a faulty capture card caused the visuals to be over-saturated during the event, as later screenshots revealed that most of these issues have already been ironed out.
* UncannyValley: The robot doppelgangers' designs have been modified from the original to invoke this, with [=SpongeBot SteelPants=] getting it the worst, now having clear blue domes for eyes and a row of bottom teeth that make look unsettling on [=SpongeBob's=] design.
* UnexpectedCharacter: Twofold for the horde mode:
** While Squidward and Mr. Krabs were obvious picks, did anyone seriously expect Gary the Snail to be a playable character too?
** Robo Plankton, the BigBad of the original game is also a playable character despite the mode revolving around destroying his robots.
* WereStillRelevantDammit: Some people think that [=SpongeBob=]'s new animation pose that he does when he says "Oh my gosh! You're bald!", which hearkens back to ''WesternAnimation/TheSpongeBobSquarePantsMovie'', is blatantly shoehorned in to pander to the meme crowd, considering how much of a MemeticMutation it became along with Patrick's pose. There's been a debate among fans whether the pose is just a simple ShoutOut and CallForward to the franchise, or just something added in for the sake of having people WatchItForTheMeme.
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