History YMMV / SpongebobSquarepantsBattleForBikiniBottom

21st Feb '17 5:54:58 PM DivineFlame100
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* ThatOneLevel: [[TheLostWoods Kelp Forest.]] The entire level is comprised of dimly lit areas, making it hard to see where you're going. Every section of the level has its own reason for difficulty/tediousness: the Swamp sprawling islands and beanstalks to traverse, with long and cryptic routes to take; the Caves extensive use of both [=SpongeBob=] and Patrick in its puzzles, meaning many long and menial trips back to the signpost at the beginning of the cave (even with the shortcut later on); and the Vines difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.

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* ThatOneLevel: [[TheLostWoods Kelp Forest.]] The entire level is comprised of dimly lit areas, making it hard to see where you're going. Every section of the level has its own reason for difficulty/tediousness: the Swamp Swamp's sprawling islands and beanstalks to traverse, with long and cryptic routes to take; the Caves Cave's extensive use of both [=SpongeBob=] and Patrick in its puzzles, meaning many long and menial trips back to the signpost at the beginning of the cave (even with the shortcut later on); and the Vines Vine's difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.
21st Feb '17 4:20:43 PM Luigiofthegods
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** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as it's theme being quite dramatic for a battle. Then comes it's unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.

to:

** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as it's theme being quite dramatic for a battle. Then comes it's it' unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.



* ThatOneLevel: [[TheLostWoods Kelp Forest.]] One is that it is set in dimly lit areas making it hard to see where your going. It also makes some of the sections that require going back and forth difficult. Another thing is that the sidequests can be tedious because some of these involve either [=SpongeBob=] or Patrick which means going back to the signpost.
* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources.]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...

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* ThatOneLevel: [[TheLostWoods Kelp Forest.]] One The entire level is that it is set in comprised of dimly lit areas areas, making it hard to see where your you're going. It also makes some Every section of the sections that require going back level has its own reason for difficulty/tediousness: the Swamp sprawling islands and forth difficult. Another thing is that beanstalks to traverse, with long and cryptic routes to take; the sidequests can be tedious because some Caves extensive use of these involve either both [=SpongeBob=] or and Patrick which means going in its puzzles, meaning many long and menial trips back to the signpost.
signpost at the beginning of the cave (even with the shortcut later on); and the Vines difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.
* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.phases (which are actually separate levels).]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources.]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...



** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. There are many large shortcuts to take near the end of the section, but they are very dangerous to attempt, and it is stillone of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined with the other aforementioned shortcuts near the end of the slide, you can clear it in under a minute if you land them all), but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. There are many large shortcuts to take near the end of the section, but they are very dangerous to attempt, and it is stillone still one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined with the other aforementioned shortcuts near the end of the slide, you can clear it in under a minute if you land them all), but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!''a lot'':



** Mr. Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] is dealt rather inconsistent knockback (he could fall on his back one time and go flying the next) and the fact that you're fighting in a small area and said enemies that gang up on you, this can get irritating.
** Thankfully, if you really don't want to do the challenge properly, you can survive until one of the three paths to the enemy spawners are available, and go to the top of the platform and snipe the other two spawners with the Cruise Bubble, perfectly safe from enemy fire, and proceed to either clean up the remaining enemies or continue sniping.

to:

** Mr. Krabs' Krabs's Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Tubelets, Slicks, and others. And because [=SpongeBob=] is dealt rather inconsistent knockback by enemies (he could fall on his bounce back an inch one time and go flying off the map the next) and the fact that you're fighting in a small area and said enemies that gang up on you, this can get irritating.
** *** Thankfully, if you really don't want to do the challenge properly, you can survive until one of the three paths to the enemy spawners are available, and go to the top of the platform and snipe the other two spawners with the Cruise Bubble, perfectly safe from enemy fire, and proceed to either jump down and clean up the remaining enemies or continue sniping.sniping from your position.
18th Feb '17 10:46:50 PM Luigiofthegods
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** [[EliteMook Slick]]: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to respawn the shield. His penchant for spitting oil at you, which can impede your movement if it lands on the ground, makes him only more irritating.

to:

** [[EliteMook Slick]]: An enemy you meet late in the game, is easily the toughest enemy in the game to beat. To begin with, he's protected by an oil shield, and even after that is destroyed, he takes two more hits to take down, and its entirely possible for him to the shield will respawn the shield. after a few seconds. His penchant for spitting oil at you, which can impede your movement traction if it lands on the ground, makes him only more irritating.



** [[AirborneMook Chuck]], the flying shark-bot that launches water bombs at you. They have a good throwing distance and their attack causes [[MakingASplash literal]] SplashDamage plus enough knockback to send you flying off an edge. And they usually happen to be placed in areas where they can easily knock you off. Thankfully, they take one hit to die.

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** [[AirborneMook Chuck]], the flying shark-bot that launches water bombs at you. They have a good throwing distance and lead their shots well, and their attack causes [[MakingASplash literal]] SplashDamage plus enough knockback to send you flying off an edge. And they usually happen to be placed in areas where they can easily knock you off. Thankfully, they take one hit to die.



** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with a lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with a lack of There are many large shortcuts makes this one to take near the end of the section, but they are very dangerous to attempt, and it is stillone of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.Box (or go back to the start of the mission from the pause menu).[[/note]] Although to be fair, Thankfully, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, clock (and combined with the other aforementioned shortcuts near the end of the slide, you can clear it in under a minute if you land them all), but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!



** Mr. Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.

to:

** Mr. Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" is dealt rather inconsistent knockback (he could fall on his back one time and go flying the next) and the fact your that you're fighting in a small area and said enemies that gang up on you, this can get irritating.irritating.
** Thankfully, if you really don't want to do the challenge properly, you can survive until one of the three paths to the enemy spawners are available, and go to the top of the platform and snipe the other two spawners with the Cruise Bubble, perfectly safe from enemy fire, and proceed to either clean up the remaining enemies or continue sniping.
3rd Dec '16 5:26:00 PM DivineFlame100
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* DemonicSpider:

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* DemonicSpider:DemonicSpiders:



** The PC version has the dreaded gear portion in the Mermalair. There are dozens of combinations and you get no hints.

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** The PC version has the dreaded gear switch portion in the Mermalair.Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get no hints.
21st Sep '16 1:02:51 PM SpaceHunterDrakeRedcrest
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Added DiffLines:

* {{Squick}}:
** SpongeBob using his tongue to go surfing. Justified since it's a ContinuityPorn game full of references to the show, and that was in "Pre-Hibernation Week," but still...
** In the Dream World, the truck of manure from Sandy's Dream returns as an obstacle, with flies buzzing around.
8th Sep '16 7:59:14 AM erttheking
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17th Aug '16 9:59:48 AM TheBuddy26
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better Mario 64/Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/Banjo-esque]] 64]]/[[Franchise/BanjoKazooie Banjo]]-esque gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
12th Aug '16 5:45:56 PM Dramatic
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Added DiffLines:

** Also in [=SpongeBob=]'s Dream, Squidward's Dream. It is a very unforgiving and technical platforming MarathonLevel in a game that is otherwise light on that kind of platforming. The [=SpongeBob=]'s Dream hub area can also be considered ThatOneLevel for similar reasons, but not quite to the same extent.
12th Aug '16 7:19:24 AM N8han11
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** All three of the tracks on Sand Mountain and the Sandy section of [=SpongeBob=]'s Dream.
*** Everything Sandy-related is in there, from crunchy nuts to Texas.

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** All three of the tracks on Sand Mountain and the Mountain.
** The
Sandy section of [=SpongeBob=]'s Dream.
***
Dream. Everything Sandy-related is in there, from crunchy nuts to Texas.



* FollowTheLeader: Later Spongebob console games - namely ''The Spongebob Squarepants Movie Game'', ''Creature from the Krusty Krab'', and ''Truth or Square'' - have a very similar graphical style and play the same.
** Also applies to the game itself--it's clearly inspired by other 3D collectathon platformers like ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie.'' [[TropesAreNotBad However, this isn't a bad thing.]]

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* FollowTheLeader: Later Spongebob console games - namely ''The Spongebob Squarepants Movie Game'', ''Creature from the Krusty Krab'', and ''Truth or Square'' - have a very similar graphical style and play the same.
**
same. Also applies to the game itself--it's clearly inspired by other 3D collectathon platformers like ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie.'' [[TropesAreNotBad However, this isn't a bad thing.]]



** Patrick did say the robots took his entire sock collection, so they probably put them there. Another explanation for the sock being in [=SpongeBob's=] attic is either that he forgot it was there or Patrick left it in the attic.



** Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected.
*** Also regarding that final level, doing it at the right time at the boss's very first attack will cause [=SpongeBob=] to fly high and upward as usual, only to immediately enter the cutscene involving the boss's [[spoiler:first]] defeat.

to:

** Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected.
*** Also regarding that final level, doing
expected. Doing it at the right time at the boss's very first attack will cause [=SpongeBob=] to fly high and upward as usual, only to immediately enter the cutscene involving the boss's [[spoiler:first]] defeat.



*** It has appeared in almost every [=SpongeBob=] game to date.



** The Flying Dutchman's Graveyard
*** For starters, there's the haunting music. Then you meet the actual Flying Dutchman, who steals souls and forces you to fight him. However, for others, it may instead add more to fuel their awesome music side for the heck of it (as mentioned above in the awesome music entry).
** The robot bosses overall. Robo-Sandy may be the least scariest, but....

to:

** The Flying Dutchman's Graveyard
*** For starters, there's
Graveyard. There's the haunting music. Then you meet the actual Flying Dutchman, who steals souls and forces you to fight him. However, for others, it may instead add more to fuel their awesome music side for the heck of it (as mentioned above in the awesome music entry).
** The robot bosses overall. Robo-Sandy may be the least scariest, but....Robo-Patrick has several of these:



*** That, and his theme music also gives very awkward and metaphorical chills.
*** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as the its theme being quite dramatic for a battle. Then comes its unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.

to:

*** That, and his His theme music also gives very awkward and metaphorical chills.
*** ** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as the its it's theme being quite dramatic for a battle. Then comes its it's unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.



** Mr. Krabs Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.

to:

** Mr. Krabs Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.
31st Jul '16 9:57:18 AM theLibrarian
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* NoProblemWithLicensedGames: This game is often used frequently as proof that not all license games have to suck.

to:

* NoProblemWithLicensedGames: This game is often used frequently as proof that not all license games have to suck. Its follow-up games mentioned above were all also positively received, or at worst just got average reviews that sometimes swung into positive or negative.
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