History YMMV / SpongebobSquarepantsBattleForBikiniBottom

21st Sep '16 1:02:51 PM SpaceHunterDrakeRedcrest
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* {{Squick}}:
** SpongeBob using his tongue to go surfing. Justified since it's a ContinuityPorn game full of references to the show, and that was in "Pre-Hibernation Week," but still...
** In the Dream World, the truck of manure from Sandy's Dream returns as an obstacle, with flies buzzing around.
8th Sep '16 7:59:14 AM erttheking
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17th Aug '16 9:59:48 AM TheBuddy26
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better Mario 64/Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

to:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/Banjo-esque]] 64]]/[[Franchise/BanjoKazooie Banjo]]-esque gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
12th Aug '16 5:45:56 PM Dramatic
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** Also in [=SpongeBob=]'s Dream, Squidward's Dream. It is a very unforgiving and technical platforming MarathonLevel in a game that is otherwise light on that kind of platforming. The [=SpongeBob=]'s Dream hub area can also be considered ThatOneLevel for similar reasons, but not quite to the same extent.
12th Aug '16 7:19:24 AM N8han11
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** All three of the tracks on Sand Mountain and the Sandy section of [=SpongeBob=]'s Dream.
*** Everything Sandy-related is in there, from crunchy nuts to Texas.

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** All three of the tracks on Sand Mountain and the Mountain.
** The
Sandy section of [=SpongeBob=]'s Dream.
***
Dream. Everything Sandy-related is in there, from crunchy nuts to Texas.



* FollowTheLeader: Later Spongebob console games - namely ''The Spongebob Squarepants Movie Game'', ''Creature from the Krusty Krab'', and ''Truth or Square'' - have a very similar graphical style and play the same.
** Also applies to the game itself--it's clearly inspired by other 3D collectathon platformers like ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie.'' [[TropesAreNotBad However, this isn't a bad thing.]]

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* FollowTheLeader: Later Spongebob console games - namely ''The Spongebob Squarepants Movie Game'', ''Creature from the Krusty Krab'', and ''Truth or Square'' - have a very similar graphical style and play the same.
**
same. Also applies to the game itself--it's clearly inspired by other 3D collectathon platformers like ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie.'' [[TropesAreNotBad However, this isn't a bad thing.]]



** Patrick did say the robots took his entire sock collection, so they probably put them there. Another explanation for the sock being in [=SpongeBob's=] attic is either that he forgot it was there or Patrick left it in the attic.



** Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected.
*** Also regarding that final level, doing it at the right time at the boss's very first attack will cause [=SpongeBob=] to fly high and upward as usual, only to immediately enter the cutscene involving the boss's [[spoiler:first]] defeat.

to:

** Also regarding the above case, the final boss fight involves it flipping platforms. However, you have to time your jump right without getting damaged if possible (which doesn't matter), but it you do time it right, a high launch is to be expected.
*** Also regarding that final level, doing
expected. Doing it at the right time at the boss's very first attack will cause [=SpongeBob=] to fly high and upward as usual, only to immediately enter the cutscene involving the boss's [[spoiler:first]] defeat.



*** It has appeared in almost every [=SpongeBob=] game to date.



** The Flying Dutchman's Graveyard
*** For starters, there's the haunting music. Then you meet the actual Flying Dutchman, who steals souls and forces you to fight him. However, for others, it may instead add more to fuel their awesome music side for the heck of it (as mentioned above in the awesome music entry).
** The robot bosses overall. Robo-Sandy may be the least scariest, but....

to:

** The Flying Dutchman's Graveyard
*** For starters, there's
Graveyard. There's the haunting music. Then you meet the actual Flying Dutchman, who steals souls and forces you to fight him. However, for others, it may instead add more to fuel their awesome music side for the heck of it (as mentioned above in the awesome music entry).
** The robot bosses overall. Robo-Sandy may be the least scariest, but....Robo-Patrick has several of these:



*** That, and his theme music also gives very awkward and metaphorical chills.
*** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as the its theme being quite dramatic for a battle. Then comes its unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.

to:

*** That, and his His theme music also gives very awkward and metaphorical chills.
*** ** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as the its it's theme being quite dramatic for a battle. Then comes its it's unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.



** Mr. Krabs Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.

to:

** Mr. Krabs Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] has "knockback" and the fact your fighting in a small area and said enemies that gang up on you, this can get irritating.
31st Jul '16 9:57:18 AM theLibrarian
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* NoProblemWithLicensedGames: This game is often used frequently as proof that not all license games have to suck.

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* NoProblemWithLicensedGames: This game is often used frequently as proof that not all license games have to suck. Its follow-up games mentioned above were all also positively received, or at worst just got average reviews that sometimes swung into positive or negative.
19th Jul '16 3:16:04 PM SergeBernhardt
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

to:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] 64/Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
19th Jul '16 3:15:29 PM SergeBernhardt
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

to:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. ]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
19th Jul '16 3:10:18 PM SergeBernhardt
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Added DiffLines:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
13th Jul '16 6:33:56 PM DivineFlame100
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** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the a lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!
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