History YMMV / SpongebobSquarepantsBattleForBikiniBottom

19th Jul '17 2:04:15 AM erik6767
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*** Also regarding Robo-Patrick, its health bar portrait as well (which has a cameo in random TV channels triggered from hitting the TV in Shady Shoals). Said portrait is actually a ripoff of one of Patrick's artworks (him with a Valentine's Day shirt on).

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*** Robo-Patrick himself is quite different from Spongebob and Sandy's metal doppelgängers. While theirs are the usual "robotic copy with nuts and bolts jutting out everywhere" type that may slightly dip into uncanny valley for younger players, what makes Robo-Patrick different is how...alive he feels. He's the most expressive of the three and seems to enjoy being evil, unlike the others that are only programmed to do bad. His death is also freaky: after being relatively mute during the boss battle, he lets out a scream of rage and explodes into pieces.
*** Also regarding Robo-Patrick, its health bar portrait as well well, depicting it with a blood curdling scowl (which has a cameo in random TV channels triggered from hitting the TV in Shady Shoals). Said portrait is actually a ripoff of one of Patrick's artworks (him with a Valentine's Day shirt on).
22nd May '17 6:02:32 PM DivineFlame100
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* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' and ''VideoGame/JakAndDaxterThePrecursorLegacy''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.

to:

* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' and ''VideoGame/JakAndDaxterThePrecursorLegacy''. The fact that it was is a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.
22nd May '17 9:19:10 AM DivineFlame100
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* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases (which are actually separate levels).]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources.]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...
22nd May '17 7:43:46 AM DivineFlame100
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* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''VideoGame/RatchetAndClank'' and ''VideoGame/JakAndDaxter''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.

to:

* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''VideoGame/RatchetAndClank'' ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' and ''VideoGame/JakAndDaxter''.''VideoGame/JakAndDaxterThePrecursorLegacy''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.
22nd May '17 7:16:33 AM TheRedRedKroovy
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* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''VideoGame/RatchetAndClank'' and ''VideoGame/JakAndDaxter''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.

to:

* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''VideoGame/RatchetAndClank'' and ''VideoGame/JakAndDaxter''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.
22nd May '17 7:15:16 AM TheRedRedKroovy
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** The PC version has the dreaded switch portion in the Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get no hints.

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** The PC version has the dreaded switch portion in the Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get no hints.hints.
* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but not a particularly memorable one in the face of other sixth-generation games like ''VideoGame/RatchetAndClank'' and ''VideoGame/JakAndDaxter''. The fact that it was a licensed game meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, it is extraordinarily popular within the {{speedrun}}ning scene, to a greater degree than many of its more conventionally acclaimed contemporaries.
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13th May '17 12:56:17 PM krimzonflygon2
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Added DiffLines:

* GameBreaker: Zigzagged with the Cruise Bubble. Yes, it can deal impressive damage to pretty much anything from a fair distance away. Yes, you have infinite ammo for it. Yes, it trivializes the more annoying tikis like Whispers and Stones. But you get it at the tail end of the game, and you'll be dealing with situations that do not simply call for it, but necessitate it while keeping you in danger through one way or another.
29th Mar '17 5:43:13 AM DivineFlame100
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Added DiffLines:

* SpiritualLicensee: The game is often seen as this to ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie''.
21st Feb '17 5:54:58 PM DivineFlame100
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* ThatOneLevel: [[TheLostWoods Kelp Forest.]] The entire level is comprised of dimly lit areas, making it hard to see where you're going. Every section of the level has its own reason for difficulty/tediousness: the Swamp sprawling islands and beanstalks to traverse, with long and cryptic routes to take; the Caves extensive use of both [=SpongeBob=] and Patrick in its puzzles, meaning many long and menial trips back to the signpost at the beginning of the cave (even with the shortcut later on); and the Vines difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.

to:

* ThatOneLevel: [[TheLostWoods Kelp Forest.]] The entire level is comprised of dimly lit areas, making it hard to see where you're going. Every section of the level has its own reason for difficulty/tediousness: the Swamp Swamp's sprawling islands and beanstalks to traverse, with long and cryptic routes to take; the Caves Cave's extensive use of both [=SpongeBob=] and Patrick in its puzzles, meaning many long and menial trips back to the signpost at the beginning of the cave (even with the shortcut later on); and the Vines Vine's difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.
21st Feb '17 4:20:43 PM Luigiofthegods
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** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as it's theme being quite dramatic for a battle. Then comes it's unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.

to:

** [[spoiler:[=Robo-SpongeBob=]]]'s [[MachineMonotone robotic voice.]] Especially when he laughs at you when you get hurt. Via its overall look, it even gives a new meaning of creepy with its face as well as it's theme being quite dramatic for a battle. Then comes it's it' unused phase if one gets it to work....let's just say, be prepared for a ton of freaky animations from this guy.



* ThatOneLevel: [[TheLostWoods Kelp Forest.]] One is that it is set in dimly lit areas making it hard to see where your going. It also makes some of the sections that require going back and forth difficult. Another thing is that the sidequests can be tedious because some of these involve either [=SpongeBob=] or Patrick which means going back to the signpost.
* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources.]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...

to:

* ThatOneLevel: [[TheLostWoods Kelp Forest.]] One The entire level is that it is set in comprised of dimly lit areas areas, making it hard to see where your you're going. It also makes some Every section of the sections that require going back level has its own reason for difficulty/tediousness: the Swamp sprawling islands and forth difficult. Another thing is that beanstalks to traverse, with long and cryptic routes to take; the sidequests can be tedious because some Caves extensive use of these involve either both [=SpongeBob=] or and Patrick which means going in its puzzles, meaning many long and menial trips back to the signpost.
signpost at the beginning of the cave (even with the shortcut later on); and the Vines difficult slide sections with sharp turns, tight jumps, and oodles of pits to fall in.
* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.phases (which are actually separate levels).]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources.]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...



** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. There are many large shortcuts to take near the end of the section, but they are very dangerous to attempt, and it is stillone of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined with the other aforementioned shortcuts near the end of the slide, you can clear it in under a minute if you land them all), but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. There are many large shortcuts to take near the end of the section, but they are very dangerous to attempt, and it is stillone still one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined with the other aforementioned shortcuts near the end of the slide, you can clear it in under a minute if you land them all), but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!''a lot'':



** Mr. Krabs' Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Slicks, and others. And because [=SpongeBob=] is dealt rather inconsistent knockback (he could fall on his back one time and go flying the next) and the fact that you're fighting in a small area and said enemies that gang up on you, this can get irritating.
** Thankfully, if you really don't want to do the challenge properly, you can survive until one of the three paths to the enemy spawners are available, and go to the top of the platform and snipe the other two spawners with the Cruise Bubble, perfectly safe from enemy fire, and proceed to either clean up the remaining enemies or continue sniping.

to:

** Mr. Krabs' Krabs's Dream in [=SpongeBob=]'s Dream. You need to destroy hordes of enemies which consists of Tublets, Tubelets, Slicks, and others. And because [=SpongeBob=] is dealt rather inconsistent knockback by enemies (he could fall on his bounce back an inch one time and go flying off the map the next) and the fact that you're fighting in a small area and said enemies that gang up on you, this can get irritating.
** *** Thankfully, if you really don't want to do the challenge properly, you can survive until one of the three paths to the enemy spawners are available, and go to the top of the platform and snipe the other two spawners with the Cruise Bubble, perfectly safe from enemy fire, and proceed to either jump down and clean up the remaining enemies or continue sniping.sniping from your position.
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