History YMMV / SpongebobSquarepantsBattleForBikiniBottom

19th Jul '16 3:16:04 PM SergeBernhardt
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman.]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] 64/Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
19th Jul '16 3:15:29 PM SergeBernhardt
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* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.

to:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. ]] While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
19th Jul '16 3:10:18 PM SergeBernhardt
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Added DiffLines:

* SurprisinglyImprovedSequel: When compared to it's direct predecessor, [[VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman Revenge of the Flying Dutchman. While it wasn't a particularly ''horrible'' game, it wasn't a great one either, mostly thanks to it's SoOkayItsAverage gameplay, repetitive nature and music, mediocre graphics and level design, as well as it's [[ItsShortSoItSucks relative shortness.]] ''Battle of Bikini Bottom'' takes most things about ''Revenge of the Flying Dutchman'' and improves almost ''every single one of them,'' with much better [[VideoGame/SuperMario64 Mario 64/]][[VideoGame/Banjo-Kazooie Banjo-esque]] gameplay, creative and varied levels based on locales seen in the show, being able to play as Patrick and Sandy along with Spongebob, being much longer and involved (especially when going for HundredPercentCompletion), [[AwesomeMusic excellent music,]] some really cool boss battles (particularly the FinalBoss) and more. Among the better ''Spongebob'' licensed games, ''Battle for Bikini Bottom'' is often considered the best of all, and for very good reasons.
13th Jul '16 6:33:56 PM DivineFlame100
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** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the a lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!
13th Jul '16 6:30:34 PM DivineFlame100
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** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it.

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock, but it's a pretty big jump and pulling this off requires some trial and error. So you're guaranteed to fall into oblivion so many times before mastering it. Expect to hear this line from Mermaid Man '''A LOT'''!
--> '''Mermaid Man''': "Keep trying youngster! Keep trying!"
13th Jul '16 6:25:05 PM DivineFlame100
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** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, one jump in particular near the beginning of the slide must be attempted in order to shave at least 20 seconds off the clock if you have any hopes of ever beating this challenge, but pulling this off requires some trial and error so you're guaranteed to fall into oblivion so many times before mastering it.

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, there's one jump in particular near the beginning of the slide must be attempted in order to which will help you shave at least 20 seconds off the clock if you have any hopes of ever beating this challenge, clock, but it's a pretty big jump and pulling this off requires some trial and error so error. So you're guaranteed to fall into oblivion so many times before mastering it.
13th Jul '16 6:21:25 PM DivineFlame100
Is there an issue? Send a Message


** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with a lack of shortcuts makes this one of the most frustrating challenges of the whole game. Although to be fair, one jump in particular near the beginning of the slide must be attempted in order to shave at least 20 seconds off the clock if you have any hopes of ever beating this challenge, but pulling this off requires some trial and error so you're guaranteed to fall into oblivion so many times before mastering it.

to:

** Mermaid Man's time challenge in the Kelp Forest. You have to beat 1:41 on a slide that's very long and narrow with sharp turns that are difficult to navigate around. Combined with a the lack of shortcuts makes this one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]]Even worse if you've already passed the checkpoint, meaning you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box.[[/note]] Although to be fair, one jump in particular near the beginning of the slide must be attempted in order to shave at least 20 seconds off the clock if you have any hopes of ever beating this challenge, but pulling this off requires some trial and error so you're guaranteed to fall into oblivion so many times before mastering it.
11th Jul '16 8:40:05 AM SergeBernhardt
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* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources. And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...

to:

* ThatOneBoss: [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources. ]] And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...
11th Jul '16 8:39:45 AM SergeBernhardt
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* ThatOneBoss: [[spoiler:Final Boss Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources. And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...

to:

* ThatOneBoss: [[spoiler:Final Boss Spongebot [[spoiler:Spongebot Steelpants]] can be a real pain. Not only it's far more durable than other bosses and is hard to hit, but on top of that, [[CheckpointStarvation there are no checkpoints between the fight, only between the first and second phases.]] It's even worse when he [[spoiler: grows in size and you have to destroy it from the inside, and you have to deal with [[BigBad Robo-Plankton]] as well while you try to destroy the power sources. And of course, there's the aforementioned [[CheckpointStarvation lack of checkpoints]]...
11th Jul '16 8:39:10 AM SergeBernhardt
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* The FinalBoss, [[Spongebot Steelpants,]] in no small part thanks to being rather challenging, having a wide array of attacks, and it's AwesomeMusic, of course.

to:

* ** The FinalBoss, [[Spongebot [[spoiler:Spongebot Steelpants,]] in no small part thanks to being rather challenging, having a wide array of attacks, and it's AwesomeMusic, of course.
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