History YMMV / SpellForce

16th Jul '17 9:55:49 PM YZQ
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** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the enemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.

to:

** Still in the first game, the spell Shield of Ice. It's aviable available relatively early, doesn't require a lot of points into Ice Magic, and it's its effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing freezing the enemy in it's its tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.
16th Jul '17 8:02:27 PM YZQ
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* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender Defenders to throw their hammers at him. So, how does it play out? You summon you your heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.



* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.
* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.

to:

* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires entire armies against you and you'll get completly completely swarmed.
* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completly completely optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your ennemies enemies freezed and potentiatly potentially dying before they can even move again.



** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
* GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.

to:

** Again in the first gmae, game, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
* GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy essentially suffer a DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.



* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemmies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.

to:

* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemmies enemies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.
14th Jul '17 2:19:43 PM cricri3007
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** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.

to:

** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'.well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
14th Jul '17 2:19:07 PM cricri3007
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Added DiffLines:

**Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
24th Jun '17 5:03:21 AM Ryuwin
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* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.

to:

* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.
28th Oct '16 9:33:37 AM Dark_Lord_
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Added DiffLines:

* GoodBadBugs: A black mage can learn the spell Raise Dead on an area, turning each corpse within said area into a walking skeleton. The fun thing is, that the spell does not remove the corpses from the game, but rather spawns skeletons at their locations. So you can repeat casting the spell until the corpses are removed by the game itself, allowing you to create an almost infinite army of skeletons.
27th Jun '16 4:26:45 AM cricri3007
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* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guid him to his parents. It's completly optional but adorable.

to:

* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guid guide him to his parents. It's completly optional but adorable.
25th Jun '16 12:45:09 PM cricri3007
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* GoddamBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.

to:

* GoddamBats: GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts.DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.
25th Jun '16 12:37:31 PM cricri3007
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* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, eh he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.
25th Jun '16 9:14:13 AM cricri3007
Is there an issue? Send a Message


* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction aryn]].Aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.



* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded windarchers gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.

to:

* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub.cub and to guid him to his parents. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded windarchers Windarchers in the first game gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.



** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the nemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.

to:

** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the nemy enemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.spell.
* GoddamBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SpellForce