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Capitalization was fixed from YMMV.Spellforce to YMMV.Spell Force. Null edit to update page.
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Ghost wick was fixed on YMMV.Spell Force.

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* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completely optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your enemies freezed and potentially dying before they can even move again.



* SugarWiki/HeartwarmingMoments: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completely optional but adorable.



* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.

to:

* SugarWiki/MomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your enemies freezed and potentially dying before they can even move again.
* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.die.
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* MemeticMutation: The "Damned Dorcs" line from the tutorial.
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** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the enemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.

to:

** Still in the first game, the spell Shield of Ice. It's aviable available relatively early, doesn't require a lot of points into Ice Magic, and it's its effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing freezing the enemy in it's its tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.

Changed: 12

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* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender Defenders to throw their hammers at him. So, how does it play out? You summon you your heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.



* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.
* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.

to:

* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires entire armies against you and you'll get completly completely swarmed.
* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guide him to his parents. It's completly completely optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded Windarchers in the first game gives you the awesome sight of having your ennemies enemies freezed and potentiatly potentially dying before they can even move again.



** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
* GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.

to:

** Again in the first gmae, game, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
* GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy essentially suffer a DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.



* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemmies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.

to:

* ThatOneAttack: Ice spells since they freeze you for a couple of seconds while the enemies can hit you. Even worse when there are at least three enemmies enemies able to do this, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.
Is there an issue? Send a MessageReason:
None


** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.

to:

** Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'.well''. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Again in the first gmae, the Forester Elven building, which is a case of it fulfilling its intended purpose ''too well'. It makes workers you assign to it plant trees. While it was intended to be used in places where there is few trees to cut, it's not impossible to have it create a forest so dense your woodcutters cannot cut it fast enough, which means a forest filling the screen where there wasn't before, and never have to worry about wood for this map ever again. ''Just by putting three workers in it''.
Is there an issue? Send a MessageReason:
None


* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.

to:

* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy enemy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after a short time, the two camps sends entires armies against you and you'll get completly swarmed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: A black mage can learn the spell Raise Dead on an area, turning each corpse within said area into a walking skeleton. The fun thing is, that the spell does not remove the corpses from the game, but rather spawns skeletons at their locations. So you can repeat casting the spell until the corpses are removed by the game itself, allowing you to create an almost infinite army of skeletons.
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* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guid him to his parents. It's completly optional but adorable.

to:

* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub and to guid guide him to his parents. It's completly optional but adorable.
Is there an issue? Send a MessageReason:
None


* GoddamBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.

to:

* GoddamBats: GoddamnedBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts.DeathOfAThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction Aryn]]. First, eh he stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

Added: 345

Changed: 54

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.

to:

* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction aryn]].Aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.



* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded windarchers gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.

to:

* CrowningMomentOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub.cub and to guid him to his parents. It's completly optional but adorable.
* CrowningMomentOfAwesome: Having enough upgraded windarchers Windarchers in the first game gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.



** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the nemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.

to:

** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the nemy enemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.spell.
* GoddamBats: Mummies in ''Shadow Of the Phoenix'' takes reduced damage from physical attacks and augmented damage from spells. The problem is, you don't have a lot of magic units so they essentialy suffer a DeathOfThousandCuts. They are also not encountered often or in big numbers enough to be a real threat, but they can take a while to die.

Added: 567

Changed: 15

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The final fight of ''Breath of Winter'' is pitiful, especially considering you're fighting [[PersonOfMassDestruction aryn]]. First, eh stands on the other side of a chasm, so no option to attack him in melee. Second, the chasm is too wide for your upgraded dwarven Defender to throw their hammers at him. So, how does it play out? You summon you heroes capable of ranged attack (mages and archers) and you command them to attack the dragon. They slowly chip his health away, he retaliates and kills them, you summon them again, repeat until you win.



* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after half and hour, the two camps sends entires armies against you and you'll get completly swarmed.

to:

* BrutalBonusLevel: Stoneblade Mountain in the first ''Spellforce''. It's unlocked at relatively low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begins. There are two main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after half and hour, a short time, the two camps sends entires armies against you and you'll get completly swarmed.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: Any enemy with an ice attack since they freeze you for a couple seconds while they can hit you. Even worse when there are at least a group of three enemmies able to do this, since, almost no matter what your level is, you'll end up stunlocked while they hit you until you die.

to:

* ThatOneAttack: Any enemy with an ice attack Ice spells since they freeze you for a couple of seconds while they the enemies can hit you. Even worse when there are at least a group of three enemmies able to do this, since, since almost no matter what your level is, you'll end up stunlocked while they hit you until you die.

Added: 94

Changed: 58

Is there an issue? Send a MessageReason:
None


* BrutalBonusLevel: Stoneblade Mountain. It's unlocked relatively early. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begin.There are two principals ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after half and hour, the two camps sends entire army against you and you'll get completly swarmed.

to:

* BrutalBonusLevel: Stoneblade Mountain. Mountain in the first ''Spellforce''. It's unlocked at relatively early. low level. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begin.begins. There are two principals main ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, but after half and hour, the two camps sends entire army entires armies against you and you'll get completly swarmed.


Added DiffLines:

* DemonicSpider: Any group of enemies where more than one has an ice spell. See below for why.

Added: 760

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* GameBreaker: in the first game, elves have both a tower that shoots arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!

to:

* GameBreaker: in GameBreaker:
** In
the first game, elves have both a tower that shoots arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!through!
** Still in the first game, the spell Shield of Ice. It's aviable relatively early, doesn't require a lot of points into Ice Magic, and it's effect is to freeze enemies attacking you in melee. Ice Magic in general really, since every spell has a chance of freezeing the nemy in it's tracks, making them a prime target. The only drawback is that the freezing effect doesn't last long enough to stunlock enemies, but that can be remedied if at least two of your heroes/units have an ice spell.
Is there an issue? Send a MessageReason:
None


* GameBreaker: in the first game, elves have both a tower that shoots arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!

to:

* GameBreaker: in the first game, elves have both a tower that shoots arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!through!
* ThatOneAttack: Any enemy with an ice attack since they freeze you for a couple seconds while they can hit you. Even worse when there are at least a group of three enemmies able to do this, since, almost no matter what your level is, you'll end up stunlocked while they hit you until you die.
Is there an issue? Send a MessageReason:
None


* CrowingMomentOfAwesome: Having enough upgraded windarchers gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.

to:

* CrowingMomentOfAwesome: CrowningMomentOfAwesome: Having enough upgraded windarchers gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.
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None

Added DiffLines:

* CrowingMomentOfAwesome: Having enough upgraded windarchers gives you the awesome sight of having your ennemies freezed and potentiatly dying before they can even move again.
Is there an issue? Send a MessageReason:
None


* BrutalBonusLevel: StoneBlade Mountain. It's unlocked relatively early. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begin.There are two principals ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, btu after half and hour, the two camps sends entire army against you and you'll get completly swarmed.

to:

* BrutalBonusLevel: StoneBlade Stoneblade Mountain. It's unlocked relatively early. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begin.There are two principals ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, btu but after half and hour, the two camps sends entire army against you and you'll get completly swarmed.

Added: 281

Changed: 882

Is there an issue? Send a MessageReason:
None


* CrowningMomenOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub. It's completly optional but adorable.
* GameBreaker: in the first game, Humans have a tower that shoots arrows, while Elves have a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!

to:

* CrowningMomenOfHeartwarming: BrutalBonusLevel: StoneBlade Mountain. It's unlocked relatively early. Once you activate the elf and dwarf monuments, the [[SarcasmMode fun]] begin.There are two principals ennmy camps on the map. One on the east that constantly send trolls to your camp and another of Minotaurs on the west that does the same. It is quite easy to kill incoming patrols for a while, btu after half and hour, the two camps sends entire army against you and you'll get completly swarmed.
* CrowningMomentOfHeartwarming:
In Southern Wildwall, a sidequest asks you to give meat to a cub. It's completly optional but adorable.
* GameBreaker: in the first game, Humans elves have both a tower that shoots arrows, while Elves have arrows and a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomenOfHeartwarming: In Southern Wildwall, a sidequest asks you to give meat to a cub. It's completly optional but adorable.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AwesomeMusic: Into HighFantasy Medieval music? You will LOVE the Spellforce soundtrack, [[http://www.youtube.com/watch?v=_mhjQ8Omivw just to]] [[http://www.youtube.com/watch?v=l8RBYi2ok10 give you]] [[http://www.youtube.com/watch?v=3ZEqTMiPBrE an idea]].

to:

* SugarWiki/AwesomeMusic: Into HighFantasy Medieval music? You will LOVE the Spellforce soundtrack, [[http://www.youtube.com/watch?v=_mhjQ8Omivw just to]] [[http://www.youtube.com/watch?v=l8RBYi2ok10 give you]] [[http://www.youtube.com/watch?v=3ZEqTMiPBrE an idea]].idea]].
* GameBreaker: in the first game, Humans have a tower that shoots arrows, while Elves have a tower that shoots ice bolts that freeze the enemy for a few seconds. If you are in a map where you can use both, put two or three of each tower in a bottleneck and laugh as no enemy can get through!

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