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* SoOkayItsAverage: The general consensus of the game is that it isn't bad and can be fun once you understand what to do, but at the same time, it is incredibly confusing and it suffers from poor physics, confusing level design that seemingly relies more on luck than skill and an rather grating soundtrack.

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* SoOkayItsAverage: The general consensus of the game is that it isn't bad and can be fun once you understand what to do, but at the same time, it is incredibly confusing and it suffers from poor physics, confusing level design design, mechanics that seemingly relies rely more on luck than skill and an rather grating soundtrack.
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* JustHereForGodzilla: Plenty of ''WesternAnimation/SonicTheHedgehogSatAM'' fans have been interested in this simply because it's the only game in the franchise to feature characters from the show.

to:

* JustHereForGodzilla: Plenty of ''WesternAnimation/SonicTheHedgehogSatAM'' and ''[[SonicTheHedgehogArchieComics Archie Sonic]]'' fans have been interested in this simply because it's the only game in the franchise to feature characters from the show.show and comic.



* SoOkayItsAverage: The general consensus of the game is that it isn't bad and can be fun once you understand what to do, but at the same time, it is incredibly confusing and it suffers from poor physics, often luck-based gameplay and a often grating soundtrack.

to:

* SoOkayItsAverage: The general consensus of the game is that it isn't bad and can be fun once you understand what to do, but at the same time, it is incredibly confusing and it suffers from poor physics, often luck-based gameplay confusing level design that seemingly relies more on luck than skill and a often an rather grating soundtrack.
Is there an issue? Send a MessageReason:
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** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from some screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with the Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}} (it's also highly compressed, resulting in several instruments sounding very shrill and buzzy).

to:

** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from some screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with the Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}} (it's also highly compressed, resulting in several instruments sounding very shrill and buzzy).buzzy, and doesn't loop properly).
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** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from some screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.

to:

** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from some screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with the Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.dissonance}} (it's also highly compressed, resulting in several instruments sounding very shrill and buzzy).
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* FakeDifficulty: The game's clunky physics turn what would otherwise be an enjoyable pinball game featuring Sonic into a frustrating chore.

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* CatharsisFactor: By the time you reach [[FinalBoss Robotnik]], you'll be more than relishing the opportunity to dunk him into that sinking volcano he's trying to escape from. Doing so is incredibly satisfying.



* GoddamnBats: The badniks in this game can't hurt Sonic but that doesn't mean they can't throw him off course.
* GoodBadBugs: The game's infamously loose physics can be used to your advantage to clip into different areas. For example, it is possible to bypass the Bag Worm gates in Toxic Caves by grabbing onto the ledge.



* SugarWiki/MostWonderfulSound: When you defeat a boss, the music stops and is replaced by the boss's PostDefeatExplosionChain for a good ten seconds or so.

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* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
** Collecting a Chaos Emerald presents the player with a very triumphant tune, especially if its the last one. The tune for collecting the final Emerald is also used when you get an extra ball.
**
When you defeat a boss, the music stops and is replaced by the boss's PostDefeatExplosionChain for a good ten seconds or so.



* ThatOneBoss: Robo-Boiler, the boss of the Lava Powerhouse stage. To start, getting to the chamber where you can destroy the Robo-Heads requires you to shoot up onto one of two platforms and then jump into the chamber and avoid getting blasted back out by the steam, which will send you back down to the flippers below where you have to shoot back up again. Then, each time you destroy a Robo-Head, you're ejected from the chamber and have to launch back up there again. Finally, unlike the other three bosses where draining will simply send you back into the main body of the stage, here you instead fall into a special room where Sonic is hanging onto an unstable chain and has 5 seconds to swing the chain and jump off. Fail to do the procedure correctly and it's an instant death. This is the ''only'' boss in the game where a drain can lead directly to instant death!

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* ThatOneBoss: Robo-Boiler, the boss of the Lava Powerhouse stage. To start, getting to the chamber where you can destroy the Robo-Heads requires you to shoot up onto one of two platforms and then jump into the chamber and avoid getting blasted back out by the steam, which will send you back down to the flippers below where you have to shoot back up again. Then, each time you destroy a Robo-Head, you're ejected from the chamber and have to launch back up there again. Finally, unlike the other three bosses where draining will simply send you back into the main body of the stage, here you instead fall into a special room where Sonic is hanging onto an unstable chain and has 5 seconds to swing the chain and jump off. Fail to do the procedure correctly and it's an instant death. This The chain will also break off if used too many times, meaning this is the ''only'' boss in the game where a drain can lead directly to instant death!
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Added DiffLines:

* ThatOneBoss: Robo-Boiler, the boss of the Lava Powerhouse stage. To start, getting to the chamber where you can destroy the Robo-Heads requires you to shoot up onto one of two platforms and then jump into the chamber and avoid getting blasted back out by the steam, which will send you back down to the flippers below where you have to shoot back up again. Then, each time you destroy a Robo-Head, you're ejected from the chamber and have to launch back up there again. Finally, unlike the other three bosses where draining will simply send you back into the main body of the stage, here you instead fall into a special room where Sonic is hanging onto an unstable chain and has 5 seconds to swing the chain and jump off. Fail to do the procedure correctly and it's an instant death. This is the ''only'' boss in the game where a drain can lead directly to instant death!
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** Plummeting into an outlane (the outside lanes on a pinball table that guarantee a lost ball) without the safety features activated often triggers the ScareChord, an accompanying JumpScare message in the simulated DMD, followed by the mechanical laughter as Sonic goes into his DeathThroes.

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** Plummeting into an outlane (the outside lanes on a pinball table that guarantee a lost ball) without the safety features activated often triggers the ScareChord, an accompanying JumpScare message in the simulated DMD, followed by the mechanical laughter as Sonic goes into his DeathThroes.DeathThrows.
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Added DiffLines:

** Plummeting into an outlane (the outside lanes on a pinball table that guarantee a lost ball) without the safety features activated often triggers the ScareChord, an accompanying JumpScare message in the simulated DMD, followed by the mechanical laughter as Sonic goes into his DeathThroes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoOkayItsAverage: The general consensus of the game is that it isn't bad and can be fun once you understand what to do, but at the same time, it is incredibly confusing and it suffers from poor physics, often luck-based gameplay and a often grating soundtrack.
Is there an issue? Send a MessageReason:
None


* SugarWiki/MostWonderfulSound: When you defeat a boss, the music stops and is replaced by the boss's satisfying ChainReactionDestruction for a good 10 seconds or so.

to:

* SugarWiki/MostWonderfulSound: When you defeat a boss, the music stops and is replaced by the boss's satisfying ChainReactionDestruction PostDefeatExplosionChain for a good 10 ten seconds or so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverLiveItDown: Many gamers had their eardrums destroyed by the options menu theme, which has a piercing guitar riff that is unbearable.
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** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.

to:

** While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from extreme some screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.
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* UnintentionalPeriodPiece: The franchise had always been TotallyRadical, but STI doubled down on it here, from a few of the HUD's one-liners to robots SymbolSwearing when hit, to Sonic's scowling expression in the reflection of the bonus rounds. The soundtrack also features some rather gratuitous usage of the Genesis' distinctive [=YM2612=] sound chip, to the point where the stock music cue that plays when Sonic loses a life sounds more like a whirring buzzsaw.

to:

* UnintentionalPeriodPiece: The franchise had has always been TotallyRadical, but a clear product of the MascotWithAttitude era. However, STI doubled down on it here, from a few of the HUD's one-liners to robots SymbolSwearing when hit, to Sonic's scowling expression in the reflection of the bonus rounds. The soundtrack also features some rather gratuitous usage of the Genesis' distinctive [=YM2612=] sound chip, to the point where the stock music cue that plays when Sonic loses a life sounds more like a whirring buzzsaw.
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Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: The options menu theme has a piercing Tesla coil riff [[SensoryAbuse that is absolutely dreadful to the ears]].
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** The UsefulNotes/GameBoyAdvance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.

to:

** The While the UsefulNotes/GameBoyAdvance port included in Sega Smash Pack managed to ''not'' butcher the controls, it suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.
Is there an issue? Send a MessageReason:
None


* DarthWiki/MostAnnoyingSound: The options menu has a theme with a piercing guitar riff [[SensoryAbuse that is absolutely dreadful to the ears]].

to:

* DarthWiki/MostAnnoyingSound: The options menu has a theme with has a piercing guitar Tesla coil riff [[SensoryAbuse that is absolutely dreadful to the ears]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarthWiki/MostAnnoyingSound: The options menu has a theme with a piercing guitar riff [[SensoryAbuse that is absolutely dreadful to the ears]].
Is there an issue? Send a MessageReason:
None


* UnintentionalPeriodPiece: The franchise had always been TotallyRadical, but STI doubled down on it here, from a few of the HUD's one-liners to robots SymbolSwearing when hit, to Sonic's scowling expression in the reflection of the bonus rounds. The soundtrack also features some rather gratuitous usage of the Genesis' YM2612 sound chip, to the point where the stock music cue that plays when Sonic loses a life sounds more like a whirring buzzsaw.

to:

* UnintentionalPeriodPiece: The franchise had always been TotallyRadical, but STI doubled down on it here, from a few of the HUD's one-liners to robots SymbolSwearing when hit, to Sonic's scowling expression in the reflection of the bonus rounds. The soundtrack also features some rather gratuitous usage of the Genesis' YM2612 distinctive [=YM2612=] sound chip, to the point where the stock music cue that plays when Sonic loses a life sounds more like a whirring buzzsaw.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*UnintentionalPeriodPiece: The franchise had always been TotallyRadical, but STI doubled down on it here, from a few of the HUD's one-liners to robots SymbolSwearing when hit, to Sonic's scowling expression in the reflection of the bonus rounds. The soundtrack also features some rather gratuitous usage of the Genesis' YM2612 sound chip, to the point where the stock music cue that plays when Sonic loses a life sounds more like a whirring buzzsaw.

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* AlternativeCharacterInterpretation: Is Robotnik an idiot for creating the Pinball Defense System, or is it because he wants to watch Sonic squirm? [[TakeAThirdOption Or both?]]

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Is Robotnik an idiot for creating the Pinball Defense System, or is it because he wants to watch Sonic squirm? [[TakeAThirdOption Or both?]]



* NightmareFuel: Whether intentional or not, this whole game has given many a player nightmares, particularly for the dark level designs, difficulty level, and some rather... [[https://www.youtube.com/watch?v=SqR23N_2AQA&t=1m40s frightening sound effects]].

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* NightmareFuel: NightmareFuel:
**
Whether intentional or not, this whole game has given many a player nightmares, particularly for the dark level designs, difficulty level, and some rather... [[https://www.youtube.com/watch?v=SqR23N_2AQA&t=1m40s frightening sound effects]].



* PortingDisaster: The Game Gear/Master System version. Although the levels are remarkably similar compared to other ''Franchise/SonicTheHedgehog'' ports (not necessarily by its own merits), whatever physics existed in the Genesis version were thrown completely out the window. Worse is the platforming engine, in which Sonic has an innate tendency to get himself stuck.

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* PortingDisaster: PortingDisaster:
**
The Game Gear/Master System version. Although the levels are remarkably similar compared to other ''Franchise/SonicTheHedgehog'' ports (not necessarily by its own merits), whatever physics existed in the Genesis version were thrown completely out the window. Worse is the platforming engine, in which Sonic has an innate tendency to get himself stuck.
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** The GameBoy Advance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.

to:

** The GameBoy Advance UsefulNotes/GameBoyAdvance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance}}.
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Added DiffLines:

* BrokenBase: [[RunningGag It]] ''[[RunningGag IS]]'' [[RunningGag a Sonic game after all]]. Interestingly enough, one that shows [[OlderThanTheyThink the broken base happened long before the Adventure games]]. Whether or not you'll enjoy Spinball all depends on how you feel about the pinball zones in the main series. Some see it as a fun pinball-based spin-off that fleshes out the pinball zones of the main series, while others find it a gimmicky, [[LuckBasedMission luck based]] mess of a game. Even among pinball enthusiasts, there's a divide on whether this is a ''good'' pinball game or not, thanks to certain mechanics of the game feeling too luck-based rather than skill-based.
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** The GameBoy Advance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance]].

to:

** The GameBoy Advance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance]].dissonance}}.
Is there an issue? Send a MessageReason:
None


** The GameBoy Advance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving.

to:

** The GameBoy Advance port included in Sega Smash Pack suffers from extreme screen crunch, making it difficult to see much of anything in the direction Sonic is moving. Also most of the music is missing with Toxic Caves theme playing throughout the game even on bosses which leads to some serious {{soundtrack dissonance]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustHereForGodzilla: Plenty of ''WesternAnimation/SonicTheHedgehogSatAM'' fans have been interested in this simply because it's the only game in the franchise to feature characters from the show.
Is there an issue? Send a MessageReason:
Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: The options menu theme is infamous for being [[SensoryAbuse ear-bustingly loud]]. Especially with its digitized electric guitar.
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** Interestingly, unrelated stories in ''WesternAnimation/SonicSatAM'' and ''ComicBook/SonicTheComic'' feature Robotnik trapping Sonic in a giant pinball table (not themed after the games), explicitly for the second reason. Except in those, Robotnik is the one in control of the flippers.

to:

** Interestingly, unrelated stories in ''WesternAnimation/SonicSatAM'' ''WesternAnimation/SonicTheHedgehogSatAM'' and ''ComicBook/SonicTheComic'' feature Robotnik trapping Sonic in a giant pinball table (not themed after the games), explicitly for the second reason. Except in those, Robotnik is the one in control of the flippers.
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* MostAnnoyingSound: The options menu theme is infamous for being [[SensoryAbuse ear-bustingly loud]]. Especially with its digitized electric guitar.

to:

* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: The options menu theme is infamous for being [[SensoryAbuse ear-bustingly loud]]. Especially with its digitized electric guitar.

Added: 149

Removed: 147

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* MostAnnoyingSound: The options menu theme is infamous for being [[SensoryAbuse ear-bustingly loud]]. Especially with its digitized electric guitar.



* NeverLiveItDown: The options menu theme is infamous for being [[SensoryAbuse ear-bustingly loud]]. Especially with its digitized electric guitar.

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