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YMMV: Sonic The Hedgehog Spinball
  • Breather Level: The Machine, ironically. It's big and labyrinthene, but there are only two places to die (the twin drains at the bottom), so you can more or less relax and take your time. The Veg-O-Machine itself also turns out to be a Breather Boss... followed right thereafter by a Difficulty Spike up the butt called "The Showdown".
  • Crowning Music of Awesome: The Boss Theme is pretty awesome.
  • Hell Is That Noise: The high-pitched screech made by the scorpion boss.
    • The laugh when you die, which doesn't even sound human.
  • Nightmare Fuel: Whether intentional or not, this whole game has given many a player nightmares, particularly for the dark level designs, difficulty level, and some rather... frightening sound effects.
    • The giant robotic Nessie in the first zone.
  • Porting Disaster: The Game Gear / Master System version. Although the levels are remarkably similar compared to other Sonic the Hedgehog ports (not necessarily by its own merits), whatever physics existed in the Genesis version were thrown completely out the window. Worse is the platforming engine, in which Sonic has an innate tendency to get himself stuck.
  • Tear Jerker: For whatever reason, the beta Game Over theme is depressing.

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