YMMV: Sonic the Hedgehog Spinball

  • Alternative Character Interpretation: Is Robotnik an idiot for creating the Pinball Defense System (see Boss Arena Idiocy), or is it because he wants to watch Sonic squirm?
  • Breather Level: The Machine, ironically. It's big and labyrinthine, but there are only two places to die (the twin drains at the bottom), so you can more or less relax and take your time. The Veg-O-Machine itself also turns out to be a Breather Boss... followed right thereafter by a Difficulty Spike up the Ro-butt-nik called "The Showdown".
  • Crowning Music of Awesome: The Boss Theme is pretty awesome.
  • Hell Is That Noise: The high-pitched screech made by the Scorpius boss.
  • Most Wonderful Sound: When you defeat a boss, the music stops and is replaced by the boss's satisfying Chain Reaction Destruction for a good 10 seconds or so.
  • Nightmare Fuel: Whether intentional or not, this whole game has given many a player nightmares, particularly for the dark level designs, difficulty level, and some rather... frightening sound effects.
  • Porting Disaster: The Game Gear / Master System version. Although the levels are remarkably similar compared to other Sonic the Hedgehog ports (not necessarily by its own merits), whatever physics existed in the Genesis version were thrown completely out the window. Worse is the platforming engine, in which Sonic has an innate tendency to get himself stuck.
  • Stop Helping Me!: The game likes to constantly remind you of your objectives if you keep hitting the wrong targets.
    • Welcome to the first level, Toxic Caves! CLUCK ALERT!
    • To make progress in Lava Powerhouse, you need to BUST DOOR FIRST or BUST CORK FIRST...
    • Showdown, the final stage, is particularly bad with this tr—BUST BLOCKS FIRST!
  • Tear Jerker: For whatever reason, the beta Game Over theme is depressing.