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* AuthorsSavingThrow: A game which uses so many of the assets of the license it is based on, to the point that some of the enemy sprites are seemingly directly lifted from the game itself, would normally be an instant case of [[ScrewedByTheLawyers a swift and decisive takedown]]. Gravity, the developers of Ragnarok Online, ''gave them'' said assets, and is listed as one of the publishers. Yes, Instead of taking it down, '''''they licensed it!'''''
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TIL: Raito has the base game tracks on his channel and they're all remasted for extra crispiness! (I'll also add context in bits at a time...)


* SugarWiki/AwesomeMusic:
** Stage Select Screen: [[https://www.youtube.com/watch?v=GdOcnPVNRrw The Legend of the Eternal Wind]].
** Character Selection: [[https://www.youtube.com/watch?v=ThWS5hZyavA Proof of Experience]].
** Stage 1, Prontera Fields: [[https://www.youtube.com/watch?v=469NRgbDnQ0 Sky-Blue Melody]].
*** [[https://www.youtube.com/watch?v=cem8667iEQ4 Eclipse's Theme]].
** Maya's Theme: [[https://www.youtube.com/watch?v=RZ0xXLFmeoE Absolute Power]].
** Moonlight Flower's Theme: [[https://www.youtube.com/watch?v=zUQr6kFa0Lo Mischievous Fox Child's Reckless Run]].
** Stage 4 Theme: [[https://www.youtube.com/watch?v=zQ3S9JfJSHU Jungle Strike]].
*** Orc Hero's Theme: [[https://www.youtube.com/watch?v=cIDgQXc7CTM Super Big Brother and Me]].
** Deviace's Theme: [[https://www.youtube.com/watch?v=zOybuuXH6QI Messenger from the Deep Sea]].
** Stage 6 Theme: [[https://www.youtube.com/watch?v=hW-8r09rEsg The Ancient Magical City]].
*** The Doppelganger's theme, [[https://www.youtube.com/watch?v=TGPc6UHNuVY Running Shadow]].
** Stage 7 Theme: [[https://www.youtube.com/watch?v=cZlE-WiCsdY Labyrinth Suite]].
*** Stage 7 Boss, [[spoiler:Baphomet's]], Theme: [[https://www.youtube.com/watch?v=MDZbg551fHw Devil's Enchantment]].

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* SugarWiki/AwesomeMusic:
SugarWiki/AwesomeMusic: If Raito sounds familiar to you, you'll be pleased to hear he's been producing quality bangers long before French Bread was put on the map through ''VideoGame/MeltyBlood''.
** Character Selection: [[https://www.youtube.com/watch?v=Cc8F8O1rxDE Come Adventure]] gets you raring to go as you make your preparations to set out on your next adventure.
** Stage Select Screen: [[https://www.youtube.com/watch?v=GdOcnPVNRrw com/watch?v=4QXwDT0pBIo The Legend of the Eternal Wind]].
** Character Selection: [[https://www.youtube.com/watch?v=ThWS5hZyavA Proof of Experience]].
Wind]] is a short but energetic bagpipe tune as you decide your next destination.
** Stage 1, Prontera Fields: [[https://www.youtube.com/watch?v=469NRgbDnQ0 com/watch?v=daLIk3LvWsM Sky-Blue Melody]].
Melody]] hits the ground running, introducing new players to the soundtrack with a triumphant opening.
*** Eclipse's Theme: [[https://www.youtube.com/watch?v=cem8667iEQ4 Eclipse's Theme]].
com/watch?v=vENCWEjh4SI Happy Blue Rabbit]] shifts gears with a rocking track for what's supposed to be a simple ''miniboss'' from the source game.
** Maya's Theme: [[https://www.youtube.com/watch?v=RZ0xXLFmeoE com/watch?v=nXl-S8f9_wE Absolute Power]].
** Moonlight Flower's Theme: [[https://www.youtube.com/watch?v=zUQr6kFa0Lo com/watch?v=XDYl4QyxpZc Mischievous Fox Child's Reckless Run]].
** Stage 4 Theme: [[https://www.youtube.com/watch?v=zQ3S9JfJSHU com/watch?v=h0zK-THvE8c Jungle Strike]].
Strike]] is a catchy tribal beat for storming into the Orc Village.
*** Orc Hero's Theme: [[https://www.youtube.com/watch?v=cIDgQXc7CTM com/watch?v=SrnTk2-zkZQ Super Big Brother and Me]].
** Deviace's Theme: [[https://www.youtube.com/watch?v=zOybuuXH6QI com/watch?v=jh5gOsq8vOs Messenger from the Deep Sea]].
** Stage 6 Theme: [[https://www.youtube.com/watch?v=hW-8r09rEsg com/watch?v=WnZ07omYgrA The Ancient Magical City]].
*** The Doppelganger's theme, [[https://www.youtube.com/watch?v=TGPc6UHNuVY com/watch?v=8Y2gqE-JwNs Running Shadow]].
Shadow]] rocks out ''hard'', as you take on the demon in the depths of Geffen.
** Stage 7 Theme: [[https://www.youtube.com/watch?v=cZlE-WiCsdY com/watch?v=P_rxg3woYGA Labyrinth Suite]].
*** Stage 7 Boss, [[spoiler:Baphomet's]], Theme: [[https://www.youtube.com/watch?v=MDZbg551fHw com/watch?v=igPoc8zKY84 Devil's Enchantment]].
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Up To Eleven is a defunct trope


* {{Moe}}: Just look at the game's art, that's all. UpToEleven in the ending artworks of the Female characters.
* SugarWiki/MomentOfAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.

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* {{Moe}}: Just look at the game's art, that's all. UpToEleven Up to eleven in the ending artworks of the Female characters.
* SugarWiki/MomentOfAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven up to eleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.
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None

Added DiffLines:

* DifficultySpike: It pokes you near the end of the normal game in the Stage 7. It downright impales you in the very first Stage EX-1. The difficulty jump between Stage 8 and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game]]. And let's not mention the spike between EX-1 and [[GangplankGalleon EX-2]], where there's an irritating barrel-dodging section which is known to kill everyone at least once, and where you'll confront Drake and his infamous Waterball spell.

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* CrazyAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.


Added DiffLines:

* SugarWiki/MomentOfAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.
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None

Added DiffLines:

* SurpriseDifficulty: Just because this game has cutesy characters and art it doesn't mean it's easy. EX Stages in particular are fairly known to be brutal.

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Changed: 1012

Removed: 25

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* CrazyAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.
* CrowningMusicOfAwesome:

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* CrazyAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.
* CrowningMusicOfAwesome:
SugarWiki/AwesomeMusic:


Added DiffLines:

* CrazyAwesome: Pretty much all the character classes, however the Thief and Merchant deserve special mention. The Thief has an innate ability to dodge anything, and if it's timed right, it'll freeze any attack for about a second, which is well enough time for the Thief to zip from one end of the screen to another and continue mercilessly wailing on whatever's impairing your progress. The Merchant takes this UpToEleven though. He has a similar ability, only it's a parry, which, if timed right, allows the Merchant to avoid any attack and make money from it. Then they have an ability that literally grabs an enemy and ''mugs'' them, holding and repeatedly punching it for money. They can then use this money to either pull potions out of {{Hammerspace}} to [[HealThyself heal themselves with]], or alternatively they can encase their entire hammer with a massive layer of coins, and smash the thing, which is now three or four times bigger than normally, onto anything that's unfortunate enough to stand there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: A game which uses so many of the assets of the license it is based on, to the point that some of the enemy sprites are seemingly directly lifted from the game itself, would normally be an instant case of [[ScrewedByTheLawyers a swift and decisive takedown]]. Gravity, the developers of Ragnarok Online, ''gave them'' said assets, and is listed as one of the publishers. Yes, Instead of taking it down, '''''they licensed it!'''''
Is there an issue? Send a MessageReason:
None


** [[spoiler:Baphomet]] from Stage 7 has very damaging attacks and almost always has two mini sized copies with him, while they don't do terrible damage it's very likely to one break your guard or stun you right in the moment the [[spoiler:Baphomet]] uses his attacks, especially the scythe throw, to make matters worse they can withstand a decent amount of damage.

to:

** [[spoiler:Baphomet]] from Stage 7 has very damaging attacks and almost always has two mini sized copies with him, while they don't do terrible damage it's very likely to one break your guard or stun you right in the moment the [[spoiler:Baphomet]] uses his attacks, especially the scythe throw, to make matters worse they can withstand a decent amount of damage. This comes at the end of a grueling MarathonLevel.

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* GameBreaker: Magnum Break for both genders of Swordsman is notorious for this reason. Both are extremely powerful even at lower levels, hits a VERY large area and give generous amounts of invincibility during its usage. It's only drawback is its high SP cost... Which becomes semi-trivial at later levels. What it doesn't kill, it makes go right through the Swordsman class.

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* GameBreaker: Magnum GameBreaker:
**Magnum
Break for both genders of Swordsman is notorious for this reason. Both are extremely powerful even at lower levels, hits a VERY large area and give generous amounts of invincibility during its usage. It's only drawback is its high SP cost... Which becomes semi-trivial at later levels. What it doesn't kill, it makes go right through the Swordsman class.

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Changed: 121

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* DemonicSpider: Stage 5's frogs. "Oh, look, they're spitting little balls of water. ScratchDamage ahoy- Did that just take off 500 HP!?"

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* DemonicSpider: DemonicSpider:
**
Stage 5's frogs. "Oh, look, they're spitting little balls of water. ScratchDamage ahoy- Did that just take off 500 HP!?" HP!?"
** Stage EX-1 has Male Thief Bugs. Oversized green bugs wearing blue boxing gloves... Which counter any attack they receive with a fairly powerful, fast and unblockable single punch or a series of quick punches. The boss of that level brings ''two'' of these things to play with you.

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** While not being totally breaker two Magicians with decently leveled Safety Wall and Thunderstorm borders on this. Two Safety Walls can withstand a lot of hits and give plenty or just enough time for the two spam Thunderstorm cleaning the screen with ease, unless an enemy has a multi hit attack this can be done without any problem even on bosses.

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** While not being totally breaker easy to set up and needing two Magicians with decently leveled Magicians, Safety Wall and Thunderstorm (on decent levels) borders on this. Two Safety Walls can withstand a lot of hits and give plenty or just enough time for the two spam Thunderstorm cleaning the screen with ease, unless an enemy has a multi hit attack this can be done without any problem even on bosses.


Added DiffLines:

** Hiding for Thieves. Even on Level 1 that skill allows you to stay hidden and avoid any damage for extended periods of time.
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** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself. He also has a Thunderstorm attack that comes practically out of nowhere in the middle of his dancing, covers a ridiculous area (like the Mage's own) and gets cast twice in a row for extra sucker-punch goodness.

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** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself. He also has a ''very nasty'' Thunderstorm attack that comes practically out of nowhere in the middle of his dancing, covers a ridiculous area (like the Mage's own) and gets cast twice in a row for extra sucker-punch goodness.
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None


** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself.

to:

** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself. He also has a Thunderstorm attack that comes practically out of nowhere in the middle of his dancing, covers a ridiculous area (like the Mage's own) and gets cast twice in a row for extra sucker-punch goodness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpider: Stage 5's frogs. "Oh, look, they're spitting little balls of water. ScratchDamage ahoy- Did that just take off 500 HP!?"
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None

Added DiffLines:

** Discount, for Merchants. Yes, it's the basis for the whole class to work, but if you have the reflexes, you can basically invalidate nearly every attack in the game. And those you can't? Spam the Discount button, and see the fountains of cash rise. Cash that can pay for immensely damaging attacks and self-healing, not to mention the passive damage increase as you pile up more and more. Makes up for the otherwise stale skill pool, that's for sure.

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We\'re zapping Needs More Love, as per Ask The Tropers.


* NeedsMoreLove: '''From the own creators''' for goodness sake...



** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself.

to:

** Pharaoh, boss for Stage EX-5 is infamous for summoning two [[EliteMook Pasanas]] to fight, their attacks still hurt as much as before when you fought one off midway through the stage and also can stun you enough to get caught by one of the many dangerous attacks of the boss itself.itself.
----
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None


* GameBreaker: Magnum Break for both genders of Swordsman is notorious for this reason. Both are extremely powerful even at low levels, hits a VERY large area and give a generous amount of invincibility during its usage. It's only drawback is its high SP cost... Which becomes semi-trivial at later levels.

to:

* GameBreaker: Magnum Break for both genders of Swordsman is notorious for this reason. Both are extremely powerful even at low lower levels, hits a VERY large area and give a generous amount amounts of invincibility during its usage. It's only drawback is its high SP cost... Which becomes semi-trivial at later levels. What it doesn't kill, it makes go right through the Swordsman class.

Added: 350

Changed: 460

Is there an issue? Send a MessageReason:
None


* GameBreaker: While not being totally breaker two Magicians with decently leveled Safety Wall and Thunderstorm borders on this. Two Safety Walls can withstand a lot of hits and give plenty or just enough time for the two spam Thunderstorm cleaning the screen with ease, unless an enemy has a multi hit attack this can be done without any problem even on bosses.

to:

* GameBreaker: Magnum Break for both genders of Swordsman is notorious for this reason. Both are extremely powerful even at low levels, hits a VERY large area and give a generous amount of invincibility during its usage. It's only drawback is its high SP cost... Which becomes semi-trivial at later levels.
**
While not being totally breaker two Magicians with decently leveled Safety Wall and Thunderstorm borders on this. Two Safety Walls can withstand a lot of hits and give plenty or just enough time for the two spam Thunderstorm cleaning the screen with ease, unless an enemy has a multi hit attack this can be done without any problem even on bosses.
Is there an issue? Send a MessageReason:
None


** Baphomet from Stage 7 has very damaging attacks and almost always has two mini sized copies with him, while they don't do terrible damage it's very likely to one break your guard or stun you right in the moment the Baphomet uses his attacks, especially the scythe throw, and also they can withstand a decent amount of damage.

to:

** Baphomet [[spoiler:Baphomet]] from Stage 7 has very damaging attacks and almost always has two mini sized copies with him, while they don't do terrible damage it's very likely to one break your guard or stun you right in the moment the Baphomet [[spoiler:Baphomet]] uses his attacks, especially the scythe throw, and also to make matters worse they can withstand a decent amount of damage.

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