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---> '''[=happyf333tz=]:''' Let's say two players both get one Miss literally one note apart from each other in a song. You would expect a draw, since both players missed one note, right? Wrong.[[note]]In the example he cites, the judge counts of both players are identical, but Player 1 has a 50 max combo, and Player 2 has a 51 max combo and an extra 1000 points.[[/note]] Because of the fact that the score system relies heavily on combo, the player with one higher Combo would be the winner in this situation. And this begs the question: What makes that one different note more valuable than the other?

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---> '''[=happyf333tz=]:''' Let's say two players both get one Miss literally one note apart from each other in a song. You would expect a draw, since both players missed one note, right? Wrong.[[note]]In the example he cites, the judge counts of both players are identical, but Player 1 has a 50 max combo, and Player 2 has a 51 max combo and an extra 1000 points.[[/note]] Because of the fact that the score system relies heavily on combo, the player with one higher Combo would be the winner in this situation. And this begs the question: What makes that one different note more valuable than the other?other? [[note]]In the example he cites, the judge counts of both players are identical, but Player 1 has a 50 max combo and 66500 points, and Player 2 has a 51 max combo and 67500 points.[[/note]]
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---> '''[=happyf333tz=]:''' Let's say two players both get one Miss literally one note apart from each other in a song. You would expect a draw, since both players missed one note, right? Wrong. Because of the fact that the score system relies heavily on combo, the player with one higher Combo would be the winner in this situation. And this begs the question: What makes that one different note more valuable than the other?

to:

---> '''[=happyf333tz=]:''' Let's say two players both get one Miss literally one note apart from each other in a song. You would expect a draw, since both players missed one note, right? Wrong. [[note]]In the example he cites, the judge counts of both players are identical, but Player 1 has a 50 max combo, and Player 2 has a 51 max combo and an extra 1000 points.[[/note]] Because of the fact that the score system relies heavily on combo, the player with one higher Combo would be the winner in this situation. And this begs the question: What makes that one different note more valuable than the other?
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---> '''[=happyf333tz=]:''' A scoring system has failed in its objective if a score is in all ways inferior to another score on all visible variables, but is still higher than the other player who clearly performed better.

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---> '''[=happyf333tz=]:''' A scoring Let's say two players both get one Miss literally one note apart from each other in a song. You would expect a draw, since both players missed one note, right? Wrong. Because of the fact that the score system has failed in its objective if a score is in all ways inferior to another score relies heavily on all visible variables, but is still combo, the player with one higher Combo would be the winner in this situation. And this begs the question: What makes that one different note more valuable than the other player who clearly performed better.other?
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---> '''[=happyf333tz=]:''' A scoring system has failed in its objective if a score is in all ways inferior to another score on all visible variables, but is still higher than the other player who clearly performed better.
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** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points each until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, as well as allowing for score spreads where all the scores aren't just crammed into the 99-100% range, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song and where it is much harder for tournaments to [[AntiFrustrationFeatures arbitrate scores on "pad errors"/"pad misses"]] (where the player is confirmed to hit the panel but the game does not register it due to faulty sensors).

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** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points each until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, as well as allowing for score spreads where all the scores aren't just crammed into the 99-100% range, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song and where it is much harder for tournaments to [[AntiFrustrationFeatures arbitrate scores on "pad errors"/"pad misses"]] (where the player is confirmed to does hit the panel but the game does not register it due to faulty sensors).
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** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points each until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, as well as allowing for score spreads where all the scores aren't just crammed into the 99-100% range, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song and where it is much harder for tournaments to compensate for "pad errors"/"pad misses" (where the player is confirmed to hit the panel but the game does not register it due to faulty sensors).

to:

** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points each until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, as well as allowing for score spreads where all the scores aren't just crammed into the 99-100% range, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song and where it is much harder for tournaments to compensate for [[AntiFrustrationFeatures arbitrate scores on "pad errors"/"pad misses" misses"]] (where the player is confirmed to hit the panel but the game does not register it due to faulty sensors).
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** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song.

to:

** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points each until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, as well as allowing for score spreads where all the scores aren't just crammed into the 99-100% range, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song.song and where it is much harder for tournaments to compensate for "pad errors"/"pad misses" (where the player is confirmed to hit the panel but the game does not register it due to faulty sensors).
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None


** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes get an additional 500 points until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song.

to:

** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes hit with a Perfect or a Great get an additional 500 points until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song.
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** Since 2010, the game has used the same scoring system, and a major point of contention is the combo bonus. Notes are worth 500 points each, and once you reach 51 combo, all notes get an additional 500 points until the combo is broken. Proponents of this system argue that combo bonuses encourage consistency and keeping a steady flow, while opponents complain that it makes a single mistake extremely punishing and creates a system where a few evenly-distributed misses is far more damaging to the player's score than fumbling the beginning or the end of the song.
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** The newest song in the 2021 update, Brain Power, requires a set number of plays to unlock. It is however noted that the set number of plays is per machine and not per account. Adding insult to the injury is that arcades in several countries/territories are still closed given the pandemic situation.
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** The current [=StepMania=] 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts. ''Infinity'' (the spiritual successor to ''Pro'') was built atop it, and its overall behavior does feel more in between ''Pro'' and the mainline series.

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** The current [=StepMania=] 5.x versions (Pro was based off the earlier builds of 5.x, known as 4.0, from before it was scrapped and replaced by a slight update to 3.9) have an extended ".ssc" file format which supports split BPM and arbitrary tickcounts. ''Infinity'' (the spiritual successor to ''Pro'') was built atop it, and its overall behavior does feel gameplay and user experience is a bit more in between reminiscent of the main games of the era (though still a bit different) than ''Pro'' and the mainline series.
was.
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** O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA. [[labelnote:Explanation]]Brain Power, a song by NOMA from infinite infection, has gained massive popularity from Internet users in early 2016, leading its long version to become the most viewed BEMANI song on Website/YouTube. This song finally makes it to Pump it Up XX on January 2021's update.[[/labelnote]]
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** Inverted in Fiesta EX, there's the "[[NintendoHard Windforce Train]]", where it begins cruelly beating you with ''"What Happened ?"''. A chart which you must actually ''[[GuideDangIt know]]'' how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] ''"Vacuum"'', with its worst chart, a horrifically difficult Single 23 routine. And guess what comes next? ''"La La La"''. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: ''"Cleaner"''.]]

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** Inverted in Fiesta EX, there's the "[[NintendoHard Windforce Train]]", where it begins cruelly beating you with ''"What Happened ?"''. A chart which you must actually ''[[GuideDangIt know]]'' how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] ''"Vacuum"'', with its worst chart, a horrifically difficult Single 23 routine. And guess what comes next? ''"La La La"''. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath BreatherLevel of fresh air before the Train's true killer: ''"Cleaner"''.]]
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* FranchiseOriginalSin: In the first installment, there is a two minute limit for the length of songs. Many fans are disappointed that this rule from the first installment is still present in current versions, because this prevents great songs that have lengths of more that 2 minutes to be in Pump It Up. If there's any song which is more than 2 minutes and 10 seconds, it will be cut, unless they also include the full version. They're also disappointed that some [[ItsShortSoItSucks great original songs in Pump It Up have very short lengths.]]
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* GrowingTheBeard: Some players believe that somehow, the series got better since Yahpp and Banya Production stopped contributing with their songs and the quality of the original songs slightly increased around the ''Prime'' era. Unless you're Latin American, where most players believe otherwise: Ever since BanYa's departure [[TheyChangedItNowItSucks Pump has been going downhill without any originality]].

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* GrowingTheBeard: Some players believe that somehow, the series got better since Yahpp and Banya Production stopped contributing with their songs and the quality of the original songs slightly increased around the ''Prime'' era. Unless you're Latin American, where most players believe otherwise: Ever since BanYa's Banya's departure [[TheyChangedItNowItSucks Pump has been going downhill without any originality]].
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* GrowingTheBeard: Somehow, the series gets better since Yahpp and Banya Production didn’t contributed their songs anymore and the quality of the original song slightly increases.

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* GrowingTheBeard: Somehow, Some players believe that somehow, the series gets got better since Yahpp and Banya Production didn’t contributed stopped contributing with their songs anymore and the quality of the original song songs slightly increases.increased around the ''Prime'' era. Unless you're Latin American, where most players believe otherwise: Ever since BanYa's departure [[TheyChangedItNowItSucks Pump has been going downhill without any originality]].
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** Prime 2 brought ''[[Music/DreamCatcher Chase Me and Good Night]]'', complete with their already freakish music videos. XX continued the trend by bringing ''Fly High'' and ''You and I'', which complement the videos' story.


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%% ** ''Shub Niggurath'' and ''Further'' on Prime 2
%% ** ''Nyarlathothep'', ''Skeptic'', ''1949'', ''Dement After Legend'', ''Heart Rabbit Coaster'' and ''Iolite Sky'' %% on XX
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* CheeseStrategy: In versions prior to ''XX'', "Pumptris Quattro" S17 can be easily SS'd simply by sitting on all five panels, since the game does not require you to time the beginnings of hold steps. However as of ''XX'', [[ObviousRulePatch you now have to actually time the holds or you will get Misses on the first tick of each hold]].
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No Damage Run was only YMMV due to a mistake. Moving this to the main work page.


* NoDamageRun: Sudden Death Mode on the Exceed home versions. Missing even one arrow means failure.
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* HypeBacklash: the visual artist of [=O2Jam=]’s ''[[https://www.pixiv.net/en/artworks/33790056 Helix]]'', [=RESS=]’ WordOfGod stated that the visual art and music was supposed to show the sequel of {{VideoGame/DJMAX}}’s ''[=SIN=]'' [=BGA=]. So, many fans hoped and expected that [=RESS=] (the visualizer of [=''SIN''=] and ''Helix'') or other animation visualizer will made the sequel based on the [=O2Jam=] visual art. Although ''Pump It Up'' is one of rhythm game that also allows background animations besides [=DJMAX=], the [[https://youtu.be/drWKCaqxCh0 [=BGA=] of ''Helix'' in [=PIU=]]] never shows any clear sequel story, but just generic [=BGA=] with characters from the [=O2Jam=] artwork version copy-pasted and recolored into it. It was done by YSJ, who often make StylisticSuck yet characterless [=BGAs=]

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* HypeBacklash: the visual artist of [=O2Jam=]’s ''[[https://www.pixiv.net/en/artworks/33790056 Helix]]'', [=RESS=]’ WordOfGod stated that the visual art and music was supposed to show [[SequelSong the sequel sequel]] of {{VideoGame/DJMAX}}’s ''[=SIN=]'' [=BGA=]. So, many fans hoped and expected that [=RESS=] (the visualizer of [=''SIN''=] and ''Helix'') or other animation visualizer will made the sequel based on the [=O2Jam=] visual art. Although ''Pump It Up'' is one of rhythm game that also allows background animations besides [=DJMAX=], the [[https://youtu.be/drWKCaqxCh0 [=BGA=] of ''Helix'' in [=PIU=]]] never shows any clear sequel story, but just generic [=BGA=] with characters from the [=O2Jam=] artwork version copy-pasted and recolored into it. It was done by YSJ, who often make StylisticSuck yet characterless [=BGAs=]

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* [[GermansLoveDavidHasselhoff Latin-Americans love Pump it Up]]: Central and South Americans love Pump It Up to the point of surpassing DDR in popularity in some of those countries. Because of this, Andamiro not only continues to release international versions despite the decline of Western arcades leading to many East Asian-developed arcade games [[NoExportForYou never getting exported]], but even makes Spanish- and Portugese-language versions with [[RegionalBonus region-exclusive songs]].

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* [[GermansLoveDavidHasselhoff Latin-Americans love Pump it Up]]: GermansLoveDavidHasselhoff: Central and South Americans love Pump It Up to the point of surpassing DDR in popularity in some of those countries. Because of this, Andamiro not only continues to release international versions despite the decline of Western arcades leading to many East Asian-developed arcade games [[NoExportForYou never getting exported]], but even makes Spanish- and Portugese-language versions with [[RegionalBonus region-exclusive songs]].



* HypeBacklash: the visual artist of [=O2Jam=]’s ''[[https://www.pixiv.net/en/artworks/33790056 Helix]]'', [=RESS=]’ WordOfGod stated that the visual art and music was supposed to show the sequel of {{VideoGame/DJMAX}}’s ''[=SIN=]'' [=BGA=]. So, many fans hoped and expected that [=RESS=] (the visualizer of [=''SIN''=] and ''Helix'') or other animation visualizer will made the sequel based on the [=O2Jam=] visual art. Although ''Pump It Up'' is one of rhythm game that also allows background animations besides [=DJMAX=], the [[https://youtu.be/drWKCaqxCh0 [=BGA=] of ''Helix'' in [=PIU=]]] never shows any clear sequel story, but just generic [=BGA=] with characters from the [=O2Jam=] artwork version copy-pasted and recolored into it. It was done by YSJ, who often make StylisticSuck yet characterless [=BGAs=]



* ItsPopularNowItSucks: Zigzagged (see [[GermansLoveDavidHasselhoff Latin Americans love Pump It Up]] part below). In every year, Andamiro announced a Contents Creation Contest (in both music and character design category). Some high quality (especially electronic or Japan-made) original songs which are suitable for dance game (despite the small fan base) '''gets defeated''' by low-quality songs (and some of them are DarthWiki/WorseThanItSounds) made by countries which has bigger fan base, because the final results are based on votes by ''Pump'' fans who also '''have Facebook accounts''' after the devs have chosen the TOP 20 songs in semi-final.(Japanese fans who use this social networking are fewer than some countries, instead they often use Twitter to socialize, so it’s kinda imbalance.)

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* ItsPopularNowItSucks: Zigzagged (see [[GermansLoveDavidHasselhoff Latin Americans love Pump It Up]] part below). In every year, Andamiro announced a Contents Creation Contest (in both music and character design category). Some high quality (especially electronic or Japan-made) original songs which are suitable for dance game (despite the small fan base) '''gets defeated''' by low-quality songs (and some of them are DarthWiki/WorseThanItSounds) made by countries which has bigger fan base, because the final results are based on votes by ''Pump'' fans who also '''have Facebook accounts''' after the devs have chosen the TOP 20 songs in semi-final.(Japanese fans who use this social networking are fewer than some countries, instead they often use Twitter to socialize, so it’s kinda imbalance.)



* ToughActToFollow: the visual artist of [=O2Jam=]’s ''[[https://www.pixiv.net/en/artworks/33790056 Helix]]'', [=RESS=]’ WordOfGod stated that the visual art and music was supposed to show the sequel of {{VideoGame/DJMAX}}’s ''[=SIN=]'' [=BGA=]. So, many fans hoped and expected that [=RESS=] (the visualizer of [=''SIN''=] and ''Helix'') or other animation visualizer will made the sequel based on the [=O2Jam=] visual art. However Andamiro somehow causes a HypeBacklash to the fans, although ''Pump It Up'' is one of rhythm game that also allows background animations besides [=DJMAX=], the [[https://youtu.be/drWKCaqxCh0 [=BGA=] of ''Helix'' in [=PIU=]]] never shows any clear sequel story, but just generic [=BGA=] with characters from the [=O2Jam=] artwork version copy-pasted and recolored into it. It was done by YSJ, who often make StylisticSuck yet characterless [=BGAs=]

to:

* ToughActToFollow: the visual artist of [=O2Jam=]’s ''[[https://www.pixiv.net/en/artworks/33790056 Helix]]'', [=RESS=]’ WordOfGod stated that the visual art and music was supposed to show the sequel of {{VideoGame/DJMAX}}’s ''[=SIN=]'' [=BGA=]. So, many fans hoped and expected that [=RESS=] (the visualizer of [=''SIN''=] and ''Helix'') or other animation visualizer will made the sequel based on the [=O2Jam=] visual art. However Andamiro somehow causes a HypeBacklash to the fans, although ''Pump It Up'' is one of rhythm game that also allows background animations besides [=DJMAX=], the [[https://youtu.be/drWKCaqxCh0 [=BGA=] of ''Helix'' in [=PIU=]]] never shows any clear sequel story, but just generic [=BGA=] with characters from the [=O2Jam=] artwork version copy-pasted and recolored into it. It was done by YSJ, who often make StylisticSuck yet characterless [=BGAs=]
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* SelfImposedChallenge:
** Playing charts without the arrows appearing at all. The Eraser mission in [=NX2=]'s World Max acts like said example.
** A common challenge for experienced players is doing Don't Bother Me Freestyle with their own moves and game mods.
** "Freestyling", or coming up with full-fledged dance routines for the charts. Acknowledged by Andamiro; the World Pump Festival has freestyle divisions alongside the speed (i.e. score attack) divisions.
** Rank Mode. Yes, this means playing on Very Hard Judgment, Stage Break On, and BGA on. Good luck breaking records.
** Playing a 15+ without using the bar. Good luck with not destroying your body in the process.
** Using hands on 3 or 4 arrows at the same time on songs that repeat those patterns a lot. Andamiro encourages "bracketing" (using 1 foot to hit 2 arrows).
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* JustHereForGodzilla: Some people who aren’t hardcore players play this game, just for some K-Pop songs and few rearranged [[PublicDomainSoundtrack Classic songs]] like ''Beethoven Virus'' (based on Ludwig van Beethoven's Piano Sonata No. 8 in C minor, Op. 13 3rd Movement “Pathétique”) and ''Sorceress Elise'' (based on Bagatelle No. 25 in A minor “Für Elise” by the same composer) [[OverlyLongGag again, again, and again]].

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* JustHereForGodzilla: Some people who aren’t hardcore players play this game, just for some K-Pop songs and a few rearranged [[PublicDomainSoundtrack Classic songs]] like ''Beethoven Virus'' (based on Ludwig van Beethoven's Piano Sonata No. 8 in C minor, Op. 13 3rd Movement “Pathétique”) and ''Sorceress Elise'' (based on Bagatelle No. 25 in A minor “Für Elise” by the same composer) [[OverlyLongGag again, again, and again]].
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* JustHereForGodzilla: Some people who aren’t hardcore players play this game, just for some K-Pop songs and few rearranged [[PublicDomainSoundtrack Classic songs]] like ''Beethoven Virus'' (based on Ludwig van Beethoven's Piano Sonata No. 8 in C minor, Op. 13 3rd Movement “Pathétique”) and ''Sorceress Elise'' (based on Bagatelle No. 25 in A minor “Für Elise” by the same composer) [[OverlyLongGag again, again, and again]].
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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, ''"[[Music/OrangeCaramel Shanghai Romance]]"'', which has a not really hard Level 17 chart. Then comes the breather ''"Two Guys"'' with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is ''"Ignis Fatuus"'' (DM Ashura Mix), Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:''"[[Music/BigBang Heartbreaker]]"''. Not so hard, but the chart is... eh, so wrong.]]
** Inverted in Fiesta EX, there's the [[NintendoHard Windforce Train]], where it begins cruelly beating you with What Happened. A chart which you must actually [[GuideDangIt KNOW]] how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] Vacuum, with it's worst chart, a horrifically difficult Single 23 routine. And guess what comes next? ''"La La La"''. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: ''"Cleaner"''.]]

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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, "T-Rain", which starts with a cheerful song, ''"[[Music/OrangeCaramel Shanghai Romance]]"'', which has a not really hard Level 17 chart. Then comes the breather ''"Two Guys"'' with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is ''"Ignis Fatuus"'' (DM Ashura Mix), Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:''"[[Music/BigBang Heartbreaker]]"''. Not so hard, but the chart is... eh, so wrong.]]
** Inverted in Fiesta EX, there's the [[NintendoHard "[[NintendoHard Windforce Train]], Train]]", where it begins cruelly beating you with What Happened. ''"What Happened ?"''. A chart which you must actually [[GuideDangIt KNOW]] ''[[GuideDangIt know]]'' how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] Vacuum, ''"Vacuum"'', with it's worst chart, a horrifically difficult Single 23 routine. And guess what comes next? ''"La La La"''. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: ''"Cleaner"''.]]
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** Inverted in Fiesta EX, there's the [[NintendoHard Windforce Train]], where it begins cruelly beating you with What Happened. A chart which you must actually [[GuideDangIt KNOW]] how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] Vacuum, with it's worst chart, a horrifically difficult Single 23 routine. And guess what comes next? La La La. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: Cleaner.]]

to:

** Inverted in Fiesta EX, there's the [[NintendoHard Windforce Train]], where it begins cruelly beating you with What Happened. A chart which you must actually [[GuideDangIt KNOW]] how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] Vacuum, with it's worst chart, a horrifically difficult Single 23 routine. And guess what comes next? ''"La La La La.La"''. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: Cleaner.''"Cleaner"''.]]
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None


* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, [[Music/OrangeCaramel Shanghai Romance]], which has a not really hard Level 17 chart. Then comes the breather Two Guys with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus (DM Ashura Mix), Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:[[Music/BigBang Heartbreaker]]. Not so hard, but the chart is... eh, so wrong.]]

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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, [[Music/OrangeCaramel ''"[[Music/OrangeCaramel Shanghai Romance]], Romance]]"'', which has a not really hard Level 17 chart. Then comes the breather Two Guys ''"Two Guys"'' with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus ''"Ignis Fatuus"'' (DM Ashura Mix), Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:[[Music/BigBang Heartbreaker]].[[spoiler:''"[[Music/BigBang Heartbreaker]]"''. Not so hard, but the chart is... eh, so wrong.]]
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* DifficultySpike: In Fiesta 2, there's the double mode T-Rain, which starts with a cheerful song, [[Music/OrangeCaramel Shanghai Romance]], which has a not really hard Level 17 chart. Then comes the breather Two Guys with a(n absolutely not) Level 18 chart. This Train will only get better and more fun, right? [[spoiler:Good luck. Next is Ignis Fatuus (DM Ashura Mix), Fiesta 2's [[ThatOneBoss most feared song]]. If you are caught unprepared this probably ends the train for you. [[NintendoHard Level 24]], baby.]] Last is [[spoiler:[[Music/BigBang Heartbreaker]]. Not so hard, but the chart is... eh, so wrong.]]
** Inverted in Fiesta EX, there's the [[NintendoHard Windforce Train]], where it begins cruelly beating you with What Happened. A chart which you must actually [[GuideDangIt KNOW]] how to step correctly to pass it properly, followed by Fiesta's [[ThatOneBoss assasin]] Vacuum, with it's worst chart, a horrifically difficult Single 23 routine. And guess what comes next? La La La. One of NXA's easiest K-Pops with its very same Crazy chart, gotta be easier after this right? At last, we can breath. [[spoiler:In fact, it's just a breath of fresh air before the Train's true killer: Cleaner.]]
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* NoDamageRun: Sudden Death Mode on the Exceed home versions. Missing even one arrow means failure.
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** Pory’s ''"La Cinquantaine ~Part of The Memories #2~"'', which is meant for the sequel of ''[[https://youtu.be/CqlPrldlNzE "Canon D ~Part of The Memories #1~"]]'' is loved by some fans because they find it beautiful, has the protagonists from ''[[https://youtu.be/nq3bzZNPPz4 "Transacaglia"]]'' and their wish for the sequel of ''"Canon D"'' comes true. But others hate it due to the massive HypeBacklash and then blame Andamiro (the company who created ''"Pump It Up"'' series) for [[ChristmasRushed giving the visualizers only 2 weeks before the update release to make the background animation for "La Cinquantaine"]][[note]]Meanwhile, it takes 2 months to make the ''"Canon D"'' background animation[[/note]]. The large amount of hate also comes from the artstyle which makes Clotho (the girl character from ''"Canon D"'') looks awkwardly older, the story is considered as an ExcusePlot and [[LimitedAnimation lacks of animations in comparison to the prequel]], even the official background video of the former in [=YouTube=] '''[[https://youtu.be/dIVz_afvyAk has more dislikes]]''' than the opposite. Regarding this backlash, an American ''"Pump It Up"'' player ZELLOOO posted [[https://twitter.com/ZELLLOOO/status/1273139857460772865?s=20 an 8-page tweet]], and so does [[https://twitter.com/Jehezukiel/status/1273847620893433856?s=20 Jehezukiel]], the visualizer of ''"La Cinquantaine"''.

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** Pory’s ''"La Cinquantaine ~Part of The Memories #2~"'', which is meant for the sequel of ''[[https://youtu.be/CqlPrldlNzE "Canon D ~Part of The Memories #1~"]]'' is loved by some fans because they find it beautiful, has the protagonists from ''[[https://youtu.be/nq3bzZNPPz4 "Transacaglia"]]'' and their wish for the sequel of ''"Canon D"'' comes true. But others hate it due to the massive HypeBacklash and then blame Andamiro (the company who created ''"Pump It Up"'' series) for [[ChristmasRushed giving the visualizers only 2 weeks before the update release to make the background animation for "La Cinquantaine"]][[note]]Meanwhile, it takes 2 months to make the ''"Canon D"'' background animation[[/note]]. The large amount of hate also comes from the artstyle which makes Clotho (the girl character from ''"Canon D"'') looks awkwardly older, the older. The story is considered as an ExcusePlot and [[LimitedAnimation lacks of animations in comparison to the prequel]], even the official background video of the former in [=YouTube=] '''[[https://youtu.be/dIVz_afvyAk has more dislikes]]''' than the opposite. Regarding this backlash, an American ''"Pump It Up"'' player ZELLOOO posted [[https://twitter.com/ZELLLOOO/status/1273139857460772865?s=20 an 8-page tweet]], and so does [[https://twitter.com/Jehezukiel/status/1273847620893433856?s=20 Jehezukiel]], the visualizer of ''"La Cinquantaine"''.

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