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* BrokenBase:
** The game being bought by Paradox Interactive and having regular DLC releases similar to other Paradox titles. Some players are incensed, believing that the game has become yet another case of Paradox turning a product into a DLC platform, while others are fine with the game being continuously updated and expanded, both with free patches and paid DLC.

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* BrokenBase:
**
BrokenBase: The game being bought by Paradox Interactive and having regular DLC releases similar to other Paradox titles. Some players are incensed, believing that the game has become yet another case of Paradox turning a product into a DLC platform, while others are fine with the game being continuously updated and expanded, both with free patches and paid DLC.



*** If you get a riot going on for long enough in Escape Mode, eventually, the military is going to arrive to gun down any prisoner they come across with rapid-fire machine guns. Even dealing with one soldier on their own is dangerous, but military troops tend to come in squads, by which point they become nearly impossible to defeat.



** The lockdown alarm sound is pretty unsettling.

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** The lockdown alarm sound is pretty unsettling.unsettling, alarming the entire prison as guards go around fixing whatever problem the place is going through, be it drugs, contraband, tunnels, or stopping potential riots from coming up.


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* ScrappyMechanic: The Rage Mode skill in Escape Mode is very unremarkable. True, Rage Mode makes your prisoner invincible while being used, but it comes at the cost of making all items unusable while in its state, and also lasts for far too little to get much use out of, even with the skill maxed out. Outside of some very specific circumstances - i.e. taking on Military squads or fleeing from a huge crowd of enemies - Rage Mode does not have much use beyond getting the I Am Become Death achievement.
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Added example(s); Can you tell I enjoy the Escape DLC?

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** Snipers in Prison Escape may as well be synonymous with death, being able to one-shot your inmate unless they have several boosts to the Tough Guy skill and are at full health. Even with the skill maxed out, Snipers still take out a ludicrous chunk of health off of you.


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* JustHereForGodzilla: Some players got the game just to play the [[VillainProtagonist Prison Escape mode]] expansion.

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* NightmareFuel: Scheduling an execution of a death row inmate mutes all of the game's sound, replacing it with an ominous sounding tune that gets more and more intense as you complete each step of the execution process. Then when the actual execution is complete, the tune suddenly stops and is replaced by what sounds like a distorted angel choir until you dismiss the staff and witnesses and finish clean-up.
** Despite the above, the lockdown alarm sound is pretty unsettling.
*** Imagine how it would feel to be a prisoner in a cruel player's prison. You shoplift, get caught, and sent to prison. Ok, you think, it's just one year. No big deal. Then one day, the owner of the prison locks you and several other prisoners in a room. You're all slowly starving to death in your own shit and piss. Then one of the more violent inmates snaps, and suddenly everyone is fighting. You can't do anything about it except try to fight back... And then the gunfire begins.
** Really, the whole concept in itself is Nightmare Fuel, since players are put in charge of managing their prisons. You're dealing with cold-blooded inmates, violent gangs, and some of your own staff to boot! You get to control things through either peaceful or harsh means to stay in control. And, when things start boiling over due to negligence or through overreactive means, then things really do start getting freaky.

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* NightmareFuel: NightmareFuel:
**
Scheduling an execution of a death row inmate mutes all of the game's sound, replacing it with an ominous sounding tune that gets more and more intense as you complete each step of the execution process. Then when the actual execution is complete, the tune suddenly stops and is replaced by what sounds like a distorted angel choir until you dismiss the staff and witnesses and finish clean-up.
** Despite the above, the The lockdown alarm sound is pretty unsettling.
*** ** Imagine how it would feel to be a prisoner in a cruel player's prison. You shoplift, get caught, and sent to prison. Ok, you think, it's just one year. No big deal. Then one day, the owner of the prison locks you and several other prisoners in a room. You're all slowly starving to death in your own shit and piss. Then one of the more violent inmates snaps, and suddenly everyone is fighting. You can't do anything about it except try to fight back... And then the gunfire begins.
** Really, the whole concept in itself is Nightmare Fuel, since players are put in charge of managing their prisons. You're dealing with cold-blooded inmates, violent gangs, and some of your own staff to boot! You get to control things through either peaceful or harsh means to stay in control. And, when things start boiling over due to negligence or through overreactive means, then things really do start getting freaky.
begins.


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* SpiritualSuccessor:
** Introversion frequently cited ''VideoGame/DungeonKeeper'', but the resemblance to ''VideoGame/ThemeHospital'' is more obvious. Either way, the Bullfrog influence is pretty apparent.
** Fans of both games have referred to it as a prison version of ''VideoGame/DwarfFortress'' with graphics.
** Still others call it [[VideoGame/TheSims Sim Prison]].
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Since the Acceptable Targets entry got purged for being used for Complaining About Characters You Don't Like, it's probably best to do the same with the Unacceptable Targets entry


* UnacceptableTargets: Teachers and Spiritual Leaders. They come into this despair pit full of violent, dangerous morons in order to teach the most violent of them. And they're very competent, too! No pathing problems, and no killing people from them! [[MoralEventHorizon Then some brain surgeon bashes their face in...]]
** There is an event where you discover that one of your spiritual leaders was actually stirring up hate speech. You have to cancel all the Spiritual programs, which is a shame because it's generally the most popular and most successful program.

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* WhatAnIdiot: The Mayor is always telling you to do things like dismantle all [=TVs=] and weights, just because he doesn't want voters to think he's easy on criminals. This leaves prisoners with less activities to occupy their time, so they fight instead, and if you've got a TV or radio in every cell, wastes a lot of your builders' time. You may also be asked to lower food quality, another thing that annoys prisoners.
** He'll also tell you to remove visitation rights. Removing this is as simple as de-zoning your Visitation rooms, but it leaves Prisoners with their Family need implacable, squabbling over phone booths, and the numbers of smuggled cell-phones skyrockets. Oh, and when you rezone the rooms there will be a huge influx of backed-up visitors, frequently bringing all the contraband back in anyway.
** Your prisoners may demand less work. Unfortunately work doubles with programs that fulfill important needs like Spirituality, and fix problems like alcoholism, drug addiction and violent tendencies. Additionally you can't hire your prisoners as janitors and cooks so the prison gets dirty and meals are served more slowly, and prisoners can't work in the Mail Room so family needs start to rise. In the end, everybody loses out, especially when prisoners fight and OD from sheer boredom.
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None


** The game being bought by Paradox Interactive and having regular DLC releases similar to other Paradox titles. Some players are incensed, believing that the game has become yet another case of Paradox turning a product into a DLCplatform, while others are fine with the game being continuously updated and expanded, both with free patches and paid DLC.

to:

** The game being bought by Paradox Interactive and having regular DLC releases similar to other Paradox titles. Some players are incensed, believing that the game has become yet another case of Paradox turning a product into a DLCplatform, DLC platform, while others are fine with the game being continuously updated and expanded, both with free patches and paid DLC.

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Removed: 670

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** The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even after Introversion stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint was be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.
** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous for in their own games[[note]]PI's intention is for players to pick and choose the DLC they want, theoretically meaning players only buy the content they're actually interested in, however each DLC released comes with an update to all players accomodate the upcoming new mechanics that frequently results in an inferior experience unless you either downgrade or purchase said DLC[[/note]]. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.

to:

** The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even after Introversion stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint was be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.
** The game, in most definitely finished state,
game being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous for in their own games[[note]]PI's intention is for having regular DLC releases similar to other Paradox titles. Some players to pick and choose the DLC they want, theoretically meaning players only buy the content they're actually interested in, however each DLC released comes with an update to all players accomodate the upcoming new mechanics are incensed, believing that frequently results in an inferior experience unless you either downgrade or purchase said DLC[[/note]]. While some fans the game has become yet another case of Paradox turning a product into a DLCplatform, while others are fine with some new content the game being made, others ostentatiously play the final, pre-Paradox build of the game.continuously updated and expanded, both with free patches and paid DLC.

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* GoodBadBug: Quite a few of the {{Gamebreaking Bug}}s mentioned in the trailer from one of the much earlier alpha stages. How is a prisoner eating their food while bareback in a shower not hilarious?

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* GoodBadBug: GoodBadBugs: Quite a few of the {{Gamebreaking Bug}}s mentioned in the trailer from one of the much earlier alpha stages. How is a prisoner eating their food while bareback in a shower not hilarious?


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** This can also happen when a prisoner on Death Row is about to be executed. Scheduling their execution at a certain time may have them shower, but not re-dress, resulting in said prisoner going to their death buck-ass naked.
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Added context


** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous for in their own games. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.

to:

** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous for in their own games.games[[note]]PI's intention is for players to pick and choose the DLC they want, theoretically meaning players only buy the content they're actually interested in, however each DLC released comes with an update to all players accomodate the upcoming new mechanics that frequently results in an inferior experience unless you either downgrade or purchase said DLC[[/note]]. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.


* AcceptableTargets: Prisoners will kill people. It's a fact of the game. Sometimes, though, they'll kill someone you don't particularly care about.
** Other Prisoners: After a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things, whine about whatever needs you're not meeting (despite your best efforts) and abuse your trust by stealing from the prison, hiding drugs and concealed weapons in the books and the mail and forcing you to shake them down every other day just to look for whatever they've been hiding from you. [[ArsonMurderAndJaywalking Oh, and they're constantly getting the place dirty and then whining about THAT too.]] Honestly, it's enough to make you WANT the National Guard to [[KillEmAll nuke them from orbit]] sometimes...
** Builders: [[ArtificialStupidity Their ability to prioritize is nonexistent,]] causing them to mess up the build order. Instead of laying down pipes and wires first, then objects, then walls, they will do things randomly, causing them to lock themselves into the cell they just built, or traipsing half-way across the map for a piece of pipe when there's plenty of boxes nearby.
** Guards: They can be as stupid as the builders and vicious as the inmates. Think about all those times they walk past an OD'ing inmate. Or watch what happens when a guard is Pissed Off and will beat an inmate to death on a whim.
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None


** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous in their own games. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.

to:

** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous for in their own games. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.

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* BrokenBase: The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even after Introversion stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint was be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.

to:

* BrokenBase: BrokenBase:
**
The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even after Introversion stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint was be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.buyers.
** The game, in most definitely finished state, being bought by Paradox Interactive and turned into a DLC-selling platform, a practice they are infamous in their own games. While some fans are fine with some new content being made, others ostentatiously play the final, pre-Paradox build of the game.



** Your prisoners may demand less work. Unfortunately work doubles with programs that fulfil important needs like Spirituality, and fix problems like alcoholism, drug addiction and violent tendencies. Additionally you can't hire your prisoners as janitors and cooks so the prison gets dirty and meals are served more slowly, and prisoners can't work in the Mail Room so family needs start to rise. In the end, everybody loses out, especially when prisoners fight and OD from sheer boredom.

to:

** Your prisoners may demand less work. Unfortunately work doubles with programs that fulfil fulfill important needs like Spirituality, and fix problems like alcoholism, drug addiction and violent tendencies. Additionally you can't hire your prisoners as janitors and cooks so the prison gets dirty and meals are served more slowly, and prisoners can't work in the Mail Room so family needs start to rise. In the end, everybody loses out, especially when prisoners fight and OD from sheer boredom.boredom.
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Some Anvils Need To Be Dropped got cut, going to see if this fits better under An Aesop.


* SomeAnvilsNeedToBeDropped: Entire campaign, particularly ''G.A.B.O.S'' and ''Conviction'', gave AnAesop that prisoners are people and things are not as [[BlackAndWhiteMorality black and white]] in the judicial system. Not all prisoners are AlwaysChaoticEvil and have a chance at redemption, private prisons and judges will make deals to maximize profits through large intake of prisoners, abuses and miserable lives of prisoners will lead to suicide and uprisings, and rehabilitation can be more beneficial than harsh treatment in the long run. These lessons also provided interesting takes for some of the NightmareFuel and the plot of the storyline.
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* BrokenBase: The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even though Introversion have stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint would be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.

to:

* BrokenBase: The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even though after Introversion have stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint would was be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.
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The change of platform or the prevalance of Steam sales don't change the fact that the community division over the full price happened in the first place. That said, I'm readding the example without the sub-example that was later added to it, since that also doesn't change this fact either.

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* BrokenBase: The $30 pricepoint for the alpha access caused this amongst the game's discussion board on UsefulNotes/{{Steam}} to FlameWar-inducing levels, even though Introversion have stated in a Eurogamer Expo 2012 feature that the reasoning behind this pricepoint would be to separate the people who would think about their purchase (and thus offer better feedback) from the impulse buyers.

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[-The main page can be viewed [[VideoGame/PrisonArchitect HERE]]-]
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** Other Prisoners: after a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things, whine about whatever needs you're not meeting (despite your best efforts) and abuse your trust by stealing from the prison, hiding drugs and concealed weapons in the books and the mail and forcing you to shake them down every other day just to look for whatever they've been hiding from you. [[ArsonMurderAndJaywalking Oh, and they're constantly getting the place dirty and then whining about THAT too.]] Honestly, it's enough to make you WANT the National Guard to [[KillEmAll nuke them from orbit]] sometimes...

to:

** Other Prisoners: after After a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things, whine about whatever needs you're not meeting (despite your best efforts) and abuse your trust by stealing from the prison, hiding drugs and concealed weapons in the books and the mail and forcing you to shake them down every other day just to look for whatever they've been hiding from you. [[ArsonMurderAndJaywalking Oh, and they're constantly getting the place dirty and then whining about THAT too.]] Honestly, it's enough to make you WANT the National Guard to [[KillEmAll nuke them from orbit]] sometimes...
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None


** Other Prisoners: after a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things and get it dirty. [[{{KillEmAll}} Honestly, it's enough to make you WANT the National Guard to nuke them from orbit sometimes...]]

to:

** Other Prisoners: after a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things things, whine about whatever needs you're not meeting (despite your best efforts) and get it dirty. [[{{KillEmAll}} abuse your trust by stealing from the prison, hiding drugs and concealed weapons in the books and the mail and forcing you to shake them down every other day just to look for whatever they've been hiding from you. [[ArsonMurderAndJaywalking Oh, and they're constantly getting the place dirty and then whining about THAT too.]] Honestly, it's enough to make you WANT the National Guard to [[KillEmAll nuke them from orbit orbit]] sometimes...]]
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None


* AcceptableTargets: Prisoners will kill people. It's a fact of the game. Sometimes, though, they'll kill someone you don't particularly care about. [[{{KillEmAll}} Honestly, it's enough to make you WANT the National Guard to nuke them from orbit sometimes...]]

to:

* AcceptableTargets: Prisoners will kill people. It's a fact of the game. Sometimes, though, they'll kill someone you don't particularly care about. [[{{KillEmAll}} Honestly, it's enough to make you WANT the National Guard to nuke them from orbit sometimes...]]
Is there an issue? Send a MessageReason:
None


** Other Prisoners: after a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things and get it dirty.

to:

** Other Prisoners: after a while, depending on what kind of person you are, you begin to hate these guys. You make this beautiful prison, you even give them recreational activities and lots of programs and help them become literate, and all they seem to do is break things and get it dirty. [[{{KillEmAll}} Honestly, it's enough to make you WANT the National Guard to nuke them from orbit sometimes...]]
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None


** The Mutators update added many, many more optional reputations, one of them being "Connected". These prisoners, no matter how many dogs or metal detectors you have, will generate contraband whenever they feel like it. ''This includes firearms''.

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** The Mutators update added many, many more optional reputations, one of them being "Connected". These prisoners, no matter how many dogs or metal detectors you have, will generate contraband whenever they feel like it. ''This includes firearms''. They also have a tendency to spawn and distribute a ridiculous amount of drugs, to the point where entire prisons could be overdosing.


* MostAnnoyingSound:
** The radio chime that indicates that your guards are going after a misbehaving prisoner.
** The alarm that sounds whenever a lockdown is triggered had a bug that makes the sound continue even after the lockdown is ended, and the only fix was to quit the game.
** The phone ringing - it doesn't take long to know that it's always bad news, like telling you to remove all your radios or cancel every period of Lockdown.
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* ParanoiaFuel: Once you realize how much time your prisoners spend smuggling things into your prison and the lengths they'll go to in order to escape, it's very hard to not order shakedowns and tunnel searches at every available opportunity.
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* WhatAnIdiot: The Mayor is always telling you to do things like dismantle all TVs and weights, just because he doesn't want voters to think he's easy on criminals. This leaves prisoners with less activities to occupy their time, so they fight instead, and if you've got a TV or radio in every cell, wastes a lot of your builders' time. You may also be asked to lower food quality, another thing that annoys prisoners.

to:

* WhatAnIdiot: The Mayor is always telling you to do things like dismantle all TVs [=TVs=] and weights, just because he doesn't want voters to think he's easy on criminals. This leaves prisoners with less activities to occupy their time, so they fight instead, and if you've got a TV or radio in every cell, wastes a lot of your builders' time. You may also be asked to lower food quality, another thing that annoys prisoners.
Is there an issue? Send a MessageReason:


* InternetBackdraft: If you're ever on the game's Steam hub, NEVER bring up the Alpha price tag or the lengthy development period. It always ends badly, doubly so if the game is on sale.
** Despite only superficial similarities, many ''VideoGame/DwarfFortress'' fans will froth at the mouth at ''any'' comparison, no matter how slight.
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* GameplayDerailment: It turns out that the way to make the most profitable prison isn't to make a prison at all. [[https://www.youtube.com/watch?v=eXRnsTbJ6js It's to make a tree farm.]] Then, after your profit margins are '''ludicrously''' high, you can trash the lumber yard and build an entire prison complex from scratch.

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