Follow TV Tropes

Following

History YMMV / PrinceOfPersia1

Go To

OR

Is there an issue? Send a MessageReason:
None


** The Shiva boss in the SNES version. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game. And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick, you will NEVER beat him.

to:

** The Shiva Vishnu boss in the SNES version. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game. And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick, you will NEVER beat him.
Is there an issue? Send a MessageReason:
Irrelevant.


* GoodBadBugs: Jaffar will summon a BossRush when you reach the throne room in the SNES version. The first elite mook you have to fight legitimately as a cutscene plays, but for every subsequent boss, you can OneHitKill them all. By simply jumping in the air as they drop down from above. The game mistakes the Prince's current position as the ground, thus spawns them ''higher up'' and so they die from fall damage.

to:

* GoodBadBugs: Jaffar will summon a BossRush when you reach the throne room in the SNES version. The first elite mook you have to fight legitimately as a cutscene plays, but for every subsequent boss, you can OneHitKill them all. By all by simply jumping in the air as they drop down from above. The game mistakes the Prince's current position as the ground, thus spawns them ''higher up'' and so they die from fall damage.



* SelfImposedChallenge: It is possible to get past just about any guard blocking your route without killing or even striking them. Careful use of parrying while moving forward ''inside'' their reach enables you to suddenly swap places. At this point it is possible to step back, sheathe your sword then quickly turn and run (to avoid a OneHitKill while unarmed) to reach the next platform or screen. This does mean they are still there if you have to go back the way you came. FinalBoss Jaffar was the only enemy you ''had'' to kill. And with your mirror image, [[spoiler: pacifism is the ''only'' way to beat him]].

to:

* SelfImposedChallenge: It is possible to get past just about any guard blocking your route without killing or even striking them. Careful use of parrying while moving forward ''inside'' their reach enables you to suddenly swap places. At this point it is possible to step back, sheathe your sword then quickly turn and run (to avoid a OneHitKill while unarmed) to reach the next platform or screen. This does mean they are still there if you have to go back the way you came. FinalBoss Jaffar was the only enemy you ''had'' to kill. And with your mirror image, [[spoiler: pacifism is the ''only'' way to beat him]].
Is there an issue? Send a MessageReason:
It's a spoiler everywhere else


** The final Level 12 is a vertical shaft that must be climbed by means of three towers that rise all the way up the level, with gaps between. Every time you need to switch sides, you have to do a series of precise running jumps to get over the gaps. When you make it to the top, you are faced with a notorious PuzzleBoss in the form of your shadow, who can only be defeated by [[SheatheYourSword sheathing your sword]] (another action the player has never needed before this point).

to:

** The final Level 12 is a vertical shaft that must be climbed by means of three towers that rise all the way up the level, with gaps between. Every time you need to switch sides, you have to do a series of precise running jumps to get over the gaps. When you make it to the top, you are faced with a notorious PuzzleBoss in the form of your shadow, who can only be defeated by [[SheatheYourSword [[spoiler:[[SheatheYourSword sheathing your sword]] (another action the player has never needed before this point).point)]].
Is there an issue? Send a MessageReason:
A boss in mook's clothing, he is!


** Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.

to:

** Well, he's not [[BossInMooksClothing really a boss, boss]], but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.

Added: 1457

Changed: 58

Is there an issue? Send a MessageReason:
crosswicking from That One Level


* BreatherLevel: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.

to:

* BreatherLevel: Levels BreatherLevel:
** Level 11 in particular is nothing special after what you have to get through to reach it (see ThatOneLevel below).
** Level
9 to a lesser extent. It's long and 11 are quite a bit easier than 8, 10 and 12.mazelike, but its only unique gimmick (a potion that turns the screen upside-down until you find another that cancels the effect) isn't nearly as bad as some levels.


Added DiffLines:

* ThatOneLevel:
** Level 8 begins with a unique guard who is smart enough to stand his ground, forcing the player to master the parrying mechanic, which most players will never have used before this point. After that comes some pretty tricky timed platforming, then another puzzle involving a gate you can't open by yourself, but fortunately help will arrive if you just wait.
** For most of the game, choppers can be defeated by cautiously stepping right next to them, then waiting for the right time to step through. Level 10 has two choppers above unstable floor, so the only way past is to jump through both at once, requiring immaculate timing.
** The final Level 12 is a vertical shaft that must be climbed by means of three towers that rise all the way up the level, with gaps between. Every time you need to switch sides, you have to do a series of precise running jumps to get over the gaps. When you make it to the top, you are faced with a notorious PuzzleBoss in the form of your shadow, who can only be defeated by [[SheatheYourSword sheathing your sword]] (another action the player has never needed before this point).

Changed: 401

Removed: 1466

Is there an issue? Send a MessageReason:
Doesn't seem like it should be called a bug if it's mandatory at some point.


* GoodBadBugs:
** In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
** Also in this version when you first confront Jaffar in the throne room he summons a BossRush. The first elite mook you have to fight legitimately as a cutscene plays, but for every subsequent boss, you can OneHitKill them all. By simply jumping in the air as they drop down from above. The game mistakes the Prince's current position as the ground, thus spawns them ''higher up'' and so they all suffer a DisneyVillainDeath.

to:

* GoodBadBugs:
** In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat
GoodBadBugs: Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
** Also in this version
summon a BossRush when you first confront Jaffar in reach the throne room he summons a BossRush.in the SNES version. The first elite mook you have to fight legitimately as a cutscene plays, but for every subsequent boss, you can OneHitKill them all. By simply jumping in the air as they drop down from above. The game mistakes the Prince's current position as the ground, thus spawns them ''higher up'' and so they all suffer a DisneyVillainDeath.die from fall damage.
Is there an issue? Send a MessageReason:
None


* FridgeBrilliance: You face off against your shadow in the SNES version, and are unable to defeat them since attacking them damages you as well. Knowing you can never defeat yourself and [[SheatheYourSword Sheathing your sword]] is the only way you can win.

to:

* FridgeBrilliance: You face off against your shadow in the SNES version, most versions, and are unable to defeat them since attacking them damages you as well. Knowing you can never defeat yourself and [[SheatheYourSword Sheathing your sword]] is the only way you can win.

Added: 1466

Changed: 1036

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.

to:

* GoodBadBugs: GoodBadBugs:
**
In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.him.
** Also in this version when you first confront Jaffar in the throne room he summons a BossRush. The first elite mook you have to fight legitimately as a cutscene plays, but for every subsequent boss, you can OneHitKill them all. By simply jumping in the air as they drop down from above. The game mistakes the Prince's current position as the ground, thus spawns them ''higher up'' and so they all suffer a DisneyVillainDeath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: You face off against your shadow in the SNES version, and are unable to defeat them since attacking them damages you as well. Knowing you can never defeat yourself and [[SheatheYourSword Sheathing your sword]] is the only way you can win.

Added: 616

Removed: 607

Is there an issue? Send a MessageReason:
Pacifist Run being YMMV was due to a mistake. This looks like a Self Imposed Challenge version, so it can stay in YMMV.


* PacifistRun: It is possible to get past just about any guard blocking your route without killing or even striking them. Careful use of parrying while moving forward ''inside'' their reach enables you to suddenly swap places. At this point it is possible to step back, sheathe your sword then quickly turn and run (to avoid a OneHitKill while unarmed) to reach the next platform or screen. This does mean they are still there if you have to go back the way you came. FinalBoss Jaffar was the only enemy you ''had'' to kill. And with your mirror image, [[spoiler: pacifism is the ''only'' way to beat him]].


Added DiffLines:

* SelfImposedChallenge: It is possible to get past just about any guard blocking your route without killing or even striking them. Careful use of parrying while moving forward ''inside'' their reach enables you to suddenly swap places. At this point it is possible to step back, sheathe your sword then quickly turn and run (to avoid a OneHitKill while unarmed) to reach the next platform or screen. This does mean they are still there if you have to go back the way you came. FinalBoss Jaffar was the only enemy you ''had'' to kill. And with your mirror image, [[spoiler: pacifism is the ''only'' way to beat him]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: ''[[VideoGameRemake Prince of Persia Classic]]'' replaced the [[FatBastard fat guard]] in level 6 with an ogre-like creature. Fans of the original were NOT pleased.
Is there an issue? Send a MessageReason:
None


* SugarWiki/HeartwarmingMoments: [[spoiler:The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] And then it appears when the Prince and the Princess are reunited.]]

Added: 342

Changed: 763

Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[BigBad Jaffar]] can easily be [[DisneyVillainDeath knocked down in a chasm]]. Averted in the SNES port where he teleports the two of you in an arena where he proves to be a capable duelist.

to:

* AntiClimaxBoss: [[BigBad Jaffar]] can easily be [[DisneyVillainDeath knocked down in a chasm]]. Averted in the SNES port where he teleports the two of you in an arena where he proves to be a capable duelist.



* PolishedPort: The SNES, Turbografx-16/PC Engine, and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels. The Turbografx-16 version impressed Jordan Mechnar so much that its the basis of the Mac port he worked on years later (which imitated plenty of the PC Engine's artistic elements).

to:

* PacifistRun: It is possible to get past just about any guard blocking your route without killing or even striking them. Careful use of parrying while moving forward ''inside'' their reach enables you to suddenly swap places. At this point it is possible to step back, sheathe your sword then quickly turn and run (to avoid a OneHitKill while unarmed) to reach the next platform or screen. This does mean they are still there if you have to go back the way you came. FinalBoss Jaffar was the only enemy you ''had'' to kill. And with your mirror image, [[spoiler: pacifism is the ''only'' way to beat him]].
* PolishedPort: The SNES, Turbografx-16/PC Engine, and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels. The Turbografx-16 version impressed Jordan Mechnar Mechner so much that its it's the basis of the Mac port he worked on years later (which imitated plenty of the PC Engine's artistic elements).
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: [[BigBad Jaffar]] can easily be [[DisneyVillainDeath knocked down in a chasm]]. Averted in the SNES port where he teleports the two of you in a arena where he proves to be a capable duelist.

to:

* AntiClimaxBoss: [[BigBad Jaffar]] can easily be [[DisneyVillainDeath knocked down in a chasm]]. Averted in the SNES port where he teleports the two of you in a an arena where he proves to be a capable duelist.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: [[BigBad Jaffar]] can easily be [[DisneyVillainDeath knocked down in a chasm]]. Averted in the SNES port where he teleports the two of you in a arena where he proves to be a capable duelist.

Added: 142

Changed: 281

Removed: 200

Is there an issue? Send a MessageReason:


* CrowningMomentOfHeartwarming: [[spoiler:The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] And then it appears when the Prince and the Princess are reunited.]]



* MostWonderfulSound: Defeating a {{Mook}} or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.

to:

* MostWonderfulSound: SugarWiki/HeartwarmingMoments: [[spoiler:The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] And then it appears when the Prince and the Princess are reunited.]]
* SugarWiki/MostWonderfulSound:
Defeating a {{Mook}} or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.



* VisualEffectsOfAwesome: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple [=IIe=].

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple [=IIe=].
Is there an issue? Send a MessageReason:
None


* PolishedPort: The SNES and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels.

to:

* PolishedPort: The SNES SNES, Turbografx-16/PC Engine, and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels. The Turbografx-16 version impressed Jordan Mechnar so much that its the basis of the Mac port he worked on years later (which imitated plenty of the PC Engine's artistic elements).

Changed: 1163

Removed: 242



* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
** In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.

to:

* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
**
well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.



* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.
** The Shiva boss in the SNES version also counts. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game.
*** And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick above, you will NEVER beat him.

to:

* ThatOneBoss: ThatOneBoss:
**
Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the Prince to close in, forcing the player to expose themselves first.
** The Shiva boss in the SNES version also counts.version. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game.
***
game. And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick above, trick, you will NEVER beat him.

Added: 776

Changed: 48

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit.

to:

* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well.
** In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.


Added DiffLines:

** The Shiva boss in the SNES version also counts. All your swordplay skills are meaningless here. You have to dodge unblockable falling rocks while approaching the boss, and he likes to jump around. Woe betide you if you have been speeding through the game by not collecting the life extension potions, figuring your parry skill will carry you through the game.
*** And after that, Jaffar will seriously test your knowledge of the combat system. If you haven't figured out the delayed strike trick above, you will NEVER beat him.
Is there an issue? Send a MessageReason:
None


* MostWonderfulSound: Defeating a {{Mook}} or drinking a potion gives a nice, satisfying sound.

to:

* MostWonderfulSound: Defeating a {{Mook}} or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostWonderfulSound: Defeating a {{Mook}} or drinking a potion gives a nice, satisfying sound.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfHeartwarming: [[spoiler: The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] And then it appears when the Prince and the Princess are reunited.]]

to:

* CrowningMomentOfHeartwarming: [[spoiler: The [[spoiler:The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] And then it appears when the Prince and the Princess are reunited.]]



* NarmCharm: The opening movie in the Sega CD version is this, mostly thanks to Jafar's voice sounding really good, contrary to the Princess and the Prince. Especially the Prince.
* PolishedPort: The SNES and PC-88 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince to make the first move, forcing the player to expose themselves first.

to:

* NarmCharm: The opening movie in the Sega CD version is this, mostly thanks to Jafar's Jaffar's voice sounding really good, contrary to the Princess and the Prince. Especially the Prince.
* PolishedPort: The SNES and PC-88 PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince Prince to make the first move, close in, forcing the player to expose themselves first.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince to make the first move, forcing the player to expose themselves first.

to:

* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince to make the first move, forcing the player to expose themselves first.first.
* VisualEffectsOfAwesome: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple [=IIe=].
----
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, a platform well past its prime in 1989. It really only took off when ported to European computing platforms.

to:

* GermansLoveDavidHasselhoff: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, [=IIe=], a platform well past its prime in 1989. It really only took off when ported to European computing platforms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GermansLoveDavidHasselhoff: The game was initially a failure in the U.S., thanks to being initially released on the Apple IIe, a platform well past its prime in 1989. It really only took off when ported to European computing platforms.
Is there an issue? Send a MessageReason:
None


* CrowningMomentOfHeartwarming: [[spoiler: The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] [[spoiler: And then it appears when the Prince and the Princess are reunited.]]

to:

* CrowningMomentOfHeartwarming: [[spoiler: The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] [[spoiler: And then it appears when the Prince and the Princess are reunited.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfHeartwarming: [[spoiler: The Princess's pet mouse helping the Prince, [[BigDamnHeroes when all seems to be lost.]] [[spoiler: And then it appears when the Prince and the Princess are reunited.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NarmCharm: The opening movie in the Sega CD version is this, mostly thanks to Jafar's voice sounding really good, contrary to the Princess and the Prince. Especially the Prince.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: Levels 9 and 11 are quite a bit easier than 8, 10 and 12.
* PolishedPort: The SNES and PC-88 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
* ThatOneBoss: Well, he's not really a boss, but the first guard in level 8 is tougher than other guards, since he always waits for the prince to make the first move, forcing the player to expose themselves first.

Top