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* {{Jossed}}: On Pokémon Day 2024, online fans were expecting that the next main game announcement would be either set in Unova or Johto, based on ''Scarlet/Violet'' DLC ties to the former, and hints by a well known leaker for the latter. No one could have predicted that the next game would a ''Legends'' game set in Kalos, specifically Lumoise City. Or that it wouldn't even come till 2025, making 2024 the first year without a major Pokémon title release.

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* CharacterPerceptionEvolution:
** For the first fifteen-odd years of its existence, Charizard was well-liked for being a fire-breathing dragon, in spite of being underwhelming in battle due to its typing and overly average stats limiting its usefulness. Then ''VideoGame/PokemonXAndY'' gave Charizard ''two'' Mega Evolutions, both of which are much stronger than the base version in addition to being downright cool-looking. Charizard's popularity consequently skyrocketed, eventually leading to said popularity getting acknowledged within the video games via cameos. However, people began noticing that the games of the time were making an excessive amount of references to [[VideoGame/PokemonRedAndBlue Gen 1]] and several Charizard cameos left it looking out of place.[[note]]Such as being included as a Poke Ride equivalent to Fly in ''VideoGame/PokemonSunAndMoon'' despite not being a Pokemon that can naturally be caught in the game.[[/note]] This culminated in ''VideoGame/PokemonSwordAndShield'', where the champion's signature Charizard is [[CharacterShilling routinely shilled as being undefeatable]] and has a Gigantamax form that changes little from its regular appearance. Meanwhile, the other Kanto starters were completely absent at launch and they and the game's own [[StarterMon starter Pokemon]] didn't receive Gigantamax forms of their own for half a year. Consequently, Charizard has become one of the franchise's biggest examples of a BaseBreakingCharacter due to sheer [[WolverinePublicity overexposure]]. While Charizard still has many loyal older fans and many younger fans who can't get enough of the Flame Pokémon, many within the fanbase (especially those who don't favor Gen I) see it as emblematic of Game Freak supposedly [[PanderingToTheBase pandering to nostalgia]] at the cost of innovation, which isn't helped by Charizard's few chances at relevancy in the competitive metagame repeatedly being removed from subsequent generations.
** Bidoof was initially one of the most hated Pokemon out there, due to having the misfortune of being one of the newest {{Com Mon}}s right when the franchise was entering its PopularityPolynomial phase. This meant that a lot of older longtime fans getting back into the series were first greeted by Bidoof and ''despised'' it, due to its goofy appearance, it being a very frequent encounter in the early game, and having mediocre stats even after evolving. The fact that it turned out to be an excellent [[UtilityPartyMember HM slave]] in one of the most HM-heavy generations gave it some appeal, but also underlined the idea of its apparent ineffectiveness, since this suggested the optimal way to use it was to have it never see battle. For a while, Bidoof was essentially ''the'' go-to joke about a forgettable and useless Pokemon that nobody liked. However, over time, the genuine hatred for it subsided, brought on in part by similarly disliked early-game ComMons like Patrat, Yungoos, and Skwovet, that were seen as lacking even Bidoof's goofy charm or utility. This left its uses in jokes, which, removed from the context of actual venom, turned it into a kind of loveable underdog, which would go on to be played to the hilt in official media like ''WebAnimation/BidoofsBigStand''. In a 2020 popularity poll, Bidoof actually placed 20th in Sinnoh overall, outclassing traditional "cool" favorites of the generation like Weavile, and ended up being the only one out of any of the early-game Normal-types to place in the top 30 for their generation.

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* CharacterPerceptionEvolution:
** For the first fifteen-odd years of
CharacterPerceptionEvolution: [[CharacterPerceptionEvolution/{{Pokemon}} Has its existence, Charizard was well-liked for being a fire-breathing dragon, in spite of being underwhelming in battle due to its typing and overly average stats limiting its usefulness. Then ''VideoGame/PokemonXAndY'' gave Charizard ''two'' Mega Evolutions, both of which are much stronger than the base version in addition to being downright cool-looking. Charizard's popularity consequently skyrocketed, eventually leading to said popularity getting acknowledged within the video games via cameos. However, people began noticing that the games of the time were making an excessive amount of references to [[VideoGame/PokemonRedAndBlue Gen 1]] and several Charizard cameos left it looking out of place.[[note]]Such as being included as a Poke Ride equivalent to Fly in ''VideoGame/PokemonSunAndMoon'' despite not being a Pokemon that can naturally be caught in the game.[[/note]] This culminated in ''VideoGame/PokemonSwordAndShield'', where the champion's signature Charizard is [[CharacterShilling routinely shilled as being undefeatable]] and has a Gigantamax form that changes little from its regular appearance. Meanwhile, the other Kanto starters were completely absent at launch and they and the game's own [[StarterMon starter Pokemon]] didn't receive Gigantamax forms of their own for half a year. Consequently, Charizard has become one of the franchise's biggest examples of a BaseBreakingCharacter due to sheer [[WolverinePublicity overexposure]]. While Charizard still has many loyal older fans and many younger fans who can't get enough of the Flame Pokémon, many within the fanbase (especially those who don't favor Gen I) see it as emblematic of Game Freak supposedly [[PanderingToTheBase pandering to nostalgia]] at the cost of innovation, which isn't helped by Charizard's few chances at relevancy in the competitive metagame repeatedly being removed from subsequent generations.
** Bidoof was initially one of the most hated Pokemon out there, due to having the misfortune of being one of the newest {{Com Mon}}s right when the franchise was entering its PopularityPolynomial phase. This meant that a lot of older longtime fans getting back into the series were first greeted by Bidoof and ''despised'' it, due to its goofy appearance, it being a very frequent encounter in the early game, and having mediocre stats even after evolving. The fact that it turned out to be an excellent [[UtilityPartyMember HM slave]] in one of the most HM-heavy generations gave it some appeal, but also underlined the idea of its apparent ineffectiveness, since this suggested the optimal way to use it was to have it never see battle. For a while, Bidoof was essentially ''the'' go-to joke about a forgettable and useless Pokemon that nobody liked. However, over time, the genuine hatred for it subsided, brought on in part by similarly disliked early-game ComMons like Patrat, Yungoos, and Skwovet, that were seen as lacking even Bidoof's goofy charm or utility. This left its uses in jokes, which, removed from the context of actual venom, turned it into a kind of loveable underdog, which would go on to be played to the hilt in official media like ''WebAnimation/BidoofsBigStand''. In a 2020 popularity poll, Bidoof actually placed 20th in Sinnoh overall, outclassing traditional "cool" favorites of the generation like Weavile, and ended up being the only one out of any of the early-game Normal-types to place in the top 30 for their generation.
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** Some fans accidentally switch up the names of Sky Pillar, Rayquaza's abode in ''VideoGame/PokemonRubyAndSapphire''; and Sky Tower, the final main story dungeon of ''VideoGame/PokemonMysteryDungeonRescueTeam'', which ''also'' houses Rayquaza.
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*FanworkOnlyFan:
** There are players who only play fan games/[[GameMod ROM hacks]] due to what they can offer vs. the official games: [[NintendoHard more difficulty]], DarkerAndEdgier stories, a chance to truly "catch 'em all" without [[OneGameForThePriceOfTwo buying additional games]]/systems or [[SocializationBonus having a friend who did]], getting to immediately jump into competitive battling without spending hours making competitive-ready mons, and in some cases, just a chance to play something Creator/GameFreak didn't make due to dissatisfaction with the direction the mainline games have gone in.
** There's also fans who only consume FanArt, which can come in many, many varieties: Cute art of the franchise's {{Ridiculously Cute Critter}}s, badass art of its more badass-looking mons, art that tries to make the mons look more realistic, fanart of the human characters, crossovers with other franchises giving non-''Pokémon'' characters Pokémon teams of their own, and... [[RuleThirtyFour well...]]
** And there's also those who only engage in the fanfiction side due to the creative freedom available such as DarkerAndEdgier story lines, exploration of PlotThreads, {{shipping}}, original characters and the like.
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** For the first fifteen-odd years of its existence, Charizard was well-liked for being a fire-breathing dragon, in spite of being underwhelming in battle due to its typing and overly average stats limiting its usefulness. Then ''VideoGame/PokemonXAndY'' gave Charizard ''two'' Mega Evolutions, both of which are much stronger than the base version in addition to being downright cool-looking. Charizard's popularity consequently skyrocketed, eventually leading to said popularity getting acknowledged within the video games via cameos. However, people began noticing that the games of the time were making an excessive amount of references to [[VideoGame/PokemonRedAndBlue Gen 1]] and several Charizard cameos left it looking out of place.[[note]]Such as being included as a Poke Ride equivalent to Fly in ''VideoGame/PokemonSunAndMoon'' despite not being a Pokemon that can naturally be caught in the game.[[/note]] This culminated in ''VideoGame/PokemonSwordAndShield'', where the champion's signature Charizard is [[CharacterShilling routinely shilled as being undefeatable]] and has a Gigantamax form that changes little from its regular appearance. Meanwhile, the other Kanto starters were completely absent at launch and they and the game's own [[StarterMon starter Pokemon]] didn't receive Gigantamax forms of their own for half a year. Consequently, Charizard has become one of the franchise's biggest examples of a BaseBreakingCharacter due to sheer overexposure. While Charizard still has many loyal older fans and many younger fans who can't get enough of the Flame Pokémon, many within the fanbase (especially those who don't favor Gen I) see it as emblematic of Game Freak supposedly [[PanderingToTheBase pandering to nostalgia]] at the cost of innovation, which isn't helped by Charizard's few chances at relevancy in the competitive metagame repeatedly being removed from subsequent generations.

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** For the first fifteen-odd years of its existence, Charizard was well-liked for being a fire-breathing dragon, in spite of being underwhelming in battle due to its typing and overly average stats limiting its usefulness. Then ''VideoGame/PokemonXAndY'' gave Charizard ''two'' Mega Evolutions, both of which are much stronger than the base version in addition to being downright cool-looking. Charizard's popularity consequently skyrocketed, eventually leading to said popularity getting acknowledged within the video games via cameos. However, people began noticing that the games of the time were making an excessive amount of references to [[VideoGame/PokemonRedAndBlue Gen 1]] and several Charizard cameos left it looking out of place.[[note]]Such as being included as a Poke Ride equivalent to Fly in ''VideoGame/PokemonSunAndMoon'' despite not being a Pokemon that can naturally be caught in the game.[[/note]] This culminated in ''VideoGame/PokemonSwordAndShield'', where the champion's signature Charizard is [[CharacterShilling routinely shilled as being undefeatable]] and has a Gigantamax form that changes little from its regular appearance. Meanwhile, the other Kanto starters were completely absent at launch and they and the game's own [[StarterMon starter Pokemon]] didn't receive Gigantamax forms of their own for half a year. Consequently, Charizard has become one of the franchise's biggest examples of a BaseBreakingCharacter due to sheer overexposure.[[WolverinePublicity overexposure]]. While Charizard still has many loyal older fans and many younger fans who can't get enough of the Flame Pokémon, many within the fanbase (especially those who don't favor Gen I) see it as emblematic of Game Freak supposedly [[PanderingToTheBase pandering to nostalgia]] at the cost of innovation, which isn't helped by Charizard's few chances at relevancy in the competitive metagame repeatedly being removed from subsequent generations.

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* ''YMMV/PokemonTradingCardGame''

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* ''YMMV/PokemonTradingCardGame''''YMMV/PokemonTradingCardGame1998''



* AccidentalInnuendo: [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy11/91/ An Ambipom card]] shows it lying down and winking suggestively, and its first attack is named [[UsefulNotes/FurryFandom Furry Chance]].
* SugarWiki/AwesomeArt: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs. The alternate art Pokémon V from the ''Sword & Shield'' series are also generally highly praised and sought-after, to the point of becoming an official rarity, "(Special) Illustration Rare", in the ''Scarlet & Violet'' era.
* GameBreaker:
** ''Base Set'' to ''Gym Challenge'' sets featured Trainer cards with extraordinarily powerful effects that often meant a game would be decided on the first turn of a game (In some extreme cases, the first turn was the ''only'' turn). This lead to a brief 'Prop-15/3' format [[labelnote:*]]You could play at most 15 Trainer cards in your deck, and could only have 3 copies of any individual card. Naturally, the only difference in Trainer cards used than the standard format was that people were playing ''less'' of them which only made it harder for the player going second to get into the game[[/labelnote]] which proved unpopular enough that it was only used at a single major event[[labelnote:*]]Wizards of the Coast took inspiration from their own Magic tournaments, and began the practise of format rotation afterwards, rotating out Base Set, Jungle and Fossil for their next tournament.[[/labelnote]]. Trainer cards from ''Neo Genesis'' onward were much less powerful; cards reprinting old effects often were limited to coinflip success or were simply less powerful; ''Expedition'' onward introduced Supporter cards, which you could only play one of a turn, and many of the old incredibly powerful Trainers became Supporters eventually.
*** The cards everyone remembers (Bill, Professor Oak, and Computer Search) allowed you to essentially draw through most of your deck in a single turn; successfully playing all twelve cards would let you draw ''40'' cards, four being free searches; including draw-for-turn, your opening hand of 7, and Prize cards, you could end your turn with only six cards left in your deck.
*** Energy Removal and Super Energy Removal meant that any attempt at actually setting up Pokémon with attack costs of more than one or two Energy was doomed to fail, and was one of the main contributors to the dominence of the Haymaker deck archetype in the early years.
*** Rocket's Sneak Attack, The Rocket's Trap, and Chaos Gym were all extremely powerful hand disruption that ultimately created the 'First turn victory' conditions- playing multiple successive Rocket's Sneak Attack cards to shuffle away all of the opponent's Trainer cards, then shuffling the ''rest'' of their hand back in with The Rocket's Trap, followed by laying a Chaos Gym card to disrupt any lucky Trainer card draws they might have, leaving them with only Pokémon and Energy cards to play without having to make a coin-flip.
** Darkness and Metal types when first introduced in ''Neo Genesis'', were often considered this early on. Before Diamond and Pearl introducing basic Energy cards for the types, all costs had to be paid via the Darkness and Metal Special Energy cards, which usually made the cards even more powerful than they might seem on initial readings.
** [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Neo_Genesis_25) Sneasel]] from ''Neo Genesis'' in particular was obscenely overpowered, capable of dealing a theoretical 140 damage a turn when charged up at a time when 40-50 a turn for that much Energy was considered extremely good. When the first Modified Format was created, Sneasel obtained the dubious honour of being the first Pokémon card specifically officially banned from a format.
** The Neo Genesis Slowking in the English version, thanks to a mistranslation making its Pokémon Power much stronger than intended. "Mind Games" makes the opponent flip a coin to use any Trainer card, and if tails the effect fails and the card is placed on top of your opponent's deck. The Japanese text specified that the power only worked while Slowking was active, but this was left off the English card, which meant you could stack 4 Slowkings on your bench to reduce your opponent's chances of playing Trainers to 1/16, while also shutting down the opponent's draw 15/16ths of the time. The card was (eventually) banned like Sneasel until TPCI issued errata fixing the Power when they took over.
** The 'SP Engine' focusing on Pokémon SP from the ''Platinum'' era of cards, was extremely powerful, with early-game setup options, additional search power and support tools such as [[https://bulbapedia.bulbagarden.net/wiki/Team_Galactic%27s_Invention_G-101_Energy_Gain_(Platinum_116) Energy Gain]] that lead them to dominate the format until powercreep caught up to them.
** Item-based Gusting effects[[labelnote:*]]After Base Set's Gust of Wind[[/labelnote]] have historically been very powerful, even when limited to either be a ComebackMechanic (Ultra Prism's Counter Catcher) or a coinflip) (XY-era on Pokémon Catcher). However, non-limited Gusting effects (such as the original Gust of Wind, Double Gust, Black and White's Pokémon Catcher print, etc.) tend to be disgustingly powerful in comparison to other cards. (Reliable Gusting effects are usually extremely powerful even on Supporter cards; both Lysandre and Guzma saw incredibly extensive play while legal)
** [[https://bulbapedia.bulbagarden.net/wiki/Mewtwo-EX_(Next_Destinies_54) Mewtwo-EX]] was all but unstoppable for a year or two after its initial printing, being included in all four World Championships decks of 2012. X-Ball hit for 20 damage per energy attached to both active Pokémon, and could punish heavily-set-up opposing Pokémon with just a single Double Colorless Energy. Due to the colorless energy cost, it could be and frequently was splashed in every deck around right through until its final reprint in Legendary Treasures was rotated, even after power creep had mostly caught up to it.
** [[https://bulbapedia.bulbagarden.net/wiki/Shaymin-EX_(Roaring_Skies_77) Shaymin-EX]] allowed for lightning-fast setup, making fast offense decks much more powerful; when played to the bench ,you can draw cards until you have six in hand. Not only does this not take up your supporter card for the turn, you could play ''multiple'' Shaymin-EX to keep drawing cards, making exceptionally potent early-game attackers even more so. To top it off, for a single Double Colorless Energy, you could return it to your hand — and then, if you wished, play it down ''again'' the next turn!
** [[https://bulbapedia.bulbagarden.net/wiki/Tapu_Lele-GX_(Guardians_Rising_60) Tapu Lele-GX]]'s Wonder Tag ability allows it to search out a Supporter card from your deck when played to the bench, making it a fantastic card to get you out of pooer hands or to aid in setup.[[labelnote:*]]The last Pokémon to have this effect for an Ability, Jirachi-EX and its Stellar Guidance, saw incredible amounts of play despite effectively being very frail dead-weight in most decks after being played.[[/labelnote]] To top it off, its main attack is a copy of Mewtwo-EX's X-Ball attack that can't hit for weakness; despite having been long since powercrept past, it's far from being a bad attack, and means that it can't just be ignored and can be a powerful tool in some situations.
** [[https://bulbapedia.bulbagarden.net/wiki/Zoroark-GX_(Shining_Legends_53) Zoroark-GX]] is a true JackOfAllStats; it has an incredibly powerful ability, Trade, which lets you discard a card to draw two more once a turn per Zoroark-GX, which is very powerful draw support especially when combined with cards like [[https://bulbapedia.bulbagarden.net/wiki/Mallow_(Guardians_Rising_127) Mallow]]. Its first attack, and the one it most often uses is Riotous Beating, which hits the opponent's Active Pokémon for 20 damage per each of the attacking player's Pokémon in play, is a strong attack that's easy to hit large numbers with (especially with cards like [[https://bulbapedia.bulbagarden.net/wiki/Brigette_(BREAKthrough_134) Brigette]]), and its GX attack, Trickster GX, allows you to pick one of the opponent's moves to use, including other GX attacks. About the only weaknesses it has are that it can almost never OHKO opposing GX Pokémon in a format where not dealing a KO every turn is slow, and that it shares a format with Buzzwole-GX.
** [[https://bulbapedia.bulbagarden.net/wiki/Buzzwole-GX_(Crimson_Invasion_57) Buzzwole-GX]] is, as a standalone card, not overly powerful. However, in the 2018 [=BREAKthrough=]-Celestial Storm format, it proved ''ridiculously'' powerful; with Strong Energy and Beast Energy as boosting Energy cards, Diancie-Prism Star and Regirock-EX powering it up from the bench, Float Stone to dodge the cooldown on Knuckle Impact, Choice Band to boost to even ''more'' power, perfect partners in [[https://bulbapedia.bulbagarden.net/wiki/Buzzwole_(Forbidden_Light_77) non-GX Buzzwole]] and [[https://bulbapedia.bulbagarden.net/wiki/Lycanroc-GX_(Guardians_Rising_74) Lycanroc-GX]], and Max Elixers and Beast Rings to power up extra Buzzwole incredibly quickly, Buzzwole-GX decks racked up more wins than any other achetype in that season. Due to how simple it is to set up, (Brooklet Hill and Ultra Space stadiums are both capable of Buzzwole search) the only serious weakness Buzzwole decks had was the inherent unreliability of the Max Elixer card, with Buzzwole mirror matches freqently being decided by which player hit more Max Elixers.
** When [[https://bulbapedia.bulbagarden.net/wiki/Arceus_%26_Dialga_%26_Palkia-GX_(Cosmic_Eclipse_156) Arceus, Dialga, and Palkia GX]] (aka ADP) was first released, many thought it had shown potential. ADP's GX attack, Altered Creation, not only gives the team a +30 damage boost for the rest of the game, but with an extra Water energy, allows players to take an additional Prize Card after each kill. However, it was somewhat dismissed as AwesomeButImpractical due to being slow and convoluted to set up and requiring the somewhat unusual combination of Water and Steel energy. But when Sword & Shield dropped, it introduced [[https://bulbapedia.bulbagarden.net/wiki/Zacian_V_(Sword_%26_Shield_138) Zacian V]], which gave ADP everything it wanted for a partner and let to ADPZ, one of the most centralizing deck archetypes of all time. Zacian V was powerful, being able to KO important support Pokémon like [[https://bulbapedia.bulbagarden.net/wiki/Dedenne-GX_(Unbroken_Bonds_57) Dedenne GX]] and [[https://bulbapedia.bulbagarden.net/wiki/Crobat_V_(Darkness_Ablaze_104) Crobat V]] in one hit and can use its ability to quickly get the needed energy for its attack, allowing ADP to focus on setting up an Altered Creation. While being unable to use its attack two turns in a row seems like a FatalFlaw, [[LoopholeAbuse you can easily get around this by using a switch and then retreating the new active Pokémon]] (since effects of attacks wear off after a Pokémon is sent to the bench). The fact that the aforementioned support Pokémon are worth three prizes after Altered Creation means you only need to knock out two of them to win the game, and those cards are in virtually every deck due to improving consistency. If you set up everything correctly, ADPZ can consistently win in only four turns, giving it a massive advantage against anything that couldn't win that fast (which was pretty much everything). It had gotten to a point that for a time there were widespread calls to ban ADP, and many people's thought process when creating new decks was "well, it loses to ADP, but at least it has a decent matchup against everything else", and while ADPZ isn't ''quite'' as hated as it once was, it is still considered to be at the top of the meta.
** [[https://bulbapedia.bulbagarden.net/wiki/Giratina_VSTAR_(Lost_Origin_131) Giratina VSTAR]] can be considered the ''Pokémon'' equivalent of [[TabletopGame/YuGiOh Borrelsword Dragon]], as the game's resident Dragon-type OneHitKO machine. Its base form, Giratina V, is already good; its first attack, "Abyss Seeking", is good for both card advantage and Lost Zone fueling, while its second attack, "Shred", is a decently powerful attack with no drawbacks that can get rid of problematic single-prize Pokémon. Once it evolves, however, its main attack, "Lost Impact" deals a very meaty 280 damage[[note]]enough to KO any Pokémon VSTAR, basic Pokémon ex, or below[[/note]] for only 3 Energy. It requires you to send 2 Energy attached to your Pokémon to the Lost Zone, but that's where its VSTAR Power comes in -- Star Requiem is an instant KO against ''any'' Pokémon for 2 Energy (especially useful for Pokémon VMAX and higher-stage Pokémon ex that can take a Lost Impact), with the only caveat being that you must have 10 or more cards in your Lost Zone (something that Lost Impact contributes to). This sounds AwesomeButImpractical, but the "Lost Box" engine[[note]]involves Comfey, Colress' Experiment and others to send lots of cards to your Lost Zone[[/note]] can easily fill up the Lost Zone and attach Energy to your Pokémon at the same time, making Giratina a perfect choice for its main attacker. While Giratina VSTAR was initially too slow to be a top-tier threat, the slower pace and greater focus on Basic Pokémon in the ''Scarlet & Violet'' era gave it some time to shine, where it benefited from a great matchup against other meta decks such as Miraidon ex as well as the new "Beach Court" Stadium that allowed for more frequent rotation and use of Comfey.
* GermansLoveDavidHasselhoff: A number of English-speaking collectors also collect Japanese cards, for two main reasons: they almost always release earlier than their English counterparts, and the holo cards have different (often nicer) foiling than cards in English and other Western languages, making them more visually distinct. Likewise, it's not uncommon to see English cards on Japanese auction sites, especially for the few cards that release earlier in English than in Japanese and/or for cards that are easier to get in English (for example, both of the Champion's Path secret rare Charizard, while very rare in English, were ''$1000 prize cards'' in Japanese).
* HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Has a dedicated subpage]].
* ImprovedSecondAttempt: While "alternate art" high-rarity cards garnered a lot of praise since their debut in the ''Tag Team'' sets and were one of the most sought-after parts of later ''Sword & Shield'' sets, the latter were criticized by some fans for the [[CrackIsCheaper ridiculously low pull rates]] of said "alt art" cards. This got to the point that alt-art Umbreon VMAX in ''Evolving Skies'' became one of the most expensive cards in the entire ''history'' of the TCG, and alt-art Giratina V was valued at hundreds of dollars despite depicting a Pokémon that hadn't been in heavy demand up to that point. When "alt art" cards returned in the ''Scarlet & Violet'' block as "Special Illustration Rares", their pull rates were increased drastically, making them much more accessible to many players and much easier to collect. Even the highly coveted ''and'' playable Tera Charizard ex Special Illustration Rare ended up seeing prices in the mere double digits.
* ItsEasySoItSucks: Some of the criticism stems from this, while others consider it a viable strength.
** Even more people would gladly point out that it's actually very challenging to play the ''Pokémon'' card game ''well'' — not just to simply play it.
* {{Narm}}: The game frequently invents moves not in the games. Some of these have rather goofy names, like Mawile's [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/bw-series/bw9/80/ Big Ol' Bite]] and Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].
* ObscurePopularity: A lot of people have collected the cards when they were kids, but eventually stopped. Nowadays, the TCG is thriving, with thousands of people of all ages attending tournaments, and the cards themselves even outselling ''TabletopGame/MagicTheGathering'' at times. Yet, a lot of people, even from within the greater ''Franchise/{{Pokemon}}'' fandom, seem surprised not just at the popularity of the game, but the mere fact that it still exists to this day.
* ObviousBeta: The Poémon Trading Card Game Live beta was full of numerous bugs that resulted in certain interactions softlocking the game (such as an opponent conceding when Gardevoir ex's ability Psychic Embrace is being used), randomly preventing certain legal play actions (such as using Gardevoir ex's Psychic Embrace ability to attach energy to an active Psychic Poémon with more than 20 HP remaining), making certain actions stronger than they should be, and just frequently crashing. Few if any of these issues were fixed by the time the game launched, despite a high volume of feedback sent by players.
* OlderThanTheyThink: Many concepts and even attacks that appear in the game originated in the cards first. Abilities appeared in the third generation, but the cards have had Pokémon Powers since they were first released. Mega Evolutions debuted in generation 6, but Level X Pokémon appeared in the cards during the fourth generation.
* PeripheryDemographic: A lot of collectors don't play the game.
* PopularGameVariant: One of the most popular alternative formats is Gym Leader Challenge. In addition to using the expanded format, which includes cards from all past expansions through Black and White, Gym Leader Challenge adds three rules to the normal rules: All Poémon in a player's deck must be the same type, Pokémon with a rulebox and Ace Spec item cards are not allowed, and only one of each card other than basic energy may be in a player's deck. The format is so popular that it even sees play in side events at official competitions.
* PopularityPolynomial: The TCG had a resurgence in late 2020 in the wake of the UsefulNotes/Covid19Pandemic when Creator/LoganPaul made a video about buying an expensive vintage Base Set box, with stores beginning to sell out of TCG product; most notably, ''Evolutions'', once derided as a nostalgia-baiting "filler" set, became very popular and sold out in many places due to the cards being designed after early sets. Unfortunately, this also lead to the rise of scalping and the situation is so extremely bad that most stores had to remove TCG sets to prevent this from happening as it also leads to fights (which is exactly what happened in a Target store in Brookfield, Wisconsin when a fight occurred over trading cards).
* {{Sequelitis}}: The ''Champion's Path'' expansion is widely reviled by many fans. Intended as a "sequel" to the beloved ''Hidden Fates'', the set list is very small and largely consists of simplistic, unplayable cards with the only sought-after cards being two versions of Charizard[[note]]Shiny Charizard V and Rainbow Rare Charizard VMAX[[/note]] that have very low pull rates.[[note]]Compare to ''Hidden Fates'', which also had a sought-after Shiny Charizard-GX card but also had a larger set list and a wider variety of chase cards, and consequently a higher probability of pulling at least one of them.[[/note]] Those two cards alone are enough to sell the set, but many have reported becoming ''depressed'' after buying hundreds and hundreds of dollars' worth of ''Champion's Path'' products and getting nothing but junk. ''Its'' successor, Shining Fates, is considered an improvement but still vastly inferior to ''Hidden Fates''. With the rise and subsequent popularity of Illustration Rares, the set has also aged particularly poorly as its own secret rares are simply recolors of other Charizard cards, with the final ''Sword & Shield'' set ''Crown Zenith'' getting much more praise and being considered by many fans to be a truly worthy successor to ''Hidden Fates''.
* UnderusedGameMechanic: Back in the ''Ruby and Sapphire'' era, the TCG had official rules for Double Battles (officially called "Two-on-Two Battles"), with [[https://bulbapedia.bulbagarden.net/wiki/Double_Full_Heal_(EX_Sandstorm_86) several cards]] having attacks or abilities that interacted with "each Active Pokemon". Unlike the videogames, the format never caught on with the playerbase and was quickly abandoned, to the point where many fans don't remember it existing.
* {{Woolseyism}}:
** ''Shining Legends'' Incineroar has an attack named "[[PrecisionFStrike Goddamn]] [[GratuitousEnglish Punch]]"[[note]]as spelled out by katakana[[/note]] in Japanese. For obvious reasons, such a name wouldn't slide in the English version, so it was translated as "Profane Punch"; not only does "Profane" convey the intended meaning much better than ObligatorySwearing in a children's game, but it serves as a StealthPun in that the Japanese name of the attack was literally profane.
** The Japanese expansion ''Lost Abyss'' was criticized by some fans for dropping the ''VideoGame/PokemonLegendsArceus'' theming of the previous few sets despite its main featured Pokémon (Giratina) being one half of the BigBadDuumvirate in said game. When ''Lost Abyss'' was localized in the West as ''Lost Origin'', it was combined with ''Dark Phantasma'', another Japanese set that heavily featured elements of the game, allowing for the ''Legends: Arceus'' theming to be retained. It also meant that Giratina and [[spoiler:its temporary partner, [[BigBad Volo]],]] could now be found in the same expansion.

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[[index]]
* AccidentalInnuendo: [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy11/91/ An Ambipom card]] shows it lying down and winking suggestively, and its first attack is named [[UsefulNotes/FurryFandom Furry Chance]].
* SugarWiki/AwesomeArt: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs. The alternate art Pokémon V from the ''Sword & Shield'' series are also generally highly praised and sought-after, to the point of becoming an official rarity, "(Special) Illustration Rare", in the ''Scarlet & Violet'' era.
* GameBreaker:
** ''Base Set'' to ''Gym Challenge'' sets featured Trainer cards with extraordinarily powerful effects that often meant a game would be decided on the first turn of a game (In some extreme cases, the first turn was the ''only'' turn). This lead to a brief 'Prop-15/3' format [[labelnote:*]]You could play at most 15 Trainer cards in your deck, and could only have 3 copies of any individual card. Naturally, the only difference in Trainer cards used than the standard format was that people were playing ''less'' of them which only made it harder for the player going second to get into the game[[/labelnote]] which proved unpopular enough that it was only used at a single major event[[labelnote:*]]Wizards of the Coast took inspiration from their own Magic tournaments, and began the practise of format rotation afterwards, rotating out Base Set, Jungle and Fossil for their next tournament.[[/labelnote]]. Trainer cards from ''Neo Genesis'' onward were much less powerful; cards reprinting old effects often were limited to coinflip success or were simply less powerful; ''Expedition'' onward introduced Supporter cards, which you could only play one of a turn, and many of the old incredibly powerful Trainers became Supporters eventually.
*** The cards everyone remembers (Bill, Professor Oak, and Computer Search) allowed you to essentially draw through most of your deck in a single turn; successfully playing all twelve cards would let you draw ''40'' cards, four being free searches; including draw-for-turn, your opening hand of 7, and Prize cards, you could end your turn with only six cards left in your deck.
*** Energy Removal and Super Energy Removal meant that any attempt at actually setting up Pokémon with attack costs of more than one or two Energy was doomed to fail, and was one of the main contributors to the dominence of the Haymaker deck archetype in the early years.
*** Rocket's Sneak Attack, The Rocket's Trap, and Chaos Gym were all extremely powerful hand disruption that ultimately created the 'First turn victory' conditions- playing multiple successive Rocket's Sneak Attack cards to shuffle away all of the opponent's Trainer cards, then shuffling the ''rest'' of their hand back in with The Rocket's Trap, followed by laying a Chaos Gym card to disrupt any lucky Trainer card draws they might have, leaving them with only Pokémon and Energy cards to play without having to make a coin-flip.
** Darkness and Metal types when first introduced in ''Neo Genesis'', were often considered this early on. Before Diamond and Pearl introducing basic Energy cards for the types, all costs had to be paid via the Darkness and Metal Special Energy cards, which usually made the cards even more powerful than they might seem on initial readings.
** [[https://bulbapedia.bulbagarden.net/wiki/Sneasel_(Neo_Genesis_25) Sneasel]] from ''Neo Genesis'' in particular was obscenely overpowered, capable of dealing a theoretical 140 damage a turn when charged up at a time when 40-50 a turn for that much Energy was considered extremely good. When the first Modified Format was created, Sneasel obtained the dubious honour of being the first Pokémon card specifically officially banned from a format.
** The Neo Genesis Slowking in the English version, thanks to a mistranslation making its Pokémon Power much stronger than intended. "Mind Games" makes the opponent flip a coin to use any Trainer card, and if tails the effect fails and the card is placed on top of your opponent's deck. The Japanese text specified that the power only worked while Slowking was active, but this was left off the English card, which meant you could stack 4 Slowkings on your bench to reduce your opponent's chances of playing Trainers to 1/16, while also shutting down the opponent's draw 15/16ths of the time. The card was (eventually) banned like Sneasel until TPCI issued errata fixing the Power when they took over.
** The 'SP Engine' focusing on Pokémon SP from the ''Platinum'' era of cards, was extremely powerful, with early-game setup options, additional search power and support tools such as [[https://bulbapedia.bulbagarden.net/wiki/Team_Galactic%27s_Invention_G-101_Energy_Gain_(Platinum_116) Energy Gain]] that lead them to dominate the format until powercreep caught up to them.
** Item-based Gusting effects[[labelnote:*]]After Base Set's Gust of Wind[[/labelnote]] have historically been very powerful, even when limited to either be a ComebackMechanic (Ultra Prism's Counter Catcher) or a coinflip) (XY-era on Pokémon Catcher). However, non-limited Gusting effects (such as the original Gust of Wind, Double Gust, Black and White's Pokémon Catcher print, etc.) tend to be disgustingly powerful in comparison to other cards. (Reliable Gusting effects are usually extremely powerful even on Supporter cards; both Lysandre and Guzma saw incredibly extensive play while legal)
** [[https://bulbapedia.bulbagarden.net/wiki/Mewtwo-EX_(Next_Destinies_54) Mewtwo-EX]] was all but unstoppable for a year or two after its initial printing, being included in all four World Championships decks of 2012. X-Ball hit for 20 damage per energy attached to both active Pokémon, and could punish heavily-set-up opposing Pokémon with just a single Double Colorless Energy. Due to the colorless energy cost, it could be and frequently was splashed in every deck around right through until its final reprint in Legendary Treasures was rotated, even after power creep had mostly caught up to it.
** [[https://bulbapedia.bulbagarden.net/wiki/Shaymin-EX_(Roaring_Skies_77) Shaymin-EX]] allowed for lightning-fast setup, making fast offense decks much more powerful; when played to the bench ,you can draw cards until you have six in hand. Not only does this not take up your supporter card for the turn, you could play ''multiple'' Shaymin-EX to keep drawing cards, making exceptionally potent early-game attackers even more so. To top it off, for a single Double Colorless Energy, you could return it to your hand — and then, if you wished, play it down ''again'' the next turn!
** [[https://bulbapedia.bulbagarden.net/wiki/Tapu_Lele-GX_(Guardians_Rising_60) Tapu Lele-GX]]'s Wonder Tag ability allows it to search out a Supporter card from your deck when played to the bench, making it a fantastic card to get you out of pooer hands or to aid in setup.[[labelnote:*]]The last Pokémon to have this effect for an Ability, Jirachi-EX and its Stellar Guidance, saw incredible amounts of play despite effectively being very frail dead-weight in most decks after being played.[[/labelnote]] To top it off, its main attack is a copy of Mewtwo-EX's X-Ball attack that can't hit for weakness; despite having been long since powercrept past, it's far from being a bad attack, and means that it can't just be ignored and can be a powerful tool in some situations.
** [[https://bulbapedia.bulbagarden.net/wiki/Zoroark-GX_(Shining_Legends_53) Zoroark-GX]] is a true JackOfAllStats; it has an incredibly powerful ability, Trade, which lets you discard a card to draw two more once a turn per Zoroark-GX, which is very powerful draw support especially when combined with cards like [[https://bulbapedia.bulbagarden.net/wiki/Mallow_(Guardians_Rising_127) Mallow]]. Its first attack, and the one it most often uses is Riotous Beating, which hits the opponent's Active Pokémon for 20 damage per each of the attacking player's Pokémon in play, is a strong attack that's easy to hit large numbers with (especially with cards like [[https://bulbapedia.bulbagarden.net/wiki/Brigette_(BREAKthrough_134) Brigette]]), and its GX attack, Trickster GX, allows you to pick one of the opponent's moves to use, including other GX attacks. About the only weaknesses it has are that it can almost never OHKO opposing GX Pokémon in a format where not dealing a KO every turn is slow, and that it shares a format with Buzzwole-GX.
** [[https://bulbapedia.bulbagarden.net/wiki/Buzzwole-GX_(Crimson_Invasion_57) Buzzwole-GX]] is, as a standalone card, not overly powerful. However, in the 2018 [=BREAKthrough=]-Celestial Storm format, it proved ''ridiculously'' powerful; with Strong Energy and Beast Energy as boosting Energy cards, Diancie-Prism Star and Regirock-EX powering it up from the bench, Float Stone to dodge the cooldown on Knuckle Impact, Choice Band to boost to even ''more'' power, perfect partners in [[https://bulbapedia.bulbagarden.net/wiki/Buzzwole_(Forbidden_Light_77) non-GX Buzzwole]] and [[https://bulbapedia.bulbagarden.net/wiki/Lycanroc-GX_(Guardians_Rising_74) Lycanroc-GX]], and Max Elixers and Beast Rings to power up extra Buzzwole incredibly quickly, Buzzwole-GX decks racked up more wins than any other achetype in that season. Due to how simple it is to set up, (Brooklet Hill and Ultra Space stadiums are both capable of Buzzwole search) the only serious weakness Buzzwole decks had was the inherent unreliability of the Max Elixer card, with Buzzwole mirror matches freqently being decided by which player hit more Max Elixers.
** When [[https://bulbapedia.bulbagarden.net/wiki/Arceus_%26_Dialga_%26_Palkia-GX_(Cosmic_Eclipse_156) Arceus, Dialga, and Palkia GX]] (aka ADP) was first released, many thought it had shown potential. ADP's GX attack, Altered Creation, not only gives the team a +30 damage boost for the rest of the game, but with an extra Water energy, allows players to take an additional Prize Card after each kill. However, it was somewhat dismissed as AwesomeButImpractical due to being slow and convoluted to set up and requiring the somewhat unusual combination of Water and Steel energy. But when Sword & Shield dropped, it introduced [[https://bulbapedia.bulbagarden.net/wiki/Zacian_V_(Sword_%26_Shield_138) Zacian V]], which gave ADP everything it wanted for a partner and let to ADPZ, one of the most centralizing deck archetypes of all time. Zacian V was powerful, being able to KO important support Pokémon like [[https://bulbapedia.bulbagarden.net/wiki/Dedenne-GX_(Unbroken_Bonds_57) Dedenne GX]] and [[https://bulbapedia.bulbagarden.net/wiki/Crobat_V_(Darkness_Ablaze_104) Crobat V]] in one hit and can use its ability to quickly get the needed energy for its attack, allowing ADP to focus on setting up an Altered Creation. While being unable to use its attack two turns in a row seems like a FatalFlaw, [[LoopholeAbuse you can easily get around this by using a switch and then retreating the new active Pokémon]] (since effects of attacks wear off after a Pokémon is sent to the bench). The fact that the aforementioned support Pokémon are worth three prizes after Altered Creation means you only need to knock out two of them to win the game, and those cards are in virtually every deck due to improving consistency. If you set up everything correctly, ADPZ can consistently win in only four turns, giving it a massive advantage against anything that couldn't win that fast (which was pretty much everything). It had gotten to a point that for a time there were widespread calls to ban ADP, and many people's thought process when creating new decks was "well, it loses to ADP, but at least it has a decent matchup against everything else", and while ADPZ isn't ''quite'' as hated as it once was, it is still considered to be at the top of the meta.
** [[https://bulbapedia.bulbagarden.net/wiki/Giratina_VSTAR_(Lost_Origin_131) Giratina VSTAR]] can be considered the ''Pokémon'' equivalent of [[TabletopGame/YuGiOh Borrelsword Dragon]], as the game's resident Dragon-type OneHitKO machine. Its base form, Giratina V, is already good; its first attack, "Abyss Seeking", is good for both card advantage and Lost Zone fueling, while its second attack, "Shred", is a decently powerful attack with no drawbacks that can get rid of problematic single-prize Pokémon. Once it evolves, however, its main attack, "Lost Impact" deals a very meaty 280 damage[[note]]enough to KO any Pokémon VSTAR, basic Pokémon ex, or below[[/note]] for only 3 Energy. It requires you to send 2 Energy attached to your Pokémon to the Lost Zone, but that's where its VSTAR Power comes in -- Star Requiem is an instant KO against ''any'' Pokémon for 2 Energy (especially useful for Pokémon VMAX and higher-stage Pokémon ex that can take a Lost Impact), with the only caveat being that you must have 10 or more cards in your Lost Zone (something that Lost Impact contributes to). This sounds AwesomeButImpractical, but the "Lost Box" engine[[note]]involves Comfey, Colress' Experiment and others to send lots of cards to your Lost Zone[[/note]] can easily fill up the Lost Zone and attach Energy to your Pokémon at the same time, making Giratina a perfect choice for its main attacker. While Giratina VSTAR was initially too slow to be a top-tier threat, the slower pace and greater focus on Basic Pokémon in the ''Scarlet & Violet'' era gave it some time to shine, where it benefited from a great matchup against other meta decks such as Miraidon ex as well as the new "Beach Court" Stadium that allowed for more frequent rotation and use of Comfey.
* GermansLoveDavidHasselhoff: A number of English-speaking collectors also collect Japanese cards, for two main reasons: they almost always release earlier than their English counterparts, and the holo cards have different (often nicer) foiling than cards in English and other Western languages, making them more visually distinct. Likewise, it's not uncommon to see English cards on Japanese auction sites, especially for the few cards that release earlier in English than in Japanese and/or for cards that are easier to get in English (for example, both of the Champion's Path secret rare Charizard, while very rare in English, were ''$1000 prize cards'' in Japanese).
* HilariousInHindsight: [[HilariousInHindsight/{{Pokemon}} Has a dedicated subpage]].
* ImprovedSecondAttempt: While "alternate art" high-rarity cards garnered a lot of praise since their debut in the ''Tag Team'' sets and were one of the most sought-after parts of later ''Sword & Shield'' sets, the latter were criticized by some fans for the [[CrackIsCheaper ridiculously low pull rates]] of said "alt art" cards. This got to the point that alt-art Umbreon VMAX in ''Evolving Skies'' became one of the most expensive cards in the entire ''history'' of the TCG, and alt-art Giratina V was valued at hundreds of dollars despite depicting a Pokémon that hadn't been in heavy demand up to that point. When "alt art" cards returned in the ''Scarlet & Violet'' block as "Special Illustration Rares", their pull rates were increased drastically, making them much more accessible to many players and much easier to collect. Even the highly coveted ''and'' playable Tera Charizard ex Special Illustration Rare ended up seeing prices in the mere double digits.
* ItsEasySoItSucks: Some of the criticism stems from this, while others consider it a viable strength.
** Even more people would gladly point out that it's actually very challenging to play the ''Pokémon'' card game ''well'' — not just to simply play it.
* {{Narm}}: The game frequently invents moves not in the games. Some of these have rather goofy names, like Mawile's [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/bw-series/bw9/80/ Big Ol' Bite]] and Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].
* ObscurePopularity: A lot of people have collected the cards when they were kids, but eventually stopped. Nowadays, the TCG is thriving, with thousands of people of all ages attending tournaments, and the cards themselves even outselling ''TabletopGame/MagicTheGathering'' at times. Yet, a lot of people, even from within the greater ''Franchise/{{Pokemon}}'' fandom, seem surprised not just at the popularity of the game, but the mere fact that it still exists to this day.
* ObviousBeta: The Poémon Trading Card Game Live beta was full of numerous bugs that resulted in certain interactions softlocking the game (such as an opponent conceding when Gardevoir ex's ability Psychic Embrace is being used), randomly preventing certain legal play actions (such as using Gardevoir ex's Psychic Embrace ability to attach energy to an active Psychic Poémon with more than 20 HP remaining), making certain actions stronger than they should be, and just frequently crashing. Few if any of these issues were fixed by the time the game launched, despite a high volume of feedback sent by players.
* OlderThanTheyThink: Many concepts and even attacks that appear in the game originated in the cards first. Abilities appeared in the third generation, but the cards have had Pokémon Powers since they were first released. Mega Evolutions debuted in generation 6, but Level X Pokémon appeared in the cards during the fourth generation.
* PeripheryDemographic: A lot of collectors don't play the game.
* PopularGameVariant: One of the most popular alternative formats is Gym Leader Challenge. In addition to using the expanded format, which includes cards from all past expansions through Black and White, Gym Leader Challenge adds three rules to the normal rules: All Poémon in a player's deck must be the same type, Pokémon with a rulebox and Ace Spec item cards are not allowed, and only one of each card other than basic energy may be in a player's deck. The format is so popular that it even sees play in side events at official competitions.
* PopularityPolynomial: The TCG had a resurgence in late 2020 in the wake of the UsefulNotes/Covid19Pandemic when Creator/LoganPaul made a video about buying an expensive vintage Base Set box, with stores beginning to sell out of TCG product; most notably, ''Evolutions'', once derided as a nostalgia-baiting "filler" set, became very popular and sold out in many places due to the cards being designed after early sets. Unfortunately, this also lead to the rise of scalping and the situation is so extremely bad that most stores had to remove TCG sets to prevent this from happening as it also leads to fights (which is exactly what happened in a Target store in Brookfield, Wisconsin when a fight occurred over trading cards).
* {{Sequelitis}}: The ''Champion's Path'' expansion is widely reviled by many fans. Intended as a "sequel" to the beloved ''Hidden Fates'', the set list is very small and largely consists of simplistic, unplayable cards with the only sought-after cards being two versions of Charizard[[note]]Shiny Charizard V and Rainbow Rare Charizard VMAX[[/note]] that have very low pull rates.[[note]]Compare to ''Hidden Fates'', which also had a sought-after Shiny Charizard-GX card but also had a larger set list and a wider variety of chase cards, and consequently a higher probability of pulling at least one of them.[[/note]] Those two cards alone are enough to sell the set, but many have reported becoming ''depressed'' after buying hundreds and hundreds of dollars' worth of ''Champion's Path'' products and getting nothing but junk. ''Its'' successor, Shining Fates, is considered an improvement but still vastly inferior to ''Hidden Fates''. With the rise and subsequent popularity of Illustration Rares, the set has also aged particularly poorly as its own secret rares are simply recolors of other Charizard cards, with the final ''Sword & Shield'' set ''Crown Zenith'' getting much more praise and being considered by many fans to be a truly worthy successor to ''Hidden Fates''.
* UnderusedGameMechanic: Back in the ''Ruby and Sapphire'' era, the TCG had official rules for Double Battles (officially called "Two-on-Two Battles"), with [[https://bulbapedia.bulbagarden.net/wiki/Double_Full_Heal_(EX_Sandstorm_86) several cards]] having attacks or abilities that interacted with "each Active Pokemon". Unlike the videogames, the format never caught on with the playerbase and was quickly abandoned, to the point where many fans don't remember it existing.
* {{Woolseyism}}:
** ''Shining Legends'' Incineroar has an attack named "[[PrecisionFStrike Goddamn]] [[GratuitousEnglish Punch]]"[[note]]as spelled out by katakana[[/note]] in Japanese. For obvious reasons, such a name wouldn't slide in the English version, so it was translated as "Profane Punch"; not only does "Profane" convey the intended meaning much better than ObligatorySwearing in a children's game, but it serves as a StealthPun in that the Japanese name of the attack was literally profane.
** The Japanese expansion ''Lost Abyss'' was criticized by some fans for dropping the ''VideoGame/PokemonLegendsArceus'' theming of the previous few sets despite its main featured Pokémon (Giratina) being one half of the BigBadDuumvirate in said game. When ''Lost Abyss'' was localized in the West as ''Lost Origin'', it was combined with ''Dark Phantasma'', another Japanese set that heavily featured elements of the game, allowing for the ''Legends: Arceus'' theming to be retained. It also meant that Giratina and [[spoiler:its temporary partner, [[BigBad Volo]],]] could now be found in the same expansion.
''YMMV/PokemonTradingCardGame''

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** Submission has a decent 80 base power, but it has an inconsistent 80% accuracy — and, more to the point, [[CastFromHitPoints 1/4th recoil damage]], when moves with recoil usually have 120 base power or more. In the Gen I games, Submission was the strongest Fighting move available — if you didn't want your Machamp to have to chip away at foes with the pitiful Low Kick at the time, you were forced to use it. Later games added much better Fighting moves, fortunately, so players will tend to avoid Submission there whenever possible, and it's been removed in Gen IX.

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** Submission has a decent 80 base power, but it has an inconsistent 80% accuracy — and, more to the point, [[CastFromHitPoints 1/4th recoil damage]], when moves with recoil usually have 120 base power or more. In the Gen I games, Submission was the strongest Fighting move available — if you didn't want your Machamp to have to chip away at foes with the pitiful (at the time) Low Kick at the time, Kick, you were forced to use it. Later games added much better Fighting moves, fortunately, so players will tend to avoid Submission there whenever possible, and it's been removed in Gen IX.


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** Focus Blast is a special Fighting-type move with a great 120 base power, and is learned by many Psychic-types and other Pokémon for which Fighting is a desirable coverage type. The catch? [[PowerfulButInaccurate It has 70% accuracy,]] and because many of the Pokémon which would want to use it are of the GlassCannon persuasion, a miss at the wrong time will often result in them being knocked out or taking sizeable damage. Unlike other PowerfulButInaccurate moves such as Thunder or Blizzard, there's also no way to make it guaranteed to hit outside of generic boosts to accuracy. Focus Blast has the FanNickname of "Focus Miss" for a reason, as it's a necessary coverage move for many Pokémon, but is infamous for missing at the worst time possible.
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* PopularWithFurries: The franchise is a huge hit with the UsefulNotes/FurryFandom, with high amounts of fan art from the fandom and it not being a rare sight for a furry to use a Pokémon species for their fursona. ''VideoGame/PokemonSwordAndShield'' also gained popularity with the fandom due to the [[{{Sizeshifter}} Dynamax and Gigantamax mechanics]], which essentially canonized the longstanding relationship between furries, Pokémon, and macrophilia, causing a noticeable surge in {{cute giant}}s, {{gentle giant}}s, {{giant wom|an}}en, and everything in-between of the Pokémon variety.

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* PopularWithFurries: The franchise is a huge hit with the UsefulNotes/FurryFandom, with high amounts of fan art from the fandom and it not being a rare sight for a furry to use a Pokémon species for as their fursona. ''VideoGame/PokemonSwordAndShield'' also in particular gained popularity with the furry fandom due thanks to the [[{{Sizeshifter}} Dynamax and Gigantamax mechanics]], which essentially canonized the longstanding relationship between furries, Pokémon, and macrophilia, [[{{Fetish}} macrophilia]], causing a noticeable surge in {{cute giant}}s, {{gentle giant}}s, {{giant wom|an}}en, {{kaiju}}, and everything in-between of the Pokémon variety.

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** It's "Ninetales", '''''not''''' "Ninetails".

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** It's "Ninetales", '''''not''''' "Ninetails". Less often, but still common, fans will misspell Gastly as "Ghastly" and Victreebel as "Victreebell".


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** It's Pokémon Tower, not "Lavender Tower".
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Moving Viewer Name Confusion to the right place... I hope. Please fix if I messed up.

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** It's "Ninetales", '''''not''''' "Ninetails".
** Pidgeot's Japanese name has been officially Romanized as "Pigeot" and "Pijotto".

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* CheeseStrategy: Some recurring examples throughout the franchise.
** Using Legendary Pokémon on your team is frowned upon by skill-oriented players for this reason. There is no rule saying you can't use Legendaries if you want to, but it's viewed as a Cheese Strategy by those players. In competitive battling, Legendary Pokémon are usually relegated to the Uber tier and can only be used against players who are also using Legendaries against you, though there are some exceptions that aren't considered [[GameBreaker Game-Breaking]] enough to warrant being banished to Uber in spite of their in-game Legendary status.
** "Para-Flinch" is a strategy where your Pokémon first paralyzes the opponent (only giving them a 75% chance of attacking while drastically lowering their speed, so they'll always attack second), then uses a flinching move (Bite, Headbutt, etc.) which has a 30% chance of preventing them from attacking if it strikes first. Using a Pokémon with the ability Serene Grace increases the chances of causing paralysis and flinching even further, which certain held items will add yet another 10% chance of causing flinching. Sometimes, confusion is added to the mix, which adds a 50% chance (reduced to 33% in later generations) of damaging themselves, but unlike paralysis, will resolve itself within 2-5 turns. It's an incredibly frustrating strategy to face.

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* CheeseStrategy: Some recurring examples throughout See the franchise.
** Using Legendary Pokémon on your team is frowned upon by skill-oriented players for this reason. There is no rule saying you can't use Legendaries if you want to, but it's viewed as a Cheese Strategy by those players. In competitive battling, Legendary Pokémon are usually relegated to the Uber tier and can only be used against players who are also using Legendaries against you, though there are some exceptions that aren't considered [[GameBreaker Game-Breaking]] enough to warrant being banished to Uber in spite of their in-game Legendary status.
** "Para-Flinch" is a strategy where your Pokémon first paralyzes the opponent (only giving them a 75% chance of attacking while drastically lowering their speed, so they'll always attack second), then uses a flinching move (Bite, Headbutt, etc.) which has a 30% chance of preventing them from attacking if it strikes first. Using a Pokémon with the ability Serene Grace increases the chances of causing paralysis and flinching even further, which certain held items will add yet another 10% chance of causing flinching. Sometimes, confusion is added to the mix, which adds a 50% chance (reduced to 33% in later generations) of damaging themselves, but unlike paralysis, will resolve itself within 2-5 turns. It's an incredibly frustrating strategy to face.
series' sub-page [[CheeseStrategy/{{Pokemon}} here]].
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* ItsEasySoItSucks: Many detractors, especially fans of other Mons games or [[EasternRPG JRPGs]], look down on Pokémon games for being too easy and simplistic compared to others of the aforementioned genres, accusing mainly the predominantly 1v1 gameplay (even with the introduction of other formats such as double battles, which simply [[UnderusedGameMechanic appear too sparsely]]) and the overcentralization of ElementalRockPaperScissors over other combat mechanics due to the big damage multipliers.

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* ItsEasySoItSucks: Many detractors, especially fans of other Mons {{Mons}} games or [[EasternRPG JRPGs]], look down on Pokémon games for being too easy and simplistic compared to others of the aforementioned genres, accusing mainly the predominantly 1v1 gameplay (even with the introduction of other formats such as double battles, which simply [[UnderusedGameMechanic appear too sparsely]]) and the overcentralization of ElementalRockPaperScissors over other combat mechanics due to the big damage multipliers.

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Moved examples to a series sub-page (matching the format of other, similar sub-pages), reorganized, and cleaned up.


* JunkRare:
** {{ZigZagg|ingTrope}}ed with Shiny Pokémon. They're extremely rare to come by, but they're just {{Palette Swap}}s and nothing else. While a Shiny may have a good IV spread occasionally (or if bred accordingly), it's no different from any other Pokémon of the same species.
** The only noteworthy thing about Dunsparce is that it's rare. Its stats are otherwise unremarkable, so it's generally not worth hunting one down other than for completing the Pokedex. ''Scarlet and Violet'' finally break it out of this trope with an evolution, Dudunsparce, which has far more usable stats, but the spirit of it is still preserved with a rare form of Dudunsparce... that is just Dudunsparce with an additional segment and can only be acquired at a 1% chance by evolving a Dunsparce (wild Dudunsparce can be found in the wild but not as Three Segment form).

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* JunkRare:
** {{ZigZagg|ingTrope}}ed with Shiny Pokémon. They're extremely rare to come by, but they're just {{Palette Swap}}s and nothing else. While a Shiny may have a good IV spread occasionally (or if bred accordingly), it's no different from any other Pokémon of
JunkRare: See the same species.
** The only noteworthy thing about Dunsparce is that it's rare. Its stats are otherwise unremarkable, so it's generally not worth hunting one down other than for completing the Pokedex. ''Scarlet and Violet'' finally break it out of this trope with an evolution, Dudunsparce, which has far more usable stats, but the spirit of it is still preserved with a rare form of Dudunsparce... that is just Dudunsparce with an additional segment and can only be acquired at a 1% chance by evolving a Dunsparce (wild Dudunsparce can be found in the wild but not as Three Segment form).
series' sub-page [[JunkRare/{{Pokemon}} here]].
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Fixing hyperlink oversight


* ItsEasySoItSucks: Many detractors, especially fans of other Mons games or JRPGs, look down on Pokémon games for being too easy and simplistic compared to others of the aforementioned genres, accusing mainly the predominantly 1v1 gameplay (even with the introduction of other formats such as double battles, which simply [[UnderusedGameMechanic appear too sparsely]]) and the overcentralization of ElementalRockPaperScissors over other combat mechanics due to the big damage multipliers.

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* ItsEasySoItSucks: Many detractors, especially fans of other Mons games or JRPGs, [[EasternRPG JRPGs]], look down on Pokémon games for being too easy and simplistic compared to others of the aforementioned genres, accusing mainly the predominantly 1v1 gameplay (even with the introduction of other formats such as double battles, which simply [[UnderusedGameMechanic appear too sparsely]]) and the overcentralization of ElementalRockPaperScissors over other combat mechanics due to the big damage multipliers.
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Adding examples

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* ItsEasySoItSucks: Many detractors, especially fans of other Mons games or JRPGs, look down on Pokémon games for being too easy and simplistic compared to others of the aforementioned genres, accusing mainly the predominantly 1v1 gameplay (even with the introduction of other formats such as double battles, which simply [[UnderusedGameMechanic appear too sparsely]]) and the overcentralization of ElementalRockPaperScissors over other combat mechanics due to the big damage multipliers.
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** Any Pokémon that happens to be heavily marketed, since some fans argue that Game Freak goes overboard on the WolverinePublicity whenever they decide to use it and makes them quickly get sick of the Pokémon in question. Pikachu, Charizard, Mewtwo, Blaziken, Lucario and Greninja have all suffered from this[[note]]with Pikachu's "cute" KidAppealCharacter nature and lack of fanboy worship making its case slightly different[[/note]], while Zoroark narrowly avoided such a treatment due to its average reception.

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** Any Pokémon that happens to be heavily marketed, marketed can suffer from this, since some fans argue that Game Freak goes overboard on the WolverinePublicity whenever they decide to use it and makes them quickly get sick of the Pokémon in question. Pikachu, Charizard, Mewtwo, Blaziken, Lucario and Greninja have all suffered from this[[note]]with Pikachu's "cute" KidAppealCharacter nature and lack While Charizard is the most blatant example, each generation introduces one or more cases of fanboy worship making its case slightly different[[/note]], while Zoroark narrowly avoided such a treatment due to its average reception.this; some fans of Generation IX's EnsembleDarkhorse Tinkaton are apprehensive about it possibly becoming the next "shillmon" based on Game Freak's past behavior.
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To the quote the Common Knowledge page: It's assumed by some fans that Team Rocket is meant to be based on Yakuza, and that English versions tweak them to be based on The Mafia instead as a form of Woolseyism. This isn't the case; they were always supposed to be based on mafiosos. In fact, a Team Rocket member in Mt. Moon, potentially the first one you meet in the entire series, refers to the group as "the Pokémon mafia" (ポケモンマフィア) even in the Japanese version. The English versions do change their leader Sakaki's name to Giovanni (as in Don Giovanni), but that's just going with the theme - almost everyone and everything gets a Dub Name Change in Pokémon.


** Team Rocket is based off of the Yakuza in the Japanese version. In the other versions, they are based off of the more locally recognizable Italian Mafia stereotype, even down to the boss being named "Giovanni".
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** Another instance of a more niche overlap in fandoms comes in the form of ''Pokémon'' and ''VideoGame/{{Arknights}}'', with the number of people who have played at least one main series ''Pokémon'' along with said mobile game. Both ''Arknights'' and ''Pokémon'' take from as much nooks and crannies in the biological kingdom of Animalia as possible. A number of ''Arknights'''s character artist have expressed their love for the ''Pokémon'' games in some of their artworks mainly meant for ''Arknights''.

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** Another instance of a more niche overlap in fandoms comes in the form of ''Pokémon'' and ''VideoGame/{{Arknights}}'', with the number of people who have played at least one main series ''Pokémon'' along with said mobile game. Both ''Arknights'' and ''Pokémon'' take from as much nooks and crannies in the biological kingdom of Animalia as possible. A number of ''Arknights'''s character artist artists have expressed their love for the ''Pokémon'' games in some of their artworks mainly meant for ''Arknights''.
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Both Smogon and Bulbapedia state the user's side and not all. It's a Distinction Without A Difference in singles, but targeting the ally will only remove the user's entry hazards and not the opponent


*** Defog was quite a useless move when it was first introduced. In-battle, it reduces the opponent's Evasion by one stage, making it easier to hit them... but using this move, then a PowerfulButInaccurate move, is less efficient than just using a weaker-but-more-accurate move twice. It can also remove Reflect and Light Screen, but Brick Break also does this while dealing damage at the same time, and it can remove entry hazards... from your ''opponent's'' side of the field. Out of battle, it clears fog from the overworld — fog is only found in a few areas in the gen IV games, and doesn't make it impossible to progress, but merely gives your moves a sizeable chance to miss. Fortunately, the gen VI games [[RescuedFromTheScrappyHeap made Defog into a genuinely useful move]] by letting it remove entry hazards from ''both'' sides of the field, giving Flying-types which would otherwise be weak to Stealth Rock a way to both alleviate this weakness and support their teams at the same time.

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*** Defog was quite a useless move when it was first introduced. In-battle, it reduces the opponent's Evasion by one stage, making it easier to hit them... but using this move, then a PowerfulButInaccurate move, is less efficient than just using a weaker-but-more-accurate move twice. It can also remove Reflect and Light Screen, but Brick Break also does this while dealing damage at the same time, and it can remove entry hazards... from your ''opponent's'' side of the field. Out of battle, it clears fog from the overworld — fog is only found in a few areas in the gen IV games, and doesn't make it impossible to progress, but merely gives your moves a sizeable chance to miss. Fortunately, the gen VI games [[RescuedFromTheScrappyHeap made Defog into a genuinely useful move]] by letting it remove entry hazards from ''both'' sides the user's side of the field, field as well, giving Flying-types which would otherwise be weak to Stealth Rock a way to both alleviate this weakness and support their teams at the same time.
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* If you decide to play as the male player character in generations VIII or IX, this gives encountering a wild Froslass & having her pursue you a very shotacon-ny vibe, given the Pokedex entries saying that Froslass often captures handsome men to secretly admire in their lair.
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* If you decide to play as the male player character in generations VIII or IX, this gives encountering a wild Froslass & having her pursue you a very shotacon-ny vibe, given the Pokedex entries saying that Froslass often captures handsome men to secretly admire in their lair.
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** Hyper Beam was a menacing high-risk, high-reward FinishingMove in the Gen I games, packing immense power at the cost of making your Pokémon recharge if it failed to KO the target. However, ever since the bug fix/{{nerf}} in the Gen II games which forced it to recharge after use no matter what, Hyper Beam became an extremely AwesomeButImpractical move: a 150-power attack sounds great, but the recharge turn makes it less efficient than just attacking twice with a move of 80 power or higher, and since it leaves your Pokémon vulnerable after use, the opponent gets a free turn to either hit you hard, or (especially in later generations) set up with a StatusBuff move and win the game right then and there. Normal becoming an increasingly mediocre type in later generations just sealed the move's fate, alongside its physical counterpart Giga Impact. Past Gen II, the viable users of Hyper Beam have been few and far between, with some of its only consistent users being Porygon-Z[[note]]Its high Special Attack stat, Adapatability boost to the move, and GlassCannon nature makes Hyper Beam a viable DeathOrGloryAttack in its hands[[/note]] or those which can ignore the drawback, such as Z-Move and Dynamax users. Its various clones haven't fared much better, though they have occasionally seen some success, such as Charizard running Blast Burn in [[Website/{{Smogon}} ADV OU]] to muscle through Blissey.
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i at least tried

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** Another instance of a more niche overlap in fandoms comes in the form of ''Pokémon'' and ''VideoGame/{{Arknights}}'', with the number of people who have played at least one main series ''Pokémon'' along with said mobile game. Both ''Arknights'' and ''Pokémon'' take from as much nooks and crannies in the biological kingdom of Animalia as possible. A number of ''Arknights'''s character artist have expressed their love for the ''Pokémon'' games in some of their artworks mainly meant for ''Arknights''.
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* {{Narm}}: The game frequently invents moves not in the games, some of which have rather goofy names, like Mawile's [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/bw-series/bw9/80/ Big Ol' Bite]] and Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].

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* {{Narm}}: The game frequently invents moves not in the games, some games. Some of which these have rather goofy names, like Mawile's [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/bw-series/bw9/80/ Big Ol' Bite]] and Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].
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** Wild Charge is basically an Electric-type Submission, but with 100% accuracy and 10 more base power — still well below the standard for recoil moves. What makes it hated is that it's often the best option for physically attacking Electric-types, putting them at an inherent disadvantage — this move is one of the reasons why Luxray and Electivire are {{Low Tier Letdown}}s. Special Electrics get a much better deal, as Thunderbolt has the same power, no recoil, and a chance to inflict paralysis, and they also get PowerfulButInaccurate options in Thunder and Zap Cannon. Most Pokémon actively avoid Wild Charge like a plague, with only a few making effective use of it — Iron Hands doesn't mind the recoil from Wild Charge much since it has massive base HP, and the Fire-type Arcanine runs it as a coverage option to hit Water-types. It doesn't help that the SecretArt of [[SeriesMascot the Pikachu family]], Volt Tackle, is effectively a stronger Wild Charge that was introduced much earlier.

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** Wild Charge is basically an Electric-type Submission, but with 100% accuracy and 10 more base power — still well below the standard for recoil moves. What makes it hated is that it's often the best option for physically attacking Electric-types, putting them at an inherent disadvantage — this move is one of the reasons why Luxray and Electivire are {{Low Tier Letdown}}s. Special Electrics get a much better deal, as Thunderbolt has the same power, no recoil, and a chance to inflict paralysis, and they also get PowerfulButInaccurate options in Thunder and Zap Cannon. Most Pokémon actively avoid Wild Charge like a plague, with only a few making effective use of it — Iron Hands doesn't mind the recoil from Wild Charge much since it has massive base HP, and the Fire-type Arcanine runs it as a coverage option to hit Water-types. It doesn't help that the SecretArt of [[SeriesMascot the Pikachu family]], Volt Tackle, is effectively a stronger Wild Charge that was introduced much earlier.earlier ''and'' can actually induce paralysis.

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*** Cut's Power is sub-par at just 50, its 95% accuracy also means it has a slight chance to miss. Not only did Gen IV remove its ability to cut tall grass in favor of small trees, but Gen V buffed Tackle's Power to 50 and its accuracy to 100%, while also reducing Cut's mandatory usage to just one segment.



*** Cut's Power is sub-par at just 50, its 95% accuracy also means it has a slight chance to miss. Not only did Gen IV remove its ability to cut tall grass in favor of small trees, but Gen V buffed Tackle's Power to 50 and its accuracy to 100%, while also reducing Cut's mandatory usage to just one segment.



*** Defog was quite a useless move when it was first introduced. In-battle, it reduces the opponent's Evasion by one stage, making it easier to hit them... but using this move, then a PowerfulButInaccurate move, is less efficient than just using a weaker-but-more-accurate move twice. It can also remove Reflect and Light Screen, but Brick Break also does this while dealing damage at the same time, and it can remove entry hazards... from your ''opponent's'' side of the field. Out of battle, it clears fog from the overworld — fog is only found in a few areas in the gen IV games, and doesn't make it impossible to progress, but merely gives your moves a sizeable chance to miss. Fortunately, the gen VI games [[RescuedFromTheScrappyHeap made Defog into a genuinely useful move]] by letting it remove entry hazards from ''both'' sides of the field, giving Flying-types which would otherwise be weak to Stealth Rock a way to both alleviate this weakness and support their teams at the same time.



** Wild Charge is basically an Electric-type Submission, but with 100% accuracy and 10 more base power — still well below the standard for recoil moves. What makes it hated is that it's often the best option for physically attacking Electric-types, putting them at an inherent disadvantage. Special Electrics get a much better deal, as Thunderbolt has the same power, no recoil, and a chance to inflict paralysis, and they also get PowerfulButInaccurate options in Thunder and Zap Cannon. Most Pokémon actively avoid Wild Charge like a plague, with only a few making effective use of it — Iron Hands doesn't mind the recoil from Wild Charge much since it has massive base HP, and the Fire-type Arcanine runs it as a coverage option to hit Water-types. It doesn't help that the SecretArt of [[SeriesMascot the Pikachu family]], Volt Tackle, is effectively a stronger Wild Charge that was introduced much earlier.

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** Wild Charge is basically an Electric-type Submission, but with 100% accuracy and 10 more base power — still well below the standard for recoil moves. What makes it hated is that it's often the best option for physically attacking Electric-types, putting them at an inherent disadvantage.disadvantage — this move is one of the reasons why Luxray and Electivire are {{Low Tier Letdown}}s. Special Electrics get a much better deal, as Thunderbolt has the same power, no recoil, and a chance to inflict paralysis, and they also get PowerfulButInaccurate options in Thunder and Zap Cannon. Most Pokémon actively avoid Wild Charge like a plague, with only a few making effective use of it — Iron Hands doesn't mind the recoil from Wild Charge much since it has massive base HP, and the Fire-type Arcanine runs it as a coverage option to hit Water-types. It doesn't help that the SecretArt of [[SeriesMascot the Pikachu family]], Volt Tackle, is effectively a stronger Wild Charge that was introduced much earlier.


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** Anticipation is a similarly useless ability with an incredibly underwhelming effect: it causes your Pokémon to [[ThisIsGonnaSuck shudder in fear]] when an opponent has a super-effective or OneHitKO move. If you know the type chart and the moves Pokémon commonly carry, it's not hard to tell when an opponent will have a super-effective move without the help of this ability, and OneHitKO moves are banned in many formats and [[AwesomeButImpractical incredibly impractical]] in general.
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** CriticProof: That said, the franchise has sold well more often than not, with even the worst-selling mainline titles being profitable. The anime gets this the most, having had multiple seasons despite many fans bemoaning its SeasonalRot at various points, but even the games started becoming this starting from the Switch era, where despite criticisms of being an AudienceAlienatingEra, with some of the games being criticized for either being [[ItsTheSameNowItSucks more of the same]] or [[ObviousBeta outright unfinished]], has gotten the franchise some of its best sales numbers in its history; ''Scarlet and Violet'' in particular became the biggest launch for a game in Japan ''ever'' when it released in 2022, and the highest global sales for any Nintendo title within a three-day period in that same year.
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* {{Sequelitis}}: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), the games charging you extra money to allow you to transfer your old Pokémon to the new games, and most infamously, [[ObviousBeta the games lacking polish and suffering from a plethora of bugs and glitches]].[[note]]The latter point is so egregious that ''VideoGame/PokemonScarletAndViolet'', games that directly addressed many of the other complaints mentioned, received some of the worst reviews and loudest criticism in the series largely because of their glaring performance issues.[[/note]] Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from decreased ambition in favor of increased profits. This sentiment seems to be stronger [[AmericansHateTingle in the West]] than in Japan, where the game continue to be strongly received and ''VideoGame/PokemonSwordAndShield'' received Famitsu's Game of the Year award for 2019.

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* {{Sequelitis}}: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), the games charging you extra money to allow you to transfer your old Pokémon to the new games, and most infamously, [[ObviousBeta the games lacking polish and suffering from a plethora of bugs and glitches]].[[note]]The latter point is so egregious that ''VideoGame/PokemonScarletAndViolet'', games that directly addressed many of the other complaints mentioned, received some of the worst reviews and loudest criticism in the series largely because of their glaring performance issues.[[/note]] Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from decreased ambition in favor of increased profits. This sentiment seems to be stronger [[AmericansHateTingle in the West]] than in Japan, where the game games continue to be strongly received and ''VideoGame/PokemonSwordAndShield'' received Famitsu's Game of the Year award for 2019.
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* MemeticLoser: Pokémon with dual typings that are 4x weak to grass often get clowned on in memes. They are often depicted as being gravely injured or outright dying when they come in contact with a single blade of grass or a leaf.

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* MemeticLoser: Pokémon with dual typings that are 4x weak to grass often get clowned on in memes. They are often depicted as being gravely injured or outright dying when they come in contact with a single blade of grass or a leaf.[[MemeticLoser/{{Pokemon}} Has its own dedicated subpage.]]
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* {{Sequelitis}}: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), the games charging you extra money to allow you to transfer your old Pokémon to the new games, and most infamously, [[ObviousBeta the games lacking polish and suffering from a plethora of bugs and glitches]].[[note]]The latter point is so egregious that ''VideoGame/PokemonScarletAndViolet'', games that directly addressed many of the other complaints mentioned, received some of the worst reviews and loudest criticism in the series largely because of their glaring performance issues.[[/note]] Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from decreased ambition in favor of increased profits.

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* {{Sequelitis}}: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), the games charging you extra money to allow you to transfer your old Pokémon to the new games, and most infamously, [[ObviousBeta the games lacking polish and suffering from a plethora of bugs and glitches]].[[note]]The latter point is so egregious that ''VideoGame/PokemonScarletAndViolet'', games that directly addressed many of the other complaints mentioned, received some of the worst reviews and loudest criticism in the series largely because of their glaring performance issues.[[/note]] Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from decreased ambition in favor of increased profits. This sentiment seems to be stronger [[AmericansHateTingle in the West]] than in Japan, where the game continue to be strongly received and ''VideoGame/PokemonSwordAndShield'' received Famitsu's Game of the Year award for 2019.

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