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* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text. The game did become more well-known over time, though.

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* CultClassic: Essentially doomed to this, given its very unorthodox design CrossesTheLineTwice: Having Martha conduct an autopsy on you while you're still alive is pretty dumb, and focus on text. The then the game did become more well-known over time, though.goes on to describe the procedure in squirm inducing detail before The Nameless One finally passes out.


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* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text. The game did become more well-known over time, though.
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** Target an enemy with Morte's "Litany of Curses," which forces them to attack him. Block off the route to him with other party members. Pummel with impunity.

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** Target an enemy with Morte's "Litany of Curses," which forces them to attack him. Block off the route to him with other party members. Pummel with impunity. Especially effective on spellcasters who really want to be casting spells instead of trying to fight well-armed party members who're good at it.
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* MagnificentBastard: The Practical Incarnation. Holy crap the Practical Incarnation.
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** Target an enemy with Morte's "Litany of Curses," which forces them to attack him. Block off the route to him with other party members. Pummel with impunity.
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* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him. Although, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.

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* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him. Although, This is despite the fact that originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
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Bring any potential Complete Monster examples to the cleanup thread.


** Acaste as well. Unlike her compatriots in the Dead Nations, she is an unrepentant slave to her [[TheUndead nature]] and wants to [[OmnicidalManiac kill and devour everything]]; only the Silent King's ominous presence keeps her in check, and even so, she's not-so-subtly plotting to usurp him.
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** Acaste as well. Unlike her compatriots in the Dead Nations, she is an unrepentant slave to her [[TheUndead nature]] and wants to [[OmnicidalManiac kill and devour everything]]; only the Silent King's ominous presence keeps her in check, and even so, she's not-so-subtly plotting to usurp him.
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None


* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one is denying its greatness, but it also leads to numerous new players ending up being disappointed at the game, as it didn't quite live to their (too high) expectations.

to:

* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one While no one is denying its greatness, but it also leads to numerous new players ending up being disappointed at the game, as it didn't quite live game due to their (too high) expectations. very high expectations and/or wondering what was the big deal.
Is there an issue? Send a MessageReason:
None


* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.

to:

* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, him. Although, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.



* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text.

to:

* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text. The game did become more well-known over time, though.
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The Greater Shadows are those who look like skeletons


** [[spoiler: The Greater Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.

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** [[spoiler: The Greater True Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.

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* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.



* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
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None

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** [[spoiler: The Greater Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.

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* MoralEventHorizon: There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.

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* MoralEventHorizon: MoralEventHorizon:
**
There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.
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Natter


*** Unless you [[spoiler: pull Morte back out afterwards.]] It's still pretty twisted, but not a Moral Event Horizon--especially since you suffer for it.

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Needs detail


* EpilepticTrees: The plot itself can give birth to umpteen, but in-game dialogue mentions an all-time great: that the Lady Of Pain, mysterious and godlike ruler of Sigil, who can banish lawbreakers to endless, eternal mazes (or just kill them by casting a shadow made of thousands of magical blades) for crimes like murder, treason or daring to worship her, is actually six giant squirrels wearing a cloak, a ring of levitation and an illusion spell.

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* EpilepticTrees: EpilepticTrees:
**
The plot itself can give birth to umpteen, but in-game dialogue mentions an all-time great: that the Lady Of Pain, mysterious and godlike ruler of Sigil, who can banish lawbreakers to endless, eternal mazes (or just kill them by casting a shadow made of thousands of magical blades) for crimes like murder, treason or daring to worship her, is actually six giant squirrels wearing a cloak, a ring of levitation and an illusion spell.



* FanonDiscontinuity: The 1999 novelization.

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* %% FanonDiscontinuity: The 1999 novelization.
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Don't think many people ever confused PS:T for a kids game. Baldurs Gate isn't any more kid friendly... come on. And Icewind Dale came later.


* WhatDoYouMeanItsNotForKids: Came on the heels of ''VideoGame/BaldursGate'' and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.
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* WhatDoYouMeanItsNotForKids: Came on the heels of ''VideoGame/BaldursGate'' and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.

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That's not a mechanic. Also "comes to mind" is personal and not good wiki form.


* ScrappyMechanic: A few come to mind, but among the most annoying ones would be the fact that the battle music tends to linger for a few moments after you already defeated all the enemies.



* ThatOneLevel: [[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.

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* ThatOneLevel: ThatOneLevel:
**
[[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
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* ScrappyMechanic: A few come to mind, but among the most annoying ones would be the fact that the battle music tends to linger for a few moments after you already defeated all the enemies.
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*GameBreaker: Dak'kon is a skilled fighter, but his mage part isn't impressive by itself. However, with enough intelligence and spell boosting equipment and tattoos, he's a force to be reckoned with.
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* EnjoyTheStorySkipTheGame: It's noted for its excellent story, characters, and loads of freedom and roleplaying options, but combat is not the game's strong point. However, you can solve most problems with dialogue options rather than fighting (the entire game has a total of three unskippable boss fights, and while most areas do have regular enemies who will attack you no matter what, they can be avoided if the player so wishes).

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* EnjoyTheStorySkipTheGame: It's noted for its excellent story, characters, and loads of freedom and roleplaying options, but combat is not the game's strong point. However, you can solve most problems with dialogue options rather than fighting (the entire game has a total of three unskippable boss fights, and while most areas do have regular enemies who will attack you no matter what, they can be avoided if the player so wishes).
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: It's noted for its excellent story, characters, and loads of freedom and roleplaying options, but combat is not the game's strong point. Luckily you can solve most problems with dialogue options rather than fighting (the entire game has a total of three unskippable fights).

to:

* EnjoyTheStorySkipTheGame: It's noted for its excellent story, characters, and loads of freedom and roleplaying options, but combat is not the game's strong point. Luckily However, you can solve most problems with dialogue options rather than fighting (the entire game has a total of three unskippable fights).boss fights, and while most areas do have regular enemies who will attack you no matter what, they can be avoided if the player so wishes).
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None


* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!

to:

* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation [[FountainOfExpies subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!
Is there an issue? Send a MessageReason:
None

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* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!
Is there an issue? Send a MessageReason:
None

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* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
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** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.

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** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Since Undersigil is repopulated every time you leave and come back, it's entirely easy for a player to get tens of thousands of experience points with one casting of a third level spell and repeat the process as often as they like. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.

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* GoodBadBugs: Because the game used an early version of the Infinity Engine, you do not need to backstab from behind enemies. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]] when leaving an area.

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* GoodBadBugs: GoodBadBugs:
**
Because the game used an early version of the Infinity Engine, you do not need to backstab from behind enemies. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]] when leaving an area.area.
** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.
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Not sure if this is what was really meant by \"turned down,\" because I doubt anyone was refused a chance at playing it. Also, the last line here doesn\'t really follow, and I\'m not sure it\'s even needed.


* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one is denying its greatness, but it also leads to numerous new players being turned down from the game, as it didn't quite live to their (too high) expectations. This also makes the fandom look like bunch of overly-sensitive jerks whenever someone is genuinely trying to point out the flaws and limitations of the plot and gameplay.

to:

* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one is denying its greatness, but it also leads to numerous new players ending up being turned down from disappointed at the game, as it didn't quite live to their (too high) expectations. This also makes the fandom look like bunch of overly-sensitive jerks whenever someone is genuinely trying to point out the flaws and limitations of the plot and gameplay.

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