History YMMV / PlanescapeTorment

19th Jan '16 8:23:46 PM KillerClowns
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* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!
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* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation [[FountainOfExpies subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!
11th Jan '16 11:03:45 AM SpectralTime
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* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
11th Jan '16 8:50:16 AM SpectralTime
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* EnsembleDarkhorse: Within the broader ''D&D'' setting, Dak'kon is the most important and influential githzerai ever, so much so that, while he was once an odd, lawful figure in a mostly-chaotic race, [[InkStainAdaptation subsequent editions of the game have re-written the whole race to be more like him]]. Fourth Edition even made them a playable, well-supported race!
2nd Jan '16 2:04:39 PM Grudgeal
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* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
16th Nov '15 5:47:14 AM DrDemiurge
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** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.
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** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Since Undersigil is repopulated every time you leave and come back, it's entirely easy for a player to get tens of thousands of experience points with one casting of a third level spell and repeat the process as often as they like. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.
16th Nov '15 5:31:58 AM DrDemiurge
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* GoodBadBugs: Because the game used an early version of the Infinity Engine, you do not need to backstab from behind enemies. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]] when leaving an area.
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* GoodBadBugs: GoodBadBugs: ** Because the game used an early version of the Infinity Engine, you do not need to backstab from behind enemies. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]] when leaving an area.area. ** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters...and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.
10th Oct '15 5:52:46 PM supergod
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Not sure if this is what was really meant by "turned down," because I doubt anyone was refused a chance at playing it. Also, the last line here doesn't really follow, and I'm not sure it's even needed.
* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one is denying its greatness, but it also leads to numerous new players being turned down from the game, as it didn't quite live to their (too high) expectations. This also makes the fandom look like bunch of overly-sensitive jerks whenever someone is genuinely trying to point out the flaws and limitations of the plot and gameplay.
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* HypeBacklash: Over the years the game rose to the status of the ultimate western [=RPG=] ever made, if not one of the best games of its time. And no-one is denying its greatness, but it also leads to numerous new players ending up being turned down from disappointed at the game, as it didn't quite live to their (too high) expectations. This also makes the fandom look like bunch of overly-sensitive jerks whenever someone is genuinely trying to point out the flaws and limitations of the plot and gameplay.
10th Oct '15 5:47:24 PM supergod
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The combat isn't impressive, but that's not the only thing that counts as "gameplay". Everything else is considered fine.
* EnjoyTheStorySkipTheGame: It's noted for its excellent story and characters, but the gameplay is not particularly impressive, with combat mechanics in particular being very clunky. Luckily you can solve most problems with dialogue options rather than fighting (the entire game has a total of four unskippable fights).
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* EnjoyTheStorySkipTheGame: It's noted for its excellent story and story, characters, and loads of freedom and roleplaying options, but the gameplay combat is not particularly impressive, with combat mechanics in particular being very clunky. the game's strong point. Luckily you can solve most problems with dialogue options rather than fighting (the entire game has a total of four three unskippable fights).
19th Jul '15 10:25:43 AM Nevermore2002
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* GoodBadBugs: Because the game used an early version of the Infinity Engine, you do not need to backstab from behind but anywhere. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]].
to:
* GoodBadBugs: Because the game used an early version of the Infinity Engine, you do not need to backstab from behind but anywhere. enemies. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]].forth]] when leaving an area.
19th Jul '15 10:25:00 AM Nevermore2002
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Added DiffLines:
* GoodBadBugs: Because the game used an early version of the Infinity Engine, you do not need to backstab from behind but anywhere. Also, you ''don't'' need to [[VideoGame/BaldursGate gather all your party before venturing forth]].
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