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Hindsight is not for reveals within the work.
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* CompleteMonster: "[[ItsAllAboutMe The Practical Incarnation]]" is a [[spoiler: former incarnation of [[PlayerCharacter the Nameless One]]]]. Combining [[ManipulativeBastard a wicked intellect with a lack of morals]], the Practical enslaved an adventuring party to him, most notably by convincing a githzerai to follow him based on a religion the Practical invented. The Practical manipulated and murdered countless people, but the worst was what he did to the one woman who deeply loved him: after winning her love, he murdered her so her ghost, bound to the material plane by that love, would remain as a guide for future incarnations should the Practical's quest fail. At the end, the Practical confronts the current incarnation of the Nameless One and attempts to [[GrandTheftMe absorb him into the Practical's own consciousness]] along with all the others so the Practical can achieve his goals.
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* CompleteMonster: "[[ItsAllAboutMe The Practical Incarnation]]" is a [[spoiler: former [[spoiler:former incarnation of [[PlayerCharacter the Nameless One]]]]. Combining [[ManipulativeBastard a wicked intellect with a lack of morals]], the Practical enslaved an adventuring party to him, most notably by convincing a githzerai to follow him based on a religion the Practical invented. The Practical manipulated and murdered countless people, but the worst was what he did to the one woman who deeply loved him: after winning her love, he murdered her so her ghost, bound to the material plane by that love, would remain as a guide for future incarnations should the Practical's quest fail. At the end, the Practical confronts the current incarnation of the Nameless One and attempts to [[GrandTheftMe absorb him into the Practical's own consciousness]] along with all the others so the Practical can achieve his goals.
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* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text. The game didn't sell much at first and was out of print for a long time but did become more well-known over time.
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* CultClassic: Essentially doomed to this, given its very unorthodox design and focus on text. given . The game didn't sell much at first and was out of print for a long time time, likely due to its very unorthodox design and being very heavy on text, but did become more well-known over time.it has gathered a small, devoted fandom.
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** A popular fan one is that the Nameless One's original incarnation is Zerthimon. Despite the fact that the Nameless One appears as a human male, albeit covered in scars (not only on screen, but characters who bring up the Nameless One's appearance also describe him this way), and the game's creators have [[WordOfGod outright said]] that, while they don't *know* who he was, they '''do''' *know* who he was not, and he was '''not''' Zerthimon.
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** A popular fan one is that the Nameless One's original incarnation is Zerthimon. Despite the fact that the Nameless One appears as a human male, albeit described by everyone as covered in scars (not only on screen, but characters who bring up the Nameless One's appearance also describe him this way), scars, and the game's creators have [[WordOfGod outright said]] that, while they don't *know* know who he was, they '''do''' *know* who he was not, and that he was '''not''' Zerthimon.
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* EsotericHappyEnding: The endings mostly qualify as this. [[spoiler:In particular, intentionally sending yourself to Hell forever is considered the ''best'' ending, and the second-best is probably willing yourself out of existence.]]
* FanonDiscontinuity: The 1999 novelization, since it's not a very faithful one.
* FanonDiscontinuity: The 1999 novelization, since it's not a very faithful one.
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* EsotericHappyEnding: The endings mostly qualify as this. [[spoiler:In particular, intentionally sending yourself [[spoiler:The best ending is to for the Nameless One to let himself be sent to Hell forever is considered with only the ''best'' ending, dimmest hope of being saved, and the second-best is probably willing yourself where he wills himself out of existence.]]
* FanonDiscontinuity:The Most fans do not consider the 1999 novelization, novelization to be canon, since it's not a very faithful one.
* FanonDiscontinuity:
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* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
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** Also, [[spoiler:when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent One and killed, with the player unable to help.]]
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* The player has many chances to kill the Nameless One just to fulfil a quest, like getting 1000 copper from the lady who wanted to murder someone, or to make fun of the priest speaking about the afterlife. Then it turns out that [[spoiler:some random innocent ''somewhere'' in the multiverse died in his stead.]]
**Also, [[spoiler:when [[spoiler:When navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent One and killed, with the player unable to help.]]
**
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https://tvtropes.org/pmwiki/posts.php?discussion=15816392660A25032600&page=296#7394 I am removing Moral Event Horizon because it does not fit the current definition.
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** [[spoiler: The True Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.
* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
* HilariousInHindsight:
** Yeah, yeah, we ''know'' that "Vrischika" is Sanskrit for "scorpion"... but is there ''anyone'' who isn't going to think of ''Webcomic/{{Homestuck}}'' when they read that these days?
** Morte's primary role is to taunt enemies in battle by hurling insults at them. Years later, the bard spell ''Vicious Mockery'' was created that does the same idea, if doing damage instead of primarily taunting.
* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
* HilariousInHindsight:
** Yeah, yeah, we ''know'' that "Vrischika" is Sanskrit for "scorpion"... but is there ''anyone'' who isn't going to think of ''Webcomic/{{Homestuck}}'' when they read that these days?
** Morte's primary role is to taunt enemies in battle by hurling insults at them. Years later, the bard spell ''Vicious Mockery'' was created that does the same idea, if doing damage instead of primarily taunting.
to:
** [[spoiler: The True Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite even though, being undead and therefore undead, they shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.
exterminated.
* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.]]
* HilariousInHindsight:
** Yeah, yeah, we ''know'' that "Vrischika" is Sanskrit for "scorpion"... but is there ''anyone'' who isn't going to think of ''Webcomic/{{Homestuck}}'' when they read that these days?
** Morte's primary role is to taunt enemies in battle by hurling insults at them. Years later, the bard spell ''Vicious Mockery'' was created that does the same idea, if doing damage instead of primarily taunting.]]
* HarsherInHindsight: You remember all those times you chose to kill yourself just to fulfil a quest, like getting that 1000 copper from that lady who wanted to murder someone, or to make fun of that priest speaking about the afterlife? Yeah, [[spoiler:someone else, a random innocent ''somewhere'' in the multiverse, took the bullet for you every time you did it.
* HilariousInHindsight:
** Yeah, yeah, we ''know'' that "Vrischika" is Sanskrit for "scorpion"... but is there ''anyone'' who isn't going to think of ''Webcomic/{{Homestuck}}'' when they read that these days?
** Morte's primary role is to taunt enemies in battle by hurling insults at them. Years later, the bard spell ''Vicious Mockery'' was created that does the same idea, if doing damage instead of primarily taunting.
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* MoralEventHorizon:
** There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.
** The Practical Incarnation [[spoiler:made Deionarra love him so her soul will be bound to him in death and force her to help him if he ever returns. It was his backup plan should he die in the Fortress of Regrets, which he did.]]
** ''You'' can cross it yourself in [[VideoGameCrueltyPotential multiple ways]], though particularly, [[spoiler:[[AndIMustScream shoving Morte or Annah into the Pillar of Skulls]]]].
** There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.
** The Practical Incarnation [[spoiler:made Deionarra love him so her soul will be bound to him in death and force her to help him if he ever returns. It was his backup plan should he die in the Fortress of Regrets, which he did.]]
** ''You'' can cross it yourself in [[VideoGameCrueltyPotential multiple ways]], though particularly, [[spoiler:[[AndIMustScream shoving Morte or Annah into the Pillar of Skulls]]]].
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* OneSceneWonder: This game has more than a few, among them the following: [[spoiler:Ravel Puzzlewell, meeting the incarnations, and, of course, the Transcendent One.]] In fact, one might argue that very few generic characters are particularly forgettable.
* PlayerPunch: Hoo boy, yes. In particular, trying to play one of the evil paths is akin to facing down an Olympic boxer with lead weights tied onto your extremities. If the player him/herself is not a CompleteMonster, of course.
** If the Nameless One joins the faction of the Sensates, he gains access to their private sensorium. Within is a sensory stone entitled 'Longing'. In it are Deionarra's experiences, days before her death. And as the Nameless One, you experience both sides of the conversation (it being with the past incarnation Deionarra loved), and come to *know* its horror, especially as a good character. It is not so much a PlayerPunch as the Lady's Shadow of Player Punches. In the same private sensorium, you find [[spoiler:a trap from the Paranoid Incarnation]] and [[spoiler:the experience of being tortured by Ravel Puzzlewell with some interactivity]]. 'Longing' manages to be the worst of the three, ''by far''.
** Also, [[spoiler:when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent One. They all die. And there's nothing you can do to stop it.]]
* PlayerPunch: Hoo boy, yes. In particular, trying to play one of the evil paths is akin to facing down an Olympic boxer with lead weights tied onto your extremities. If the player him/herself is not a CompleteMonster, of course.
** If the Nameless One joins the faction of the Sensates, he gains access to their private sensorium. Within is a sensory stone entitled 'Longing'. In it are Deionarra's experiences, days before her death. And as the Nameless One, you experience both sides of the conversation (it being with the past incarnation Deionarra loved), and come to *know* its horror, especially as a good character. It is not so much a PlayerPunch as the Lady's Shadow of Player Punches. In the same private sensorium, you find [[spoiler:a trap from the Paranoid Incarnation]] and [[spoiler:the experience of being tortured by Ravel Puzzlewell with some interactivity]]. 'Longing' manages to be the worst of the three, ''by far''.
** Also, [[spoiler:when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent One. They all die. And there's nothing you can do to stop it.]]
to:
* OneSceneWonder: This game has more than Quite a few, few characters are very memorable despite being met in only one scene, among them the following: [[spoiler:Ravel Puzzlewell, meeting the incarnations, and, of course, the Transcendent One.]] In fact, one might argue that very few generic characters are particularly forgettable.
]]
*PlayerPunch: Hoo boy, yes. In particular, trying to play one of the evil paths is akin to facing down an Olympic boxer with lead weights tied onto your extremities. If the player him/herself is not a CompleteMonster, of course.
PlayerPunch:
**If the Nameless One joins the faction of the Sensates, he gains access to their private sensorium. Within the sensorium is a sensory stone entitled 'Longing'. In it are Deionarra's experiences, days before her death. And as the Nameless One, you experience both sides of the conversation (it being with the past incarnation Deionarra loved), and come to *know* its horror, especially as a good character. It is not so much a PlayerPunch as the Lady's Shadow of Player Punches. In the same private sensorium, you find horror. Two other stones are [[spoiler:a trap from the Paranoid Incarnation]] and [[spoiler:the experience of being tortured by Ravel Puzzlewell with some interactivity]]. interactivity]], but many players find 'Longing' manages to be the worst of the three, ''by far''.
three.
** Also, [[spoiler:when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the TranscendentOne. They all die. And there's nothing you can do One and killed, with the player unable to stop it.help.]]
*
**
** Also, [[spoiler:when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent
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* VideoGameCrueltyPotential: You can torture your loyal party members in various ways, such as [[spoiler:shoving Morte or Annah into the Pillar of Skulls.]]
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None
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** Now that 5e D&D has rolled around, players of this game probably all think fondly of Morte whenever their bard casts ''Vicious Mockery''.
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** Now that 5e D&D has rolled around, players of this game probably all think fondly of Morte whenever their Morte's primary role is to taunt enemies in battle by hurling insults at them. Years later, the bard casts spell ''Vicious Mockery''.Mockery'' was created that does the same idea, if doing damage instead of primarily taunting.
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None
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** [[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
to:
** [[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss [[OptionalBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
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None
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** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters... and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Since Undersigil is repopulated every time you leave and come back, it's entirely easy for a player to get tens of thousands of experience points with one casting of a third level spell and repeat the process as often as they like. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.
to:
** Larval Worms are some of the hardest hitting enemies in the game, obviously meant for higher level characters... and technically level 1 in the game files despite their damage and HP, meaning you can use Cloudkill to kill them en masse in Undersigil for 8,000 experience a pop. Since Undersigil is repopulated every time you leave and come back, it's entirely easy for a player to get tens of thousands of experience points with one casting of a third fifth level spell and repeat the process as often as they like. Fixed in the unofficial patch, resulting in much wailing and gnashing of teeth for players interested in quick and easy leveling.