History YMMV / PlanescapeTorment

3rd Dec '16 1:11:04 PM Hawaii_Knut
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** [[spoiler: The Greater Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.

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** [[spoiler: The Greater True Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.
6th Nov '16 5:27:44 PM Berrenta
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* AudienceColoringAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.



* InkStainAdaptation: Dak'kon, an optional party member in a licensed title, is, to this day, the most famous and iconic githzerai in the franchise of ''Dungeons & Dragons''. Naturally, this means that from 3rd edition onward his entire race, once characterized by being chaotic and capricious, has become much more like him, event though, originally, his lawful characterization was one of the factors that had made him an alienated pariah among his own kind.
12th Oct '16 4:30:13 PM Hawaii_Knut
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Added DiffLines:

** [[spoiler: The Greater Shadows in Fortress of Regret]] are also vulnerable to Cloudkill, despite being undead and therefore shouldn't be affected by it. If you're careful enough, you can lure big packs and kill them all, and maybe even level up there and then meaning your spells are replenished and keep on 'til you're depleted of Cloudkill, or the shadows exterminated.
10th Jul '16 4:40:49 AM supergod
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* MoralEventHorizon: There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.

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* MoralEventHorizon: MoralEventHorizon:
**
There's a chance it will be crossed in the story's narrative. You have several opportunities to cross it yourself. Some past incarnations ([[spoiler:especially the Practical Incarnation, and [[NoodleIncident apparently]] your first incarnation]]) crossed it already.
10th Jul '16 4:40:33 AM supergod
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*** Unless you [[spoiler: pull Morte back out afterwards.]] It's still pretty twisted, but not a Moral Event Horizon--especially since you suffer for it.
10th Jul '16 4:39:49 AM supergod
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* EpilepticTrees: The plot itself can give birth to umpteen, but in-game dialogue mentions an all-time great: that the Lady Of Pain, mysterious and godlike ruler of Sigil, who can banish lawbreakers to endless, eternal mazes (or just kill them by casting a shadow made of thousands of magical blades) for crimes like murder, treason or daring to worship her, is actually six giant squirrels wearing a cloak, a ring of levitation and an illusion spell.

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* EpilepticTrees: EpilepticTrees:
**
The plot itself can give birth to umpteen, but in-game dialogue mentions an all-time great: that the Lady Of Pain, mysterious and godlike ruler of Sigil, who can banish lawbreakers to endless, eternal mazes (or just kill them by casting a shadow made of thousands of magical blades) for crimes like murder, treason or daring to worship her, is actually six giant squirrels wearing a cloak, a ring of levitation and an illusion spell.



* FanonDiscontinuity: The 1999 novelization.

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* %% FanonDiscontinuity: The 1999 novelization.
10th Jul '16 4:38:36 AM supergod
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* WhatDoYouMeanItsNotForKids: Came on the heels of ''VideoGame/BaldursGate'' and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.
9th Jul '16 9:43:47 PM ZuTheSkunk
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Added DiffLines:

* WhatDoYouMeanItsNotForKids: Came on the heels of ''VideoGame/BaldursGate'' and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.
30th Jun '16 6:14:43 PM supergod
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* ScrappyMechanic: A few come to mind, but among the most annoying ones would be the fact that the battle music tends to linger for a few moments after you already defeated all the enemies.



* ThatOneLevel: [[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.

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* ThatOneLevel: ThatOneLevel:
**
[[TheMaze The Rubikon Dungeon Construct.]] While completely avoidable, essentially a BonusDungeon, if you want to find Nordom or kill the [[BonusBoss Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
14th Jun '16 3:36:02 PM ZuTheSkunk
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Added DiffLines:

* ScrappyMechanic: A few come to mind, but among the most annoying ones would be the fact that the battle music tends to linger for a few moments after you already defeated all the enemies.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PlanescapeTorment