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* DisappointingLastLevel: The Sceptre of God. ''Seven floors'' of the exact same types of enemies with no variation aside from a miniboss on the second and sixth floors, and unlike the Lunaris Temple, the enviroment remains [[CopyPasteEnviroments exactly the same]] no matter how far you are. Oh, and the Waypoint is located on the ''third'' floor, so if you die to [[spoiler:Dominus]] and forgot to use a portal scroll, or if your game disconnects or crashes, then you have to slog through four levels of the same damn enemies just to get back to the final battle.

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* DisappointingLastLevel: The Sceptre of God. ''Seven floors'' of the exact same types of enemies with no variation aside from a miniboss on the second and sixth floors, and unlike the Lunaris Temple, the enviroment remains [[CopyPasteEnviroments [[CutAndPasteEnviroments exactly the same]] no matter how far you are. Oh, and the Waypoint is located on the ''third'' floor, so if you die to [[spoiler:Dominus]] and forgot to use a portal scroll, or if your game disconnects or crashes, then you have to slog through four levels of the same damn enemies just to get back to the final battle.
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Seriously, the Sceptre seems incredibly rushed compared to the rest of the game.
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* DisappointingLastLevel: The Sceptre of God. ''Seven floors'' of the exact same types of enemies with no variation aside from a miniboss on the second and sixth floors, and unlike the Lunaris Temple, the enviroment remains [[CopyPasteEnviroments exactly the same]] no matter how far you are. Oh, and the Waypoint is located on the ''third'' floor, so if you die to [[spoiler:Dominus]] and forgot to use a portal scroll, or if your game disconnects or crashes, then you have to slog through four levels of the same damn enemies just to get back to the final battle.
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* Early BirdBoss: Most sub-bosses in Act 1 on normal difficulty, primarily Hailrake (see below).

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* Early BirdBoss: EarlyBirdBoss: Most sub-bosses in Act 1 on normal difficulty, primarily Hailrake (see below).

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* Early BirdBoss: Most sub-bosses in Act 1 on normal difficulty, primarily Hailrake (see below).



* ThatOneBoss:

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* ThatOneBoss: Many, often different for each character-build.
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** Players disappointed with Piety's relative ease have had [[BeCarefulWhatYouWishFor complaints answered]] with High Templar Dominus. BossRush as first ''and'' second phases, FlunkyBoss while being no slouch himself in third and fourth, and in said fourth phase, he can call a bloody death mist that instantly kills you unless you stand ''right next to him'' and his powerful melee attacks.
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* NightmareFuel: The game gives you brief flashes of horror over the course of the first two Acts, before turning it up to max and leaving it there in Act 3. Special mention goes to the Lunaris Temple, especially Level 3. The monsters there are the results of Piety's "experiments", the entire area is flooded with blood, which will spawn blood elements to try and kill you! On top of that, the area is full of increasingly high amounts of [[SceneryGorn bodies in various conditions]], and the ambiance and music is very unsettling.
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** The skill-tree has always been a split between those that love it for players being able to control how to evolve their character, and those who think that the skill-tree is too simple and lopsided towards certain builds to bring any depth or creativity to the game. A prime example being when a player works around the skill-tree to pile up on the skill points that increase health over experimenting with any of the other skills, because piling up on health is considered to be one of the more powerful builds in the end-game.
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*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play and that the developers should never have added the option, and everyone else who just plays with the option they prefer.

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*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play and that the developers should never shouldn't have added the option, and everyone else who just plays with the option they prefer.
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*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play and the developers should never have added the option, and everyone else who just plays with the option they prefer.

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*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play and that the developers should never have added the option, and everyone else who just plays with the option they prefer.
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None


*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play, and everyone else who just plays with the option they prefer.

to:

*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play, play and the developers should never have added the option, and everyone else who just plays with the option they prefer.
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None


*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play, and everyone else.

to:

*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play, and everyone else.else who just plays with the option they prefer.
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None

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*** Now that they've implemented an option for permanently allocated loot, it's more broken between StopHavingFunGuys who think that free-for-all loot should be the only way to play, and everyone else.
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* MoralEventHorizon: Given what you see of the results of Piety's... "experiments" inside the Lunaris Temple, she'd crossed this point long ago.
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* ThatOneLevel: ''The Battlefront'' of Act 3; filled with Black Knights galore. The worst part of the zone is when you come across the mages who constantly use a thorn-type of spell that causes damage taken to be transferred back at the player. It's ''absolutely'' brutal to player builds not dumping their skill points into increasing their health or shield.

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* ThatOneLevel: ''The Battlefront'' of Act 3; filled with Black Knights Guards galore. The worst part of the this zone is when you come across the mages mage variants of the Black Guards who constantly use a thorn-type of spell that causes any form of damage taken from the player to be transferred copied back at the said player. It's ''absolutely'' brutal to player builds not dumping their skill points into increasing their health or shield.

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* BrokenBase: The orb market, either it's a great replacement over using gold, or it's too complicated and grindy.

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* BrokenBase: BrokenBase:
**
The orb market, either it's a great replacement over using gold, or it's too complicated and grindy.



* HolyShitQuotient: The typical reaction when someone sees this game's skill tree for the first time. Fans call it a skill forest for a reason!
** Most players are those who jumped from ''VideoGame/DiabloIII'' out of disappointment over how dumbed down that game got, you can't really blame people for the reaction which most of the time is from the excitement of knowing that the player can control how to build their character up again.

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* HolyShitQuotient: The typical reaction when someone sees this game's skill tree for the first time. Fans call it a skill forest for a reason!
**
reason! Most players however, are those who jumped from ''VideoGame/DiabloIII'' out of disappointment over how dumbed down that game got, you can't really blame people for the reaction which most of the time is from the excitement of knowing that the player can control how to build their character up again.



* ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.

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* ThatOneBoss: ThatOneBoss:
**
Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.


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* ThatOneLevel: ''The Battlefront'' of Act 3; filled with Black Knights galore. The worst part of the zone is when you come across the mages who constantly use a thorn-type of spell that causes damage taken to be transferred back at the player. It's ''absolutely'' brutal to player builds not dumping their skill points into increasing their health or shield.
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** The developer's ah, ''controversial'' decision to stick with non-instanced loot.
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** Hailrake is brutal in both normal and merciless difficulties. In normal you fight him at about level 2 when you have no real gear, skills, or passive points and you're just getting the hang of the game. His primary ability is both extremely powerful and fairly counter-intuitive if you don't already know what it does (at short range it's harder to dodge, but at long range it's 7 times more likely to completely freeze you which is more or less a guaranteed kill at this level). On merciless you know what to expect, but the map he's on is level 58 and directly adjacent to level 53 maps with no warning that's the case. He is in fact higher level than the mid act boss Brutus and about the same as the end act boss Merveil.
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Name Spelling


** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-ice-mage, expect it to happen A LOT.
*** Long story short, players are in for a long, drawn-out, fight against Mervil if they're not stocked up on cold-resist, or they're short on any area-of-effect type attacks to keep the summoned pets at bay.

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** Mervil, Merveil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-ice-mage, expect it to happen A LOT.
*** Long story short, players are in for a long, drawn-out, fight against Mervil Merveil if they're not stocked up on cold-resist, or they're short on any area-of-effect type attacks to keep the summoned pets at bay.
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None


** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-type, expect it to happen A LOT.

to:

** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-type, summoner-ice-mage, expect it to happen A LOT.
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None


** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get to too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-type, expect it to happen A LOT.

to:

** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get to too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-type, expect it to happen A LOT.
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None


*** Long story short, players are in for a long, drawn-out, fight against Mervil if they're not stocked up on cold-resist, or they're short on any area-of-effect type attacks to keep the summoned [[Mooks]] at bay.

to:

*** Long story short, players are in for a long, drawn-out, fight against Mervil if they're not stocked up on cold-resist, or they're short on any area-of-effect type attacks to keep the summoned [[Mooks]] pets at bay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mervil, the end boss of Act 1, is this for some players, especially those who are new to the game. At first, it seems like she just attacks the player with many powerful [[AnIcePerson frost-based]] magic attacks, but upon defeating her, her ''true'' form appears and she not only completely regenerates her health, but also becomes a [[TheMinionMaster summoner-type]] boss (alongside being an ice-mage) that will endlessly spawn {{Mooks}} to [[GodDamnedBats constantly annoy you]]; some even being suicidal-bomber types which will instantly destroy a chunk of health if the player let even one get to too close. To top it all off, she has a shield that will regenerate if players hold off on attacking for too long, and in the second fight against a summoner-type, expect it to happen A LOT.
*** Long story short, players are in for a long, drawn-out, fight against Mervil if they're not stocked up on cold-resist, or they're short on any area-of-effect type attacks to keep the summoned [[Mooks]] at bay.

Added: 4

Changed: 22

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** Most players are those who jumped from {{Diablo3}} out of disappointment over how dumbed down that game got, you can't really blame people for the reaction which most of the time is from the excitement of knowing that the player can control how to build their character up again.

to:

** Most players are those who jumped from {{Diablo3}} ''VideoGame/DiabloIII'' out of disappointment over how dumbed down that game got, you can't really blame people for the reaction which most of the time is from the excitement of knowing that the player can control how to build their character up again.



* ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.

to:

* ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.him.
----
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** Most players are those who jumped from Diablo3 out of disappointment over how dumbed down that game got, you can't really blame people for the reaction.

to:

** Most players are those who jumped from Diablo3 {{Diablo3}} out of disappointment over how dumbed down that game got, you can't really blame people for the reaction.reaction which most of the time is from the excitement of knowing that the player can control how to build their character up again.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The orb market, either it's a great replacement for using gold, or it's too complicated and grindy.

to:

* BrokenBase: The orb market, either it's a great replacement for over using gold, or it's too complicated and grindy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: The orb market, either it's a great replacement for using gold, or it's too complicated and grindy.


Added DiffLines:

** Most players are those who jumped from Diablo3 out of disappointment over how dumbed down that game got, you can't really blame people for the reaction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HolyShitQuotient: The typical reaction when someone sees this game's skill tree for the first time. Fans call it a skill forest for a reason!

Added: 272

Changed: 278

Is there an issue? Send a MessageReason:
None


ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.

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* MemeticMutation: "Skillgrimage."
*
ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

ThatOneBoss: Oak in Act 2's bandit quest. He's incredibly strong, and he has a leap attack that instantly sends him to his target. He's even harder to deal with if you like using a lot of fire skills. Expect to find yourself joining random parties just to deal with him.

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