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* ThatOneLevel

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* ThatOneLevelThatOneLevel:



** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotines ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates them]] and then stay on them to prevent them from acting again. Needless to say, in a game where inputting the command to move forward and moving forward takes combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has Revive potions so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to a guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful.

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** The Evilmass of Adamance in ''Patapon 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotines guillotine ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates them]] it]] and then stay on them it to prevent them it from acting again. Needless to say, in a game where inputting the command to move forward and moving forward takes a combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has a Revive potions potion so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to a the guillotine then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a kibatan's lance at close range. To clear this dungeon, you will either have to be super lucky or super careful.careful at this part.

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** ''Patapon 1'':
*** [[SmashMook Dekatons]] are quite the threat, especially the first few levels where they show up because you can't counter them with some Dekapons of your own, meaning if you can't stagger them([[ImmuneToFlinching which isn't easy]]) then they'll wipe out your frontline with ease. Oh, and Dekaton Tower is a level where they continually respawn until the titular tower is destroyed, which requires the Tailwind Juju and Yumipons to do with any amount of speed.
** ''Patapon 2'':
*** Kibamen and Kibatans are capable of pushing your whole army backward and skewering them all at once, making Tatepons extremely necessary for countering them in the levels they show up in to stop them from wiping out all your Yaripons at once.
*** Mahomen are just as if not ''more'' strong than your own Mahopons, and possess magic attacks that will wipe the floor with your army unless you can kill them quickly.



*** You encounter Cyclopes early on, and they're easy enough to deal with -- retreat when they tap the ground, advance or guard when they grab at the ground. But the Purple Cyclopes have a habit of smacking you around multiple times per command, and can even outlast a Defense Command, dealing heavy damage to your Shield and/or Spear unit(s). They also have more health and higher offense than normal Cyclopse.

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*** You encounter Cyclopes early on, and they're easy enough to deal with -- retreat when they tap the ground, advance or guard when they grab at the ground. But the Purple Cyclopes have a habit of smacking you around multiple times per command, and can even outlast a Defense Command, dealing heavy damage to your Shield and/or Spear unit(s). They also have more health and higher offense than normal Cyclopse.Cyclopes.



** In all three games, Yumitons/mens/tans/deths with [[StatusInflictionAttack status effect bows]]. Because they stand so far away from your army, usually behind a phalanx of frontline soldiers or buildings, it becomes impossible to take them out even with their nonexistent health while they prevent your army from working cohesively by setting them on fire, putting them to sleep, freezing them, etc. This just makes it more difficult to complete a mission that involves attacking enemy fortifications, though the Party song(PATA PON DON CHAKA) which alleviates status effects does wonders to make them less annoying. Even with that song, the frequency with which you'll have to play it can be infuriating at times thanks to them.

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** In all three games, Yumitons/mens/tans/deths Yumitons/men/tans/deths with [[StatusInflictionAttack status effect bows]]. Because they stand so far away from your army, usually behind a phalanx of frontline soldiers or buildings, it becomes impossible to take them out even with their nonexistent health while they prevent your army from working cohesively by setting them on fire, putting them to sleep, freezing them, etc. This just makes it more difficult to complete a mission that involves attacking enemy fortifications, though the Party song(PATA PON DON CHAKA) which alleviates status effects does wonders to make them less annoying. Even with that song, the frequency with which you'll have to play it can be infuriating at times thanks to them.
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* DemonicSpiders:
** ''Patapon 3'':
*** You encounter Cyclopes early on, and they're easy enough to deal with -- retreat when they tap the ground, advance or guard when they grab at the ground. But the Purple Cyclopes have a habit of smacking you around multiple times per command, and can even outlast a Defense Command, dealing heavy damage to your Shield and/or Spear unit(s). They also have more health and higher offense than normal Cyclopse.
*** Reapers are irritating in that they keep flying in and out of range, but that just makes them GoddamnedBats, right? Wrong. They have a breath attack that lasts an entire Action and Command phase. Not only does it deal constant damage, but it ''will'' cause your 'Pons to fall asleep or get the Poison status, which really should be dispelled. Because without fail, the Reaper will follow up with its slash attack. If it's not defended against, it WILL cause critical damage and you may well lose a crucial unit. When you only have four units max, this can end a level in a hurry.
*** Golems are a massive pain to deal with, namely because of their deadly arm attack. Your Shield and Spear units can hopefully survive the attack, but the problem is the range. The arm attack can, and will, hit your Arrow units -- the ones with the least amount of HP, usually knocking them down to either yellow or red health, if not killing them outright. This is merely annoying to deal with if, say, you only encounter one golem per level. But this is not the case. ''You will encounter several golems in several levels.'' Not only that, but they can be truly massive in size, will retreat into the ground between attacks for total invulnerability, and staggering them makes them reset their attack pattern so they can hit you AGAIN.


** The Evilmass of Adamance in ''Patapon 3''. It doesn't help that a certain guillotine gives players a GuideDangIt moment or even glitch out on you unexpectedly.
* TheyWastedAPerfectlyGoodCharacter: The Dark Ones tribe in general. They're the souls of the undead given corporeal form (and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan and Dark One being Beetleton and Makoton BackForTheDead]]), are essentially the Patapon universe's TheLegionsOfHell, but they show up only in a few levels in the middle of ''Patapon 2''. There's no detailed explanation who they are besides being "the servants of Black Hoshipon" and why are they helping the Karmens before getting locked in the Underworld again.

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** The Evilmass of Adamance in ''Patapon 3''. It doesn't help 3'', for having a puzzle which is [[FakeDifficulty completely incogruous to the game's mechanics]]. The first floor is no problem; the OneHitKill guillotines only drop on a timer which is handily displayed at the top of the screen, meaning you just have to not be stupid to get past them. The second floor is where the stupidity arises; in order to pass the guillotines ''there'', you have to [[StupidityIsTheOnlyOption deliberately step on the pressure plate that activates them]] and then stay on them to prevent them from acting again. Needless to say, in a certain game where inputting the command to move forward and moving forward takes combined total of around four seconds, the level of precision required here is almost impossible to actually avoid the guillotines ''and'' hold the pressure plate down simultaneously without one of your party members getting instantly killed. And guess what? Even though this floor has Revive potions so you can restore your fallen party members, it also has respawning kibatans, meaning if you lost your shield classes to a guillotine gives players then it almost guarantees [[KeystoneArmy Hatapon's death]] since virtually nothing can protect him from a GuideDangIt moment or even glitch out on kibatan's lance at close range. To clear this dungeon, you unexpectedly.
will either have to be super lucky or super careful.
* TheyWastedAPerfectlyGoodCharacter: The Dark Ones tribe in general. They're the souls of the undead given corporeal form (and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan and Dark One being Beetleton and Makoton BackForTheDead]]), are essentially the Patapon universe's TheLegionsOfHell, but they show up only in a few levels in the middle of ''Patapon 2''. There's no detailed explanation who they are besides being "the servants of Black Hoshipon" and why are they helping the Karmens Karmen before getting locked in the Underworld again.again. The same thing happens in ''3'', where they fight alongside the Bonedeths in Slogturtle's zone, but again are never really given any explanation other than revealing that Black Hoshipon herself is the servant of "[[GreaterScopeVillain The Dark Lord]]", who is ''also'' given no explanation and is only mentioned in throwaway lines.
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** In all three games, Yumitons/Mens/Tans/Deths with [[StatusInflictionAttack status effect bows]]. Because they stand so far away from your army, usually behind a phalanx of frontline soldiers or buildings, it becomes impossible to take them out even with their nonexistent health while they prevent your army from working cohesively by setting them on fire, putting them to sleep, freezing them, etc. This just makes it more difficult to complete a mission that involves attacking enemy fortifications, though the Party song(PATA PON DON CHAKA) which alleviates status effects does wonders to make them less annoying. Even with that song, the frequency with which you'll have to play it can be infuriating at times thanks to them.

to:

** In all three games, Yumitons/Mens/Tans/Deths Yumitons/mens/tans/deths with [[StatusInflictionAttack status effect bows]]. Because they stand so far away from your army, usually behind a phalanx of frontline soldiers or buildings, it becomes impossible to take them out even with their nonexistent health while they prevent your army from working cohesively by setting them on fire, putting them to sleep, freezing them, etc. This just makes it more difficult to complete a mission that involves attacking enemy fortifications, though the Party song(PATA PON DON CHAKA) which alleviates status effects does wonders to make them less annoying. Even with that song, the frequency with which you'll have to play it can be infuriating at times thanks to them.

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* GoddamnedBats: ''Patapon 3'' introduces mini-bosses, like Balrogs and Reapers. Which are effectively as good as a down-leveled boss who continuously respawn until you destory their building.

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* GoddamnedBats: ''Patapon 3'' introduces mini-bosses, like Balrogs and Reapers. Which are effectively as good as GoddamnedBats:
** In all three games, Yumitons/Mens/Tans/Deths with [[StatusInflictionAttack status effect bows]]. Because they stand so far away from your army, usually behind
a down-leveled boss who continuously respawn until you destory phalanx of frontline soldiers or buildings, it becomes impossible to take them out even with their building.nonexistent health while they prevent your army from working cohesively by setting them on fire, putting them to sleep, freezing them, etc. This just makes it more difficult to complete a mission that involves attacking enemy fortifications, though the Party song(PATA PON DON CHAKA) which alleviates status effects does wonders to make them less annoying. Even with that song, the frequency with which you'll have to play it can be infuriating at times thanks to them.
** In ''3'', Salamanders. They have basically no health and can often be one-shot by an Uberhero, but they force you to stand in place or run away for three measures while you wait for them to [[ActionBomb explode]]. Even when they do finally explode, they release a highly damaging cloud with a [[HitboxDissonance weird hitbox]] which can seriously hurt Ton or Chin because they were standing a millimeter too close. And in most levels they're in, they're a respawning enemy that only stop appearing once you reach the end, so you'll have to contend with one shuffling up beside whatever miniboss you're fighting every 40 seconds or so.

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* ItsHardSoItSucks: A general complaint people have with Patapon 3 is that it's too punishing on single-player. Ton, Chin and Kan pale in comparison to your Uberhero, who contributes most of the damage. Without them, your party doesn't have enough strength and firepower to clear the rest of a dungeon floor if they die too early. If you don't choose Taterazay at the start of the game, do your best to keep Chin (Shield-class Patapon) alive because once they're dead you have no contingency for keeping Hatapon alive. Bosses will also start attacking out of rhythm, the core gameplay mechanic, which means it's no longer about skill at that point and hoping you've grinded enough to survive. The fact that most of these problems are mitigated or outright bypassed by playing online with other Uberheroes only feeds to the sentiment.

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* HilariousInHindsight: The mission "The World's First Hoshipon Convention" in ''3'' has all the Hoshipons accusing each other of being an impostor, making them sound like they're playing an average game of ''VideoGame/AmongUs'', which would come out seven years and become popular over ''ten'' years later.
* ItsHardSoItSucks: A general complaint people have with Patapon 3 ''Patapon 3'' is that it's too punishing on single-player. Ton, Chin and Kan pale in comparison to your Uberhero, who contributes most of the damage. Without them, your party doesn't have enough strength and firepower to clear the rest of a dungeon floor if they die too early. If you don't choose Taterazay at the start of the game, do your best to keep Chin (Shield-class Patapon) alive because once they're dead you have no contingency for keeping Hatapon alive. Bosses will also start attacking out of rhythm, the core gameplay mechanic, which means it's no longer about skill at that point and hoping you've grinded enough to survive. The fact that most of these problems are mitigated or outright bypassed by playing online with other Uberheroes only feeds to the sentiment.
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* BreatherLevel: The Labyrinth of Restraint in ''3''. Despite being [[MarathonLevel the longest dungeon in the game with five levels]], it has relatively weak and easy Cyclopes and Reapers as enemies, unlike the last two dungeons, the Castle of Justice and the Estate of Earnestness, both of which are crawling with [[GoddamnedBats Fire Salamanders]] and [[DemonicSpiders Treants]]. It is especially a relief from the previous dungeon, the Estate of Earnestness, which had a [[BossInMookClothing Deth Treant]] on the second floor blocking you from a stressful TimedMission, neither of which are present in the Labyrinth.
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* FranchiseOriginalSin: ''Patapon 2'' had multiplayer elements, but it was Local Area Network-based and was almost entirely separate from the singleplayer story, serving as a fun optional alternate mode. Then ''Patapon 3'' introduced its divisive integrated online multiplayer elements which use [=PlayStation=] Network that almost rope off certain sections of the singleplayer campaign for non-multiplayer players, resulting in that game's BrokenBase.
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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization and [[SugarWiki/AwesomeMusic rockin' soundtrack]] makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer.

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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization and [[SugarWiki/AwesomeMusic rockin' soundtrack]] makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending because playing through the campaign without multiple Uberheroes is a lot tougher than doing it with them and many of the game's toughest {{Superboss}}es are extremely tough(and outright impossible at lower levels) unless multiple players are tackling them. That being said, many defend the change because playing a co-operative rhythm game is such a novel experience and it almost makes it feel like a MassivelyMultiplayerOnlineRoleplayingGame where you can create a unique character in the ''Patapon'' universe and band together with your friends to take on who has got a chance to use multiplayer.what are effectively raids.



* ItsHardSoItSucks: A general complaint people have with Patapon 3 is that it's too punishing on single-player. Ton, Chin and Kan pale in comparison to your Uberhero, who contributes most of the damage. Without them, your party doesn't have enough strength and firepower to clear the rest of a dungeon floor if they die too early. If you don't choose Taterazay at the start of the game, do your best to keep Chin (Shield-class Patapon) alive because once they're dead you have no contingency for keeping Hatapon alive. Bosses will also start attacking out of rhythm, the core gameplay mechanic, which means it's no longer about skill at that point and hoping you've grinded enough to survive.

to:

* ItsHardSoItSucks: A general complaint people have with Patapon 3 is that it's too punishing on single-player. Ton, Chin and Kan pale in comparison to your Uberhero, who contributes most of the damage. Without them, your party doesn't have enough strength and firepower to clear the rest of a dungeon floor if they die too early. If you don't choose Taterazay at the start of the game, do your best to keep Chin (Shield-class Patapon) alive because once they're dead you have no contingency for keeping Hatapon alive. Bosses will also start attacking out of rhythm, the core gameplay mechanic, which means it's no longer about skill at that point and hoping you've grinded enough to survive. The fact that most of these problems are mitigated or outright bypassed by playing online with other Uberheroes only feeds to the sentiment.
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* SelfFanservice: Whenever fanartists(especially on Website/{{Deviantart}}) redraw characters from the games to have more humanlike body proportions, this tends to happen. Especially with the female characters, and ''especially'' with [[MsFanservice Naughtyfins]], who is frequently drawn with a [[BareMidriffsAreFeminine bare midriff despite that not being perceptible in her design]].
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* ComplacentGamingSyndrome: If you're playing online in ''Patapon 3'', expect other heroes to almost always be A) Grenburr (deals ridiculous amounts of damage) B) Cannasault (deals ridiculous amounts of damage) C) Cannogabang (deals ridiculous amounts of damage) D) Tondenga (though slow, deals great damage and has decent HP, and is one of the earliest classes unlocked). There's a surprising decent number of the two mage classes though, both the healer and the ranged attacker. But other classes such as Wooyari and Pyokorider are seldom seen.

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* ComplacentGamingSyndrome: ** If you're playing online in ''Patapon 3'', expect other heroes to almost always be A) Grenburr (deals ridiculous amounts of damage) B) Cannasault (deals ridiculous amounts of damage) C) Cannogabang (deals ridiculous amounts of damage) D) Tondenga (though slow, deals great damage and has decent HP, and is one of the earliest classes unlocked). There's a surprising decent number of the two mage classes though, both the healer and the ranged attacker. But other classes such as Wooyari and Pyokorider are seldom seen.
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* TheWoobie: Makoton started out as just your average Zigoton soldier posted in BleakBorderBase, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies]], Makoton is thrown into such a rage born from grief that [[ButtMonkey he spends the rest of the first game trying and failing to destroy the Patapons]], even [[spoiler:[[DealWithTheDevil selling his soul]] to a demon in the process! It's already not hard to feel bad for the poor guy, who's by that point not even allowed to join Aiton in death, but he gets resurrected in every game by ''three separate demonic entities'' and has to serve them with [[LaserGuidedAmnesia no memories]] other than his hatred for Pataons. When he only starts to recover his memories in ''3'', other Dark Heroes pull an immediate YouHaveOutlivedYourUsefulness on him]]. The only thing he really did wrong was being in the way of the Patapons' advance at the wrong time.

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* TheWoobie: Makoton started out as just your average Zigoton soldier posted in BleakBorderBase, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies]], Makoton is thrown into such a rage born from grief that [[ButtMonkey he spends the rest of the first game trying and failing to destroy the Patapons]], even [[spoiler:[[DealWithTheDevil selling his soul]] to a demon in the process! It's already not hard to feel bad for the poor guy, who's by that point not even allowed to join Aiton in death, but he gets resurrected in every game by ''three separate demonic entities'' and has to serve them with [[LaserGuidedAmnesia no memories]] other than his hatred for Pataons.Patapons. When he only starts to recover his memories in ''3'', other Dark Heroes pull an immediate YouHaveOutlivedYourUsefulness on him]]. The only thing he really did wrong was being in the way of the Patapons' advance at the wrong time.
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** Dettankarmen and Zuttankarmen from ''2'' suddenly have attacks that are relatively ''lightning-fast'' compared to the other bosses and don't conform. They're also one of the only bosses in the series to immediately follow up an attack with another attack, which can catch you completely off guard the first time and still stumble you after you've memorized their moveset.
** Patapon 3 has this in ''spades'': the minibosses turned what was once simple farming missions into headache-inducing battles. Fortunately, to compensate, players always get experience at appropriate levels, even for failed missions.

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** Dettankarmen and Zuttankarmen from ''2'' suddenly have attacks that are relatively ''lightning-fast'' compared to the other bosses and don't conform.conform to the beat. They're also one of the only bosses in the series to immediately follow up an attack with another attack, which can catch you completely off guard the first time and still stumble you after you've memorized their moveset.
** Patapon 3 ''Patapon 3'' has this in ''spades'': the minibosses turned what was once simple farming missions into headache-inducing battles. Fortunately, to compensate, players always get experience at appropriate levels, even for failed missions.



* TheyWastedAPerfectlyGoodCharacter: The Dark Ones tribe in general. They're the souls of the undead given corporeal form (and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan and Dark One being Beetleton and Makoton BackForTheDead]]), are essentially the Patapon universe's TheLegionsOfHell, but they show up only in a few levels in the middle of ''Patapon 2''. There's no detailed explanation who they are besides being "the servants of Black Hoshipon" and why are they helping Karmen before getting locked in the Underworld again.

to:

* TheyWastedAPerfectlyGoodCharacter: The Dark Ones tribe in general. They're the souls of the undead given corporeal form (and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan and Dark One being Beetleton and Makoton BackForTheDead]]), are essentially the Patapon universe's TheLegionsOfHell, but they show up only in a few levels in the middle of ''Patapon 2''. There's no detailed explanation who they are besides being "the servants of Black Hoshipon" and why are they helping Karmen the Karmens before getting locked in the Underworld again.



* TheWoobie: Makoton started out as just your average Zigoton soldier posted in BleakBorderBase, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies]], Makoton is thrown into such a rage born from grief that [[TheChewToy he spends the rest of the first game trying and failing to destroy the Patapons]], even [[spoiler:[[DealWithTheDevil selling his soul]] to a demon in the process! It's already not hard to feel bad for the poor guy, who's by that point not even allowed to join Aiton in death, but he gets ressurected in every game by ''three separate demonic entities'' and has to serve them with [[LaserGuidedAmnesia no memories]] other than his hatered for Pataons. When he only starts to recover his memories in ''3'', other Dark Heroes pull an immediate YouHaveOutlivedYourUsefulness on him]]. The only thing he really did wrong was being in the way of Patapon's advance at the wrong time.

to:

* TheWoobie: Makoton started out as just your average Zigoton soldier posted in BleakBorderBase, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies]], Makoton is thrown into such a rage born from grief that [[TheChewToy [[ButtMonkey he spends the rest of the first game trying and failing to destroy the Patapons]], even [[spoiler:[[DealWithTheDevil selling his soul]] to a demon in the process! It's already not hard to feel bad for the poor guy, who's by that point not even allowed to join Aiton in death, but he gets ressurected resurrected in every game by ''three separate demonic entities'' and has to serve them with [[LaserGuidedAmnesia no memories]] other than his hatered hatred for Pataons. When he only starts to recover his memories in ''3'', other Dark Heroes pull an immediate YouHaveOutlivedYourUsefulness on him]]. The only thing he really did wrong was being in the way of Patapon's the Patapons' advance at the wrong time.
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** Gorl, the final boss in the first game, has telegraphed attacks like the other bosses and is much less challenging than [[PreFinalBoss Queen Kharma]], whom needs to be defeated quickly before your army is defeated. That being said, its Beast Form is still quite unpredictable and it posesses a OneHitKill grab attack wth a very short window to dodge, so it's still a threat, just perhaps not as much as the build-up to it would have implied it to be.

to:

** Gorl, the final boss in the first game, has telegraphed attacks like the other bosses and is much less challenging than [[PreFinalBoss Queen Kharma]], whom needs to be defeated quickly before your army is defeated. That being said, its Beast Form is still quite unpredictable and it posesses possesses a OneHitKill grab attack wth a very short window to dodge, so it's still a threat, just perhaps not as much as the build-up to it would have implied it to be.
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** Gorl, the final boss in the first game, has telegraphed attacks like the other bosses and is much less challenging than Queen Kharma, whom needs to be defeated quickly before your army is defeated. That being said, its Beast Form is still quite unpredictable and it posesses a OneHitKill grab attack wth a very short window to dodge, so it's still a threat, just perhaps not as much as the build-up to it would have implied it to be.

to:

** Gorl, the final boss in the first game, has telegraphed attacks like the other bosses and is much less challenging than [[PreFinalBoss Queen Kharma, Kharma]], whom needs to be defeated quickly before your army is defeated. That being said, its Beast Form is still quite unpredictable and it posesses a OneHitKill grab attack wth a very short window to dodge, so it's still a threat, just perhaps not as much as the build-up to it would have implied it to be.

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* AntiClimaxBoss: General Kuwagattan is built up throughout several of the Dark One levels of the second game as a threat rivaling General Beetleton from the first game (especially weird because [[spoiler: he literally IS the resurrected General Beetleton]]) or even Gong the Hawkeye, but he only shows up in one level as a glorified Dekamen with a telegraphed attack that can be easily staggered into oblivion and has to be bailed out by Black Hoshipon and a giant mushroom.
* BreatherBoss: The final boss in the first game, which relies on pattern memorization like many other bosses, is much less annoying than [[BigBad the penultimate boss]], which relies on defeating it quickly before getting defeated.

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* AntiClimaxBoss: AntiClimaxBoss:
** Gorl, the final boss in the first game, has telegraphed attacks like the other bosses and is much less challenging than Queen Kharma, whom needs to be defeated quickly before your army is defeated. That being said, its Beast Form is still quite unpredictable and it posesses a OneHitKill grab attack wth a very short window to dodge, so it's still a threat, just perhaps not as much as the build-up to it would have implied it to be.
**
General Kuwagattan is built up throughout several of the Dark One levels of the second game as a threat rivaling General Beetleton from the first game (especially weird because [[spoiler: he literally IS the resurrected General Beetleton]]) or even Gong the Hawkeye, but he only shows up in one level as a glorified Dekamen with a telegraphed attack that can be easily staggered into oblivion and has to be bailed out by Black Hoshipon and a giant mushroom.
* BreatherBoss: The final boss in the first game, which relies on pattern memorization like many other bosses, is much less annoying than [[BigBad the penultimate boss]], which relies on defeating it quickly before getting defeated.
Matango.

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Quirky Work cleanup


* QuirkyWork: You're the god of a tribe of eyeball people, which you must command into battle against other tribes of eyeball people by drumming four sacred, colored drums, so they can reach their ultimate objective -- IT, which is located at the end of the Earth and no one knows what it is, but is said to grant eternal happiness. Along the way, you deal with masks with great powers that wipe out memories when worn; giant multicolored Easter eggs with several SealedGoodInACan inside, including a princess and the core of the world; massive {{Eldritch Abomination}}s with a second head on their stomach; star-shaped people that drop money from their body, demons, and even overweight djinns. That's not even including the fact that "[[GenreMashup Rhythm Game/Tactical Wargame]]" is already an unusual concept for a game, but that's only the tip of the iceberg in terms of the series' wackiness.



* WhatDoYouMeanItWasntMadeOnDrugs: You're the god of a tribe of eyeball people, which you must command into battle against other tribes of eyeball people by drumming four sacred, colored drums, so they can reach their ultimate objective -- IT, which is located at the end of the Earth and no one knows what it is, but is said to grant eternal happiness. Along the way, you deal with masks with great powers that wipe out memories when worn; giant multicolored Easter eggs with several SealedGoodInACan inside, including a princess and the core of the world; massive {{Eldritch Abomination}}s with a second head on their stomach; star-shaped people that drop money from their body, demons, and even overweight djinns. Yep, not made on drugs indeed.
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** You'll find mostly only two types of armies in Patapon 2: Maximized damage, or maximized stagger.
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moving YMMV

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* ComplacentGamingSyndrome: If you're playing online in ''Patapon 3'', expect other heroes to almost always be A) Grenburr (deals ridiculous amounts of damage) B) Cannasault (deals ridiculous amounts of damage) C) Cannogabang (deals ridiculous amounts of damage) D) Tondenga (though slow, deals great damage and has decent HP, and is one of the earliest classes unlocked). There's a surprising decent number of the two mage classes though, both the healer and the ranged attacker. But other classes such as Wooyari and Pyokorider are seldom seen.
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* ComplacentGamingSyndrome:
** In Patapon 1, Yaripons-Yumipons-Megapons are among the most common compositions.
** In Patapon 2, expect to see Toripons, Robopons, or Mahopons in anyone's army. Heroes are also often a Dekapon, Kibapon or Robopon.
** In Patapon 3, Chin is almost always a Tondenga. This is most prominent if the Uberhero isn't a shield class, as Tondenga gives him (which includes Hatapon) the best survivability. Ton is also a Charibasa most of the time since his buff remains the same while his damage pales compared to an Uberhero.
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Gong's a major character, he's not a dark horse.


* EnsembleDarkhorse: Gong is very much well-liked, so much so that [[spoiler:he gets revived in ''Patapon 2'' and plays an important role in ''Patapon 3'' as well]].
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* ItsHardSoItSucks: A general complaint people have with Patapon 3 is that it's too punishing on single-player. Ton, Chin and Kan pale in comparison to your Uberhero, who contributes most of the damage. Without them, your party doesn't have enough strength and firepower to clear the rest of a dungeon floor if they die too early. If you don't choose Taterazay at the start of the game, do your best to keep Chin (Shield-class Patapon) alive because once they're dead you have no contingency for keeping Hatapon alive. Bosses will also start attacking out of rhythm, the core gameplay mechanic, which means it's no longer about skill at that point and hoping you've grinded enough to survive.
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** In ''Patapon 3'', certain Uberhero classes can make later levels very easy.

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** In ''Patapon 3'', certain Uberhero classes can make later levels very easy. Notably, MightyGlacier Tondenga, GlassCannon Cannogabang, rapid-firing Alosson and LightningBruiser Cannassault.
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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization and [[AutobotsRockOut rockin' soundtrack]] makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer.

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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization and [[AutobotsRockOut [[SugarWiki/AwesomeMusic rockin' soundtrack]] makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer.
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None


* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer

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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization and [[AutobotsRockOut rockin' soundtrack]] makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayermultiplayer.
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* BreatherBoss: The final boss in the first game, which relies on pattern memorization like many other bosses, is much less annying than [[BigBad the penultimate boss]], which relies on defeating it quickly before getting defeated.

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* BreatherBoss: The final boss in the first game, which relies on pattern memorization like many other bosses, is much less annying annoying than [[BigBad the penultimate boss]], which relies on defeating it quickly before getting defeated.



** The froms of Arch Pandara, the final boss of the third game, are a giant spiky skeleton, a floating smiling chest, and seven-eyed spider covering the entire sky, are as terrifying as they are powerful.

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** The froms forms of Arch Pandara, the final boss of the third game, are a giant spiky skeleton, a floating smiling chest, and seven-eyed spider covering the entire sky, are as terrifying as they are powerful.



** When Patapons die, they leave their caps that let them be revived in the Patapolis if picked up. Strong emphasis on "if". The fact that Patapons can suffer {{Permadeath}} in the first game means that you will ''constantly'' be cursing the name of Cioking, Shooshookle and any other boss with a special OneHitKill grab or SwallowedWhole attack for [[KilledOffForReal forever killing]] your super rarepon that you spent a thousand Ka-Ching on, without leaving a cap. Caps also have a despawn timer like any other item, so good luck against freeze- or sleep-inducing bosses.

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** When Patapons die, they leave their caps that let them be revived in the Patapolis if picked up. Strong emphasis on "if". The fact that Patapons can suffer {{Permadeath}} in the first game means that you will ''constantly'' be cursing the name of Cioking, Shooshookle and any other boss with a special OneHitKill grab or SwallowedWhole attack for [[KilledOffForReal forever killing]] your super rarepon that you spent a thousand Ka-Ching on, without leaving a cap. Caps also have a despawn timer like any other item, so good luck against freeze- or sleep-inducing bosses. Thank the Almighty the second game did away with this mechanic.



** [[GiantEnemyCrab Cioking]], the upgraded form of Ciokina, is the only boss with access to a guaranteed OneHitKill attack that targets multiple units. Good luck dodging it, because he also has access to bubbles that will put your army to sleep, followed by the said attack. Kami help you if you lose your Hero or Hatapon to this attack. It's especially hard in ''Patapon 3'' when you can only have 4 units.

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** [[GiantEnemyCrab Cioking]], the upgraded form of Ciokina, is the only boss with access to a guaranteed OneHitKill attack that targets multiple units. Good luck dodging it, because he she also has access to bubbles that will put your army to sleep, followed by the said attack. Kami help you if you lose your Hero or Hatapon to this attack. It's especially hard in ''Patapon 3'' when you can only have 4 units.
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None


* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, uses hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer

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* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, uses hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer

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Cleaning writing. Also a misuse of Hilarious In Hindsight.


* AntiClimaxBoss: General Kuwagattan is built up throughout several of the Dark One levels of 2 as a threat rivaling General Beetleton from the first game(especially weird because [[spoiler: he literally IS the resurrected General Beetleton]]) or even Gong the Hawkeye, but he only shows up in one level as a glorified Dekamen with a telegraphed attack that can be easily staggered into oblivion and has to be bailed out by Black Hoshipon and a giant mushroom.
* BreatherBoss: The final boss from the first game, which relies on pattern memorization, as opposed to the penultimate boss, which relies on defeating it before getting defeated.
* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization makes it feel quite {{Animesque}} at times.

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* AntiClimaxBoss: General Kuwagattan is built up throughout several of the Dark One levels of 2 the second game as a threat rivaling General Beetleton from the first game(especially game (especially weird because [[spoiler: he literally IS the resurrected General Beetleton]]) or even Gong the Hawkeye, but he only shows up in one level as a glorified Dekamen with a telegraphed attack that can be easily staggered into oblivion and has to be bailed out by Black Hoshipon and a giant mushroom.
* BreatherBoss: The final boss from in the first game, which relies on pattern memorization, as opposed to memorization like many other bosses, is much less annying than [[BigBad the penultimate boss, boss]], which relies on defeating it quickly before getting defeated.
* ContestedSequel: ''Patapon 3'' is definitely the odd one out. While the first two games are mostly similar, ''3'' suddenly ditches the tactical war game element and makes the game into an RPG, uses hyper-stylizes the artstyle so that it looks nothing like the last two games, kills off most of the characters you know and love, and [[ArsonMurderAndJaywalking gives you a pause button]]. On the plus side, it has some of the most memorable villains and bosses in the series, the story is the best it's ever been and the hyper-stylization makes it feel quite {{Animesque}} at times. Its focus on CoOpMultiplayer while heavily limiting the single-player experience also gets mixed reactions, depending on who has got a chance to use multiplayer



* GameBreaker: The [[LimitBreak Hero Modes]] in the second game, take your pick:
** One side of the story involves [[InvincibleHero making the entire army unkillable]].
** The other side involves dealing thousands of points of damage in seconds.

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* GameBreaker: GameBreaker:
**
The [[LimitBreak Hero Modes]] in the second game, take your pick:
** One side of the story involves
game significantly simplify levels if you can maintain a perfect Fever. Tatepon Hero's buff [[InvincibleHero making makes the entire army unkillable]].
** The
unkillable]], while most other side involves dealing classes deal thousands of points of damage in seconds.



* GoddamnedBoss: Mochichichi/Fenicchi fart on your army and run away ''every single time they're staggered.''
** Goruru/Garuru in beast form have an incredibly annoying habit of shuffling back and forth almost randomly. Good luck trying to charge up a ''PON PON CHAKA CHAKA'' attack without whiffing!
* HilariousInHindsight: In an amusing bit of BilingualBonus, "patapon" in Filipino means "worthless" or "throwaway".

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* GoddamnedBoss: GoddamnedBats: ''Patapon 3'' introduces mini-bosses, like Balrogs and Reapers. Which are effectively as good as a down-leveled boss who continuously respawn until you destory their building.
* GoddamnedBoss:
**
Mochichichi/Fenicchi fart on your army with sleeping gas and run away ''every single time they're staggered.''
** Goruru/Garuru in their beast form have an incredibly annoying habit of shuffling back and forth almost randomly. Good luck trying to charge up randomly, meaning often you can try a ''PON PON CHAKA CHAKA'' charged attack without whiffing!
* HilariousInHindsight: In an amusing bit of BilingualBonus, "patapon" in Filipino means "worthless" or "throwaway".
and suddely miss completely.



* NightmareFuel: Arch Pandara is the scariest final boss ever seen in the Patapon series, and it deserves that title!
** Its first form is something resembling a robed skeleton.
** Its second form is a floating casket.
** Its third form is...
*** The final bosses from the three games are quite nightmarish in general.
*** Gate Goul Baban (and its upgraded form Bababan). The eyes. THE EYEEEEESSSSSSSSSSS!
* OlderThanTheyThink: Patapons aren't an invention of SonyComputerEntertainment and were around for years before the game. They are one of many assorted characters by the flash animator Rolito Giuli in his Rolitoland series, before Hioyuki Kotani invited him to work on a game using his minimalistic designs.
* TheScrappy: A lot of people don't like Meden for various reasons:
** [[DamselInDistress Probably because she gets kidnapped twice,]] [[ThatOneLevel AND in the desert part of each game.]]
** She often plays TheWatson for both you and her unnamed assistant, who seems well aware of everything that's going on (which the player will also find obvious) and frequently seems to just be indulging her ignorance.
* ScrappyMechanic: Hell is an instant kill Guillotine surrounded by self destructing salamanders...
** The only way to make the Divine and Demon weapons and armor is to play the Ton Kampon minigame flawlessly. You know, the one that's practically designed to get you to foul up at least once out of panic by rapidly increasing the speed and having a very small window for you to correctly input a hit? Yeah, that one.
** The fact that Patapons can suffer {{Perma Death}} in the first game means that you will ''constantly'' be cursing the name of Cioking, Shooshookle and any other boss with a {{One Hit Kill}} grab attack for killing your super rarepon that you spent a thousand Ka-Ching on.
* SurpriseDifficulty: "Give commands to an army of cutesy eye-looking critters through a series of 4 beats in a certain order. Seems easy. Why not?" Say hello to Queen Kharma, the desert level, and the (thankfully scarce) break the cart/steal catapult/escort missions.
** Dettankarmen and [[spoiler: Zuttankarmen]] from ''2'' suddenly have attacks that are relatively ''lightning-fast'' compared to the other bosses and conform to the beat even less. They're also one of the only bosses in the series to immediately follow up an attack with another attack, which can catch you completely off guard the first time and still stumble you after you've downloaded their moveset.

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* NightmareFuel: Arch Pandara is the scariest NightmareFuel:
** The
final boss ever seen in of the Patapon series, and it deserves that title!
** Its
first game, Gorl (Goruru) is a dragon-dog like demon that has a creepy form is something resembling switch and moves chaotically. The fight taking place in front of RedSkyTakeWarning with theme having similarities to OminousLatinChanting make it a robed skeleton.
frightning fight. It being summoned by [[spoiler:Queen Kharma [[DealWithTheDevil offering the souls]] of her entire tribe just to not let Patapons pass because of Zigotons' own prophecy [[NotHelpingYourCase Patapons fit rather well]]]] also make it a high-stakes battle.
** Its The final boss of the second form game, Dettankarmen is a similar demon to Goruru with shaman and wolf forms, with about the same amount of BodyHorror. Now with FloatingLimbs and [[LightningBruiser rhythm-defying fast attacks]] that can easily decimate your army if you're slightly off. The fight starting with its detached head descending from above doesn't help.
** The froms of Arch Pandara, the final boss of the third game, are a giant spiky skeleton,
a floating casket.
** Its third form is...
*** The final bosses from
smiling chest, and seven-eyed spider covering the three games entire sky, are quite nightmarish in general.
***
as terrifying as they are powerful.
**
Gate Goul Baban (and its upgraded form Bababan). The eyes. THE EYEEEEESSSSSSSSSSS!
Bababan), while not a final boss, is a sentient {{Hellgate}} to the Underworld. It's heavily decorated with eyes (Bababaan has near a hundred of them) and its center acts as both the mouth and a portal that [[ResurrectiveImmortality continuously revives]] its demonic sub-boss.
* OlderThanTheyThink: Patapons aren't an invention of SonyComputerEntertainment Creator/SonyComputerEntertainment and were around for years before the game. They are one of many assorted characters by the flash animator Rolito Giuli in his Rolitoland series, before Hioyuki Kotani invited him to work on a game using his minimalistic designs.
* TheScrappy: A lot of people don't like Meden [[HighPriest Meden]] for various reasons:
** [[DamselInDistress Probably because she gets kidnapped twice,]] [[ThatOneLevel AND in the desert part of each game.]]
**
reasons. She often plays TheWatson for both you and her unnamed assistant, who seems well aware of everything that's going on (which the player will also find obvious) and frequently seems to just be indulging her ignorance.
ignorance. She also gets [[DamselInDistress kidnapped in first two games]], and in the [[ThatOneLevel desert part of each game]], which is not only a race against the captors across an obstacle course, you also have to avoid killing her accidentally.
* ScrappyMechanic: Hell ScrappyMechanic:
** When Patapons die, they leave their caps that let them be revived in the Patapolis if picked up. Strong emphasis on "if". The fact that Patapons can suffer {{Permadeath}} in the first game means that you will ''constantly'' be cursing the name of Cioking, Shooshookle and any other boss with a special OneHitKill grab or SwallowedWhole attack for [[KilledOffForReal forever killing]] your super rarepon that you spent a thousand Ka-Ching on, without leaving a cap. Caps also have a despawn timer like any other item, so good luck against freeze- or sleep-inducing bosses.
** Hatapon the Flagbearer has to protected at all costs, as losing him
is an instant kill Guillotine surrounded by self destructing salamanders...
[[WeCannotGoOnWithoutYou immediate game over]]. While enemies and your army gets stronger, Hatapon cannot be upgraded, meaning you may need to restart late-game (Or most in ''3'', due to having only 4 units instead of maximum of 18) missions because Hatapon got hit with a stray shot.
** The only way to make the Divine and Demon weapons and armor is to play the Ton Kampon minigame flawlessly. You know, the one that's practically designed to get you to foul up at least once out of panic by rapidly Said minigame requires high concentration, as it has increasing the speed tempo and having a very small window for you to correctly input a hit? Yeah, hits.
** Hell in ''3'' is an OneHitKill Guillotine surrounded by self destructing salamanders, good luck, especially with AI partners.
** ''3'' generally using multi-floor dungeons instead of single-field levels. Meaning
that one.
if you want to collect better equipment, you have to either go through a trap-filled MarathonLevel every time (with reward being randomized) or rely on Sukopon finding a boss on the field, which despawn after one fight attempt. Bosses themselves getting a TurnsRed mechanic lets them attack without a pause in a rhythm game, making you lose just because your army didn't have enough HP to begin with.
* SurpriseDifficulty:
** The fact that Patapons can suffer {{Perma Death}} in the first game means that puts you will ''constantly'' be cursing the name of Cioking, Shooshookle and any other boss with a {{One Hit Kill}} grab attack for killing your super rarepon that you spent a thousand Ka-Ching on.
* SurpriseDifficulty: "Give commands to an army
in charge of cutesy eye-looking critters through a series critters, who you control by pressing either of 4 beats buttons in a certain order. Seems easy. Why not?" Say hello order, with commands being mostly advance/attack/defence. Sounds easy? Desert levels, {{Escort Mission}}s and most bosses will really test your ability to Queen Kharma, concentrate on the desert level, rhythm and the (thankfully scarce) break the cart/steal catapult/escort missions.
also to plan your army composition and equimpent.
** Dettankarmen and [[spoiler: Zuttankarmen]] Zuttankarmen from ''2'' suddenly have attacks that are relatively ''lightning-fast'' compared to the other bosses and conform to the beat even less. don't conform. They're also one of the only bosses in the series to immediately follow up an attack with another attack, which can catch you completely off guard the first time and still stumble you after you've downloaded memorized their moveset.



* ThatOneBoss: Gate Ghoul Baban is infamous in the first game for wiping the floor with unprepared armies. In the second game, it's "slightly" easier with hero mode, but still fairly hard.
** [[GiantEnemyCrab Cioking]], the upgraded form of Ciokina, is the only boss with access to a guaranteed 1-hit kill attack that targets multiple units. Good luck dodging it, because he also has access to bubbles that will put your army to sleep! Kami help you if you lose your hero to this attack. It gets [[TotalPartyWipe worse]] in Patapon 3, where you only have four units...
* ThatOneAttack: Any boss attack that freezes/inflames/puts your patapons to sleep, especially in ''1'' and the first three-quarters of ''2'' because they prevent your army from retreating with ''PON PATA PON PATA'' and you don't have access to the ''PATA PON DON CHAKA'' song that can negate those effects. Your only hope is to throw up a quick ''CHAKA CHAKA'' and hope the boss in question doesn't use a {{One Hit Kill}} grab attack or a huge, army wiping, [[KeystoneArmy Hatapon]]-squishing AOE attack like Dogaeen's body slam or one of the Kunels' tremor attacks. Manboroth is especially annoying about this, because it almost always does a charge attack immediately after showering your army with freezing snowflakes that you can't even dodge.

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* ThatOneBoss: ThatOneBoss:
**
Gate Ghoul Baban is infamous in the first game for wiping the floor with unprepared armies. armies, as its projectiles deal heavy knockback/sleep effects while a demon general pokes you on the ground. In the second game, it's "slightly" easier with hero mode, [[LimitBreak Hero Mode]], but still fairly hard.
** [[GiantEnemyCrab Cioking]], the upgraded form of Ciokina, is the only boss with access to a guaranteed 1-hit kill OneHitKill attack that targets multiple units. Good luck dodging it, because he also has access to bubbles that will put your army to sleep! sleep, followed by the said attack. Kami help you if you lose your hero Hero or Hatapon to this attack. It gets [[TotalPartyWipe worse]] It's especially hard in Patapon 3, where ''Patapon 3'' when you can only have four units...
4 units.
* ThatOneAttack: Any boss attack that freezes/inflames/puts your patapons to sleep, StatusInflictionAttack, especially in ''1'' and the first three-quarters most of ''2'' ''2'', because they prevent your army from tactically retreating with ''PON PATA PON PATA'' or do pretty much anything, and you don't have access to the ''PATA PON DON CHAKA'' get a power song that can negate those effects. effects until near the end of ''2''. Your only hope is to throw up a quick ''CHAKA CHAKA'' defend, which lowers the chance of infliction, and hope pray the boss in question doesn't use follow-up with a {{One Hit Kill}} grab OneHitKill attack or a huge, army wiping, [[KeystoneArmy Hatapon]]-squishing AOE attack like Dogaeen's body slam or one Hatapon]] is in range of the Kunels' tremor attacks. Manboroth is especially annoying about this, because it almost always does a charge attack immediately after showering your army with freezing snowflakes that you can't even dodge.its AreaOfEffect attack.



** Each of the games have at least one [[EscortMission escort mission]], [[ShiftingSandLand desert level]] that require summoning rain to cross, and rescue missions that ''avert'' [[FriendlyFireproof Friendly Fireproof]].
** "Meden kidnapped" in both ''1'' and ''2'' is by-and-large considered to be the worst and most frustrating level because of a few things; first, the cart holding Meden is constantly moving away from you, meaning you constantly have to play the song to move forward, which feels clunky in a game where you are constrained by a 4/4 beat. Second, you can't have ANY gear on you that has even the tiniest chance of causing fire damage or even have any ''stew'' equipped or Meden will burn to a crisp, guaranteeing you'll probably have to finish the level with sub-par gear. Third, [[ArsonMurderAndJaywalking the song that plays during this level]] is probably the only one in the entire series that could be considered "annoying".

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** Each of the games have at least one [[EscortMission escort mission]], EscortMission in a [[ShiftingSandLand desert level]] that require repeatedly [[WeatherManipulation summoning rain rain]] to cross, and rescue missions that ''avert'' [[FriendlyFireproof Friendly Fireproof]].
cross while going through rocks an enemies.
** "Meden kidnapped" in both ''1'' and ''2'' is by-and-large considered to be the worst and most frustrating level because of a few things; first, First, the cart holding Meden is constantly slowly moving away from you, meaning you constantly have to play the song to move forward, which feels clunky forward in a game where you are constrained by can move only a 4/4 beat. certain distance at certain time. Second, you can't have ANY gear on you that has even the tiniest chance of causing with fire damage or even have any ''stew'' equipped or Meden will burn to a crisp, guaranteeing you'll probably effects, because Meden's wagon ''averts'' FriendlyFireproof, meaning you have to finish the level settle with sub-par gear.weaker equipment. Third, [[ArsonMurderAndJaywalking the song that plays during this level]] is probably the only one in the entire series that could be considered "annoying".



* TheyWastedAPerfectlyGoodCharacter: General Kuwagattan and the Dark Ones in general. They're the souls of the undead given corporeal form(and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan]]), are essentially the Patapon universe's armies of hell and ''they only show up for like five levels?'' They're also given next to no explanation within Patapon 2's story itself, beyond a generic 'They're servants of Black Hoshipon from the underworld and they're evil!' They could have been a QuirkyMinibossSquad or even a DiscOneFinalBoss, for Jebus' sake!
* ViewerGenderConfusion: Black Hoshipon and Aiton are female. Since this is mentioned in gameplay only once for Aiton and never for Black Hoshipon, you would be forgiven for assuming that Makoton had some... [[HoYay interesting feelings about Aiton.]]

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* TheyWastedAPerfectlyGoodCharacter: General Kuwagattan and the The Dark Ones tribe in general. They're the souls of the undead given corporeal form(and form (and might even be [[CameBackStrong all the Zigotons you killed in the first game]] given what we know about [[spoiler:Kuwagattan]]), [[spoiler:Kuwagattan and Dark One being Beetleton and Makoton BackForTheDead]]), are essentially the Patapon universe's armies of hell and ''they only TheLegionsOfHell, but they show up for like five levels?'' They're also given next to only in a few levels in the middle of ''Patapon 2''. There's no detailed explanation within Patapon 2's story itself, beyond a generic 'They're who they are besides being "the servants of Black Hoshipon from Hoshipon" and why are they helping Karmen before getting locked in the underworld and Underworld again.
* UnintentionallyUnsympathetic: Many players became doubtful if helping Patapons on their quest was really worth it. They initially live in Zigotons' isolation camp, so it's not like
they're evil!' They could have been on a QuirkyMinibossSquad brink of extinction or even the world is in danger. Once the Kamipon takes the charge, Patapons grow from a DiscOneFinalBoss, small settlement to, in order: [[spoiler:kill fan-favorite {{Hero Antagonist}}s like Makoton and Gong who are JustFollowingOrders and genuinely believe Patapons will destroy the world (with Makoton being sent to eternal demonic servitude); destory a highly advanced Zigoton Empire; turn Queen Kharma over DespairEventHorizon and make her sacrifice her people, living or dead, to summon a powerful demon in a desparate attempt to stop you; do the same to though-less-sympathetic Karmen and shatter the World Egg despite knowing it's a SealedEvilInACan (thankfully was a SealedGoodInACan the second time); and then release seven more [[SealedEvilInACan Sealed Evils In A Obviously Evil Can]], petrifying the world in the process]]. All for Jebus' sake!
the sake of restoring Patapon's glory and fullfilling a vague prophecy of reaching ThePromisedLand, which Patapon misidentify three times and just look for it elsewhere. On the bright side, the defeated tribes went through DefeatMeansFriendship and [[GreaterScopeVillain Ormen Karmen]] was responsible for the current state of the world to begin with.
* ViewerGenderConfusion: Black Hoshipon and Aiton are female. Since this is mentioned in gameplay only once for Aiton and never for Black Hoshipon, you would be forgiven for assuming that Makoton had some... [[HoYay interesting feelings feelings]] about Aiton.]]



** Mild violence, censored bad words (Rarely in ''Patapon'', at least), pole dancing, and creepy monsters. Yup, E-rated.
** There is a part in ''3'' where Naughtyfins is very visibly imitating the motion of, um, [[CountryMatters touching a certain part of her body.]]
** Final bosses Gorl, Dettan Karmen, Arch Pandara. EldritchAbomination with a hint of BodyHorror.
* WhatDoYouMeanItWasntMadeOnDrugs: You're the god of a tribe of eyeball people, which you must command into battle against other tribes of eyeball people by drumming four sacred, colored drums, so they can reach their ultimate objective; IT, which is located at the end of the Earth and no one knows what it is, but is said to grant eternal happiness. Along the way, you deal with masks with great powers that wipe out memories when worn; giant multicolored Easter eggs with several SealedGoodInACan inside, including a princess and the core of the world; massive {{Eldritch Abomination}}s with a second head on their stomach; star-shaped people that drop money from their body, demons, and even overweight djinns. Yep, not made on drugs indeed.
* TheWoobie: Makoton started out as just your average Zigoton soldier posted in an unremarkable location, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies,]] Makoton is thrown into such a rage born from grief that [[TheDulcineaEffect he spends the rest of the first game trying and failing to destroy the Patapons]], even selling his soul to a demon in the process! It's already not hard to feel bad for the poor guy at that point, but then he spends the rest of the game series getting resurrected and bound to the will of beings more powerful and eviler than him, not even allowed to join Aiton in death. To top it all off, he never even ''once'' [[TheChewToy gets the upper hand on the Patapons]], so he spends all three games getting repeatedly thwarted and killed over and over again simply for once being in the wrong place at the wrong time.

to:

** Mild violence, censored bad words (Rarely in ''Patapon'', at least), pole dancing, and [[EldritchAbomination creepy monsters.monsters]] with BodyHorror. Yup, E-rated.
** There is a part in ''3'' where Naughtyfins is very visibly imitating sensually touches herself, as well as her regular pole-dances and being the motion of, um, [[CountryMatters touching a certain part {{Lust}} of her body.]]
** Final bosses Gorl, Dettan Karmen, Arch Pandara. EldritchAbomination with a hint of BodyHorror.
SevenDeadlySins.
* WhatDoYouMeanItWasntMadeOnDrugs: You're the god of a tribe of eyeball people, which you must command into battle against other tribes of eyeball people by drumming four sacred, colored drums, so they can reach their ultimate objective; objective -- IT, which is located at the end of the Earth and no one knows what it is, but is said to grant eternal happiness. Along the way, you deal with masks with great powers that wipe out memories when worn; giant multicolored Easter eggs with several SealedGoodInACan inside, including a princess and the core of the world; massive {{Eldritch Abomination}}s with a second head on their stomach; star-shaped people that drop money from their body, demons, and even overweight djinns. Yep, not made on drugs indeed.
* TheWoobie: Makoton started out as just your average Zigoton soldier posted in an unremarkable location, BleakBorderBase, with nothing of note about him except a crush on his postmate Aiton. When [[spoiler:Aiton dies,]] dies]], Makoton is thrown into such a rage born from grief that [[TheDulcineaEffect [[TheChewToy he spends the rest of the first game trying and failing to destroy the Patapons]], even [[spoiler:[[DealWithTheDevil selling his soul soul]] to a demon in the process! It's already not hard to feel bad for the poor guy at guy, who's by that point, but then he spends the rest of the game series getting resurrected and bound to the will of beings more powerful and eviler than him, point not even allowed to join Aiton in death. To top it all off, death, but he never even ''once'' [[TheChewToy gets the upper hand on the Patapons]], so he spends all three games getting repeatedly thwarted ressurected in every game by ''three separate demonic entities'' and killed over and over again simply has to serve them with [[LaserGuidedAmnesia no memories]] other than his hatered for once Pataons. When he only starts to recover his memories in ''3'', other Dark Heroes pull an immediate YouHaveOutlivedYourUsefulness on him]]. The only thing he really did wrong was being in the wrong place way of Patapon's advance at the wrong time.time.
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* OlderThanTheyThink: Patapons aren't an invention of SonyComputerEntertainment and were around for years before the game. They are one of many assorted characters by the flash animator Rolito Giuli in his Rolitoland series, before Hioyuki Kotani invited him to work on a game using his minimalistic designs.

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