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* {{Anvilicious}}: The game's message that "Oil companies are bad!" is very, very obvious. That the green ending is done by doing the bare minimum so you won't get fired really hammers the message in.
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* {{Anvilicious}}: {{Anvilicious}}:
** The game's message that "Oil companies are bad!" is very, very obvious. That the green ending is done by doing the bare minimum so you won't get fired really hammers the messagein.in.
** To a similar extent, a broader point can be made about the problems caused by rampant political corruption. Without "oiling up" the political parties to get favorable legislation passed to bend American society to your will, overwhelming popular support for the Green movement will naturally push you out of business, but by doing so you can maintain your power and profits for a very long time.
** The game's message that "Oil companies are bad!" is very, very obvious. That the green ending is done by doing the bare minimum so you won't get fired really hammers the message
** To a similar extent, a broader point can be made about the problems caused by rampant political corruption. Without "oiling up" the political parties to get favorable legislation passed to bend American society to your will, overwhelming popular support for the Green movement will naturally push you out of business, but by doing so you can maintain your power and profits for a very long time.
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* {{Anvilicious}}: The game's message that "Oil companies are bad!" is very, very obvious. That CrueltyIsTheOnlyOption when doing your job as an oil baron really hammers this message in.
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* {{Anvilicious}}: The game's message that "Oil companies are bad!" is very, very obvious. That CrueltyIsTheOnlyOption when the green ending is done by doing your job as an oil baron the bare minimum so you won't get fired really hammers this the message in.
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* {{Anvilicious}}: The game's message that "Oil companies are bad!" is very, very obvious.
to:
* {{Anvilicious}}: The game's message that "Oil companies are bad!" is very, very obvious. That CrueltyIsTheOnlyOption when doing your job as an oil baron really hammers this message in.
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Some Anvils Need To Be Dropped got cut.
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* {{Anvilicious}}: "Oil companies are bad!" Then again, SomeAnvilsNeedToBeDropped.
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* {{Anvilicious}}: The game's message that "Oil companies are bad!" Then again, SomeAnvilsNeedToBeDropped.is very, very obvious.
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* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious via continuous satire.
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Added an example.
Added line(s) 5 (click to see context) :
* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=dSczC7R_x98 The title theme]] is a short but fun tune that captures the essence of a corrupt business perfectly in an old-timey western way.
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* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing
around, does it? Let's just say that this game really, *really* couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
around, does it? Let's just say that this game really, *really* couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
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* CultClassic: Despite being kinda heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.
* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious via continous satire.
* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious via continous satire.
to:
* CultClassic: Despite being kinda kind of heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.
* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious viacontinous continuous satire.
* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious via
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Changed line(s) 1 (click to see context) from:
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
to:
* {{Anvilicious}}: "Oil companies are bad!" Then again, SomeAnvilsNeedToBeDropped.
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without youmessing messing
around, does it? Let's just say that this game really, *really* couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you
around, does it? Let's just say that this game really, *really* couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
Added DiffLines:
* SomeAnvilsNeedToBeDropped: The game's message is very, very obvious, but it's a very important one and it manages to avoid being too obnoxious via continous satire.
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* EarWorm: The opening theme, goes with a parody of the {{Series/Rawhide}} theme. Also the melodic sound of all the machines you have on a level.
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C'mon. English.
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* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
to:
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could couldn't give a damn about a lot of the complexities of recent history and [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
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Alphabetization fix.
Deleted line(s) 1 (click to see context) :
* EarWorm: The opening theme, goes with a parody of the {{Series/Rawhide}} theme. Also the melodic sound of all the machines you have on a level.
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* CultClassic: Despite being kinda heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.
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* CultClassic: Despite being kinda heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.go.
* EarWorm: The opening theme, goes with a parody of the {{Series/Rawhide}} theme. Also the melodic sound of all the machines you have on a level.
----
* EarWorm: The opening theme, goes with a parody of the {{Series/Rawhide}} theme. Also the melodic sound of all the machines you have on a level.
----
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* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
to:
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement [[Administrivia/RuleOfCautiousEditingJudgment leave it at that.]]
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* CrossesTheLineTwice: "Oops, there angry about the pigs and fish."
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* CrossesTheLineTwice: "Oops, there they are angry about the pigs fish and fish."pigs."
*CultClassic: Despite being kinda heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.
*CultClassic: Despite being kinda heavy-handed, as mentioned above, the game is well-regarded as far as flash games go.
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Added DiffLines:
* EarWorm: The opening theme, goes with a parody of the {{Series/Rawhide}} theme. Also the melodic sound of all the machines you have on a level.
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None
Added DiffLines:
*CrossesTheLineTwice: "Oops, there angry about the pigs and fish."
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Removing Zero Context Example.
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* {{Anvilicious}}: Oh yeah.
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Reverting edits made without solid reason.
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* {{Anvilicious}}
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* {{Anvilicious}}{{Anvilicious}}: Oh yeah.
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
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* {{Anvilicious}}: Oh yeah.
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
to:
* {{Anvilicious}}: Oh yeah.
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]{{Anvilicious}}
* CriticalResearchFailure: Gee, absolutely *nothing* of major geopolitical importance happens without you messing around, does it? Let's just say that this game really, *really* could give a damn about a lot of the complexities of recent history and [[RuleOfCautiousEditingJudgement leave it at that.]]
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player characters don\'t count
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* CompleteMonster: [[VideoGameCrueltyPotential Again, you]], should you do everything possible to ensure the company's survival.
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** SomeAnvilsNeedToBeDropped: Depending on your [[YourMileageMayVary perspective]]. Because really, it reaches RefugeInAudacity levels in some endings.
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** SomeAnvilsNeedToBeDropped: Depending on your [[YourMileageMayVary perspective]].
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** SomeAnvilsNeedToBeDropped: Depending on your [[YourMileageMayVary perspective]]. Because really, it reaches RefugeInAudacity levels in some endings.
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Added DiffLines:
** SomeAnvilsNeedToBeDropped: Depending on your [[YourMileageMayVary perspective]].