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* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and revealing its seldom seen ScaryTeeth and OverlyLongTongue...

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* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and a sweet smile. [=NiGHTS=] is thinner then than any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and revealing its seldom seen ScaryTeeth and OverlyLongTongue...



* JustHereForGodzilla: Although the ''Christimas [=NiGHTS=]'' sampler is worth hunting down because it offers so much content it's almost like a companion game of its own, the "Sonic the Hedgehog Into Dreams..." minigame is a huge draw for many fans of the blue blur, especially after the bitter aftertaste of ''VideoGame/SonicXTreme'''s cancellation and was the closest thing to a true 3D Sonic game at the time. More so with the minigame's exclusion in the [=PS2=] and consequently HD re-release.

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* JustHereForGodzilla: Although the ''Christimas ''Christmas [=NiGHTS=]'' sampler is worth hunting down because it offers so much content it's almost like a companion game of its own, the "Sonic the Hedgehog Into Dreams..." minigame is a huge draw for many fans of the blue blur, especially after the bitter aftertaste of ''VideoGame/SonicXTreme'''s cancellation and was the closest thing to a true 3D Sonic game at the time. More so with the minigame's exclusion in the [=PS2=] and consequently HD re-release.



%%* MemeticMutation: Du~a~lize!

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%%* * MemeticMutation: Du~a~lize!



%%** Bomamba's opening sequences.

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%%** ** Bomamba's opening sequences.



** The jingle that plays when you run out of time is an ominous chime tune with a tense buildup, culminating in [=NiGHTS=] saying "Goodbye!" in the game's fictional language, while the [[GameOver "Night Over"]] song is a sudden ScareChord that somehow earned its place in a rather chill-looking screen.



* SeinfeldIsUnfunny: Back when the first game was released for the Saturn, it was acclaimed by both critics and fans alike for its colorful and imaginative visuals and characters, fantastic soundtrack, and addicting fast-paced gameplay, showing the world what the Saturn was actually capable of. In some circles, it was seen as the KillerApp of the Saturn, on par with competing powerhouses ''VideoGame/SuperMario64'' and ''[[VideoGame/CrashBandicoot1996 Crash Bandicoot]]''. The characters have appeared in countless cameos since then, and even ''Creator/ShigeruMiyamoto'' laments that it was a game he wishes he had made. But with the game's HD re-release, many of those who had never played the game before have expressed confusion to what the hype was all about, citing its short length, minimal story, and the objective of the gameplay not being completely clear[[note]]All of which were actually very common in the early 32-bit era[[/note]], while admitting it was probably considered groundbreaking and revolutionary for its time. Many fans who experienced the game when it first came out still adore it to this day and praise it as a underrated masterpiece.

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* SeinfeldIsUnfunny: Back when the first game was released for the Saturn, it was acclaimed by both critics and fans alike for its colorful and imaginative visuals and characters, fantastic soundtrack, and addicting fast-paced gameplay, showing the world what the Saturn was actually capable of. In some circles, it was seen as the KillerApp of the Saturn, on par with competing powerhouses ''VideoGame/SuperMario64'' and ''[[VideoGame/CrashBandicoot1996 Crash Bandicoot]]''. The characters have appeared in countless cameos since then, and even ''Creator/ShigeruMiyamoto'' laments that it was a game he wishes he had made. But with the game's HD re-release, many of those who had never played the game before have expressed confusion to what the hype was all about, citing its short length, minimal story, and the objective of the gameplay not being completely clear[[note]]All of which were actually very common in the early 32-bit era[[/note]], while admitting it was probably considered groundbreaking and revolutionary for its time. Many fans who experienced the game when it first came out still adore it to this day and praise it as a an underrated masterpiece.



%%* ToyShip: Helen/Will.

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%%* * ToyShip: Helen/Will.
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%%* FoeYay: [=NiGHTS=] and Reala.

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%%* FoeYay: [=NiGHTS=] and Reala.* FanPreferredCouple: The majority of the fandom tends to ship [[FoeYay NiGHTS/Reala]].
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* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and showing its seldom seen ScaryTeeth and OverlyLongTongue...

to:

* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and showing revealing its seldom seen ScaryTeeth and OverlyLongTongue...
Is there an issue? Send a MessageReason:
None


* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and showing its seldom seen ScaryTeeth and an OverlyLongTongue...

to:

* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and showing its seldom seen ScaryTeeth and an OverlyLongTongue...

Changed: 228

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* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be,and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory.

to:

* CreepyCute: [=NiGHTS=] is a slightly odd example, staying mostly on the "cute" side with big starry eyes and sweet smile. [=NiGHTS=] is thinner then any human should be,and be, and has something of a ballet-dancers physique, and those eyes could most definitely be uncomfortable; they're a step 'above' cat-like. Combined with the way it moves, it also veers into ''[[UncannyValley disconcertingly]]'' beautiful and graceful territory. There there is [[http://www.nightsintodreams.com/NiD/conceptart/Nights024.JPG official concept art]] showing [=NiGHTS=] making [[NightmareFace Nightmare Faces]] and showing its seldom seen ScaryTeeth and an OverlyLongTongue...

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The final boss cannot be an example of this trope unless its difficulty is notorious.


* ThatOneBoss:
** Jackle. Unless you know the right pattern to fly in to avoid his cards, that timer will be down to zero in seconds. Once you hit him and separate him from his cape, you'll be desperate to follow him to make sure he doesn't grab it again, otherwise you're back to square one.
** Wizeman's battle in the first game. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like an hourglass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.

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* ThatOneBoss:
**
ThatOneBoss: Jackle. Unless you know the right pattern to fly in to avoid his cards, that timer will be down to zero in seconds. Once you hit him and separate him from his cape, you'll be desperate to follow him to make sure he doesn't grab it again, otherwise you're back to square one.
** Wizeman's battle in the first game. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like an hourglass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.
one.
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This trope is In-Universe Examples Only.


* {{Mondegreen}}: Famously, Reala's line of "Beadichinoa Naitsu" ("Let's go, [=NiGHTS=]") has become "There is no [=NiGHTS=]". This one's notable in that many fans used it as a defining element of [=NiGHTS=]'s and Reala's relationship (and [=NiGHTS=]'s relationship with Wizeman's forces/all of Nightopia in general) for ''years''.
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* DisappointingLastLevel: Twin Seeds in the original is a perfectly fine last level, but its level design is the same for both protagonists. To view the full ending, then, you have to play the same stage two times in a row (and then a ''third'' because the first ending scene showing either kid leaving the dream world only unlocks after watching the other one's for some reason).
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!!The games


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!!The Archie comic series
* FanonDiscontinuity: Fans of the comic pretend the second series doesn't exist, as it focuses too much on the real world at the expense of the dream world and features an out-of-genre subplot about human terrorists.
* {{Sequelitis}}: Poor reception to the second miniseries killed any chance at an ongoing comic.

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On reflection Puffy seems closer to this trope since she's not hard normally


* GoddamnedBoss: Puffy is easy enough if you're just trying to win, but if you're going for a high enough score to unlock Elliot's Twin Seeds she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms and the hitboxes can be wonky.



** Puffy is easy enough if you're just trying to win, but if you're going for a high enough score to unlock Elliot's Twin Seeds she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms and the hitboxes can be wonky.
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%%** [[https://www.youtube.com/watch?v=KfEiYgHIu3k&hd=1 Elequent Echo]]

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%%** [[https://www.youtube.com/watch?v=KfEiYgHIu3k&hd=1 Elequent Echo]]Echo]].
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clarifying why a high score si important besides ranks


** Puffy is easy enough if you're just trying to win, but if you're going for a high score she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms and the hitboxes can be wonky.

to:

** Puffy is easy enough if you're just trying to win, but if you're going for a high enough score to unlock Elliot's Twin Seeds she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms and the hitboxes can be wonky.
Is there an issue? Send a MessageReason:
None


** Puffy is easy enough if you're just trying to win, but if you're going for a high score she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms.

to:

** Puffy is easy enough if you're just trying to win, but if you're going for a high score she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms.rooms and the hitboxes can be wonky.

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** Wizeman's battle in the first game. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like a time glass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.

to:

** Puffy is easy enough if you're just trying to win, but if you're going for a high score she becomes a ''royal'' pain due to how the fight works--you can't hurt her directly and must throw her into various rooms of her mansion, where the final toss buries her under rubble and pops her. The throwing mechanics are very slow, and tossing her at the wrong angle will make her bounce erratically and sometimes backwards, wasting even more time. To make matters worse, the breakable areas alternate positions between rooms.
** Wizeman's battle in the first game. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like a time glass an hourglass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.

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Moving JOD examples to own page


* AccidentalInnuendo:
** Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in ''Journey Into Dreams'':
--->'''Reala''': Oh how I've waited for this moment! The opportunity to get you all alone, dear visitor! Now, how exactly should I go about getting what I want? Hmm?
** From the beginning of the game of the second game:
--->'''Owl''': Go over and touch [=NiGHTS=]. You'll see what I mean. That is, of course if you're into that sort of thing.
* AlternativeCharacterInterpretation: That ''horrendous'' JumpScare Helen has when trying to enjoy her childhood, showing her mother [[RedEyesTakeWarning furious with her!]] Is the player supposed to interpret Helen feeling guilt? Or that her mom [[ControlFreak isn't a very nice person]] in real-life at all?
* AngstWhatAngst: [=NiGHTS=] certainly takes [[spoiler:their entire species basically being out to get them]] in stride, although they do display signs of being bothered by [[spoiler:Helen's reaction to learning that [=NiGHTS=] is a Nightmaren]].



* ContestedSequel: The general consensus is that ''Journey of Dreams'' doesn't live up to the original. While some believe the original blows the game straight out of the water, the game does have its share of defenders who believe it's still a decent game in its own right. Some would even argue that it's better than the original game for expanding the formula and increasing its length and replay value.



%%* {{Narm}}: The voice acting in ''Journey of Dreams'' doesn't always hit like it should, making scenes that should be sad or touching comical instead.



* ReplacementScrappy:
** The Chamelan from the second game is often disliked, simply due to the fact that he's a copy of Fan-Favorite [[EnsembleDarkhorse Jackle]].
** Will and Helen from ''Journey of Dreams'' are not nearly as beloved as Elliot and Claris. Fans generally think they have uninteresting designs, their actors are poor, and for having their stories be far too long.
* TheScrappy: Helen from ''Journey of Dreams''. The general consensus is that her story is wasted, her actress is terrible, and that she comes off as incredibly [[UnintentionallyUnsympathetic selfish]] at times. The biggest problem is, however, her cowardice. Fans got quickly annoyed with how Helen was terrified with ''everything'' and wondered why she possessed the Ideya of Courage, especially after she [[spoiler: loses it near the end of the game.]]



* TearJerker: In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's SugarWiki/MomentOfAwesome. Helen and Will's reactions don't really help either. [[spoiler:The shots of them waking up and crying, with their tears falling onto whatever they're holding, only adds to the sorrow of the moment.]]



** For a first boss, Donbalon can be a real pain in the ass. He’s pretty annoying, creepy, and laughs at you constantly. The premise is simple, just throw him to the top of the obstacle-filled stage. But the controls and quirky physics will cause a misbounce, and just one will ruin your A grade run. If you grab Donbalon near a block, the game can easily glitch, causing the nightmaren to ''rocket off'' at speed in a random direction (usually downwards).
** Bomamba, a witch whom you have to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just to add insult to injury.
** Chamelan is a GuideDangIt sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle ''at all'' and have [[LuckBasedMission reasonable luck.]]
* ThatOneLevel:
** Stick Canyon. It's packed with all kinds of neat mechanics and gimmicks, but the timer doesn't allow you to get the most out of the level, and you'll likely run out of time in the middle of the roller-coaster-like ride. You'll need a good memory of the stage's layout and either be quick or skip some things to get that A Rank.
** The Sky Concert. It's a rhythm-based level with flight controls, and you'll have to be adjusting your speed often to hit the higher and lower notes on time.
* TheyChangedItNowItSucks:
** ''Journey of Dreams''. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase.
** The [=PS2=] and HD re-releases were also criticized for having worse and less precise controls than the Saturn version, the latter of which was addressed with a patch, but is still considered inferior to the fluid controls utilized by the 3D Saturn Pad. Their ports of ''Christmas [=NiGHTS=]'' are also missing several bonus modes and features including the ever popular "Sonic The Hedgehog into Dreams..."

to:

** For a first boss, Donbalon can be a real pain in the ass. He’s pretty annoying, creepy, and laughs at you constantly. The premise is simple, just throw him to the top of the obstacle-filled stage. But the controls and quirky physics will cause a misbounce, and just one will ruin your A grade run. If you grab Donbalon near a block, the game can easily glitch, causing the nightmaren to ''rocket off'' at speed in a random direction (usually downwards).
** Bomamba, a witch whom you have to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just to add insult to injury.
** Chamelan is a GuideDangIt sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle ''at all'' and have [[LuckBasedMission reasonable luck.]]
* ThatOneLevel:
**
ThatOneLevel: Stick Canyon. It's packed with all kinds of neat mechanics and gimmicks, but the timer doesn't allow you to get the most out of the level, and you'll likely run out of time in the middle of the roller-coaster-like ride. You'll need a good memory of the stage's layout and either be quick or skip some things to get that A Rank.
** The Sky Concert. It's a rhythm-based level with flight controls, and you'll have to be adjusting your speed often to hit the higher and lower notes on time.
* TheyChangedItNowItSucks:
** ''Journey of Dreams''. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase.
**
TheyChangedItNowItSucks: The [=PS2=] and HD re-releases were also criticized for having worse and less precise controls than the Saturn version, the latter of which was addressed with a patch, but is still considered inferior to the fluid controls utilized by the 3D Saturn Pad. Their ports of ''Christmas [=NiGHTS=]'' are also missing several bonus modes and features including the ever popular "Sonic The Hedgehog into Dreams..."



* UnnecessaryMakeover: [=YouTuber=] [[https://youtu.be/Uo8BvDAhS0o DiGi Valentine]] takes issue with Reala's redesign for ''Journey of Dreams''. He points out that Reala's original design is consistent and simple enough, yet still an excellent visual contrast to [=NiGHTS=]. But he complains that Reala's redesign adds so many new and inconsistent details, like a pink ruff with samurai-like armor, and describes him as looking like "a Hot Topic reject circa 2003."



* {{Waggle}}: Playing ''Journey of Dreams'' using the Wiimote soured many impressions of the game, which required players to aim a pointer at the screen that would guide [=NiGHTS=]. Using the Wii Gamepad or a Gamecube Controller is much more preferable.
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* {{Fanon}}: The first game had a [[WhatCouldHaveBeen deleted]] boss character named Selph. Since very little is known about Selph, not even what they looked like, fans have free reign to come up with their own designs for Selph. Most, if not all, make the character an EvilCounterpart to [=NiGHTS=], in the same vein as Reala and Jackle, except [[EvilIsBigger bigger]] and with darker colors.

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Can't be a Contested Sequel and a case of Sequelitis at the same time.


* FoeYay: [=NiGHTS=] and Reala.

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* %%* FoeYay: [=NiGHTS=] and Reala.



* {{Sequelitis}}: The second game, ''Journey of Dreams'', was not nearly as well-received as the first one, with major sources of criticism being its poorly optimized controls and the heavier emphasis on gameplay centered around the human characters.
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* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel, which is actually required to save them in one stage.

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* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate enough to be nearby. It was thankfully rectified in the sequel, which is actually required to save them in one stage.
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* AlternativeCharacterInterpretation: That ''horrendous'' JumpScare Helen has when trying to enjoy her childhood, showing her mother [[RedEyesTakeWarning furious with her!]] Is the player supposed to interpret Helen feeling guilt? Or that her mom [isn't a very [[ControlFreak nice person]] in real-life at all?

to:

* AlternativeCharacterInterpretation: That ''horrendous'' JumpScare Helen has when trying to enjoy her childhood, showing her mother [[RedEyesTakeWarning furious with her!]] Is the player supposed to interpret Helen feeling guilt? Or that her mom [isn't a very [[ControlFreak isn't a very nice person]] in real-life at all?
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** [=NiGHTS=] is genderless. Claiming otherwise tends to start internet was that can last ''months''.

to:

** [=NiGHTS=] is genderless. Claiming otherwise tends to start internet was wars that can last ''months''.

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Tweaks: Deleting examples that are too general and hiding ZCEs


** Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in Journey Into Dreams:

to:

** Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in Journey ''Journey Into Dreams:Dreams'':



** Heck, it starts from the beginning of the game!

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** Heck, it starts from From the beginning of the game!game of the second game:



* AlternativeCharacterInterpretation: That ''horrendous'' JumpScare Helen has when trying to enjoy her childhood, showing her mother [[RedEyesTakeWarning furious with her!]] Is the player supposed to interpret Helen feeling guilt? Or that her mom [[MeddlingParents isn't a very]] [[ControlFreak nice person]] in real-life at all?

to:

* AlternativeCharacterInterpretation: That ''horrendous'' JumpScare Helen has when trying to enjoy her childhood, showing her mother [[RedEyesTakeWarning furious with her!]] Is the player supposed to interpret Helen feeling guilt? Or that her mom [[MeddlingParents isn't [isn't a very]] very [[ControlFreak nice person]] in real-life at all?



* AntiClimaxBoss: Wizeman in the second game. He's not particularly difficult to take down and goes down much easier than he did in the first game.
* SugarWiki/AwesomeMusic: Pretty much the entire soundtrack, for ''both'' games, but especially the songs Dreams Dreams, [=NiGHTS=] and Reala, and The Mantle.
** Don't forget about Wandering Wildness (the theme for Lost Park) and [[https://www.youtube.com/watch?v=CBmjTdGlNxc D'Force Master]] (the final boss theme) in Journey of Dreams.
** And now Music/OverclockedRemix has released the album [[http://ocremix.org/album/30/nights-lucid-dreaming NiGHTS Lucid Dreams]] for all to enjoy.
** [[https://www.youtube.com/watch?v=KfEiYgHIu3k&hd=1 Elequent Echo]]
** ''[[https://www.youtube.com/watch?v=oSd9EUMFjhw Growing Wings]]'', which in ''Journey of Dreams'' is then followed by ''[[https://www.youtube.com/watch?v=PYFXn-VWnWU Cruising Together]]''.

to:

* AntiClimaxBoss: AntiClimaxBoss:
** Despite being [=NiGHTS=]' EvilCounterpart, Reala is a total pushover. Defeating them is a simple matter of trapping them in a paraloop three times. Their only attack is to try to do the same to the player, but it's incredibly easy to avoid and barely impacts the mission time limit.
**
Wizeman in the second game. He's not particularly difficult to take down and goes down much easier than he did in the first game.
* SugarWiki/AwesomeMusic: %%* SugarWiki/AwesomeMusic:
%%**
Pretty much the entire soundtrack, for ''both'' games, but especially the songs Dreams Dreams, [=NiGHTS=] and Reala, and The Mantle.
** Don't forget about %%** Wandering Wildness (the theme for Lost Park) and [[https://www.youtube.com/watch?v=CBmjTdGlNxc D'Force Master]] (the final boss theme) in Journey of Dreams.
** And now Music/OverclockedRemix has released the album [[http://ocremix.org/album/30/nights-lucid-dreaming NiGHTS Lucid Dreams]] for all to enjoy.
**
%%** [[https://www.youtube.com/watch?v=KfEiYgHIu3k&hd=1 Elequent Echo]]
** %%** ''[[https://www.youtube.com/watch?v=oSd9EUMFjhw Growing Wings]]'', which in ''Journey of Dreams'' is then followed by ''[[https://www.youtube.com/watch?v=PYFXn-VWnWU Cruising Together]]''.



* EarWorm: Enjoy "Dreams Dreams"? Hope you enjoy listening to the numerous remixes throughout both games!



* MemeticMutation: Du~a~lize!
* [[{{Mondegreen}} Mondegreen]]: Famously, Reala's line of "Bedishino Naitsu" ("Let's go, [=NiGHTS=]") has become "There is no [=NiGHTS=]". This one's notable in that many fans used it as a defining element of [=NiGHTS=]'s and Reala's relationship (and [=NiGHTS=]'s relationship with Wizeman's forces/all of Nightopia in general) for ''years''.
* {{Narm}}: The voice acting in ''Journey of Dreams'' doesn't always hit like it should, making scenes that should be sad or touching comical instead.

to:

* %%* MemeticMutation: Du~a~lize!
* [[{{Mondegreen}} Mondegreen]]: {{Mondegreen}}: Famously, Reala's line of "Bedishino "Beadichinoa Naitsu" ("Let's go, [=NiGHTS=]") has become "There is no [=NiGHTS=]". This one's notable in that many fans used it as a defining element of [=NiGHTS=]'s and Reala's relationship (and [=NiGHTS=]'s relationship with Wizeman's forces/all of Nightopia in general) for ''years''.
* %%* {{Narm}}: The voice acting in ''Journey of Dreams'' doesn't always hit like it should, making scenes that should be sad or touching comical instead.



** Ignoring the fact that you play as a ''living nightmare'' (however friendly) and fight other nightmares, the opening cutscenes in ''Journey of Dreams'' are pretty creepy.



*** Wizeman in general is just SurpriseCreepy all over.



** Bomamba's opening sequences.

to:

** %%** Bomamba's opening sequences.



* {{Sequelitis}}: Many fans believe that the second game, ''Journey of Dreams'', is inferior to the original to varying extents.
* SignatureSong: "Dreams Dreams". "[[EarWorm In the nights, dream delight...]]"

to:

* {{Sequelitis}}: Many fans believe that the The second game, ''Journey of Dreams'', is inferior to was not nearly as well-received as the original to varying extents.
*
first one, with major sources of criticism being its poorly optimized controls and the heavier emphasis on gameplay centered around the human characters.
%%*
SignatureSong: "Dreams Dreams". "[[EarWorm In "In the nights, dream delight...]]""



* ToyShip: Helen/Will.

to:

* %%* ToyShip: Helen/Will.
Is there an issue? Send a MessageReason:
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* ContestedSequel: The general consensus is that ''Journey of Dreams'' is a decent game but doesn't live up to the original, and while some believe the original blows the game straight out of the water, the game does have its share of defenders who believe it's still a decent game in its own right. Some would even argue that it's better than the original game for expanding the formula and increasing its length and replay value.

to:

* ContestedSequel: The general consensus is that ''Journey of Dreams'' is a decent game but doesn't live up to the original, and while original. While some believe the original blows the game straight out of the water, the game does have its share of defenders who believe it's still a decent game in its own right. Some would even argue that it's better than the original game for expanding the formula and increasing its length and replay value.



* HarsherInHindsight: The "Sonic the Hedgehog Into Dreams..." minigame in the ''Christmas [=NiGHTS=]'' sampler allowed players to roam freely as the blue blur in the ''[=NiGHTS=]'' engine, which many believed would have been perfect for a proper 3D Sonic title for the Saturn. Not only did such a game never appear on the Saturn, but when Yuji Naka saw early footage of ''VideoGame/SonicXTreme'' and believed the ''[=NiGHTS=]'' engine was being used without his permission, he threatened to quit the company if the game proceeded to use it, which is seen as one of many contributing factors to that game's cancellation.
* HeartwarmingInHindsight: The kids version of "Dreams Dreams" in the first game can become this when you consider the female singer, Jasmine Allen, was brought back to sing the "Sweet Snow" version in ''Journey of Dreams''.

to:

* HarsherInHindsight: The "Sonic the Hedgehog Into Dreams..." minigame in the ''Christmas [=NiGHTS=]'' sampler allowed players to roam freely as the blue blur in the ''[=NiGHTS=]'' engine, which many believed would have been perfect to use for a proper 3D Sonic title for the Saturn. Not only did such a game never appear on the Saturn, system, but when Yuji Naka later saw early footage of ''VideoGame/SonicXTreme'' and believed the ''[=NiGHTS=]'' engine was being used without his permission, or something very similar to it, he threatened to quit the company if the game proceeded to use it, which went forward with it. The incident is seen as one of many contributing factors to that game's cancellation.
* HeartwarmingInHindsight: The kids version of "Dreams Dreams" in the first game can become this when you consider the female singer, Jasmine Allen, was brought back to sing the "Sweet Snow" version in ''Journey of Dreams''.Dreams'' over ten years later.



* JustHereForGodzilla: Although the ''Christimas [=NiGHTS=]'' sampler is worth hunting down because it offers so much content it's almost like a companion game of its own, the "Sonic the Hedgehog Into Dreams..." minigame is a huge draw for many fans of the blue blur, especially after the bitter aftertaste of ''VideoGame/SonicXTreme'''s cancellation and was the closest thing to a 3D Sonic platformer at the time. More so with the minigame's exclusion in the HD re-release.

to:

* JustHereForGodzilla: Although the ''Christimas [=NiGHTS=]'' sampler is worth hunting down because it offers so much content it's almost like a companion game of its own, the "Sonic the Hedgehog Into Dreams..." minigame is a huge draw for many fans of the blue blur, especially after the bitter aftertaste of ''VideoGame/SonicXTreme'''s cancellation and was the closest thing to a true 3D Sonic platformer game at the time. More so with the minigame's exclusion in the [=PS2=] and consequently HD re-release.



* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel, which is required to save them in one stage.
* SeinfeldIsUnfunny: Back when the first game was released for the Saturn, it was acclaimed by both critics and fans alike for its colorful and imaginative visuals and characters, fantastic soundtrack, and addicting fast-paced gameplay, showing the world what the Saturn was actually capable of. In some circles, it was seen as the KillerApp of the Saturn and stood its own against its competing powerhouses ''VideoGame/SuperMario64'' and ''[[VideoGame/CrashBandicoot1996 Crash Bandicoot]]''. The characters have appeared in countless cameos since then, and even ''Creator/ShigeruMiyamoto'' laments that it was a game he wishes he had made. With the game's HD re-release, many of those who had never played the game before have expressed confusion to what the hype was all about, citing its short length, minimal story, and the objective of the gameplay not being completely clear[[note]]Things that were actually very common in the early 32-bit era[[/note]], although some have admitted it was probably considered groundbreaking and revolutionary for its time. Many fans who experienced the game when it first came out still adore it and praise it as a underrated masterpiece.

to:

* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel, which is actually required to save them in one stage.
* SeinfeldIsUnfunny: Back when the first game was released for the Saturn, it was acclaimed by both critics and fans alike for its colorful and imaginative visuals and characters, fantastic soundtrack, and addicting fast-paced gameplay, showing the world what the Saturn was actually capable of. In some circles, it was seen as the KillerApp of the Saturn and stood its own against its Saturn, on par with competing powerhouses ''VideoGame/SuperMario64'' and ''[[VideoGame/CrashBandicoot1996 Crash Bandicoot]]''. The characters have appeared in countless cameos since then, and even ''Creator/ShigeruMiyamoto'' laments that it was a game he wishes he had made. With But with the game's HD re-release, many of those who had never played the game before have expressed confusion to what the hype was all about, citing its short length, minimal story, and the objective of the gameplay not being completely clear[[note]]Things that clear[[note]]All of which were actually very common in the early 32-bit era[[/note]], although some have admitted while admitting it was probably considered groundbreaking and revolutionary for its time. Many fans who experienced the game when it first came out still adore it to this day and praise it as a underrated masterpiece.



** The HD re-release was also criticized for having worse and less precise controls than the Saturn version, especially when compared to how it controlled with the 3D Pad that was designed for the game. Its port of ''Christmas [=NiGHTS=]'' is also missing several bonus modes and features including the ever popular "Sonic The Hedgehog into Dreams..."

to:

** The [=PS2=] and HD re-release was re-releases were also criticized for having worse and less precise controls than the Saturn version, especially when compared to how it controlled the latter of which was addressed with a patch, but is still considered inferior to the fluid controls utilized by the 3D Pad that was designed for the game. Its port Saturn Pad. Their ports of ''Christmas [=NiGHTS=]'' is are also missing several bonus modes and features including the ever popular "Sonic The Hedgehog into Dreams..."



* UnderusedGameMechanic: Many players found themselves enjoying the idea of traveling on foot in the original game, as Claris and Eliot were allowed to explore the 3D stages freely that their on-rails companion [=NiGHTS=] normally couldn't. Certain Nightopian eggs could only be reached this way, and Eliot could even ride in an elevator to reach the top of the metal tower in Stick Canyon. Unfortunately, being chased by the clock and having a reduced score only seemed to discourage this type of play, which was why the "Sonic the Hedgehog Into Dreams..." minigame was praised for removing the clock, allowing for free exploration just for one level. The sequel attempted to remedy this by having stages that only took place on foot, but instead of allowing players to roam freely on the flying levels, these levels had players stuck on a linear path.

to:

* UnderusedGameMechanic: Many players found themselves enjoying enjoyed the idea of traveling on foot in the original game, as Claris and Eliot were allowed to explore the 3D stages freely that their on-rails companion [=NiGHTS=] normally couldn't. Certain Aside from many fantastic details that most players wouldn't notice by playing the game normally, certain Nightopian eggs could only be reached this way, and Eliot could even ride in an elevator to reach the top of the metal tower in Stick Canyon. Unfortunately, being chased by the clock and having a reduced score not being able to get high scores without using [=NiGHTS=] only seemed to discourage this type of play, which was why the "Sonic the Hedgehog Into Dreams..." minigame was praised for removing the clock, clock and allowing for free exploration exploration, even just for one level. The sequel attempted to remedy this by having stages that only took place on foot, but instead of allowing players to roam freely on the flying levels, these unique levels had players stuck traveling on a linear path.path and were criticized for their slow pace.



* {{Waggle}}: Playing ''Journey of Dreams'' using the Wiimote soured many impressions of the game, which required players to aim a pointer at the screen that would guide [=NiGHTS=]. Using the Wii Gamepad is much more preferable.

to:

* {{Waggle}}: Playing ''Journey of Dreams'' using the Wiimote soured many impressions of the game, which required players to aim a pointer at the screen that would guide [=NiGHTS=]. Using the Wii Gamepad or a Gamecube Controller is much more preferable.

Added: 2320

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* AntiClimaxBoss: Wizeman in the second game. He's not particularly difficult to take down and he actually goes down in less hits than in the first game.

to:

* AntiClimaxBoss: Wizeman in the second game. He's not particularly difficult to take down and he actually goes down in less hits much easier than he did in the first game.



* ContestedSequel: The general consensus is that ''Journey of Dreams'' is a decent game but doesn't live up to the original, and while some believe the original blows the game straight out of the water, the game does have its share of defenders who believe it's still a decent game in its own right. Some would even argue that it's better than the original game for expanding the formula and increasing its length and replay value.



* ItsShortSoItSucks: One of the major criticisms of the first game is that it's incredibly short and can be beaten within a couple of hours. It wasn't seen as a big deal when it was first released, since its addictive gameplay and replay value in getting higher scores made up for it, and it was still longer than many other arcade ports for the Saturn and its competition. But being re-released in a time where long campaigns are the norm, its short length stands out and was likely the reason that the sequel went to great lengths to avert this.



* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel.

to:

* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel.sequel, which is required to save them in one stage.



* ThatOneLevel: The Sky Concert. It's a rhythm-based level with flight controls, and you'll have to be adjusting your speed often to hit the higher and lower notes on time.

to:

* ThatOneLevel: ThatOneLevel:
** Stick Canyon. It's packed with all kinds of neat mechanics and gimmicks, but the timer doesn't allow you to get the most out of the level, and you'll likely run out of time in the middle of the roller-coaster-like ride. You'll need a good memory of the stage's layout and either be quick or skip some things to get that A Rank.
**
The Sky Concert. It's a rhythm-based level with flight controls, and you'll have to be adjusting your speed often to hit the higher and lower notes on time.



** ''Journey of Dreams''. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase. The Wii-mote controls certainly didn't help matters, and not everyone was pleased with having to buy a seperate controller to make the experience more bearable.
** The HD re-release was also criticized for having worse and less precise controls than the Saturn version, and its port of ''Christmas [=NiGHTS=]'' is missing several bonus modes including the ever popular "Sonic The Hedgehog into Dreams..."

to:

** ''Journey of Dreams''. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase. The Wii-mote controls certainly didn't help matters, and not everyone was pleased with having to buy a seperate controller to make the experience more bearable.
fanbase.
** The HD re-release was also criticized for having worse and less precise controls than the Saturn version, and its especially when compared to how it controlled with the 3D Pad that was designed for the game. Its port of ''Christmas [=NiGHTS=]'' is also missing several bonus modes and features including the ever popular "Sonic The Hedgehog into Dreams..."



* UnderusedGameMechanic: Many players found themselves enjoying the idea of traveling on foot in the original game, as Claris and Eliot were allowed to explore the 3D stages freely that their on-rails companion [=NiGHTS=] normally couldn't. Certain Nightopian eggs could only be reached this way, and Eliot could even ride in an elevator to reach the top of the metal tower in Stick Canyon. Unfortunately, being chased by the clock and having a reduced score only seemed to discourage this type of play, which was why the "Sonic the Hedgehog Into Dreams..." minigame was praised for removing the clock, allowing for free exploration just for one level. The sequel attempted to remedy this by having stages that only took place on foot, but instead of allowing players to roam freely on the flying levels, these levels had players stuck on a linear path.



* SugarWiki/VisualEffectsOfAwesome: The first game looked absolutely phenomenal on the Saturn when it was first released, showing an explorable 3D world with several small details that many thought the system wasn't capable of pulling off. ''Journey of Dreams'' is no slouch in the graphics department either, but when it was discovered that [[https://www.youtube.com/watch?v=bgbMRpq5ibc an emulation hack allows the game to run at 60fps]], the game looks absolutely ''phenomenal'', leading one to wonder if it's how the game would have looked if it was released on the [=PS3=] and Xbox 360 as originally intended.

to:

* SugarWiki/VisualEffectsOfAwesome: The first game looked absolutely phenomenal on the Saturn when it was first released, showing an explorable 3D world with several small details that many thought the system wasn't capable of pulling off. ''Journey of Dreams'' is no slouch in the graphics department either, but when it was discovered that [[https://www.youtube.com/watch?v=bgbMRpq5ibc an emulation hack allows the game to run at 60fps]], the game looks absolutely ''phenomenal'', leading one to wonder if it's how the game would have looked normally run if it was released on the [=PS3=] and Xbox 360 as originally intended.
* {{Waggle}}: Playing ''Journey of Dreams'' using the Wiimote soured many impressions of the game, which required players to aim a pointer at the screen that would guide [=NiGHTS=]. Using the Wii Gamepad is much more preferable.

Added: 614

Changed: 62

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None


* HarsherInHindsight: The "Sonic the Hedgehog Into Dreams..." minigame in the ''Christmas [=NiGHTS=]'' sampler allowed players to roam freely as the blue blur in the ''[=NiGHTS=]'' engine, which many expressed would have been perfect for a proper 3D Sonic title for the Saturn. Not only did such a game never appear on the Saturn, but when Yuji Naka saw early footage of ''VideoGame/SonicXTreme'' and believed the ''[=NiGHTS=]'' engine was being used without his permission, he threatened to quit the company if that game's team went any further with it, which is seen as one of many contributing factors to that game's cancellation.

to:

* HarsherInHindsight: The "Sonic the Hedgehog Into Dreams..." minigame in the ''Christmas [=NiGHTS=]'' sampler allowed players to roam freely as the blue blur in the ''[=NiGHTS=]'' engine, which many expressed believed would have been perfect for a proper 3D Sonic title for the Saturn. Not only did such a game never appear on the Saturn, but when Yuji Naka saw early footage of ''VideoGame/SonicXTreme'' and believed the ''[=NiGHTS=]'' engine was being used without his permission, he threatened to quit the company if that game's team went any further with the game proceeded to use it, which is seen as one of many contributing factors to that game's cancellation.



** ''Journey of Dreams'', big time. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase. The Wii-mote controls certainly didn't help matters, and not everyone was pleased with having to buy a seperate controller to make the experience more bearable.

to:

** ''Journey of Dreams'', big time.Dreams''. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase. The Wii-mote controls certainly didn't help matters, and not everyone was pleased with having to buy a seperate controller to make the experience more bearable.


Added DiffLines:

* SugarWiki/VisualEffectsOfAwesome: The first game looked absolutely phenomenal on the Saturn when it was first released, showing an explorable 3D world with several small details that many thought the system wasn't capable of pulling off. ''Journey of Dreams'' is no slouch in the graphics department either, but when it was discovered that [[https://www.youtube.com/watch?v=bgbMRpq5ibc an emulation hack allows the game to run at 60fps]], the game looks absolutely ''phenomenal'', leading one to wonder if it's how the game would have looked if it was released on the [=PS3=] and Xbox 360 as originally intended.

Added: 4279

Changed: 2194

Removed: 1255

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-->'''Reala''': Oh how I've waited for this moment! The opportunity to get you all alone, dear visitor! Now, how exactly should I go about getting what I want? Hmm?

to:

-->'''Reala''': --->'''Reala''': Oh how I've waited for this moment! The opportunity to get you all alone, dear visitor! Now, how exactly should I go about getting what I want? Hmm?



-->'''Owl''': Go over and touch [=NiGHTS=]. You'll see what I mean. That is, of course if you're into that sort of thing.

to:

-->'''Owl''': --->'''Owl''': Go over and touch [=NiGHTS=]. You'll see what I mean. That is, of course if you're into that sort of thing.



* AngstWhatAngst:
** [=NiGHTS=] certainly takes [[spoiler:their entire species basically being out to get them]] in stride, although they do display signs of being bothered by [[spoiler:Helen's reaction to learning that [=NiGHTS=] is a Nightmaren]].

to:

* AngstWhatAngst:
**
AngstWhatAngst: [=NiGHTS=] certainly takes [[spoiler:their entire species basically being out to get them]] in stride, although they do display signs of being bothered by [[spoiler:Helen's reaction to learning that [=NiGHTS=] is a Nightmaren]].Nightmaren]].
* AntiClimaxBoss: Wizeman in the second game. He's not particularly difficult to take down and he actually goes down in less hits than in the first game.



* EarWorm: Enjoy "Dreams Dreams"? Hope you enjoy listening to the numerous remixes throughout both games!



* HarsherInHindsight: The "Sonic the Hedgehog Into Dreams..." minigame in the ''Christmas [=NiGHTS=]'' sampler allowed players to roam freely as the blue blur in the ''[=NiGHTS=]'' engine, which many expressed would have been perfect for a proper 3D Sonic title for the Saturn. Not only did such a game never appear on the Saturn, but when Yuji Naka saw early footage of ''VideoGame/SonicXTreme'' and believed the ''[=NiGHTS=]'' engine was being used without his permission, he threatened to quit the company if that game's team went any further with it, which is seen as one of many contributing factors to that game's cancellation.
* HeartwarmingInHindsight: The kids version of "Dreams Dreams" in the first game can become this when you consider the female singer, Jasmine Allen, was brought back to sing the "Sweet Snow" version in ''Journey of Dreams''.
* JustHereForGodzilla: Although the ''Christimas [=NiGHTS=]'' sampler is worth hunting down because it offers so much content it's almost like a companion game of its own, the "Sonic the Hedgehog Into Dreams..." minigame is a huge draw for many fans of the blue blur, especially after the bitter aftertaste of ''VideoGame/SonicXTreme'''s cancellation and was the closest thing to a 3D Sonic platformer at the time. More so with the minigame's exclusion in the HD re-release.



** Ignoring the fact that you play as a ''living nightmare'' (however friendly) and fight other nightmares, the opening cutscenes in Journey of Dreams are pretty creepy.

to:

** Ignoring the fact that you play as a ''living nightmare'' (however friendly) and fight other nightmares, the opening cutscenes in Journey ''Journey of Dreams Dreams'' are pretty creepy.



* TheScrappy: Helen from ''Journey of Dreams''. The general consensus is that her story is wasted, her actress is terrible, and that she comes off as incredibly [[UnintentionallyUnsympathetic selfish]] at times. The biggest problem is, however, her cowardice. Fans got quickly annoyed with how Helen was terrified with ''everything'' and wondered why she possessed the Ideya of Courage, especially after she [[spoiler: loses it near the end of the game.]]



** The Chamelan from the second game is often disliked, simply due to the fact, He's a copy of Fan-Favorite [[EnsembleDarkhorse Jackle]].

to:

** The Chamelan from the second game is often disliked, simply due to the fact, He's fact that he's a copy of Fan-Favorite [[EnsembleDarkhorse Jackle]].



* TheScrappy: Helen from ''Journey of Dreams''. The general consensus is that her story is wasted, her actress is terrible, and that she comes off as incredibly [[UnintentionallyUnsympathetic selfish]] at times. The biggest problem is, however, her cowardice. Fans got quickly annoyed with how Helen was terrified with ''everything'' and wondered why she possessed the Ideya of Courage, especially after she [[spoiler: loses it near the end of the game.]]
* ScrappyMechanic: In the first game, doing a loop was not only a way to defeat enemies, but it would kill any Nightopians unfortunate to be nearby. It was thankfully rectified in the sequel.
* SeinfeldIsUnfunny: Back when the first game was released for the Saturn, it was acclaimed by both critics and fans alike for its colorful and imaginative visuals and characters, fantastic soundtrack, and addicting fast-paced gameplay, showing the world what the Saturn was actually capable of. In some circles, it was seen as the KillerApp of the Saturn and stood its own against its competing powerhouses ''VideoGame/SuperMario64'' and ''[[VideoGame/CrashBandicoot1996 Crash Bandicoot]]''. The characters have appeared in countless cameos since then, and even ''Creator/ShigeruMiyamoto'' laments that it was a game he wishes he had made. With the game's HD re-release, many of those who had never played the game before have expressed confusion to what the hype was all about, citing its short length, minimal story, and the objective of the gameplay not being completely clear[[note]]Things that were actually very common in the early 32-bit era[[/note]], although some have admitted it was probably considered groundbreaking and revolutionary for its time. Many fans who experienced the game when it first came out still adore it and praise it as a underrated masterpiece.



* TearJerker:
** In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's SugarWiki/MomentOfAwesome.
** Helen and Will's reactions don't really help.
** True. [[spoiler:The shots of them waking up and crying, with their tears falling onto whatever they're holding, only adds to the sorrow of the moment.]]
* ThatOneBoss: Bomamba, a witch whom you have to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just to add insult to injury. Jackle may also qualify.
** And if Jackle doesn't qualify, Wizeman's battle in the first game definitely does. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like a time glass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.
** Chamelan is a GuideDangIt sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle ''at all'' and have [[LuckBasedMission reasonable luck.]]

to:

* TearJerker:
**
TearJerker: In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's SugarWiki/MomentOfAwesome.
**
SugarWiki/MomentOfAwesome. Helen and Will's reactions don't really help.
** True.
help either. [[spoiler:The shots of them waking up and crying, with their tears falling onto whatever they're holding, only adds to the sorrow of the moment.]]
* ThatOneBoss: Bomamba, a witch whom ThatOneBoss:
** Jackle. Unless
you have know the right pattern to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just fly in to add insult avoid his cards, that timer will be down to injury. Jackle may also qualify.
** And if Jackle
zero in seconds. Once you hit him and separate him from his cape, you'll be desperate to follow him to make sure he doesn't qualify, grab it again, otherwise you're back to square one.
**
Wizeman's battle in the first game definitely does.game. The fireballs and giant snowballs are easy enough to dodge, but the rows of stones will trap and kill you if you misjudge their movement. The worst is the tornado formed like a time glass -- there's a small hole right in the middle of it, but you can only fit if you Drilldash, and it's very easy to miss.
** Chamelan is a GuideDangIt sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle ''at all'' and have [[LuckBasedMission reasonable luck.]]
miss.



* ThatOneLevel: The Sky Concert.

to:

** Bomamba, a witch whom you have to beat by tilting malevolent cat heads into holes. Odd physics mean it's mostly luck if any fall through. It's timed, too, just to add insult to injury.
** Chamelan is a GuideDangIt sort of boss. Once you know what to do, executing it isn't too hard... so long as you don't dawdle ''at all'' and have [[LuckBasedMission reasonable luck.]]
* ThatOneLevel: The Sky Concert. It's a rhythm-based level with flight controls, and you'll have to be adjusting your speed often to hit the higher and lower notes on time.
* TheyChangedItNowItSucks:
** ''Journey of Dreams'', big time. Trying to expand the length of the game by introducing gimmick levels, some of which are repeated throughout the game, and having a larger story with voice acting did not sit well with the fanbase. The Wii-mote controls certainly didn't help matters, and not everyone was pleased with having to buy a seperate controller to make the experience more bearable.
** The HD re-release was also criticized for having worse and less precise controls than the Saturn version, and its port of ''Christmas [=NiGHTS=]'' is missing several bonus modes including the ever popular "Sonic The Hedgehog into Dreams..."



Added: 609

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* FandomEnragingMisconception: Some people can be very insistent about ensuring that the title character's name is capitalized as [=NiGHTS=], not Nights or NIGHTS.

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* FandomEnragingMisconception: FandomEnragingMisconception:
**
Some people can be very insistent about ensuring that the title character's name is capitalized as [=NiGHTS=], not Nights or NIGHTS.NIGHTS.
** [=NiGHTS=] is genderless. Claiming otherwise tends to start internet was that can last ''months''.



* {{Narm}}: The voice acting doesn't always hit like it should, making scenes that should be sad or touching comical instead.

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* {{Narm}}: The voice acting in ''Journey of Dreams'' doesn't always hit like it should, making scenes that should be sad or touching comical instead.



* ReplacementScrappy: The Chamelan from the second game is often disliked, simply due to the fact, He's a copy of Fan-Favorite [[EnsembleDarkhorse Jackle]].

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* ReplacementScrappy: TheScrappy: Helen from ''Journey of Dreams''. The general consensus is that her story is wasted, her actress is terrible, and that she comes off as incredibly [[UnintentionallyUnsympathetic selfish]] at times. The biggest problem is, however, her cowardice. Fans got quickly annoyed with how Helen was terrified with ''everything'' and wondered why she possessed the Ideya of Courage, especially after she [[spoiler: loses it near the end of the game.]]
* ReplacementScrappy:
**
The Chamelan from the second game is often disliked, simply due to the fact, He's a copy of Fan-Favorite [[EnsembleDarkhorse Jackle]].Jackle]].
** Will and Helen from ''Journey of Dreams'' are not nearly as beloved as Elliot and Claris. Fans generally think they have uninteresting designs, their actors are poor, and for having their stories be far too long.

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* AccidentalInnuendo: Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in Journey Into Dreams:

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* AccidentalInnuendo: AccidentalInnuendo:
**
Here's the first thing Reala says to a lost and confused little boy at an abandoned theme park in Journey Into Dreams:



* AngstWhatAngst: [=NiGHTS=] certainly takes [[spoiler:their entire species basically being out to get them]] in stride, although they do display signs of being bothered by [[spoiler:Helen's reaction to learning that [=NiGHTS=] is a Nightmaren]].

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* AngstWhatAngst: AngstWhatAngst:
**
[=NiGHTS=] certainly takes [[spoiler:their entire species basically being out to get them]] in stride, although they do display signs of being bothered by [[spoiler:Helen's reaction to learning that [=NiGHTS=] is a Nightmaren]].



* LGBTFanbase: Non-binary people like [=NiGHTS=] for having an AmbiguousGender.



* NightmareFuel: Ignoring the fact that you play as a ''living nightmare'' (however friendly) and fight other nightmares, the opening cutscenes in Journey of Dreams are pretty creepy.

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* NightmareFuel: NightmareFuel:
**
Ignoring the fact that you play as a ''living nightmare'' (however friendly) and fight other nightmares, the opening cutscenes in Journey of Dreams are pretty creepy.



* TearJerker: In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's SugarWiki/MomentOfAwesome.

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* TearJerker: TearJerker:
**
In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's SugarWiki/MomentOfAwesome.
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Renamed trope


* FandomBerserkButton: Some people can be very insistent about ensuring that the title character's name is capitalized as [=NiGHTS=], not Nights or NIGHTS.

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* FandomBerserkButton: FandomEnragingMisconception: Some people can be very insistent about ensuring that the title character's name is capitalized as [=NiGHTS=], not Nights or NIGHTS.

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* {{Narm}}: The voice acting doesn't always hit like it should, making scenes that should be sad or touching comical instead.



* {{Sequelitis}}: Many fans believe that the second game, ''Journey of Dreams'', is inferior to the original.

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* {{Sequelitis}}: Many fans believe that the second game, ''Journey of Dreams'', is inferior to the original.original to varying extents.
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* TearJerker: In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's CrowningMomentOfAwesome.

to:

* TearJerker: In the "Yellow Ideya" ending when [=NiGHTS=] [[spoiler:reveals that they know that they'll ''die'' if Wizeman is destroyed, saying that they've "known it all along", and then ''fights him anyway''. After Wizeman is defeated, they take one final bow and dissolves into light]]. Also counts as the character's CrowningMomentOfAwesome.SugarWiki/MomentOfAwesome.

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