History YMMV / NeverwinterNights2

6th Jul '17 9:37:06 AM Nevermore2002
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** When making 360 degrees turns, monsters and characters will sometime awkwardly go in their "walking forward animation" and spin around, while they should really be side-stepping.

to:

** When making 360 degrees turns, monsters and characters will sometime awkwardly go in their "walking forward animation" and spin around, while they should really be side-stepping.around.
6th Jul '17 9:17:45 AM Nevermore2002
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** When making 360 degrees turns, monsters and characters will sometime awkwardly go in their walking animation and spin around, while they should really be side-stepping.

to:

** When making 360 degrees turns, monsters and characters will sometime awkwardly go in their walking animation "walking forward animation" and spin around, while they should really be side-stepping.



** When a character is knocked down, he will fly up unrealistically in the air a long time before finally falling down.

to:

** When a character is knocked down, he will fly up unrealistically in the air a long time before finally falling down.
6th Jul '17 8:40:45 AM Nevermore2002
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** When making 360 degrees turns, monsters and characters will awkwardly go in their walking animation and spin around, while they should really be side-stepping.

to:

** When making 360 degrees turns, monsters and characters will sometime awkwardly go in their walking animation and spin around, while they should really be side-stepping.


Added DiffLines:

** When a character is knocked down, he will fly up unrealistically in the air a long time before finally falling down.
6th Jul '17 8:37:57 AM Nevermore2002
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** Parry, cleave and attack of opportunities do not have any animation. A colored line will show-up and a float text will display what the character have just done. A fan-made script can partially fix this.

to:

** Parry, cleave Parries, cleaves and attack of opportunities do not have any animation. A colored line will show-up and a float floating text will display what the character have just done. A fan-made script can partially fix this.
6th Jul '17 8:36:20 AM Nevermore2002
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** When turning around or moving in the battlefield, animation will sometime not trigger properly. Characters and monsters will glide like chess pieces rather than walking.

to:

** When turning around or moving in the battlefield, animation will sometime not trigger properly. Characters and monsters will glide like chess pieces rather than walking.walking.
** When making 360 degrees turns, monsters and characters will awkwardly go in their walking animation and spin around, while they should really be side-stepping.
6th Jul '17 8:33:56 AM Nevermore2002
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** Crafting in the OC. You need to fulfill several requirements to craft or enchant items. It's very difficult and frustrating to keep track of the needed components and spells levels as you need to navigate several windows (inventory, receipe books, spellbooks, character sheet, etc) and there's no check list.

to:

** Crafting in the OC. You need to fulfill several requirements to craft or enchant items. It's very difficult and frustrating to keep track of the needed components and spells levels as you need to navigate several windows (inventory, receipe recipe books, spellbooks, character sheet, etc) and there's no check list.


Added DiffLines:

* SpecialEffectFailure:
** When turning around or moving in the battlefield, animation will sometime not trigger properly. Characters and monsters will glide like chess pieces rather than walking.
** Parry, cleave and attack of opportunities do not have any animation. A colored line will show-up and a float text will display what the character have just done. A fan-made script can partially fix this.
25th Feb '17 7:04:54 PM Nevermore2002
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* CatharsisFactor: After all his transgressions, after all his smug, self-satisfied taunting, the player finally gets to [[spoiler:kill Black Garius off for real]] -- and boy howdy is it satisfying.

to:

* CatharsisFactor: CatharsisFactor:
**
After all his transgressions, after all his smug, self-satisfied taunting, the player finally gets to [[spoiler:kill Black Garius off for real]] -- and boy howdy is it satisfying.satisfying.
** Same goes for [[spoiler:killing Qara. After having to put up with her idiocy, arrogance and verbal abuse, players were all too glad to see her make FaceHeelTurn. This allow you to beat her to death along with the combine might of ''all nine party members''.]]
25th Feb '17 6:56:27 PM Nevermore2002
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* GoodBadBugs: Just before entering Orbakh's Inner Sanctum, can just leave the winery and go to the Undergate and receive XP everytime you enter it.

to:

* GoodBadBugs: Just before entering Orbakh's Inner Sanctum, you can just leave the winery and go to the Undergate and receive XP everytime you enter it.
25th Feb '17 6:54:21 PM Nevermore2002
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* ScrappyMechanic: Crafting in the OC. You need to fulfill several requirements to craft or enchant items. It's very difficult and frustrating to keep track of the needed components and spells levels as you need to navigate several windows (inventory, receipe books, spellbooks, character sheet, etc) and there's no check list.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Crafting in the OC. You need to fulfill several requirements to craft or enchant items. It's very difficult and frustrating to keep track of the needed components and spells levels as you need to navigate several windows (inventory, receipe books, spellbooks, character sheet, etc) and there's no check list.list.
** Whenever you enter conversation mode, the game isn't paused which means there's a good chance your buffs will expire. Pretty annoying if you're dealing with lots of dialogues and combat will occur after talking is done.
5th Dec '16 4:56:13 PM Nevermore2002
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** The Magic Circle against Alignment spell. Whenever someone enters or exits it, it has to make a dawn bell-like sound. Now imagine a whole party of six adventurers going in and out of the circle constantly, because no one has [[ArtificialStupidity a decent pathfinding]]

to:

** The Magic Circle against Alignment spell. Whenever someone enters or exits it, it has to make a dawn damn bell-like sound. Now imagine a whole party of six adventurers going in and out of the circle constantly, because no one has [[ArtificialStupidity a decent pathfinding]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.NeverwinterNights2