History YMMV / NeverwinterNights2

24th Jul '16 9:30:20 AM ImpudentInfidel
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*** Quite a bit of content for her was cut. This also created the bizarre result in the endgame where if she stays loyal to you Sand will inexplicably change sides because he thinks she's ''more dangerous than the King of Shadows''.



* InternetBackdraft: The Wall of the Faithless. It's a combination of Edition Wars and Religious Wars rolled into one - mentioning it anywhere will cause a fight to break out.

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* InternetBackdraft: The Wall of the Faithless. It's a combination of Edition Wars and Religious Wars rolled into one - mentioning it anywhere will cause a fight to break out. It doesn't help that it disappeared from the setting without explanation shortly after the game came out.
7th Jul '16 6:01:01 PM Nevermore2002
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* GoodBadBugs: Just before entering Orbakh's Inner Sanctum, can just leave the winery and go to the Undergate and receive 3000 XP everytime.

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* GoodBadBugs: Just before entering Orbakh's Inner Sanctum, can just leave the winery and go to the Undergate and receive 3000 XP everytime.everytime you enter it.
7th Jul '16 6:00:38 PM Nevermore2002
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%%!!''Mysteries of Westgate''

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%%!!''Mysteries !!''Mysteries of Westgate''Westgate''

* GoodBadBugs: Just before entering Orbakh's Inner Sanctum, can just leave the winery and go to the Undergate and receive 3000 XP everytime.
8th May '16 5:49:40 AM supergod
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** Qara, for being a {{pyromaniac}} sorceress with an [[SmallNameBigEgo overinflated sense of importance]] and a tendency to destroy loot chests with her splash damage. Her rivalry with fan favorite Sand doesn't help matters, and the fact that she is ''so'' ''frickin'' petty really annoys some players. During the below-mentioned Website/SomethingAwful LP, the voters hated her as well, partially because they wanted to have high influence with Sand.

to:

** Qara, for being a {{pyromaniac}} sorceress with an [[SmallNameBigEgo overinflated sense of importance]] and a tendency to destroy loot chests with her splash damage. Her rivalry with fan favorite Sand doesn't help matters, and the fact that she is ''so'' ''frickin'' petty really annoys some players. During the below-mentioned Website/SomethingAwful LP, the voters hated her as well, partially because they wanted to have high influence with Sand.
8th May '16 5:37:33 AM supergod
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* ThatOneLevel:
** The final area, which apart from its general bugginess is also decidedly less fair than any previous dungeon, including yanking your ability to grab a quick rest out of enemy sight and consequently screwing over most spellcasters in the party.
*** On the other hand, the [[RuleOfCool huge coolness]] of controlling all of your companions in the final battle, minus a few dirty traitors who you get to beat the hell out of, and the extremely cool ending for the evil side do their best to [[RescuedFromTheScrappyHeap make up for it]]. On the ''other'' other hand, said battle is very clunky even by this game's standards.
** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongevity seem to go on forever]] and contain [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
** The entirety of Moire's quest in the Docks, if you choose to side with her instead of the City Watch. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them if you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.



* ThatOneLevel:
** The final area, which apart from its general bugginess is also decidedly less fair than any previous dungeon, including yanking your ability to grab a quick rest out of enemy sight and consequently screwing over most spellcasters in the party.
*** On the other hand, the [[RuleOfCool huge coolness]] of controlling all of your companions in the final battle, minus a few dirty traitors who you get to beat the hell out of, and the extremely cool ending for the evil side do their best to [[RescuedFromTheScrappyHeap make up for it]]. On the ''other'' other hand, said battle is very clunky even by this game's standards.
** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongevity seem to go on forever]] and contain [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
** The entirety of Moire's quest in the Docks, if you choose to side with her instead of the City Watch. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them if you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.
8th May '16 5:36:49 AM supergod
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** The entirety of Moire's quest in the Docks. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them if you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.

to:

** The entirety of Moire's quest in the Docks.Docks, if you choose to side with her instead of the City Watch. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them if you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.
8th May '16 5:31:36 AM supergod
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* ScrappyLevel:
** The final area, which apart from its general bugginess is also decidedly less fair than any previous dungeon, including yanking your ability to grab a quick rest out of enemy sight and consequently screwing over most spellcasters in the party.
*** On the other hand, the [[RuleOfCool huge coolness]] of controlling all of your companions in the final battle, minus a few dirty traitors who you get to beat the hell out of, and the extremely cool ending for the evil side do their best to [[RescuedFromTheScrappyHeap make up for it]]. On the ''other'' other hand, said battle is very clunky even by this game's standards.
** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongevity seem to go on forever]] and uses [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
** The entirety of Moire's quest in the Docks. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them when you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.


Added DiffLines:

* ThatOneLevel:
** The final area, which apart from its general bugginess is also decidedly less fair than any previous dungeon, including yanking your ability to grab a quick rest out of enemy sight and consequently screwing over most spellcasters in the party.
*** On the other hand, the [[RuleOfCool huge coolness]] of controlling all of your companions in the final battle, minus a few dirty traitors who you get to beat the hell out of, and the extremely cool ending for the evil side do their best to [[RescuedFromTheScrappyHeap make up for it]]. On the ''other'' other hand, said battle is very clunky even by this game's standards.
** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongevity seem to go on forever]] and contain [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
** The entirety of Moire's quest in the Docks. You have to swim through hordes of rival thugs (that love to BackStab you) to get to the guardposts of the city guard and try to get them on your side. And fight them if you fail (who invests into social skills so early in the game anyway?). After that, and a brief filler mission, you have to escort a wagon through a long street chock full of rival thugs (So much for Moire ruling over the docks) and heavily armored city guards, [[GangUpOnTheHuman which will eagerly team up on you]]. After a forced ambush by the thugs (SoMuchForStealth), you arrive on the warehouse only to find the City Guard waiting for you inside, complete with clerics that love to curse and lower your stats for the remainder of the scenario, as this last area has no exit.
6th May '16 3:18:10 PM supergod
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** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongetivity seem to go on forever]] and demonstrate the game's obnoxious use of [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.

to:

** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull underground areas full of hidden traps that [[FakeLongetivity [[FakeLongevity seem to go on forever]] and demonstrate the game's obnoxious use of uses [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
6th May '16 3:15:04 PM supergod
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** Elanee to a lesser extent, because of her romance plot, and [[FanPreferredCouple just not being as interesting as Neeshka]]. Website/SomethingAwful members at least hate her, for when a LetsPlay of this game was done and allowed audience participation (to judge how the PC would treat companions), most of the forum voted that the PlayerCharacter hate her.
** Also to a lesser extent, Casavir, who many see as a walking paladin stereotype with a personality made out of cardboard. The fact that his romance made it into the final product over that of [[FanPreferredCouple Bishop]] made it worse.



** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull undergound areas full of hidden traps that [[{{Padding}} seem to go on forever]] and demonstrate the game's obnoxious use of [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.

to:

** The Orc Caves. They [[{{Filler}} only have a tenuous connection to the main plot]], they consist almost entirely of dull undergound underground areas full of hidden traps that [[{{Padding}} [[FakeLongetivity seem to go on forever]] and demonstrate the game's obnoxious use of [[YouAllLookFamiliar hordes of identical cookie-cutter bad guys]]. The fact that Casavir muscles his way into the party at this juncture really doesn't help matters.
5th May '16 12:59:56 PM supergod
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* EvenBetterSequel: The original campaign is a fun romp through the Sword Coast, but it's relatively linear and generally ran on clichés (intentional or not). ''Mask of the Betrayer'' on the other hand, had a smaller band of more developed characters, a much better overarching story, and such complicated literary devices as symbolism and foreshadowing.



* SurprisinglyImprovedSequel: The original campaign is a fun, ''Anime/{{Slayers}}''-esque romp through the Sword Coast, but its heavy reliance on clichés (intentional or not) rubbed a lot of people the wrong way and led to divided opinions (to say nothing of the bugs). [=MotB=], on the other hand, is regarded by many players as the best D&D-styled CRPG since ''VideoGame/PlanescapeTorment''.

to:

* SurprisinglyImprovedSequel: The original campaign is a fun, ''Anime/{{Slayers}}''-esque romp through the Sword Coast, but its heavy reliance on clichés (intentional or not) rubbed a lot of people the wrong way and led to divided opinions (to say nothing of the bugs). [=MotB=], on the other hand, is regarded by many players as the best D&D-styled CRPG since ''VideoGame/PlanescapeTorment''.
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