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Over-the-top complain-y entry (complete with allcaps and first person writing) that argues with itself and doesn't even apply, given that the game has a mostly positive review score.


** Several otherwise easy tracks can become this when you're either forced to or [[SelfImposedChallenge choose]] to select vehicles that obviously weren't meant for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles better than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].
** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.

to:

** Several otherwise easy tracks can become this when you're either forced to or [[SelfImposedChallenge choose]] to select vehicles that obviously weren't meant for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles better than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].
** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
tracks.
Is there an issue? Send a MessageReason:
Over-the-top complain-y entry (complete with allcaps and first person writing) that argues with itself and doesn't even apply, given that the game has a mostly positive review score.


** Several otherwise easy tracks can become this when you're either forced to or [[SelfImposedChallenge choose]] to select vehicles that obviously weren't meant for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles better than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].
** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.

to:

** Several otherwise easy tracks can become this when you're either forced to or [[SelfImposedChallenge choose]] to select vehicles that obviously weren't meant for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles better than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].
** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
tracks.
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None


** ''[=MotorStorm=]'' has Breed by Nirvana, Before I Forget by Slipknot, Slam by Pendulum, Woman by Wolfmother, Hell Above the Water by Curve, among others.
** ''Pacific Rift'' has Davidian by Machine Head, Sick Sick Sick by Queens of the Stone Age, Tarantula by Pendulum, Stompbox by the Qemists, Black Gloves by the Bloody Beetroots and that extras menu music.
** ''Arctic Edge'' has Omen by The Prodigy, Tick Tick Boom by The Hives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.

to:

** ''[=MotorStorm=]'' has Breed by Nirvana, Music/{{Nirvana}}, Before I Forget by Slipknot, Music/{{Slipknot}}, Slam by Pendulum, [[Music/PendulumBand Pendulum]], Woman by Wolfmother, Music/{{Wolfmother}}, Hell Above the Water by Curve, Music/{{Curve}}, among others.
** ''Pacific Rift'' has Davidian by Machine Head, Music/MachineHead, Sick Sick Sick by Queens of the Stone Age, Music/QueensOfTheStoneAge, Tarantula by Pendulum, Stompbox by the Qemists, Black Gloves by the Bloody Beetroots and that extras menu music.
** ''Arctic Edge'' has Omen by The Prodigy, Music/TheProdigy, Tick Tick Boom by The Hives, Music/TheHives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.
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* HarsherInHindsight: ''Apocalypse'' was initially released in Europe and Australia around the time of the 2011 Tohoku earthquake. Sony temporarily halted the Australian distribution of the game and postponed its American release in response.

to:

* HarsherInHindsight: ''Apocalypse'' was initially had the bad luck of being released in Europe and Australia around the time of two deadly earthquakes. The New Zealand release was pulled following the 2011 Tohoku Christchurch earthquake. Sony then temporarily halted the Australian distribution of the game and postponed its American release in response.following the 2011 Tohoku earthquake.
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** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: easier for Monster Trucks and Big Rigs to hit) than most Buggies.
** To a lesser extent, the Italia Velocitagrave;. Its excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.

to:

** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: easier for Monster Trucks and Big Rigs to hit) than most Buggies.
** To a lesser extent, the Italia Velocitagrave;. Its excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.
nuances.
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None


** Coyote Rage from Monument Valley certainly lives up to its name. A tight, claustrophobic track where choosing the right route is crucial. Wouldn't be so bad, if not for some of the earliest races taking place on it.

to:

** Coyote Rage from Monument Valley certainly lives up to its name. A tight, claustrophobic track where choosing the right route is crucial. Wouldn't be so bad, [[EarlyGameHell if not for some of the earliest races taking place on it.it]].
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Capitalization was fixed from YMMV.Motorstorm to YMMV.Motor Storm. Null edit to update page.
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Ghost wick was fixed on YMMV.Motor Storm.
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None


** ''Artic Edge'' has Omen by The Prodigy, Tick Tick Boom by The Hives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.

to:

** ''Artic ''Arctic Edge'' has Omen by The Prodigy, Tick Tick Boom by The Hives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: harder to squeeze through shortcuts) than most Buggies.

to:

* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: harder easier for Monster Trucks and Big Rigs to squeeze through shortcuts) hit) than most Buggies.
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Fixed typos


* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles beter than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].

to:

* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles beter better than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].



* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: more vulnerable) than most Buggies.
** To a lesser extent, the Italia Velocità. It's excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.

to:

* TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: more vulnerable) harder to squeeze through shortcuts) than most Buggies.
** To a lesser extent, the Italia Velocità. It's Velocitagrave;. Its excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.
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None


* CrowningMusicOfAwesome: What would you expect from a game set on a festival?

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: What would you expect from a game set on a festival?
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None


** Scorched, Wildfire, Darkfire Swamp and all the Volcanic tracks all have a common theme, lava, which not only makes your boost meter rise much faster, but will instantly wreck your vehicle if you touch it. Individually, Scorched has plenty of obstacles and that damn forest section, Wildfire, like The Edge, has several sloped pathways and Darkfire Swamp, while somewhat tame compared to the others, has that final stretch where it's all to easy to end up falling in lave.

to:

** Scorched, Wildfire, Darkfire Swamp and all the Volcanic tracks all have a common theme, lava, which not only makes your boost meter rise much faster, but will instantly wreck your vehicle if you touch it. Individually, Scorched has plenty of obstacles and that damn forest section, Wildfire, like The Edge, has several sloped pathways and Darkfire Swamp, while somewhat tame compared to the others, has that final stretch where it's all to easy to end up falling in lave.lava.



** Several otherwise easy tracks can become this when you're either forced or [[SelfImposedChallenge choose]] to select vehicles on tracks they obviously weren't meant for, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.

to:

** Several otherwise easy tracks can become this when you're either forced to or [[SelfImposedChallenge choose]] to select vehicles on tracks they that obviously weren't meant for, for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
Is there an issue? Send a MessageReason:
None


** Dust Devil, one of, if not the, longest track in the game, and another one where proper choice of routes in necessary to win.

to:

** Dust Devil, one of, if not the, longest track in the game, and another one where proper choice of routes in is necessary to win.
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None


** Apocalypse has any track where the incidents get out of hand, but the two most notable ones would

to:

** Apocalypse has any track where the incidents get out of hand, but the two most notable ones would be Coach Party and Suburban Shakedown. Both are incredibly chaotic, with things constantly exploding and falling over.
** Several otherwise easy tracks can become this when you're either forced or [[SelfImposedChallenge choose]] to select vehicles on tracks they obviously weren't meant for, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
Is there an issue? Send a MessageReason:
None


** Sidewinder Gulch is a hell of a track that seems to represent a difficulty spike in the game. Long, with multiple routes and a ton of obstacles, this track will put you to the test. Oh, and Francis Solomon says hi from first place.

to:

** Sidewinder Gulch is a hell of a track that seems to represent a difficulty spike in the game. Long, with multiple routes and a ton of obstacles, this track will put you to the test. Oh, and Francis Solomon says hi from first place.



** Over to Pacific Rift, The Edge. The first half isn't bad, and is actually very streamlined. However, the second section, the titular edge, is a long drive across the side of a mountain. Make one wrong move and you'll be falling down. It can also be hard to build up acceleration after this happens.

to:

** Over to Pacific Rift, The Edge. The first half isn't bad, and is actually very streamlined. However, the second section, the titular edge, is a long drive across the side of a mountain. Make one One wrong move and you'll be falling down. off in no time. It can also be hard to build up acceleration after this happens.you respawn.
** Scorched, Wildfire, Darkfire Swamp and all the Volcanic tracks all have a common theme, lava, which not only makes your boost meter rise much faster, but will instantly wreck your vehicle if you touch it. Individually, Scorched has plenty of obstacles and that damn forest section, Wildfire, like The Edge, has several sloped pathways and Darkfire Swamp, while somewhat tame compared to the others, has that final stretch where it's all to easy to end up falling in lave.
** While they aren't too much harder than any other track, the six completely original DLC tracks all seem to have their AI set higher than the regular tracks do, resulting in somewhat of a challenge, even on easy.
** Ascension is the only notably hard track from Arctic Edge, mostly on account of how long it is.
** Apocalypse has any track where the incidents get out of hand, but the two most notable ones would
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None


* GoodBadBugs: In ''Pacific Rift'', if you are racing a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo) there's a puddle that will speed up the car to insane speeds.

to:

* GoodBadBugs: GoodBadBugs:
**
In ''Pacific Rift'', on the track Badlands if you are racing using a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo) there's a puddle Escudo), there are two large puddles that will speed up accelerate the car to an insane speeds.speed.
** Since online has been shut down for Pacific Rift, it has rendered several vehicles and trophies impossible to unlock. However, for unknown reasons, the game may glitch and and say you have unlocked the Platinum trophy,(though you actually haven't) and will automatically give you the Atlas Earthquake, normally unlocked for obtaining said trophy.


Added DiffLines:

* ThatOneLevel: To go with the games notorious difficulty, there are several tracks that will test your patience.
** Coyote Rage from Monument Valley certainly lives up to its name. A tight, claustrophobic track where choosing the right route is crucial. Wouldn't be so bad, if not for some of the earliest races taking place on it.
** Sidewinder Gulch is a hell of a track that seems to represent a difficulty spike in the game. Long, with multiple routes and a ton of obstacles, this track will put you to the test. Oh, and Francis Solomon says hi from first place.
** Dust Devil, one of, if not the, longest track in the game, and another one where proper choice of routes in necessary to win.
** Over to Pacific Rift, The Edge. The first half isn't bad, and is actually very streamlined. However, the second section, the titular edge, is a long drive across the side of a mountain. Make one wrong move and you'll be falling down. It can also be hard to build up acceleration after this happens.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: in ''Pacific Rift'', if you are racing a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo) there's a puddle that will speed up the car to insane speeds.

to:

* GoodBadBugs: in In ''Pacific Rift'', if you are racing a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo) there's a puddle that will speed up the car to insane speeds.speeds.
* HarsherInHindsight: ''Apocalypse'' was initially released in Europe and Australia around the time of the 2011 Tohoku earthquake. Sony temporarily halted the Australian distribution of the game and postponed its American release in response.
Is there an issue? Send a MessageReason:
None


** ''Artic Edge'' has Omen by The Prodigy, Tick Tick Boom by The Hives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.



** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.

to:

** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.nuances.
*TierInducedScrappy: The Beelzebuggy Spaceframe II from ''Pacific Rift'', on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: more vulnerable) than most Buggies.
** To a lesser extent, the Italia Velocità. It's excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.

Added: 2023

Changed: 905

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None


* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks, and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting, a lack of offline multiplayer, and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles beter than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].

to:

*CrowningMusicOfAwesome: What would you expect from a game set on a festival?
**''[=MotorStorm=]'' has Breed by Nirvana, Before I Forget by Slipknot, Slam by Pendulum, Woman by Wolfmother, Hell Above the Water by Curve, among others.
**''Pacific Rift'' has Davidian by Machine Head, Sick Sick Sick by Queens of the Stone Age, Tarantula by Pendulum, Stompbox by the Qemists, Black Gloves by the Bloody Beetroots and that extras menu music.
**''Apocalypse'' has a soundtrack inspired by '70s disaster movies by Klaus Badelt, remixed by Noisia, Elite Force and DJ Shadow.
* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks, and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting, a lack of offline multiplayer, and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.
issues: twice the tracks, up to 4-players offline, three times more vehicles and better loading times. Shame online has been shut down on 2012.
* GameBreaker: Rally Cars in ''[=MotorStorm=]'', Mudpluggers and Big Rigs in ''Pacific Rift'' and Rally Cars and Superminis on ''Apocalypse''.
** To be more precise, the Molotov Drago is this on the first two games, being considered ''the'' car of the franchise by the best players of the game.
** Supercars would be on RC, except you only race against three of the same class.
* GoodBadBugs: in ''Pacific Rift'', if you are racing a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo) there's a puddle that will speed up the car to insane speeds.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles beter than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].why]].
** By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.

to:

* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks tracks, and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting setting, a lack of offline multiplayer, and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.

to:

* EvenBetterSequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting and LoadsAndLoadsOfLoading. ''Pacific Rift'' significantly improved on all of these issues.issues.
* TheProblemWithLicensedGames: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game InNameOnly. Also the Scion handles beter than all the unlicensed {{Expy}} cars... [[ProductPlacement I wonder why]].

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