YMMV / Motorstorm

  • Crowning Music of Awesome: What would you expect from a game set on a festival?
    • MotorStorm has Breed by Nirvana, Before I Forget by Slipknot, Slam by Pendulum, Woman by Wolfmother, Hell Above the Water by Curve, among others.
    • Pacific Rift has Davidian by Machine Head, Sick Sick Sick by Queens of the Stone Age, Tarantula by Pendulum, Stompbox by the Qemists, Black Gloves by the Bloody Beetroots and that extras menu music.
    • Artic Edge has Omen by The Prodigy, Tick Tick Boom by The Hives, Go with the Flow by Queens of the Stone Age and the Celldweller Remix of Propane Nightmares by Pendulum.
    • Apocalypse has a soundtrack inspired by '70s disaster movies by Klaus Badelt, remixed by Noisia, Elite Force and DJ Shadow.
  • Even Better Sequel: The first game was mostly well-received but received criticism for its lack of content (only 8 tracks, and no alternate modes up until a downloadable Time Attack well after the release), a visually-repetitive setting, a lack of offline multiplayer, and Loads and Loads of Loading. Pacific Rift significantly improved on all of these issues: twice the tracks, up to 4-players offline, three times more vehicles and better loading times. Shame online has been shut down on 2012.
  • Game-Breaker: Rally Cars in MotorStorm, Mudpluggers and Big Rigs in Pacific Rift and Rally Cars and Superminis on Apocalypse.
    • To be more precise, the Molotov Drago is this on the first two games, being considered the car of the franchise by the best players of the game.
    • Supercars would be on RC, except you only race against three of the same class.
  • Good Bad Bugs:
    • In Pacific Rift, on the track Badlands if you are using a Racing Truck or the Italia Velocità (the game's expy to Pikes Peak's Suzuki Escudo), there are two large puddles that will accelerate the car to an insane speed.
    • Since online has been shut down for Pacific Rift, it has rendered several vehicles and trophies impossible to unlock. However, for unknown reasons, the game may glitch and and say you have unlocked the Platinum trophy,(though you actually haven't) and will automatically give you the Atlas Earthquake, normally unlocked for obtaining said trophy.
  • Harsher in Hindsight: Apocalypse was initially released in Europe and Australia around the time of the 2011 Tohoku earthquake. Sony temporarily halted the Australian distribution of the game and postponed its American release in response.
  • That One Level: To go with the games notorious difficulty, there are several tracks that will test your patience.
    • Coyote Rage from Monument Valley certainly lives up to its name. A tight, claustrophobic track where choosing the right route is crucial. Wouldn't be so bad, if not for some of the earliest races taking place on it.
    • Sidewinder Gulch is a hell of a track that seems to represent a difficulty spike in the game. Long, with multiple routes and a ton of obstacles, this track will put you to the test.
    • Dust Devil, one of, if not the, longest track in the game, and another one where proper choice of routes is necessary to win.
    • Over to Pacific Rift, The Edge. The first half isn't bad, and is actually very streamlined. However, the second section, the titular edge, is a long drive across the side of a mountain. One wrong move and you'll be falling off in no time. It can also be hard to build up acceleration after you respawn.
    • Scorched, Wildfire, Darkfire Swamp and all the Volcanic tracks all have a common theme, lava, which not only makes your boost meter rise much faster, but will instantly wreck your vehicle if you touch it. Individually, Scorched has plenty of obstacles and that damn forest section, Wildfire, like The Edge, has several sloped pathways and Darkfire Swamp, while somewhat tame compared to the others, has that final stretch where it's all to easy to end up falling in lava.
    • While they aren't too much harder than any other track, the six completely original DLC tracks all seem to have their AI set higher than the regular tracks do, resulting in somewhat of a challenge, even on easy.
    • Ascension is the only notably hard track from Arctic Edge, mostly on account of how long it is.
    • Apocalypse has any track where the incidents get out of hand, but the two most notable ones would be Coach Party and Suburban Shakedown. Both are incredibly chaotic, with things constantly exploding and falling over.
    • Several otherwise easy tracks can become this when you're either forced to or choose to select vehicles that obviously weren't meant for them, including smaller classes on tracks with lots of water and mud and larger classes on claustrophobic tracks.
  • The Problem with Licensed Games: In case you were unaware that Motorstorm R.C. was brought to you by Scion, the loading screens will gladly remind you that "MOTORSTORM R.C. WAS BROUGHT TO YOU BY SCION AND YOU WOULD BE EXTREMELY COOL IF YOU OWNED A SCION SO YOU SHOULD BUY ONE!" Motorstorm R.C. isn't just brought to you by Scion, its also a Motorstorm game In-Name-Only. Also the Scion handles beter than all the unlicensed Expy cars... I wonder why.
    • By the game design that's averted: all vehicles from a class should have the same speed and handling, only changing hitboxes and little nuances.
  • Tier-Induced Scrappy: The Beelzebuggy Spaceframe II from Pacific Rift, on the low-tier side. Notable for understeer, the little effort at which it rolls and being larger (read: more vulnerable) than most Buggies.
    • To a lesser extent, the Italia Velocità. It's excessive bodywork and low hanging front bumper aren't really that helpful in an off-road racing game.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MotorStorm