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** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was ,though, as the characters' backstories made their original accents moot (the former was born in America, while the latter had been raised in America since her childhood). When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists]] either blamed the remake for "ruining" Mei Ling and Naomi, or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.

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** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was ,though, intentional as the characters' backstories made their original accents moot (the moot.[[note]]The former was born in America, while the latter had been raised in America since her childhood). childhood.[[/note]] When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists]] either blamed the remake for "ruining" Mei Ling and Naomi, or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.
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Restored and moved a different spot.

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* PortingDisaster: The port that's included UsefulNotes/NintendoSwitch version of the ''Master Collection'' will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.
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* ItTheSameNowItSucks: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster.

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* ItTheSameNowItSucks: ItsTheSameNowItSucks: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster.



* {{Mondegreen}}: The Japanese lyric for the end credit song, ''The best is yet to come'', has [[https://youtu.be/6miaTf1gF4g?t=154 one line]] that sounds a lot like "Sony is the shit in our mouth". Doubles as HilariousInHindsight given the close relationship between Sony and Kojima after the latter's split from Konami.

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* {{Mondegreen}}: The Japanese lyric for the end credit song, ''The best "The Best is yet Yet to come'', Come", has [[https://youtu.be/6miaTf1gF4g?t=154 one line]] that sounds a lot like "Sony is the shit in our mouth". Doubles as HilariousInHindsight given the close relationship between Sony and Kojima after the latter's split from Konami.



* TheyWastedAPerfectlyGoodCharacter: Decoy Octopus, FOXHOUND's resident MasterOfDisguise, who disguised himself as [[spoiler:the DARPA chief to pass along false information to Snake, only to succumb to FOXDIE immediately afterward. This makes him the only member of FOXHOUND not to get a boss fight. His very existence isn't revealed till much later, and then it's only acknowledged in passing before being forgotten]].

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* TheyWastedAPerfectlyGoodCharacter: Decoy Octopus, FOXHOUND's resident MasterOfDisguise, who disguised himself as [[spoiler:the DARPA chief to pass along false information to Snake, only to succumb to FOXDIE immediately afterward. This makes him the only member of FOXHOUND not to get a boss fight. His very existence isn't revealed till until much later, and then it's only acknowledged in passing before being forgotten]].



* ItsEasySoItSucks: ''The Twin Snakes'' included many features originally introduced in ''VideoGame/MetalGearSolid2SonsOfLiberty'', but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as opposed to the endless waves that would swarm you until you ran out of ammo or died in the [=PS1=] original, not to mention the fact that Snake starts out with ''full health'' instead of gaining health incrementally after beating each boss. It's worth noting that the enemy AI in ''The Twin Snakes'' is vastly improved over the original, making them much more difficult to run from, hide from, and fight.

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* ItsEasySoItSucks: ''The Twin Snakes'' included many features originally introduced in ''VideoGame/MetalGearSolid2SonsOfLiberty'', but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as amounts--as opposed to the endless waves that would swarm you until you ran out of ammo or died in the [=PS1=] original, not to mention the fact that Snake starts out with ''full health'' instead of gaining health incrementally after beating each boss. It's worth noting that the enemy AI in ''The Twin Snakes'' is vastly improved over the original, making them much more difficult to run from, hide from, and fight.



** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was intentional though as the characters' backstories made their original accents moot as the former was born in America, while the latter had been raised in America since her childhood. When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists]] either blamed the remake for "ruining" Mei Ling and Naomi, or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.

to:

** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was intentional though ,though, as the characters' backstories made their original accents moot as the (the former was born in America, while the latter had been raised in America since her childhood.childhood). When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists]] either blamed the remake for "ruining" Mei Ling and Naomi, or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.
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Not the same.


* ItTheSameNowItSucks: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.

to:

* ItTheSameNowItSucks: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.

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Irrelevant.


* ItTheSameNowItSucks: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.



* PortingDisaster: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.
** That being said, the sister compilation ''Franchise/TeenageMutantNinjaTurtles: The Cowabunga Collection'' didn't receive any upscaling for its content either, so there ''is'' a precedent for Konami doing this.



** The Psycho Mantis boss fight, in all its fourth-wall breaking glory.

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** The Psycho Mantis boss fight, in all its fourth-wall fourth wall breaking glory.
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** That being said, the sister compilation ''Franchise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content either, so there ''is'' a precedent for Konami doing this.

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** That being said, the sister compilation ''Franchise/TeenageMutantNinjaTurtles: The Cowabunga Collection'' didn't receive any upscaling for its content either, so there ''is'' a precedent for Konami doing this.
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** That being said, the sister compilation ''Franchise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content, so there ''is'' a precedent for Konami doing this.

to:

** That being said, the sister compilation ''Franchise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content, content either, so there ''is'' a precedent for for Konami doing this.
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** That being said, the sister compilation ''Frachise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content, so there ''is'' a precedent for Konami doing this.

to:

** That being said, the sister compilation ''Frachise/TeenageMutantNinjaTurtles: ''Franchise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content, so there ''is'' a precedent for for Konami doing this.
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** That being said, the sister compilation ''Frachise/TeenageMutantNinjaTurtles: Cowabunga Collection'' didn't receive any upscaling for its content, so there ''is'' a precedent for Konami doing this.

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** Baker's pronunciation of [=MUF=] raised giggles even back in the 90's. You probably should have just spelled the letters out, Baker.

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** Baker's pronunciation of [=MUF=] raised giggles even back in the 90's.1990s. You probably should have just spelled the letters out, Baker.



* PortingDisaster: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] 1 original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.

to:

* PortingDisaster: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] 1 original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*PortingDisaster: Criticisms have been leveled at the version released with the ''Metal Gear Solid Master Collection''. The big complaint is that it's simply an emulator of the [=PlayStation=] 1 original, and didn't receive any kind of upscaling or remaster. In addition, the Switch version will drop audio in some conversations, most notably when Campbell instructs you how to use the Codec at the beginning of the game.

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Evil Is Sexy has been dewicked.


* AlternateCharacterInterpretation: Is Psycho Mantis ''really'' helping Snake and Meryl out by opening the secret passage into the caves? Keeping in mind the caves lead to the Communications Tower [[LuredIntoATrap where Sniper Wolf is waiting.]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Is Psycho Mantis ''really'' helping Snake and Meryl out by opening the secret passage into the caves? Keeping in mind the caves lead to the Communications Tower [[LuredIntoATrap where Sniper Wolf is waiting.]]



* EvilIsSexy:
** Sniper Wolf due to her NavelDeepNeckline.
** Liquid due to his WalkingShirtlessScene in the final portion of the game.

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* AccidentalInnuendo: In the Spanish translation of the game, Gray Fox's banter "that's good, Snake! Hurry up and catch me!" was translated as "¡Bien hecho Snake! ¡Snake date prisa y cógeme!". While "cógeme" means "catch me", the word has been used as slang for "fuck me" in countries like Argentina and Mexico, meaning that one could interpret the translation as Fox asking Solid Snake to have sex with him. Granted, ''Metal Gear Solid'' was already rife with HoYay, but nevertheless.

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* AccidentalInnuendo: In AccidentalInnuendo:
**In
the Spanish translation of the game, Gray Fox's banter "that's good, Snake! Hurry up and catch me!" was translated as "¡Bien hecho Snake! ¡Snake date prisa y cógeme!". While "cógeme" means "catch me", the word has been used as slang for "fuck me" in countries like Argentina and Mexico, meaning that one could interpret the translation as Fox asking Solid Snake to have sex with him. Granted, ''Metal Gear Solid'' was already rife with HoYay, but nevertheless.nevertheless.
** Baker's pronunciation of [=MUF=] raised giggles even back in the 90's. You probably should have just spelled the letters out, Baker.
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* NauseaFuel: Snake smuggles a pack of cigarettes by ''[[StomachOfHolding swallowing them]]'' and then ''regurgitating them back out''.
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** Some fans didn't like how the fight with Gray Fox ended instantly the moment his HP bar reaches zero, and actually enjoyed gimmick that came with it. To elaborate; completely depleting Gray Fox's health bar in the original did ''not'' end the fight there and shift to a cutscene (like most bosses), instead, he actually performs his DeathOrGlory LimitBreak where he would unleash a powerful [=AoE=] shockwave that dealt a good amount of damage to Snake, which made engaging him in hand-to-hand risky unless he temporarily got himself exhausted from using it.

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** Some fans didn't like how the fight with Gray Fox ended instantly the moment his HP bar reaches zero, and actually enjoyed gimmick that came with it. To elaborate; completely depleting Gray Fox's health bar in the original did ''not'' end the fight there and shift to a cutscene (like most bosses), instead, he actually performs his DeathOrGlory LimitBreak DesperationAttack where he would unleash a powerful [=AoE=] shockwave that dealt a good amount of damage to Snake, which made engaging him in hand-to-hand risky unless he temporarily got himself exhausted from using it.

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Is it okay for me to add this one?


** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was intentional though as the characters' backstories made their original accents moot as the former was born in America, while the latter had been raised in America since her childhood. When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists either blamed the remake for "ruining" Mei Ling and Naomi]], or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.

to:

** The redone voice acting. A major point of contention were the removal of Mei Ling's Chinese accent and Naomi's British accent, which fans of the [=PS1=] original thought made them really stand out and either sound cuter (Mei Ling) or sexier (Naomi). Retconning the accents was intentional though as the characters' backstories made their original accents moot as the former was born in America, while the latter had been raised in America since her childhood. When ''Metal Gear Solid 4'' later made the American accents canon, [[NostalgiaFilter PS1 purists purists]] either blamed the remake for "ruining" Mei Ling and Naomi]], Naomi, or just went ahead and reluctantly accepted the new canon accents. Another complaint about the redone voice acting is how some of the characters (including Naomi) sound flat or even lifeless compared to the voice acting done in the original game.game.
** Some fans didn't like how the fight with Gray Fox ended instantly the moment his HP bar reaches zero, and actually enjoyed gimmick that came with it. To elaborate; completely depleting Gray Fox's health bar in the original did ''not'' end the fight there and shift to a cutscene (like most bosses), instead, he actually performs his DeathOrGlory LimitBreak where he would unleash a powerful [=AoE=] shockwave that dealt a good amount of damage to Snake, which made engaging him in hand-to-hand risky unless he temporarily got himself exhausted from using it.
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** An accidental result of having tranquilizer weapons in the game, Snake's [[CoupDeGrace mercy kills]] come off quite a bit worse in hindsight. Sniper Wolf's in particular; even with the cut scene finale to the battle if you never grabbed the regular sniper rifle then you're basically murdering an unconscious woman who needs a bit of medical attention for a collapsed lung and exhaustion from being hit with tranquilizers while downing pills like candy.

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** An accidental result of having tranquilizer weapons in the game, Snake's [[CoupDeGrace mercy kills]] come off quite a bit worse in hindsight. Sniper Wolf's in particular; even with the cut scene cutscene finale to the battle if you never grabbed the regular sniper rifle rifle, then you're basically murdering an unconscious woman who needs a bit of medical attention for a collapsed lung and exhaustion from being hit with tranquilizers while downing pills like candy.

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* FanNickname: Due to Master Miller [[spoiler:really being Liquid Snake in disguise]], fans sometimes jokingly refer to him as [[spoiler:"Master Liquid" or "Liquid Miller"]].

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* FanNickname: FanNickname:
**
Due to Master Miller [[spoiler:really being Liquid Snake in disguise]], fans sometimes jokingly refer to him as [[spoiler:"Master Liquid" or "Liquid Miller"]].Miller"]].
** When Liquid Snake takes control of Metal Gear Rex, he is effectively "Liquid Metal".
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* AlternateCharacterInterpretation: Is Psycho Mantis ''really'' helping Snake and Meryl out by opening the secret passage into the caves? Keeping in mind the caves lead to the Communications Tower [[LuredIntoATrap where Sniper Wolf is waiting.]]
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** During his DyingSpeech, Vulcan Raven says that [[spoiler:Decoy Octopus, disguised as]] the DARPA Chief, "could not deceive the Angel of Death." Years later, the DARPA Chief's voice actor, Creator/GregEagles, would actually voice [[WesternAnimation/TheGrimAdventuresOfBillyAndMandy (The Angel of) Death himself]].

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** During his DyingSpeech, Vulcan Raven says that [[spoiler:Decoy Octopus, disguised as]] the DARPA Chief, "could not deceive the Angel of Death." Later, when Liquid kills Gray Fox, he remarks "He prayed for Death, and it found him!" Years later, the DARPA Chief's and Gray Fox's shared voice actor, Creator/GregEagles, would actually voice [[WesternAnimation/TheGrimAdventuresOfBillyAndMandy (The Angel of) Death himself]].

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** One of Kojima's original ideas for this game was to make GameOver into FinalDeathMode, either by deleting your save file or making the game disk unusable. Almost twenty years later, the UsefulNotes/PlayStation4 game ''VideoGame/HellbladeSenuasSacrifice'' uses a similar concept for OutOfContinues, where dying too many times will erase your save file entirely.
*** The initial release of [[Website/GOGDotCom GOG version]] had the game deliberately ''crashed'' when you game overed due to rendering bug, however this has been fixed in an update.

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** One of Kojima's original ideas for this game was to make GameOver into FinalDeathMode, either by deleting your save file or making the game disk unusable. Almost twenty years later, the UsefulNotes/PlayStation4 game ''VideoGame/HellbladeSenuasSacrifice'' uses a similar concept for OutOfContinues, where dying too many times will erase your save file entirely.
*** The
entirely. Additionally, the initial release of [[Website/GOGDotCom GOG version]] had the game deliberately ''crashed'' when you game overed due to rendering bug, however bug. However, this has been fixed in an update.



** During his DyingSpeech, Vulcan Raven says that [[spoiler:Decoy Octopus, disguised as]] the DARPA Chief "could not deceive the Angel of Death." Years later, the DARPA Chief's voice actor, Greg Eagles, would actually voice [[WesternAnimation/TheGrimAdventuresOfBillyAndMandy (The Angel of) Death himself]].

to:

** During his DyingSpeech, Vulcan Raven says that [[spoiler:Decoy Octopus, disguised as]] the DARPA Chief Chief, "could not deceive the Angel of Death." Years later, the DARPA Chief's voice actor, Greg Eagles, Creator/GregEagles, would actually voice [[WesternAnimation/TheGrimAdventuresOfBillyAndMandy (The Angel of) Death himself]].



** Just about every cutscene has at least a few moments like this. Repetitive, heavy-handed dialogue with clunky exposition? Check. Villains so over the top and gimmicky with various violent fetishes that have little chance of being taken seriously? Check. Said villains having melodramatic death scenes that stretch on for at least over 5 minutes just to explain their tragic backstories? Again, check. All topped off with some of the most ridiculously [[AuthorTract unsubtle and long-winded speeches]] in a game even by today's standards. Whether or not all of these are flat-out {{Narm}} or contribute to the charm and the cheesiness of the series is up to you. In either case, all of this would become a part of and [[SerialEscalation escalate even further]] in [[VideoGame/MetalGearSolid2SonsOfLiberty future]] [[VideoGame/MetalGearSolid4GunsOfThePatriots installments.]]

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** Just about every cutscene has at least a few moments like this. Repetitive, heavy-handed dialogue with clunky exposition? Check. Villains so over the top and gimmicky with various violent fetishes that have little chance of being taken seriously? Check. Said villains having melodramatic death scenes that stretch on for at least over 5 minutes just to explain their tragic backstories? Again, check. All topped off with some of the most ridiculously [[AuthorTract unsubtle and long-winded speeches]] in a game even by today's standards. Whether or not all of these are flat-out {{Narm}} or contribute to the charm and the cheesiness of the series is up to you. In either case, all of this would become a part of and [[SerialEscalation escalate even further]] in [[VideoGame/MetalGearSolid2SonsOfLiberty future]] [[VideoGame/MetalGearSolid4GunsOfThePatriots installments.]]installments]].



** The communications tower. Right when you enter it a camera sees you [[TheComputerIsACheatingBastard even if you throw a chaff grenade]], and you then have to make your way up to the top of the tower while being shot at repeatedly by guards. With the exception of boss fights, there have been no forced combat sections up to now. Once the player reaches the top, they have to rappel down the tower with finicky controls while being shot at by Liquid and potentially getting hurt by steam, and cross a bridge which has three alert guards at the other end, happy to tear Snake to pieces. The next tower is much easier to get up, but players will either have to lose four chaff grenades or try and tank hits from the turrets mounted to the wall...right before the aforementioned Hind D fight.

to:

** The communications tower. Right when you enter it a camera sees you [[TheComputerIsACheatingBastard even if you throw a chaff grenade]], and you then have to make your way up to the top of the tower while being shot at repeatedly by guards. With the exception of boss fights, there have been no forced combat sections up to now. Once the player reaches the top, they have to rappel down the tower with finicky controls while being shot at by Liquid and potentially getting hurt by steam, and cross a bridge which has three alert guards at the other end, happy to tear Snake to pieces. The next tower is much easier to get up, but players will either have to lose four chaff grenades or try and tank hits from the turrets mounted to the wall...wall ...right before the aforementioned Hind D fight.



* SequelDifficultySpike: Compared to the original, while a bunch of the new additions make the game easier, if the player actually gets caught, Genome Soldiers during Alert mode wear non-cosmetic body armor that makes them more resistant to damage, use highly damaging shotguns that'll knock Snake down and use Riot-Shields to block bullets, all carried over from [=MGS2=].

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* SequelDifficultySpike: Compared to the original, while a bunch of the new additions make the game easier, if the player actually gets caught, Genome Soldiers during Alert mode wear non-cosmetic body armor that makes them more resistant to damage, use highly damaging shotguns that'll knock Snake down and use Riot-Shields Riot Shields to block bullets, all carried over from [=MGS2=].''[=MGS2=]''.
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* {{Mondegreen}}: The Japanese lyric for the end credit song, ''The best is yet to come'', has [[https://youtu.be/6miaTf1gF4g?t=154 one verse]] that sounds a lot like "Sony is the shit in my mouth". Doubles as HilariousInHindsight given the close relationship between Sony and Kojima after the latter's split from Konami.

to:

* {{Mondegreen}}: The Japanese lyric for the end credit song, ''The best is yet to come'', has [[https://youtu.be/6miaTf1gF4g?t=154 one verse]] line]] that sounds a lot like "Sony is the shit in my our mouth". Doubles as HilariousInHindsight given the close relationship between Sony and Kojima after the latter's split from Konami.
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* {{Mondegreen}}: The Japanese lyric for the end credit song, ''The best is yet to come'', has [[https://youtu.be/6miaTf1gF4g?t=154 one verse]] that sounds a lot like "Sony is the shit in my mouth". Doubles as HilariousInHindsight given the close relationship between Sony and Kojima after the latter's split from Konami.

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** When Snake mentions that Meryl was motivated to become a soldier because of her late father, Meryl's uncle Campbell is horrified. [[spoiler:That's because ''he's'' her father, and he blames himself for getting her into this mess. Even worse, the reveal of their true relationship only happens in the ending in which Meryl dies]].



** The Psycho Mantis fight was groundbreaking at the time, but most new players nowadays don't get what was so mindblowing about it.

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** The Psycho Mantis fight was groundbreaking at the time, but most new players nowadays don't get what was so mindblowing about it. It doesn't help that the PC version of the battle does not include the controller or memory card tricks.
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* HeartwarmingInHindsight: Otacon wonders if love can bloom on a battlefield. ''Guns of the Patriots'' shows with Meryl and Johnny’s relationship that yes, it can.

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Transplanted from Metal Gear


* ScrappyMechanic: This version had the ridiculous concept of, when giving you instructions, not telling you what buttons to actually press. Rather than tell you to press the X button to climb a ladder, they tell you to push the "action button". It renders the (often forced) tutorials completely pointless because, without looking through the manual to see what the game insisted on calling the buttons (thus making the in-game tutorials even more pointless), it amounts to telling you to "do the thing to make the thing happen": thanks, Colonel, care to tell the class which button is the "action button" now?



* * SequelDifficultySpike: Compared to the original, while a bunch of the new additions make the game easier, if the player actually gets caught, Genome Soldiers during Alert mode wear non-cosmetic body armor that makes them more resistant to damage, use highly damaging shotguns that'll knock Snake down and use Riot-Shields to block bullets, all carried over from MGS2.

to:

* * SequelDifficultySpike: Compared to the original, while a bunch of the new additions make the game easier, if the player actually gets caught, Genome Soldiers during Alert mode wear non-cosmetic body armor that makes them more resistant to damage, use highly damaging shotguns that'll knock Snake down and use Riot-Shields to block bullets, all carried over from MGS2.[=MGS2=].
Is there an issue? Send a MessageReason:

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* AluminumChristmasTrees:
** Psycho Mantis was recruited by the KGB and the FBI during the Cold War due to his psychic abilities. In real life, during the Cold War, both the East and the West were studying psychic abilities, and the FBI has been known to consult psychics for its harder to solve cases.
** Otacon mentions that the stealth camouflage devices are prototypes. At the time that the game was made, the U.S. military was actually researching ways to implement stealth into the battlefield.
** [[http://en.wikipedia.org/wiki/Ear_pull The "Ear Pull" is an actual World Eskimo Indian Olympics sport]] that tests the contestants' ability to endure pain. The [[https://www.youtube.com/watch?v=ZbuFGicf1Vc Muktuk Eating Contest]] is also surprisingly enough, a very real event in the WEIO as well, meaning Snake wasn't merely snarking about Raven's size. The "Stick Pull" and "Four Man Carry" events mentioned in ''The Twin Snakes'' are also real events.
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Added DiffLines:

** In one conversation, Liquid states that "Father knew what kind of balance was best". ''VideoGame/MetalGearSolid3SnakeEater'', which features Big Boss as the protagonist, has perhaps the best balance of GameplayToStoryRatio in the franchise.
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* MostWonderfulSound: The Codec beeps and the alert sound are iconic to the franchise, to the point that they're used in all the later entries. The incoming call Codec beep is even a popular ringtone for mobile phones in real life.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The Codec beeps and the alert sound are iconic to the franchise, to the point that they're used in all the later entries. The incoming call Codec beep is even a popular ringtone for mobile phones in real life.
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