History YMMV / MetalGearSolid

21st Nov '17 9:53:11 AM DensetsuNoKaboom
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* TheyWastedAPerfectlyGoodCharacter: Decoy Octopus, FOXHOUND's resident MasterOfDisguise, who disguised himself as [[spoiler:the DARPA chief to pass along false information to Snake, only to succumb to FOXDIE immediately afterward. This makes him the only member of FOXHOUND not to get a boss fight. His very existence isn't revealed till much later, and then it's only acknowledged in passing before being forgotten]].
6th Nov '17 2:44:28 PM PF
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** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games. The novelization, which was released a couple of weeks prior to ''VideoGame/MetalGearSolid4GunsOfThePatriots'', lampshades this by having Colonel Campbell simply assume Dr. Clark is a man, only for Naomi to quickly correct him.

to:

** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games. The novelization, which was released a couple of weeks prior to ''VideoGame/MetalGearSolid4GunsOfThePatriots'', ''Metal Gear Solid 4'', lampshades this by having Colonel Campbell simply assume Dr. Clark is a man, only for Naomi to quickly correct him.
6th Nov '17 2:43:39 PM PF
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* SugarWiki/VisualEffectsOfAwesome: Although [=PS1=] games haven't aged well at all, the title is considered to be one of the best-looking games on the console, due to its realistic lighting and high level of detail. It was even one of the first games ever to avert GoingThroughTheMotions in cutscenes, with characters expressing unique and highly specific body language throughout cutscenes depending on what they're doing or talking about, which was something that was incredibly rare before the advent of Motion Capture.

to:

* SugarWiki/VisualEffectsOfAwesome: Although [=PS1=] games haven't aged well at all, the title is considered to be one of the best-looking games on the console, due to its realistic lighting and high level of detail. It was even one of the first games ever to avert GoingThroughTheMotions in cutscenes, with characters expressing unique and highly specific body language throughout cutscenes depending on what they're doing or talking about, which was something that was incredibly rare before the advent of Motion Capture.motion capture.
6th Nov '17 2:42:20 PM PF
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** Otacon's established backstory and even Metal Gear REX's design take on a darker, more tragic tone in ''VideoGame/MetalGearSolidVThePhantomPain'' [[spoiler:given that not only could REX be based on subconscious memories of Metal Gear Sahelanthropus, but that Otacon's own father planned for him to be a ''guinea pig'' and used on it.]]
*** "I'm not a computer!" Hal, [[spoiler: ''you almost were.'']]
*** Not only that ,but overall [[spoiler: your father did a lot more than have a symbolic birthdate.]]

to:

** Otacon's established backstory and even Metal Gear REX's design take on a darker, more tragic tone in ''VideoGame/MetalGearSolidVThePhantomPain'' [[spoiler:given that not only could REX be based on subconscious memories of Metal Gear Sahelanthropus, but that Otacon's own father planned for him to be a ''guinea pig'' and used on it.]]
*** "I'm not a computer!" Hal, [[spoiler: ''you almost were.'']]
*** Not only that ,but overall [[spoiler: your father did a lot more than have a symbolic birthdate.]]
it]].



** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games. The novelization (which was released after VideoGame/MetalGearSolid4GunsOfThePatriots) lampshades this by having Colonel Campbell simply assume Dr. Clark is a man, only for Naomi to quickly correct him.

to:

** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games. The novelization (which novelization, which was released after VideoGame/MetalGearSolid4GunsOfThePatriots) a couple of weeks prior to ''VideoGame/MetalGearSolid4GunsOfThePatriots'', lampshades this by having Colonel Campbell simply assume Dr. Clark is a man, only for Naomi to quickly correct him.
2nd Nov '17 7:17:33 PM Sakubara
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*** Not only that ,but overall [[spoiler: your father did a lot more than have a symbolic birthdate.]]
31st Oct '17 1:44:35 PM ryanruff13
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* SugarWiki/VisualEffectsOfAwesome: Although [=PS1=] games haven't aged well at all, the title is considered to be one of the best looking games on the console, due to realistic lighting and high level of detail.
** For that matter, this was one of the first games ever to avert GoingThroughTheMotions in cutscenes, with characters expressing unique and highly specific body language throughout cutscenes depending on what they're doing or talking about, something that was incredibly rare before the advent of Motion Capture.

to:

* SugarWiki/VisualEffectsOfAwesome: Although [=PS1=] games haven't aged well at all, the title is considered to be one of the best looking best-looking games on the console, due to its realistic lighting and high level of detail.
** For that matter, this
detail. It was even one of the first games ever to avert GoingThroughTheMotions in cutscenes, with characters expressing unique and highly specific body language throughout cutscenes depending on what they're doing or talking about, which was something that was incredibly rare before the advent of Motion Capture.
13th Oct '17 10:34:27 AM CrowTR0bot
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** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games.

to:

** In the Japanese version, Dr. Clark's gender was alluded to only once, when Naomi responds that it was Gray Fox who killed Dr. Clark (she uses 彼 "kare", a masculine pronoun). The English version added in more references to Dr. Clark being a male. Dr. Clark's gender was retconned in later games. The novelization (which was released after VideoGame/MetalGearSolid4GunsOfThePatriots) lampshades this by having Colonel Campbell simply assume Dr. Clark is a man, only for Naomi to quickly correct him.
13th Oct '17 10:29:17 AM CrowTR0bot
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Added DiffLines:

** For that matter, this was one of the first games ever to avert GoingThroughTheMotions in cutscenes, with characters expressing unique and highly specific body language throughout cutscenes depending on what they're doing or talking about, something that was incredibly rare before the advent of Motion Capture.
10th Oct '17 5:39:37 AM PF
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* [[ItsEasySoItSucks It's Easy, So It Sucks]]: ''The Twin Snakes'' included many features originally introduced in ''VideoGame/MetalGearSolid2SonsOfLiberty'', but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as opposed to the endless waves that would swarm you until you ran out of ammo or died in the [=PS1=] original, not to mention the fact that Snake starts out with ''full health'' instead of gaining health incrementally after beating each boss. It's worth noting that the enemy AI in ''The Twin Snakes'' is vastly improved over the original, making them much more difficult to run from, hide from, and fight.
* ScapegoatCreator[=/=]MisBlamed: It's a common misconception among ''The Twin Snakes'' detractors that Kojima disliked the various changes that were made by Silicon Knights and/or Ryuhei Kitamura without his permission. In reality, Kitamura made faithful recreations of the cutscenes before the changes were ''requested'' by Kojima because he admired Kitamura's cinematic style and wanted them incorporated into the game.

to:

* [[ItsEasySoItSucks It's Easy, So It Sucks]]: ItsEasySoItSucks: ''The Twin Snakes'' included many features originally introduced in ''VideoGame/MetalGearSolid2SonsOfLiberty'', but the level design was hardly changed at all to match the new features, leading many players to complain about how much easier the game is when you can aim in first-person view and guards attack in finite amounts - as opposed to the endless waves that would swarm you until you ran out of ammo or died in the [=PS1=] original, not to mention the fact that Snake starts out with ''full health'' instead of gaining health incrementally after beating each boss. It's worth noting that the enemy AI in ''The Twin Snakes'' is vastly improved over the original, making them much more difficult to run from, hide from, and fight.
* ScapegoatCreator[=/=]MisBlamed: MisBlamed: It's a common misconception among ''The Twin Snakes'' detractors that Kojima disliked the various changes that were made by Silicon Knights and/or Ryuhei Kitamura without his permission. In reality, Kitamura made faithful recreations of the cutscenes before the changes were ''requested'' by Kojima because he admired Kitamura's cinematic style and wanted them incorporated into the game.
4th Oct '17 3:24:04 PM DensetsuNoKaboom
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** Surprisingly subverted with the Master Miller/Liquid Snake twist. Despite the twist being relatively well known, it's still a well-kept secret to newbies to the franchise.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetalGearSolid