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* AntiClimaxBoss:
** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.

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* AntiClimaxBoss:
**
AntiClimaxBoss: The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.



* SugarWiki/AwesomeMusic: Virtually ALL of the tracks, but especially the now-iconic track that plays in the first two Wily Castle stages. This game has more remixed music tracks than any other game in the franchise!



* SugarWiki/AwesomeMusic: Virtually ALL of the tracks, but especially the now-iconic track that plays in the first two Wily Castle stages. This game has more remixed music tracks than any other game in the franchise!
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* BreatherBoss: In the rematch with all eight Robot Masters, Metal Man's rematch is infamous due to the fact that he can be killed in one hit (or two on Difficult). Not just in one hit, but ''[[HoistByHisOwnPetard by his own weapon]]'', which isn't even remotely difficult to use.

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* BreatherBoss: In the rematch with all eight Robot Masters, Metal Man's rematch is infamous due to the fact that he can be killed in one hit (or two on Difficult). Not just in one hit, but The weapon that can do that is ''[[HoistByHisOwnPetard by his own weapon]]'', which isn't even remotely difficult to use.
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* BreatherLevel: In the rematch with all eight Robot Masters, Metal Man's rematch is infamous due to the fact that he can be killed in one hit (or two on Difficult). Not just in one hit, but ''[[HoistByHisOwnPetard by his own weapon]]'', which isn't even remotely difficult to use.

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* BreatherLevel: BreatherBoss: In the rematch with all eight Robot Masters, Metal Man's rematch is infamous due to the fact that he can be killed in one hit (or two on Difficult). Not just in one hit, but ''[[HoistByHisOwnPetard by his own weapon]]'', which isn't even remotely difficult to use.

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Removed: 334

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* BreatherLevel: In the rematch with all eight Robot Masters, Metal Man's rematch is infamous due to the fact that he can be killed in one hit (or two on Difficult). Not just in one hit, but ''[[HoistByHisOwnPetard by his own weapon]]'', which isn't even remotely difficult to use.



** The music in Wily stages 3-6, however, is a reverse of this trope. It's a depressing tune, just a few notes slowly rising up in pitch to the 12th key, then restarting again. It's one of the least talked about tracks in the entire franchise and when is talked about, is generally criticized for being far inferior to everything else
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* MemeticBadass: You can't defeat Air Man!

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* MemeticBadass: You can't defeat Air Man!Man, due to [[ThatOneBoss the frustration he's caused players worldwide]], tends to be portrayed by fans as pretty badass.



** Thanks to the song of the same name, you can't defeat Air Man.

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** Thanks to Air Man's toughness has inspired the [[EarWorm catchy]] project-Delta song of the same name, you can't defeat [[https://www.youtube.com/watch?v=opADNvgeZYY "Air Man ga Taosenai"]] ("I Can't Beat Air Man.Man" among other varying translations).
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They hit relatively hard. They're still easy to dodge, however.


** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.

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** The Alien boss has [[GiantSpaceFleaFromNowhere the element of surprise]], a gruesome appearance, and [[SceneryPorn an awesome background]] to its advantage. But it's just ''way'' too easy for a pivotal boss fight (and a much easier fight than the [[DiscOneFinalBoss Wily Machine 2]] fight that precedes it). It has an insultingly simple attack pattern (fly in a figure-8 pattern and slowly shoot a weak, easily dodgeable pellet for each turn), and its only weakness is ''Bubble Lead'' (the weakest weapon in the entire game), which easily makes short work of it.
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Adding reasons why they're popular.


* EnsembleDarkhorse: Most of this game's Robot Masters are very popular, in particular Crash Man, Metal Man, Quick Man and the [[MemeticBadass undefeatable]] Air Man.

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* EnsembleDarkhorse: Most of this game's Robot Masters are very popular, in particular Crash Man, Man (for his MemeticMolester reputation), Metal Man, Man (for his GameBreaker weapon), Quick Man (for being ThatOneBoss) and the [[MemeticBadass undefeatable]] Air Man.
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** Crash Man's stage is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.

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** Crash Man's stage is about near constant upward movement and is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders.ladders, meaning guaranteed lost progress whenever you get hit. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.
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** Crash Man's stage is filled to the brim with enemies attacking you from above or below, usually while you're either on small mobile platforms or on ladders. Fortunately, if you have Leaf Shield it renders the majority of these threats rather trivial.
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** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims[[labelnote]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].

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** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims[[labelnote]]Techically claims[[labelnote:*]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].
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** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims, he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].

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** Subverted with [[MemeticBadass Air Man]]. Despite what [[https://www.youtube.com/watch?v=opADNvgeZYY the song]] claims, claims[[labelnote]]Techically the song is about the vicious cycle of needing Leaf Shield to beat Air Man, but needing to beat Wood Man to get the Leaf Shield, needing Atomic Fire to beat Wood Man (another ThatOneBoss due to his hard-to-dodge falling leaf attack and his constant advancing on the player) needing Item-2 to easily cross the infamous "disappearing blocks over lava" segment in Heat Man's stage to get Atomic Fire, and needing to beat Air Man to get Item-2[[/labelnote]], he's fairly easily taken care of by making at least a modicum of effort to avoid his tornadoes (some of which are unavoidable, however, most likely being the reason for his reputation), and rapidly firing your arm cannon. He's reduced to an utter joke if you happen to have the [[WeaksauceWeakness Leaf Shield]].
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** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches one of the outer walls of the room (and there's no real way to stop that from happening, especially in the rematch room), which changes his pattern from "three fast jumps of varying height and length, then run at the player" to "''zero'' to three jumps of varying height and length, then run at the player". As programmed, the only random factor is supposed to be the height and length of the jump (either a long and high jump over the player, or a mid-size jump directly onto the player, or a short hop in front of the player), and the Quick Boomerangs are only supposed to be thrown at the peak of the second jump, but the collision detection issue throws the normal pattern for a loop.[[/labelnote]]

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** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches one of the outer walls of the room (and there's no real way to stop that from happening, especially in the rematch room), which changes his pattern from "three fast jumps of varying height and length, then run at the player" to "''zero'' to three jumps of varying height and length, then run at the player". As programmed, the only random factor is supposed to be the height and length of the jump (either a long and high jump over the player, or a mid-size jump directly onto the player, or a short hop in front of the player), and the Quick Boomerangs are only supposed to be thrown at the peak of the second jump, but the collision detection issue throws the normal pattern for a loop.[[/labelnote]][[/labelnote]] It's also worth noting that Quick Man is one of the few bosses who's straight up ''immune'' to the [[GameBreaker Metal Blade]].
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** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, particularly when paired with an MS Paint drawing of Wood Man.

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** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, memetic thanks to Music/SiivaGunner, particularly when paired with an MS Paint drawing of Wood Man.
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Added DiffLines:

----
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** A certain [[SoBadItsGood poorly-done]] [[https://www.youtube.com/watch?v=SFlOvW2xtpM MIDI of Wood Man's stage music]], called [=mm2wood.mid=], has made that particular song memetic, particularly when paired with an MS Paint drawing of Wood Man.
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Making a separate page.


* FunnyMoments:
** Metal Man [[OneHitKill dies in one hit]] (or two on Difficult) [[HoistByHisOwnPetard to his own weapon]], the Metal Blades.
** Even after you defeat the final boss, Wily still continues to control the hologram, until it makes a comical whistling noise indicating it's about to give up the ghost and then stops working.
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* AccidentalInnuendo: Thanks to ''Webcomic/BobAndGeorge'', [[http://bobandgeorge.com/archives/010415 Flash Man]] and [[http://bobandgeorge.com/archives/010428 Wood Man]].
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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and unless you're ''very'' skilled at placing the bombs, you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByMistake you're screwed]].

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** The Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being almost unavoidable for much of the fight, fight (you need ''frame perfect timing'' to dodge its attacks, which makes a NoDamageRun against it a nightmare), but the boss can only be defeated by Crash Bombs, and unless you're ''very'' skilled at placing the bombs, you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByMistake you're screwed]].
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* HypeBacklash: An increasing portion of the fanbase are deriding this game's quality and popularity.

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* HypeBacklash: An increasing portion As probably the most popular game in the ''Mega Man'' series and one of the fanbase are deriding most acclaimed games of all time, it naturally tends to get this game's quality from time to time. In particular, more than a few fans consider ''VideoGame/MegaMan3'' to be the actual pinnacle of the series, and popularity.consider this game to be overly simplistic by comparison.
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* [[GameBreaker The Metal Blade]]: It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Buebeam Trap]].

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* [[GameBreaker GameBreaker: The Metal Blade]]: Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Buebeam Trap]].
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* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Buebeam Trap]].

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* GameBreaker: [[GameBreaker The Metal Blade. Blade]]: It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Buebeam Trap]].
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* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first couple of stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stages 1 & 2 theme throughout this stage, you hear a more melancholy tune instead, which is used in Stages 3, 4, 5, and 6, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler: Luckily, the last stage and its boss are far less brutal]].

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* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first couple of stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Buebeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stages 1 & 2 theme throughout this stage, you hear a more melancholy tune instead, which is used in Stages 3, 4, 5, and 6, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler: Luckily, the last stage and its boss are far less brutal]].



* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Boobeam Trap]].

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* GameBreaker: The Metal Blade. It's a weakness of Bubble Man, Wood Man, Flash Man, [[{{Irony}} Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any GoddamnedBats. Plus it can cut through lesser enemies in a row, and it has a huge size, making it easy to hit with, especially against enemies that are so small that the Mega Buster goes over them. Their biggest downside? They ''don't'' work against [[ThatOneBoss Quick Man or the Boobeam Buebeam Trap]].



** The Crash Bomber, like the Atomic Fire, is a glutton with weapon energy, and takes a while to explode when pinned into a wall. While it's obstensively Flash Man's weakness, the [[GameBreaker Metal Blade]] ends up doing a better job at destroying him as it does the same amount of damage, can be fired more rapidly, and doesn't require strategic placement to defeat him with the fewest amount of shots possible. Oh yeah, and it's needed against [[ThatOneBoss the Boobeam Trap]].

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** The Crash Bomber, like the Atomic Fire, is a glutton with weapon energy, and takes a while to explode when pinned into a wall. While it's obstensively Flash Man's weakness, the [[GameBreaker Metal Blade]] ends up doing a better job at destroying him as it does the same amount of damage, can be fired more rapidly, and doesn't require strategic placement to defeat him with the fewest amount of shots possible. Oh yeah, and it's needed against [[ThatOneBoss the Boobeam Buebeam Trap]].



** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByMistake you're screwed]].

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** The Boobeam Buebeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and unless you're ''very'' skilled at placing the bombs, you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByMistake you're screwed]].



** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds), which changes his pattern from "three fast jumps to either side of the player" to "a random number of jumps to right on top of the player". [[/labelnote]]

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** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds), one of the outer walls of the room (and there's no real way to stop that from happening, especially in the rematch room), which changes his pattern from "three fast jumps to either side of varying height and length, then run at the player" to "a "''zero'' to three jumps of varying height and length, then run at the player". As programmed, the only random number of jumps factor is supposed to right on top be the height and length of the player". jump (either a long and high jump over the player, or a mid-size jump directly onto the player, or a short hop in front of the player), and the Quick Boomerangs are only supposed to be thrown at the peak of the second jump, but the collision detection issue throws the normal pattern for a loop.[[/labelnote]]



** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms, constantly respawning enemies from all directions, and [[ThatOneBoss the Boobeam Trap]] at the end.
* UnwinnableByDesign: The Boobeam Trap if you enter with a full supply of Crash Bombs and either waste one and/or run out of health.

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** Among the Wily Castle stages, stage 4 easily qualifies due to its tedious string of fall-through floors and line-guided platforms, constantly respawning enemies from all directions, and [[ThatOneBoss the Boobeam Buebeam Trap]] at the end.
* UnwinnableByDesign: The Boobeam Buebeam Trap if you enter with a full supply of Crash Bombs and either waste one and/or run out of health.
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** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds) which changes his pattern from "three fast jumps to either side of the player" to "a random number of jumps to right on top of the player". [[/labelnote]]

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** Quick Man. Does he sound intimidating? He lives up to it, leaping from one end of the room and back in about a second, tossing out spreads of homing boomerangs along the way. He's bad enough if you're playing normally -- most players just load up on E-Tanks and whittle him down in a battle of attrition -- but he's ''infamous'' among those who try for a NoDamageRun, as demonstrated [[https://www.youtube.com/watch?v=dDNEzzLPxIQ here]]. [[labelnote: Why's that?]] Quick Man's collision detection is bugged if he touches a wall (which will happen after about three seconds) seconds), which changes his pattern from "three fast jumps to either side of the player" to "a random number of jumps to right on top of the player". [[/labelnote]]



* UnwinnableByDesign: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.

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* UnwinnableByDesign: The Boobeam Trap if you enter with a full supply of Crash Bombers Bombs and either waste one and/or run out of health.
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** The music in Wily stages 3-6, however, is a reverse of this trope. It's a depressing tune, just a few notes slowly rising up in pitch to the 12th key, then restarting again. It's one of the least talked about tracks in the entire franchise and when is talked about, is generally criticized for being far inferior to everything else
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* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage 1 theme throughout this stage, you hear a more melancholy tune instead, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler: Luckily, the last stage and its boss are far less brutal]].

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* DisappointingLastLevel: After clearing the Wily Castle's exciting and challenging first few couple of stages, the fourth stage is where things start to falter. You have to get through a puzzle stage outfitted with illusion floors and line-guided platforms; once you figure it all out, the stage becomes very tedious. To top it all off, you must fight the Boobeam Trap, which requires the Crash Bomber's entire weapon energy to defeat (a fact made worse as the only nearby enemies to item-farm from are Tellys and Sniper Armors). It doesn't help that instead of hearing the amazing Dr. Wily Stage Stages 1 & 2 theme throughout this stage, you hear a more melancholy tune instead, which is used in Stages 3, 4, 5, and 6, dampening your spirits even more. After that comes the series' very first Boss Rush teleport room in the next stage, which doesn't even have a segment giving you the chance to restock your weapon energy beforehand. You have to fight a battle of attrition with Dr. Wily once the Robot Masters are dealt with. [[spoiler: Luckily, the last stage and its boss are far less brutal]].
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It's *very, very easy* to miss with the Crash Bomb. Unwinnable By Insanity is for, like, if you deliberately use all your Bubble Leads before going into the last Wily fight.


* UnwinnableByInsanity: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.

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* UnwinnableByInsanity: UnwinnableByDesign: The Boobeam Trap if you enter with a full supply of Crash Bombers and either waste one and/or run out of health.
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So Cool It's Awesome should never be used on a work page. It's too subjective even for YMMV.


* SoCoolItsAwesome: This game built on the foundation of the first and improved its flaws every which way. The awesome music, the aversion of the "second in the series is the OddballInTheSeries" trend "started" by ''VideoGame/SuperMarioBros2'' (not counting the Japanese/real ''Mario Bros. 2'', as it [[NoExportForYou wasn't released in the United States until]] 1993) and ''VideoGame/ZeldaIITheAdventureOfLink'', and the introduction of a password option (something the first game sorely lacked) helped make this one of the best games in the franchise.
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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].

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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].[[UnwinnableByMistake you're screwed]].
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Not really Unwinnable By Insanity considering it doesn't take a lot of effort to create the unwinnable scenario here.


** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity you're]] [[{{Unwinnable}} fucked]].

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** The Boobeam Trap at the end of Wily Stage 4. Not only do you have to use Item-1 to reach the higher part of the chamber, with the boss's attacks being unavoidable for much of the fight, but the boss can only be defeated by Crash Bombs, and you are required to use every one of your extremely limited supply correctly. If you waste even a single one of them, [[UnwinnableByInsanity [[UnwinnableByDesign you're]] [[{{Unwinnable}} fucked]].
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None


* MemeticMolester: [[FoeYay Crash Man]], thanks to {{Hyadain}}'s song.

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* MemeticMolester: [[FoeYay Crash Man]], thanks to {{Hyadain}}'s Music/{{Hyadain}}'s song.

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