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* Evenbettersequel

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* EvenbettersequelEvenBetterSequel
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*Evenbettersequel
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Dropping completely undetailed entry as per the NF/HONF rules


* HighOctaneNightmareFuel: The Dream sequences, which in some cases, also happen to be the ScrappyLevel.
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* BreatherLevel:
** The dream levels... well, as much as can be allowed. They're nightmarish and sometimes feature some combat.
** The ''extremely'' brief level in the Punchinello Restaurant. Escaping the [[StuffBlowingUp bombs going off around you]] is extremely fun, though.
** The first half of the ''Address Unknown'' funhouse in the second game.


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* CrazyAwesome: Brewer from Max Payne 3. A RobinWilliams style neighbor of Max's with a hobo beard, military jacket covered in badges, a beanie, boxers, a semi-automatic shotgun, and a lot of wires sticking out of his coat. He arrives by shooting a thug ambushing Max in the face, then gives a short speech on the cleansing properties of fire and [[spoiler: suicide bombs a squad of mobsters running down the hall]]. He makes a hell of an impression for a character with less than a minute of screentime.
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** A very forgettable boss from early in the first game is described by Max as being 'a regular [[TheUsualSuspects Keyser Soze]]'. When you track him down, he has his pants around his ankles and is receiving some extra-special treatment from prostitute Candy Dawn. He immediately runs off and hides in the hallway. None of the mooks seem to notice or care about him.

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** A Rico Muerte, a very forgettable boss from early in the first game is described by Max as being 'a regular [[TheUsualSuspects Keyser Soze]]'. When you track him down, he has his pants around his ankles and is receiving some extra-special treatment from prostitute Candy Dawn. He immediately runs off and hides in the hallway. None of the mooks seem to notice or care about him.him, and the only reason he's even notable is because he's your very first enemy with an automatic weapon.
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* FakeDifficulty: The third game has a habit of dropping you out of cutscenes with a few dozen mooks shooting at you at once and overriding whatever you have equipped with a single handgun. Some times, it'll even take away your painkillers during a mid-level cutscene for no good reason.

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* MoralEventHorizon: Nicole Horne, a.k.a. "Ms. Valkyr," is catapulted straight over this line when it's revealed she was the one behind the murder of Max's family at the very start of the game.



** Also [[DidNotDoTheResearch that isn't what those cards represent in the tarot.]] But then, Max probably would only know the stereotypical interpretations anyway, since the more accurate reading from them ends up coming true as well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least)

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** Also [[DidNotDoTheResearch that isn't what those cards represent in the tarot.]] But then, Max probably would only know the stereotypical interpretations anyway, since the more accurate reading from them ends up coming true as well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least)least).
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** When describing BulletTime to a game reviewer, the developers likened to an elite athlete for whom the games seems to slow down around them. The reviewer described this as "Kobe Bryant with a Colt Commando." Many, many years later, Kobe Bryant appeared in advertising for ''CallOfDutyBlackOps'', toting a Colt Commando.

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** When describing BulletTime to a game reviewer, the developers likened to an elite athlete for whom the games seems to slow down around them. The reviewer described this as "Kobe Bryant with a Colt Commando." Many, many years later, Kobe Bryant appeared in advertising for ''CallOfDutyBlackOps'', ''VideoGame/CallOfDutyBlackOps'', toting a Colt Commando.
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** Also [[DidNotDoTheResearch that isn't what those cards represent in the tarot.]] But then, Max probably would only know the stereotypical interpretations anyway, since the more accurate reading from them ends up coming true as well. The Tower is his past card and represents the death of his family, the Devil is his present and represents the antagonist of the game, and Death is his future which stands for how he changes to accepting what his life has become by the ending (before the second game at least)
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!!The games:


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!!The film:
* TheUntwist: The reveal of [[spoiler:B.B. being the bad guy]] to anyone who has played the games.

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* SpiritualLicensee: The Max Payne games are some of the best JohnWoo games ever made before {{Stranglehold}}. Also Max Payne 3 is a good video game adaption of Film/ManOnFire. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.

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* SpiritualLicensee: The Max Payne games are some of the best JohnWoo games ever made before {{Stranglehold}}. Also Max Payne 3 is a good video game adaption of seems to be heavily inspired by Film/ManOnFire. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.



** In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual [[spoiler:TheKillerInMe]] TwistEnding. Then when you return to the level later on (still well before the show "ends" in-game), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.

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** In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual [[spoiler:TheKillerInMe]] TwistEnding. Then when you return to the level later on (still well before the show "ends" in-game), in-game and Max has a chance to see it), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
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* SpiritualLicensee: The Max Payne games are some of the best JohnWoo games ever made before {{Stranglehold}}. Also Max Payne 3 is a good video game adaption of Film/ManOnFire. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.
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* [=~So Okay It's Average~=]
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** Also when Rockstar revealed they had been sending builds/scripts of the game to Remedy to make sure they're on the right track.
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=aBFfJtOVwTE&hd=1 Late Goodbye]] which was actually made by the band PoetsOfTheFall!
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Removing misuse of Understatement.


** Fans [[{{Understatement}} aren't taking too kindly]] to what's been announced for the third game.

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** Fans [[{{Understatement}} aren't taking too kindly]] kindly to what's been announced for the third game.
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* AlternateCharacterInterpretation: A popular one is that Max murdered his wife (and possibly his daughter as well), making him a VillainProtagonist. The games themselves play with this idea, though its usually in dream sequences where the declarations "you killed her" could just be Max's guilt.
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* AlternateCharacterInterpretation: A popular one is that Max murdered his wife (and possibly his daughter as well), making him a VillainProtagonist.

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* AlternateCharacterInterpretation: A popular one is that Max murdered his wife (and possibly his daughter as well), making him a VillainProtagonist. The games themselves play with this idea, though its usually in dream sequences where the declarations "you killed her" could just be Max's guilt.
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* AlternateCharacterInterpretation: A popular one is that Max murdered his wife (and possibly his daughter as well), making him a VillainProtagonist.
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* RedHerring: Max finds some tarot cards belonging to Lisa Sax at one point and presumes that the Tower refers to the Punchinello Manor, the Devil refers to Punchinello and Death refers to Max himself. In fact, [[spoiler: the Tower is the Aesir Corporation building and the Devil is Nicole Horne]].
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*** Not only that, but said boss was actually hired to assassinate the ''mayor''. Max dispenses with him rather rapidly.

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*** Not only that, but said boss was actually hired to assassinate the ''mayor''. Max dispenses with him rather rapidly.
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*** Not only that, but said boss was actually hired to assassinate the ''mayor''. Max dispenses with him rather rapidly.
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* BlackComedy


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* DarkerAndEdgier: Arguably the second game (see IndecisiveParody).
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* IndecisiveParody: The first game goes back and forth between over-the-top, tongue-in-cheek parody of gangster movies and film noir (replete with cartoonish villains and melodramatic PrivateEyeMonologue) and darker, more serious fare, such as Max's dream sequences. The second game, however, is much more consistently serious in tone (with occasional flashes of black comedy).
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* ItWasHisSled: Anyone who has played the first game is hardly surprised when [[spoiler:B.B. is revealed to be one of the bad guys]] in the film.


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* [=~So Okay It's Average~=]

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* CrowningMomentOfAwesome:
-->'''[[BigBad Nicole Horne]]''': What do you mean he's unstoppable? You are superior to him in every way that counts. You are better trained, better equipped, you outnumber him at least 20 to 1. Do... your... job!
** What about when [[spoiler:Max drops the control tower on her chopper?]]
* CrowningMomentOfFunny:
** The [[spoiler: Dearest Of All My Friends show]] during Max's post-escort-mission dream in part two is surreal, horrific, and downright hilarious, especially considering what is written on the wall.
** Also from the second game, early on, you find out the cleaners have been spying on you; when you listen to wiretapped phone conversations, one is Bravura trying to talk Max into going to AA, while another is Max calling a phone sex hotline, and being, well, Max.
** Sometimes the mooks can be heard having conversations with one another. Waiting to kill them until they finish talking is often worth a chuckle.
** In the first game, the "funny as hell" hallucination sequence.
** Part I, Ch. 4: "Live from the Crime Scene"; Max slaughters a dozen mobsters, and then answers a ringing phone in the middle of the roomful of corpses.
--->'''Max Payne''': ''We come to you now, live from the crime scene.''
--->'''Jim Bravura''': ''Who is this?!''
--->'''Max Payne''': ''Right back at you.''
--->'''Jim Bravura''': ''This is Deputy Chief Jim Bravura from the NYPD! You are to cease your criminal activities and surrender immediately!''
--->'''MaxPayne''': ''[[SarcasticConfession Sure thing, Jim! Me and the boys been talking, and everyone's REAL sorry. They'll never do it again.]]''
* CrowningMusicOfAwesome: The series has a very apropos soundtrack: from the first game's piano, viola, and guitar [[http://www.youtube.com/watch?v=gRuReVCFOY0 main theme]] to the StormingTheCastle theme [[http://www.youtube.com/watch?v=8ppE4-Og9dI Mr. Big.]]
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* VideoGameMoviesSuck: [[Film/MaxPayne The film]] received mostly poor reviews, racking up an 18% at Rotten Tomatoes.
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* AndTheFandomRejoiced: Fans were recently pleased to hear Max's original voice actor is returning, and that some sections of the game will feature the younger, thinner, hair-having Max we all know and love.
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* AntiClimaxBoss: Kaufman, the near-mythical Mafia hitman that mooks warn you about through much of ''2''. Of course, this is a game that at least attempts at realism, so he reacts to hand grenades thrown at his feet just like everyone else.
** To be fair he can take a lot more bullets than his mooks.
*** Although he does seem to have the same health as the commandos later, suggesting it's a bullet proof vest rather than sheer badass.
** A very forgettable boss from early in the first game is described by Max as being 'a regular [[TheUsualSuspects Keyser Soze]]'. When you track him down, he has his pants around his ankles and is receiving some extra-special treatment from prostitute Candy Dawn. He immediately runs off and hides in the hallway. None of the mooks seem to notice or care about him.



* CrowningMomentOfAwesome:
-->'''[[BigBad Nicole Horne]]''': What do you mean he's unstoppable? You are superior to him in every way that counts. You are better trained, better equipped, you outnumber him at least 20 to 1. Do... your... job!
** What about when [[spoiler:Max drops the control tower on her chopper?]]
* CrowningMomentOfFunny:
** The [[spoiler: Dearest Of All My Friends show]] during Max's post-escort-mission dream in part two is surreal, horrific, and downright hilarious, especially considering what is written on the wall.
** Also from the second game, early on, you find out the cleaners have been spying on you; when you listen to wiretapped phone conversations, one is Bravura trying to talk Max into going to AA, while another is Max calling a phone sex hotline, and being, well, Max.
** Sometimes the mooks can be heard having conversations with one another. Waiting to kill them until they finish talking is often worth a chuckle.
** In the first game, the "funny as hell" hallucination sequence.
** Part I, Ch. 4: "Live from the Crime Scene"; Max slaughters a dozen mobsters, and then answers a ringing phone in the middle of the roomful of corpses.
--->'''Max Payne''': ''We come to you now, live from the crime scene.''
--->'''Jim Bravura''': ''Who is this?!''
--->'''Max Payne''': ''Right back at you.''
--->'''Jim Bravura''': ''This is Deputy Chief Jim Bravura from the NYPD! You are to cease your criminal activities and surrender immediately!''
--->'''MaxPayne''': ''[[SarcasticConfession Sure thing, Jim! Me and the boys been talking, and everyone's REAL sorry. They'll never do it again.]]''
* CrowningMusicOfAwesome: The series has a very apropos soundtrack: from the first game's piano, viola, and guitar [[http://www.youtube.com/watch?v=gRuReVCFOY0 main theme]] to the StormingTheCastle theme [[http://www.youtube.com/watch?v=8ppE4-Og9dI Mr. Big.]]



* IronWoobie: You'll notice that Max is pretty {{Stoic}} for someone who's going through a living hell.



* {{Spoiler}}: At one point in the first game, one thug is discussing the TwistEnding of ''TheUsualSuspects'' with another thug, who it turns out hasn't seen it.
** In the second game, an amusement park funhouse level based on the show-within-a-show "Address Unknown" gives away the show's eventual [[spoiler:TheKillerInMe]] TwistEnding. Then when you return to the level later on (still well before the show "ends" in-game), it is lampshaded by one thug explaining the ending to another, and the other thug complaining of being spoiled.
* ThatOneLevel: The two nightmare levels in the first ''Max Payne''. They each start off cool and creepy, and then tack on an infuriating maze. The first maze has you running down featureless hallways endlessly until you take the right combination of turns. The second has you running around a maze of bloodtrails in otherwise featureless blackness. Every time you reach a dead end, a scream plays that exactly mirrors your own. It's even worse on the console, owing to the imprecise controller movement and use of checkpoints instead of quicksaves.



** Fans [[{{Understatement}} aren't taking too kindly]] to what's been announced for the third game.

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** Fans [[{{Understatement}} aren't taking too kindly]] to what's been announced for the third game.game.
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** When describing BulletTime to a game reviewer, the developers likened to an elite athlete for whom the games seems to slow down around them. The reviewer described this as "Kobe Bryant with a Colt Commando." Many, many years later, Kobe Bryant appeared in advertising for ''CallOfDutyBlackOps'', toting a Colt Commando.

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