History YMMV / MaxPayne

19th Sep '16 1:35:10 PM Jake18
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** Played straight and averted in the third game; [[spoiler: Becker and his cohort]] aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a PuzzleBoss, but a couple of times throughout the game, Max encounters armored foes with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the [[spoiler: Imperial Palace]], where [[TimedMission you have about twenty seconds to kill a single one of these guys]] or [[NintendoHard die and get sent to the last checkpoint of the whole section]]; many players get stuck here.

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** Played straight and averted in the third game; [[spoiler: Becker and his cohort]] aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a PuzzleBoss, but a couple of times throughout the game, Max encounters [[HeavilyArmoredMook armored foes foes]] with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the [[spoiler: Imperial Palace]], where [[TimedMission you have about twenty seconds to kill a single one of these guys]] or [[NintendoHard die and get sent to the last checkpoint of the whole section]]; many players get stuck here.here[[note]]Though it becomes significantly easier if you bring the M82A1, which can pierce said enemy's helmet with a single shot.[[/note]].
4th Sep '16 7:18:45 PM spasskysteve
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** The third game's entire soundtrack is fantastic, but particular note should go to [[http://soundcloud.com/rockstargames/police-precinct-90-sec Combat Drugs]], THOSE DRUMS

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** The third game's entire soundtrack is fantastic, but particular note should go to [[http://soundcloud.com/rockstargames/police-precinct-90-sec Combat Drugs]], THOSE DRUMS Drugs]]
17th Jul '16 12:43:57 AM IvanovTroping97
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** The two nightmare levels in the first ''Max Payne''. They each start off cool and creepy, and then tack on an infuriating maze. The first maze has you running down featureless hallways endlessly until you take the right combination of turns (or you can blow grenades to ease your orientation). The second has you running around a maze of bloodtrails in otherwise featureless blackness. Every time you reach a dead end, a scream plays that exactly mirrors your own. It's even worse on the console, owing to the imprecise controller movement and use of checkpoints instead of quicksaves.

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** The two nightmare levels in the first ''Max Payne''. They each start off cool and creepy, and then tack on an infuriating maze. The first maze has you running down featureless hallways endlessly until you take the right combination of turns (or you can blow grenades to ease your orientation). The second has you running around a maze of bloodtrails in otherwise featureless blackness. Every time you reach a dead end, a scream plays that exactly mirrors your own. It's even worse on the console, owing to the imprecise controller movement and use of checkpoints in the Playstation 2 version instead of quicksaves.quicksaves like in the PC and Xbox versions.
3rd Jul '16 1:31:17 PM Kytseo
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Added DiffLines:

** With the [[https://www.youtube.com/watch?v=RIhjtSY-nxg Kung Fu mod]] installed, the first game is the best [[Film/TheMatrix Matrix]] game ever made.
30th May '16 5:41:51 AM ACW
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** [[NonActionBigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a madness-inducing poison. In response to this discovery, she decided to market it through the mob as [[FantasticDrug Valkyr]] to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a trio of drugged-up maniacs slaughter both Michelle and her [[WouldHurtAChild baby daughter]]. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, [[TheDon Angelo Punchinello]], and made a play into politics by putting a hit on the Mayor; she also blackmailed Inner Circle member Alfred Woden. When she first personally encounters Max, she has Angelo murdered for [[YouHaveOutlivedYourUsefulness outliving his usefulness]], then tries to kill Max by giving him an overdose of Valkyr and leaving him to burn alive in Angelo's mansion. She eventually resorts to mass murder to cover up her crime, initiating "Operation Dead Eyes" to murder all her personnel involved in Valkyr's creation, and sends men to wipe out the Inner Circle. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil, even claiming that the deaths of Max wife and daughter were "[[LackOfEmpathy necessary]]".

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** [[NonActionBigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a madness-inducing poison. In response to this discovery, she decided to market it through the mob as [[FantasticDrug Valkyr]] to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a trio of drugged-up maniacs slaughter both Michelle and her [[WouldHurtAChild baby daughter]]. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, [[TheDon Angelo Punchinello]], and made a play into politics by putting a hit on the Mayor; she also blackmailed Inner Circle member Alfred Woden.Woden, preventing him from stopping her machinations himself. When she first personally encounters Max, she has Angelo murdered for [[YouHaveOutlivedYourUsefulness outliving his usefulness]], then tries to kill Max by giving him an overdose of Valkyr and leaving him to burn alive in Angelo's mansion. She eventually resorts to mass murder to cover up her crime, initiating "Operation Dead Eyes" to murder all her personnel involved in Valkyr's creation, and sends men to wipe out the Inner Circle. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil, even claiming that the deaths of Max wife and daughter were "[[LackOfEmpathy necessary]]".
29th May '16 8:23:24 AM ACW
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** [[BigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a psychosis-inducing poison. In response to this discovery, she decided to market it as Valkyr to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a horde of drugged-up maniacs slaughter both Michelle and her baby daughter. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, Angelo Punchinello, and made a play into politics by putting a hit on the Mayor. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil. The worst part is when she tells Max: "The deaths of your wife and daughter were necessary, inevitable; it is DONE. You cannot bring them back. Nothing you do will make it any better."

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** [[BigBad [[NonActionBigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a psychosis-inducing madness-inducing poison. In response to this discovery, she decided to market it through the mob as Valkyr [[FantasticDrug Valkyr]] to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a horde trio of drugged-up maniacs slaughter both Michelle and her [[WouldHurtAChild baby daughter. daughter]]. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, [[TheDon Angelo Punchinello, Punchinello]], and made a play into politics by putting a hit on the Mayor. Mayor; she also blackmailed Inner Circle member Alfred Woden. When she first personally encounters Max, she has Angelo murdered for [[YouHaveOutlivedYourUsefulness outliving his usefulness]], then tries to kill Max by giving him an overdose of Valkyr and leaving him to burn alive in Angelo's mansion. She eventually resorts to mass murder to cover up her crime, initiating "Operation Dead Eyes" to murder all her personnel involved in Valkyr's creation, and sends men to wipe out the Inner Circle. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil. The worst part is when she tells Max: "The evil, even claiming that the deaths of your Max wife and daughter were necessary, inevitable; it is DONE. You cannot bring them back. Nothing you do will make it any better." "[[LackOfEmpathy necessary]]".
24th May '16 11:30:40 AM Infection
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* BestLevelEver: [[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York and capture the tone of the first two games.

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* BestLevelEver: BestLevelEver:
**
[[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York and capture the tone of the first two games.games.
** For those who don't find it to be ThatOneLevel, the airport level in the third game is also seen as a highlight for players, especially the lobby shootout.



* GoodBadBugs: In 3 it's possible to edge up on a corner, aim at foes around it and shoot them through whatever the wall is made of as long as the reticle is red and the weapon is an adequate distance from the wall. This makes 70% percent of gun fights trivially easy, not to mention making the cover system largely redundant.

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* GoodBadBugs: In 3 ''3'' it's possible to edge up on a corner, aim at foes around it and shoot them through whatever the wall is made of as long as the reticle is red and the weapon is an adequate distance from the wall. This makes 70% percent of gun fights trivially easy, not to mention making the cover system largely redundant.



* InMemoriam: The first game was dedicated to Gathering of Developers [[labelnote:*]]The company that published the game in North America, later folded into Take-Two[[/labelnote]] founder Doug Myres, who died a couple months before the game's release.



** How some people feel about the addition of [[TakeCover cover]] in the third game. In addition to slowing down the pace of the game, it's a rudimentary system that doesn't even let you round corners without getting out of cover. The third also removes ability to skip the cutscenes, due to many of them being used to hide loading sequences (though only in the console release, as the PC version was eventually patched with the ability to skip several cutscenes, although many remain unskippable for reasons unknown).
** Arcade mode actually has an "Old School Mode" which prevents the player from using the cover system or weapon zoom. However, enemies can still use the cover system without incident and their AI is not altered in any way to benefit this style of play, making the addition seem more like a spiteful slap in the face to the fans who complained.

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** How some people feel about the addition of [[TakeCover cover]] in the third game. In addition to slowing down the pace of the game, it's a rudimentary system that doesn't even let you round corners without getting out of cover. The third also removes ability to skip the cutscenes, due to many of them being used to hide loading sequences (though only in the console release, as the PC version was eventually patched with the ability to skip several cutscenes, although many remain unskippable for reasons unknown).
**
unknown). Arcade mode actually has an "Old School Mode" which prevents the player from using the cover system or weapon zoom. However, enemies can still use the cover system without incident and their AI is not altered in any way to benefit this style of play, making the addition seem more like a spiteful slap in the face to the fans who complained.play.



* TheyChangedItNowItSucks: Max's body and especially face received a Hollywood makeover for the sequel. YMMV on whether this was a good thing.

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* TheyChangedItNowItSucks: Max's body and especially face received a Hollywood makeover for the sequel.second game. YMMV on whether this was a good thing. This got worse for the third game, but once Rockstar showed off what Max looks like in the New York levels plus annoucing that he would look like his VA James [=McCaffrey=], the fanbase calmed down and was fine with his change in looks.



* {{Wangst}}:
** Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before said mooks have killed everyone he's either cared about or tasked to protect. On the other, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks. In the first two games, he avoided this by snarking and occasionally making light of his situation, but here, his snarks have an overly-caustic undercurrent that only makes it worse.
** ''WebVideo/ExtraCredits'' argued that, while Max was cynical in the first games, he had something worth fighting for, allowing his perseverance to shine through, and was self-aware about the situation at hand. In the third, however, Max's nihilism is all he has, making him one-dimensional. Combined with the stereotyped side characters, the entire world comes off as overly shallow and uninteresting.

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* {{Wangst}}:
**
{{Wangst}}: Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before said mooks have killed everyone he's either cared about or tasked to protect. On the other, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks. In the first two games, he avoided this by snarking and occasionally making light of his situation, but here, his snarks have an overly-caustic undercurrent that only makes it worse.
** ''WebVideo/ExtraCredits'' argued that, while Max was cynical in
worse. This is actually lampshaded as far as the first games, he had something worth fighting for, allowing his perseverance to shine through, and was self-aware about second game, during Vlad's VillainousBreakdown.
--> '''Vlad'''': What
the situation at hand. In the third, however, Max's nihilism fuck is all he has, making him one-dimensional. Combined wrong with you, Max? Why don't you just die? You hate life, you're miserable all the stereotyped side characters, the entire world comes off time, afraid to enjoy yourself even a little! Face it, you might as overly shallow and uninteresting.well be dead already. Do yourself a favor, give up!
19th May '16 12:53:45 PM Aiguille
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** [[http://www.youtube.com/watch?v=aBFfJtOVwTE&hd=1 Late Goodbye]] which was actually made by the band Music/PoetsOfTheFall!

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** [[http://www."[[https://www.youtube.com/watch?v=aBFfJtOVwTE&hd=1 com/watch?v=AzsiE44Lz_w Late Goodbye]] Goodbye]]" which was actually made by the band Music/PoetsOfTheFall!
15th May '16 3:47:47 AM appealus
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** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened. The belief traces back to him brushing off his wife when she mentions the Valkyr files she's investigating too him, and his negligence got her killed, but even for Max that's taking his SurvivorGuilt a bit far.

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** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened. The belief traces back to him brushing off his wife when she mentions the Valkyr files she's investigating too to him, and his negligence got her killed, but even for Max that's taking his SurvivorGuilt a bit far.
13th May '16 10:09:40 PM Infection
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** And if you disregard the [[NoProblemWithLiscenedGames decent]] [[VideoGame/ThePunisher game]] it got several years ago, the series as a whole could pass for a pretty solid ''ComicBook/ThePunisher'' video game due to the almost [[{{Expy}} identical]] traits Max shares with Frank, its edgy noir tone, and brutal violence (especially in the third game).

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** And if you disregard the [[NoProblemWithLiscenedGames [[NoProblemWithLicensedGames decent]] [[VideoGame/ThePunisher game]] it got several years ago, the series as a whole could pass for a pretty solid ''ComicBook/ThePunisher'' video game due to the almost [[{{Expy}} identical]] traits Max shares with Frank, its edgy noir tone, and brutal violence (especially in the third game).



** The third game is also absolutely gorgeous - especially on PC - thanks in part to Rockstar's RAGE engine which has proved to provide [[VideoGame/GrandTheftAutoFour very]] [[VideoGame/RedDeadRedemption pretty looking]] [[VideoGame/GrandTheftAutoFive games]].

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** The third game is also absolutely gorgeous - especially on PC - thanks in part to Rockstar's RAGE engine which has proved to provide [[VideoGame/GrandTheftAutoFour [[VideoGame/GrandTheftAutoIV very]] [[VideoGame/RedDeadRedemption pretty looking]] [[VideoGame/GrandTheftAutoFive [[VideoGame/GrandTheftAutoV games]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MaxPayne