History YMMV / MaxPayne

20th Dec '16 12:33:13 PM BaronVonFistcrunch
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* EnsembleDarkhorse: Mona Sax was this in the first game. Despite only showing up in a few graphic novel scenes and having no presence in actual gameplay, she quickly became one of the most popular characters, to the extent that she was PromotedToPlayable in the second game.
28th Nov '16 10:44:07 AM crazysamaritan
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* DarknessInducedAudienceApathy: ''3'' can suffer from this. The shallow and materialistic Brancos can evoke an EightDeadlyWords reaction, not helped by Max himself noting he doesn't care for their attitudes or lifestyle, the villains of the game being ''worse'' than what's come before, and Max's {{Wangst}} after ''two'' failed attempts to get his life back together already, can result in a player simply not caring about the story.

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* DarknessInducedAudienceApathy: ''3'' can suffer from this. The shallow and materialistic Brancos can evoke an EightDeadlyWords reaction, Brancos, not helped by Max himself noting he doesn't care for their attitudes or lifestyle, the villains of the game being ''worse'' than what's come before, and Max's {{Wangst}} after ''two'' failed attempts to get his life back together already, can result in a player simply not caring about the story.
27th Nov '16 1:38:12 AM Raikoh
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** In 3, [[spoiler: the Brancos are being murdered by the brother, Victor, for voter sympathy while bribing the police and other politicians with blood money from an organ trafficking ring.]] The thing is that Max had the potential to be a thorn in the side of this before the game even began [[spoiler: when a cruise ship he's on in Panama got raided by pirates looking for said blood money. He kills the pirates but shrugs off Passos and Marcelo being suspicious about a bag full of money.]] And even during the plot, there was no reason to [[spoiler: leave Rodrigo alone during an attack on his compound, which gets him killed by the very police he called in when they're alone and the tape of it stolen.]] And when he finally finds Fabiana, [[spoiler: he barges in through a front door despite having sighted enemies within through the windows, gets ambushed and forced to watch Fabiana (and later Marcelo) die horribly for his stupidity.]] Max's only excuse for any of this? [[TheAlcoholic Being drunk and dazed for a good majority of the plot]] [[DeathSeeker while horribly depressed enough to consistently dive into a fight without thinking whatsover.]]
27th Nov '16 1:25:20 AM Raikoh
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** For some, Max himself throughout the third game. His drunk self stumbling through the game and fucking most things up, combined with his extremely blunt metaphors and almost ridiculously cynical amounts of snark and bitterness ([[UpToEleven even compared to the previous games]]) almost make him a caricature of his former self.
21st Nov '16 12:26:33 PM TheGunheart
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** [[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York and capture the tone of the first two games.

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** [[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York Jersey and capture the tone of the first two games.
19th Sep '16 1:35:10 PM Jake18
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** Played straight and averted in the third game; [[spoiler: Becker and his cohort]] aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a PuzzleBoss, but a couple of times throughout the game, Max encounters armored foes with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the [[spoiler: Imperial Palace]], where [[TimedMission you have about twenty seconds to kill a single one of these guys]] or [[NintendoHard die and get sent to the last checkpoint of the whole section]]; many players get stuck here.

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** Played straight and averted in the third game; [[spoiler: Becker and his cohort]] aren't too tough themselves, the former being more of a mere survival gauntlet and the latter being that and a PuzzleBoss, but a couple of times throughout the game, Max encounters [[HeavilyArmoredMook armored foes foes]] with heavy weapons who are nigh impossible to kill quickly without taking insane amounts of risks. This is especially the worst at the [[spoiler: Imperial Palace]], where [[TimedMission you have about twenty seconds to kill a single one of these guys]] or [[NintendoHard die and get sent to the last checkpoint of the whole section]]; many players get stuck here.here[[note]]Though it becomes significantly easier if you bring the M82A1, which can pierce said enemy's helmet with a single shot.[[/note]].
4th Sep '16 7:18:45 PM spasskysteve
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** The third game's entire soundtrack is fantastic, but particular note should go to [[http://soundcloud.com/rockstargames/police-precinct-90-sec Combat Drugs]], THOSE DRUMS

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** The third game's entire soundtrack is fantastic, but particular note should go to [[http://soundcloud.com/rockstargames/police-precinct-90-sec Combat Drugs]], THOSE DRUMS Drugs]]
17th Jul '16 12:43:57 AM IvanovTroping97
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** The two nightmare levels in the first ''Max Payne''. They each start off cool and creepy, and then tack on an infuriating maze. The first maze has you running down featureless hallways endlessly until you take the right combination of turns (or you can blow grenades to ease your orientation). The second has you running around a maze of bloodtrails in otherwise featureless blackness. Every time you reach a dead end, a scream plays that exactly mirrors your own. It's even worse on the console, owing to the imprecise controller movement and use of checkpoints instead of quicksaves.

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** The two nightmare levels in the first ''Max Payne''. They each start off cool and creepy, and then tack on an infuriating maze. The first maze has you running down featureless hallways endlessly until you take the right combination of turns (or you can blow grenades to ease your orientation). The second has you running around a maze of bloodtrails in otherwise featureless blackness. Every time you reach a dead end, a scream plays that exactly mirrors your own. It's even worse on the console, owing to the imprecise controller movement and use of checkpoints in the Playstation 2 version instead of quicksaves.quicksaves like in the PC and Xbox versions.
3rd Jul '16 1:31:17 PM Kytseo
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** With the [[https://www.youtube.com/watch?v=RIhjtSY-nxg Kung Fu mod]] installed, the first game is the best [[Film/TheMatrix Matrix]] game ever made.
30th May '16 5:41:51 AM ACW
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** [[NonActionBigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a madness-inducing poison. In response to this discovery, she decided to market it through the mob as [[FantasticDrug Valkyr]] to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a trio of drugged-up maniacs slaughter both Michelle and her [[WouldHurtAChild baby daughter]]. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, [[TheDon Angelo Punchinello]], and made a play into politics by putting a hit on the Mayor; she also blackmailed Inner Circle member Alfred Woden. When she first personally encounters Max, she has Angelo murdered for [[YouHaveOutlivedYourUsefulness outliving his usefulness]], then tries to kill Max by giving him an overdose of Valkyr and leaving him to burn alive in Angelo's mansion. She eventually resorts to mass murder to cover up her crime, initiating "Operation Dead Eyes" to murder all her personnel involved in Valkyr's creation, and sends men to wipe out the Inner Circle. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil, even claiming that the deaths of Max wife and daughter were "[[LackOfEmpathy necessary]]".

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** [[NonActionBigBad Nicole Horne]] from the first game is the [[CorruptCorporateExecutive CEO of Aesir Corporation]]. As a member of [[TheIlluminati the Inner Circle]], she was responsible for Project Valhalla, a program that was developing a highly addictive psychotropic SuperSerum when it turned out to be a madness-inducing poison. In response to this discovery, she decided to market it through the mob as [[FantasticDrug Valkyr]] to the public, thereby becoming an untouchable corporate crime lord who directly and indirectly killed thousands. When Michelle Payne inadvertently received information that would expose the Valkyr Conspiracy, Nicole had a trio of drugged-up maniacs slaughter both Michelle and her [[WouldHurtAChild baby daughter]]. Over the following years, Horne went on to control the entire criminal underworld of New York through her pawn, [[TheDon Angelo Punchinello]], and made a play into politics by putting a hit on the Mayor; she also blackmailed Inner Circle member Alfred Woden.Woden, preventing him from stopping her machinations himself. When she first personally encounters Max, she has Angelo murdered for [[YouHaveOutlivedYourUsefulness outliving his usefulness]], then tries to kill Max by giving him an overdose of Valkyr and leaving him to burn alive in Angelo's mansion. She eventually resorts to mass murder to cover up her crime, initiating "Operation Dead Eyes" to murder all her personnel involved in Valkyr's creation, and sends men to wipe out the Inner Circle. Through all of this Horne has no clear motivations, no enlightened intent, no emotion; she is just pure evil, even claiming that the deaths of Max wife and daughter were "[[LackOfEmpathy necessary]]".
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MaxPayne