1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History YMMV / MaxPayne

24th May '16 11:30:40 AM Infection
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* BestLevelEver: [[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York and capture the tone of the first two games.

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* BestLevelEver: BestLevelEver:
**
[[BrokenBase As divisive as the third game is]], most players really enjoyed Chapters IV and VIII, mainly because they're the flashback levels that take place entirely in New York and capture the tone of the first two games.games.
** For those who don't find it to be ThatOneLevel, the airport level in the third game is also seen as a highlight for players, especially the lobby shootout.



* GoodBadBugs: In 3 it's possible to edge up on a corner, aim at foes around it and shoot them through whatever the wall is made of as long as the reticle is red and the weapon is an adequate distance from the wall. This makes 70% percent of gun fights trivially easy, not to mention making the cover system largely redundant.

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* GoodBadBugs: In 3 ''3'' it's possible to edge up on a corner, aim at foes around it and shoot them through whatever the wall is made of as long as the reticle is red and the weapon is an adequate distance from the wall. This makes 70% percent of gun fights trivially easy, not to mention making the cover system largely redundant.



* InMemoriam: The first game was dedicated to Gathering of Developers [[labelnote:*]]The company that published the game in North America, later folded into Take-Two[[/labelnote]] founder Doug Myres, who died a couple months before the game's release.



** How some people feel about the addition of [[TakeCover cover]] in the third game. In addition to slowing down the pace of the game, it's a rudimentary system that doesn't even let you round corners without getting out of cover. The third also removes ability to skip the cutscenes, due to many of them being used to hide loading sequences (though only in the console release, as the PC version was eventually patched with the ability to skip several cutscenes, although many remain unskippable for reasons unknown).
** Arcade mode actually has an "Old School Mode" which prevents the player from using the cover system or weapon zoom. However, enemies can still use the cover system without incident and their AI is not altered in any way to benefit this style of play, making the addition seem more like a spiteful slap in the face to the fans who complained.

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** How some people feel about the addition of [[TakeCover cover]] in the third game. In addition to slowing down the pace of the game, it's a rudimentary system that doesn't even let you round corners without getting out of cover. The third also removes ability to skip the cutscenes, due to many of them being used to hide loading sequences (though only in the console release, as the PC version was eventually patched with the ability to skip several cutscenes, although many remain unskippable for reasons unknown).
**
unknown). Arcade mode actually has an "Old School Mode" which prevents the player from using the cover system or weapon zoom. However, enemies can still use the cover system without incident and their AI is not altered in any way to benefit this style of play, making the addition seem more like a spiteful slap in the face to the fans who complained.play.



* TheyChangedItNowItSucks: Max's body and especially face received a Hollywood makeover for the sequel. YMMV on whether this was a good thing.

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* TheyChangedItNowItSucks: Max's body and especially face received a Hollywood makeover for the sequel.second game. YMMV on whether this was a good thing. This got worse for the third game, but once Rockstar showed off what Max looks like in the New York levels plus annoucing that he would look like his VA James [=McCaffrey=], the fanbase calmed down and was fine with his change in looks.



* {{Wangst}}:
** Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before said mooks have killed everyone he's either cared about or tasked to protect. On the other, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks. In the first two games, he avoided this by snarking and occasionally making light of his situation, but here, his snarks have an overly-caustic undercurrent that only makes it worse.
** ''WebVideo/ExtraCredits'' argued that, while Max was cynical in the first games, he had something worth fighting for, allowing his perseverance to shine through, and was self-aware about the situation at hand. In the third, however, Max's nihilism is all he has, making him one-dimensional. Combined with the stereotyped side characters, the entire world comes off as overly shallow and uninteresting.

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* {{Wangst}}:
**
{{Wangst}}: Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before said mooks have killed everyone he's either cared about or tasked to protect. On the other, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks. In the first two games, he avoided this by snarking and occasionally making light of his situation, but here, his snarks have an overly-caustic undercurrent that only makes it worse.
** ''WebVideo/ExtraCredits'' argued that, while Max was cynical in
worse. This is actually lampshaded as far as the first games, he had something worth fighting for, allowing his perseverance to shine through, and was self-aware about second game, during Vlad's VillainousBreakdown.
--> '''Vlad'''': What
the situation at hand. In the third, however, Max's nihilism fuck is all he has, making him one-dimensional. Combined wrong with you, Max? Why don't you just die? You hate life, you're miserable all the stereotyped side characters, the entire world comes off time, afraid to enjoy yourself even a little! Face it, you might as overly shallow and uninteresting.well be dead already. Do yourself a favor, give up!
19th May '16 12:53:45 PM Aiguille
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** [[http://www.youtube.com/watch?v=aBFfJtOVwTE&hd=1 Late Goodbye]] which was actually made by the band Music/PoetsOfTheFall!

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** [[http://www."[[https://www.youtube.com/watch?v=aBFfJtOVwTE&hd=1 com/watch?v=AzsiE44Lz_w Late Goodbye]] Goodbye]]" which was actually made by the band Music/PoetsOfTheFall!
15th May '16 3:47:47 AM appealus
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** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened. The belief traces back to him brushing off his wife when she mentions the Valkyr files she's investigating too him, and his negligence got her killed, but even for Max that's taking his SurvivorGuilt a bit far.

to:

** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened. The belief traces back to him brushing off his wife when she mentions the Valkyr files she's investigating too to him, and his negligence got her killed, but even for Max that's taking his SurvivorGuilt a bit far.
13th May '16 10:09:40 PM Infection
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** And if you disregard the [[NoProblemWithLiscenedGames decent]] [[VideoGame/ThePunisher game]] it got several years ago, the series as a whole could pass for a pretty solid ''ComicBook/ThePunisher'' video game due to the almost [[{{Expy}} identical]] traits Max shares with Frank, its edgy noir tone, and brutal violence (especially in the third game).

to:

** And if you disregard the [[NoProblemWithLiscenedGames [[NoProblemWithLicensedGames decent]] [[VideoGame/ThePunisher game]] it got several years ago, the series as a whole could pass for a pretty solid ''ComicBook/ThePunisher'' video game due to the almost [[{{Expy}} identical]] traits Max shares with Frank, its edgy noir tone, and brutal violence (especially in the third game).



** The third game is also absolutely gorgeous - especially on PC - thanks in part to Rockstar's RAGE engine which has proved to provide [[VideoGame/GrandTheftAutoFour very]] [[VideoGame/RedDeadRedemption pretty looking]] [[VideoGame/GrandTheftAutoFive games]].

to:

** The third game is also absolutely gorgeous - especially on PC - thanks in part to Rockstar's RAGE engine which has proved to provide [[VideoGame/GrandTheftAutoFour [[VideoGame/GrandTheftAutoIV very]] [[VideoGame/RedDeadRedemption pretty looking]] [[VideoGame/GrandTheftAutoFive [[VideoGame/GrandTheftAutoV games]].
13th May '16 10:05:26 PM Infection
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* MoralEventHorizon: Nicole Horne, a.k.a. "Ms. Valkyr," is catapulted straight over this line when it's revealed she was the one behind the murder of Max's family at the very start of the game.
** Victor Branco and the UFE from the third game cross this when it's discovered that the people they kidnap from the favelas are being used in illegal organ trafficking.

to:

* MoralEventHorizon: MoralEventHorizon:
**
Nicole Horne, a.k.a. "Ms. Valkyr," is catapulted straight over this line when it's revealed she was the one behind the murder of Max's family at the very start of the game.
** Victor Branco [[spoiler:Victor Branco]] and the UFE from the third game cross this when it's discovered that the people they kidnap from the favelas are being used in illegal organ trafficking.



** The Last Chance mechanic is a concept that can work as proven by the likes of VideoGame/{{Borderlands}} and GuildWars 2, but it's implementation in 3 leaves a lot to be desired. When put into the "Downed" state Max cannot move or reload, so that if he can't hit the enemy due to them being behind cover or his gun being empty, the player has no choice but to wait until he dies, which can be agonizing due to the bullet time the mode operates in. What's more, if Max goes into the state while behind cover, he has almost no chance to fire over his cover and will instead empty his clip into it rather than the foe the player is targeting. Another problem is that the mechanic defers to hitting the foe who downed Max, forcing the player to aim only at that one enemy. This is even if it would be easier to hit another, easier target that would glean the same result.
* ScrappyWeapon: Weapons with laser sight attachments from ''3''. Grabbing a weapon with one removes your crosshair and replaces it with a laser sight that bounces around as you move and fire. This makes aiming significantly more difficult, if not impossible.

to:

** The Last Chance mechanic is a concept that can work as proven by the likes of VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' and GuildWars 2, ''VideoGame/GuildWarsTwo'', but it's implementation in 3 leaves a lot to be desired. When put into the "Downed" state Max cannot move or reload, so that if he can't hit the enemy due to them being behind cover or his gun being empty, the player has no choice but to wait until he dies, which can be agonizing due to the bullet time the mode operates in. What's more, if Max goes into the state while behind cover, he has almost no chance to fire over his cover and will instead empty his clip into it rather than the foe the player is targeting. Another problem is that the mechanic defers to hitting the foe who downed Max, forcing the player to aim only at that one enemy. This is even if it would be easier to hit another, easier target that would glean the same result.
* ScrappyWeapon: Weapons with laser sight attachments from ''3''. Grabbing a weapon with one removes your crosshair and replaces it with a laser sight that bounces around as you move and fire. This makes aiming significantly more difficult, if not impossible. Luckily, you can turn it off if you so please.



** The Max Payne games are some of the best JohnWoo games ever made before ''{{Stranglehold}}''. Also Max Payne 3 seems to be heavily inspired by ''Film/ManOnFire''. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously. It's to the point where it's {{lampshaded}} in the first game, the password for one early part in John Woo, and Max said soon after that he'd need to make like ChowYunFat.
** Fans have been known to joke that 3 is a surprisingly good KaneAndLynch sequel.

to:

** The Max Payne games are some of the best JohnWoo Creator/JohnWoo games ever made before ''{{Stranglehold}}''. Also Max Payne 3 seems to be heavily inspired by ''Film/ManOnFire''. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously. It's to the point where it's {{lampshaded}} in the first game, the password for one early part in John Woo, and Max said soon after that he'd need to make like ChowYunFat.Creator/ChowYunFat.
** Fans have been known to joke that 3 ''3'' is a surprisingly good KaneAndLynch sequel.''VideoGame/KaneAndLynch'' sequel. In a more serious note, the game almost seems to be taking some pages out of ''[[Film/ManOnFire Man on Fire's]]'' book. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.
** And if you disregard the [[NoProblemWithLiscenedGames decent]] [[VideoGame/ThePunisher game]] it got several years ago, the series as a whole could pass for a pretty solid ''ComicBook/ThePunisher'' video game due to the almost [[{{Expy}} identical]] traits Max shares with Frank, its edgy noir tone, and brutal violence (especially in the third game).



* VisualEffectsOfAwesome: Max Payne 2. Remedy had been given a higher budget and access to Rockstar's production resources thanks to the success of the first game, and it shows. The entire engine was given a graphical overhaul, with characters given full facial expressions and more fluid animation while the engine was also upgraded with shaders and greatly improved particle effects. The game managed to do all this a full year before the release of ''VideoGame/HalfLife2''.

to:

* VisualEffectsOfAwesome: VisualEffectsOfAwesome:
**
Max Payne 2. Remedy had been given a higher budget and access to Rockstar's production resources thanks to the success of the first game, and it shows. The entire engine was given a graphical overhaul, with characters given full facial expressions and more fluid animation while the engine was also upgraded with shaders and greatly improved particle effects. The game managed to do all this a full year before the release of ''VideoGame/HalfLife2''. ''VideoGame/HalfLife2''.
** The third game is also absolutely gorgeous - especially on PC - thanks in part to Rockstar's RAGE engine which has proved to provide [[VideoGame/GrandTheftAutoFour very]] [[VideoGame/RedDeadRedemption pretty looking]] [[VideoGame/GrandTheftAutoFive games]].
30th Apr '16 8:29:50 PM ACW
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** ''Max Payne 3'': [[spoiler:[[BigBad Victor Branco]]]] is an aspiring but {{corrupt politician}} of São Paulo, and a son of the [[spoiler:wealthy Branco family]]. [[TheManBehindTheMan He is also the hidden leader of the UFE]], a law enforcement group he uses for his own ends, and the Cracha Preto death squad and the mastermind behind the assassinations on [[spoiler:his brothers (one by [[ManOnFire burning alive]], and the abduction of his sister-in-law]]. He is motivated by [[{{greed}} control of the family fortune]] and [[WoundedGazelleGambit gaining sympathy]] for the [[SleazyPolitician election]]. He recruits Max as a bodyguard but really plans on making Max a fall guy for his criminal enterprises, which includes a secret ring where the poor of Brazil are kidnapped, held hostage and are harvested for their organs for the black market organ trade.

to:

** ''Max Payne 3'': [[spoiler:[[BigBad Victor Branco]]]] is an aspiring but {{corrupt politician}} of São Paulo, and a son of the [[spoiler:wealthy Branco family]]. [[TheManBehindTheMan He is also the hidden leader of the UFE]], a law enforcement group he uses for his own ends, and the Cracha Preto death squad and the mastermind behind the assassinations on [[spoiler:his brothers (one by [[ManOnFire burning alive]], alive]]), and the abduction of his sister-in-law]]. He is motivated by [[{{greed}} control of the family fortune]] and [[WoundedGazelleGambit gaining sympathy]] for the [[SleazyPolitician election]]. He recruits Max as a bodyguard but really plans on making Max a fall guy for his criminal enterprises, which includes a secret ring where the poor of Brazil are kidnapped, held hostage and are harvested for their organs for the black market organ trade.
30th Apr '16 4:51:36 PM DrakeClawfang
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* StrangedByTheRedString: For a game marketed as "a film noir love story," ''2'' spends very little time developing the relationship between Mona and Max. The game implies Max has been thinking about Mona for some time before the events of the game, when their only previous interactions were two conversations in the first game. Then in ''2'', most of the time they talk they're on the job busy shooting other people or getting shot at. Considering [[CoitusEnsues what happens]] in the start of Chapter 2, their "love story" comes off more as simple physical lust than actual romantic interest.

to:

* StrangedByTheRedString: StrangledByTheRedString: For a game marketed as "a film noir love story," ''2'' spends very little time developing the relationship between Mona and Max. The game implies Max has been thinking about Mona for some time before the events of the game, when their only previous interactions were two conversations in the first game. Then in ''2'', most of the time they talk they're on the job busy shooting other people or getting shot at. Considering [[CoitusEnsues what happens]] in the start of Chapter 2, their "love story" comes off more as simple physical lust than actual romantic interest.
30th Apr '16 4:51:25 PM DrakeClawfang
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** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened.
*** Max's belief that he killed his wife traces back to a single statement revealed ''after'' that particular dream sequence. She tried to tell him about something she saw, something about Vikings (referring to Valkyr), and Max brushed her off, saying he had to run and they could discuss it that night. He believes that because he didn't talk to her about it, his negligence resulted in her death.

to:

** In-universe, the games play with the idea that it was Max himself who murdered his wife including his outright statements of such on occasion, making him a VillainProtagonist. However, a lot of the hints come from Max's dream sequences which are designed to MindScrew the player, while the rest may just be Max's guilt over everything that's happened.
*** Max's
happened. The belief that he killed his wife traces back to a single statement revealed ''after'' that particular dream sequence. She tried to tell him about something brushing off his wife when she saw, something about Vikings (referring to Valkyr), mentions the Valkyr files she's investigating too him, and Max brushed her off, saying he had to run and they could discuss it that night. He believes that because he didn't talk to her about it, his negligence resulted in got her death.killed, but even for Max that's taking his SurvivorGuilt a bit far.


Added DiffLines:

* StrangedByTheRedString: For a game marketed as "a film noir love story," ''2'' spends very little time developing the relationship between Mona and Max. The game implies Max has been thinking about Mona for some time before the events of the game, when their only previous interactions were two conversations in the first game. Then in ''2'', most of the time they talk they're on the job busy shooting other people or getting shot at. Considering [[CoitusEnsues what happens]] in the start of Chapter 2, their "love story" comes off more as simple physical lust than actual romantic interest.
30th Apr '16 4:46:18 PM DrakeClawfang
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* IdiotPlot: In 1, [[spoiler: Woden could have punctured Horne's entire criminal enterprise by mailing his evidence on the Valkyr project to multiple legal bodies and individuals. Instead he posts it to one woman. Who gets brutally murdered shortly there-after.]]

to:

* IdiotPlot: In 1, [[spoiler: Woden could have punctured Horne's entire criminal enterprise by mailing his evidence on the Valkyr project to multiple legal bodies and individuals. Instead he posts it to one woman. Who gets brutally murdered shortly there-after.]]there-after]]. It gets even dumber later in the game when you find out [[spoiler:the only reason Woden claims "[our] hands are tied" against Horne because she has a sex tape of him with a prostitute that she's used to blackmail him into silence. And considering the connections the Inner Cicle supposedly has, this shouldn't even be an issue; if they can get Max off the hook for all his charges, surely they can make that tape go away]]. To put it another way: the entire plot of the first game only happens because Alfred Woden is a stupid pervert.
30th Apr '16 4:25:20 PM ACW
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** ''Max Payne 3'': [[BigBad Victor Branco]] is an aspiring but {{corrupt politician}} of São Paulo, and the middle son of the wealthy Branco family. [[TheManBehindTheMan He has pull with the UFE]], a law enforcement group he uses for his own ends, and the Cracha Preto vigilante death squad. He arranges for [[spoiler:the kidnapping of his older brother's wife (with no intention of getting her back)]] and orders his goons to seize the ransom money, planning to use it to fund his campaign for mayor. Victor then masterminds the [[spoiler:same brother's assassination and the destruction of the family business]]. Later, he has his [[spoiler:''other'' brother]] killed (by [[ManOnFire burning alive]]) after he brings the money back to the wife's kidnappers. The hits are made to look like gang killings, so that the UFE gets more freedom to [[PoliceBrutality "maintain order"]] in São Paulo, and Victor himself earns [[WoundedGazelleGambit public sympathy]] for [[spoiler:losing his family]] before the election. Oh, did we mention he also siphons money from a secret [[spoiler:[[MoralEventHorizon organ harvesting ring]]]]? Max factors into all of this merely as the fall guy - Victor underestimates him as an angry, suicidal gringo [[UnstoppableRage and it costs him dearly.]]

to:

** ''Max Payne 3'': [[BigBad [[spoiler:[[BigBad Victor Branco]] Branco]]]] is an aspiring but {{corrupt politician}} of São Paulo, and the middle a son of the wealthy [[spoiler:wealthy Branco family. family]]. [[TheManBehindTheMan He has pull with is also the hidden leader of the UFE]], a law enforcement group he uses for his own ends, and the Cracha Preto vigilante death squad. He arranges for [[spoiler:the kidnapping of his older brother's wife (with no intention of getting her back)]] and orders his goons to seize the ransom money, planning to use it to fund his campaign for mayor. Victor then masterminds the [[spoiler:same brother's assassination squad and the destruction of mastermind behind the family business]]. Later, he has his [[spoiler:''other'' brother]] killed (by assassinations on [[spoiler:his brothers (one by [[ManOnFire burning alive]]) after he brings alive]], and the money back to abduction of his sister-in-law]]. He is motivated by [[{{greed}} control of the wife's kidnappers. The hits are made to look like gang killings, so that the UFE gets more freedom to [[PoliceBrutality "maintain order"]] in São Paulo, family fortune]] and Victor himself earns [[WoundedGazelleGambit public gaining sympathy]] for [[spoiler:losing the [[SleazyPolitician election]]. He recruits Max as a bodyguard but really plans on making Max a fall guy for his family]] before the election. Oh, did we mention he also siphons money from criminal enterprises, which includes a secret [[spoiler:[[MoralEventHorizon ring where the poor of Brazil are kidnapped, held hostage and are harvested for their organs for the black market organ harvesting ring]]]]? Max factors into all of this merely as the fall guy - Victor underestimates him as an angry, suicidal gringo [[UnstoppableRage and it costs him dearly.]]trade.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MaxPayne