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* LawfulNeutral: Lunord, Helia, Agrela, Dauros. Lunord is very protective of settlements, with some of the only heroes that will actively patrol and protect your buildings; Helia is very aggressive against the forces of darkness; Agrela could actually count for NeutralGood, minus their absolute refusal in dealing with Krypta and Fervus; Dauros ''is'' the god of Law.



* TrueNeutral: Krypta. Goddess of Death and only really sided with Fervus due to Agrela's staunch refusal to having anything to do with them.
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* FirstInstallmentWins: By a very wide margin. You'd be hard-pressed to find anyone who's even played anything beyond ''The Northern Expansion'', and even harder pressed to find someone who enjoyed the sequels more.
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* MostWonderfulSound:

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* MostWonderfulSound:SugarWiki/MostWonderfulSound:
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** In "Free the Slaves," the sound from the Slave Pits and Slave Crosses is a bloodcurdling scream. Compared to the [[NarmCharm voice clips]], it comes completely out of left field and might be a JumpScare if you're not expecting it.
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* FridgeBrilliance: At first, having to research things like healing potions at marketplaces seems like a case of FridgeLogic, especially if you have more than one. But you're actually not discovering new knowledge, you're averting EasyLogistics, as "research" in this case probably means things like setting up supply chains and such.
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** In general, balancing of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), but due to the perks that come with the faction: For example, while dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above, and the heal/resurrection spells are cheaper.
* GoddamnedBats:

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** In general, balancing of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), but due to the perks that come with the faction: For example, while dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above, and the heal/resurrection spells are cheaper.
* GoddamnedBats: GoddamnedBats:
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* ChaoticNeutral: Krolm, Fervus, Lunord, Helia, Agrela, Dauros

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* ChaoticNeutral: Krolm, Fervus, Lunord, Helia, Agrela, Daurosin different shades. Krolm is the epitome of [[Film/ConanTheBarbarian "drive your enemies before you"]], while Fervus is a more nature-themed [[Franchise/TheElderScrolls Sheogorath]].



* LawfulNeutral: Lunord, Helia, Agrela, Dauros

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* LawfulNeutral: Lunord, Helia, Agrela, DaurosDauros. Lunord is very protective of settlements, with some of the only heroes that will actively patrol and protect your buildings; Helia is very aggressive against the forces of darkness; Agrela could actually count for NeutralGood, minus their absolute refusal in dealing with Krypta and Fervus; Dauros ''is'' the god of Law.



* TrueNeutral: Krypta

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* TrueNeutral: KryptaKrypta. Goddess of Death and only really sided with Fervus due to Agrela's staunch refusal to having anything to do with them.
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* MostAnnoyingSound: Pretty much every alert that comes out of your NumberTwo's mouth will eventually come to set your teeth on edge, SeanConnery impression notwithstanding. "Majesty! The Palace is UNDER SIEGE!"

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* MostAnnoyingSound: Pretty much every alert that comes out of your NumberTwo's mouth will eventually come to set your teeth on edge, SeanConnery Creator/SeanConnery impression notwithstanding. "Majesty! The Palace is UNDER SIEGE!"
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* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first Majesty will be this way towards Majesty 2.
** This is mostly caused in certain gameplay elements being dumbed down, the monsters having no characters and not to mention the art style and humor. And one shouldn't start on how a bright idea it was to add elements from normal RTS games.
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* CrazyAwesome: Fervus and his cultists

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* CrazyAwesome: Fervus and his cultistscultists. For some context: cultists fight by throwing knives, and get faster as they level up. They also eventually gain the ability to [[VoluntaryShapeshifting turn into hellbears]]. Yes, this means your kingdom can eventually be defended by giant knife-throwing bears who can charm wild bears into supporting them.



* EnsembleDarkhorse: Cultists, with their useful abilities and {{Cloudcuckoolander zany tendencies}}, are one of the most popular heroes.

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* EnsembleDarkhorse: Cultists, with their useful abilities and {{Cloudcuckoolander [[{{Cloudcuckoolander}} zany tendencies}}, tendencies]], are one of the most popular heroes.
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* ChaoticNeutral: Krolm, Fervus,Lunord, Helia, Agrela, Dauros

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* ChaoticNeutral: Krolm, Fervus,Lunord, Fervus, Lunord, Helia, Agrela, Dauros
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** "I...am...A CHAMPION!" See MagikarpPower on the [[{{Majesty}} main page]].

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** "I...am...A CHAMPION!" See MagikarpPower on the [[{{Majesty}} [[VideoGame/{{Majesty}} main page]].
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unfortunate implications need citations


* UnfortunateImplications: The hooligans in "The Wizard's Quest."
--> "Every society has a lower class of dullard that does little to contribute to the community. Sovereigns and their agents often must keep an alert eye for such hooligans."
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* UnfortunateImplications: The hooligans in "The Wizard's Quest."
--> "Every society has a lower class of dullard that does little to contribute to the community. Sovereigns and their agents often must keep an alert eye for such hooligans."
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unfortunate implications need citations


* UnfortunateImplications: "Feminist Harpies." ''Seriously?''

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* EnsembleDarkhorse: Cultists, with their useful abilities and {{Cloudcuckoolander zany tendencies}}, are one of the most popular heroes.



* GoddamnedBats: Taken to a frustrating degree in the sequel. Goddamn sewer rats and ratmen who relentlessly attack peasant houses, and should just one of your heroes die, a graveyard will appear, and before long, your kingdom will be plagued by undead zombie warriors. Oh, and you still have to complete the quest you're on, despite these annoyances. You practically have to build towers near those sewer entrances and graveyards to keep them from disrupting your economy.

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* GoddamnedBats: GoddamnedBats:
** Trolls, who can regenerate, spawn from nowhere and have a tendency to attack your most valuable and fragile buildings, stealing your gold, wiping out your guards and hitting heavy with high resistance to boot.
** Medusae are this for wizards, as they have the highest magical resistance of normal monsters (90%), making them NighInvulnerable to any spells. Incidentally, this means you can't use direct damage spells against them, either.
**
Taken to a frustrating degree in the sequel. Goddamn sewer rats and ratmen who relentlessly attack peasant houses, and should just one of your heroes die, a graveyard will appear, and before long, your kingdom will be plagued by undead zombie warriors. Oh, and you still have to complete the quest you're on, despite these annoyances. You practically have to build towers near those sewer entrances and graveyards to keep them from disrupting your economy.



* [[ThatOneBoss Those Three Bosses]]: The black phantoms. They're lightning fast, immune to magic, and spam devastating spells at any hero foolish enough to come near them (both of which are ThatOneAttack). Oh, and you have to deal with ''three at once''. Ballista towers are the only effective way to deal with them. Fortunately, you don't have to actually fight them except in The Day of Reckoning.

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* [[ThatOneBoss ThatOneBoss:
** Vendral is a [[DemonicSpiders dragon]] turned UpToEleven in power and ability. He can't even be defeated for the first two of his attacks in his quest. Gold Edition makes his quest even harder by changing his second attack from 7.5 to 5 days in.
** The black phantoms are
Those Three Bosses]]: The black phantoms.Bosses. They're lightning fast, immune to magic, and spam devastating spells at any hero foolish enough to come near them (both of which are ThatOneAttack). Oh, and you have to deal with ''three at once''. Ballista towers are the only effective way to deal with them. Fortunately, you don't have to actually fight them except in The Day of Reckoning.
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Funny can get its own page


* CrowningMomentOfFunny: The ending of the "Urban Renewal" quest. "[[spoiler:Hey, Majesty. You've deprived this town of all crime, amusement, and entertainment. It's a wholesome, safe, and dreadfully dull place to live, if you ask me. Outstanding work.]]"
** Also the ending of "The Wizard's Curse".

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* MostWonderfulSound: "I...am...A CHAMPION!" See MagikarpPower on the [[{{Majesty}} main page]].

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* MostWonderfulSound: MostWonderfulSound:
**
"I...am...A CHAMPION!" See MagikarpPower on the [[{{Majesty}} main page]].page]].
** Apart from the above, all heroes will proclaim some class-appropriate line (e.g. the Paladin's "I AM ENLIGHTENED!") across the entire map when they reach level 10. This is always excellent to hear, because it means that they're equal to most dangers and you can stop hovering over them with temple spells when they take them on. Particularly if it's a wizard or one of your other fragile heroes.
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* ViewerGenderConfusion: Elves in the original. Masculine faces and haircuts, ''very'' feminine voices.

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* ViewerGenderConfusion: Elves in the original. Masculine faces and haircuts, ''very'' feminine voices.voices and a sprite that appears to be pantsless.
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* ViewerGenderConfusion: Elves in the original. Masculine faces and haircuts, ''very'' feminine voices.
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* TearJerker: Some of the heroes' death lines are hammy with a touch of GallowsHumor. Others are just heartrending. Viz:
-->'''Paladin:''' Evil... has won....\\
'''Warrior:''' My service--ends!\\
'''Ranger:''' I join the wild spirits....\\
'''Gnome:''' But I'm just... a gnome....
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** In general, balancing of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), but due to the perks that come with the faction: For example, while dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above.

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** In general, balancing of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), but due to the perks that come with the faction: For example, while dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above.above, and the heal/resurrection spells are cheaper.

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* ChaoticNeutral: Krolm and Fervus.Lunord, Helia, Agrela, Dauros

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* ChaoticNeutral: Krolm and Fervus.Lunord, Krolm, Fervus,Lunord, Helia, Agrela, Dauros



*** The original Majesty also has swarms of goblins, which, whilst their melee and archer units aren't particularly dangerous, even in numbers and to most low level heroes (though the expansion pack does give them a more powerful melee unit that operates like a fast, gimped minotaur), their PRIESTS (which cast magical swarms of stinging insects) are another matter, well able to run-up severe damage on most hero types if they are not killed quickly due to most heroes having 0 magic resistance in single player (in multi-player there is a minimum resistance of 30 on all heroes). In large numbers, they border on DemonicSpiders.

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*** The original Majesty game also has swarms of goblins, which, whilst their melee and archer units aren't particularly dangerous, even in numbers and to most low level heroes (though the expansion pack does give them a more powerful melee unit that operates like a fast, gimped minotaur), their PRIESTS (which cast magical swarms of stinging insects) are another matter, well able to run-up severe damage on most hero types if they are not killed quickly due to most heroes having 0 magic resistance in single player (in multi-player there is a minimum resistance of 30 on all heroes). In large numbers, they border on DemonicSpiders.



*** Although, to be fair, he only says this when you have zero heroes. Even a single gnome is enough to prevent him saying this, though it is something you're likely to hear once or even twice if you decide not to use gnomes (as the guilds can take long enough to build that an in-game day rolls by, as he says this at the end of every in-game day at which point you have zero heroes). Far more annoying are the alerts for building completion, upgrades and research. Hearing, "Your highness, we've improved the guardhouse!" four or five times in a row can be EXTREMELY trying on your nerves...

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*** Although, to be fair, he only says this when you have zero heroes. Even a single gnome is enough to prevent him saying this, though it is something you're likely to hear once or even twice if you decide not to use gnomes (as the guilds can take long enough to build that an in-game day rolls by, as and he says this at the end of every in-game day at which point you have zero heroes). Far more annoying are the alerts for building completion, upgrades and research. Hearing, Hearing "Your highness, Highness, we've improved the guardhouse!" four or five times in a row can be EXTREMELY trying on your nerves...



* UnfortunateImplications: "Feminist Harpies." ''Seriously?''

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* UnfortunateImplications: "Feminist Harpies." ''Seriously?''''Seriously?''
----
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** In Master of the Arcane, the Goblin Archers: "Best archers in the weerrrrld!".

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* ChaoticNeutral: Krolm and Fervus.

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* ChaoticNeutral: Krolm and Fervus.Lunord, Helia, Agrela, Dauros



* FridgeLogic: How do you poison a rock golem?
** Or any undead creature, for that matter?



* MostAnnoyingSound: Pretty much every alert that comes out of your NumberTwo's mouth will eventually come to set your teeth on edge, Sean Connery impression notwithstanding. "Majesty! The Palace is UNDER SIEGE!"

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* MostAnnoyingSound: Pretty much every alert that comes out of your NumberTwo's mouth will eventually come to set your teeth on edge, Sean Connery SeanConnery impression notwithstanding. "Majesty! The Palace is UNDER SIEGE!"
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Moved from Character page.

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* ChaoticNeutral: Krolm and Fervus.
* CrazyAwesome: Fervus and his cultists


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* LawfulNeutral: Lunord, Helia, Agrela, Dauros


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* {{Narm}}: The Warriors and the Wizards ("I'm '''''MELT'''''''ING!''")
** The Healers are an Aversion. A lot of their lines are actually very serious. This can make for some rather disturbing MoodWhiplash after hearing the other heroes' ridiculous voice clips.
* NightmareFuel: In addition to being a rather disturbing BodyHorror, the Abomination [[spoiler:can literally be this for your heroes; two of the spells it casts make heroes flee in terror, and in the ending blurb, your advisor says that the heroes who fought it suffer from nightmares and hallucinations]].


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* TrueNeutral: Krypta
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* UnfortunateImplications: "Feminist Harpies?" ''Seriously?''

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* UnfortunateImplications: "Feminist Harpies?" Harpies." ''Seriously?''
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* UnfortunateImplications: Feminist Harpies? ''Really?''

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* UnfortunateImplications: Feminist Harpies? ''Really?''"Feminist Harpies?" ''Seriously?''

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** In the cell phone version: Harpy Feminists. That is all.



* [[ThatOneLevel That One Quest]]: Legendary Heroes, ''dear gods'', Legendary Heroes. In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.

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* [[ThatOneLevel That One Quest]]: Legendary Heroes, ''dear gods'', Legendary Heroes. In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.FakeDifficulty.
* UnfortunateImplications: Feminist Harpies? ''Really?''

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