Follow TV Tropes

Following

History YMMV / Majesty

Go To

OR

Changed: 225

Removed: 227

Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first ''Majesty'' will be this way towards ''Majesty 2''.
** This is mostly caused by certain gameplay elements being dumbed down, the monsters having no characters, and the art style and humor. And one shouldn't start on how a bright idea it was to add elements from normal RTS games.

to:

* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first ''Majesty'' will be this way towards ''Majesty 2''.
**
2''. This is mostly caused by certain gameplay elements being dumbed down, the monsters having no characters, and the art style and humor. And one shouldn't start on how a bright idea it was to add elements from normal RTS games.
Is there an issue? Send a MessageReason:
None


** From among the mutually exclusive temples, [=Dauros/Agrela=] are usually chosen, simple because of [[GameBreaker Paladins]], and the cheaper [=heal/resurrection=] spells are a perk. [=Fervus/Krypta=] can provide powerful map control, with their hordes of summoned and charmed [=beasts/undead=] respectively, but it takes more setup than simply massing the single strongest hero class in the game.

to:

** From among the mutually exclusive temples, [=Dauros/Agrela=] are usually chosen, simple simply because of [[GameBreaker Paladins]], and the cheaper [=heal/resurrection=] spells are a perk. [=Fervus/Krypta=] can provide powerful map control, with their hordes of summoned and charmed [=beasts/undead=] respectively, but it takes more setup than simply massing the single strongest hero class in the game.

Added: 134

Changed: 640

Is there an issue? Send a MessageReason:
None


* [[ThatOneLevel That One Quest]]: "Legendary Heroes," ''dear gods'', "Legendary Heroes." In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.

to:

* [[ThatOneLevel That One Quest]]: "Legendary Heroes," ''dear gods'', "Legendary Heroes." In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.Quest]]:



* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first ''Majesty'' will be this way towards ''Majesty 2''.

to:

** "Legendary Heroes," ''dear gods'', "Legendary Heroes." In many ways, it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.
* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first ''Majesty'' will be this way towards ''Majesty 2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "Tomb of the Dragon King" from the original release is a less extreme example. Dragons usually show up as lone threats or in small groups, so having them turn up as entire recurring waves of enemies every so often – and moreover, continue to do so again and again until you complete the mission – is a major challenge. Walls of Wizard Towers, Ballista Towers, and even Guardhouses in a pinch are basically a requirement, and if you choose to use Gnomes instead of Dwarves just for their rebuilding abilities, you can't even use the Ballista Towers.

Added: 1029

Changed: 909

Removed: 1272

Is there an issue? Send a MessageReason:
The two entries arguing against each other in Game Breaker looked terrible, but neither was exactly wrong. I retooled these entries into Complacent Gaming Syndrome (as they mostly are about the fanbase always choosing the old reliable options), trying to preserve arguments from both sides. I also reformatted the rest of Game Breaker entries and added missing context for Paladins.


* ComplacentGamingSyndrome: Of the mutually exclusive faction choices, one is generally considered as obviously preferable by a large chunk of players.
** From among the mutually exclusive temples, [=Dauros/Agrela=] are usually chosen, simple because of [[GameBreaker Paladins]], and the cheaper [=heal/resurrection=] spells are a perk. [=Fervus/Krypta=] can provide powerful map control, with their hordes of summoned and charmed [=beasts/undead=] respectively, but it takes more setup than simply massing the single strongest hero class in the game.
** Dwarves are usually chosen over elves and gnomes because they provide ballista towers (see their GameBreaker entry for details). Gnomes are a more situational choice, since they aren't helpful in combating monsters (unless until their MagikarpPower kicks in), but can be mandatory on the absolute hardest settings for simply keeping your town alive through early game. As for elves, their economic bonus can bankroll endless spell spam, but their downsides need to be managed.



* FridgeLogic: How do you poison a rock golem?
** Or any undead creature, for that matter?
* GameBreaker: Ballista towers. They're tougher than guardhouses, are capable of dealing actual damage with their bolts, don't increase in cost like guardhouses do, and also don't require research to get working. It's practically necessary to form a perimeter of these in harder maps, and is one of the reasons why you'll want to choose dwarves nine times out of ten.
** The issue is fixed in the sequel so they are no longer Game Breakers. The flavor text of the new dwarven towers even [[LampshadeHanging lampshades]] this, saying about how in old times, dwarven ballista were considered the most cost-effective means of defending a kingdom.
** [[LightningBruiser Paladins]] can also border on this.
** In general, balancing of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), but due to the perks that come with the faction: For example, dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above, and the heal/resurrection spells are cheaper.
*** That's not true. The Elvish economic bonus is ridiculously powerful, bankrolling endless hero + spell spam as it does, and on the absolute hardest settings (the master freestyles) gnomes are mandatory, as without a reservoir of them you'll be almost instantaneously wiped off the map. As for temples, the normal mainstay of a Krypta/Fervus roster is not warriors of discord, but priestesses (+ their minions, augmented by the cultists as the map type permits).

to:

* FridgeLogic: How do you poison a rock golem?
**
golem? Or any undead creature, for that matter?
* GameBreaker: GameBreaker:
**
Ballista towers. They're tougher than guardhouses, are capable of dealing actual damage with their bolts, don't increase in cost like guardhouses do, and also don't require research to get working. It's practically necessary to form a perimeter of these in harder maps, and is one of the reasons why you'll want to choose dwarves nine times out of ten.
**
ten. The issue is fixed towers were {{Nerf}}ed in the sequel so they are no longer Game Breakers. The sequel, with flavor text of the new dwarven towers even [[LampshadeHanging lampshades]] lampshading]] this, saying about how in old times, dwarven ballista were considered the most cost-effective means of defending a kingdom.
** [[LightningBruiser Paladins]] can also border on this.
** In general, balancing
this. They have the strongest combination of damage, durability and speed of all hero classes (some outshine them in one of the mutually exclusive factions is really skewed, with one being a GameBreaker and the others being average. Oddly, it usually ''isn't'' due to the immediate benefits (such as the heroes), aspects, but due to the perks that come with the faction: For example, dwarves are pretty good in general, but on their own, mostly balanced with the other races...except for the fact that they're usually also [[CripplingOverspecialization heavily penalized in the only way to get ballista towers, mentioned above. Same thing with Dauros/Agrela vs. Fervus/Krypta; nine times out of ten, you'll be picking the former, for no other reason than because [[LightningBruiser paladins]] are vastly superior to [[TooDumbToLive warriors of discord]], as mentioned above, others]]), and the heal/resurrection spells are cheaper.
*** That's not true. The Elvish economic bonus is ridiculously powerful, bankrolling endless hero + spell spam as it does, and on the absolute hardest settings (the master freestyles) gnomes are mandatory, as without
a reservoir of decent behavior patterns that have them you'll be almost instantaneously wiped off diligently and efficiently hunting down threats to the map. As for temples, the normal mainstay of a Krypta/Fervus roster is not warriors of discord, but priestesses (+ their minions, augmented by the cultists as the map type permits). town.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Vendral is a [[DemonicSpiders dragon]] turned UpToEleven in power and ability. He can't even be defeated for the first two of his attacks in his quest. Gold Edition makes his quest even harder by changing his second attack from 7.5 to 5 days in.

to:

** Vendral is a [[DemonicSpiders dragon]] turned UpToEleven up to eleven in power and ability. He can't even be defeated for the first two of his attacks in his quest. Gold Edition makes his quest even harder by changing his second attack from 7.5 to 5 days in.
Is there an issue? Send a MessageReason:
None


* CrazyAwesome: Fervus and his cultists. For some context: cultists fight by throwing knives, and get faster as they level up. They also eventually gain the ability to [[VoluntaryShapeshifting turn into hellbears]]. Yes, this means your kingdom can eventually be defended by giant knife-throwing bears who can charm wild bears into supporting them.

to:

* CrazyAwesome: CrazyIsCool: Fervus and his cultists. For some context: cultists fight by throwing knives, and get faster as they level up. They also eventually gain the ability to [[VoluntaryShapeshifting turn into hellbears]]. Yes, this means your kingdom can eventually be defended by giant knife-throwing bears who can charm wild bears into supporting them.

Changed: 34

Removed: 4

Is there an issue? Send a MessageReason:
None


** The black phantoms are Those Three Bosses. They're lightning fast, immune to magic, and spam devastating spells at any hero foolish enough to come near them (both of which are ThatOneAttack). Oh, and you have to deal with ''three at once''. Ballista towers are the only effective way to deal with them. Fortunately, you don't have to actually fight them except in The Day of Reckoning.
* [[ThatOneLevel That One Quest]]: Legendary Heroes, ''dear gods'', Legendary Heroes. In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.
* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first Majesty will be this way towards Majesty 2.
** This is mostly caused in certain gameplay elements being dumbed down, the monsters having no characters and not to mention the art style and humor. And one shouldn't start on how a bright idea it was to add elements from normal RTS games.
* ViewerGenderConfusion: Elves in the original. Masculine faces and haircuts, ''very'' feminine voices and a sprite that appears to be pantsless.
----

to:

** The black phantoms are Those Three Bosses. They're lightning fast, immune to magic, and spam devastating spells at any hero foolish enough to come near them (both of which are ThatOneAttack). Oh, and you have to deal with ''three at once''. Ballista towers are the only effective way to deal with them. Fortunately, you don't have to actually fight them except in The "The Day of Reckoning.
Reckoning."
* [[ThatOneLevel That One Quest]]: Legendary Heroes, "Legendary Heroes," ''dear gods'', Legendary Heroes. "Legendary Heroes." In many ways it's actually more difficult than the Master quests it unlocks; sure, they're difficult, but they don't have a time limit, don't throw brick walls in your face constantly, and aren't filled to the brim with FakeDifficulty.
* TheyChangedItNowItSucks: Pretty much the majority of players who loved the first Majesty ''Majesty'' will be this way towards Majesty 2.''Majesty 2''.
** This is mostly caused in by certain gameplay elements being dumbed down, the monsters having no characters characters, and not to mention the art style and humor. And one shouldn't start on how a bright idea it was to add elements from normal RTS games.
* ViewerGenderConfusion: Elves in the original. Masculine faces and haircuts, ''very'' feminine voices and a sprite that appears to be pantsless.
----
pantsless.


* MostAnnoyingSound: Pretty much every alert that comes out of your NumberTwo's mouth will eventually come to set your teeth on edge, Creator/SeanConnery impression notwithstanding. "Majesty! The Palace is UNDER SIEGE!"
** "Your Highness, if our kingdom is to prosper, it needs more heroes." He says that about 10 seconds in. *twitch*
*** Although, to be fair, he only says this when you have zero heroes. Even a single gnome is enough to prevent him saying this, though it is something you're likely to hear once or even twice if you decide not to use gnomes (as the guilds can take long enough to build that an in-game day rolls by, and he says this at the end of every in-game day at which point you have zero heroes). Far more annoying are the alerts for building completion, upgrades and research. Hearing "Your Highness, we've improved the guardhouse!" four or five times in a row can be EXTREMELY trying on your nerves...
** In Master of the Arcane, the Goblin Archers: "Best archers in the weerrrrld!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Elves can be this if you know how to handle their Lounges (and Gambling Halls). If you [[ViolationOfCommonSense put a bounty on your own lounges]] and [[GuideDangIt take them off the repair cycle]], the Elves' biggest downsides can be removed for a couple hundred gold (which you won't have any shortage of, thanks to their income bonuses).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** That's not true. The Elvish economic bonus is ridiculously powerful, bankrolling endless hero + spell spam as it does, and on the absolute hardest settings (the master freestyles) gnomes are mandatory, as without a reservoir of them you'll be almost instantaneously wiped off the map. As for temples, the normal mainstay of a Krypta/Fervus roster is not warriors of discord, but priestesses (+ their minions, augmented by the cultists as the map type permits).
Is there an issue? Send a MessageReason:


* ChaoticNeutral: Krolm, Fervus, in different shades. Krolm is the epitome of [[Film/ConanTheBarbarian "drive your enemies before you"]], while Fervus is a more nature-themed [[Franchise/TheElderScrolls Sheogorath]].

Top