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**Loot, the new pet charcater debuted in Outlaws of Thunder Junction, has proved to be a hit among new and old fans alike.
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* FountainOfMemes: Elesh Norn has spawned more memes than the other Praetors combined. She's been compared to Music/LadyGaga, [[VideoGame/SilentHill Pyramid Head]], [[VideoGame/ResidentEvilVillage Lady Dimitrescu]] and many others. Her very recognizable figure, grandiose way of speaking and creepy ideology surely help.

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* FountainOfMemes: Elesh Norn has spawned more memes than the other Praetors combined. She's been compared to Music/LadyGaga, [[VideoGame/SilentHill [[Franchise/SilentHill Pyramid Head]], [[VideoGame/ResidentEvilVillage Lady Dimitrescu]] and many others. Her very recognizable figure, grandiose way of speaking and creepy ideology surely help.
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** [[https://scryfall.com/card/ptk/56/sun-quan-lord-of-wu Sun Quan, Lord of Wu]] has rules text that simply reads "Creatures you control have horsemanship". What's Horsemanship, you ask? Flying, but better; creatures with Horsemanship can only be blocked by other creatures with Horsemanship, a mechanic that was printed in exactly one set from 1999, with a fwe one-off cards in commander decks. Because it's such a rare keyword, Sun Quan, Lord of Wu essentially makes all of your creatures unblockable; while its high mana value makes it impractical in Vintage or Legacy, it's perfect for Commander, particularly Simic Go-Wide Decks. Sun Quan was worth over $200 because of how powerful the card was; it finally got down to a more reasonable amount when it was reprinted in ''Commander Masters''.

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** [[https://scryfall.com/card/ptk/56/sun-quan-lord-of-wu Sun Quan, Lord of Wu]] has rules text that simply reads "Creatures you control have horsemanship". What's Horsemanship, you ask? Flying, but better; creatures with Horsemanship can only be blocked by other creatures with Horsemanship, a mechanic that was printed in exactly one set from 1999, with a fwe few one-off cards in commander decks. Because it's such a rare keyword, Sun Quan, Lord of Wu essentially makes all of your creatures unblockable; while its high mana value makes it impractical in Vintage or Legacy, it's perfect for Commander, particularly Simic Go-Wide Decks. Sun Quan was worth over $200 because of how powerful the card was; it finally got down to a more reasonable amount when it was reprinted in ''Commander Masters''.
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That's... Just not true, Ajani kept his as well.


* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', Lukka and Tamiyo have been KilledOffForReal (though the latter left behind a sort of SpiritGuardian in her image for her son Nashi), Jace and Ajani have been de-Phyrexianized and retain their Planeswalker sparks[[note]]Ajani technically inherit's Urza's spark from Karn, but Jace manages to keep his own.[[/note]] and Vraska, Nahiri and Nissa have been de-sparked entirely.]]

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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', Lukka and Tamiyo have been KilledOffForReal (though the latter left behind a sort of SpiritGuardian in her image for her son Nashi), Jace and Ajani have been de-Phyrexianized and retain retained their Planeswalker sparks[[note]]Ajani technically inherit's Urza's spark from Karn, but Jace manages to keep his own.[[/note]] sparks and Vraska, Nahiri and Nissa have been de-sparked entirely.]]
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** [[https://scryfall.com/card/ptk/56/sun-quan-lord-of-wu Sun Quan, Lord of Wu]] has rules text that simply reads "Creatures you control have horsemanship". What's Horsemanship, you ask? Flying, but better; creatures with Horsemanship can only be blocked by other creatures with Horsemanship, a mechanic that was printed in exactly one set from 1999, with a one-off card in the ''March of the Machine'' commander decks. Because it's such a rare keyword, Sun Quan, Lord of Wu essentially makes all of your creatures unblockable; while its high mana value makes it impractical in Vintage or Legacy, it's perfect for Commander, particularly Simic Go-Wide Decks. Sun Quan was worth over $200 because of how powerful the card was; it finally got down to a more reasonable amount when it was reprinted in ''Commander Masters''.

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** [[https://scryfall.com/card/ptk/56/sun-quan-lord-of-wu Sun Quan, Lord of Wu]] has rules text that simply reads "Creatures you control have horsemanship". What's Horsemanship, you ask? Flying, but better; creatures with Horsemanship can only be blocked by other creatures with Horsemanship, a mechanic that was printed in exactly one set from 1999, with a fwe one-off card cards in the ''March of the Machine'' commander decks. Because it's such a rare keyword, Sun Quan, Lord of Wu essentially makes all of your creatures unblockable; while its high mana value makes it impractical in Vintage or Legacy, it's perfect for Commander, particularly Simic Go-Wide Decks. Sun Quan was worth over $200 because of how powerful the card was; it finally got down to a more reasonable amount when it was reprinted in ''Commander Masters''.



* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', Lukka and Tamiyo have been KilledOffForReal (though the latter left behind a sort of SpiritGuardian in her image for her son Nashi), Jace and Ajani have been de-Phyrexianized and retained their sparks, and Vraska, Nahiri and Nissa have been de-sparked entirely.]]

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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', Lukka and Tamiyo have been KilledOffForReal (though the latter left behind a sort of SpiritGuardian in her image for her son Nashi), Jace and Ajani have been de-Phyrexianized and retained retain their sparks, Planeswalker sparks[[note]]Ajani technically inherit's Urza's spark from Karn, but Jace manages to keep his own.[[/note]] and Vraska, Nahiri and Nissa have been de-sparked entirely.]]
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* WhatHappenedToTheMouse: Jace's compleation and turn to the Phyrexians is all but forgotten about by the time ''March of the Machines'' rolls around. He plays no major part in the assault on the multiverse and his status is still uncertain even after New Phyrexia is defeated.

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* WhatHappenedToTheMouse: Jace's compleation and turn to the Phyrexians is all but forgotten about by the time ''March of the Machines'' rolls around. He plays no major part in [[spoiler: However, the assault on Epilogue Chapters for ''Outlaws of Thunder Junction" finally reveal what happened to Jace during the multiverse and his status is still uncertain even after New Phyrexia is defeated.Phyrexian War.]]
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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', all five of the survivors seem to have been de-Phyrexianized, but with three of them losing their sparks in the process.]]

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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:As of ''Outlaws of Thunder Junction'', all five of the survivors seem to Lukka and Tamiyo have been de-Phyrexianized, but with three KilledOffForReal (though the latter left behind a sort of them losing SpiritGuardian in her image for her son Nashi), Jace and Ajani have been de-Phyrexianized and retained their sparks in the process.sparks, and Vraska, Nahiri and Nissa have been de-sparked entirely.]]
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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:Two of the victims were indeed brought back at the end of ''March of the Machine'', but it's unclear if that feat can be repeated for the other three who weren't confirmed dead.]]

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* LikeYouWouldReallyDoIt: In 2022, two planeswalkers were turned into Phyrexians, a process that is normally irreversible. However, many player suspected that they would be brought back somehow. These suspicions grew stronger once ''Phyrexia: All Will Be One'' had several major characters compleated, including the "face of the game" Jace. It doesn't help that factors like the existence of Halo (which offers some protection from phyresis), Melira's healing powers and the mechanisms of compleating planeswalkers (which specifically preserve the soul) were often read as {{foreshadowing}} that there might be a way to bring them back. [[spoiler:Two [[spoiler:As of ''Outlaws of Thunder Junction'', all five of the victims were indeed brought back at the end of ''March of the Machine'', survivors seem to have been de-Phyrexianized, but it's unclear if that feat can be repeated for the other with three who weren't confirmed dead.of them losing their sparks in the process.]]



* NeverLiveItDown: Some feel that Magic's storytelling was dragged down by ''War of the Spark: Forsaken'' in 2019, and it has yet to fully recover. The novel was almost universally panned by the fandom to the point where Wizards cancelled the release of the story for an ''entirely different set'', and players are quick to point out the lesbian erasure in ''Forsaken'' (regarding Chandra and Nissa's relationship) whenever the subject of LGBTQ+ representation in the game comes up. The ending of the New Phyrexia arch in "March of the Machine" in April 2023 only seemed to cement this impression.

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* NeverLiveItDown: Some feel that Magic's storytelling was dragged down by ''War of the Spark: Forsaken'' in 2019, and it has yet to fully recover. The novel was almost universally panned by the fandom to the point where Wizards cancelled the release of the story for an ''entirely different set'', and players are quick to point out the lesbian erasure in ''Forsaken'' (regarding Chandra and Nissa's relationship) whenever the subject of LGBTQ+ representation in the game comes up. The ending of the New Phyrexia arch arc in "March of the Machine" in April 2023 only seemed to cement this impression.
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We should probably wait for the plot to conclude before declaring it "wasted"; and with this specifically it's a broken base if anything because I've seen many people glad that the story doesn't focus on colonization and displacement of a Fantasy Counterpart Culture.


** Some feel that the plane of Thunder Junction being uninhabited before the Omenpaths opened the way to it is a waste of a setting; given the fact that it's heavily inspired by WildWestTropes, some people feel that the absence of any Natives, and the conflict that's inherent with the colonialism of western expansion, would have been ripe for storytelling potential. Not helping matters is the fact that a faction coded after the Diné, known as the Atiin, exist, but aren't natives to Thunder Junction, which some fans have just called plain confusing.
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** Some feel that the plane of Thunder Junction being uninhabited before the Omenpaths opened the way to it is a waste of a setting; given the fact that it's heavily inspired by WildWestTropes, some people feel that the absence of any Natives, and the conflict that's inherent with the colonialism of western expansion, would have been ripe for storytelling potential. Not helping matters is the fact that a faction coded after the Diné, known as the Atiin, exist, but aren't natives to Thunder Junction, which some fans have just called plain confusing.
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** Most card bans across the formats are well-understood and justified, but there are some who feel that [[https://scryfall.com/card/ths/199/prophet-of-kruphix Prophet of Kruphix]] should be unbanned in Commander; it has the same mana value and a similar ability to [[https://scryfall.com/card/mkc/186/seedborn-muse Seedborn Muse]], but the splash of blue restricts what decks it can be played in, it doesn't untap artifacts, and the fact that it's only three toughness means it can be killed by a Lightning Bolt.In short, several people don't think "Seedborn Muse but it gives creatures flash" is good enough to justify being banned.

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** Most card bans across the formats are well-understood and justified, but there are some who feel that [[https://scryfall.com/card/ths/199/prophet-of-kruphix Prophet of Kruphix]] should be unbanned in Commander; it has the same mana value and a similar ability to [[https://scryfall.com/card/mkc/186/seedborn-muse Seedborn Muse]], but the splash of blue restricts what decks it can be played in, it doesn't untap artifacts, and the fact that it's only three toughness means it can be killed by a Lightning Bolt.In short, several people don't think "Seedborn Muse but it gives creatures flash" is good enough to justify being banned.banned in the curent Comannder environment.
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** Most card bans across the formats are well-understood and justified, but there are some who feel that [[https://scryfall.com/card/ths/199/prophet-of-kruphix Prophet of Kruphix]] should be unbanned in Commander; it has the same mana value and a similar ability to [[https://scryfall.com/card/mkc/186/seedborn-muse Seedborn Muse]], but the splash of blue restricts what decks it can be played in, it doesn't untap artifacts, and the fact that it's only three toughness means it can be killed by a Lightning Bolt.In short, several people don't think "Seedborn Muse but it gives creatures flash" is good enough to justify being banned.
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Spelling, Grammar


** [[https://scryfall.com/card/m20/226/golos-tireless-pilgrim Golos, Tireless Pilgrim]] was such an effective card that it had to be banned in Commander. It's enter-the-battlefield effect allows it to ramp, it's all colors despite being an artifact, and its ability of letting you pay seven mana to exile the top three cards of your library and just ''play them for free'' homogenized the format; everything from tribal strategies to competetive-tier combo decks benefited from having Golos at the helm.

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** [[https://scryfall.com/card/m20/226/golos-tireless-pilgrim Golos, Tireless Pilgrim]] was such an effective card that it had to be banned in Commander. It's Its enter-the-battlefield effect allows it to ramp, it's all colors despite being an artifact, and its ability of letting you pay seven mana to exile the top three cards of your library and just ''play them for free'' homogenized the format; everything from tribal strategies to competetive-tier combo decks benefited from having Golos at the helm.



** ''Kamigawa'' block tried to do the same thing after the the insanity of ''Mirrodin'', and fared about as well. It was followed by ''Ravnica'' to boot, a reasonably powerful set that's been a fan-favorite since printing (even the less powerful cards are considered ''fun''). ''Kamigawa'' also had the problem of a lot of it's archtypes being too block insular that over time suffered massive PowerCreep, ''especially'' Samurai who didn't recieved much support and until ''Neon Dynasty'' came out, didn't have a multicolored Commander who could cover it's three primary colors.

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** ''Kamigawa'' block tried to do the same thing after the the insanity of ''Mirrodin'', and fared about as well. It was followed by ''Ravnica'' to boot, a reasonably powerful set that's been a fan-favorite since printing (even the less powerful cards are considered ''fun''). ''Kamigawa'' also had the problem of a lot of it's archtypes its archetypes being too block insular that over time suffered massive PowerCreep, ''especially'' Samurai who didn't recieved receive much support and until ''Neon Dynasty'' came out, and didn't have a multicolored Commander who could cover it's its three primary colors.



** ''Neon Dynasty'' is this to the original ''Kamigawa'' block. The latter had popularity in the fandom thanks to it's setting, but the cards from the set were highly malaigned from a design standpoint and it was not nearly as successful as Wizards hoped. For the longest time many fans thought the closest they'd get to a return was the presence of Tamiyo, a planeswalker from Kamigawa. Then ''Neon Dynasty'' was announced, with the conceit being one that combined elements of {{Cyberpunk}}, [[RomanticismVersusEnlightenment tradition vs innovation]], and more modern tropes from Japanese works. While the science-fiction setting is still debated on, there's a large number of players surprised by how much they like the set on both a flavor and mechanical level, and Mark Rosewater has even said that the positive reception means a return is much more feasible now than it was before.

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** ''Neon Dynasty'' is this to the original ''Kamigawa'' block. The latter had popularity in the fandom thanks to it's its setting, but the cards from the set were highly malaigned maligned from a design standpoint and it was not nearly as successful as Wizards hoped. For the longest time many fans thought the closest they'd get to a return was the presence of Tamiyo, a planeswalker from Kamigawa. Then ''Neon Dynasty'' was announced, with the conceit being one that combined elements of {{Cyberpunk}}, [[RomanticismVersusEnlightenment tradition vs innovation]], and more modern tropes from Japanese works. While the science-fiction setting is still debated on, there's a large number of players surprised by how much they like the set on both a flavor and mechanical level, and Mark Rosewater has even said that the positive reception means a return is much more feasible now than it was before.
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* IKnewIt:
** [[spoiler:Emrakul]] being behind the craziness in the ''Shadows over Innistrad'' block was widely predicted as soon as the block began.
** When people first saw [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=435168 Ixalan's Binding]], they were quick to suspect that [[spoiler:the Azorius and/or Ugin]] is behind Ixalan's anti-planeswalking lock. They were right.
** In the lead up to the Dominaria block, many people were able to guess that [[spoiler:Mother Luti, head of the Keral Keep Monastery, was actually Jaya Ballard.]]
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy:
** Yawgmoth is thoroughly evil in ''Magic'' history, but his handsome looks and talent as a [[ManipulativeBastard masterful manipulator]] means he has plenty of admirers, to the point where calling him the "Daddy" of Machines is relatively common.
** Liliana Vess is a selfish necromancer obsessed with youthful beauty, and loves to flaunt her skin. Unsurprisingly, she's widely considered quite attractive.
** Some Phyrexians such as Elesh Norn and compleated Ajani have gained their own admirers despite being vicious conquerors, since said admirers don't mind the absence of skin.

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* HypeBacklash: ''War of the Spark: Forsaken'' is infamous in the Magic fandom. The novel was advertised to be a capstone for the Nicol Bolas story arc, which had spanned the better part of two decades, and ended up being so poorly received that it caused the story of the Theros: Beyond Death set to never be released. Chief among the criticisms were the fact that, within the space of a paragraph, it said that the previous LoveConfession between Nissa and Chandra in the previous installment was purely platonic.

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* HypeBacklash: HypeBacklash
**
''War of the Spark: Forsaken'' is infamous in the Magic fandom. The novel was advertised to be a capstone for the Nicol Bolas story arc, which had spanned the better part of two decades, and ended up being so poorly received that it caused the story of the Theros: Beyond Death set to never be released. Chief among the criticisms were the fact that, within the space of a paragraph, it said that the previous LoveConfession between Nissa and Chandra in the previous installment was purely platonic.
** "March of the Machine" storyline is gaining a bad reputation due to being hyped as the culmination of New Phyrexia storyline and failing to deliver it both in gameplay and especially in lore. Lorewise, most of the high stakes set by the previous expansion were solved in rushed and anticlimatic ways; gamewise the Incubate mechanics was seen by many as a stepdown from the more balanced Toxic, and the final iterations of the five Praetors can hardly compete with the previous two cycles.



** The story for "March of the Machine" has been reviled from its early days for cramming the whole multiplanar invasion into ten chapters and few side stories, and rushing even the few events made to stand out. The comparison to the Literature/InvasionCycle is particularly jarring, as it took three expansions and books to cover the invasion of just one plane.



** New Phyrexians aren't exactly subtle in their ways, but what makes Elesh Norn stand out is that [[spoiler: she's been tampering with the glistening oil to subject the Machine Orthodoxy to her own will, and eventually maims or outright kills the other four Praetors for questioning her selfish rule.]]



* PopularWithFurries: Some characters became popular with the UsefulNotes/FurryFandom, such as Ajani Goldmane (a Leonin Planeswalker), Kemba, Kha Regent (a Leonin member of The Mirran Resistance), Nashi (a ridiculously adorable nezumi adopted by Tamiyo) and Ink-Eyes (a Nezumi ninja). Scaly fans also appreciate dragons, like Nicol Bolas and Ugin.

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* PopularWithFurries: Some characters became popular with the UsefulNotes/FurryFandom, such as Ajani Goldmane (a Leonin Planeswalker), Kemba, Kha Regent (a Leonin member of The Mirran Resistance), Raksha (the first Leonin leader on Mirrodin), Nashi (a ridiculously adorable nezumi adopted by Tamiyo) and Ink-Eyes (a Nezumi ninja). Scaly fans also appreciate dragons, like Nicol Bolas and Ugin.



*** The original Atog did see use in some experimental and not-very-effective decks based on cheap artifacts, graveyard recursion, and/or card-drawing.

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*** The original Atog did see use in some experimental and not-very-effective decks based on cheap artifacts, graveyard recursion, and/or card-drawing. It gained some additional popularity thanks to Affinity before the much more efficient Arcbound Ravager stole its spotlight.
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* SeinfeldIsUnfunny: New players may be mystified as to why certain famous/infamous cards have such a reputation. Sometimes this is because of their still immature grasp of the game, but other times it's because those cards were simply good in their particular metagame, making their dominance a matter of context. Or even that the rules of Magic have changed so that whatever made them good in the first place doesn't work anymore.

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* FirstInstallmentWins: Lorewise, the ending of "Apocalypse" is seen by many as the perfect conclusion for the Weatherlight saga, with many iconic moments and an overall solid narrative provided by J. Robert King's writing. None of the following big showdowns are compared favorably to it, with "War of the Spark: Forsaken" being probably the biggest offender.
* FountainOfMemes: Elesh Norn has spawned more memes than the other Praetors combined. She's been compared to Music/LadyGaga, [[VideoGame/SilentHill Pyramid Head]], [[VideoGame/ResidentEvilVillage Lady Dimitrescu]] and many others. Her very recognizable figure, grandiose way of speaking and creepy ideology surely help.



** The conclusion of the 2021-23 Phyrexia storyline, with [[spoiler: Elesh Norn being a LoadBearingBoss for Phyrexia, causing the oil and compleated victims going inert after she's destroyed]], was decried by many for being an AssPull... except the exact same thing happened in the original Phyrexia storyline [[spoiler: when Yawgmoth was destroyed, with the Phyrexians "losing the will to live" and effectively ceasing to exist as a threat until what oil Karn had left on him slowly creeped into Mirrodin over the course of centuries.]]

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** The conclusion of the 2021-23 Phyrexia storyline, with [[spoiler: Elesh Norn being a LoadBearingBoss for Phyrexia, causing the oil and compleated victims going inert after she's destroyed]], was decried by many for being an AssPull... except the exact same thing happened in the original Phyrexia storyline [[spoiler: when Yawgmoth was destroyed, with the Phyrexians "losing the will to live" and effectively ceasing to exist as a threat until what oil Karn had left on him slowly creeped into Mirrodin over the course of centuries.]] The problem however is that New Phyrexians know about their predecessors and strive to avoid Yawgmoth's mistakes, and [[spoiler: Elesh Norn proved time and again to be an expert commander before the Invasion.]]



* FountainOfMemes: Elesh Norn has spawned more memes than the other Praetors combined. She's been compared to Music/LadyGaga, [[VideoGame/SilentHill Pyramid Head]], [[VideoGame/ResidentEvilVillage Lady Dimitrescu]] and many others. Her very recognizable figure, grandiose way of speaking and creepy ideology surely help.



* NeverLiveItDown: Some feel that Magic's storytelling was dragged down by ''War of the Spark: Forsaken'' in 2019, and it has yet to fully recover. The novel was almost universally panned by the fandom to the point where Wizards cancelled the release of the story for an ''entirely different set'', and players are quick to point out the lesbian erasure in ''Forsaken'' (regarding Chandra and Nissa's relationship) whenever the subject of LGBTQ+ representation in the game comes up.

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* NeverLiveItDown: Some feel that Magic's storytelling was dragged down by ''War of the Spark: Forsaken'' in 2019, and it has yet to fully recover. The novel was almost universally panned by the fandom to the point where Wizards cancelled the release of the story for an ''entirely different set'', and players are quick to point out the lesbian erasure in ''Forsaken'' (regarding Chandra and Nissa's relationship) whenever the subject of LGBTQ+ representation in the game comes up. The ending of the New Phyrexia arch in "March of the Machine" in April 2023 only seemed to cement this impression.
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** Gaining life (on its own, at least) is considered a weak mechanic. Wasting mana doing nothing '''but''' gaining life usually does nothing but prolong the inevitable, as you're not actually improving your situation on the board in any meaningful way, and many cards that do just that often show up on "worst ever" lists. Life gain is at its best when it's stapled to a creature via lifelink, an ability or an enter the battlefield effect, or when it's paired with payoffs that reward you for gaining life (like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=626317 Heliod]]) or having a high enough life total (like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=591511 Righteous Valkyrie]]). It's usually the power of these payoffs, as opposed to the power of the mechanic itself, that turns lifegain into a competitive deck archetype.

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** In Commander/EDH, Red has generally been considered the weakest color, since its core strategy of gunning for quick wins with fast, cheap creatures and burn spells doesn't work as well in a format with more players and higher life totals resulting in longer games which encourage long-term strategies, politics and collusion. In addition, the few things Red could viably add, other colors usually did better. Later sets and commander decks did give Red more tools to succeed, such as more multicolored commanders with Red, giving it more of a presence in the metagame.

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** In Commander/EDH, Commander/EDH:
***
Red has generally been considered the weakest color, since its core strategy of gunning for quick wins with fast, cheap creatures and burn spells doesn't work as well in a format with more players and higher life totals resulting in longer games which encourage long-term strategies, politics and collusion. In addition, the few things Red could viably add, other colors usually did better. Later sets and commander decks did give Red more tools to succeed, such as more multicolored commanders with Red, giving it more of a presence in the metagame.metagame.
*** If you ask someone what the weakest color in Commander is, and they don't reply "Red", they're probably saying "White". The primary reason for this is the color's lack of reliable card draw and (to some extent) ramp, aspects in which it lags behind even Red (which can compensate for its lack of traditional draw and ramp with impulse draw and treasure tokens). While White has received some tools in that regard, they are either very restrictive, very rare (and thus in high demand and difficult to afford for casual players), or both. It doesn't help that White, due to its association with order, is inherently a color that seeks to level the playing field and cripple opponents in order to compensate for its own weaknesses, but its cards that do so, like [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=441994 Armageddon]], are typically seen as contrary to the spirit of this social format, and running them is essentially a guarantee that your friends will never invite you to a game of Commander again.



* UnexpectedCharacter: When adapting ''Literature/LordOfTheRings'' to a ''Magic'' set, several characters were expected to appear on the cards-- not among them was [[https://scryfall.com/card/ltr/132/gl%C3%B3in-dwarf-emissary Glóin]], who only appears during the Council of Elrond in ''Fellowship of the Ring''.

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* UnexpectedCharacter: When adapting ''Literature/LordOfTheRings'' to a ''Magic'' set, several characters were expected to appear on the cards-- not among them was [[https://scryfall.com/card/ltr/132/gl%C3%B3in-dwarf-emissary Glóin]], who only appears during the Council of Elrond in ''Fellowship of the Ring''.
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** [[https://scryfall.com/card/cmr/74/hullbreacher Hullbreacher]] was another card that got banned in commander for being too effective; it neutered your opponent's ability to draw extra cards every turn ''and'' gave you a treasure token every time they tried to do so, at instant speed. Combine this with 'Wheel' effects (which force multiple players to discard their hands and draw multiple cards) and you can generate absurd amounts of mana while neutering your opponent's ability to cast spells.
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* SugarWiki/AwesomeArt: Hell yes! ''Magic The Gathering''’s card art is consistently detailed, vivid, and gorgeous, painting epic, vast worlds that are one of the game's main draws. Even simple cards like basic land cards may get eye-catching art that you wish you could expand and put it on your wall. In fact, many artists are so well known that they do sell larger prints on their personal websites. So you can put it on your wall.

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* SugarWiki/AwesomeArt: Hell yes! ''Magic The Gathering''’s card art is consistently detailed, vivid, and gorgeous, painting epic, vast worlds that are one of the game's main draws. Even simple cards like basic land cards may get eye-catching art that you wish you could expand and put it on your wall. In fact, many artists are so well known that they do sell larger prints on their personal websites. So you can put it on your wall. And this isn't even going into the beautiful alternate art cards like borderless art allowing you to see the entire piece as well as themed alternate frames complete with matching art.
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** The Gatewatch earned the FanNickname of "[[Franchise/JusticeLeagueOfAmerica the Jacetice League]]" when it debuted, drawing some CreatorBacklash from Mark Rosewater in the process. Come 2023, and ''Magic'' announced an official crossover with the Justice League's greatest enemy-- Creator/MarvelComics.
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That One Rule is for complex rules. The Ante example is just describing a Scrappy Mechanic.


** Ante. It required all players to put a random card up for offer in order to raise the stakes, with the victor getting whatever cards were placed. Not only was it an extremely unpopular rule among players, since said card might be extremely valuable, but it had to be removed because of how ante could be considered gambling, which is illegal in some jurisdictions.
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** The ''Universes Beyond'' series made a bad first impression with its ''Series/TheWalkingDead'' set, which was lambasted for featuring mechanically unique cards in a highly time-limited set, and many ''Magic'' players hated the idea of seeing cards from ''The Walking Dead'' in their game because it was widely seen to clash with the ''Magic'' aesthetic (and ''TWD'' was past its prime anyway). It didn't help that the card designs themselves were not that interesting either. However, the later crossovers with ''TabletopGame/Warhammer40000'', ''Literature/TheLordOfTheRings'' and ''Series/DoctorWho'' were much more positively received thanks to better choices of source material, as well as the effort Wizards put into the cards and decks.

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** The ''Universes Beyond'' series made a bad first impression with its ''Series/TheWalkingDead'' set, which was lambasted for featuring mechanically unique cards in a highly time-limited set, and many ''Magic'' players hated the idea of seeing cards from ''The Walking Dead'' in their game because it was widely seen to clash with the ''Magic'' aesthetic (and ''TWD'' was past its prime anyway). It didn't help that the card designs themselves were not that interesting either. However, the later crossovers with ''TabletopGame/Warhammer40000'', ''Literature/TheLordOfTheRings'' and ''Series/DoctorWho'' were much more positively received thanks to dropping the tiny release window, making better choices of source material, as well as the clear effort Wizards put into the cards and decks.

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* SurprisinglyImprovedSequel: ''Neon Dynasty'' is this to the original ''Kamigawa'' block. The latter had popularity in the fandom thanks to it's setting, but the cards from the set were highly malaigned from a design standpoint and it was not nearly as successful as Wizards hoped. For the longest time many fans thought the closest they'd get to a return was the presence of Tamiyo, a planeswalker from Kamigawa. Then ''Neon Dynasty'' was announced, with the conceit being one that combined elements of {{Cyberpunk}}, [[RomanticismVersusEnlightenment tradition vs innovation]], and more modern tropes from Japanese works. While the science-fiction setting is still debated on, there's a large number of players surprised by how much they like the set on both a flavor and mechanical level, and Mark Rosewater has even said that the positive reception means a return is much more feasible now than it was before.

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* SurprisinglyImprovedSequel: SurprisinglyImprovedSequel:
**
''Neon Dynasty'' is this to the original ''Kamigawa'' block. The latter had popularity in the fandom thanks to it's setting, but the cards from the set were highly malaigned from a design standpoint and it was not nearly as successful as Wizards hoped. For the longest time many fans thought the closest they'd get to a return was the presence of Tamiyo, a planeswalker from Kamigawa. Then ''Neon Dynasty'' was announced, with the conceit being one that combined elements of {{Cyberpunk}}, [[RomanticismVersusEnlightenment tradition vs innovation]], and more modern tropes from Japanese works. While the science-fiction setting is still debated on, there's a large number of players surprised by how much they like the set on both a flavor and mechanical level, and Mark Rosewater has even said that the positive reception means a return is much more feasible now than it was before.before.
** The ''Universes Beyond'' series made a bad first impression with its ''Series/TheWalkingDead'' set, which was lambasted for featuring mechanically unique cards in a highly time-limited set, and many ''Magic'' players hated the idea of seeing cards from ''The Walking Dead'' in their game because it was widely seen to clash with the ''Magic'' aesthetic (and ''TWD'' was past its prime anyway). It didn't help that the card designs themselves were not that interesting either. However, the later crossovers with ''TabletopGame/Warhammer40000'', ''Literature/TheLordOfTheRings'' and ''Series/DoctorWho'' were much more positively received thanks to better choices of source material, as well as the effort Wizards put into the cards and decks.
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** [[https://scryfall.com/card/m20/226/golos-tireless-pilgrim Golos, Tireless Pilgrim]] was such an effective card that it had to be banned in Commander. It's enter-the-battlefield effect allows it to ramp, it's all colors despite being an artifact, and its ability of letting you pay seven mana to exile the top three cards of your library and just ''play them for free'' homogenized the format; everything from tribal strategies to competetive-tier combo decks benefited from having Golos at the helm.
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* TheyWastedAPerfectlyGoodCharacter: Calix, a Therosian planeswalker. Created by Heliod to persue Elspeth, he ''willed himself to have a spark'' so that he could continue to chase her after the events of ''Theros: Beyond Death''. Two problems: firstly, the actual story for ''Theros: Beyond Death'' has yet to release, and likely never will at this point, beyond a summary to go along with Elspeth's return in ''Streets of New Capenna''. Secondly: he was one of the planeswalkers that got desparked by the events of ''March of the Machine'', meaning that he'll only ever appear as a legendary creature from now on.

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* TheyWastedAPerfectlyGoodCharacter: Calix, a Therosian planeswalker. Created by Heliod Klothys to persue Elspeth, he ''willed himself to have a spark'' so that he could continue to chase her after the events of ''Theros: Beyond Death''. Two problems: firstly, the actual story for ''Theros: Beyond Death'' has yet to release, and likely never will at this point, beyond a summary to go along with Elspeth's return in ''Streets of New Capenna''. Secondly: he was one of the planeswalkers that got desparked by the events of ''March of the Machine'', meaning that he'll only ever appear as a legendary creature from now on.
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** Nissa and Chandra have a number of close interactions, with Nissa opening up to Chandra more than to the rest of the Gatewatch and Chandra turning to Nissa for comfort and emotional stability. Furthermore, the Kaladesh storyline ends with Chandra sleeping with her head on Nissa's lap. This is fleshed more in Amonkhet story, where Nissa [[https://magic.wizards.com/en/articles/archive/magic-story/writing-wall-2017-04-12 thanks ]] Chandra for being with her, and with the War of the Spark novel.

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** Nissa and Chandra have a number of close interactions, with Nissa opening up to Chandra more than to the rest of the Gatewatch and Chandra turning to Nissa for comfort and emotional stability. Furthermore, the Kaladesh storyline ends with Chandra sleeping with her head on Nissa's lap. This is fleshed more in Amonkhet story, where Nissa [[https://magic.wizards.com/en/articles/archive/magic-story/writing-wall-2017-04-12 thanks ]] Chandra for being with her, and even with the War hiccups post ''Forsaken'' novel, the two become a couple at the end of the Spark novel.''March of the Machine'' story.

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* ItsShortSoItSucks: Thanks to Magic switching from a two-set paradigm to most planes only getting one set, some feel that Magic's story has suffered and become more rushed. While ''Throne of Eldraine'' and ''Ikoria'' were helped by having novels released alongside them, ''Theros: Beyond Death'' had no fiction released ''at all'' when it was in rotation and only got a summary of events during ''Streets of New Capenna.'' For comparison, ''Zendikar Rising'' had a total of five chapters to flesh out its story, plus a handful of side stories. ''Battle for Zendikar'' got eleven... ''for the prologue alone''. Later sets, such as ''The Brothers' War,'' have been giving the story more time to breathe, which the fandom is thankful for.

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* ItsShortSoItSucks: ItsShortSoItSucks:
**
Thanks to Magic switching from a two-set paradigm to most planes only getting one set, some feel that Magic's story has suffered and become more rushed. While ''Throne of Eldraine'' and ''Ikoria'' were helped by having novels released alongside them, ''Theros: Beyond Death'' had no fiction released ''at all'' when it was in rotation and only got a summary of events during ''Streets of New Capenna.'' For comparison, ''Zendikar Rising'' had a total of five chapters to flesh out its story, plus a handful of side stories. ''Battle for Zendikar'' got eleven... ''for the prologue alone''. Later sets, such as ''The Brothers' War,'' have been giving the story more time to breathe, which the fandom is thankful for.for.
** ''March of the Machine-- The Aftermath'' introduced the concept of desparked planeswalkers, with all ten of the mythics in the micro-set being former Planeswalkers turned into legendary creatures. There were ''two'' installments of story released for the set, one focusing on Nissa and Chandra, the other on Nahiri and Ajani.

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