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* HighTierScrappy: The Demigod class was often criticized by many players as far too powerful on release. Their weapon was unbreakable even with enchanting, they had extremely high damage scalings on all of their skills that could be raised ''even higher'' with the Growth Skill system before it was removed, had no need for any form of resource for their skills and still managed to retain good mobility on top of it. Their sole flaw was that they became very expensive to maintain in the endgame, but many considered that a problem with all classes in general (and in fact, if you're unlucky, Demigods are actually ''cheaper'' to maintain in the endgame). Their sheer power had caused quite the stir among the playerbase, creating debates on whether the other classes could even match their prowess. It isn't the case anymore as of now, as the other classes were buffed to be on the same power level as them.
* LowTierScrappy:
** Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a FragileSpeedster, when classes like the Savior and Blade Master are now an outright LightningBruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from PowerCreep from the other classes.
** The Archmage is considered to be the weakest magical class in the game. For some reason, its damage scalings are quite low, compared to the other magical classes. While a likely reason was to keep it balanced due to having two weapons that boost its damage output, it ends up falling flat when the other magical classes have the same shtick ''and'' better damage output.



* TheyWastedAPerfectlyGoodCharacter: Many players have expressed disappointment at the lack of a job branch for the Engineer that continues to use their toolboxes, due to how shafted they become upon promotion to the Meister.
* TierInducedScrappy:
** The Demigod class was often criticized by many players as far too powerful on release. Their weapon was unbreakable even with enchanting, they had extremely high damage scalings on all of their skills that could be raised ''even higher'' with the Growth Skill system before it was removed, had no need for any form of resource for their skills and still managed to retain good mobility on top of it. Their sole flaw was that they became very expensive to maintain in the endgame, but many considered that a problem with all classes in general (and in fact, if you're unlucky, Demigods are actually ''cheaper'' to maintain in the endgame). Their sheer power had caused quite the stir among the playerbase, creating debates on whether the other classes could even match their prowess. It isn't the case anymore as of now, as the other classes were buffed to be on the same power level as them.
** Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a FragileSpeedster, when classes like the Savior and Blade Master are now an outright LightningBruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from PowerCreep from the other classes.
** The Archmage is considered to be the weakest magical class in the game. For some reason, its damage scalings are quite low, compared to the other magical classes. While a likely reason was to keep it balanced due to having two weapons that boost its damage output, it ends up falling flat when the other magical classes have the same shtick ''and'' better damage output.
** For its hype as a brand new subclass, the Jewel Star is rather disappointing. It suffers from the same problems as the Archmage, except its mobility is even ''worse,'' and its jewel shard mechanic isn't anything special to write home about either.

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* TheyWastedAPerfectlyGoodCharacter: Many players have expressed disappointment at the lack of a job branch for the Engineer that continues to use their toolboxes, due to how shafted they become upon promotion to the Meister.
* TierInducedScrappy:
** The Demigod class was often criticized by many players as far too powerful on release. Their weapon was unbreakable even with enchanting, they had extremely high damage scalings on all of their skills that could be raised ''even higher'' with the Growth Skill system before it was removed, had no need for any form of resource for their skills and still managed to retain good mobility on top of it. Their sole flaw was that they became very expensive to maintain in the endgame, but many considered that a problem with all classes in general (and in fact, if you're unlucky, Demigods are actually ''cheaper'' to maintain in the endgame). Their sheer power had caused quite the stir among the playerbase, creating debates on whether the other classes could even match their prowess. It isn't the case anymore as of now, as the other classes were buffed to be on the same power level as them.
** Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a FragileSpeedster, when classes like the Savior and Blade Master are now an outright LightningBruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from PowerCreep from the other classes.
** The Archmage is considered to be the weakest magical class in the game. For some reason, its damage scalings are quite low, compared to the other magical classes. While a likely reason was to keep it balanced due to having two weapons that boost its damage output, it ends up falling flat when the other magical classes have the same shtick ''and'' better damage output.
** For its hype as a brand new subclass, the Jewel Star is rather disappointing. It suffers from the same problems as the Archmage, except its mobility is even ''worse,'' and its jewel shard mechanic isn't anything special to write home about either.
Meister.
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* AuthorsSavingThrow: An update massively buffed the EXP rewarded from quests, making them the fastest method of leveling up to 235, and even for raising Ascension levels. This change was universally welcomed by the players, particularly those who hated the idea of grinding dungeons over and over again just to level up.
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Up To Eleven is a defunct trope


** [[spoiler:Degos]] is where the game starts to get really tough. His first phase isn't too bad as all he does is try to slash and stomp you. The second phase is an entirely different story, where you fight his body. The second phase's attacks consist of slashing you and releasing flame bombs that confuse the player. Sounds simple, right? Wrong. You have mooks constantly raining down to inflict MORE status effects, including Silence and Stun. When the fight goes on for long enough, the constant mook rain gets turned UpTo11. Have fun trying to not get mobbed.

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** [[spoiler:Degos]] is where the game starts to get really tough. His first phase isn't too bad as all he does is try to slash and stomp you. The second phase is an entirely different story, where you fight his body. The second phase's attacks consist of slashing you and releasing flame bombs that confuse the player. Sounds simple, right? Wrong. You have mooks constantly raining down to inflict MORE status effects, including Silence and Stun. When the fight goes on for long enough, the constant mook rain gets turned UpTo11.increases. Have fun trying to not get mobbed.
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Unnecessary Sarcasm Mode pothole


** Jiendia Warehouse is greatly hated by many new players and is considered as one of the more difficult dungeons in the late game. At least 90% of its difficulty comes from its unreasonably short timer of one minute to fight your way through the entire warehouse, only refreshing the timer by killing the Unknown Hatchling that often likes to hide in the farthest corners of the map, or in a massive mob, making it incredibly difficult and extremely annoying to reach it before the timer ends. And ''God help you'' if you lag, ''OR'' if you also happened to [[KaizoTrap kill the Unknown Hatchling too early.]] And the [[SarcasmMode best part?]] You ''have'' to do it as one of your Legend Skill quests, and you have to run it at least 3 times. Oh, and you can only run this dungeon 3 times too, so if you ran out of time on one run before getting all the quest objectives fulfilled? Sorry buddy, maybe tomorrow. Of course, you could lessen the difficulty by luring out the Hatchling and letting it hit you to reset the timer, [[GuideDangIt but the game doesn't even hint at it.]] Overall, the dungeon is something of a taste of how difficult the future dungeons you're going to run are. Fortunately, with the Legend quest nerfs, you only have to do this dungeon once (twice if you're also doing it for your subclass), and never have to touch it again.

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** Jiendia Warehouse is greatly hated by many new players and is considered as one of the more difficult dungeons in the late game. At least 90% of its difficulty comes from its unreasonably short timer of one minute to fight your way through the entire warehouse, only refreshing the timer by killing the Unknown Hatchling that often likes to hide in the farthest corners of the map, or in a massive mob, making it incredibly difficult and extremely annoying to reach it before the timer ends. And ''God help you'' if you lag, ''OR'' if you also happened to [[KaizoTrap kill the Unknown Hatchling too early.]] And the [[SarcasmMode best part?]] worst part? You ''have'' to do it as one of your Legend Skill quests, and you have to run it at least 3 times. Oh, and you can only run this dungeon 3 times too, so if you ran out of time on one run before getting all the quest objectives fulfilled? Sorry buddy, maybe tomorrow. Of course, you could lessen the difficulty by luring out the Hatchling and letting it hit you to reset the timer, [[GuideDangIt but the game doesn't even hint at it.]] Overall, the dungeon is something of a taste of how difficult the future dungeons you're going to run are. Fortunately, with the Legend quest nerfs, you only have to do this dungeon once (twice if you're also doing it for your subclass), and never have to touch it again.
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* AuthorsSavingThrow: A recent update massively buffed the EXP rewarded from quests, making them the fastest method of leveling up to 235, and even for raising Ascension levels. This change was universally welcomed by the players, particularly those who hated the idea of grinding dungeons over and over again just to level up.

to:

* AuthorsSavingThrow: A recent An update massively buffed the EXP rewarded from quests, making them the fastest method of leveling up to 235, and even for raising Ascension levels. This change was universally welcomed by the players, particularly those who hated the idea of grinding dungeons over and over again just to level up.
Is there an issue? Send a MessageReason:
None


*** The 11th and 13th Legend quests are notorious for being the worst of the bunch even ''after'' the nerfs. The 11th quest has you collect seven different items for Rosia in seven of the main cities. You have two options: go broke by shelling out a hefty '''230 million ely''' to purchase all the items, or go insane by doing a ''painfully'' long quest to get the item for no cost (other than your time and sanity...). After that, you have to run the Manastone Laboratory, in which the quests are frustratingly designed to force you to run the dungeon more than once, and this dungeon can only be ''run once a day.'' The 13th quest is no better, as it makes you run through the Sacred Hall, ThatOneLevel listed above, and forces you to run through the dungeon ''twice'' to complete the quests.

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*** The 11th and 13th Legend quests are notorious for being the worst of the bunch even ''after'' the nerfs. The 11th quest has you collect seven different items for Rosia in seven of the main cities. You have two options: go broke by shelling out a hefty '''230 million ely''' to purchase all the items, or go insane by doing a ''painfully'' long quest to get the item for no cost (other than your time and sanity...). After that, you have to run the Manastone Laboratory, in which the quests are frustratingly designed to force you to run the dungeon more than once, and this dungeon can only be ''run once a day.'' The 13th quest is no better, as it makes you run through the Sacred Hall, ThatOneLevel listed above, and forces you to run through the dungeon ''twice'' to complete the quests. Quite fittingly, these quests have the most significant rewards when completed, the 11th quest granting you your second powerful Awakening skill, and the 13th quest grants you access to arguably ''the'' single most overpowered buff in the game.

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None


** The Sacred Hall is considered by many players to be one of the worst dungeons in the game, no thanks to its annoyingly durable mobs even on ''Easy Mode,'' and the entire dungeon being very, ''very,'' ''VERY'' [[MarathonLevel long.]] If the mobs don't kill you, the sheer utter ''boredom'' will...

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** The Sacred Hall is considered by many players to be one of the worst dungeons in the game, no thanks to its annoyingly durable mobs even on ''Easy Mode,'' and the entire dungeon being very, ''very,'' ''VERY'' [[MarathonLevel long.]] If the mobs don't kill you, the sheer utter ''boredom'' will...will. Not to mention the 13th Legend quest is frustratingly designed to force you to run the dungeon more than once (and this is ''after'' the Legend quests were nerfed).


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*** The 11th and 13th Legend quests are notorious for being the worst of the bunch even ''after'' the nerfs. The 11th quest has you collect seven different items for Rosia in seven of the main cities. You have two options: go broke by shelling out a hefty '''230 million ely''' to purchase all the items, or go insane by doing a ''painfully'' long quest to get the item for no cost (other than your time and sanity...). After that, you have to run the Manastone Laboratory, in which the quests are frustratingly designed to force you to run the dungeon more than once, and this dungeon can only be ''run once a day.'' The 13th quest is no better, as it makes you run through the Sacred Hall, ThatOneLevel listed above, and forces you to run through the dungeon ''twice'' to complete the quests.
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None


* {{Narm}}: The Blade Master's skills unleash a flurry of slashes on the enemies, but the sound effect that plays is not a slicing sound effect, but a ''smacking'' sound effect. This can make it sound like you're beating the enemies to death with two fishes.

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* {{Narm}}: The Blade Master's skills unleash a flurry of slashes on the enemies, but the sound effect that plays is not a slicing sound effect, but a ''smacking'' sound effect. This can make it sound like you're beating the enemies to death with two fishes. Really, any class that wields a bladed weapon and uses their skills is bound to fall into this.



** The Sacred Hall is considered by many players to be one of the worst dungeons in the game, no thanks to its annoyingly durable mobs even on ''Easy Mode,'' and the entire dungeon being very, ''very'' long. If the mobs don't kill you, the sheer boredom will.

to:

** The Sacred Hall is considered by many players to be one of the worst dungeons in the game, no thanks to its annoyingly durable mobs even on ''Easy Mode,'' and the entire dungeon being very, ''very'' long. ''very,'' ''VERY'' [[MarathonLevel long.]] If the mobs don't kill you, the sheer boredom will.utter ''boredom'' will...
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None


** The Unknown Warehouse is also quite hated by many players due to its sheer difficulty, having plenty of mobs capable of killing you very quickly by mobbing you to death, preventing you from resurrecting, and being downright unfair sometimes, with Warehouse 18 being notorious for having you face ''two'' Odins and a truckload of Vidofnirs and Lunaris (Get stunned once, and you're toast.). Even the ''first level'' is considered to be insanely hard among newer players. And there are ''fifty-five'' of them. (51-55 in particular are considered to be THE single most difficult instances in the entire game, even among highly advanced endgame players) And you also have to complete the 20th one to progress in your 7th Legend quest (You face two Asura Kings that have access to a OneHitKill move), and eventually the 40th one to progress in your 14th Legend quest.

to:

** The Unknown Warehouse is also quite hated by many players due to its sheer difficulty, having plenty of mobs capable of killing you very quickly by mobbing you to death, preventing you from resurrecting, and being downright unfair sometimes, with Warehouse 18 being notorious for having you face ''two'' Odins and a truckload of Vidofnirs and Lunaris (Get stunned once, and you're toast.). Even the ''first level'' is considered to be insanely hard among newer players. And there are ''fifty-five'' of them. (51-55 in particular are considered to be THE single most difficult instances in the entire game, even among highly advanced endgame players) And you also have to complete the 20th one to progress in your 7th Legend quest (You face two Asura Kings that have access to a OneHitKill move), and eventually the 40th one to progress in your 14th Legend quest. Luckily, another recent patch changed it so that you can skip straight to the final Warehouse per floor, saving lots of time in the process.
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None


** Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a FragileSpeedster, when classes like the Savior and Blade Master are now an outright LightningBruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from PowerCreep from the other classes.

to:

** Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a FragileSpeedster, when classes like the Savior and Blade Master are now an outright LightningBruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from PowerCreep from the other classes.classes.
** The Archmage is considered to be the weakest magical class in the game. For some reason, its damage scalings are quite low, compared to the other magical classes. While a likely reason was to keep it balanced due to having two weapons that boost its damage output, it ends up falling flat when the other magical classes have the same shtick ''and'' better damage output.
** For its hype as a brand new subclass, the Jewel Star is rather disappointing. It suffers from the same problems as the Archmage, except its mobility is even ''worse,'' and its jewel shard mechanic isn't anything special to write home about either.
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None

Added DiffLines:

* ComplacentGamingSyndrome: The most common class you'll see in game is the Blade Master, as shown in GameBreaker below.

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** Many players agree that the current most powerful class in the game is the Popstar, thanks to how insanely fast and damaging their Evil Performance skill is, as well as being able to apply powerful buffs to help their damage output. They are also very valuable for a lot of parties due to their buffs not only affecting themselves, but people who are close enough to them. They're valuable enough that some players will willingly ''pay the Popstar in ely'' just to buff them.

to:

** Many players agree that one of the current most powerful class classes in the game is the Popstar, thanks to how insanely fast and damaging their Evil Performance skill is, as well as being able to apply powerful buffs to help their damage output. They are also very valuable for a lot of parties due to their buffs not only affecting themselves, but people who are close enough to them. They're valuable enough that some players will willingly ''pay the Popstar in ely'' just to buff them.them.
** The Blade Master is also widely agreed to be one of ''the'' most powerful classes in the game, with a monstrously high damage ceiling with attacks that hit insanely fast and hit multiple times, a very simple and straightforward skill tree, fantastic mobility, and even surprisingly high durability with its potent shield. Unsurprisingly, it's the most popular class in the game to play due to how powerful and straightforward it is.

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None


* AuthorsSavingThrow: A recent update massively buffed the EXP rewarded from quests, making them the fastest method of leveling up to 235, and even for raising Ascension levels. This change was universally welcomed by the players, particularly those who hated the idea of grinding dungeons over and over again just to level up.



** The S rank equipment introduced in the Infinity expansion is incredibly powerful. [[DiscOneNuke A level 35 weapon]] giving nearly ''200'' of a stat? (For reference, +200 usually appears in the level ''100s'') Yes.

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** The S rank equipment introduced in the Infinity expansion is incredibly powerful. [[DiscOneNuke A level 35 weapon]] giving nearly ''200'' of a stat? (For reference, +200 to stat usually appears only appeared in level 100+ equipment in the level ''100s'') Yes.past) Though, their usefulness has significantly decreased with every player starting off with special leveling equipment that is not only better, but also much easier to upgrade.



** Many players agree that the current most powerful class in the game is the Popstar, thanks to how insanely fast and damaging their Evil Performance skill is, as well as being able to apply powerful buffs to help their damage output. They are also very valuable for a lot of parties due to their buffs not only affecting themselves, but people who are close enough to them.

to:

** Many players agree that the current most powerful class in the game is the Popstar, thanks to how insanely fast and damaging their Evil Performance skill is, as well as being able to apply powerful buffs to help their damage output. They are also very valuable for a lot of parties due to their buffs not only affecting themselves, but people who are close enough to them. They're valuable enough that some players will willingly ''pay the Popstar in ely'' just to buff them.

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