* BrokenBase:
** The removal of stats from fashion equipment in the Infinity expansion. Some are very happy with the change since they can now choose whatever outfit they like for their characters, others are very unhappy with the change because they believe it invalidates all the time, effort, and money put into obtaining the costumes with stats. Has completely died down after the game switched publishers.
** The changes to crafting by using shards obtained from decomposing equipment. Either it's a wise move by the developers to make crafting easier early on, or it's considered a bad move due to the sheer amount of resources and money required to max out your crafting level. (You need ''75 million ely'' just to hit Crafting Lv. 10)
** The quests being very linear. Some like it because it makes questing easy, and others hate it because of the exact same reason.
* CrowningMusicOfAwesome: The whole soundtrack is surprisingly catchy. A complete list of tracks can be found [[http://wiki.ggftw.com/latale/LaTale:Soundtrack here.]]
** Special mention goes to [[http://www.youtube.com/watch?v=W0gXbF5axm4 Bird Against the Storm]], the music that plays in the Lair of the Evil Dragon. While most of the game's tunes have a sort of upbeat techno feel, this one pulls out the heavy guitars out of nowhere. It does a good job of getting you pumped for the fight against Invoke.
* GameBreaker: Super Puzzles, Prime EXP holy waters (5x the EXP for 10 hours, anyone?), and most fashion equipment of all things, with the latter being most prominent in PvP.
** No longer the case in the Infinity expansion, but they can still be made powerful with rune enchantments.
** The S rank equipment introduced in the Infinity expansion is incredibly powerful. [[DiscOneNuke A level 35 weapon]] giving nearly ''200'' of a stat? (For reference, +200 usually appears in the level ''100s'') Yes.
** The Soul Breaker was considered this at the start of Season 2. They had extremely high burst area damage, deceptively high durability with their Blue Soul stance, and had excellent damage scalings.
** Subverted with the Wanderer, despite their extremely high damage in early game and mid game. They're more of a CrutchCharacter, requiring more investment to keep up in the lategame.
** The Demigod class receives plenty of flak for being practically this. Having an unbreakable weapon, extremely high damage scalings on all their skills than can be raised even ''higher'', the lack of a resource gauge, a very easy learning curve, and incredible mobility, with their only flaw being a hefty money requirement in the lategame.
* GeniusBonus: The icons for the Wizard spells are the four traditional {{Elemental Embodiment}}s: [[OurFairiesAreDifferent Sylph]] for [[BlowYouAway Wind]], Salamander for [[PlayingWithFire Fire]], Undine for [[MakingASplash Water]], and [[OurGnomesAreWeirder Gnome]] for [[DishingOutDirt Earth]]. There's nothing in the game that mentions or even hints in this.
* GoddamnedBats: The literal Bats [[UndergroundMonkey and all their cousins]] are very annoying, with flight abilities (so they can follow you everywhere) and sonar attacks that hit hard and fast.
* SpoonyBard: Strangely enough, [[StoneWall Temple Knights]] seem to become this later on, when everybody has found a way to effectively not die, and tanks become obsolete. Thankfully, they now have the option to become Terror Knights.
** CrutchCharacter: Before then, knights that use a shield and have decent armor are ''very'' hard to kill. They are the only class that can effectively take abuse from ''every monster on the map'' when the circumstances are right.
** [[AvertedTrope Not quite.]] Tanks are borderline required in lategame dungeons, so they can cover for the damage dealers.
** Also averted in the fact that Templars' damage potential skyrockets upon promoting to the Holy Order, and then the Savior.
* StopHavingFunGuys: Somewhat averted in that repeat offending kill stealers can be reported and banned.
** However, the high-level Gunslingers have a reputation for being arrogant, obnoxious, and elitist. It's not really the case as of now, as the Gunslinger is considered to be one of the weaker classes early on.
*** Currently, however, the Demigod and Blade Master have taken over from where the Gunslinger once stood in terms of arrogance and elitism.
** Many people feel this way about high-level [=PVP=]ers in general, but that's true of just about every MMORPG in existence.
* ThatOneBoss: All the scenario dungeon and instance bosses for newer players.
* ThatOneLevel:
** Jiendia Warehouse is greatly hated by many players and is considered as one of the most difficult dungeons in the entire game. At least 90% of its difficulty comes from its unreasonably short timer of one minute to fight your way through the entire warehouse, only refreshing the timer by killing the Unknown Hatchling that often likes to hide in the farthest corners of the map, or in a massive mob, making it incredibly difficult and extremely annoying to reach it before the timer ends. And ''God help you'' if you lag, ''OR'' if you also happened to [[KaizoTrap kill the Unknown Hatchling too early.]] And the [[SarcasmMode best part?]] You ''have'' to do it as one of your Legend Skill quests, and you have to run it at least 3 times. Oh, and you can only run this dungeon 3 times too, so if you ran out of time on one run before getting all the quest objectives fulfilled? Sorry buddy, maybe tomorrow. Of course, you could lessen the difficulty by luring out the Hatchling and letting it hit you to reset the timer, [[GuideDangIt but the game doesn't even hint at it.]]
** The Unknown Warehouse is also quite hated by many players due to its sheer difficulty, having plenty of mobs capable of killing you very quickly, preventing you from resurrecting, and being downright unfair. Even the ''first level'' is considered to be insanely hard. And there are ''20'' of them. AND you also have to complete the final one to progress in your 7th Legend Quest.
* ThatOneSidequest: All the Selkie quests. ''Especially'' the last one, which combines ThatOneBoss with a low rate of RandomlyDrops and makes you do it ''10 times''. ''Per quest.'' [=DotNuri=] is a nightmare too, especially considering you need to do each stage ''twenty times'' to get each bonus. Many players find stage ''one'' near impossible.
* TheyWastedAPerfectlyGoodCharacter: Many players have expressed disappointment at the lack of a job branch for the Engineer that continues to use their toolboxes, due to how shafted they become upon promotion to the Meister.
* TierInducedScrappy: The Demigod class is often criticized by many players as far too powerful. Their weapon is unbreakable even with enchanting, they have extremely high damage scalings on all of their skills that can be raised ''even higher'' with the Growth Skill system, have no need for any form of resource for their skills, they are very easy to use, and still manage to retain good mobility on top of it. Their sole flaw is that they become very expensive to maintain in the endgame, but many consider that a problem with all classes in general. Their sheer power has caused quite a number of players to outright refuse to play them, as that would defeat the purpose of playing any other class. It also doesn't help that they've developed quite the reputation for being arrogant and elitist.