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** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.
to:
** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" a windy mess in sections 3 and 4.4.
* FirstInstallmentWins: The first three versions of the game are regarded as the most iconic games, due to how revolutionary they were for their time. Subsequent versions end up not being praised as much due to changing the entire physics engine with every single game, forcing players to learn what's basically a new game with each version upgrade.
* FirstInstallmentWins: The first three versions of the game are regarded as the most iconic games, due to how revolutionary they were for their time. Subsequent versions end up not being praised as much due to changing the entire physics engine with every single game, forcing players to learn what's basically a new game with each version upgrade.
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Requires Word Of God confirmation
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* AuthorsSavingThrow: While the [[NintendoHard Bunta's Challenge]] Mode brought back in ''The Arcade'', the point-deduction mechanic was removed, and the players can immediately continue after inserting coins, as opposed to being forced to watch GameOver screens after a race, thus shortening the time intervals as well.
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* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
to:
* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90=] [=A90/DB-series=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
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* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/Wangan Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
to:
* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/Wangan ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
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* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/Wangan Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
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* AuthorsSavingThrow: While the [[NintendoHard Bunta's Challenge]] Mode brought back in ''The Arcade'', the point-deduction mechanic was removed, and the players can immediately continue after inserting coins, as opposed to being forced to watch GameOver screens after a race, thus shortening the wait time as well.
to:
* AuthorsSavingThrow: While the [[NintendoHard Bunta's Challenge]] Mode brought back in ''The Arcade'', the point-deduction mechanic was removed, and the players can immediately continue after inserting coins, as opposed to being forced to watch GameOver screens after a race, thus shortening the wait time intervals as well.
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None
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* AuthorsSavingThrow: While the [[NintendoHard Bunta's Challenge]] Mode brought back in ''The Arcade'', the point-deduction mechanic was removed, and the players can immediately continue after inserting coins, as opposed to being forced to watch GameOver screens after a race, thus shortening the wait time as well.
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* DifficultySpike:
** Tsuchisaka Outbound in ''Version 3'' starts off fairly simple from the start right up to the end of the long straight tunnel to a literal ''rollercoaster'' section from there to the finish line.
** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.
** Tsuchisaka Outbound in ''Version 3'' starts off fairly simple from the start right up to the end of the long straight tunnel to a literal ''rollercoaster'' section from there to the finish line.
** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to "{{oh crap}} what the hell is this" in sections 3 and 4.
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* GameBreakingBug: Every game in the series runs at a constant 59.94 frames per second. If the framerate deviates from this at all, such as during emulation on unsuitable hardware, it affects the physics and performance of the cars themselves. At sufficiently low framerates, it may not even be possible to complete a run in the time allotted as the car is going slower than normal.
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** Hitting the wall in ''Initial D 4'' or exceeding the aforementioned corner speed limit will impose a temporary penalty to your car's acceleration, which can be partially mitigated by quickly releasing the gas, tapping the brake, then stepping back on the gas.
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* ShockingMoments: Sega [[https://youtu.be/dcPA4lRDpUc announcing a crossover]] with '''''Manga/WanganMidnight''''' of all things caused both fanbases to rave, largely due to how unexpected it was.
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* CharacterTiers: The AE86 usually hangs out in the high end of the tier lists, due to it being an very consistent JackOfAllStats in all courses throughout all games. That said, there were a few notable cars that surpassed it in certain games:
to:
* CharacterTiers: The AE86 [=AE86=] usually hangs out in the high end of the tier lists, due to it being an very consistent JackOfAllStats in all courses throughout all games. That said, there were a few notable cars that surpassed it in certain games:
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* UnexpectedCharacter: More like unexpected crossover: Who expected ''Franchise/{{Touhou}}'' to have an event based around the series in ''Initial D Zero''?
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* UnexpectedCharacter: More like unexpected crossover: Who expected ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' to have an event based around the series in ''Initial D Zero''?
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* ThatOneSidequest: Bunta Challenge in ''ver. 2'' and ''3''. Bunta, already an extremely difficult opponent (as anyone who has faced him at the end of Legend of the Streets mode can attest to), becomes even more difficult the more times you defeat him. What propels the mode into this trope is that it's the only one where you ''lose points'' upon defeat or retiring.
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Darth Wiki doesn't go on YMMV. - https://tvtropes.org/pmwiki/remarks.php?trope=DarthWiki.MostAnnoyingSound
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* MostAnnoyingSound: The loud Buzz/Honk while navigating the selection menus in ''Initial D 3''.
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 2, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 2, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
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* TierInducedScrappy: All FWD vehicles, both versions of the Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
to:
* TierInducedScrappy: All FWD vehicles, both versions of the Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].Scrappies]].
* UnexpectedCharacter: More like unexpected crossover: Who expected ''Franchise/{{Touhou}}'' to have an event based around the series in ''Initial D Zero''?
* UnexpectedCharacter: More like unexpected crossover: Who expected ''Franchise/{{Touhou}}'' to have an event based around the series in ''Initial D Zero''?
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** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but we're balanced out by various factors. The Cappuccino was nerfed in ''7AAX'', and the RX-8 stands as a mid-tier car in later installments.
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** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but we're were balanced out by various factors. The Cappuccino was nerfed in ''7AAX'', and the RX-8 stands as a mid-tier car in later installments.
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%% * GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
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** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but we're balanced out by various factors. The Cappuccino was nerfed in ''6AA'', and the RX-8 stands as a mid-tier car in later installments.
to:
** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but we're balanced out by various factors. The Cappuccino was nerfed in ''6AA'', ''7AAX'', and the RX-8 stands as a mid-tier car in later installments.
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%%* CharacterTiers
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** ''2'': The Honda Integra Type R, due to it having faster recovery compared to other cars.
** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but we're balanced out by various factors. The Cappuccino was nerfed in ''6AA'', and the RX-8 stands as a mid-tier car in later installments.
** ''8 Infinity'': The Honda S2000 is one of the more difficult cars to use, but in the right hands, can clear time attack boards for the Specialist ranking very easily, with it's only competitor being the G-Force Supra, at least in Hakone.
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* BaseBreaker: The [[PimpedOutCar Special Cars]]. While some fans welcome this, others were not amused with this because it wasted modeling time that could be used for demanded cars that are not yet in the game, like Suzuki Swift Sport, Honda Accord Euro R and Nissan [=300ZX=].
* [[CharacterTiers Car Tiers]]
* [[CharacterTiers Car Tiers]]
to:
* BaseBreaker: BrokenBase: The [[PimpedOutCar Special Cars]]. While some fans welcome this, others were not amused with this because it wasted modeling time that could be used for demanded cars that are not yet in the game, like Suzuki Swift Sport, Honda Accord Euro R and Nissan [=300ZX=].
* [[CharacterTiers Car Tiers]]%%* CharacterTiers
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* GameBreakingBug: Every game in the series runs at a constant 59.94 frames per second. If the framerate deviates from this at all, such as during emulation on unsuitable hardware, it affects the physics and performance of the cars themselves. At sufficiently low framerates, it may not even be possible to complete a run in the time allotted as the car is going slower than normal.
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Renamed one trope.
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* [[strike:Character]] [[CharacterTiers Car Tiers]]
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* [[strike:Character]] [[CharacterTiers Car Tiers]]
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* ContestedSequel: ''Zero''. Was the move from an up/down shifter to a 6-gear H-shifter necessary? Is the new soundtrack a refreshing change of pace, or TheyChangedItNowItSucks? Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move?
to:
* ContestedSequel: ''Zero''. Was the move from an up/down shifter to a 6-gear H-shifter necessary? Is the new soundtrack a refreshing change of pace, or TheyChangedItNowItSucks? "TheyChangedItNowItSucks"? Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move?
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* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myogi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...
* ThatOneLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myogi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes ThatOneLevel when you combine it with the aforementioned ScrappyMechanic.
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* TierInducedScrappy: All FWD vehicles, both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
to:
* TierInducedScrappy: All FWD vehicles, both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
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* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
to:
* ContestedSequel: ''Zero''. Was the move from an up/down shifter to a 6-gear H-shifter necessary? Is the new soundtrack a refreshing change of pace, or TheyChangedItNowItSucks? Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move?
%% * GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
%% * GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
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* {{Sequelitis}}: ''Initial D 4'' and ''5''
** Version 6 AA averts this, generally being more warmly received than 4 and 5, with Ver. 7 AAX being mostly the same game as Ver. 6 with added content.
** Version 6 AA averts this, generally being more warmly received than 4 and 5, with Ver. 7 AAX being mostly the same game as Ver. 6 with added content.
to:
* {{Sequelitis}}: One of the biggest annoyances about all ''Initial D 4'' and ''5''
** Version 6 AA averts this, generally being more warmly received than 4 and 5,D'' games after ''Ver. 3'' isn't necessarily the quality of the games, it's that the game changes significantly with Ver. 7 AAX being mostly each new release, rendering techniques from the same game previous version useless, and as Ver. 6 with added content.a result the game's playerbase has been getting smaller over time.
** Version 6 AA averts this, generally being more warmly received than 4 and 5,
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** ''Initial D Zero'', amongst other changes, has none of the Eurobeat music that is so widely associated with the franchise.
to:
** ''Initial D Zero'', amongst other changes, has none of requires ''unlocking'' the Eurobeat music tracks that the series is so widely associated with the franchise.well-known for.
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* TheyChangedItNowItSucks: ''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original version.
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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
** ''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the originalversion.version.
** ''Initial D Zero'', amongst other changes, has none of the Eurobeat music that is so widely associated with the franchise.
** ''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original
** ''Initial D Zero'', amongst other changes, has none of the Eurobeat music that is so widely associated with the franchise.
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* BaseBreaker: The [[PimpedOutCar Special Cars]]. While some fans welcome this, others were not amused with this because it wasted modeling time that could be used for demanded cars that are not yet in the game, like Suzuki Swift Sport, Honda Accord Euro R and Nissan [=300ZX=].
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** To a smaller extent, the three AE86 variants (especially the 2 door) in ''7 AA X'' and ''8 Infinity''
to:
** To a smaller extent, the three AE86 Hachiroku variants (especially the 2 door) and the Subaru BRZ/Toyota 86 GT in ''7 AA X'' and ''8 Infinity''
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* GameBreaker: The Integra [=DC2=] in ''Ver. 2''
to:
** To a smaller extent, the three AE86 variants (especially the 2 door) in ''7 AA X'' and ''8 Infinity''
* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
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** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
to:
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, 2, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
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* TierInducedScrappy: Both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
to:
* TierInducedScrappy: Both All FWD vehicles, both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
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* MostAnnoyingSound: The loud Buzz/Honk while navigating the selection menus in ''Initial D 3''
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myougi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myougi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...
to:
* MostAnnoyingSound: The loud Buzz/Honk while navigating the selection menus in ''Initial D 3''
3''.
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka andMyougi Myogi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and
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** 6 AA averts this, generally being more warmly received than 4 and 5.
to:
** Version 6 AA averts this, generally being more warmly received than 4 and 5.5, with Ver. 7 AAX being mostly the same game as Ver. 6 with added content.
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* ComplacentGamingSyndrome: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R ([=DC2=]) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
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** A 6th game is in the works for 2011.
to:
** A 6th game is in the works for 2011. 6 AA averts this, generally being more warmly received than 4 and 5.