History YMMV / InitialDArcadeStage

28th Sep '17 1:11:45 PM LucaEarlgrey
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* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''

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* ContestedSequel: ''Zero''. Was the move from an up/down shifter to a 6-gear H-shifter necessary? Is the new soundtrack a refreshing change of pace, or TheyChangedItNowItSucks? Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move?
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* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''
23rd May '17 4:02:11 PM LucaEarlgrey
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* {{Sequelitis}}: ''Initial D 4'' and ''5''
** Version 6 AA averts this, generally being more warmly received than 4 and 5, with Ver. 7 AAX being mostly the same game as Ver. 6 with added content.

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* {{Sequelitis}}: One of the biggest annoyances about all ''Initial D 4'' and ''5''
** Version 6 AA averts this, generally being more warmly received than 4 and 5,
D'' games after ''Ver. 3'' isn't necessarily the quality of the games, it's that the game changes significantly with Ver. 7 AAX being mostly each new release, rendering techniques from the same game previous version useless, and as Ver. 6 with added content.a result the game's playerbase has been getting smaller over time.
13th Apr '17 2:55:29 AM LucaEarlgrey
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** ''Initial D Zero'', amongst other changes, has none of the Eurobeat music that is so widely associated with the franchise.

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** ''Initial D Zero'', amongst other changes, has none of requires ''unlocking'' the Eurobeat music tracks that the series is so widely associated with the franchise.well-known for.
9th Apr '17 7:30:31 PM LucaEarlgrey
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* TheyChangedItNowItSucks: ''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original version.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original version.version.
** ''Initial D Zero'', amongst other changes, has none of the Eurobeat music that is so widely associated with the franchise.
3rd Aug '15 7:39:38 AM 4444jdm
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Added DiffLines:

* BaseBreaker: The [[PimpedOutCar Special Cars]]. While some fans welcome this, others were not amused with this because it wasted modeling time that could be used for demanded cars that are not yet in the game, like Suzuki Swift Sport, Honda Accord Euro R and Nissan [=300ZX=].
30th Jul '15 4:30:28 PM IronBlue
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** To a smaller extent, the three AE86 variants (especially the 2 door) in ''7 AA X'' and ''8 Infinity''

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** To a smaller extent, the three AE86 Hachiroku variants (especially the 2 door) and the Subaru BRZ/Toyota 86 GT in ''7 AA X'' and ''8 Infinity''
30th Jul '15 4:29:27 PM IronBlue
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* GameBreaker: The Integra [=DC2=] in ''Ver. 2''

to:

** To a smaller extent, the three AE86 variants (especially the 2 door) in ''7 AA X'' and ''8 Infinity''
* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2''



** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.

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** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, 2, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.



* TierInducedScrappy: Both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].

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* TierInducedScrappy: Both All FWD vehicles, both versions of the [[strike:Miata]] Roadster, and the [=AE85=]. Though the latter (and its driver in the anime and manga) are already [[ButtMonkey in-universe Scrappies]].
20th Sep '13 6:10:17 AM nanobitsplit
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* MostAnnoyingSound: The loud Buzz/Honk while navigating the selection menus in ''Initial D 3''
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myougi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...

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* MostAnnoyingSound: The loud Buzz/Honk while navigating the selection menus in ''Initial D 3''
3''.
** A few versions/ports of the series also use a different sound effect for screeching tires, a high-pitched squeal that sounds more like a cat in grievous harm instead of rubber spinning on pavement. Especially noticeable in ''Initial D Special Stage'', a port of Version 3, as many players would use a normal controller rather than the steering wheel of the arcade version, meaning they would have to correct their steering angle multiple times throughout a turn due to a smaller and more sensitive control radius. This led to the same ear-splitting squeal playing, stopping, playing, stopping, and so on continuously ''every time a player would go around a corner''.
* ScrappyLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myougi Myogi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes scrappy when you combine it with a...



** 6 AA averts this, generally being more warmly received than 4 and 5.

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** Version 6 AA averts this, generally being more warmly received than 4 and 5.5, with Ver. 7 AAX being mostly the same game as Ver. 6 with added content.
12th Jun '13 6:37:21 AM SeptimusHeap
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Added DiffLines:

* ComplacentGamingSyndrome: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R ([=DC2=]) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
11th Nov '12 6:54:39 PM TheSandwichOven
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** A 6th game is in the works for 2011.

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** A 6th game is in the works for 2011. 6 AA averts this, generally being more warmly received than 4 and 5.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.InitialDArcadeStage