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*** Coming off the surprising usefulness of Lobsters, aving an army of Crocobsters (head, tail and back legs of Crocodile, everything else Lobster) and Hippopoteleons (Head and tail of Chameleon, everything else hippo) is a nightmare for the enemy as Crocobsters can rush in to destroy buildings while Hippopoteleons can attack flying creatures ''and'' ground creatures ''and'' sea creatures from afar.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UglyCute: Most creatures. At least when watched from afar.
* UncannyValley: The creatures' blank eyes! It isn't so bad with most of them since most animals have fairly small eyes, but it is ''really'' unsettling with some, such as the lioness or the snowy owl. Not helping is the fact that some, such as aforementioned snowy owl or the coyote, appear to wear [[NightmareFace a rather macabre grimace]] when facing the player.

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* UglyCute: Most creatures. At least when watched from afar.
* UncannyValley: The creatures' blank eyes! It isn't so bad with most of them since most animals have fairly small eyes, but it is ''really'' unsettling with some, such as the lioness or the snowy owl. Not helping is the fact that some, such as aforementioned snowy owl or the coyote, appear to wear [[NightmareFace a rather macabre grimace]] when facing the player.
afar.

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** This also means that [[spoiler:: Rex may disappear as well when he dies.]]

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** This also means that [[spoiler:: [[spoiler: Rex may disappear as well when he dies.]]



* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.

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* ScrappyMechanic: ScrappyMechanic:
**
The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a an entire class of animals (flying) almost useless for anything other than scouting.
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* ClicheStorm: Rex is trying to avenge his dead father. The villains want to take over the world. Rex is [[spoiler: an experiment himself.]]


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** Blocking in rows of upgraded Soundbeam towers with several walls of Bramble Fences, with a group of henchmen nearby to repair things as they get damaged, and a few anti-air towers scattered nearby. This can be a hard defense to get past.


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* PlayTheGameSkipTheStory: General consensus is that the story is basic and cliché, the characters are dull and under-developed, and the "twist" ending can be seen coming miles away. The game's entire draw is the unique creature-combining concept.


* MostAnnoyingSound: "YOUR CREATURES ARE UNDER ATTACK! YOUR BASE IS UNDER ATTACK! YOUR HENCHMEN ARE UNDER ATTACK! REX IS UNDER ATTACK! LUCY IS UNDER ATTACK! THE LAB IS UNDER ATTACK, BOSSSH!!!!"

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** On the other hand, sonic towers are too weak. In general, there is basically no good way to combat enemy creatures without creatures of your own, so if your enemy comes to dominate the field around your base, let alone destroys your Terra-Tank, you have essentially lost.

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** On the other hand, sonic Soundbeam towers are too weak. In general, there is basically no good way to combat enemy creatures without creatures of your own, so if your enemy comes to dominate the field around your base, let alone destroys your Terra-Tank, ground base, you have essentially lost.


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* TierInducedScrappy: The spitting cobra is widely considered to have the worst ranged attack in the base game. It has inferior damage and range compared to all other ranged attacks, and in return for it inflicts poison on the enemy. Fine, but the purpose of ranged creatures generally is to do as much damage as quickly as possible to enemies, and the poison in this game is not fast-acting enough to make up for the lost damage, especially since the damage doesn't stack. Combine this with the fact that it like all poison it can be only acquired once the player reaches level 3, that the creature costs extra electricity to build, and that creatures with the immunity ability are completely... well... immune to it, and there's not a whole lot of reasons to use the cobra over the chameleon, the electric eel, the porcupine, or even the poison frog (let alone the whales). Said spitting attack is also literally the only thing the cobra has to offer, since as the only ground creature in the base game with no legs it has horrible defense and health, making the cobra one of the decidedly less useful animals in the game proper.

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** In the campaign, mass-producing high-end Air Units is the way to go, despite the prevalence and power of AA towers. Similar to ''VideoGames/{{Starcraft}}'', "stacking" exists in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.

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** In the campaign, mass-producing high-end Air Units is the way to go, despite the prevalence and power of AA towers. Similar to ''VideoGames/{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', "stacking" exists in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.defense.
** Chameleon mixes are also very strong in the campaign. They pack a good ranged punch for their cost and have inherent Regeneration and Camouflage. Combined with Hippopotamus for high health, armor, and Herding, you have an invisible, amphibious, powerful ranged attacker with incredible overall durability.
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Pretty sure that's the actual purpose intended by the developer.


** Antiair towers make all flying units useless. You can put four of them right next to each other cheaply, and they will absolutely slaughter all the flying animals near by with electricity.
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* ThatOneLevel: "The evil sky witch", the last battle with Velika la Pette. This is the first mission in the campaign where the goal doesn't boil down to creating some creatures and then following a fairly linear path to the enemy's base destroying all enemies on the way. Instead, you're battling three independently-acting, well-equipped bosses who all like to stage surprise attacks on your base and will overwhelm you with sheer numbers if you don't play offensive enough, in other words this is the first time you need an actual strategy. Almost all maps from here on out also present a tactical challenge in some way.
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* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.

to:

* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.scouting.
** On the other hand, sonic towers are too weak. In general, there is basically no good way to combat enemy creatures without creatures of your own, so if your enemy comes to dominate the field around your base, let alone destroys your Terra-Tank, you have essentially lost.
* UglyCute: Most creatures. At least when watched from afar.
* UncannyValley: The creatures' blank eyes! It isn't so bad with most of them since most animals have fairly small eyes, but it is ''really'' unsettling with some, such as the lioness or the snowy owl. Not helping is the fact that some, such as aforementioned snowy owl or the coyote, appear to wear [[NightmareFace a rather macabre grimace]] when facing the player.
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* MostWonderfulSound: "Level Five Research is complete."

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: "Level Five Research is complete."
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** Did the eskimos in level one also do that? They have a pelt that graduates from polar bear fur to tiger fur.
* FridgeLogic: Why does Rex's [[spoiler: enhanced abilities and glowing eyes]] only activate ''now''?

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** Did the eskimos Eskimos in level one also do that? They have a pelt that graduates from polar bear fur to tiger fur.
* FridgeLogic: Why does do Rex's [[spoiler: enhanced abilities and glowing eyes]] only activate ''now''?



** That plot element was steadilly growing through the story, gaining Rex [[spoiler:new powers the more exposed to the technology he is, including being able to control the animals without the base functioning properly]]. He offhandedly mentions to Lucy some have been present all the way back in his war corresponder days.

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** That plot element was steadilly steadily growing through the story, gaining Rex [[spoiler:new powers the more exposed to the technology he is, including being able to control the animals without the base functioning properly]]. He offhandedly mentions to Lucy some have been present all the way back in his war corresponder days.



** In the campaign, mass-producing high-end Air Unit is the way to go, despite the prevalence and power of AA tower. Similar to ''VideoGames/{{Starcraft}}'', "stacking" existed in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.

to:

** In the campaign, mass-producing high-end Air Unit Units is the way to go, despite the prevalence and power of AA tower. towers. Similar to ''VideoGames/{{Starcraft}}'', "stacking" existed exists in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the campaign, mass-producing high-end Air Unit is the way to go, despite the prevalence and power of AA tower. Similar to ''VideoGames/{{Starcraft}}'', "stacking" existed in this game. As such, a mass of ~50 level V Air Unit can Oneshot an AA Tower. Computer's AI also rarely rebuild their defense.
Is there an issue? Send a MessageReason:
None


** Did the eskimos in level one also do that? cause they have a pelt that graduates from polar bear fur to tiger fur

to:

** Did the eskimos in level one also do that? cause they They have a pelt that graduates from polar bear fur to tiger furfur.
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* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.

to:

* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in a balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.
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None


* Whale mixes are expensive to produce, but they have a ranged attack (if you keep the whale head) and a LOT of hit points, meaning they are almost always worth it. One of the very best combos (perhaps even the very best) in the game is a whale with lobster pincers and legs. You get a powerful range attack, devastating physical attack power, and heath regeneration.

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* ** Whale mixes are expensive to produce, but they have a ranged attack (if you keep the whale head) and a LOT of hit points, meaning they are almost always worth it. One of the very best combos (perhaps even the very best) best combo) in the game is a whale with lobster pincers and legs. You On top of the things already mentioned, you get a powerful range attack, devastating physical attack power, and heath regeneration.

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** Antiair towers pretty much make all flying units useless.

to:

** Antiair towers pretty much make all flying units useless.useless. You can put four of them right next to each other cheaply, and they will absolutely slaughter all the flying animals near by with electricity.
* Whale mixes are expensive to produce, but they have a ranged attack (if you keep the whale head) and a LOT of hit points, meaning they are almost always worth it. One of the very best combos (perhaps even the very best) in the game is a whale with lobster pincers and legs. You get a powerful range attack, devastating physical attack power, and heath regeneration.



* MostWonderfulSound: "Level Five Research is complete."

to:

* MostWonderfulSound: "Level Five Research is complete.""
* ScrappyMechanic: The game has serious balancing issues. Most of the animals are outclassed or are downright useless novelties because of the stats not being assigned in balanced way, meaning your range of valuable choices is limited. Anti-air towers are far too strong, rendering a entire class of animals (flying) almost useless for anything other than scouting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Did the eskimos in level one also do that? cause they have a pelt that graduates from polar bear fur to tiger fur

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** This also means that [[spoiler:: Rex will disappear as well when he dies.]]

to:

** This also means that [[spoiler:: Rex will may disappear as well when he dies.]]


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** That plot element was steadilly growing through the story, gaining Rex [[spoiler:new powers the more exposed to the technology he is, including being able to control the animals without the base functioning properly]]. He offhandedly mentions to Lucy some have been present all the way back in his war corresponder days.
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: "YOUR CREATURES ARE UNDER ATTACK! YOUR BASE IS UNDER ATTACK! YOUR HENCHMEN ARE UNDER ATTACK! REX IS UNDER ATTACK! LUCY IS UNDER ATTACK! THE LAB IS UNDER ATTACK, BOSSSH!!!!"

to:

* MostAnnoyingSound: "YOUR CREATURES ARE UNDER ATTACK! YOUR BASE IS UNDER ATTACK! YOUR HENCHMEN ARE UNDER ATTACK! REX IS UNDER ATTACK! LUCY IS UNDER ATTACK! THE LAB IS UNDER ATTACK, BOSSSH!!!!"BOSSSH!!!!"
* MostWonderfulSound: "Level Five Research is complete."
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None

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**This also means that [[spoiler:: Rex will disappear as well when he dies.]]
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** Probably because [[spoiler: his HeroicWillpower overrode the remote, and the controller likely accessed the powers Rex didn't know he had.]]
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This isn\'t YMMV. Moving.


* ArtisticLicenseBiology: Porcupines don't shoot their quills in reality, but we wouldn't have one of the few range attacks in the game if it followed reality.
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* GermansLoveDavidHasselhoff This game was popular for months in China.
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** The archerfish has a range attack that does a lot of splash damage. It also can be upgraded to do piercing damage, which makes it even more of a GameBreaker. The only downside is it's one of the few attacks in the game that can damage ally units.

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** The archerfish has a range attack that does a lot of splash damage. It Just combine something big with one and watch them destroy herds of creatures. The attack also can be upgraded to do piercing damage, which makes it even more of a GameBreaker. The only downside is it's one of the few attacks in the game that can damage ally units.
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* ArtisticLicenseBiology: Porcupines don't shoot their quills in reality, but we wouldn't have one of the few range attacks in the game if it followed reality.
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None

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* FridgeLogic: Why does Rex's [[spoiler: enhanced abilities and glowing eyes]] only activate ''now''?
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** The archerfish has a range attack that does a lot of splash damage, it also can be upgraded to do piercing damage, which makes it even more of a GameBreaker. The only downside is it's range attack is one of the few attacks in the game that can damage nearby ally units.

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** The archerfish has a range attack that does a lot of splash damage, it damage. It also can be upgraded to do piercing damage, which makes it even more of a GameBreaker. The only downside is it's range attack is one of the few attacks in the game that can damage nearby ally units.

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* GameBreaker: Lobsters are surprisingly useful. They've got nearly unrivaled armor, the ability to swim, regeneration, and exceptionally powerful claws. Mixing a lobster with a large creature (hopefully with a powerful head-based attack like a crocodile) leads to a creature that is not only physically very powerful, but also just happens to have an array of surprisingly useful special abilities.

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* GameBreaker: GameBreaker:
**
Lobsters are surprisingly useful. They've got nearly unrivaled armor, the ability to swim, regeneration, and exceptionally powerful claws. Mixing a lobster with a large creature (hopefully with a powerful head-based attack like a crocodile) leads to a creature that is not only physically very powerful, but also just happens to have an array of surprisingly useful special abilities.abilities.
** The archerfish has a range attack that does a lot of splash damage, it also can be upgraded to do piercing damage, which makes it even more of a GameBreaker. The only downside is it's range attack is one of the few attacks in the game that can damage nearby ally units.
** Antiair towers pretty much make all flying units useless.
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Adding an example

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* FridgeHorror: Velika likes to make her exotic furs by combining creatures. When combined creatures die, they immediately fade into nothingness. That means that in order to get her precious furs, she has to [[{{Squick}} skin them alive]]. Of course, [[CruellaToAnimals it's highly doubtful that she minds doing something like that]], since it's in the name of fashion.

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