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** [[spoiler:A blatant case of TalkingIsAFreeAction which takes place during the FinalBattle; Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal to close it. The whole time [[BigBad Poquelin]] just stands and watches, and not a single demon comes out of the portal.]]

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** [[spoiler:A blatant case of TalkingIsAFreeAction which takes place during the FinalBattle; FinalBattle. In-story, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal to close it. The whole time way the scene plays out however, Everard briskly walks across the room toward the portal while [[BigBad Poquelin]] just stands watches him pass him by and watches, casts a single spell to try and stop him, and in the meantime not a single demon actually comes out of the portal.portal. In the ''Enhanced Edition'', two demons come out of the portal before Poquelin begins his speech, but this makes the subsequent scene even worse as the demons ''will'' attack Everard, who flinches and then keeps walking to the portal as Poquelin casts a single spell, and depending on the pathing of the AI, it's plausible for the participants to get hung up trying to move past each other and then instead walk around.]]
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* OvershadowedByAwesome: When people talk about this era of {=CRPGs=} ''Icewind Dale'' tends to be treated as a bit of an afterthought behind the more popular ''Baldur's Gate'' and ''Planescape Torment.''

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* OvershadowedByAwesome: When people talk about this era of {=CRPGs=} [=CRPGs=] ''Icewind Dale'' tends to be treated as a bit of an afterthought behind the more popular ''Baldur's Gate'' and ''Planescape Torment.''
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* OvershadowedByAwesome: When people talk about this era of CRPGs ''Icewind Dale'' tends to be treated as a bit of an afterthought behind ''Baldur's Gate'' and ''Planescape Torment.''

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* OvershadowedByAwesome: When people talk about this era of CRPGs {=CRPGs=} ''Icewind Dale'' tends to be treated as a bit of an afterthought behind the more popular ''Baldur's Gate'' and ''Planescape Torment.''
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* OvershadowedByAwesome: When people talk about this era of CRPGs ''Icewind Dale'' tends to be treated as a bit of an afterthought behind ''Baldur's Gate'' and ''Planescape Torment.''
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* BadassDecay: In the original release, Malavon was considered one of the hardest fights in the game; he's a high-level spellcaster flanked by four Umber Hulks that can confuse the party and two Iron Golems that are NighInvulnerable to most forms of damage. And once you beat him the first time, the second round is a GetBackHereBoss who teleports around his lair casting spells like Web and Cloudkill to slow you down and sending summoned monsters against you. The ''Enhanced Edition'' release makes the fight a total joke by restoring a cut option to allow the player to take control of Malavon's Iron Golems via their manual in Marketh's keep. The Iron Golems are strong enough to win ''the entire fight'' on their own; they'll rip Malavon apart before he gets off a single spell, clean up the Umber Hulks after, and probably won't have much more trouble with Malavon the second time than they did the first.
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* ComplacentGamingSyndrome: You can trivialize 2/3rds of the game by specing your starting party to handle undead. The Vale of Shadows, the Severed Hand, and large parts of Dragon's Eye and Dorn's Deep, are chock full of various kinds of undead enemies. A sufficiently high level Paladin or Cleric can just activate Turn Undead and walk through the areas watching their enemies either flee in terror or die on the spot. Spellcasters can also ignore a fair chunk of spells that have no effect on undead, including a majority of cold-damage spells.

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* ComplacentGamingSyndrome: You can trivialize 2/3rds of the game by specing your starting party to handle undead. The Vale of Shadows, the Severed Hand, and large parts of Dragon's Eye and Dorn's Deep, are chock full of various kinds of undead enemies. A sufficiently high level Paladin or Cleric can just activate Turn Undead and walk through the areas watching their enemies either flee in terror or die on the spot. Spellcasters To a lesser extent, spellcasters can also ignore a fair chunk reliably stock up on fire-elemental spells; undead aside, this ''is'' set in the Spine of spells that have no effect on undead, including the World, so a majority lot of cold-damage spells.monsters are vulnerable to fire and resistant to cold.
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* ComplacentGamingSyndrome: You can trivialize 2/3rds of the game by specing your starting party to handle undead. The Vale of Shadows, the Severed Hand, and large parts of Dragon's Eye and Dorn's Deep, are shock full of various kinds of undead enemies. A sufficiently high level Paladin or Cleric can just activate Turn Undead and walk through the areas watching their enemies either flee in terror or die on the spot. Spellcasters can also ignore a fair chunk of spells that have no effect on undead, including a majority of cold-damage spells.

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* ComplacentGamingSyndrome: You can trivialize 2/3rds of the game by specing your starting party to handle undead. The Vale of Shadows, the Severed Hand, and large parts of Dragon's Eye and Dorn's Deep, are shock chock full of various kinds of undead enemies. A sufficiently high level Paladin or Cleric can just activate Turn Undead and walk through the areas watching their enemies either flee in terror or die on the spot. Spellcasters can also ignore a fair chunk of spells that have no effect on undead, including a majority of cold-damage spells.
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* ClicheStorm: The dungeons of the game include a shadowy vale full of undead, a volcanic cave populated by lizard men and yuan-ti, an elven tower with great magic, and a dwarf mining city built into a mountain. Highlights of story include a fragile alliance between elves and dwarves that fell apart due to suspicion, chasing down a {{MacGuffin}}, and the villains are [[DemonLordsAndArchdevils a demon and a devil who are archenemies]].
* ComplacentGamingSyndrome: You can trivialize 2/3rds of the game by specing your starting party to handle undead. The Vale of Shadows, the Severed Hand, and large parts of Dragon's Eye and Dorn's Deep, are shock full of various kinds of undead enemies. A sufficiently high level Paladin or Cleric can just activate Turn Undead and walk through the areas watching their enemies either flee in terror or die on the spot. Spellcasters can also ignore a fair chunk of spells that have no effect on undead, including a majority of cold-damage spells.
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* DisappointingLastLevel: The final area of the first game, [[spoiler:the return to Easthaven]], is quite short and simple compared to the long and complex Dorn's Deep. You run around doing a couple of simple quests talking to [=NPCs=] and fighting some normal enemies, enter the tower, face a mini-boss (who is barely foreshadowed and largely inconsequential to the story), then it's time for the FinalBoss. You can be finished this final leg of the game in well under an hour.
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** Bombardier Beetles. They can emit an acidic vapor when they attack, dealing some nasty splash damage to anyone in range. If you're unfortunate enough to aggro several of them (and you will, since they appear in groups), your melee fighters will likely loose a large chunk of HP in short order.
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** Battle Arena. You have 1 minute to defeat a random monster with difficulty scaling up. The catch? The arena is a 3x3 square. To win a single battle, you need to win 3 fights on 3 squares so they form a line, tic-tac-toe style. There's a minimum of 250 battles to complete the quest. You're allowed only one combatant and the rest of your party is automatically locked-up. Battle Arena is completely optional, but if you skip it you'll be missing out some very good quest rewards.

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** Battle Arena. You have 1 minute to defeat a random monster with difficulty scaling up. The catch? The arena is a 3x3 square. grid. To win a single battle, you need to win 3 fights on 3 squares so they form a line, tic-tac-toe TabletopGame/TicTacToe style. There's a minimum of 250 battles to complete the quest. You're allowed only one combatant and the rest of your party is automatically locked-up. Battle Arena is completely optional, but if you skip it you'll be missing out some very good quest rewards.
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* FanNickname: The Enhanced Edition is commonly referred to as IWD-in-[=BG2=] (Icewind Dale in Baldur's Gate 2). [[ExactlyWhatItSaysOnTheTin Mostly because Beamdog just used the Icewind Dale data in the Baldur's Gate 2:Enhanced Edition engine]].
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** Umber Hulks. Looking straight in their eyes will confuse you if you fail your saves. That they're also backed up by [[ALoadOfBull Minotaurs]] is not helpful either.

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** Umber Hulks. Looking straight in their eyes will confuse you if you fail your saves. That they're also backed up by [[ALoadOfBull [[OurMinotaursAreDifferent Minotaurs]] is not helpful either.
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* TheyWastedAPerfectlyGoodPlot: The item description of the Paladin-only sword, ''Light of Cera Sumat'' and the quest item to get it, ''Medallion of the Lost Followers'', has a plot worthy of an entire new game. It documents how six evil followers of Bane, the Lost Followers, devastated an entire kingdom by slaughtering its king and reanimating him as a corpse, leaving him to rampage through the streets while placing his young daughter, the sole survivor of the kingdom, on the throne as mockery. A elderly warrior named Kholsa Ehld came to the young queen's rescue, and avenged her kingdom by individually tracking down and defeating the six Lost Followers. Your party can resurrect the Lost Followers for a tough fight to obtain the InfinityPlusOneSword, but being a hidden side quest, it's nowhere as epic as Kholsa Ehld's original journey.
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* UnintentionallyUnsympathetic: In ''Icewind Dale II'', it is hard to sympathise with the Ten-Towns when the whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to massacre the entire Legion of the Chimera, simply because they had audacity to get angry due to being treated like crap.

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* UnintentionallyUnsympathetic: In ''Icewind Dale II'', it is hard to sympathise with the Ten-Towns when the whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to massacre the entire Legion of the Chimera, simply because they had audacity to get angry due to being treated like crap. The attacks the Ten-Towns suffered as a result come across as something they had coming.
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* UnintentionallyUnsympathetic: In ''Icewind Dale II'', it is hard to sympathise with the Ten-Towns when the whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to massacre the entire Legion of the Chimera, simply because they had audacity to get angry due to being treated like crap. You're even helped out in the final dungeon by an agent of the drow, who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed.

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* UnintentionallyUnsympathetic: In ''Icewind Dale II'', it is hard to sympathise with the Ten-Towns when the whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to massacre the entire Legion of the Chimera, simply because they had audacity to get angry due to being treated like crap. You're even helped out in the final dungeon by an agent of the drow, who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed.
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** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].

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** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].trials]].
* UnintentionallyUnsympathetic: In ''Icewind Dale II'', it is hard to sympathise with the Ten-Towns when the whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to massacre the entire Legion of the Chimera, simply because they had audacity to get angry due to being treated like crap. You're even helped out in the final dungeon by an agent of the drow, who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed.
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Trope in question needs sources from a site


** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].
* UnfortunateImplications: In ''Icewind Dale II'', literally the entire plot is kicked off due to FantasticRacism... and the whole game basically treats the racists as '''right'''. The whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to literally massacre the entire Legion of the Chimera, simply because they're a bunch of filthy half-breeds with the audacity to get angry due to being treated like crap by humanity. You're even helped out in the final dungeon by an agent of the drow -- not the token "good" drow, but a representative of the [[AlwaysChaoticEvil regular kind]], who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed. At the very least, there's more than a little GreyAndGreyMorality involved if your interests align with the collective drow nation.

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** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].
* UnfortunateImplications: In ''Icewind Dale II'', literally the entire plot is kicked off due to FantasticRacism... and the whole game basically treats the racists as '''right'''. The whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to literally massacre the entire Legion of the Chimera, simply because they're a bunch of filthy half-breeds with the audacity to get angry due to being treated like crap by humanity. You're even helped out in the final dungeon by an agent of the drow -- not the token "good" drow, but a representative of the [[AlwaysChaoticEvil regular kind]], who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed. At the very least, there's more than a little GreyAndGreyMorality involved if your interests align with the collective drow nation.
trials]].
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* UnfortunateImplications: In ''Icewind Dale II'', literally the entire plot is kicked off due to FantasticRacism... and the whole game basically treats the racists as '''right'''. The whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to literally massacre the entire Legion of the Chimera, simply because they're a bunch of filthy half-breeds with the audacity to get angry due to being treated like crap by humanity.

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* UnfortunateImplications: In ''Icewind Dale II'', literally the entire plot is kicked off due to FantasticRacism... and the whole game basically treats the racists as '''right'''. The whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to literally massacre the entire Legion of the Chimera, simply because they're a bunch of filthy half-breeds with the audacity to get angry due to being treated like crap by humanity. You're even helped out in the final dungeon by an agent of the drow -- not the token "good" drow, but a representative of the [[AlwaysChaoticEvil regular kind]], who's been sent to give you her aid because it's also in her proud, pure race's best interests to ensure a kingdom of freaks and mongrel half-breeds is destroyed. At the very least, there's more than a little GreyAndGreyMorality involved if your interests align with the collective drow nation.
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** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].

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** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].trials]].
* UnfortunateImplications: In ''Icewind Dale II'', literally the entire plot is kicked off due to FantasticRacism... and the whole game basically treats the racists as '''right'''. The whole conflict was literally started by the mayor responding to the Legion of the Chimera's overtures of peace by attempting to assassinate its leaders with cakes poisoned with holy water. And the player's only option is to literally massacre the entire Legion of the Chimera, simply because they're a bunch of filthy half-breeds with the audacity to get angry due to being treated like crap by humanity.
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* ScrappyWeapon: Bastard swords in ''Icewind Dale II''. You're required to take the ''exotic weapons'' feat before being able to use them, making them unpopular with players.
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* ThatOneBoss: The optional fight with the four Iron Golems in the Black Raven Monastery basement is extremely difficult if you aren't ''very'' well equipped. The Golems will ignore almost all damage done by anything less than a +3 weapon, of which there are very few by that point in the game (most of which are otherwise weak short swords). They ignore ''all'' magic damage, are healed by fire, are very difficult to hit in melee and hit like freight trains. Oh, and they'll constantly spam poison gas clouds which will insta-kill many summons and rapidly drain your PC's health.

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* ThatOneBoss: The optional fight with the four Iron Golems in the Black Raven Monastery basement is extremely difficult if you aren't ''very'' well equipped. The Golems will ignore almost all damage done by anything less than a +3 weapon, of which there are very few by that point in the game (most of which are otherwise weak short swords). They ignore ''all'' magic damage, are healed by fire, are very difficult to hit in melee and hit like freight trains. Oh, and they'll constantly spam poison gas clouds which will insta-kill many summons and rapidly drain your PC's health.health.
* ThatOneLevel: ''Icewind Dale II'' has quite a few:
** Battle Arena. You have 1 minute to defeat a random monster with difficulty scaling up. The catch? The arena is a 3x3 square. To win a single battle, you need to win 3 fights on 3 squares so they form a line, tic-tac-toe style. There's a minimum of 250 battles to complete the quest. You're allowed only one combatant and the rest of your party is automatically locked-up. Battle Arena is completely optional, but if you skip it you'll be missing out some very good quest rewards.
*** For those who are truly sick of the Battle Arena, there is a mod that will allow you to bypass the fights but still get the items.
** Felwood. Didn't put any skills points in Wildneness Lore skill? Good luck finding your way around this trap-filled maze, as the areas are all identical.
** The Black Raven monastery. To reach the Underdark, you need to complete 8 trials. Don't have a monk in your party? Good luck fighting without your favorite armor and your best magic weapon. [[EvilIsEasy Which is probably why people prefer to slay all the monks rather than enduring the trials]].
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* SugarWiki/AwesomeMusic: The music was composed by Music/JeremySoule, the same man who composed ''VideoGame/BaldursGate'' and VideoGame/TheElderScrollsVSkyrim. You can found the soundtrack on YouTube [[https://www.youtube.com/watch?v=z79mHHBJEgk&list=PL0CFF7FD5BD804DD9 here]].

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* SugarWiki/AwesomeMusic: The music was composed by Music/JeremySoule, the same man who composed ''VideoGame/BaldursGate'' and VideoGame/TheElderScrollsVSkyrim. You can found the soundtrack on YouTube Website/YouTube [[https://www.youtube.com/watch?v=z79mHHBJEgk&list=PL0CFF7FD5BD804DD9 here]].

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* CompleteMonster: The wicked devil [[BigBad Belhifet]] disguises himself as Brother Poquelin to steadily recruit people to his armies so he may conquer Ten Towns. Using evil beings to wipe out anyone who may get close to the truth, Belhifet intends on sweeping over Ten Towns to destroy it and reap the souls of all there for his infernal armies so he may unleash Baator upon the mortal plane. Even before being defeated, Belhifet rapes many women to father half-devil children to further his plans. After his defeat, Belhifet turns out to be the secret villain of the [[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]], having tried to kidnap and torture Caelar Argent as a child. The secret master of Hephernaan who [[ManipulativeBastard manipulated all the evil of the Shining Crusade]], Belhifet intends on the utter devastation of the Material Plane.

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* CompleteMonster: The wicked devil [[BigBad Belhifet]] disguises himself as Brother Poquelin to steadily recruit people to his armies so he may conquer Ten Towns. Using evil beings to wipe out anyone who may get close to the truth, Belhifet intends on sweeping over Ten Towns to destroy it and reap the souls of all there for his infernal armies so he may unleash Baator upon the mortal plane. Even before being defeated, Belhifet [[SerialRapist rapes many women women]] to father half-devil children to further his plans. After his defeat, Belhifet turns out to be the secret villain of the [[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]], having tried to kidnap and torture Caelar Argent as a child. The secret master of Hephernaan who [[ManipulativeBastard manipulated all the evil of the Shining Crusade]], Belhifet intends on the utter devastation of the Material Plane.
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Approved by the thread.

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*CompleteMonster: The wicked devil [[BigBad Belhifet]] disguises himself as Brother Poquelin to steadily recruit people to his armies so he may conquer Ten Towns. Using evil beings to wipe out anyone who may get close to the truth, Belhifet intends on sweeping over Ten Towns to destroy it and reap the souls of all there for his infernal armies so he may unleash Baator upon the mortal plane. Even before being defeated, Belhifet rapes many women to father half-devil children to further his plans. After his defeat, Belhifet turns out to be the secret villain of the [[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]], having tried to kidnap and torture Caelar Argent as a child. The secret master of Hephernaan who [[ManipulativeBastard manipulated all the evil of the Shining Crusade]], Belhifet intends on the utter devastation of the Material Plane.
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-->'''Yxunomei''': Your involvement in this matter is irrelevant in the grand scheme of things. A mote of dust floating for a small moment in the sea of time.

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-->'''Yxunomei''': Your involvement in this matter is irrelevant in the grand scheme of things. A mote of dust floating for a small moment in the a sea of time.
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-->'''Yxunomei''': Your involvement in this matter is irrelevant in the grand scheme of things. A mote of dust floating for a small moment in the sea of time.

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-->'''Yxunomei''': My vendetta is none of your concern. Your involvement in this matter is irrelevant in the grand scheme of things. A molt of dust floating for a small moment in the sea of time.
-->'''PC''': You're underestimating my lifespan by a great deal. My people can live for hundreds of years.
-->'''Yxunomei''': Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, and lie on the shore in the belief that you won't die like all the other fish.
-->'''Yxunomei''': All the while, elephants of stone stomp on these celestial shores [[TheReasonYouSuckSpeech and *you*, in your blindness, take no note. No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.]]
-->'''PC''': I'll take that to mean that you're more than a few hundred years old.

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-->'''Yxunomei''': My vendetta is none of your concern. Your involvement in this matter is irrelevant in the grand scheme of things. A molt of dust floating for a small moment in the sea of time.
-->'''PC''': You're underestimating my lifespan by a great deal. My people can live for hundreds right, oh mighty one. But... aren't we all really just motes of years.
dust, floating in a sea of time?
-->'''Yxunomei''': Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, and lie on the shore in the belief that you won't die like all the other fish.
-->'''Yxunomei''': All the while, elephants of stone stomp on these celestial shores
No. [[TheReasonYouSuckSpeech and *you*, in your blindness, take no note. No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.]]
-->'''PC''': I'll take that to mean that you're more than a few hundred years old.My oh my, don't we feel important?
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* AwesomeEgo: Yxunomei is a fan favourite precisely because of her astounding arrogance and memorable, insult-laden dialogue.
-->'''Yxunomei''': My vendetta is none of your concern. Your involvement in this matter is irrelevant in the grand scheme of things. A molt of dust floating for a small moment in the sea of time.
-->'''PC''': You're underestimating my lifespan by a great deal. My people can live for hundreds of years.
-->'''Yxunomei''': Oh, my. Hundreds of years. You must feel very proud to be able to leap out of the primordial ooze of godly creation, gasp for a moment in the air, and lie on the shore in the belief that you won't die like all the other fish.
-->'''Yxunomei''': All the while, elephants of stone stomp on these celestial shores [[TheReasonYouSuckSpeech and *you*, in your blindness, take no note. No. You are one of many fireflies dancing for a moment in the night, feeling at your brightest that you can illuminate the universe at will. *I* am a star. I came into existence when your world took form. I am as persistent as time. Where I move, infernal tides crush foreign shores and nations of thought are drowned in blood.]]
-->'''PC''': I'll take that to mean that you're more than a few hundred years old.
-->'''Yxunomei''': [[BluntYes Quite]].

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It says quite clearly on the page for And The Fandom Rejoiced not to link to it. It is for in-universe examples and links from the descriptions at the beginning of related trope pages only.


* ItsShortSoItSucks: When the ''Heart of Winter'' expansion was first released, people complained how short it was. This prompted ''Black Isle'' to release a second expansion, ''Trials of the Luremaster'', free of charge. AndTheFandomRejoiced indeed.
* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack.

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* ItsShortSoItSucks: When the ''Heart of Winter'' expansion was first released, people complained how short it was. This prompted ''Black Isle'' to release a second expansion, ''Trials of the Luremaster'', free of charge. AndTheFandomRejoiced indeed.
charge.
* {{Narm}}: {{Narm}}:
**
In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack.

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