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Resurrecting entry with correct audience reaction. Need to fix thhe 1st sentence of that entry.

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* ItsHardSoItSucks - This game in comparison to other Creator/{{Cave}} games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic suicides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.
** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign eventually. Oh, and extends are ''not'' score-based.
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* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''VideoGame/MushihimeSama'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...

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* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives, which is triggered by obtaining 6 lives. It's used in order to crank up the rank so high that it makes ''VideoGame/MushihimeSama'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...

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Indentation, further elaboration on Rose Cracker criticism


* ScrappyWeapon: The Rose Hips in ''Pink Sweets''. Shooting enemies with them adds nothing to your score.
** The Rose Cracker qualifies as well, due to the quick rank increase that results from using it, and the fact that, unlike Yagawa's other rank-based games, rank cannot be decreased '''at all'''.

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* ScrappyWeapon: ScrappyWeapon:
**
The Rose Hips in ''Pink Sweets''. Shooting enemies with them adds nothing to your score.
** The Rose Cracker qualifies as well, Cracker, due to the quick rank increase that results from using it, and the fact that, unlike Yagawa's other rank-based games, rank cannot be decreased '''at all'''. It also decreases the "zan" counter that is used to generate [[OneUp 1-ups]].
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* VindicatedByHistory: On release, ''Pink Sweets'' was generally regarded as a lackluster follow-up to ''Ibara'', with an art style that contrasted with the steampunk aesthetic of the previous game, and gameplay that similarly diverted from Yagawa's signature rank-based gameplay. Nowadays, opinions on ''Pink Sweets'' tend to be more positive, with the rise of guides ([[https://youtu.be/X2F0mObXL9E like this one]]) that showcase the true depth of its scoring system (such as the ZAN system and how to control the rank), which lead to an uptick in both popularity and reception.

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* VindicatedByHistory: On release, ''Pink Sweets'' was generally regarded as a lackluster follow-up to ''Ibara'', with an art style that contrasted with the steampunk aesthetic of the previous game, and gameplay that similarly diverted from Yagawa's signature rank-based gameplay. Nowadays, opinions on ''Pink Sweets'' tend to be more positive, with the rise of guides ([[https://youtu.be/X2F0mObXL9E like this one]]) that showcase the true depth of its scoring system (such as the ZAN system and how to control the rank), which lead to an uptick in both popularity and reception.reception among the shmup community.
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* VindicatedByHistory: On release, ''Pink Sweets'' was generally regarded as a lackluster follow-up to ''Ibara'', with an art style that contrasted with the steampunk aesthetic of the previous game, and gameplay that similarly diverted from Yagawa's signature rank-based gameplay. Nowadays, opinions on ''Pink Sweets'' tend to be more positive, with the rise of guides that showcase the true depth of its scoring system (such as the ZAN system and how to control the rank), which lead to an uptick in both popularity and reception.

to:

* VindicatedByHistory: On release, ''Pink Sweets'' was generally regarded as a lackluster follow-up to ''Ibara'', with an art style that contrasted with the steampunk aesthetic of the previous game, and gameplay that similarly diverted from Yagawa's signature rank-based gameplay. Nowadays, opinions on ''Pink Sweets'' tend to be more positive, with the rise of guides ([[https://youtu.be/X2F0mObXL9E like this one]]) that showcase the true depth of its scoring system (such as the ZAN system and how to control the rank), which lead to an uptick in both popularity and reception.
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None

Added DiffLines:

* VindicatedByHistory: On release, ''Pink Sweets'' was generally regarded as a lackluster follow-up to ''Ibara'', with an art style that contrasted with the steampunk aesthetic of the previous game, and gameplay that similarly diverted from Yagawa's signature rank-based gameplay. Nowadays, opinions on ''Pink Sweets'' tend to be more positive, with the rise of guides that showcase the true depth of its scoring system (such as the ZAN system and how to control the rank), which lead to an uptick in both popularity and reception.
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Not ymmv


* TheUnfavorite - This game in comparison to other Creator/{{Cave}} games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic suicides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.
** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign eventually. Oh, and there are also ''no'' score-based extends.
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None

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** The Rose Cracker qualifies as well, due to the quick rank increase that results from using it, and the fact that, unlike Yagawa's other rank-based games, rank cannot be decreased '''at all'''.
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I've seen a few high scores for the original Ibara that reach at least "A-Million" (11 million)


** Another factor is that the few Cave games Yagawa did are easily counterstopped (a black sign for a shmup) while his Raizing games would go into letters upon hitting the number cap.
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* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic suicides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.

to:

* TheUnfavorite - This game in comparison to other cave Creator/{{Cave}} games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic suicides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.
Is there an issue? Send a MessageReason:
None


** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign eventually.

to:

** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign eventually. Oh, and there are also ''no'' score-based extends.
Is there an issue? Send a MessageReason:
None


** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign.

to:

** In particular, ''Pink Sweets'' is hated for the fact that the game is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank in this game, and the rank is also cranked up faster than other games (especially in regards to the [[SmartBomb Rose Crackers]]). This means that no matter what you do, without the Infinite Lives bug, the game will become UnwinnableByDesign.UnwinnableByDesign eventually.
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None


** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives bug. And there's '''no''' way to decrease it.

to:

** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up is significantly harder than Yagawa's other games, due to the fact that you ''can't'' decrease rank so fast in this game, and the rank is also cranked up faster than other games (especially with in regards to the [[SmartBomb Rose Crackers) Crackers]]). This means that the game practically becomes UnwinnableByDesign no matter what you do, without the Infinite Lives bug. And there's '''no''' way to decrease it.bug, the game will become UnwinnableByDesign.
Is there an issue? Send a MessageReason:
None


** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives cheat. And there's '''no''' way to decrease it.

to:

** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives cheat.bug. And there's '''no''' way to decrease it.
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None


** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives cheat. And there's '''no''' way to decrease it this time.

to:

** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives cheat. And there's '''no''' way to decrease it this time.it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In particular, ''Pink Sweets'' is hated for the fact that the game cranks up rank so fast (especially with the Rose Crackers) that the game practically becomes UnwinnableByDesign without the Infinite Lives cheat. And there's '''no''' way to decrease it this time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another factor is that the few Cave games Yagawa did are easily counterstopped (a black sign for a shmup) while his Raizing games would go into letters upon hitting the number cap.
Is there an issue? Send a MessageReason:
None


* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic sucides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.

to:

* ScrappyWeapon: The Rose Hips in ''Pink Sweets''. Shooting enemies with them adds nothing to your score.
* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic sucides suicides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.
Cave's.

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Changed: 6

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* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''VideoGame/{{Mushihimesama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...
* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic sucides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.

to:

* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''VideoGame/{{Mushihimesama}}'' ''VideoGame/MushihimeSama'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...
* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic sucides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.Cave's.

----
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* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''{{Mushihime-sama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...

to:

* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''{{Mushihime-sama}}'' ''VideoGame/{{Mushihimesama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...
Is there an issue? Send a MessageReason:
None


* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''{{Mushihime-sama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...

to:

* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''{{Mushihime-sama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...bullets...
* TheUnfavorite - This game in comparison to other cave games with the main reasons being Yagawa's trademark rank systems, the bugs, and the sheer fact it's nothing like a typical Cave game. (Yagawa games encourage rank control, bombing for score, strategic sucides and avoiding power ups) It shares this distinction with Muchi Muchi Pork, another Yagawa-programmed game of Cave's.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBug -- ''Pink Sweets'' has this in the form of infinite lives. It's used in order to crank up the rank so high that it makes ''{{Mushihime-sama}}'' look like a walk in the park. At least that would be the case, if not for the ability to cancel bullets...

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