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** Bunji in the first game, the robotic tanks in the second game.
** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're trying to fight him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in with his pillars and you don't have Gungrave's stronger Demolition Shots to destroy them, then ''god help you'' because it's ensured that he'll tear through your HP very, ''very quickly''.

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** Bunji in the first game, game due to being able to heal and because he can deal large amounts of damage with his own Demolition Shot; the robotic tanks Stage 4 drones in the second game.
game due to their high HP count and their attacks being able to tear through your HP really quickly.
** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're trying you try to fight him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in with his pillars and you don't have Gungrave's stronger Demolition Shots to destroy them, then ''god help you'' because it's ensured that he'll tear through your HP very, ''very quickly''.



** The final level in the first game forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it can be considered a DisappointingLastLevel due to it being very simplistic yet at the same time tedious to go through.
** Stage 4 in "Overdose" is a DifficultySpike where the enemies can tear you to shreds and overwhelm you in numbers and ends with a fight against one then two drones, which are considered to be one of the hardest fights in the entire game.

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** The final level in the first game forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it can be considered it's a DisappointingLastLevel due to it being very simplistic yet at the same time tedious to go through.
** Stage 4 in "Overdose" is a DifficultySpike where the enemies can tear you to shreds and overwhelm you in numbers numbers, and ends with a fight against one then [[DualBoss two drones, drones]], which are considered to be one of the hardest fights in the entire game.



* EpilepticTrees: What exactly is Alien Head? From what limited screentime it has, it's effectively a GiantSpaceFleaFromNowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure (which is only unlockable by completing the game on [[HarderThanHard Kickass Mode]]. It's never even mentioned in the sequels.

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* EpilepticTrees: EpilepticTrees:
**
What exactly is Alien Head? From what limited screentime it has, it's effectively a GiantSpaceFleaFromNowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure (which is figure. [[note]] You can only unlockable unlock it by completing the game on [[HarderThanHard Kickass Mode]]. Mode]].[[.note]] It's never even mentioned in the sequels.sequels.
** During the first game, there is a secret cutscene that you can unlock by completing Kickass Mode. It depicts an anim



%%* ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original game, though it was still praised for its aesthetics.

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%%* * ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original game, game due to its short length, and how the player can simply heal off most injuries unless they're playing on [[HarderThanHard Kickass Mode]], though it was still praised for its aesthetics.
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** The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[EventObscuringCamera the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder camera.

to:

** The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[EventObscuringCamera the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder AlwaysOverTheShoulder camera.
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** Episode 3 of the anime. Bringing Franchise/SouthPark into consideration... [[spoiler:A character named Kenny is killed.]]
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* EpilepticTrees: What exactly is Alien Head? From what limited screentime it has, it's effectively AGiantSpaceFleaFromNowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure. It's never even mentioned in the sequels.

to:

* EpilepticTrees: What exactly is Alien Head? From what limited screentime it has, it's effectively AGiantSpaceFleaFromNowhere a GiantSpaceFleaFromNowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure.figure (which is only unlockable by completing the game on [[HarderThanHard Kickass Mode]]. It's never even mentioned in the sequels.
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Tropeslashing isn't allowed.


* ItsHardSoItSucks[=/=][[{{Padding}}Too Long So It Sucks]]: Conversely, the reaction to ''Overdose'', with many feeling that the game does not have enough content to justify its 8-hour length
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Tropeslashing isn't allowed and need more context.


* ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original game, though it was still praised for its aesthetics.

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* %%* ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original game, though it was still praised for its aesthetics.

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Need more context.


* BrokenBase: Those who like the games tend to complain the lack of cool actions in the anime, while those who like the anime can hardly get into the games due to the lack of plot and CharacterDevelopment.

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* BrokenBase: BrokenBase:
**
Those who like the games tend to complain the lack of cool actions in the anime, while those who like the anime can hardly get into the games due to the lack of plot and CharacterDevelopment.



* EnsembleDarkHorse: Bunji is the most popular out of the Big Four.

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* EnsembleDarkHorse: EnsembleDarkHorse:
**
Bunji is the most popular out of the Big Four.



* HilariousInHindsight: Gungrave is a 2002-2004 series. Harry's title as Millennion's boss is 'Bloody Harry,' and he creates a lot of zombie fighters (Deadmen/Orgmen) to do the work for him. One of the jobs is protecting him from the undead gunslinger Brandon 'Beyond the Grave' Heat, who aims to kill him. Then there's a title of a 2014 flash game titled [[http://www.kongregate.com/games/TargetDetected/bloody-harry 'Bloody Harry,']] which involves killing zombies.

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* HilariousInHindsight: HilariousInHindsight:
**
Gungrave is a 2002-2004 series. Harry's title as Millennion's boss is 'Bloody Harry,' and he creates a lot of zombie fighters (Deadmen/Orgmen) to do the work for him. One of the jobs is protecting him from the undead gunslinger Brandon 'Beyond the Grave' Heat, who aims to kill him. Then there's a title of a 2014 flash game titled [[http://www.kongregate.com/games/TargetDetected/bloody-harry 'Bloody Harry,']] which involves killing zombies.



* HoYayShipping: Bob Poundmax and Balladbird Lee seem to be "very close friends".

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* HoYayShipping: HoYayShipping:
**
Bob Poundmax and Balladbird Lee seem to be "very close friends".



* MoralEventHorizon: [[spoiler:Harry shooting an unarmed Brandon after Brandon can't bring himself to shoot Harry. This single incident is what sends Harry JumpingOffTheSlipperySlope, and in the anime he's so [[MyGodWhatHaveIDone fully aware of it]] that he has to convince his own conscience to the contrary.]]

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* MoralEventHorizon: MoralEventHorizon:
**
[[spoiler:Harry shooting an unarmed Brandon after Brandon can't bring himself to shoot Harry. This single incident is what sends Harry JumpingOffTheSlipperySlope, and in the anime he's so [[MyGodWhatHaveIDone fully aware of it]] that he has to convince his own conscience to the contrary.]]



* {{Narm}}: Although it applies to the games way more than it does the anime (mainly the first half), the series wears its symbolism on its sleeve to a rather excessive degree, and just plain gets over-the-top with its action. We also get names like Rocketbilly Redcadillac.

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* {{Narm}}: {{Narm}}:
**
Although it applies to the games way more than it does the anime (mainly the first half), the series wears its symbolism on its sleeve to a rather excessive degree, and just plain gets over-the-top with its action. We also get names like Rocketbilly Redcadillac.



* SugarWiki/MomentOfAwesome: [[spoiler: When Brandon gets his revenge, after a long and TEDIOUS fight you're treated with a cutscene, and Harry says that you must finish him off, in a bit of a twist, nothing happens, because it's A GAMEPLAY SITUATION, the camera is put in an angle that looks like a cutscene, so all you have to do is press square, you hear the shot and the screen fades to black]]. [[EarnYourHappyEnding After that, Grave and Mika go out to live in somewhere else.]]

to:

* SugarWiki/MomentOfAwesome: SugarWiki/MomentOfAwesome:
**
[[spoiler: When Brandon gets his revenge, after a long and TEDIOUS fight you're treated with a cutscene, and Harry says that you must finish him off, in a bit of a twist, nothing happens, because it's A GAMEPLAY SITUATION, the camera is put in an angle that looks like a cutscene, so all you have to do is press square, you hear the shot and the screen fades to black]]. [[EarnYourHappyEnding After that, Grave and Mika go out to live in somewhere else.]]



* ScrappyMechanic: The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[EventObscuringCamera the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder camera.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[EventObscuringCamera the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder camera.



* ThatOneBoss: Bunji in the first game, the robotic tanks in the second game.

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* ThatOneBoss: ThatOneBoss:
**
Bunji in the first game, the robotic tanks in the second game.



* ThatOneLevel: The final level in the first game forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it can be considered a DisappointingLastLevel due to it being very simplistic yet at the same time tedious to go through.

to:

* ThatOneLevel: ThatOneLevel:
**
The final level in the first game forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it can be considered a DisappointingLastLevel due to it being very simplistic yet at the same time tedious to go through.



* TearJerker: From beginning to end.

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* %%* TearJerker: From beginning to end.

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* TooBleakStoppedCaring: Related to BrokenBase. The darkness of the anime is one of the reasons why those who like the game complain about the anime adaptation. The anime puts every single character through a wringer, and YankTheDogsChain is constant. If one doesn't get the show's CentralTheme, the ending will be a not likable DownerEnding instead of a [[TrueArtIsAngsty beautiful]] BittersweetEnding.
* TrueArtIsAngsty:
** Related to BrokenBase. The anime series is bleak and dark, with TragicHero, CrapsackWorld, BlackAndGreyMorality, AnyoneCanDie, and a lot of BreakTheCutie sequences and YankTheDogsChain. Many fans, mainly those who are exposed to the anime first, appreciate this. It also has a BittersweetEnding, in which [[spoiler:the series protagonist [[AmbiguousEnding may just die]] after reconciling with his best friend]]. Many of the show's fans dub the ending as the most ''beautiful'' ending. [[spoiler:And fans who say so prefer assuming that Brandon/Grave does die in the end.]]
** The relationship between Brandon and Harry overall, which is the CentralTheme of the anime. [[spoiler:Brandon and Harry start as TrueCompanions, but their bond is torn apart in the middle. In the finale, they end up as TrueCompanions again, with both of them dead after the reconciliation [[AmbiguousEnding (maybe)]].]]

to:

* TooBleakStoppedCaring: Related to BrokenBase. The darkness of the anime is one of the reasons why those who like the game complain about the anime adaptation. The anime puts every single character through a wringer, and YankTheDogsChain is constant. If one doesn't get the show's CentralTheme, the ending will be a not likable DownerEnding instead of a [[TrueArtIsAngsty beautiful]] BittersweetEnding.
* TrueArtIsAngsty:
** Related to BrokenBase. The anime series is bleak and dark, with TragicHero, CrapsackWorld, BlackAndGreyMorality, AnyoneCanDie, and a lot of BreakTheCutie sequences and YankTheDogsChain. Many fans, mainly those who are exposed to the anime first, appreciate this. It also has a BittersweetEnding, in which [[spoiler:the series protagonist [[AmbiguousEnding may just die]] after reconciling with his best friend]]. Many of the show's fans dub the ending as the most ''beautiful'' ending. [[spoiler:And fans who say so prefer assuming that Brandon/Grave does die in the end.]]
** The relationship between Brandon and Harry overall, which is the CentralTheme of the anime. [[spoiler:Brandon and Harry start as TrueCompanions, but their bond is torn apart in the middle. In the finale, they end up as TrueCompanions again, with both of them dead after the reconciliation [[AmbiguousEnding (maybe)]].]]
beautiful BittersweetEnding.
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* ScrappyMechanic: The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[CameraScrew the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder camera.

to:

* ScrappyMechanic: The controls in the first game are like few other third-person-shooters out there, to the point that the game judiciously makes use of a vague auto-aim in front of you to hope to hit targets. When you need the L2 trigger to be able to turn faster than a turtle's crawl otherwise, Circle to run, and operate on tank controls with a hint of [[CameraScrew [[EventObscuringCamera the camera getting stuck on walls and objects]], it reeks of this. The second game at least streamlined some of the movement and actually shows you what the hell you're shooting at thanks to an over-the-shoulder camera.
Is there an issue? Send a MessageReason:
None


** As to be expected of [[Music/TheSeatbelts Tsuneo]] [[Manga/{{Trigun}} Imahori]]. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.

to:

** As to be expected of [[Music/TheSeatbelts Tsuneo]] [[Manga/{{Trigun}} Imahori]].Tsuneo Imahori. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.
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* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like the option to unlock [[spoiler: Bunji Kugashira]] as a playable character for every stage.

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* AuthorsSavingThrow: The dev team Iggymob have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like the option to unlock [[spoiler: Bunji Kugashira]] as a playable character for every stage.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like unlocking [[spoiler: Bunji]] as a playable character for every stage.

to:

* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like unlocking the option to unlock [[spoiler: Bunji]] Bunji Kugashira]] as a playable character for every stage.



* TheyChangedItNowItSucks: The more realistic artstyle used for the characters in this game akin to Devil May Cry 5 doesn't exactly gel well with Gungrave's character design, which seemed to be more suited for the cel-shaded artstyle used in the first two games.

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* TheyChangedItNowItSucks: The more realistic artstyle used for the characters in this game akin to Devil May Cry 5 doesn't exactly gel well with Gungrave's character design, which seemed to be more suited for the cel-shaded artstyle used in the first two games. Somewhat alleviated with a post game patch that adds an optional cel shading filter for the game.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like unlocking [[spoiler: Bunji]] as an additional player character for every stage.

to:

* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like unlocking [[spoiler: Bunji]] as an additional player a playable character for every stage.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like [[spoiler: Bunji]] being fully playable in every stage.

to:

* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like unlocking [[spoiler: Bunji]] being fully playable in as an additional player character for every stage.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering aspects of some stages, adding a cel shading filter and even some additional content like [[spoiler: Bunji]] being fully playable in every stage.

to:

* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering or outright removing annoying aspects of some stages, adding a cel shading filter and even some additional content like [[spoiler: Bunji]] being fully playable in every stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: The dev team have been very receptive to player feedback and have rolled out patches that address a lot of the issues people had initially with the game. Such as rebalancing of enemies and bosses, altering aspects of some stages, adding a cel shading filter and even some additional content like [[spoiler: Bunji]] being fully playable in every stage.
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Added DiffLines:

* CommonKnowledge: It's often thought that [[WhatCouldHaveBeen the cancelled]] ''Manga/{{Trigun}}'' video game ''The Planet Gunsmoke'' was reworked into ''Gungrave''. In actuality, ''Gungrave'' and ''The Planet Gunsmoke'' were revealed at the exact same event, with ''Gungrave'' being announced ''before'' ''The Planet Gunsmoke''.
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* BrokenBase: There are various things about this entry that can be divisive such as the different art-style, [[spoiler: Bunji appearing again despite dying off in Gungrave Overdose]], if the gameplay has aged well or if it's a relic of the PS2 era, if the plot is better than the previous games or if the boss fights are any good.

to:

* BrokenBase: There are various things about this entry that can be divisive such as the different art-style, [[spoiler: Bunji appearing again despite dying off in Gungrave Overdose]], if the gameplay has aged well or if it's a relic of the PS2 [=PS2=] era, if the plot is better than the previous games or if the boss fights are any good.
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None

Added DiffLines:

* EpilepticTrees: What exactly is Alien Head? From what limited screentime it has, it's effectively AGiantSpaceFleaFromNowhere that shows up after Big Daddy dies and most players won't even know it has a name unless they went out of their way to unlock it's action figure. It's never even mentioned in the sequels.

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Changed: 1474

Removed: 1671

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* AnticlimaxBoss: Garino's second phase leaves a lot to be desired. Due to him constantly slowing the player down with his time power, even if you use your own time slowing power, the fight boils down to taking advantage of your auto-Demolition Shot refills and them blasting him with said Demolition Shots to tear away large chunks of his HP.

to:

* AnticlimaxBoss: Garino's second phase leaves a lot to be desired. Due to him constantly slowing the player down with his time power, even if you use your own time slowing power, the fight boils down to taking advantage of your auto-Demolition Shot refills and them blasting him with said Demolition Shots to tear away large chunks of his HP.!! General



* ContestedSequel: While the characters and certain quality-of-life improvements introduced in Overdose have been praised, opinions on the the game itself is divided. The length and SequelDifficultySpike are particular dividing points, with many either appreciating the longer campaign and higher difficulty, or feeling the game suffers from padding and FakeDifficulty. The VisualNovel-style cutscenes, however, are unanimously panned for their poor quality.
%%* DisappointingLastLevel: In both games.
* FirstInstallmentWins: There are plenty of fans that feel this way compared to the sequel, feeling its shorter length and sparse, but fully animated cutscenes complimented the simple, arcade-style gameplay
* ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original game, though it was still praised for its aesthetics.
* ItsHardSoItSucks[=/=][[{{Padding}}Too Long So It Sucks]]: Conversely, the reaction to ''Overdose'', with many feeling that the game does not have enough content to justify its 8-hour length



* {{Padding}}: The major flaw with ''Overdose'' is a lot of the levels are stretched too long or has obtuse and tedious ways to progress. And the game is not always clear on where you're supposed to go or destroy to progress. You have the first game which was 2 hours at most, stretched to an 8 hour game with not much to support an overly long campaign. Other than multiple characters, who go through the exact same levels as Grave with only small dialogue changes and different gameplay styles. It doesn't help that if you don't do well enough to upgrade your Demolition Shots, you'll have to do a second playthrough to get the ones you missed.



* SoBadItsGood: On one hand, the name Rocketbilly Redcadillac is trying so hard to be awesome that it's just stupid. On the other hand, it's so stupid that it loops back around to awesome again.

to:

* SoBadItsGood: On one hand, [[TheyWastedAPerfectlyGoodCharacter They Wasted A Perfectly Good Cast]]: More than a few fans have said that the name Rocketbilly Redcadillac is characters introduced in ''Gungrave: Overdose'' would have been better off in their own series'.
* ThatOneBoss: Bunji in the first game, the robotic tanks in the second game.
** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're
trying so hard to be awesome that fight him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in with his pillars and you don't have Gungrave's stronger Demolition Shots to destroy them, then ''god help you'' because it's just stupid. On the other hand, it's so stupid ensured that it loops back around to awesome again.he'll tear through your HP very, ''very quickly''.



* ThatOneBoss: Bunji in the first game, the robotic tanks in the second game.
** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're trying to fight him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in with his pillars and you don't have Gungrave's stronger Demolition Shots to destroy them, then ''god help you'' because it's ensured that he'll tear through your HP very, ''very quickly''.
* [[TheyWastedAPerfectlyGoodCharacter They Wasted A Perfectly Good Cast]]: More than a few fans have said that the characters introduced in ''Gungrave: Overdose'' would have been better off in their own series'.

to:

!! Gungrave
* ThatOneBoss: Bunji in FirstInstallmentWins: There are plenty of fans that feel this way compared to the first sequel, feeling its shorter length and sparse, but fully animated cutscenes complimented the simple, arcade-style gameplay
* ItsEasySoItSucks / ItsShortSoItSucks: A common complaint of the original
game, the robotic tanks in the though it was still praised for its aesthetics.
!! Gungrave Overdose
* AnticlimaxBoss: Garino's
second game.
** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're trying
phase leaves a lot to fight be desired. Due to him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in constantly slowing the player down with his pillars time power, even if you use your own time slowing power, the fight boils down to taking advantage of your auto-Demolition Shot refills and you don't have Gungrave's stronger them blasting him with said Demolition Shots to destroy them, then ''god help you'' because it's ensured that he'll tear through your HP very, ''very quickly''.
away large chunks of his HP.
* [[TheyWastedAPerfectlyGoodCharacter They Wasted A Perfectly Good Cast]]: More than a few fans have said that ContestedSequel: While the characters and certain quality-of-life improvements introduced in ''Gungrave: Overdose'' would Overdose have been praised, opinions on the the game itself is divided. The length and SequelDifficultySpike are particular dividing points, with many either appreciating the longer campaign and higher difficulty, or feeling the game suffers from padding and FakeDifficulty. The VisualNovel-style cutscenes, however, are unanimously panned for their poor quality.
* ItsHardSoItSucks[=/=][[{{Padding}}Too Long So It Sucks]]: Conversely, the reaction to ''Overdose'', with many feeling that the game does not have enough content to justify its 8-hour length
* {{Padding}}: The major flaw with ''Overdose'' is a lot of the levels are stretched too long or has obtuse and tedious ways to progress. And the game is not always clear on where you're supposed to go or destroy to progress. You have the first game which was 2 hours at most, stretched to an 8 hour game with not much to support an overly long campaign. Other than multiple characters, who go through the exact same levels as Grave with only small dialogue changes and different gameplay styles. It doesn't help that if you don't do well enough to upgrade your Demolition Shots, you'll have to do a second playthrough to get the ones you missed.
* SoBadItsGood: On one hand, the name Rocketbilly Redcadillac is trying so hard to be awesome that it's just stupid. On the other hand, it's so stupid that it loops back around to awesome again.
!! Gungrave GORE
* BrokenBase: There are various things about this entry that can be divisive such as the different art-style, [[spoiler: Bunji appearing again despite dying off in Gungrave Overdose]], if the gameplay has aged well or if it's a relic of the PS2 era, if the plot is
better off than the previous games or if the boss fights are any good.
* TheyChangedItNowItSucks: The more realistic artstyle used for the characters
in their own series'.this game akin to Devil May Cry 5 doesn't exactly gel well with Gungrave's character design, which seemed to be more suited for the cel-shaded artstyle used in the first two games.
* TheyWastedAPerfectlyGoodCharacter: [[spoiler: The final boss Who Knows Who is effectively a non-entity ManBehindTheMan]] in contrast to Toronty, the villain who has been driving most of the plot until his death.
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Kill Em All is no longer a trope


** When Maria sees Brandon and his gang are brawling with another gang of thugs, she gets worried. Then Uncle Jester simply tells her that they (the gang) may get killed if they're unlucky, so it's better for the two of them to stay away from the gang. Throughout the anime, the gang members slowly die one by one...[[spoiler:[[KillEmAll until nobody is left]]]].

to:

** When Maria sees Brandon and his gang are brawling with another gang of thugs, she gets worried. Then Uncle Jester simply tells her that they (the gang) may get killed if they're unlucky, so it's better for the two of them to stay away from the gang. Throughout the anime, the gang members slowly die one by one...[[spoiler:[[KillEmAll until [[spoiler:until nobody is left]]]].left]].

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* AnticlimaxBoss: Garino's second phase leaves a lot to be desired. Due to him constantly slowing the player down with his time power, even if you use your own time slowing power, the fight boils down to taking advantage of your auto-Demolition Shot refills and them blasting him with said Demolition Shots to tear away large chunks of his HP.



* {{Padding}}: The major flaw with ''Overdose'' is a lot of the levels are stretched too long or has obtuse and tedious ways to progress. And the game is not always clear on where you're supposed to go or destroy to progress. You have the first game which was 2 hours at most, stretched to an 8 hour game with not much to support an overly long campaign. Other than multiple character, who go through the exact same levels as Grave with only small dialogue changes.

to:

* {{Padding}}: The major flaw with ''Overdose'' is a lot of the levels are stretched too long or has obtuse and tedious ways to progress. And the game is not always clear on where you're supposed to go or destroy to progress. You have the first game which was 2 hours at most, stretched to an 8 hour game with not much to support an overly long campaign. Other than multiple character, characters, who go through the exact same levels as Grave with only small dialogue changes.changes and different gameplay styles. It doesn't help that if you don't do well enough to upgrade your Demolition Shots, you'll have to do a second playthrough to get the ones you missed.



** With that said, the camera in ''Overdose'' does not improve that much and there are plenty of levels that put you in tight, narrow, corridors where the camera is at its worse.
** Platforming whenever it shows up in ''Overdose''. Especially towards the final level where failing a jump respawn enemies to an absurd to degree, the platformming is very finnicky, and failing a jump spawns suicide bombers on the ground floor every single time.

to:

** With that said, the camera in ''Overdose'' does not improve that much and there are plenty of levels that put you in tight, narrow, corridors where the camera is at its worse.
worst.
** Platforming whenever it shows up in ''Overdose''. Especially towards in the final level where failing a jump respawn respawns enemies to an absurd to degree, the platformming platforming is very finnicky, and failing a jump spawns suicide bombers on the ground floor every single time.


Added DiffLines:

* ThatOneLevel: The final level in the first game forces you to engage with platforming in a game that clearly wasn't designed for it due to Gungrave's physics. Additionally, it also has powerful enemies that can take a lot of punishment and in some cases can fly out of reach. If anything, it can be considered a DisappointingLastLevel due to it being very simplistic yet at the same time tedious to go through.
** Stage 4 in "Overdose" is a DifficultySpike where the enemies can tear you to shreds and overwhelm you in numbers and ends with a fight against one then two drones, which are considered to be one of the hardest fights in the entire game.


Added DiffLines:

** [[ClimaxBoss Fangoram]] will absolutely make your day miserable if you're trying to fight him as Gungrave. His attacks can hurt like hell and also restrict your movements immensely by creating metallic pillars whenever he uses certain attacks. If he successfully boxes you in with his pillars and you don't have Gungrave's stronger Demolition Shots to destroy them, then ''god help you'' because it's ensured that he'll tear through your HP very, ''very quickly''.
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* ContestedSequel: While the characters and certain quality-of-life improvements introduced in Overdose have been praised, opinions on the the game itself is divided. The length and SequelDifficultySpike are particular dividing points, with many either appreciating the longer campaign and higher difficulty, or feeling the game suffers from padding and FakeDifficulty. The UsefulNotes/VisualNovel-style cutscenes, however, are unanimously panned for their poor quality.

to:

* ContestedSequel: While the characters and certain quality-of-life improvements introduced in Overdose have been praised, opinions on the the game itself is divided. The length and SequelDifficultySpike are particular dividing points, with many either appreciating the longer campaign and higher difficulty, or feeling the game suffers from padding and FakeDifficulty. The UsefulNotes/VisualNovel-style VisualNovel-style cutscenes, however, are unanimously panned for their poor quality.



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** As to be expected of [[Music/TheSeatbelts Tsuneo]] [[Manga/Trigun Imahori]]. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.

to:

** As to be expected of [[Music/TheSeatbelts Tsuneo]] [[Manga/Trigun [[Manga/{{Trigun}} Imahori]]. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.

Changed: 45

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IUEO


* {{Narm}}: Although it applies to the games way more than it does the anime (mainly the first half), the series wears its symbolism on its sleeve to a rather excessive degree, and just plain gets over-the-top with its action. Plus we get names like [[AwesomeMcCoolName Rocketbilly Redcadillac]]. ''Come on.''

to:

* {{Narm}}: Although it applies to the games way more than it does the anime (mainly the first half), the series wears its symbolism on its sleeve to a rather excessive degree, and just plain gets over-the-top with its action. Plus we We also get names like [[AwesomeMcCoolName Rocketbilly Redcadillac]]. ''Come on.''Redcadillac.
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Up To Eleven is a defunct trope


** The boss-ending [[ThereIsNoKillLikeOverKill Demolition Shots]]. [[UpToEleven ''All of them'']]. The ones against Fangoram especially.

to:

** The boss-ending [[ThereIsNoKillLikeOverKill Demolition Shots]]. [[UpToEleven ''All of them'']].them''. The ones against Fangoram especially.

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Changed: 606

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Cutting ZCE


* As to be expected of Creator/TsuneoImahori. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.
* The sequel has an even better soundtrack, bringing in more styles to the mix. [[https://www.youtube.com/watch?v=jiQQRv1uUws Fangoram's theme]] is a particularly good one.
* DisappointingLastLevel: In both games.

to:

* ** As to be expected of Creator/TsuneoImahori.[[Music/TheSeatbelts Tsuneo]] [[Manga/Trigun Imahori]]. The soundtrack has a cool classic rock and jazz infused feel to it, with [[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]] being particular standouts.
* ** The sequel has an even better soundtrack, bringing in more styles to the mix. [[https://www.youtube.com/watch?v=jiQQRv1uUws Fangoram's theme]] is a particularly good one.
* ContestedSequel: While the characters and certain quality-of-life improvements introduced in Overdose have been praised, opinions on the the game itself is divided. The length and SequelDifficultySpike are particular dividing points, with many either appreciating the longer campaign and higher difficulty, or feeling the game suffers from padding and FakeDifficulty. The UsefulNotes/VisualNovel-style cutscenes, however, are unanimously panned for their poor quality.
%%*
DisappointingLastLevel: In both games.



* ItsHardSoItSucks[=/=][[{{Padding}}It Too Long So It Sucks]]: The reaction to ''Overdose''.

to:

* ItsHardSoItSucks[=/=][[{{Padding}}It Too ItsHardSoItSucks[=/=][[{{Padding}}Too Long So It Sucks]]: The Conversely, the reaction to ''Overdose''.''Overdose'', with many feeling that the game does not have enough content to justify its 8-hour length


Added DiffLines:

** The boss-ending [[ThereIsNoKillLikeOverKill Demolition Shots]]. [[UpToEleven ''All of them'']]. The ones against Fangoram especially.

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None


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]]

to:

* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
* As to be expected of Creator/TsuneoImahori. The soundtrack has a cool classic rock and jazz infused feel to it, with
[[https://www.youtube.com/watch?v=mc1yg5-juX8 the boss battle theme]], and [[https://www.youtube.com/watch?v=nwPxxLpS_ss Here Comes The Rain]]Rain]] being particular standouts.
* The sequel has an even better soundtrack, bringing in more styles to the mix. [[https://www.youtube.com/watch?v=jiQQRv1uUws Fangoram's theme]] is a particularly good one.



* FirstInstallmentWins: There are plenty of fans that feel this way compared to the sequel.

to:

* FirstInstallmentWins: There are plenty of fans that feel this way compared to the sequel.sequel, feeling its shorter length and sparse, but fully animated cutscenes complimented the simple, arcade-style gameplay
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Unapproved entry. Bring candidates to the MB cleanup thread


* MagnificentBastard: Harry is a suave, cunning ManipulativeBastard who is fantastic at business and good with women. He also has a better image than Brandon because Brandon is the one who deals with all the necessary bloodshed.
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None

Added DiffLines:

* FirstInstallmentWins: There are plenty of fans that feel this way compared to the sequel.


Added DiffLines:

* ItsHardSoItSucks[=/=][[{{Padding}}It Too Long So It Sucks]]: The reaction to ''Overdose''.


Added DiffLines:

* {{Padding}}: The major flaw with ''Overdose'' is a lot of the levels are stretched too long or has obtuse and tedious ways to progress. And the game is not always clear on where you're supposed to go or destroy to progress. You have the first game which was 2 hours at most, stretched to an 8 hour game with not much to support an overly long campaign. Other than multiple character, who go through the exact same levels as Grave with only small dialogue changes.


Added DiffLines:

** With that said, the camera in ''Overdose'' does not improve that much and there are plenty of levels that put you in tight, narrow, corridors where the camera is at its worse.
** Platforming whenever it shows up in ''Overdose''. Especially towards the final level where failing a jump respawn enemies to an absurd to degree, the platformming is very finnicky, and failing a jump spawns suicide bombers on the ground floor every single time.

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