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** The hands down winner in the is Shadow Form, making the player virtually invulnerable (causing attack to miss and spells to fail), with the downside of losing ~90% of your hitpoints when it ends. It can be kept up indefinitely with the right skills though. Oops. After a long time of this build ruling the solo-farming scene, Arenanet made an attempt to nerf it by letting the enemies hit you, limit the damage you could do and take less damage while under it's effectm while removing some of its already existing downsides. However, the nerf failed: while solo-farming had become much harder, it is actually considered to be better for use in groups carrying the build to finish specific areas in the game in record times.

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** The hands down winner in the is Shadow Form, making the player virtually invulnerable (causing attack to miss and spells to fail), with the downside of losing ~90% of your hitpoints when it ends. It can be kept up indefinitely with the right skills though. Oops. After a long time of this build ruling the solo-farming scene, Arenanet made an attempt to nerf it by letting the enemies hit you, limit the damage you could do and take less damage while under it's effectm effect while removing some of its already existing downsides. However, the nerf failed: while solo-farming had become much harder, it is actually considered to be better for use in groups carrying the build to finish specific areas in the game in record times.
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* TearJerker: Seeing how beautiful Ascalon is in the tutorial/prologue, it's hard not to get sad seeing it turned into {{Mordor}} by the searing. Made even worse by how in the sequel (which takes place 250 years later) you see it hasn't gotten any better.

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** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve.
*** In contrast, Factions, despite Prophecies not even being required to run the game, was considered to be a little [[SchizophrenicDifficulty too hard]] for newcomers due to the developers designing it around the assumption the players had beaten "Prophecies" before.

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** Nightfall is when was where the [=PvE=] experience was improved the most, giving side characters some screentime perfected. In contrast to Factions's SchizophrenicDifficulty and featuring a much more "Newbie-friendly" difficulty curve.
*** In contrast, Factions, despite Prophecies not even being required to run the game, was considered to be a little [[SchizophrenicDifficulty too hard]] for newcomers due to the developers designing it around the assumption the
assumptions that all players had beaten "Prophecies" before.played Prophecies first, Nightfall features a much ''much'' fairer difficulty curve and gives a tutorial on how to play and how most strategies worked.

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** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve. In contrast, Factions gave a small refresher on how the game worked, but mistakenly was designed around the assumption that players had already beaten "Prophecies" and thus gave a little too many early-game missions that were difficult, while [[SchizophrenicDifficulty later-game missions were much MUCH easier even for newcomers]]. (To put it into perspective, Factions didn't even ''teach'' the player how to get elite skills)

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** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve.
***
In contrast, Factions gave a small refresher on how Factions, despite Prophecies not even being required to run the game worked, but mistakenly game, was designed considered to be a little [[SchizophrenicDifficulty too hard]] for newcomers due to the developers designing it around the assumption that the players had already beaten "Prophecies" and thus gave a little too many early-game missions that were difficult, while [[SchizophrenicDifficulty later-game missions were much MUCH easier even for newcomers]]. (To put it into perspective, Factions didn't even ''teach'' the player how to get elite skills) before.
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** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve. In contrast, Factions gave a small refresher on how the game worked, but mistakenly was designed around the assumption that players had already beaten "Prophecies" and thus gave a little too many early-game missions that were difficult, while [[SchiziphrenicDifficulty later-game missions were much MUCH easier even for newcomers]]. (To put it into perspective, Factions didn't even ''teach'' the player how to get elite skills)

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** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve. In contrast, Factions gave a small refresher on how the game worked, but mistakenly was designed around the assumption that players had already beaten "Prophecies" and thus gave a little too many early-game missions that were difficult, while [[SchiziphrenicDifficulty [[SchizophrenicDifficulty later-game missions were much MUCH easier even for newcomers]]. (To put it into perspective, Factions didn't even ''teach'' the player how to get elite skills)
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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]], but even for its time, ''Nightfall'''s story was ''very'' standard, with some people being able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemTheSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.

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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]], but even for its time, that]]. What is less excusable, is ''Nightfall'''s story was very ''very'' standard, with some standard plot even at the time. Some people being were able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemTheSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.
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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]], but even for its time, ''Nightfall'''s story was ''very'' standard, with some people being able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.

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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]], but even for its time, ''Nightfall'''s story was ''very'' standard, with some people being able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemSacredStones'', ''VideoGame/FireEmblemTheSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.
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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]], but even for its time, ''Nightfall'''s story was ''very'' standard, with some people being able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.


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* GrowingTheBeard:
** The [=PvP=] experience, while already considered great from the start, was improved with much more AntiFrustrationFeatures around late Prophecies and early Factions, when pre-made builds (many of which were feasible) allowed characters to experiment and help perform better rather than grind with a bunch of crappy basic abilities until they could afford some better skills.
** Nightfall is when the [=PvE=] experience was improved the most, giving side characters some screentime and featuring a much more "Newbie-friendly" difficulty curve. In contrast, Factions gave a small refresher on how the game worked, but mistakenly was designed around the assumption that players had already beaten "Prophecies" and thus gave a little too many early-game missions that were difficult, while [[SchiziphrenicDifficulty later-game missions were much MUCH easier even for newcomers]]. (To put it into perspective, Factions didn't even ''teach'' the player how to get elite skills)
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* SeinfeldIsUnfunny: It's hard to look at the modern MMORPG scene today, even its successor, and not see things this game did back in 2005 that was considered "different":
** While not the first "Free" MMORPG, it was still a mainstream one that had "no subscription fees" as a selling point.
** This game's story was told, not through [[AllThereInTheManual in-game or real life books]] and easily skippable sidequests, but via... ''cutscenes''. The fact that you had multiple cutscenes wherein [=NPCs=] spoke to your character and your characters ''spoke back''. These days, the cutscenes come off as {{Narm}} and ClicheStorm - hell, the fact that the characters' mouths moved after the Nightfall update was a ''big thing'' for this game.
** The sheer amount of solo content. It was very much like a single player game with DropInDropOutMultiplayer - the games all had a FinalBoss and an ending sequence. In theory, you could "Beat" the game by yourself, employing the use of henchmen characters to help you accomplish the in-game objectives.
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* DemonicSpiders: The Bladed aatxes in the Underworld. Essentially minotaurs made out of darkness and wielding axes, they can easily hit a player for over 300 damage (most players will have about 500-600 hp at level 20)
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*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationAttack, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the Nightfall fight will seem harder.
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** Also a lot of elementalist bosses, since bosses get a double damage bonus a lot of them can kill players in seconds. Ritualist bosses with Spirit Rift are even more infamous for their party-slaughtering abilities.

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** Also a lot of elementalist bosses, since bosses get a double damage bonus a lot of them can kill players in seconds. Ritualist bosses with Spirit Rift are even more equally infamous for their party-slaughtering abilities.
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** Shiro can be quite easy to take down, with the right builds, and especially if a couple of the players have a debuff which makes him take damage from his own attacks, such as Empathy, Pain Inverter or Spoil Victor. The Warrior skill "Wild Blow" is also highly useful against Shiro, as it will end a key stance he takes that protects him against damage.
** To be fair, Shiro has lost his most annoying skills from Factions. The Lich however, got a serious boost.
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** [[spoiler:Abaddon]] in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.

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** [[spoiler:Abaddon]] Abaddon in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.



* TheUntwist: The fact that [[spoiler:Vizier Khilbron]] was actually the Lich was almost painfully obvious when first meeting him.

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* TheUntwist: The fact that [[spoiler:Vizier Khilbron]] Vizier Khilbron was actually the Lich was almost painfully obvious when first meeting him.
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* UglyCute: Wallows.

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* UglyCute: Wallows.Wallows.
* TheUntwist: The fact that [[spoiler:Vizier Khilbron]] was actually the Lich was almost painfully obvious when first meeting him.

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*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationAttack, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the "Nightfall fight will seem harder.
* ClicheStorm: The wonderfull visuals and promising game mechanics shown in the [[http://www.youtube.com/watch?v=FjCehYrEbO0 Guild]] [[http://www.youtube.com/watch?v=uXlzIRYA4NE Wars]] 2 trailers almost succeed in distracting you from the fact that the narrators are phoning it in at times.
--> '''Narrator:''' Now is the time! Claim your destiny! Forge your legend!
** ''Almost.''
** For that matter, there are some one-liners that are awfully cliche, and the plot of Nightfall actually sounds a ''lot'' like a ClicheStorm. (Kourna is TheEmpire, Varesh is the Evil Emperor using evil dark powers; and [[spoiler: is defeated most of the way through the game and her master is being fought as the final boss and making her TheDragon]]. She also has numerous generals; the obviously evil ones as well as the obviously good one who makes a HeelFaceTurn.) Although granted, ''Nightfall'' does tinker around with the formula a little bit, and Abaddon isn't exactly TheManBehindTheMan like in these types of stories, usually.
* CrazyAwesome: It is the general consensus that if Guild Wars 2 doesn't suck, it will be this.
** Vael
* CrowningMomentOfFunny: What do paragons and drunkards have in common? [[spoiler: They both run around with no pants, shouting at people!]]

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*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationAttack, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the "Nightfall Nightfall fight will seem harder.
* ClicheStorm: The wonderfull visuals and promising game mechanics shown in the [[http://www.youtube.com/watch?v=FjCehYrEbO0 Guild]] [[http://www.youtube.com/watch?v=uXlzIRYA4NE Wars]] 2 trailers almost succeed in distracting you from the fact that the narrators are phoning it in at times.
--> '''Narrator:''' Now is the time! Claim your destiny! Forge your legend!
** ''Almost.''
** For that matter, there are some one-liners that are awfully cliche, and the plot of Nightfall actually sounds a ''lot'' like a ClicheStorm. (Kourna is TheEmpire, Varesh is the Evil Emperor using evil dark powers; and [[spoiler: is defeated most of the way through the game and her master is being fought as the final boss and making her TheDragon]]. She also has numerous generals; the obviously evil ones as well as the obviously good one who makes a HeelFaceTurn.) Although granted, ''Nightfall'' does tinker around with the formula a little bit, and Abaddon isn't exactly TheManBehindTheMan like in these types of stories, usually.
* CrazyAwesome: It is the general consensus that if Guild Wars 2 doesn't suck, it will be this.
** Vael
* CrowningMomentOfFunny: What do paragons and drunkards have in common? [[spoiler: They both run around with no pants, shouting at people!]]
harder.



* EvenBetterSequel: GuildWars2 is shaping up to be this and more. Industry professionals are getting increasingly excited about it, and some believe it may be the first serious contender to WorldOfWarcraft's vast dominance of the genre. Even WoW players who had a rivalry with the first GuildWars are, due to the fact that their preferred game is getting long in the tooth, acknowledging that the sequel is well worth investigating.
* FunnyAneurysmMoment: ''"I swear, if we didn't need him, I would shove him off a bridge."''. Cue [[spoiler: Gadd's death at the end of the G.O.L.E.M. mission, and Vekk scattering his ashes from the bridge in Riven Earth.]]

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* EvenBetterSequel: GuildWars2 is shaping up to be this and more. Industry professionals are getting increasingly excited about it, and some believe it may be the first serious contender to WorldOfWarcraft's vast dominance of the genre. Even WoW players who had a rivalry with the first GuildWars are, due to the fact that their preferred game is getting long in the tooth, acknowledging that the sequel is well worth investigating.
* FunnyAneurysmMoment: ''"I swear, if we didn't need him, I would shove him off a bridge."''. Cue [[spoiler: Gadd's [[spoiler:Gadd's death at the end of the G.O.L.E.M. mission, and Vekk scattering his ashes from the bridge in Riven Earth.]]



* {{Narm}}:"As a boy I spent much time in these lands. Look at them now." To their credit, A-Net poked fun at themselves about this line during the Nightfall campaign with some BadBadActing and writing in the ObviousTrap play performed for Prince Bokka.
* TheScrappy: The [[OurGoblinsAreDifferent Asura]] are ''intentionallly'' designed to be annoying as humanly (Asuraly?) possible. I am sad to say that they hit their characterization on the mark.
** Some players, however, ''like'' the Asura precisely because they're so annoying.
** And out of the races that will be available in Guild Wars two, there has been a lot of complaining that the Sylvari weren't given adequate ForeShadowing; most players would've preferred the Centaurs or Tengu.
*** This may be changing, though, as information about the Sylvari continues to trickle out. And there's always the possibility one or both of the above will become playable in a GW2 expansion.
** Lieutenant Thackeray is starting to get this treatment because [[DieForOurShip of his feelings for Gwen]] (who is pretty obsessed over by the fandom), especially now that it's confirmed they'll marry and have descendants, at least one of whom, Logan Thackeray, is a key NPC in GW2.
*** In an excellent example of how fickle people can be, some are now beginning to apply this trope to Gwen herself, now that [[spoiler:Thackeray has "manned up" as a result of the events in the newest "Guild Wars: Beyond" quest series depicting his adventures after War in Kryta; some are even suggesting that Thackeray should have hooked up instead with Miku, the NPC assassin he meets and fights alongside in these quests]].
** Then there's Kormir from Nightfall, who is hated for releasing Abaddon, being absolutely useless both in the story and gameplay, AND getting rewarded for it by becoming a god.
* TheyChangedItNowItSucks: this pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.

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* {{Narm}}:"As {{Narm}}: "As a boy I spent much time in these lands. Look at them now." To their credit, A-Net poked fun at themselves about this line during the Nightfall campaign with some BadBadActing and writing in the ObviousTrap play performed for Prince Bokka.
* TheScrappy: The [[OurGoblinsAreDifferent Asura]] are ''intentionallly'' designed to be annoying as humanly (Asuraly?) possible. I am sad to say that they hit their characterization on the mark.
** Some players, however, ''like'' the Asura precisely because they're so annoying.
** And out of the races that will be available in Guild Wars two, there has been a lot of complaining that the Sylvari weren't given adequate ForeShadowing; most players would've preferred the Centaurs or Tengu.
*** This may be changing, though, as information about the Sylvari continues to trickle out. And there's always the possibility one or both of the above will become playable in a GW2 expansion.
** Lieutenant Thackeray is starting to get this treatment because [[DieForOurShip of his feelings for Gwen]] (who is pretty obsessed over by the fandom), especially now that it's confirmed they'll marry and have descendants, at least one of whom, Logan Thackeray, is a key NPC in GW2.
*** In an excellent example of how fickle people can be, some are now beginning to apply this trope to Gwen herself, now that [[spoiler:Thackeray has "manned up" as a result of the events in the newest "Guild Wars: Beyond" quest series depicting his adventures after War in Kryta; some are even suggesting that Thackeray should have hooked up instead with Miku, the NPC assassin he meets and fights alongside in these quests]].
** Then there's
Kormir from Nightfall, who is hated for releasing Abaddon, being considered absolutely useless both in the story and gameplay, AND getting rewarded for it by becoming a god.
* TheyChangedItNowItSucks: this This pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.



* UglyCute: Wallows.
* UncannyValley: The Asura seem to have gotten more human faces (especially their eyes) between [[http://guildwars.wikia.com/wiki/Vekk Eye of the North]] and [[http://www.guildwars2.com/en/the-game/races/asura/ Guild Wars 2]].

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* UglyCute: Wallows.
* UncannyValley: The Asura seem to have gotten more human faces (especially their eyes) between [[http://guildwars.wikia.com/wiki/Vekk Eye of the North]] and [[http://www.guildwars2.com/en/the-game/races/asura/ Guild Wars 2]].
Wallows.
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Probably the most useless and unnecessary line I have read on this site.


*** I'll take the Asura over the [[HonorBeforeReason Norn]] anyday
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This isn\'t YMMV. moving.


* BoringButPractical: For awhile, "Touch Rangers" who would have an almost neverending stream of energy (combined with their stats, as well as a skill) and could easily drain health from people. The build was literally just alternating between Vampiric Bite and Vampiric Blood, occasionally using Blood Sacrifice or some other touch skill like Throw Dirt. Want a good way to get people raging at you in Random Arenas? Play one of those.
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*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationMove, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the "Nightfall fight will seem harder.

to:

*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationMove, DesperationAttack, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the "Nightfall fight will seem harder.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** There's some justification for both. In "Factions", he fight alone, completely alone, there's no stage before you reach him so you only need to prepare for fighting him. In "Nightfall", however, he returns with an extra long (and somewhat challenging mission) alongside the Lich when you finally do fight him. On the plus side the in the refight he's missing a few of his attack including his DesperationMove, the Lich as far as this troper can tell was also completely lacking skills. But the biggest issue is that you CAN pull Shiro away from the Lich, even if it is difficult and fight both one vs eight. So... If you don't know what's coming the "Factions" fight is harder, if you do though the "Nightfall fight will seem harder.
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** Then there's Kormir from Nightfall, who is hated for releasing Abaddon, being absolutely useless both in the story and gameplay, AND getting rewarded for it by becoming a god.
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Also, if there is any sort of context in this line, please explain it (yes, the joke must be explained).


*** Guild Wars was ruined when they release Prophecies.

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Just merging these two since it seems odd to have the exact same description only a few paragraphs down...


* AntiClimaxBoss: The Lich in ''Prophecies''. He is literally weak to almost ''everything''. Killing him isn't the trick, it's killing him on the ''soulstone'' that finishes him. This also carries over to ''Nightfall''. BreatherBoss in that in ''Prophecies'', you have to traverse a rather lengthy stage to get to him, and in ''Nightfall'', you have to face him at the same time as Shiro Tagachi, ''AND'' have had to traverse a long stage.

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* AntiClimaxBoss: AntiClimaxBoss[=/=]BreatherBoss: The Lich in ''Prophecies''. He is literally weak to almost ''everything''. Killing him isn't the trick, it's killing him on the ''soulstone'' that finishes him. This also carries over to ''Nightfall''. BreatherBoss in that in ''Prophecies'', you have to traverse a rather lengthy stage to get to him, and in ''Nightfall'', you have to face him at the same time as Shiro Tagachi, ''AND'' have had to traverse a long stage.



* BreatherBoss: The Lich in ''Prophecies''. He is literally weak to almost ''everything''. Killing him isn't the trick, it's killing him on the ''soulstone'' that finishes him. This also carries over to ''Nightfall''. BreatherBoss in that in ''Prophecies'', you have to traverse a rather lengthy stage to get to him, and in ''Nightfall'', you have to face him at the same time as Shiro Tagachi, ''AND'' have had to traverse a long stage.
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* BoringButPractical: For awhile, "Touch Rangers" who would have an almost neverending stream of energy (combined with their stats, as well as a skill) and could easily drain health from people. The build was literally just alternating between Vampiric Bite and Vampiric Blood, occasionally using Blood Sacrifice or some other touch skill like Throw Dirt. Want a good way to get people raging at you in Random Arenas? Play one of those.
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Moved to a dedicated NF page.


* NightmareFuel:
** The afflicted.
** The scarab plague (which, however, figures only in the early stages of ''Nightfall'').
** Fleshreavers are monsters that grow by [[CannibalismSuperPower stealing flesh and grafting it onto themselves]].

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* DieForOurShip: The main reason some see Keiran as TheScrappy

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* DieForOurShip: The main reason some see Keiran as TheScrappyTheScrappy.



* EvenBetterSequel: GuildWars2 is shaping up to be this and more. Industry professionals are getting increasingly excited about it, and some believe it may be the first serious contender to WorldOfWarcraft's vast dominance of the genre.

to:

* EvenBetterSequel: GuildWars2 is shaping up to be this and more. Industry professionals are getting increasingly excited about it, and some believe it may be the first serious contender to WorldOfWarcraft's vast dominance of the genre. Even WoW players who had a rivalry with the first GuildWars are, due to the fact that their preferred game is getting long in the tooth, acknowledging that the sequel is well worth investigating.



** Similarly, several specialized builds were developed that enabled monks to "run" various dungeons, in conjunction with other player-character monks or NPC hero monks. These builds were widely used (some would say abused) in dungeons such as Cathedral of Flames before Arenanet finally "nerfed" them.



** The scarab plague.

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** The scarab plague.plague (which, however, figures only in the early stages of ''Nightfall'').



** Lieutenant Thackeray is starting to get this treatment because [[DieForOurShip of his feelings for Gwen]] (who is pretty obsessed over by the fandom), especially now that it's confirmed they'll marry and have descendants, at least one of which shows up in GW2.

to:

** Lieutenant Thackeray is starting to get this treatment because [[DieForOurShip of his feelings for Gwen]] (who is pretty obsessed over by the fandom), especially now that it's confirmed they'll marry and have descendants, at least one of which shows up whom, Logan Thackeray, is a key NPC in GW2.



* ThatOneAchievement: For a long time, this title could belong to either "Legendary Defender of Ascalon" or "Survivor". Updates later reduced the difficulty and grind involved.
** The original drunk title also qualified to a degree, due to the careful need to calculate your drunk level and maintain it via creative zoning and consumption for hours on end.

to:

* ThatOneAchievement: For a long time, this title could belong to either "Legendary Defender of Ascalon" or "Survivor"."Legendary Survivor". Updates later reduced the difficulty and grind involved.
** The original drunk title also qualified to a degree, due to the careful need to calculate your drunk level and maintain it via creative zoning and consumption for hours on end. ArenaNet nerfed the title in 2011 so that player characters can now reach the maximum title level simply by consuming 10,000 points worth of alcohol without needing to worry about timing themselves to maintain a constant "drunk" level.



** ''VARESH''. She's harder than the final boss!!!

to:

** ''VARESH''. She's harder than the final boss!!!boss!!! (So much so, in fact, that many players choose to rely on monks with specialized builds to "run" the Ruins of Morah mission for them instead of expending time and frustration in trying to kill the Warmarshal themselves.)
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** The Foundry of Failed Creations sub-level in the Domain of Anguish. Groups that make it through the three other zones often fail in the third ''room'' of Foundry. There's a reason gemstones from it cost half-again to double what the gemstones in the other zones cost.
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Added DiffLines:

* ThatOneAchievement: For a long time, this title could belong to either "Legendary Defender of Ascalon" or "Survivor". Updates later reduced the difficulty and grind involved.
** The original drunk title also qualified to a degree, due to the careful need to calculate your drunk level and maintain it via creative zoning and consumption for hours on end.

Added: 169

Removed: 179

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* AccidentalNightmareFuel:
** The afflicted.
** The scarab plague.
** Fleshreavers are monsters that grow by [[CannibalismSuperPower stealing flesh and grafting it onto themselves]].


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* NightmareFuel:
** The afflicted.
** The scarab plague.
** Fleshreavers are monsters that grow by [[CannibalismSuperPower stealing flesh and grafting it onto themselves]].

Added: 545

Changed: 146

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** YourMileageMayVary, but [[spoiler:Abaddon]] in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.

to:

** YourMileageMayVary, but ** [[spoiler:Abaddon]] in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.



** Vael



* DieForOurShip: The main reason some see Keiran as TheScrappy



* FunnyAneurysmMoment: ''"I swear, if we didn't need him, I would shove him off a bridge."''. Cue [[spoiler: Gadd's death at the end of the G.O.L.E.M. mission, and Vekk scattering his ashes from the bridge in Riven Earth.]]



* {{Narm}}:"As a boy I spent much time in these lands. Look at them now." To their credit, A-Net poked fun at themselves about this line during the Nightfall campaign with some BadBadActing and writing in the ObviousTrap play performed for Prince Bokka.



* UncannyValley: The Asura seem to have gotten more human faces (especially their eyes) between [[http://guildwars.wikia.com/wiki/Vekk Eye of the North]] and [[http://www.guildwars2.com/en/the-game/races/asura/ Guild Wars 2]]. [[YourMileageMayVary Arguably]] though, this has increased their CreepyChild vibe by several notches making them less cute.

to:

* UncannyValley: The Asura seem to have gotten more human faces (especially their eyes) between [[http://guildwars.wikia.com/wiki/Vekk Eye of the North]] and [[http://www.guildwars2.com/en/the-game/races/asura/ Guild Wars 2]]. [[YourMileageMayVary Arguably]] though, this has increased their CreepyChild vibe by several notches making them less cute.

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