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** Kurzick vs. Luxon. Depending on who you ask? One faction is objectively better than the others in almost every way. Of course, your chosen faction was ''always'' the one who was bad at PvP activities...

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** Kurzick vs. Luxon. Depending on who you ask? One faction is objectively better than the others in almost every way. Of course, your chosen faction was ''always'' the one who was bad at PvP [=PvP=] activities...
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** Of the three ascension missions in Prophecies, Thirsty River stands out as an annoying brick wall for many players. The mission gimmick is that you have to kill a priest in their shrine before their mooks respawn which means that if you aren't fast enough, you can easily get swarmed by several powerful enemies, including a boss type enemy. This is made worse by the priest packing powerful healing spells which is especially troublesome with one of the last shrine with the boss also being a healing focused enemy making it even harder to kill them before everything respawns as they heal each other endlessly.

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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]]. What is less excusable, is ''Nightfall'''s very ''very'' standard plot even at the time. Some people were able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemTheSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.

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* ClicheStorm: Sure, the plot feels very half-assed now, but [[SeinfeldIsUnfunny one should excuse that]].that. What is less excusable, is ''Nightfall'''s very ''very'' standard plot even at the time. Some people were able to draw obvious comparisons with its cast to ''Franchise/StarWars'', ''VideoGame/FinalFantasyVI'', ''VideoGame/SkiesOfArcadia'', and ''VideoGame/FireEmblemTheSacredStones'', all of which were old news by ''Nightfall'' in late 2006. Nightfall simply put wasn't remembered very much for its story.



* GenreTurningPoint: It's hard to look at the modern MMORPG scene today, even its successor, and not see things this game did back in 2005 that was considered "different":
** While not the first "Free" MMORPG, it was still a mainstream one that had "no subscription fees" as a selling point.
** This game's story was told, not through [[AllThereInTheManual in-game or real life books]] and easily skippable sidequests, but via... ''cutscenes''. The fact that you had multiple cutscenes wherein [=NPCs=] spoke to your character and your characters ''spoke back''. These days, the cutscenes come off as {{Narm}} and ClicheStorm-- hell, the fact that the characters' mouths moved after the Nightfall update was a ''big thing'' for this game.
** The sheer amount of solo content. It was very much like a single player game with DropInDropOutMultiplayer - the games all had a FinalBoss and an ending sequence. In theory, you could "Beat" the game by yourself, employing the use of henchmen characters to help you accomplish the in-game objectives.



* SeinfeldIsUnfunny: It's hard to look at the modern MMORPG scene today, even its successor, and not see things this game did back in 2005 that was considered "different":
** While not the first "Free" MMORPG, it was still a mainstream one that had "no subscription fees" as a selling point.
** This game's story was told, not through [[AllThereInTheManual in-game or real life books]] and easily skippable sidequests, but via... ''cutscenes''. The fact that you had multiple cutscenes wherein [=NPCs=] spoke to your character and your characters ''spoke back''. These days, the cutscenes come off as {{Narm}} and ClicheStorm-- hell, the fact that the characters' mouths moved after the Nightfall update was a ''big thing'' for this game.
** The sheer amount of solo content. It was very much like a single player game with DropInDropOutMultiplayer - the games all had a FinalBoss and an ending sequence. In theory, you could "Beat" the game by yourself, employing the use of henchmen characters to help you accomplish the in-game objectives.

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* BrokenBase:
** Kaineng's City. Some people think it's an interesting interpretation of [[https://en.wikipedia.org/wiki/Kowloon_Walled_City Kowloon Walled City]] on a much larger scale. Others think the zone is hideous and often confusing with its multi-level hallways.
** Kurzick vs. Luxon. Depending on who you ask? One faction is objectively better than the others in almost every way. Of course, your chosen faction was ''always'' the one who was bad at PvP activities...



** The main reason Prophecies is easy by now is mostly due to power creep of skills not in the original and the introduction of Heroes, customisable NPC's which you can take along instead of the henchmen with pre-set skills. Try playing trough it with only prophecies skills, no consumable items and no heroes, and you'll see how some missions are a lot harder than you thought them to be. Granted, the skill sets of some enemies are simply outdated by now.

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** The main reason Prophecies is easy by now was made way easier is mostly due to power creep of skills not in the original and the introduction of Heroes, customisable NPC's which you can take along instead of the henchmen with pre-set skills. Try playing trough it with only prophecies skills, no consumable items and no heroes, and you'll see how some missions are a lot harder than you thought them to be. Granted, the skill sets of some enemies are simply outdated by now.

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* FunnyAneurysmMoment: ''"I swear, if we didn't need him, I would shove him off a bridge."''. Cue [[spoiler:Gadd's death at the end of the G.O.L.E.M. mission, and Vekk scattering his ashes from the bridge in Riven Earth.]]


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* HarsherInHindsight: ''"I swear, if we didn't need him, I would shove him off a bridge."''. Cue [[spoiler:Gadd's death at the end of the G.O.L.E.M. mission, and Vekk scattering his ashes from the bridge in Riven Earth.]]

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* CheeseStrategy: Even the most hardcore StopHavingFunGuys wouldn't shame you for using such a strategy against the doppelganger simply because the doppelganger is ''surprisingly'' difficult - and ThatOneBoss. Any GameBreaker builds? The Doppelganger knows too - and it can exploit most of them ''easily''.

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* CheeseStrategy: CheeseStrategy:
**
Even the most hardcore StopHavingFunGuys wouldn't shame you for using such a strategy against the doppelganger simply because the doppelganger is ''surprisingly'' difficult - and ThatOneBoss. Any GameBreaker builds? The Doppelganger knows too - and it can exploit most of them ''easily''.



** One reason "Touch Rangers" were despised was because they were seen as this. Their skills would never miss and would oft outheal their incoming damage. To top it off, rangers were very hard to kite and could easily put stances that made them hard to take down at range.



* ThatOneLevel: The Gate Of Madness mission in ''Nightfall'', where you fight the final bosses of Prophecies and Factions [[DualBoss at the same time]]. As if Shiro Tagachi wasn't bad enough on his own during the final battle of ''Factions''...

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* ThatOneLevel: ThatOneLevel:
**
The Gate Of Madness mission in ''Nightfall'', where you fight the final bosses of Prophecies and Factions [[DualBoss at the same time]]. As if Shiro Tagachi wasn't bad enough on his own during the final battle of ''Factions''...
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* ItsHardSoItSucks: ''Factions'' was criticised for having a higher and more punishing difficulty curve than ''Prophecies'', which meant that people who either joined or truly got into the game in ''Factions'' (And there were [[NewbieBoom a lot of them]]) would be shocked at various [[ThatOneLevel Those One Levels]] which were considered to have been near the level of late-game ''Prophecies'' missions. Then they were followed up by [[SchizophrenicDifficulty missions that were much easier, then missions that were once again difficult]].
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moved from Vendor Trash disambiguation

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* BetterOffSold: In the case of many once-rare "gold" weapons. Due to the longevity of the game and the fact that a number of areas boasting once-highly-desirable weapons have been excessively farmed, many once-rare weapon skins are now considered strictly merchant fodder.

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* CheeseStrategy: Even the most hardcore StopHavingFunGuys wouldn't shame you for using such a strategy against the doppelganger simply because the doppelganger is ''surprisingly'' difficult - and ThatOneBoss. Any GameBreaker builds? The Doppelganger knows too - and it can exploit most of them ''easily''.
** See ThatOneBoss below - Varesh is another boss most players cheese.
** Zigzagged in the case of Gyala Hatchery. Gyala Hatchery as well is an EscortMission that most players cheesed by simply running ''away'' from the start and not picking up anything that would start the caravan. Then, rush to the route and attack all the Kurzick patrols and trigger the reinforcements that would ordinarily make the mission much more difficult. Thus, [[LoopholeAbuse when they return for the actual escort part, there are little to no adds except at the end]]. This is zig-zagged in that some actually find this ''harder'', since the patrols were designed around the player dropping smoke canisters to trigger cannon fire.



** The Doppelganger. The problem is that despite how customizable the game classes are, the game is still designed around there being a party - which means that players will end up suffering from CripplingOverspecialization when going solo. Even if you can [[ArtificialStupidity cheese it because it's too stupid to utilize skills correctly]], it [[ArtificialBrilliance knows how to use Assassin combos, Dervish stances, Paragon Cries, and Ritualist spirits]].

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** The Doppelganger. The problem is that despite how customizable the game classes are, the game is still designed around there being a party - which means that players will end up suffering from CripplingOverspecialization when going solo. Even if you can [[ArtificialStupidity cheese it because it's too stupid to utilize some skills correctly]], it [[ArtificialBrilliance knows how to use Assassin combos, Dervish stances, Paragon Cries, and Ritualist spirits]].spirits]]. Presumably, this is why it was not allowed to use some [=PvE=] only skills.
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* SequelDifficultySpike: Prophecies has a couple hard missions but some of them are because a monk boss might spawn in the worst possible spot and be near impossible to kill unless you're being run through. ''Factions'' meanwhile...Despite that it's far easier to hit the level cap (quests give you ''thousands'' of experience points whereas quests in Prophecies gave you ''hundreds'') the game does ''not'' screw around and immediately throws you in some difficult missions early on. (Vizunah Square ''was'' nerfed, though.) ''Nightfall'' is perhaps the friendliest; it doesn't take forever to level up or get started, and it doesn't throw you into the hard missions before you even had a chance to get an elite skill yet. It does have ''several'' tough missions, but they come in late into the game after a steady difficulty increase.

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* SequelDifficultySpike: Prophecies has a couple hard missions but some of them are were more because of bad luck (ie, a monk boss might spawn in the worst possible spot and be near impossible to kill unless you're being run through.near unkillable due to not being in a fixed place). ''Factions'' meanwhile...Despite that it's far easier to hit the level cap (quests give you ''thousands'' of experience points whereas quests in Prophecies gave you ''hundreds'') the game does ''not'' screw around and immediately throws you in some difficult missions early on. (Vizunah Square ''was'' nerfed, though.) ''Nightfall'' is perhaps the friendliest; it doesn't take forever to level up or get started, and it doesn't throw you into the hard missions before you even had a chance to get an elite skill yet. It does have ''several'' tough missions, but they come in late into the game after a steady difficulty increase.

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* SequelDifficultySpike: Prophecies has a couple hard missions but some of them are because a monk boss might spawn in the worst possible spot and be near impossible to kill unless you're being run through. ''Factions'' meanwhile...Despite that it's far easier to hit the level cap (quests give you ''thousands'' of experience points whereas quests in Prophecies gave you ''hundreds'') the game does ''not'' screw around and immediately throws you in some difficult missions early on. (Vizunah Square ''was'' nerfed, though.) ''Nightfall'' is perhaps the friendliest; it doesn't take forever to level up or get started, and it doesn't throw you into the hard missions before you even had a chance to get an elite skill yet. It does have ''several'' tough missions, but they come in late into the game after a steady difficulty increase.
** The main reason Prophecies is easy by now is mostly due to power creep of skills not in the original and the introduction of Heroes, customisable NPC's which you can take along instead of the henchmen with pre-set skills. Try playing trough it with only prophecies skills, no consumable items and no heroes, and you'll see how some missions are a lot harder than you thought them to be. Granted, the skill sets of some enemies are simply outdated by now.



* UglyCute: Wallows.

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* %%* UglyCute: Wallows.

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Expanding low context example. Commenting out a first-person ZCE; I don't remember Dhuum well enough to expand it myself. Not seeing how describing a frustrating slog to the boss fits Breather Boss


* AntiClimaxBoss[=/=]BreatherBoss: The Lich in ''Prophecies''. He is literally weak to almost ''everything''. Killing him isn't the trick, it's killing him on the ''soulstone'' that finishes him. This also carries over to ''Nightfall''. BreatherBoss in that in ''Prophecies'', you have to traverse a rather lengthy stage to get to him, and in ''Nightfall'', you have to face him at the same time as Shiro Tagachi, ''AND'' have had to traverse a long stage.
** Abaddon in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.
** A rather interesting phenomena with Shiro Tagachi though. Some view him as an AnticlimaxBoss in ''Factions'', but ThatOneBoss in ''Nightfall'', while others view him as ThatOneBoss in ''Factions'' but a BreatherBoss in ''Nightfall''. Others also view him as ThatOneBoss ''regardless'' of campaign.

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* AntiClimaxBoss[=/=]BreatherBoss: AntiClimaxBoss:
**
The Lich in ''Prophecies''. He The plot builds up to facing him and you have to traverse a rather lengthy stage to get to him for the final fight, yet he is literally weak to almost ''everything''. Killing him isn't the trick, trick; it's killing him on the ''soulstone'' that finishes him. This also carries over to ''Nightfall''. BreatherBoss And that's it.
** Abaddon
in that in ''Prophecies'', you have to traverse a rather lengthy stage to get to him, ''Nightfall'' is an actual god, but battling Abaddon is relatively straightforward and in ''Nightfall'', you have to face him at the same time as Shiro Tagachi, ''AND'' have had to traverse a long stage.it mercifully doesn't regen health like other bosses do.
** Abaddon in ''Nightfall'' is a relatively straightforward battle and it mercifully doesn't regen health like other bosses do.
** A rather interesting phenomena with
Shiro Tagachi though. Some view him as is either an AnticlimaxBoss in ''Factions'', ''Factions'' but ThatOneBoss in ''Nightfall'', while others view him as ThatOneBoss in ''Factions'' but a BreatherBoss in ''Nightfall''. Others also view him as ''Nightfall'', or ThatOneBoss ''regardless'' of campaign.



* GameBreaker: Given the ease and large number of options for customizing your build, smart players have found many throughout the years. Most of them tend to get {{Nerfed}} by changing one of the key skills in an update.
** Honorary mention goes to the infamous 55hp build. This build relies on using PowerAtAPrice items that give large bonuses at the cost of health to reduce your maximum health to 55hp (480 hp is normal for a level 20 character), and then use a skill that caps the maximum amount of damage the player takes to a certain percentage of the player's health and a skill that heals a fixed amount of health per second. This makes the player practically unkillable, and was very popular for solo-farming. During an update, the most popular farming area was changed to include insect enemies that, according to an NPC, migrate and are attracted to places where a lot of killing has taken place. These insects happened to have the perfect skills to counter the 55hp build.
** The hands down winner in the is Shadow Form, making the player virtually invulnerable (causing attack to miss and spells to fail), with the downside of losing ~90% of your hitpoints when it ends. It can be kept up indefinitely with the right skills though. Oops. After a long time of this build ruling the solo-farming scene, Arenanet made an attempt to nerf it by letting the enemies hit you, limit the damage you could do and take less damage while under it's effect while removing some of its already existing downsides. However, the nerf failed: while solo-farming had become much harder, it is actually considered to be better for use in groups carrying the build to finish specific areas in the game in record times.

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* GameBreaker: GameBreaker:
**
Given the ease and large number of options for customizing your build, smart players have found many throughout the years. Most of them tend to get {{Nerfed}} by changing one of the key skills in an update.
** Honorary mention goes to the The infamous 55hp build. This build relies for monks. It relied on using PowerAtAPrice items that give large bonuses at the cost of health to reduce your reducing maximum health to 55hp (480 hp is normal for a level 20 character), and then use a skill that caps the maximum amount of damage the player takes to a certain percentage of the player's health and a skill that heals a fixed amount of health per second. This makes made the player practically unkillable, and was very popular for solo-farming. During an update, the most popular farming area was changed to include insect enemies that, according to an NPC, migrate and are attracted to places where a lot of killing has taken place. These insects happened to have the perfect skills to counter the 55hp build.
** The hands down winner in the is assassin's Shadow Form, making Form makes the player virtually invulnerable (causing attack to miss and spells to fail), with the downside of losing ~90% of your hitpoints when it ends. It But since it can be kept up indefinitely with the right skills though.skills, you may never experience the downside. Oops. After a long time of this build ruling the solo-farming scene, Arenanet made an attempt attempted to nerf it by letting the enemies hit you, limit the damage you could do and take less damage while under it's effect while removing some of its already existing downsides. However, the nerf failed: while solo-farming had become much harder, it is actually considered to be better for use in groups carrying the build to finish specific areas in the game in record times.



* GoddamnBats: Quite a few enemies (especially mesmers), but the [[TheMinionMaster necromancer's minions]], Ritualist's spirits, and several PVE summon skills/items are notable for being friendly GoddamnBats. All of them do little damage damage individually, but the player's party can field quite a few of them and they are very usefull for keeping your opponents busy and drawing their fire away from the players.

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** In the early years, Necromancers had no cap on the number of [[TheMinionMaster minions]] they could summon. As long as they had enough corpses and could maintain the minions and themselves, they could roll through a map with ''dozens'' of minions. That has since been capped to a maximum of 11 minions.
* GoddamnBats: Quite a few enemies (especially mesmers), but the [[TheMinionMaster necromancer's minions]], Ritualist's minions, ritualist's spirits, and several PVE summon skills/items are notable for being friendly GoddamnBats. All of them do little damage damage individually, but the player's party can field quite a few of them and they are very usefull for keeping your opponents busy and drawing their fire away from the players.



** This game's story was told, not through [[AllThereInTheManual in-game or real life books]] and easily skippable sidequests, but via... ''cutscenes''. The fact that you had multiple cutscenes wherein [=NPCs=] spoke to your character and your characters ''spoke back''. These days, the cutscenes come off as {{Narm}} and ClicheStorm - hell, the fact that the characters' mouths moved after the Nightfall update was a ''big thing'' for this game.

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** This game's story was told, not through [[AllThereInTheManual in-game or real life books]] and easily skippable sidequests, but via... ''cutscenes''. The fact that you had multiple cutscenes wherein [=NPCs=] spoke to your character and your characters ''spoke back''. These days, the cutscenes come off as {{Narm}} and ClicheStorm - ClicheStorm-- hell, the fact that the characters' mouths moved after the Nightfall update was a ''big thing'' for this game.



** This pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.
** The expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the changes in ''Guild Wars 2''.
* ThatOneAchievement: For a long time, this title could belong to either "Legendary Defender of Ascalon" or "Legendary Survivor". Updates later reduced the difficulty and grind involved.

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** This pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.
skills; their skill rebalances often make popular builds obsolete or disrupt familiar gameplay.
** The expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the changes in People have had complaints about every expansion ruining ''Guild Wars 2''.
Wars'' forever, such as introducing more [=PvP=] modes that drew people away from others, lore or story developments that they disliked, or not liking aesthetic aspects.
* ThatOneAchievement: ThatOneAchievement:
**
For a long time, this title could belong to either "Legendary Defender of Ascalon" or "Legendary Survivor". Updates later reduced the difficulty and grind involved.



* ThatOneBoss: Shiro in each of his appearances is bound to make at least one player tear their hair out. And some of the Monk bosses at the end of Prophecies, thanks to their healing capabilities, can take quite a while to whittle down.

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* ThatOneBoss: ThatOneBoss:
**
Shiro in each of his appearances is bound to make at least one player tear their hair out. And some of the Monk bosses at the end of Prophecies, thanks to their healing capabilities, can take quite a while to whittle down.



** Dare I even mention Dhuum?

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** Dare I even mention Dhuum?%%** Dhuum

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* TheyChangedItNowItSucks: This pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.
** Not to mention the expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the changes in Guild Wars 2...

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
This pops up every time [=ArenaNet=] updates the game to change [=PvE=] or [=PvP=] skills.
** Not to mention the The expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the changes in Guild ''Guild Wars 2...2''.

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** Not to mention the expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the proposed changes in Guild Wars 2...

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** Not to mention the expansion wank. Some say Nightfall or Eye of the North ruined the game; some trace it back to Factions. And then with the proposed changes in Guild Wars 2...


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** The Doppelganger. The problem is that despite how customizable the game classes are, the game is still designed around there being a party - which means that players will end up suffering from CripplingOverspecialization when going solo. Even if you can [[ArtificialStupidity cheese it because it's too stupid to utilize skills correctly]], it [[ArtificialBrilliance knows how to use Assassin combos, Dervish stances, Paragon Cries, and Ritualist spirits]].
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* BestLevelEver: Tihark Orchard. When players heard this was a solo mission, flashbacks to [[ThatOneBoss the doppelganger]] ensued. But it proved to actually be a ''complete'' change of pace. It wasn't - in fact it wasn't even a ''combat'' mission, it was a mission in which you were literally attending a party. When combat ''does'' happen, it's against {{Mook}}s that the {{NPC}}s can handle. The only reason you can't [[WinsByDoingAbsolutelyNothing stand back and let them handle]] is that it was designed so someone playing a healing ritualist or a monk would have to at least keep the {{NPC}}s alive, or be able to handle the {{Mook}}s themselves.
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** "Prophecies" campaign: "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an [[NightOfTheLivingMooks undead army]] to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
** "Factions" campaign: The aforementioned [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to [[TakenForGranite petrify]] many with his death, Shiro becomes a corrupt spirit that [[YourSoulIsMine harvests the souls]] of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.

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** "Prophecies" campaign: "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an [[NightOfTheLivingMooks undead army]] to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
** "Factions" campaign: The aforementioned [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to [[TakenForGranite petrify]] many with his death, Shiro becomes a corrupt spirit that [[YourSoulIsMine harvests the souls]] of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.
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* AccidentalInneundo: There is a Titan boss named [[CanisLatinicus Exuro Flatus]]. While it's probably meant to mean "burning blast", it can also be translated as [[FartsOnFire "burning fart".]]

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* AccidentalInneundo: AccidentalInnuendo: There is a Titan boss named [[CanisLatinicus Exuro Flatus]]. While it's probably meant to mean "burning blast", it can also be translated as [[FartsOnFire "burning fart".]]
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* AccidentalInneundo: There is a Titan boss named [[CanisLatinicus Exuro Flatus]]. While it's probably meant to mean "burning blast", it can also be translated as [[FartsOnFire "burning fart".]]
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** "Prophecies" campaign: "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an [[NightOfTheLivingMooks undead army]] to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

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** "Prophecies" campaign: "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon [[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an [[NightOfTheLivingMooks undead army]] to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

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** "Prophecies" campaign: "[[OurLichesAreDifferent The Undead Lich]]" is a vessel for the aforementioned demon Razakel, [[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
** "Factions" campaign: The aforementioned [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to petrify many with his death, Shiro becomes a corrupt spirit that harvests the souls of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.

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** "Prophecies" campaign: "[[OurLichesAreDifferent The Undead Lich]]" is a vessel for the aforementioned demon Razakel, [[TheDragon [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an [[NightOfTheLivingMooks undead army army]] to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
** "Factions" campaign: The aforementioned [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to petrify [[TakenForGranite petrify]] many with his death, Shiro becomes a corrupt spirit that [[YourSoulIsMine harvests the souls souls]] of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.
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** "Prophecies" campaign: "[[OurLichesAreDifferent The Undead Lich]]" is a vessel for the aforementioned demon Razakel, {[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

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** "Prophecies" campaign: "[[OurLichesAreDifferent The Undead Lich]]" is a vessel for the aforementioned demon Razakel, {[TheDragon [[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
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None


** "Prophecies" campaign: "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

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** "Prophecies" campaign: "[[OurLichesAreDifferent The Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon {[TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
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** [[GreaterScopeVillain Abaddon]] was originally the god of water and secrets. It was he who first supplied the races of Tyria with magic. However, he gave out magic way too freely and ended up starting wars as a result. Even after the other gods warned him it was having a bad effect he wouldn't stop, and when they created the Bloodstones to try to rein him in, he attacked them. As a result he was imprisoned in the [[{{Hell}} Realm Of Torment]]. Since then, he [[TheChessmaster worked behind the scenes]] to cause various atrocities. He created the [[ScamReligion titans to pose as gods]] and convince the Charr to wage war on the other races. When the nation of Orr was beleaguered by the Charr, Vizier Khilbron was persuaded by his "advisor" Razakel--who was really a demon working for Abaddon--to use the Lost Scrolls. This drove off the Charr but turned the entire nation of Orr into evil undead and the Vizier into a lich. In Cantha, he [[TheCorrupter convinced]] the Emperor's bodyguard Shiro Tagachi to kill him by sending a fortuneteller, who was really just a demon in disguise. Shiro killed him, which led to the Jade Wind. Nightfall featured perhaps his worst acts yet, as he and his followers sought to cause the Nightfall, which would either turn Tyria into a hellish wasteland or [[OmnicidalManiac destroy it all together.]]

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** [[GreaterScopeVillain Abaddon]] was originally the god of water and secrets. It was he who first supplied the races of Tyria with magic. However, he gave out magic way too freely and ended up starting wars as a result. Even after the other gods warned him it was having a bad effect he wouldn't stop, and when they created the Bloodstones to try to rein him in, he attacked them. As a result he was imprisoned in the [[{{Hell}} Realm Of of Torment]]. Since then, he [[TheChessmaster worked behind the scenes]] to cause various atrocities. He created the [[ScamReligion titans to pose as gods]] and convince the Charr to wage war on the other races. When the nation of Orr was beleaguered by the Charr, Vizier Khilbron was persuaded by his "advisor" Razakel--who was really a demon working for Abaddon--to use the Lost Scrolls. This drove off the Charr but turned the entire nation of Orr into evil undead and the Vizier into a lich. In Cantha, he [[TheCorrupter convinced]] the Emperor's bodyguard Shiro Tagachi to kill him by sending a fortuneteller, who was really just a demon in disguise. Shiro killed him, which led to the Jade Wind. Nightfall featured perhaps his worst acts yet, as he and his followers sought to cause the Nightfall, which would either turn Tyria into a hellish wasteland or [[OmnicidalManiac destroy it all together.]]



** "Factions" campaign: [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to petrify many with his death, Shiro becomes a corrupt spirit that harvests the souls of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.

to:

** "Factions" campaign: The aforementioned [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to petrify many with his death, Shiro becomes a corrupt spirit that harvests the souls of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.
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** "Prophecies" campaign: "[[OurLiches Are Different Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

to:

** "Prophecies" campaign: "[[OurLiches Are Different "[[OurLichesAreDifferent Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.

Added: 2422

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* CompleteMonster:
** [[GreaterScopeVillain Abaddon]] was originally the god of water and secrets. It was he who first supplied the races of Tyria with magic. However, he gave out magic way too freely and ended up starting wars as a result. Even after the other gods warned him it was having a bad effect he wouldn't stop, and when they created the Bloodstones to try to rein him in, he attacked them. As a result he was imprisoned in the [[{{Hell}} Realm Of Torment]]. Since then, he [[TheChessmaster worked behind the scenes]] to cause various atrocities. He created the [[ScamReligion titans to pose as gods]] and convince the Charr to wage war on the other races. When the nation of Orr was beleaguered by the Charr, Vizier Khilbron was persuaded by his "advisor" Razakel--who was really a demon working for Abaddon--to use the Lost Scrolls. This drove off the Charr but turned the entire nation of Orr into evil undead and the Vizier into a lich. In Cantha, he [[TheCorrupter convinced]] the Emperor's bodyguard Shiro Tagachi to kill him by sending a fortuneteller, who was really just a demon in disguise. Shiro killed him, which led to the Jade Wind. Nightfall featured perhaps his worst acts yet, as he and his followers sought to cause the Nightfall, which would either turn Tyria into a hellish wasteland or [[OmnicidalManiac destroy it all together.]]
**"Prophecies" campaign: "[[OurLiches Are Different Undead Lich]]" is a vessel for the aforementioned demon Razakel, [TheDragon the right hand]] of Abaddon. Having [[ManipulativeBastard manipulated]] Vizier Khilborn of Orr in a war against the Charr, Razakel saw the nation exterminated in The Cataclysm, reducing the inhabitants to undead shells. Rising later as The Lich with an undead army to ravage the world, Razakel intends to unleash the Titans to [[OmnicidalManiac obliterate all the lands]] for the victory of Abaddon.
** "Factions" campaign: [[FallenHero Shiro Tagachi]] was a [[MasterSwordsman skilled guardsman]] of Cantha, swayed to evil to [[BodyguardBetrayal murder his sovereign]], the Emperor. Killing many loyal soldiers and unleashing the Jade Wind to petrify many with his death, Shiro becomes a corrupt spirit that harvests the souls of the dead to corrupt them into monsters, having others killed to join his army, intending on sacrificing the emperor to live again with no compunction on leading Abaddon's dark armies to ravage the world.
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** Thunderhead Keep is by far the hardest of the original Prophecies missions, in particular the ending where you have to defend the fort from a seemingly endless onslaught. The final mission (Hell's Precipice) is [[AntiClimax pretty much a joke compared to this.]]
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* BrutalBonusLevel: The Underworld in the original (Prophecies) campaign is this, as it's meant for players who've reached level 20 and completed the main quest, and has some really nasty enemies such as the dreaded aatxes

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