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* SilentMajority: These games are best-sellers, but you would not know this by looking around the internet, though. Before examples were removed, the ''Final Fantasy'' fandom was listed as an example of the fans who still buy the games and enjoy them, but don't feel the need to scream about it on the internet.

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* SilentMajority: These games are best-sellers, but you would not Every game (in the main series, anyway) has gotten great reviews from critics and fans alike and sold millions of copies. You wouldn't know this by looking around it from visiting online forums, where players will line up to tell you that each individual title (and especially the internet, though. Before examples were removed, the ''Final Fantasy'' fandom was listed as an example most recent one to be released) is one of the fans who still buy the worst video games they ever played and enjoy them, but don't feel almost ruined the need to scream about it on the internet.series.
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FF is responsible for people thinking Bahamut is a dragon, as its incarnation of Bahamut is more well known than dnd's


* MisBlamed: Some have unfairly pointed fingers at ''Franchise/FinalFantasy'' for making people think Bahamut, a whale from Arabic Mythology, was a dragon. In fact, ''Franchise/FinalFantasy'' got it from ''TabletopGame/DungeonsAndDragons'', as ''VideoGame/FinalFantasyI'' was based ''a lot'' off of D&D Second edition.

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* MisBlamed: Some have unfairly pointed fingers at ''Franchise/FinalFantasy'' for making people think creating the idea that Bahamut, a whale from Arabic Mythology, was a dragon. In fact, ''Franchise/FinalFantasy'' got it from ''TabletopGame/DungeonsAndDragons'', as ''VideoGame/FinalFantasyI'' was based ''a lot'' off of D&D Second edition.
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Sakaguchi originally wanted remakes VII-IX on the PS 2. Ports and remakes of the earlier games were already happening as early as the mid-to-late 90's in Japan on consoles such as the Wonderswan. FFXII's "troubled" development is largely a myth according to that game's dev team. FFXIII's troubled development was largely caused by cross-platform game engine issues that had already affected the company as far back as 1998 in the form of the poor PC ports of VII and VIII.


* MyRealDaddy: Some fans will tell you the series began to lose its way once Hironobu Sakaguchi resigned from Squaresoft, and its subsequent merger with Enix from 2001-2003. Following this came the ''Compilation'', the slew of remakes and ports of earlier titles to handhelds and smartphones, and the troubled development of ''XII'' and ''XIII'', all of which lend some grain of truth to the opinion.

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* MyRealDaddy: Some fans will tell you the series began to lose its way once Hironobu Sakaguchi resigned from Squaresoft, and its subsequent merger with Enix from 2001-2003. Following this came the ''Compilation'', the slew of remakes and ports of earlier titles to handhelds and smartphones, and the troubled development of ''XII'' and ''XIII'', all of which lend some grain of truth to the opinion.



* {{Sequelitis}}: Much like the beard-growing detailed above, it is generally accepted that somewhere between the very late [=90s=] and through to about 2010 (with the release of the original ''XIV'' and ''VideoGame/FinalFantasyAllTheBravest''), the franchise began to suffer quite badly from a case of sequelitis (with the aforementioned examples being extreme expressions of the malaise). Much like the beard-growing, however, precisely ''when'' the franchise began suffering serious issues, or whether the problem has even been entirely consistent, is one of the most mileage-varying topics one can discuss in the fandom (with a real risk of discussion becoming FlameBait).

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* {{Sequelitis}}: Much like the beard-growing detailed above, it is generally accepted frequently argued by some that somewhere between the very late [=90s=] and through to about 2010 (with the release of the original ''XIV'' and ''VideoGame/FinalFantasyAllTheBravest''), the franchise began to suffer quite badly from a case of sequelitis (with the aforementioned examples being extreme expressions of the malaise). Much like the beard-growing, however, precisely ''when'' the franchise began suffering serious issues, or whether the problem has even been entirely consistent, is one of the most mileage-varying topics one can discuss in the fandom (with a real risk of discussion becoming FlameBait).
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* CheeseStrategy:
** Generally, [[OnceAnEpisode one boss per game]] is undead and thus vulnerable to [[ReviveKillsZombie being one-shotted with a healing item]]. Occasionally, bosses are vulnerable to another status that is so debilitating it effectively gives the player immediate victory, such as Taharka in ''VideoGame/FinalFantasyIX'' (vulnerable to Heat).
** VideoGame/FinalFantasyX: The [[spoiler:final boss Yu Yevon]] is something of an AlmightyIdiot who doesn't use particularly powerful attacks or defenses (other than one flunky healing him for 9999 damage, but the party can easily outdo that kind of damage). One particularly well-known strategy involves exploiting his lack of ContractualBossImmunity by inflicting the Zombie status on him, causing his own ally to damage him for quite a bit of damage. This is more or less the point, coming after very difficult battles: [[spoiler:Yu Yevon was the driving entity behind Sin's constant regeneration and destructive impulses, but over millennia became entirely helpless without an Aeon to possess and turn into Sin anew.]]
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requires two sides


* BrokenBase: [[Administrivia/RuleOfCautiousEditingJudgment Let's leave it at that.]]
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** YMMV/FinalFantasyVIIRemake


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** YMMV/DissidiaFinalFantasy2015


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** YMMV/BravelySecond
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** YMMV/BeforeCrisis
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* YMMV/LastOrderFinalFantasyVII
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** When ''VideoGame/FinalFantasyXIV'' was first released in 2010, it was panned heavily from critics and players alike for being full of glitches, having illogical gameplay mechanics, and having a lot of CutAndPasteEnvironments. Hiromichi Tanaka was the director at the time and was also the director for ''VideoGame/FinalFantasyXI''. Tanaka got the blame for the failure that ''Final Fantasy XIV'' went through, which resulted with him getting laid off by Square-Enix. Although he did make some public gaffes when it came to handling the news media, some fans of the 1.0 game feel Tanaka was made to take the fall.

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** When ''VideoGame/FinalFantasyXIV'' was first released in 2010, it was panned heavily from critics and players alike for being full of glitches, having illogical gameplay mechanics, and having a lot of CutAndPasteEnvironments. Hiromichi Tanaka was the director at the time and was also the director for ''VideoGame/FinalFantasyXI''. Tanaka got the blame for the failure that ''Final Fantasy XIV'' went through, which resulted with him getting laid off by Square-Enix. being forced out of Square Enix (with a note that he had been one of Square's ''founders'' in the [=1980s=]. Although he did make some public gaffes when it came to handling was rather famously awkward with the news media, media in general and made some specific gaffes during the initial press cycle for ''XIV'', some fans of the 1.0 game feel Tanaka was made to take the fall.fall for a disaster that had a ''lot'' of responsible parties.
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* TrueArtIsIncomprehensible: As the series progressed, plots became increasingly complex and convoluted... and the individual games got more and more critical praise. ''VII'' is considered one of the greatest games of all time, nevermind that it's plot is very confusing and was not translated very well to boot. Subverted with some later games; critics and fans have begun to single out poor and confusing plotlines as a weakness of the series.

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* TrueArtIsIncomprehensible: As the series progressed, plots became increasingly complex and convoluted... and the individual games got more and more critical praise. ''VII'' is considered one of the greatest games of all time, nevermind that it's its plot is very confusing and was not translated very well to boot. Subverted with some later games; critics and fans have begun to single out poor and confusing plotlines as a weakness of the series.
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* YMMV/KingsglaiveFinalFantasyXV
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*** YMMV/LightningReturnsFinalFantasyXIII

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*** ** YMMV/LightningReturnsFinalFantasyXIII
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** It's widely believed that the reason Square took the franchise to Sony was because of Nintendo's insistence on using Cartridges for the Nintendo 64. Over 20 years later, Square Enix announces they're porting VII, IX, X, X-2, and XII[[note]]along with ''Crystal Chronicles'', which ''did'' come to the Gamecube[[/note]] to the UsefulNotes/NintendoSwitch, which is Nintendo's first ''cartridge-based'' system since the N64.

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** It's widely believed that the reason Square took the franchise to Sony was because of Nintendo's insistence on using Cartridges for the Nintendo 64. Over 20 years later, Square Enix announces they're porting VII, IX, X, X-2, and XII[[note]]along with ''Crystal Chronicles'', which ''did'' come to the Gamecube[[/note]] to a Nintendo system for the first time, specifically the UsefulNotes/NintendoSwitch, which is Nintendo's first ''cartridge-based'' system since the N64.
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** [[http://www.lostlevels.org/200311/200311-square.shtml Final Fantasy IV was originally planned to be a totally different game for the Famicom]] with a magazine page advertising a Cook and Carpenter as job options. While the game didn't go too far in development and without elaborating what the Cook and Carpenter would do, those two jobs would later be available in Final Fantasy XIV.
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** It is generally agreed that the series has done this, but there is no absolute consensus to when this happened, being the subject of massive {{Flame War}}s. General consensus is it happened somewhere from [[VideoGame/FinalFantasyIV IV]] to [[VideoGame/FinalFantasyVII VII]]. Each game in that span, in their own ways, radically improved upon the gameplay, plot and/or characters compared to what came before.

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** It is generally agreed that the series has done this, but there is no absolute consensus to when this happened, being the subject of massive {{Flame War}}s. General consensus is it happened somewhere from [[VideoGame/FinalFantasyIV IV]] to [[VideoGame/FinalFantasyVII VII]].VII]] (and old-school Japanese fans would readily assert [[VideoGame/FinalFantasyIII III]], but all non-Japanese fans missed that particular boat). Each game in that span, in their own ways, radically improved upon the gameplay, plot and/or characters compared to what came before.
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No, the wild ups and downs of the franchise in opinion and quality from the late 90s to the early new tens are a textbook example of Sequelitis. Please don't eliminate examples that have stood on a page, with updates, for a decade without a lot of consideration. That said, the entry does need an update.

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* {{Sequelitis}}: Much like the beard-growing detailed above, it is generally accepted that somewhere between the very late [=90s=] and through to about 2010 (with the release of the original ''XIV'' and ''VideoGame/FinalFantasyAllTheBravest''), the franchise began to suffer quite badly from a case of sequelitis (with the aforementioned examples being extreme expressions of the malaise). Much like the beard-growing, however, precisely ''when'' the franchise began suffering serious issues, or whether the problem has even been entirely consistent, is one of the most mileage-varying topics one can discuss in the fandom (with a real risk of discussion becoming FlameBait).

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ZCE and misuse. The Scrappy is a characters-only trope. VIII, X-2 and XIII are Contested Sequels.


* EnjoyTheStorySkipTheGame: The games in general are better known for their story and characters than for their gameplay.



* TheScrappy: There's usually at least one character per game that nobody wants in their party, no matter how good they are.
** Sometimes entire games are considered Scrappies in certain parts of the fandom, which is a small part of the reason behind the BrokenBase.
* {{Sequelitis}}: Much like the beard-growing above, a majority of the fanbase is of the opinion that the series is suffering from this (or has been spending TheNewTens trying to claw its way out of such), and just like the beard example, nobody can quite agree on or pin down ''where'' the rot first set in, or if it's even been a consistent malaise. A lot of oldschool NES/SNES-era fans say ''VII'', a fairly significant number these days say ''VIII'', some point the finger at ''X'', some at ''X-2'', people who dislike the MMO entries pulling resources away accuse ''XI'', and then people were writing off the franchise because of ''FF XIII''... you get the idea.

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* TheScrappy: There's usually at least one character per game that nobody wants in their party, no matter how good they are.
** Sometimes entire games are considered Scrappies in certain parts of the fandom, which is a small part of the reason behind the BrokenBase.
* {{Sequelitis}}: Much like the beard-growing above, a majority of the fanbase is of the opinion that the series is suffering from this (or has been spending TheNewTens trying to claw
[[TheScrappy/FinalFantasy Has its way out of such), and just like the beard example, nobody can quite agree on or pin down ''where'' the rot first set in, or if it's even been a consistent malaise. A lot of oldschool NES/SNES-era fans say ''VII'', a fairly significant number these days say ''VIII'', some point the finger at ''X'', some at ''X-2'', people who dislike the MMO entries pulling resources away accuse ''XI'', and then people were writing off the franchise because of ''FF XIII''... you get the idea.own page]].
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** YMMV/DissidiaFinalFantasyOperaOmnia
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* BrokenBase: [[RuleOfCautiousEditingJudgment Let's leave it at that.]]

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* BrokenBase: [[RuleOfCautiousEditingJudgment [[Administrivia/RuleOfCautiousEditingJudgment Let's leave it at that.]]

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* YMMV/FinalFantasyType0



* YMMV/FinalFantasyType0


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* YMMV/FinalFantasyRecordKeeper
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* CrackIsCheaper: The first thirteen games, for Sony consoles, were bundled together as part of the franchise's 25th anniversary. Said bundle's price? '''''$446'''''.
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* SugarWiki/VisualEffectsOfAwesome: Alongside CrowningMusicOfAwesome, this is the other trope that most fans universally agree on, ranging from the elaborate opera scene and [[spoiler:destruction of the world]] in ''VI'', to the warping antics and titanic Astrals in ''XV''. The most common ground for these are a) the ever-present summons, and b) the more recent fight scenes.

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* SugarWiki/VisualEffectsOfAwesome: Alongside CrowningMusicOfAwesome, SugarWiki/AwesomeMusic, this is the other trope that most fans universally agree on, ranging from the elaborate opera scene and [[spoiler:destruction of the world]] in ''VI'', to the warping antics and titanic Astrals in ''XV''. The most common ground for these are a) the ever-present summons, and b) the more recent fight scenes.
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* VisualEffectsOfAwesome: Alongside CrowningMusicOfAwesome, this is the other trope that most fans universally agree on, ranging from the elaborate opera scene and [[spoiler:destruction of the world]] in ''VI'', to the warping antics and titanic Astrals in ''XV''. The most common ground for these are a) the ever-present summons, and b) the more recent fight scenes.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Alongside CrowningMusicOfAwesome, this is the other trope that most fans universally agree on, ranging from the elaborate opera scene and [[spoiler:destruction of the world]] in ''VI'', to the warping antics and titanic Astrals in ''XV''. The most common ground for these are a) the ever-present summons, and b) the more recent fight scenes.
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** It's widely believed that the reason Square took the franchise to Sony was because of Nintendo's insistence on using Cartridges for the Nintendo 64. Over 20 years later, Square Enix announces they're porting VII, IX, X, X-2, and XII[[note]]along with ''Crystal Chronicles'', which ''did'' come to the Gamecube[[/note]] to the UsefulNotes/NintendoSwitch, which is Nintendo's first ''cartridge-based'' system since the N64.
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* MagnificentBastard: [[MagnificentBastard/FinalFantasy Has its own page.]]
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** Percentage-based damage. The Gravity spell family--which first appeared in VideoGame/FinalFantasyV--is the most famous example of this: Gravity takes 50% of the enemy's HP, no matter how much HP he has. However this first appeared all the way back in VideoGame/FinalFantasyII with the Blood Sword, which always took a certain percentage of the enemy's HP, no matter how large it was.

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** Percentage-based damage. The Gravity spell family--which first appeared in VideoGame/FinalFantasyV--is the most famous example of this: Gravity takes 50% of the enemy's HP, no matter how much HP he has. However this first appeared all the way back in VideoGame/FinalFantasyII with the Blood Sword, which always took a certain percentage of the enemy's HP, no matter how large it was.[[note]]The Blood Sword is unusual in that unlike just about every other percentage based function in gaming, it always did 1/16 of the target's ''max hp'' per hit. It was also possible to hit 16 times per turn, meaning it could easily OHK anything and everything.[[/note]]
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In exactly what way the games are not considered canon, when there is no canon between different games in the first place?


* FanonDiscontinuity: Due to the UsefulNotes/ConsoleWars and afformentioned FandomRivalry, the fanbase is split on if they consider Final Fantasy I,II,III,IV,V and VI even canon.

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* FandomRivalry: During UsefulNotes/TheFifthGenerationOfConsoleVideoGames, there was one with the ''Franchise/TheLegendOfZelda'' series, especially ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''VideoGame/FinalFantasyVII'' (and also by extension, Link Vs. Cloud). Both franchises were probably the most iconic ones of their [[UsefulNotes/PlayStation respective]] [[UsefulNotes/Nintendo64 consoles]], and people used to compare them out of their fantasy settings (despite the fact that they were for the most part very different). So it was a natural extension of that generation's UsefulNotes/ConsoleWars. Just like with the previous console war's [[Franchise/SuperMarioBros Mario]] vs. [[Franchise/SonicTheHedgehog Sonic]] rivalry, an official Link vs. Cloud fight was finally made possible when Cloud was added to the fourth ''VideoGame/SuperSmashBros'' game as DLC.

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* FandomRivalry: During FandomRivalry:
**During
UsefulNotes/TheFifthGenerationOfConsoleVideoGames, there was one with the ''Franchise/TheLegendOfZelda'' series, especially ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''VideoGame/FinalFantasyVII'' (and also by extension, Link Vs. Cloud). Both franchises were probably the most iconic ones of their [[UsefulNotes/PlayStation respective]] [[UsefulNotes/Nintendo64 consoles]], and people used to compare them out of their fantasy settings (despite the fact that they were for the most part very different). So it was a natural extension of that generation's UsefulNotes/ConsoleWars. Just like with the previous console war's [[Franchise/SuperMarioBros Mario]] vs. [[Franchise/SonicTheHedgehog Sonic]] rivalry, an official Link vs. Cloud fight was finally made possible when Cloud was added to the fourth ''VideoGame/SuperSmashBros'' game as DLC.DLC.
* FanonDiscontinuity: Due to the UsefulNotes/ConsoleWars and afformentioned FandomRivalry, the fanbase is split on if they consider Final Fantasy I,II,III,IV,V and VI even canon.
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This is not Attack of the The Eye Creatures.


* FandomRivalry: During the UsefulNotes/TheFifthGenerationOfConsoleVideoGames, there was one with the ''Franchise/TheLegendOfZelda'' series, especially ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''VideoGame/FinalFantasyVII'' (and also by extension, Link Vs. Cloud). Both franchises were probably the most iconic ones of their [[UsefulNotes/PlayStation respective]] [[UsefulNotes/Nintendo64 consoles]], and people used to compare them out of their fantasy settings (despite the fact that they were for the most part very different). So it was a natural extension of that generation UsefulNotes/ConsoleWars. Just like with the previous console war's [[Franchise/SuperMarioBros Mario]] vs. [[Franchise/SonicTheHedgehog Sonic]] rivalry, an official Link vs. Cloud fight was finally made possible when Cloud was added to the fourth ''VideoGame/SuperSmashBros'' game.

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* FandomRivalry: During the During UsefulNotes/TheFifthGenerationOfConsoleVideoGames, there was one with the ''Franchise/TheLegendOfZelda'' series, especially ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''VideoGame/FinalFantasyVII'' (and also by extension, Link Vs. Cloud). Both franchises were probably the most iconic ones of their [[UsefulNotes/PlayStation respective]] [[UsefulNotes/Nintendo64 consoles]], and people used to compare them out of their fantasy settings (despite the fact that they were for the most part very different). So it was a natural extension of that generation generation's UsefulNotes/ConsoleWars. Just like with the previous console war's [[Franchise/SuperMarioBros Mario]] vs. [[Franchise/SonicTheHedgehog Sonic]] rivalry, an official Link vs. Cloud fight was finally made possible when Cloud was added to the fourth ''VideoGame/SuperSmashBros'' game.game as DLC.
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* BadassDecay: Leviathan was one of the most powerful summons in early installments (second to Bahamut in ''III'', the King of Eidolons in ''IV'', one of three level 5 summons in ''V''), but became more of a mid-game summon starting with ''VII'', and is now a part of the 6-pronged elemental wheel seen in the latest installments, alongside "basic" summons like Ifrit and Shiva. ''Videogame/FinalFantasyXV'' inverts this by making Shiva and Ifrit more badass and elevating them to Leviathan's level.

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* BadassDecay: Leviathan was one of the most powerful summons in early installments (second to Bahamut in ''III'', the King of Eidolons in ''IV'', one of three level 5 summons in ''V''), but became more of a mid-game summon starting with ''VII'', and is now a part of the 6-pronged elemental wheel seen in the latest installments, alongside "basic" summons like Ifrit and Shiva.Shiva while his old role was effectively given to Alexander. ''Videogame/FinalFantasyXV'' inverts this by making Shiva and Ifrit more badass and elevating them to Leviathan's level.

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