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** The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune — in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].
** What ''really'' makes poison broken, though, is the way battles work in the game. Battles take place in waves, and once you kill all the enemies in one wave, the next one will spawn right away. If you use 2 characters' actions to KO one wave, you'll then have only one character to prepare for the next wave's attacks, forcing the player to be careful about eliminating waves too quickly. But if the wave is finished off with poison, which takes place between turns, you didn't have any characters use their actions — so you'll have ''all three'' characters ready for the next one, removing a large balancing factor normally inherent to the game.

to:

** The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune — in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].
**
Monoliths]]. What ''really'' makes poison broken, though, is the way battles work in the game. Battles take place in waves, and once you kill all the enemies in one wave, the next one will spawn right away. If you use 2 characters' actions to KO one wave, you'll then have only one character to prepare for the next wave's attacks, forcing the player to be careful about eliminating waves too quickly. But if the wave is finished off with poison, which takes place between turns, you didn't have any characters use their actions — so you'll have ''all three'' characters ready for the next one, removing a large balancing factor normally inherent to the game. Poison was so broken that, when the game was released on Steam, its damage to enemies was nerfed by a full 30%.
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* CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron — who attempted to end all life — and Godcat — who tried to eradicate humanity — as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.

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* CompleteMonster: [[GreaterScopeVillain [[spoiler:[[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron — who attempted to end all life — and Godcat — who tried to eradicate humanity — as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined. ]]
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* CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron — who attempted to end all life — and Godcat--who tried to eradicate humanity — as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.

to:

* CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron — who attempted to end all life — and Godcat--who Godcat — who tried to eradicate humanity — as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.



** In 3, the Clay enemies. They're each immune to numerous elements, come in large groups which are almost never all vulnerable to the same attacks, and one of the later ones can cast healing spells. They are, however, all vulnerable to Lance's bomb element attacks. Thankfully, 4 toned them down by a lot.
** In 4, there are quite a few in the factory. The Satellite dishes can cause Siphon on ''all'' your party members, locking them from using skills. The Laser turrets charge for one turn, the next turn they fire a big laser that '''will''' more often than not kill a character. Fridge turrets will pull a wet-freeze combo, landing status effects irritatingly often, while the rest of the enemies whale on you, and since we're dealing with bruisers with a taste for lightning here, getting hit while frozen or wet will most certainly cut a good chunk of your lifebar. The Drill Golem enemies hurt like no tomorrow. Did we also mention that these three enemies have TONS of health and take a long time to kill? Oh, and the Defender from the first game comes back, and it is a ''bruiser''. Suffice to say this is especially bad during the boss battle.
** Mage Dogs heal and buff allies, drain your characters MP and generally come alongside some really tough enemies. They also fully resist Dark and Holy and have no real weaknesses. Thankfully, they are vulnerable to Syphon, which confines them to basic melee. Mage Birds are annoying for many of the same reasons. They have pretty much no offensive abilities, but just like Mage Dogs they heal and buff allies and steal your mana... and even worse, they also have a 50% resistance to Syphon. Thankfully, like many flyers, the Thunder element makes quick work of them.
*** The Mage Dogs are now given a much-needed WeaksauceWeakness in [=EBF5=] with [=NoLegs'=] Dog Sausage weapon, which instantly gives them the [[AttackAttackAttack berserk status]], preventing them from casting spells without needing to inflict Syphon.

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** In 3, ''3'', the Clay enemies. They're each immune to numerous elements, come in large groups which are almost never all vulnerable to the same attacks, and one of the later ones can cast healing spells. They are, however, all vulnerable to Lance's bomb element attacks. Thankfully, 4 ''4'' toned them down by a lot.
** In 4, ''4'', there are quite a few in the factory. The Satellite dishes can cause Siphon on ''all'' your party members, locking them from using skills. The Laser turrets charge for one turn, the next turn they fire a big laser that '''will''' more often than not kill a character. Fridge turrets will pull a wet-freeze combo, landing status effects irritatingly often, while the rest of the enemies whale on you, and since we're dealing with bruisers with a taste for lightning here, getting hit while frozen or wet will most certainly cut a good chunk of your lifebar. The Drill Golem enemies hurt like no tomorrow. Did we also mention that these three enemies have TONS of health and take a long time to kill? Oh, and the Defender from the first game comes back, and it is a ''bruiser''. Suffice to say this is especially bad during the boss battle.
** Mage Dogs heal and buff allies, drain your characters characters' MP and generally come alongside some really tough enemies. They also fully resist Dark and Holy and have no real weaknesses. Thankfully, they are vulnerable to Syphon, which confines them to basic melee. Mage Birds are annoying for many of the same reasons. They have pretty much no offensive abilities, but just like Mage Dogs Dogs, they heal and buff allies and steal your mana... and even worse, they also have a 50% resistance to Syphon. Thankfully, like many flyers, the Thunder element makes quick work of them.
*** The Mage Dogs are now given a much-needed WeaksauceWeakness in [=EBF5=] ''[=EBF5=]'' with [=NoLegs'=] Dog Sausage weapon, which instantly gives them the [[AttackAttackAttack berserk status]], preventing them from casting spells without needing to inflict Syphon.



* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character (and not just for the minigames). [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and ''finally'' became a fully-fledged party member in [=EBF5=].

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* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character (and not just for the minigames). [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and ''finally'' became a fully-fledged party member in [=EBF5=].''[=EBF5=]''.



** The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune - in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].
** What ''really'' makes poison broken, though, is the way battles work in the game. Battles take place in waves, and once you kill all the enemies in one wave, the next one will spawn right away. If you use 2 characters' actions to KO one wave, you'll then have only one character to prepare for the next wave's attacks, forcing the player to be careful about eliminating waves too quickly. But if the wave is finished off with poison, which takes place between turns, you didn't have any characters use their actions - so you'll have ''all three'' characters ready for the next one, removing a large balancing factor normally inherent to the game.
** Lance's Airstrike special. It deals a large amount of damage to a single enemy, with a 50% chance of inflicting that damage to the entire enemy party. Note that the "run" command is ''much'' more effective than it is in most [=RPGs=]; you can run from any battle in the game at any time and come back to that same fight later, albeit with the enemies fully healed. So have Lance move first, if Airstrike targets a single enemy, run away, walk to restore MP, come back to the battle, try again, and repeat until the enemy party gets blasted to death or near-death. If this wasn't broken enough, consider that Airstrike uses [[InfinityPlusOneElement the rare Bomb element]], which is the weak point of ''almost every DemonicSpider in the game''. Then consider that Airstrike, at higher levels, gains a chance to replace its bomb with a much bigger one that deals almost double damage...and those same "run and return" shenanigans become even more valuable. And if that's somehow not enough, you can have Natalie move first, use her Bless white magic to increase Lance's damage by 70%, [[ThereIsNoKillLikeOverkill and...]]

to:

** The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune - in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].
** What ''really'' makes poison broken, though, is the way battles work in the game. Battles take place in waves, and once you kill all the enemies in one wave, the next one will spawn right away. If you use 2 characters' actions to KO one wave, you'll then have only one character to prepare for the next wave's attacks, forcing the player to be careful about eliminating waves too quickly. But if the wave is finished off with poison, which takes place between turns, you didn't have any characters use their actions - so you'll have ''all three'' characters ready for the next one, removing a large balancing factor normally inherent to the game.
** Lance's Airstrike special. It deals a large amount of damage to a single enemy, with a 50% chance of inflicting that damage to the entire enemy party. Note that the "run" command is ''much'' more effective than it is in most [=RPGs=]; you can run from any battle in the game at any time and come back to that same fight later, albeit with the enemies fully healed. So have Lance move first, if Airstrike targets a single enemy, run away, walk to restore MP, come back to the battle, try again, and repeat until the enemy party gets blasted to death or near-death. If this wasn't broken enough, consider that Airstrike uses [[InfinityPlusOneElement the rare Bomb element]], which is the weak point of ''almost every DemonicSpider in the game''. Then consider that Airstrike, at higher levels, gains a chance to replace its bomb with a much bigger one that deals almost double damage...damage… and those same "run and return" shenanigans become even more valuable. And if that's somehow not enough, you can have Natalie move first, use her Bless white magic to increase Lance's damage by 70%, [[ThereIsNoKillLikeOverkill and...]]and…]]



** The [= v2.0 =] of [=''EBF5''=] introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of it became this:
*** Green Goliath was uninspiring gun which while powerful, had serious drawbacks - it reduced accuracy and evasion and inflicted Tired status on Lance that reduced them further, while accuracy was one of Lance's highest stats. In Equip remix instead it boosts the strength and magic by much less, but its drawbacks get removed and most importantly - it grants charge to Lance ''each turn''. This essentially means he can spam Hyperbeam each turn without charging, which is an AoE attack with 300 base damage when fully maxed. The weapon has also no element, meaning you have not to worry about enemies absorbing the attack, and with flails Hyperbeam can be used to inflict status effects such as curse to all enemies. The only drawback is you have to defeat [[MarathonBoss Neon Valhalla]] to acquire it.

to:

** The [= v2.0 =] [=v2.0=] of [=''EBF5''=] ''[=EBF5=]'' introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of it became this:
*** Green Goliath was uninspiring gun which which, while powerful, had serious drawbacks - it reduced accuracy and evasion and inflicted Tired status on Lance that reduced them further, while accuracy was one of Lance's highest stats. In Equip remix Remix, instead it boosts the strength and magic by much less, but its drawbacks get removed and most importantly - it grants charge to Lance ''each turn''. This essentially means he can spam Hyperbeam each turn without charging, which is an AoE [=AoE=] attack with 300 base damage when fully maxed. The weapon has also no element, meaning you have not to worry about enemies absorbing the attack, and with flails Hyperbeam can be used to inflict status effects such as curse to all enemies. The only drawback is you have to defeat [[MarathonBoss Neon Valhalla]] to acquire it.



** The robot fishes in the factory in [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land... except that when they return in [=EBF5=], this no longer works, making them even ''more'' frustrating.

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** The robot fishes in the factory in [=EBF4=].''[=EBF4=]''. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land... except that when they return in [=EBF5=], ''[=EBF5=]'', this no longer works, making them even ''more'' frustrating.



** Voodoo Dolls from [=EBF5=]. Easy to deal with, as you should have enough holy-elemental attacks on you by that time, but damaging them damages their PC equivalent even when in backup, so there is good chance a one hit kill on them will also one hit kill their PC counterpart.

to:

** Voodoo Dolls from [=EBF5=].''[=EBF5=]''. Easy to deal with, as you should have enough holy-elemental attacks on you by that time, but damaging them damages their PC equivalent even when in backup, so there is good chance a one hit kill on them will also one hit kill their PC counterpart.



** In [=EBF3=], the entire series evolves from a simple TurnBasedCombat-only RPG into a fully-fledged one, with a world map!

to:

** In [=EBF3=], ''[=EBF3=]'', the entire series evolves from a simple TurnBasedCombat-only RPG into a fully-fledged one, with a world map!



** In [=EBF5=], in one part of the final area, you'll find a crowd composed of some of the [=NPCs=] whose quests you've completed. They've all come to cheer you on in your efforts to save the world, as well as give you extra crafting items.
** Oddly enough, the BonusBoss[[spoiler:, God, has words of encouragement in His BossBanter, and tells the party that He's proud of them if they get far enough into the fight.]]
* IdiotPlot: In [=EBF4=], Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard over them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was intentional.

to:

** In [=EBF5=], ''[=EBF5=]'', in one part of the final area, you'll find a crowd composed of some of the [=NPCs=] whose quests you've completed. They've all come to cheer you on in your efforts to save the world, as well as give you extra crafting items.
** Oddly enough, the BonusBoss[[spoiler:, God, has words of encouragement in His BossBanter, and tells the party that He's proud of them if they get far enough into the fight.]]
fight]].
* IdiotPlot: In [=EBF4=], ''[=EBF4=]'', Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard over them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was intentional.



* ParanoiaFuel: In the Factory zone of [=EBF4=] the screens will sometimes say "I see you".

to:

* ParanoiaFuel: In the Factory zone of [=EBF4=] ''[=EBF4=]'', the screens will sometimes say "I see you".



** Some of the minigame-based medals in the original [=EBF3=] are very difficult to obtain, to the point where the Steam update lowered the score requirements for each minigame.

to:

** Some of the minigame-based medals in the original [=EBF3=] ''[=EBF3=]'' are very difficult to obtain, to the point where the Steam update lowered the score requirements for each minigame.



* ThatOneAttack: Cosmic Monoliths have one: every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday — but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.
** On top of all the instant death attacks in [=EBF3=], Doomsday counts too, and is a definite ThatOneAttack; if you don't have sufficient dark resistance, you ''will'' die.
** In [=EBF2=], it's possible (on higher difficulties, mind you) for the Valkyrie Tank to summon two nukes when one is already enough to wipe out an unguarded party.
** In [=EBF4=], mage dogs, mage birds, '''and''' clay idols can use an attack that does no damage but drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves. This becomes less annoying at NewGamePlus levels, where the remaining MP is usually enough to finish the battle. If the attack happens to be used once, when the enemies with this move tend to show up ''in groups''!

to:

* ThatOneAttack: Cosmic Monoliths have one: every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} [[TotalPartyKill MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday — but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.
** On top of all the instant death attacks in [=EBF3=], ''[=EBF3=]'', Doomsday counts too, and is a definite ThatOneAttack; if you don't have sufficient dark resistance, you ''will'' die.
** In [=EBF2=], ''[=EBF2=]'', it's possible (on higher difficulties, mind you) for the Valkyrie Tank to summon two nukes when one is already enough to wipe out an unguarded party.
** In [=EBF4=], ''[=EBF4=]'', mage dogs, mage birds, '''and''' clay idols can use an attack that does no damage but drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves. This becomes less annoying at NewGamePlus levels, where the remaining MP is usually enough to finish the battle. If the attack happens to be used once, when the enemies with this move tend to show up ''in groups''!



** Doomsday makes its return in [=EBF4=]. It got weaker in some ways, such as requiring a turn to charge, not healing the monolith, and not being preceded by Flare. However, it's now only 75% Dark elemental, which means 100% Dark resistance isn't enough to nullify it.

to:

** Doomsday makes its return in [=EBF4=].''[=EBF4=]''. It got weaker in some ways, such as requiring a turn to charge, not healing the monolith, and not being preceded by Flare. However, it's now only 75% Dark elemental, which means 100% Dark resistance isn't enough to nullify it.



** [[spoiler: God's limit break takes a turn to charge, after which you are hit by a gigantic spirit bomb that deals immense magic damage in the form of a hail of small hits to everyone, backup included. This means it won't proc [[LastChanceHitPoint Morale]], and that if a character is auto-revived, chances are it will immediately die afterward. On higher difficulties, your backups are almost certainly dead, and if you do not take a lot of defensive countermeasures, [[TotalPartyKill so is the rest of your party]]...]]

to:

** [[spoiler: God's [[spoiler:God's limit break takes a turn to charge, after which you are hit by a gigantic spirit bomb that deals immense magic damage in the form of a hail of small hits to everyone, backup included. This means it won't proc [[LastChanceHitPoint Morale]], and that if a character is auto-revived, chances are it will immediately die afterward. On higher difficulties, your backups are almost certainly dead, and if you do not take a lot of defensive countermeasures, [[TotalPartyKill so is the rest of your party]]...]]



** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death. Fortunately, Dark Natalie not taking damage from it means it doesn't heal her at all, since she absorbs darkness.]]

to:

** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it it, the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death. Fortunately, Dark Natalie not taking damage from it means it doesn't heal her at all, since she absorbs darkness.]]



** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't damage burn their side, unlike ''your'' party's version.]]
* UnpopularPopularCharacter: Lance, especially going by his depiction in [=EBF4=]. While the main characters hate him, he's one of the fanbase's most popular party members. Some fan fiction works faze out most of his negative aspects entirely.

to:

** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't damage or burn their side, unlike ''your'' party's version.]]
* UnpopularPopularCharacter: Lance, especially going by his depiction in [=EBF4=].''[=EBF4=]''. While the main characters hate him, he's one of the fanbase's most popular party members. Some fan fiction works faze phase out most of his negative aspects entirely.



** In [=EBF3=], it's entirely possible to walk into a bonus area, save, exit, visit the medals page, ''and delete all your medals!'' This causes the [=NPCs=] that guard the bonus levels (until you have sufficient medals) to reappear, blocking your '''exit''' instead of your entry! That's right. You can ''trap yourself in a bonus area'' unless you have a spare save from the same playthrough.

to:

** In [=EBF3=], ''[=EBF3=]'', it's entirely possible to walk into a bonus area, save, exit, visit the medals page, ''and delete all your medals!'' This causes the [=NPCs=] that guard the bonus levels (until you have sufficient medals) to reappear, blocking your '''exit''' instead of your entry! That's right. You can ''trap yourself in a bonus area'' unless you have a spare save from the same playthrough.

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* SugarWiki/AwesomeMusic: Has its [[AwesomeMusic/EpicBattleFantasy own page]].



* SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[NominalHero Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunnedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[SugarWiki/FunnyMoments if only not to get shown up by a girl]].



* GoddamnedBats: The crows. They have high evasion and an accuracy-lowering attack. If all of your party gets debuffed, they'll take a lot longer to defeat.
** There's also the robot fish in the factory in [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land... except that when they return in [=EBF5=], this no longer works, making them even ''more'' frustrating.

to:

* GoddamnedBats: GoddamnedBats:
**
The crows. They have high evasion and an accuracy-lowering attack. If all of your party gets debuffed, they'll take a lot longer to defeat.
** There's also the The robot fish fishes in the factory in [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land... except that when they return in [=EBF5=], this no longer works, making them even ''more'' frustrating.



* ThatOneBoss: the series has its fair share of [[ThatOneBoss/EpicBattleFantasy difficult (required) bosses]].
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** [[spoiler: God's limit break takes a turn to charge, after which you are hit by a gigantic spirit bomb that deals immense magic damage in the form of a hail of small hits to everyone, backup included. This means it won't proc [[LastChanceHitPoint Morale]], and that if a character is auto-revived, chances are it will immediately die afterward. On higher difficulties, your backups are almost certainly dead, and if you do not take a lot of defensive countermeasures, [[TotalPartyKill so is the rest of your party]]...]]
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*** Star Hammer is even more of an InfinityPlusOneSword than it was, since instead of boosting NoLegs' defenses, it raises his evasion (his best stat), it stuns on hit instead of dispelling, and it has a chance to randomly summon God. Yes, [[BonusBoss that]] [[KillerRabbit God]].

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*** Star Hammer is even more of an InfinityPlusOneSword than it was, since instead of boosting NoLegs' [=NoLegs'=] defenses, it raises his evasion (his best stat), it stuns on hit instead of dispelling, and it has a chance to randomly summon God. Yes, [[BonusBoss that]] [[KillerRabbit God]].

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You can't play with a YMMV. Ship Tease is not a YMMV. Remving a Natter. I don't think these games where made for children.


* IdiotPlot: In [=EBF4=], Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard over them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was subtly PlayedForLaughs.

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* IdiotPlot: In [=EBF4=], Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard over them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was subtly PlayedForLaughs.intentional.



** [[LampshadeHanging Lampshaded]] by Lance, who thinks in the ending [[BreakingTheFourthWall that the story could have used more work]], [[SelfDeprecation which he gives a 4/10]].



* {{Shipping}}: [[DiscussedTrope Discussed]] by Natz in the ending of [=EBF4=], where she says [[BreakingTheFourthWall she wishes the game had a decent love story]], and because there isn't, she has to leave it with the fans [[SturgeonsLaw and she's not sure she trusts them with that]].
* ShipTease: There is some of Lance/Natalie in the third game, and later some for Matt and Anna in Bullet Heaven 2.
** There is also a possible ShipTease in one of Matt's [[IdleAnimation idle animations]]: he dreams about Natz while sleeping.
** In [=EBF4=], Matt is somewhat ObliviousToLove, which secretly disappoints Natz. It's explicitly shown that he returns her feelings to an extent, however.
*** [=EBF5=] goes headlong into this pairing, adding Matt explicitly noting Natalie's a beautiful woman rather than being a complete ChasteHero while also caring about her/messing up when she runs out of health in battle or trying to reassure her (and in this game, they've only just met for the first time). Also, [[ShipperOnDeck [=NoLegs=] teases]] Matt about Natalie.
** Likewise in the fourth game, early on Lance tells Matt quietly that if he doesn't want Natz, Lance will take her for himself. Matt replies that Lance left her behind and split the party like a dumbass.
** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna, [[SkinshipGrope who was about to ask to touch her breasts.]]
** If their friendship score is high enough at the end, [[spoiler: Matt and Natz become an official couple!]]



*** Maybe it's secretly an UnwinnableByDesign situation? We may never know...
* WhatDoYouMeanItsForKids:
** The second game. With a "giant mutant penis" (the sandworm is referred to as that in the scanbot entry) that vomits blood, you would think that it would get a higher rating than "Anyone" on Newgrounds. Even weirder because the original game was "Teen".
** Early in the third installment, Matt says: "I used my [[ADateWithRosiePalms fapping]] arm for that attack!" Also, innuendos of tentacle rape and the return of the giant mutant penis, all PlayedForLaughs.
** [=EBF5=] tries to avoid this with multiple filtering options ("Offensive", "Cleavage", and "Blood"; there's also a "Flashes" setting to remove flashing lights from certain attacks) to remove such content while enabled.
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** In [=EBF5=], the Frozen Valley. It is the SlippySlideyIceWorld in this game, with both sliding blocks puzzles and sliding PC puzzles, sometimes both at once. Combat wise, there are many annoying enemies, minibosses such as Mammoths and Defenders, one literal BossInMooksClothing and of course Viking Monoliths. The kicker? Behind the literally last enemy in the valley before the screen with the boss, featuring the Defender of course, yo'll find Spiky Boots, that allow you to walk on ice as you please, which would be ''incredibly'' useful at the start of this level!

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** In [=EBF5=], the Frozen Valley. It is the SlippySlideyIceWorld in this game, with both sliding blocks puzzles and sliding PC puzzles, sometimes both at once. Combat wise, there are many annoying enemies, minibosses such as Mammoths and Defenders, one literal BossInMooksClothing and of course Viking Monoliths. The kicker? Behind the literally last enemy in the valley before the screen with the boss, featuring the Defender of course, yo'll you'll find Spiky Boots, that allow you to walk on ice as you please, which would be ''incredibly'' useful at the start of this level!
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The Shockwave Bomb was mistakenly noted as only dealing raw damage.


*** 'Shockwave Bomb' just does massive wind damage to everyone.

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*** 'Shockwave Bomb' just does massive wind damage and to everyone.everyone and [[StatusBuffDispel dispels the survivors' buffs]].

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** Lance's hat and coat, along with the Army Jacket. Sure, they give some defense, but that's not why you want them. No, you want them because they have a chance to summon Lance's tank (a single powerful shot or eight inaccurate shots per enemy) and an Airstrike respectively between turns. For free. And they can stack. It is not unheard of for battles to end before you even had a chance to act because the enemy is buried under a barrage of tank shells, missiles and MoreDakka.






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** Lance's hat and coat, along with the Army Jacket. Sure, they give some defense, but that's not why you want them. No, you want them because they have a chance to summon Lance's tank (a single powerful shot or eight inaccurate shots per enemy) and an Airstrike respectively between turns. For free. And they can stack. It is not unheard of for battles to end before you even had a chance to act because the enemy is buried under a barrage of tank shells, missiles and MoreDakka.





MoreDakka. Oh, and they resist Dark, so if you fully upgrade them, Cosmic Monoliths can't touch a character who wears both (sadly, one of the guys is screwed).





** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarantees that Matt will syphon his targets, and makes him completely immune to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guaranteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.

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\n\n** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarantees that Matt will syphon his targets, and makes him completely immune to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guaranteed to counter, and he may casts a powerful skill called Glitter regularly, which is is, again, boosted by the sword itself.



** Hela's Staff, one of Natalie's weapons, enormously increases her Magic Attack - higher than any other weapon in the game - at the cost of also reducing her HP and MP, and having a chance of cursing Natalie every round. Covering Natalie with the evasion strategy mentioned above makes her GlassCannon status a non-issue, and since the curse condition only affects defense and leaves offense untouched, and MP is restored between battles, none of these supposed balancing factors actually matter all that much. Natalie has a Dark-elemental multi-target attack called Pulsar, which is the strongest multi-target attack in the game that isn't a LimitBreak. The Hela's Staff is a Dark weapon, and in this game, that means it boosts Dark-elemental attacks by 1.5x on top of the boost to Magic Attack that Natalie is already getting. Natalie can also equip dark armors on top of this, both of which give the highest boosts any armor gives to the Magic Attack stat. And she can cast Charm in battle to temporarily increase her own Magic Attack by 70%, which applies to all of the above boosts, while having an ally cast Screamer, which lowers the enemy party's Magic Defense. Combining all of this, it's quite possible for Natalie to wipe out an entire enemy wave in [[HarderThanHard Epic mode]] with a single cast of Pulsar after only one turn of set-up, and then do exactly the same thing to the next wave, and so on until all the enemies are dead.
** As far as the {{DLC}} goes, most of the extra skills and weapons you get are generally useful, but not so useful that they obsolete the other options in your inventory. There is, however, one DLC skill that breaks the game wide open: Plasma Cage. Its in-game description: "High-accuracy magic that stuns the target." Note that unlike almost every other skill you have, it doesn't say that it "may" cause this status effect, but that it ''will'' - as long as the enemy isn't immune to Stun, Plasma Cage will prevent any actions from them for two rounds. And it '''stacks with itself'''. By having one character spam Plasma Cage, and spending the other two characters' turns buffing, you can guarantee a ridiculously buffed party for the next round, while you can casually pick off the current round at your leisure once your party is buffed to the cap in practically everything. The high accuracy preventing evasive enemies from stopping this tactic is just the icing on the cake.


** In ''Bullet Heaven 2'', [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.


to:

** Hela's Staff, one of Natalie's weapons, enormously increases her Magic Attack - higher than any other weapon in the game - at the cost of also reducing her HP and MP, and having a chance of cursing Natalie every round. Covering Natalie with the evasion strategy mentioned above makes her GlassCannon status a non-issue, and since the curse condition only affects defense and leaves offense untouched, and MP is restored between battles, none of these supposed balancing factors actually matter all that much. Natalie has a Dark-elemental multi-target attack called Pulsar, which is the strongest multi-target attack in the game that isn't a LimitBreak. The Hela's Staff is a Dark weapon, and in this game, that means it boosts Dark-elemental attacks by 1.5x on top of the boost to Magic Attack that Natalie is already getting. Natalie can also equip dark armors on top of this, both of which give the highest boosts any armor gives to the Magic Attack stat. And she can cast Charm in battle to temporarily increase her own Magic Attack by 70%, which applies to all of the above boosts, while having an ally cast Screamer, which lowers the enemy party's Magic Defense. Combining all of this, it's quite possible for Natalie to wipe out an entire enemy wave in [[HarderThanHard Epic mode]] with a single cast of Pulsar after only one turn of set-up, and then do exactly the same thing to the next wave, and so on until all the enemies are dead.
** As far as the {{DLC}} goes, most of the extra skills and weapons you get are generally useful, but not so useful that they obsolete the other options in your inventory. There is, however, one DLC skill that breaks the game wide open: Plasma Cage. Its in-game description: "High-accuracy magic that stuns the target." Note that unlike almost every other skill you have, it doesn't say that it "may" cause this status effect, but that it ''will'' - as long as the enemy isn't immune to Stun, Plasma Cage will prevent any actions from them for two rounds. And it '''stacks with itself'''. By having one character spam Plasma Cage, and spending the other two characters' turns buffing, you can guarantee a ridiculously buffed party for the next round, while you can casually pick off the current round at your leisure once your party is buffed to the cap in practically everything. The high accuracy preventing evasive enemies from stopping this tactic is just the icing on the cake.


cake.
** In ''Bullet Heaven 2'', [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.

latter.



*** Devil's Fork is located in first bonus dungeon and fully maxed - which you probably can do right after getting it, since it requires Lava and Big Lava slime as materials, which you can capture in same dungeon - summons randomly Mouse Slime, Slime Bunny and big Lava Slime. The first is essentially a weak electric attack that stuns anything not completely immune to stunning. Slime Bunny grants Regen to everyone for 5 turns. Big Lava Slime does massive fire damage to one target. Even more, it completely shields Matt from ice, fire and poison damage, essentially negating all [=DoT=] damage as well.
*** Star Hammer is even more of an InfinityPlusOneSword than it was, since instead of boosting NoLegs' defenses, it raises his evasion (his best stat), it stuns on hit instead of dispelling, it has a chance to randomly summon God. Yes, [[BonusBoss that]] [[KillerRabbit God]].

to:

*** Devil's Fork is located in the first bonus dungeon and fully maxed - which you probably can do right after getting it, since it requires Lava and Big Lava slime as materials, which you can capture in the same dungeon - summons randomly Mouse Slime, Slime Bunny Bunny, and big Lava Slime. The first is essentially a weak electric attack that stuns anything not completely immune to stunning. Slime Bunny grants Regen to everyone for 5 turns. Big Lava Slime does massive fire damage to one target. Even more, it completely shields Matt from ice, fire fire, and poison damage, essentially negating all [=DoT=] damage as well.
*** Star Hammer is even more of an InfinityPlusOneSword than it was, since instead of boosting NoLegs' defenses, it raises his evasion (his best stat), it stuns on hit instead of dispelling, and it has a chance to randomly summon God. Yes, [[BonusBoss that]] [[KillerRabbit God]]. \n
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** The [= v2.0 =] of ''EBF5'' introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of equipment became this:
*** Green Goliath was uninspiring weapons which while powerful, had serious drawbacks - it reduced accuracy and evasion as well as inflicting Tired status on Lance that reduced them further, while accuracy was one of Lance's main stats. In Equip remix instead it boosts the strength and magic by much less, but its drawbacks get removed and most importantly - it grants charge to Lance ''each turn''. This essentially means he can spam Hyperbeam each turn without charging, which is an AoE attack with 300 base damage when fully maxed. The weapon has also no element, meaning you have not to worry about enemies absorbing the attack, and with flails Hyperbeam can be used to inflict status effects such as curse to all enemies. The only drawback is you have to defeat [[MarathonBoss Neon Valhalla]] to acquire it.

to:

** The [= v2.0 =] of ''EBF5'' [=''EBF5''=] introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of equipment it became this:
*** Green Goliath was uninspiring weapons gun which while powerful, had serious drawbacks - it reduced accuracy and evasion as well as inflicting and inflicted Tired status on Lance that reduced them further, while accuracy was one of Lance's main highest stats. In Equip remix instead it boosts the strength and magic by much less, but its drawbacks get removed and most importantly - it grants charge to Lance ''each turn''. This essentially means he can spam Hyperbeam each turn without charging, which is an AoE attack with 300 base damage when fully maxed. The weapon has also no element, meaning you have not to worry about enemies absorbing the attack, and with flails Hyperbeam can be used to inflict status effects such as curse to all enemies. The only drawback is you have to defeat [[MarathonBoss Neon Valhalla]] to acquire it.
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** The [=v2.0=] of ''EBF5'' introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of equipment became this:
***

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** The [=v2.0=] [= v2.0 =] of ''EBF5'' introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of equipment became this:
***
this:

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to:

\n** The [=v2.0=] of ''EBF5'' introduces Equip Remix, which significantly changes properties of equipment. Consequently, some pieces of equipment became this:
***
*** Green Goliath was uninspiring weapons which while powerful, had serious drawbacks - it reduced accuracy and evasion as well as inflicting Tired status on Lance that reduced them further, while accuracy was one of Lance's main stats. In Equip remix instead it boosts the strength and magic by much less, but its drawbacks get removed and most importantly - it grants charge to Lance ''each turn''. This essentially means he can spam Hyperbeam each turn without charging, which is an AoE attack with 300 base damage when fully maxed. The weapon has also no element, meaning you have not to worry about enemies absorbing the attack, and with flails Hyperbeam can be used to inflict status effects such as curse to all enemies. The only drawback is you have to defeat [[MarathonBoss Neon Valhalla]] to acquire it.
*** Devil's Fork is located in first bonus dungeon and fully maxed - which you probably can do right after getting it, since it requires Lava and Big Lava slime as materials, which you can capture in same dungeon - summons randomly Mouse Slime, Slime Bunny and big Lava Slime. The first is essentially a weak electric attack that stuns anything not completely immune to stunning. Slime Bunny grants Regen to everyone for 5 turns. Big Lava Slime does massive fire damage to one target. Even more, it completely shields Matt from ice, fire and poison damage, essentially negating all [=DoT=] damage as well.
*** Star Hammer is even more of an InfinityPlusOneSword than it was, since instead of boosting NoLegs' defenses, it raises his evasion (his best stat), it stuns on hit instead of dispelling, it has a chance to randomly summon God. Yes, [[BonusBoss that]] [[KillerRabbit God]].
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* ''VideoGame/EpicBattleFantasy 4'' drastically nerfed poison to the point where it's ''under''-powered, and brought airstrikes to within balance, but it's not quite immune to having its own game breakers. By giving Lance the Solar Flare special (which reduces the enemy party's accuracy, with nothing in the whole game immune to it and almost nothing resisting it outside of chapter bosses) and combining it with Anna's Reflex ability (which boosts evasion for the whole party), it becomes practically impossible for the enemy to hit you at all. Both of these skills can be cast multiple times. Reflex carries over to the next wave, and while Solar Flare doesn't, it's fairly easy to let Lance hit the next wave with a Solar Flare before they can act.

to:

* ** ''VideoGame/EpicBattleFantasy 4'' drastically nerfed poison to the point where it's ''under''-powered, and brought airstrikes to within balance, but it's not quite immune to having its own game breakers. By giving Lance the Solar Flare special (which reduces the enemy party's accuracy, with nothing in the whole game immune to it and almost nothing resisting it outside of chapter bosses) and combining it with Anna's Reflex ability (which boosts evasion for the whole party), it becomes practically impossible for the enemy to hit you at all. Both of these skills can be cast multiple times. Reflex carries over to the next wave, and while Solar Flare doesn't, it's fairly easy to let Lance hit the next wave with a Solar Flare before they can act.
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** The poison status condition from ''VideoGame/EpicBattleFantasy 3'' requires elaboration. Poison in this game can stack; a level 1 poison isn't particularly noteworthy, but the poison damage is vastly increased for each consecutive level. By the time you reach a level 9 poison, you would have to spam {{Limit Break}}s just to deal more damage in one turn than the poison is doing. One of Matt's earliest learnable skills is Nettle, which causes this condition, and if you level Nettle up to level 3, you can get them to a level 3 poison with ''one'' use of Nettle. And one of the earliest weapons you can find is the Black Fang, which ''boosts the power of Nettle''. Worse, later on you can teach Lance the Poison Gas move, which inflicts level 3 poison on all enemies, and can sometimes do it twice for a level 6, in one shot. Even the final boss is not immune - in fact, being a BarrierChangeBoss, it has a state where it's ''weak'' to poison, and can sometimes start the battle this way. Stack him up to the gills with poison and tank and he'll lose ''tens of thousands'' of HP per turn. The only balance is that some of the enemies are immune to it, including most of the later bosses and the [[BossInMookClothing Monoliths]].
** What ''really'' makes poison broken, though, is the way battles work in the game. Battles take place in waves, and once you kill all the enemies in one wave, the next one will spawn right away. If you use 2 characters' actions to KO one wave, you'll then have only one character to prepare for the next wave's attacks, forcing the player to be careful about eliminating waves too quickly. But if the wave is finished off with poison, which takes place between turns, you didn't have any characters use their actions - so you'll have ''all three'' characters ready for the next one, removing a large balancing factor normally inherent to the game.
** Lance's Airstrike special. It deals a large amount of damage to a single enemy, with a 50% chance of inflicting that damage to the entire enemy party. Note that the "run" command is ''much'' more effective than it is in most [=RPGs=]; you can run from any battle in the game at any time and come back to that same fight later, albeit with the enemies fully healed. So have Lance move first, if Airstrike targets a single enemy, run away, walk to restore MP, come back to the battle, try again, and repeat until the enemy party gets blasted to death or near-death. If this wasn't broken enough, consider that Airstrike uses [[InfinityPlusOneElement the rare Bomb element]], which is the weak point of ''almost every DemonicSpider in the game''. Then consider that Airstrike, at higher levels, gains a chance to replace its bomb with a much bigger one that deals almost double damage...and those same "run and return" shenanigans become even more valuable. And if that's somehow not enough, you can have Natalie move first, use her Bless white magic to increase Lance's damage by 70%, [[ThereIsNoKillLikeOverkill and...]]
** Lance's hat and coat, along with the Army Jacket. Sure, they give some defense, but that's not why you want them. No, you want them because they have a chance to summon Lance's tank (a single powerful shot or eight inaccurate shots per enemy) and an Airstrike respectively between turns. For free. And they can stack. It is not unheard of for battles to end before you even had a chance to act because the enemy is buried under a barrage of tank shells, missiles and MoreDakka.







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* ''VideoGame/EpicBattleFantasy 4'' drastically nerfed poison to the point where it's ''under''-powered, and brought airstrikes to within balance, but it's not quite immune to having its own game breakers. By giving Lance the Solar Flare special (which reduces the enemy party's accuracy, with nothing in the whole game immune to it and almost nothing resisting it outside of chapter bosses) and combining it with Anna's Reflex ability (which boosts evasion for the whole party), it becomes practically impossible for the enemy to hit you at all. Both of these skills can be cast multiple times. Reflex carries over to the next wave, and while Solar Flare doesn't, it's fairly easy to let Lance hit the next wave with a Solar Flare before they can act.
** Hela's Staff, one of Natalie's weapons, enormously increases her Magic Attack - higher than any other weapon in the game - at the cost of also reducing her HP and MP, and having a chance of cursing Natalie every round. Covering Natalie with the evasion strategy mentioned above makes her GlassCannon status a non-issue, and since the curse condition only affects defense and leaves offense untouched, and MP is restored between battles, none of these supposed balancing factors actually matter all that much. Natalie has a Dark-elemental multi-target attack called Pulsar, which is the strongest multi-target attack in the game that isn't a LimitBreak. The Hela's Staff is a Dark weapon, and in this game, that means it boosts Dark-elemental attacks by 1.5x on top of the boost to Magic Attack that Natalie is already getting. Natalie can also equip dark armors on top of this, both of which give the highest boosts any armor gives to the Magic Attack stat. And she can cast Charm in battle to temporarily increase her own Magic Attack by 70%, which applies to all of the above boosts, while having an ally cast Screamer, which lowers the enemy party's Magic Defense. Combining all of this, it's quite possible for Natalie to wipe out an entire enemy wave in [[HarderThanHard Epic mode]] with a single cast of Pulsar after only one turn of set-up, and then do exactly the same thing to the next wave, and so on until all the enemies are dead.
** As far as the {{DLC}} goes, most of the extra skills and weapons you get are generally useful, but not so useful that they obsolete the other options in your inventory. There is, however, one DLC skill that breaks the game wide open: Plasma Cage. Its in-game description: "High-accuracy magic that stuns the target." Note that unlike almost every other skill you have, it doesn't say that it "may" cause this status effect, but that it ''will'' - as long as the enemy isn't immune to Stun, Plasma Cage will prevent any actions from them for two rounds. And it '''stacks with itself'''. By having one character spam Plasma Cage, and spending the other two characters' turns buffing, you can guarantee a ridiculously buffed party for the next round, while you can casually pick off the current round at your leisure once your party is buffed to the cap in practically everything. The high accuracy preventing evasive enemies from stopping this tactic is just the icing on the cake.



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* GoddamnedBoss: The boss battle against Anna in ''5'' isn't really challenging, especially if the player exploits her lack of resistance to Weaken, but her ability to heal large chunks of her own HP coupled with the Air Strike weather frequently tossing her Medipacks can make her deceptively frustrating to wear down.
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* SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[NominalHero Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StudnedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[SugarWiki/FunnyMoments if only not to get shown up by a girl]].

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* SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[NominalHero Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StudnedSilence [[StunnedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[SugarWiki/FunnyMoments if only not to get shown up by a girl]].

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* SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[Jerkass Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[SugarWiki/FunnyMoments
if only not to get shown up by a girl]].

to:

* SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[Jerkass [[NominalHero Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunedSilence [[StudnedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[SugarWiki/FunnyMoments
[[SugarWiki/FunnyMoments if only not to get shown up by a girl]].

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* CrowningMomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[Jerkass Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[CrowningMomentOfFunny if only not to get shown up by a girl]].

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* CrowningMomentOfAwesome: SugarWiki/MomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[Jerkass Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments
if only not to get shown up by a girl]].
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*CrowningMomentOfAwesome: [[PluckyGirl Natalie's]] speech to [[IdiotHero Matt]] and [[Jerkass Lance]] right before they fight [[FinalBoss Akron]] at the end of the third game. Basically, [[ScrewThisImOutOfHere the two guys are terrified and want to go do some more level grinding]], [[WhatTheHellHero but she tells them to man up]] and [[TrueCompanions promises to heal them if they get hurt]]. [[StunedSilence Matt and Lance are stunned]] and the two meekly agree not to run away, [[CrowningMomentOfFunny if only not to get shown up by a girl]].
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** [[LampshadeHanging Lampshaded]] by Lance, who thinks in the ending [[BreakingTheFourthWall that the story could have used more work]], which he gives a 4/10.

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** [[LampshadeHanging Lampshaded]] by Lance, who thinks in the ending [[BreakingTheFourthWall that the story could have used more work]], [[SelfDeprecation which he gives a 4/10.4/10]].
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* EarWorm: The [[http://www.newgrounds.com/audio/listen/358745 Rave v2 theme]] that is used for minigames in the third game. The other tracks are pretty catchy too.
* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character (and not just for the minigames).
** [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and ''finally'' became a fully-fledged party member in [=EBF5=].

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* EarWorm: The [[http://www.newgrounds.com/audio/listen/358745 Rave v2 theme]] that is used for minigames in the third game. The other tracks are pretty catchy too.
* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character (and not just for the minigames).
**
minigames). [=NoLegs=] was PromotedToPlayable in the ''Bullet Heaven'' games and ''finally'' became a fully-fledged party member in [=EBF5=].
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Grammar


** ''[=EBF5=]'' brings us bomb class of the enemies. Every turn they just count down, and when their count reaches 0, a party gets wiped out in a spectacular explosion:

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** ''[=EBF5=]'' brings us a bomb class of the enemies. class. Every turn they just count down, and when their count reaches 0, a the party gets wiped out in a spectacular explosion:



*** 'Earthquake Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being only 25% Earth based, though the second one can.
*** 'Acid Bomb' does massive party-wide poison damage and inflicts Burn, on higher difficulty Scorch that gradually decreases your maximum HP.

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*** 'Earthquake Bomb' does obscene earth damage to one character (basically a KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being only 25% Earth based, though the second one can.
*** 'Acid Bomb' does massive party-wide poison damage and inflicts Burn, on Burn. On higher difficulty Scorch that difficulty, it inflicts Scorch, which gradually decreases your maximum HP.
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* CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron—-who attempted to end all life--and Godcat--who tried to eradicate humanity--as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.

to:

* CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron—-who Akron — who attempted to end all life--and life — and Godcat--who tried to eradicate humanity--as humanity — as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.



*** 'Earthquake Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being Earth based only by 25%, though the second one can.

to:

*** 'Earthquake Bomb' does obscene earth damage to one character (basically KO unless you're horribly overlevelled) before exploding for slightly lower party-wide earth damage. The initial attack cannot even be absorbed due to being only 25% Earth based only by 25%, based, though the second one can.



** To a certain degree, the Mog spell in the first game. It basically amounts to a free item being used on one of the characters, in a game where you have two occassions to buy items with limited funds. Being one of the cheapest spells, it's very likely that Matt will get an Ether before he runs out of MP, effectively making spell easy to spam.

to:

** To a certain degree, the Mog spell in the first game. It basically amounts to a free item being used on one of the characters, in a game where you have two occassions opportunities to buy items with limited funds. Being one of the cheapest spells, it's very likely that Matt will get an Ether before he runs out of MP, effectively making the spell easy to spam.



** In the third game, surprising amount of enemies can be inflicted with the Poison status, and since the game averts UselessUsefulSpell this includes bosses. It's very easy to get 9 stacks on a boss and have its health slowly get drained for free. Many of the enemies that are immune to poison tend to be inorganic in nature, making them weak to [[InfinityPlusOneElement bombs]] instead - very few enemies can take both.
** In ''Adventure Story'', there is Mana Staff. Its basic attack is very weak, however each of its attacks has a chance to drain MP from not only enemies, but also ''objects and projectiles''. This essentially provides unlimited healing and powers up spells.

to:

** In the third game, a surprising amount of enemies can be inflicted afflicted with the Poison status, and since the game averts UselessUsefulSpell UselessUsefulSpell, this includes bosses. It's very easy to get 9 stacks on a boss and have its health slowly get drained for free. Many of the enemies that are immune to poison tend to be inorganic in nature, making them weak to [[InfinityPlusOneElement bombs]] instead - very few enemies can take both.
** In ''Adventure Story'', there is Mana Staff. Its basic attack is very weak, however weak; however, each of its attacks has a chance to drain MP from not only enemies, but also ''objects and projectiles''. This essentially provides unlimited healing and powers up spells.



* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=c5PxxlO375A battle theme]] of ''[=EBF4=]'s'' FinalBoss has a very similar melody to [[https://www.youtube.com/watch?v=UkMfBgWi60M Lugia's song]] from ''Anime/Pokemon2000''. Of course, this could simply be another in the long list of Pokémon references in the series.

to:

* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=c5PxxlO375A battle theme]] of ''[=EBF4=]'s'' FinalBoss has a very similar melody to [[https://www.youtube.com/watch?v=UkMfBgWi60M Lugia's song]] from ''Anime/Pokemon2000''. Of course, this could simply be another in the long list of Pokémon ''Pokémon'' references in the series.



* ThatOneAttack: Cosmic Monoliths have one: every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday -- but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.

to:

* ThatOneAttack: Cosmic Monoliths have one: every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday -- but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.



* TheComputerIsACheatingBastard: The enemy versions of some skills, ''especially'' [[spoiler:The Dark Players' {{LimitBreak}}s]]

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* TheComputerIsACheatingBastard: The enemy versions of some skills, ''especially'' [[spoiler:The Dark Players' {{LimitBreak}}s]]{{LimitBreak}}s]].
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Approved by the thread.

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*CompleteMonster: [[GreaterScopeVillain The Devourer]] is a [[EldritchAbomination being from another dimension]], the creator of the universe, and the BigBad of [[VideoGame/EpicBattleFantasy5 the fifth game]]. [[TheEvilsOfFreeWill Hating the idea of free will]], it sent Cosmic Monoliths onto the Earth to act as its "defense system" that would allow it to kill the heroes and summon itself if they were destroyed. The Devourer was also responsible for the deaths of many in Redpine due to the Monoliths turning wildlife aggressive. In the final battle, the Devourer reveals that it created Akron—-who attempted to end all life--and Godcat--who tried to eradicate humanity--as earlier attempts to dispose of the party, before deleting the Earth because the Devourer viewed it as ruined.
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After an update, the optional bosses actually get easier after level 36.


* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokémon, and [=NoLegs=] is finally fighting alongside his comrades. Just goes to show how far the series has come. The only real downgrade, unfortunately, is a big one. In the bonus levels, your characters get exponentially weaker than the enemies the more you level up,

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* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokémon, and [=NoLegs=] is finally fighting alongside his comrades. Just goes to show how far the series has come. The only real downgrade, unfortunately, is a big one. In the bonus levels, your characters get exponentially weaker than the enemies the more you level up,

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** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna,
[[SkinshipGrope who was about to ask to touch her breasts.]]
* If their friendship score is high enough at the end, [[spoiler: Matt and Natz become an official couple!]]

to:

** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna,
Anna, [[SkinshipGrope who was about to ask to touch her breasts.]]
* ** If their friendship score is high enough at the end, [[spoiler: Matt and Natz become an official couple!]]

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** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna, [[SkinshipGrope who was about to ask to touch her breasts.]]

to:

** To throw in a little LesYay on top of all that, Anna begins a conversation regarding Natz's breast size and its applicability to combat. Natz cuts off the conversation quickly, noting Lance is quickly becoming a drooling pervert on the subject, while Matt is trying to avoid noticing the situation altogether. This is disappointing for Anna, Anna,
[[SkinshipGrope who was about to ask to touch her breasts.]]]]
* If their friendship score is high enough at the end, [[spoiler: Matt and Natz become an official couple!]]
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** In [=EBF5=], the Frozen Valley. It is the SlippySlideyIceWorld in this game, with both sliding blocks puzzles and sliding PC puzzles, sometimes both at once. Combat wise, there are many annoying enemies, minibosses such as Mammoths and Defenders, one literal BossInMooksClothing and of course Viking Monoliths. The kicker? Behind the literally last enemy in the valley before the screen with the boss, featuring the Defender of course, yo'll find Spiky Boots, that allow you to walk on ice as you please, which would be ''incredibly'' useful at the start of this level!
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* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokémon, and [=NoLegs=] is finally fighting alongside his comrades. Just goes to show how far the series has come.

to:

* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story and improved battle mechanics. The third is a fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding. Then there's the fifth game, with updated art, a more polished design, a new weather mechanic, the option to catch foes like pokémon, and [=NoLegs=] is finally fighting alongside his comrades. Just goes to show how far the series has come. The only real downgrade, unfortunately, is a big one. In the bonus levels, your characters get exponentially weaker than the enemies the more you level up,

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