History YMMV / EpicBattleFantasy

8th Dec '16 7:19:07 AM mousegold
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*** The Tundra Mammoth deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]].

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*** The Tundra Mammoth deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
9th Oct '16 4:39:15 PM NineTailedCat
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** In ''Bullet Heaven 2'', [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.

to:

** In ''Bullet Heaven 2'', [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.
25th Sep '16 2:45:17 PM Aipom14
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** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.

to:

** *** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.
25th Sep '16 2:44:49 PM Aipom14
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* GrowingTheBeard: The first game, after you finish the slimes (which, unlike the other mooks, you have to get through four waves instead of two) and get to the first (mini?)boss, where it then becomes a challenge. The second game averts going through four rows of the basic enemy by throwing in a red bee.

to:

* GrowingTheBeard: GrowingTheBeard:
**
The first game, after you finish the slimes (which, unlike the other mooks, you have to get through four waves instead of two) and get to the first (mini?)boss, where it then becomes a challenge. The second game averts going through four rows of the basic enemy by throwing in a red bee.



** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster.]]

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** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster.]]monster]].



** The sandworm is a notable offender: it can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the sandworm; semi-ironically, the same game downgrades it to a relatively normal enemy.
** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that summons [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKO instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it.
** The penultimate boss of the third game is annoyingly difficult too. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing, AND REGEN). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
** The Tundra Mammoth just deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]].
** From the second game, the Guardian and the Zombie Hydra. The Guardian is a WakeupCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first, which means several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work. The Hydra, meanwhile, is technically two enemies so he/they get(s) two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
** Rafflesia isn't exactly a walk in the park either. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.
* ThatOneLevel: Kitten Ruins in the third game. Frustrating switch puzzle, confusing layout, and one pain of a boss.

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** ''Epic Battle Fantasy 2'':
***
The sandworm Guardian is a notable offender: it WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first, which means several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It
can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the sandworm; Sandworm; semi-ironically, the same game downgrades it to a relatively normal enemy.
*** The Zombie Hydra is technically two enemies so it gets two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** ''Epic Battle Fantasy 3'':
*** The Tundra Mammoth deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]].
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
***
Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that summons [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKO instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it.
** The penultimate boss of the third game is annoyingly difficult too. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing, AND REGEN). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
** The Tundra Mammoth just deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]].
** From the second game, the Guardian and the Zombie Hydra. The Guardian is a WakeupCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first, which means several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work. The Hydra, meanwhile, is technically two enemies so he/they get(s) two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
**
''Epic Battle Fantasy 4'':
***
Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
** Rafflesia isn't exactly a walk in the park either.Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.
* ThatOneLevel: ThatOneLevel:
**
Kitten Ruins in the third game. Frustrating switch puzzle, confusing layout, and one pain of a boss.boss.
** The Waste Disposal Plant in the fourth game. Similar to the Kitten Ruins, it has confusing puzzles involving batteries, a large amount of troublesome enemies, and ends with a very tough boss fight.
7th Sep '16 4:20:41 PM F1Krazy
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* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character. (Not just for the minigames.) He is playable in 3.3. He also ''finally'' becomes a party member of the upcoming ''5''.
* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story. The third is a full-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding.

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* EnsembleDarkhorse: [=NoLegs=] tends to be popular among the fans. People even ask if he's going to be a playable character. (Not character (and not just for the minigames.) He is playable minigames).
** [=NoLegs=] was PromotedToPlayable
in 3.3. He also the ''Bullet Heaven'' games and will ''finally'' becomes become a fully-fledged party member of in the upcoming ''5''.
[=EBF5=].
* EvenBetterSequel: Every consecutive sequel. The first is just a plotless battle against wave after wave of enemies. The second is similar, but with more story. story and improved battle mechanics. The third is a full-fledged fully-fledged RPG with a world map to explore, and the fourth is similar but with even more secrets and items, better mechanics, an additional character, a non-linear map, and more WorldBuilding.



** In Bullet Heaven 2, [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.
* GoddamnBats: The crows. They have high evasion and an accuracy-lowering attack. If all of your party gets debuffed, they'll take a lot longer to defeat.
** There's also the robot fish in the factory in ''4''. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can cause stagger. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land.

to:

** In Bullet ''Bullet Heaven 2, 2'', [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.
* GoddamnBats: GoddamnedBats: The crows. They have high evasion and an accuracy-lowering attack. If all of your party gets debuffed, they'll take a lot longer to defeat.
** There's also the robot fish in the factory in ''4''. [=EBF4=]. They have a move that buffs their evasion, but the most annoying part is that when you kill them, they [[TakingYouWithMe always release a missile attack]] that can cause stagger.stagger you. The only way to avoid this is to kill them last/all at once and end the battle (or wave) so the missiles won't land.



* GrowingTheBeard: The first game, after you finish the slimes (which, unlike the other mooks, you have to get through four waves instead of two) and get to the first (mini?)boss, where then it becomes a challenge. The second game averts going through four rows of the basic enemy by throwing in a red bee.
** In 3, the entire series evolves from a simple TurnBasedCombat-only RPG into a fully fledged one, with a world map!
* IdiotPlot: In ''4'', Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard of them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was subtly PlayedForLaughs.

to:

* GrowingTheBeard: The first game, after you finish the slimes (which, unlike the other mooks, you have to get through four waves instead of two) and get to the first (mini?)boss, where it then it becomes a challenge. The second game averts going through four rows of the basic enemy by throwing in a red bee.
** In 3, [=EBF3=], the entire series evolves from a simple TurnBasedCombat-only RPG into a fully fledged fully-fledged one, with a world map!
* IdiotPlot: In ''4'', [=EBF4=], Anna and others know how powerful the game's {{MacGuffin}}s are. And yet no one stood guard of over them. Considering they were stolen by the ''weakest enemies of the game'', one must wonder if it was subtly PlayedForLaughs.



* MascotMook: The Slimes, (or Slime Bunnies) and the legless cats.

to:

* MascotMook: The Slimes, Slimes (or Slime Bunnies) Bunnies), and the legless cats.



* MorePopularSpinoff: Matt and Goku appeared in a early bunch of flash animation parodies. Matt himself is an EnsembleDarkhorse being a minor bit character that appears early on in one animation.
* NightmareFuel: While mostly averted, there are a few points of the game that can be creepy. Goku has a visible spine sticking out, the move of the third game's final boss where the screen goes black to show some eyes and teeth with a ScareChord, and speaking of screamers, Matt's screamer move...
** Just Akron's move? How about Akron himself? In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish.
** Godcat's Destroyer form. It's not enough that it's riding a giant skull that attacks using fleshy spear-tipped tentacles and bones, no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accesories you get are made of bone and have rather morbid effects. The left tomb is apparantly a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it.
** The [[MixAndMatchCritters Spider-bee]] boss in Bullet Heaven 2, combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster.]]
** InUniverse, Matt uses Shadow magic by conjuring up banshees and having them shriek directly in an enemy's face.
* ParanoiaFuel: In the Factory zone of EBF 4 the screens will sometimes say "I see you".

to:

* MorePopularSpinoff: Matt and Goku appeared in a early bunch of flash Flash animation parodies. Matt himself is an EnsembleDarkhorse being a minor bit character that appears early on in one animation.
* NightmareFuel: While mostly averted, there are the games to feature a few points creepy moments.
** The final area
of [=EBF1=] has ''very'' creepy music full of discordant laughter and screaming, and when you get to the game that can be creepy. Zombie Goku boss, he has a visible spine sticking out, the move of the third game's final boss where the screen goes black out in addition to show some eyes and teeth with a ScareChord, and speaking of screamers, Matt's screamer move...
other various injuries.
** Just Akron's move? How about Akron himself? ''Akron''. In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish.
nightmarish. He also has an attack where the screen goes black to show some eyes and teeth, complete with ScareChord.
** Godcat's [[spoiler:Godcat's Destroyer form. form.]] It's not enough that it's riding [[spoiler:riding a giant skull that attacks using fleshy spear-tipped tentacles and bones, bones]], no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accesories accessories you get are made of bone and have rather morbid effects. The left tomb is apparantly apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it.
** The [[MixAndMatchCritters Spider-bee]] boss in Bullet ''Bullet Heaven 2, 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster.]]
** InUniverse, Matt uses Shadow Dark magic by conjuring up banshees and having them shriek directly in an enemy's face.
face. This can also creep out the player if they're not expecting it.
* ParanoiaFuel: In the Factory zone of EBF 4 [=EBF4=] the screens will sometimes say "I see you".



** Fourth game: Matt is somewhat ObliviousToLove, which secretly disappoints Natz. It's explicitly shown that he returns her feelings to an extent, however.

to:

** Fourth game: In [=EBF4=], Matt is somewhat ObliviousToLove, which secretly disappoints Natz. It's explicitly shown that he returns her feelings to an extent, however.



* ThatOneAttack: Cosmic Monoliths get one -- To clarify, Every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday -- but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.
** On top of all the instant death attacks in ''EBF 3'', Doomsday counts too, and is a definite ThatOneAttack; if you don't have sufficient dark resistance, you ''will'' die.

to:

* ThatOneAttack: Cosmic Monoliths get one -- To clarify, Every have one: every 3 rounds, they use an attack named Doomsday. It is a much stronger version of what the party can do by using Dark Runes, and it starts off with a weak beam trailed through the ground, dealing low damage to the party -- THEN the actual attack kicks in, dealing [[{{TotalPartyKill}} MASSIVE]] damage to the party, capable of taking out anyone with no dark resistance, even at level 30. To top it off, Doomsday hits the entire field AND COSMIC MONOLITHS ABSORB DARK!? And it goes FromBadToWorse in the final medal area, where one of the battles is with all 3 monoliths. Combined, they're harder to kill than Akron himself. It is better to leave Cosmic for last in this case, as the other 2 monoliths do NOT absorb dark, and will be damaged by Doomsday -- but since all 3 monoliths are incredibly powerful, it is so much more likely to kill you.
** On top of all the instant death attacks in ''EBF 3'', [=EBF3=], Doomsday counts too, and is a definite ThatOneAttack; if you don't have sufficient dark resistance, you ''will'' die.



** The penultimate boss of the third game is annoyingly difficult too. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive hp and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing, AND REGEN). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character two times, each for about 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.

to:

** The penultimate boss of the third game is annoyingly difficult too. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive hp HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing, AND REGEN). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character two times, twice, each for about shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.



** Rafflesia isn't exactly a walk in the park either. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, its difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.
* ThatOneLevel: Kitten Ruins in the third game. Frustrating switch puzzle, confusing layout and one pain of a boss.

to:

** Rafflesia isn't exactly a walk in the park either. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, its it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.
* ThatOneLevel: Kitten Ruins in the third game. Frustrating switch puzzle, confusing layout layout, and one pain of a boss.



* UnpopularPopularCharacter: Lance, especially going by his depiction in ''4''. While the main characters hate him, he's one of the fanbase's most popular party members. Some fan fiction works faze out most of his negative aspects entirely.

to:

* UnpopularPopularCharacter: Lance, especially going by his depiction in ''4''.[=EBF4=]. While the main characters hate him, he's one of the fanbase's most popular party members. Some fan fiction works faze out most of his negative aspects entirely.
18th Mar '16 9:06:51 AM PincerAttack
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** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accesories you get are made of bone and have rather morbid effects. The left tomb is apparantly a sacrificial altar with... [[TakeOurWordForIt something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it.

to:

** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accesories you get are made of bone and have rather morbid effects. The left tomb is apparantly a sacrificial altar with... [[TakeOurWordForIt [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it.
12th Feb '16 12:40:31 AM NineTailedCat
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* GameBreaker: The Tera Drill spell does ridiculous amounts of damage to enemies with defensive buffs. Buff attack on whoever has it and even Akron goes down relatively easily.

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* GameBreaker: GameBreaker:
**
The Tera Drill spell does ridiculous amounts of damage to enemies with defensive buffs. Buff attack on whoever has it and even Akron goes down relatively easily.



*** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees that Matt will syphon his targets, and makes him completely immune to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.

to:

*** ** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees guarantees that Matt will syphon his targets, and makes him completely immune to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed guaranteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.itself.
** In Bullet Heaven 2, [=NoLegs=] has the Shooting Star sub-weapon. It fires continuously in place, lasts much longer than any non-toggleable weapon, and you can have several of them active at once (unlike the toggled weapons, where you can only have one at a time). By picking up a diamond or heart to recharge your weapon at the right time, you can end up firing nine streams of bullets at once counting your primary weapon. You can either scatter the Shooting Stars around around to hit everything onscreen or concentrate them in one spot to deal obscene damage - bosses can lose half their health within a second to the latter.
31st Jan '16 1:31:14 AM NineTailedCat
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* BreastExpansion: The Cow Girl outfit.
3rd Jan '16 1:19:44 PM TVTropii
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*** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees that Matt will syphon his targets, and makes him completely to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.

to:

*** If Matt equips the Rune Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees that Matt will syphon his targets, and makes him completely immune to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.
3rd Jan '16 1:18:43 PM TVTropii
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** If Matt equips the Rune Blade, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees that Matt will syphon his targets, and makes him completely to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.

to:

** *** If Matt equips the Rune Blade, Blade in the fourth game, and forges it to the max level, AND if you give Matt most/all of the ham items to buff his attack, you can regularly attack enemies with skills that cost MP and more often than not, your MP will be filled up basically automatically. Also, the max level of the Rune Blade basically guarentees that Matt will syphon his targets, and makes him completely to be dispelled and syphoned himself. The Rune Blade also boosts the damage of holy skills. Not only ''that'', but he's just about guarenteed to counter, and he may casts a powerful skill called Glitter regularly, which is again, boosted by the sword itself.
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