History YMMV / EpicBattleFantasy

8th Oct '17 2:18:49 PM Az0riusG4m3r
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* ThatOneBoss:
** ''Epic Battle Fantasy 2'':
*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms However, he has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first. In other words, several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items and/or the Slime Bunny summon. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a [[BossInMookClothing (relatively) normal enemy]].
*** The Zombie Hydra is technically two enemies so it gets two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** ''Epic Battle Fantasy 3'':
*** The Tundra Mammoth deals an assload of damage, has a StatBuffDispel move, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam ([[StatBuffDispel that also debuffs you]]), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that can summon [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKill instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While [[spoiler:Godcat]] is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.
** ''Epic Battle Fantasy 4'':
*** Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
*** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.

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* ThatOneBoss:
** ''Epic Battle Fantasy 2'':
*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms However, he
ThatOneBoss: the series has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first. In other words, several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate
its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots fair share of healing items and/or the Slime Bunny summon. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a [[BossInMookClothing (relatively) normal enemy]].
*** The Zombie Hydra is technically two enemies so it gets two attacks per round, both of which could be a OneHitKill move. And if you don't kill both heads on the same turn, the surviving head will heal the dead head. If you had them both nearly dead but accidentally killed one (say with a counter attack), you're likely to accidentally kill the other the same way before bringing it back down.
** ''Epic Battle Fantasy 3'':
*** The Tundra Mammoth deals an assload of damage, has a StatBuffDispel move, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam ([[StatBuffDispel that also debuffs you]]), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that can summon [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKill instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While [[spoiler:Godcat]] is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.
** ''Epic Battle Fantasy 4'':
*** Even when considering its WakeUpCallBoss status, the Praetorian has some horrid tendencies. Namely, its summons are the turrets mentioned up in the DemonicSpiders section, it has a charge attack that does some heavy damage to everyone, with a decent chance of an instant kill, and when it charges up it gets to slam you with the ion cannon, which hurts like ''hell'', and has a big chance of stunning you for two turns. Oh, and it buffs itself to the 50% cap often, you'll need to dispel it regularly. Thankfully, you get a powerful summon for defeating it.
*** Rafflesia. First, it starts the fight out with one of each of the four vine monsters as minions, including the healer vine and the water vine (plants, Rafflesia included, absorb water), and once you kill them, Rafflesia replaces them one at a time at the start of its every turn. Its most common attack is a leaf blade that has a good chance of inflicting Instant Death, and its second most common attack is a [[{{Gasshole}} belch]] that cuts your attack and magic attack as low as it can go. In general, it's
[[ThatOneBoss/EpicBattleFantasy difficult simply because it can quickly become an endurance match, and your resources may be limited depending on how many healing items you have.(required) bosses]].
8th Oct '17 2:12:48 PM Az0riusG4m3r
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* NightmareFuel: While mostly averted, the games to feature a few creepy moments.
** The final area of [=EBF1=] has ''very'' creepy music full of discordant laughter and screaming, and when you get to the Zombie Goku boss, he has a visible spine sticking out in addition to other various injuries.
** ''Akron''. In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish. He also has an attack where the screen goes black to show some eyes and teeth, complete with ScareChord.
*** He returns in bullet heaven 2, and he isn't looking too pretty from his last battle. Half of his teeth appear to be broken or missing, and now he's covered in nightmarish eyes. The stage background really doesn't help either.
** [[spoiler:Godcat's Destroyer form.]] It's not enough that it's [[spoiler:riding a giant skull that attacks using fleshy spear-tipped tentacles and bones]], no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''. In EBF5, it returns (as one of NoLegs' limit breaks) with a ''bloodcurdling'' screech.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.
** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster]].
** InUniverse, Matt uses Dark magic by conjuring up banshees and having them shriek directly in an enemy's face. This can also creep out the player if they're not expecting it.

to:

* NightmareFuel: While mostly averted, the games to feature [[NightmareFuel/EpicBattleFantasy a few creepy moments.
** The final area of [=EBF1=] has ''very'' creepy music full of discordant laughter and screaming, and when you get to the Zombie Goku boss, he has a visible spine sticking out in addition to other various injuries.
** ''Akron''. In contrast with the majority of enemies that look either [[RuleOfCool awesome]] or [[RuleOfFunny funny]], that... [[EldritchAbomination THING]] looks downright nightmarish. He also has an attack where the screen goes black to show some eyes and teeth, complete with ScareChord.
*** He returns in bullet heaven 2, and he isn't looking too pretty from his last battle. Half of his teeth appear to be broken or missing, and now he's covered in nightmarish eyes. The stage background really doesn't help either.
** [[spoiler:Godcat's Destroyer form.]] It's not enough that it's [[spoiler:riding a giant skull that attacks using fleshy spear-tipped tentacles and bones]], no. The sky goes dark, a cat statue in the background is crying tears of blood, and even further in the background you can see masses of tentacles, ''writhing back and forth''. In EBF5, it returns (as one of NoLegs' limit breaks) with a ''bloodcurdling'' screech.
** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.
** The [[MixAndMatchCritters Spider-bee]] boss in ''Bullet Heaven 2'', combining two [[PrimalFear horrible fears]] into one [[BodyHorror grotesque monster]].
** InUniverse, Matt uses Dark magic by conjuring up banshees and having them shriek directly in an enemy's face. This can also creep out the player if they're not expecting it.
moments]].
2nd Oct '17 6:34:38 AM Az0riusG4m3r
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* ThatOneAchievement: Some of the minigame-based medals in the original [=EBF3=] are difficult to obtain, to the point where the Steam version lowered the score requirements for each minigame.

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* ThatOneAchievement: Some of the minigame-based medals in the original [=EBF3=] are very difficult to obtain, to the point where the Steam version update lowered the score requirements for each minigame.


Added DiffLines:

* UnwinnableByInsanity:
** In [=EBF3=], it's entirely possible to walk into a bonus area, save, exit, visit the medals page, ''and delete all your medals!'' This causes the [=NPCs=] that guard the bonus levels (until you have sufficient medals) to reappear, blocking your '''exit''' instead of your entry! That's right. You can ''trap yourself in a bonus area'' unless you have a spare save from the same playthrough.
** ''4'' has the [[BrutalBonusLevel Battle Mountain]] [[ThatOnePuzzle ice puzzle]], which is difficult enough by itself, even with the hint ([[spoiler:The secret is to line the ice blocks in a row]]). [[http://kupogames.com/2013/12/03/ebf4-permanent-game-over/ It's actually possible]] to ''[[{{Pun}} block]] yourself in the puzzle!'' Hopefully, unlike what's in the link, you'd be observant enough '''not''' to save in the middle if you've blocked your exit on all sides!
*** Maybe it's secretly an UnwinnableByDesign situation? We may never know...
15th Sep '17 11:05:02 PM Bugfragged
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* AwesomeMusic: Has its [[EpicBattleFantasy/AwesomeMusic own page]].

to:

* AwesomeMusic: Has its [[EpicBattleFantasy/AwesomeMusic [[AwesomeMusic/EpicBattleFantasy own page]].
13th Sep '17 10:46:49 AM Az0riusG4m3r
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* AwesomeMusic:
** [[http://www.newgrounds.com/audio/listen/359453 DiVINe MaDNEss]], the theme for the final boss of the third game. The music that plays when you fight the golem in the second qualifies as well. Both truly feel [[IncrediblyLamePun epic]].
** Heck, all three of the final boss themes in this series are, well, epic. The theme of the Valkyrie (the second game's final boss,) [[http://www.newgrounds.com/audio/listen/265662 Organ Jaws]], is especially awesome.
** When you hear [[http://www.youtube.com/watch?v=c5PxxlO375A Fallen Blood]], you ''know'' you are fighting nothing short of [[spoiler:{{God}}]].
** [[https://www.youtube.com/watch?v=U9UpC673D3Q Into Combat]] is great for pumping you up for the fourth game's boss fights.
** [[https://www.youtube.com/watch?v=meW-cuRmzsU Jump Into Battle]] sounds much more foreboding than the normal boss theme, which establishes that the Battle Mountain versions of the game's bosses make their old versions pale in comparison.
** With a theme as hardcore as [[https://www.youtube.com/watch?v=YMZV78_w3Yg Under My Skin]], you know you're in for the fight of your life against [[spoiler:your dark selves]].
** In ''Bullet Heaven'' specific music, there's [[https://www.youtube.com/watch?v=zPTNar1bOd0 Light in the Darkness of Destruction]], the music that plays when fighting the bosses. Bullet Heaven 2 gets a remix of [=DiVINe MaDNEss AND Fallen Blood=] wrapped into one for the final boss, but the majestic organs in The Count of Darkness are awesome too.
** TPF Trans does a very good job of letting you know that you're up against something unlike anything else in the game. [[spoiler:Namely, the [[HopelessBossFight Godcat]] halves, the Glitch, and the [[SuperBoss Cosmic Monolith]].]]
** ''Bullet Heaven 2'' has a couple great tracks like the boss themes: [[https://www.youtube.com/watch?v=D1NM8w7nfV8& The Count of Darkness]] and [[https://www.youtube.com/watch?v=VDSdYAh8A90& Powerful and Bright]].

to:

* AwesomeMusic:
** [[http://www.newgrounds.com/audio/listen/359453 DiVINe MaDNEss]], the theme for the final boss of the third game. The music that plays when you fight the golem in the second qualifies as well. Both truly feel [[IncrediblyLamePun epic]].
** Heck, all three of the final boss themes in this series are, well, epic. The theme of the Valkyrie (the second game's final boss,) [[http://www.newgrounds.com/audio/listen/265662 Organ Jaws]], is especially awesome.
** When you hear [[http://www.youtube.com/watch?v=c5PxxlO375A Fallen Blood]], you ''know'' you are fighting nothing short of [[spoiler:{{God}}]].
** [[https://www.youtube.com/watch?v=U9UpC673D3Q Into Combat]] is great for pumping you up for the fourth game's boss fights.
** [[https://www.youtube.com/watch?v=meW-cuRmzsU Jump Into Battle]] sounds much more foreboding than the normal boss theme, which establishes that the Battle Mountain versions of the game's bosses make their old versions pale in comparison.
** With a theme as hardcore as [[https://www.youtube.com/watch?v=YMZV78_w3Yg Under My Skin]], you know you're in for the fight of your life against [[spoiler:your dark selves]].
** In ''Bullet Heaven'' specific music, there's [[https://www.youtube.com/watch?v=zPTNar1bOd0 Light in the Darkness of Destruction]], the music that plays when fighting the bosses. Bullet Heaven 2 gets a remix of [=DiVINe MaDNEss AND Fallen Blood=] wrapped into one for the final boss, but the majestic organs in The Count of Darkness are awesome too.
** TPF Trans does a very good job of letting you know that you're up against something unlike anything else in the game. [[spoiler:Namely, the [[HopelessBossFight Godcat]] halves, the Glitch, and the [[SuperBoss Cosmic Monolith]].]]
** ''Bullet Heaven 2'' has a couple great tracks like the boss themes: [[https://www.youtube.com/watch?v=D1NM8w7nfV8& The Count of Darkness]] and [[https://www.youtube.com/watch?v=VDSdYAh8A90& Powerful and Bright]].
AwesomeMusic: Has its [[EpicBattleFantasy/AwesomeMusic own page]].



** In [=EBF2=], it's possible for the Valkyrie Tank to summon two nukes when one is already enough to wipe out an unguarded party.
** In [=EBF4=], mage dogs can use an attack that drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves. This becomes less annoying at NewGamePlus levels, where the remaining MP is usually enough to finish the battle.
** Doomsday makes its return in [=EBF4=]. It got weaker in some ways, such as requiring a turn to charge, not healing the monolith, and not being preceded by Flare. However, it's only 75% Dark elemental, which means 100% Dark resistance isn't enough to nullify it.
** Rainbow Rafflesia has a healing skill that removes status effects, buffs its M. ATK and M. DEF, and applies the Bless status. This means the player can't get rid of its buffs, especially if it uses the skill again before Bless expires.

to:

** In [=EBF2=], it's possible (on higher difficulties, mind you) for the Valkyrie Tank to summon two nukes when one is already enough to wipe out an unguarded party.
** In [=EBF4=], mage dogs dogs, mage birds, '''and''' clay idols can use an attack that does no damage but drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves. This becomes less annoying at NewGamePlus levels, where the remaining MP is usually enough to finish the battle.
battle. If the attack happens to be used once, when the enemies with this move tend to show up ''in groups''!
** The [[BossInMookClothing defender]] has a single-target physical attack that hits twice, but ''one'' hit can easily hit for most of the target's health, ''even with maxed buffs''!
** Doomsday makes its return in [=EBF4=]. It got weaker in some ways, such as requiring a turn to charge, not healing the monolith, and not being preceded by Flare. However, it's now only 75% Dark elemental, which means 100% Dark resistance isn't enough to nullify it.
** Rainbow Rafflesia has a healing skill that removes status effects, buffs its M. ATK and M. DEF, and applies the '''maxed''' Bless status. This means the player can't get rid of its buffs, especially if it uses the skill again before Bless expires.expires.
*** The same boss also has a NonElemental rainbow attack that hits one player for '''absolutely ludicrous''' damage, enough to OneHitKill several times over on higher difficulties. To make matters worse, it also stuns the target if it hits without actually killing!



*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first, which means several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a relatively normal enemy.

to:

*** The Guardian is a WakeUpCallBoss designed to teach you that you won't win this game without status effects, since he gets three vicious attacks per round unless you destroy his arms but However, he has a move to restore and heal them unless you stick him with syphon or repeated stuns... except you have to ''break'' the arms first, which means first. In other words, several rounds of full-fledged attacking while getting pummeled before using a status ability which doesn't always work.
*** The Sandworm. It can regenerate its tail, hit both players, poison both players, ''and'' its tail can stun. It is entirely possible to get poisoned, stunned, then attacked two turns in a row with poison doing additional damage, leading up to six attacks in a row. Your best hope is to use lots of healing items.items and/or the Slime Bunny summon. Even better, get Black Fang out before the fight begins, then poison it with Unleash and Toxic and hold out until it dies. This gets lampshaded in the third game, in which an NPC notes how much trouble they were having against the Sandworm; semi-ironically, the same game downgrades it to a relatively [[BossInMookClothing (relatively) normal enemy.enemy]].



*** The Tundra Mammoth deals an assload of damage, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that also debuffs you), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that summons [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKO instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While Godcat is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.

to:

*** The Tundra Mammoth deals an assload of damage, has a StatBuffDispel move, has friends that can heal him back to full health at will, AND a random ally walks in around the fourth round. Just run away if it's a [[BossInMookClothing Viking Monolith]]. Thank goodness it's weak to Poison.
*** Protector. It's a weapons platform that starts off with four minions: one uses fire, one electricity (this one can buff), one earth (including poison), and one holy (including healing and Regen). It has 150,000-odd HP, when you're not even likely to be able to do 15,000 in a turn. Its attacks include a charged beam (that ([[StatBuffDispel that also debuffs you), you]]), which it likes to use if you buff yourself, and a gun that shoots a character twice, each shot dealing around 3000 damage (you're not likely to have over 6,000 HP yet), and multiple attacks which hit the entire party. If you have regen active, it'll use the particle beam to get rid of it. Not fun.
*** The Pyrohydra. You can't use any poisoning, holy, or dark all-targeted attacks because the healing head absorbs holy, and the dark/poison head absorbs dark and gains health from poison, poison. Not only that, but the dark head ''starts the battle'' with level 3 poison status, which you can't remove. It's the only opponent in the entire game that also uses Regen, and it has an attack which damages you for about 1500 and heals each head by about 20,000. One top of that, [[KillOneOthersGetStronger each surviving head is buffed massively when one is killed]]. Chances are you're gonna die the first few times due to their massive HP and attack. At least it gets easier once you manage to defeat two of the heads, right? [[FromBadToWorse Nooooope.]] It turns into a FlunkyBoss by frequently summoning four of the resident DemonicSpiders (or a [[BossInMookClothing Cosmic Monolith]] if the game really hates you). Save the holy head for last, and nothing dies. Save the dark/poison or blaze head for last, and ''you'' die.
*** Even for the final boss, Akron is ''very'' hard to beat. A FlunkyBoss that summons can summon [[DemonicSpiders Cosmic Monoliths]] and Skull Ghosts, the latter of which can pretty much cast whatever spell it wants. That includes an '''[[OneHitKO '''[[OneHitKill instant death]]''' spell. And two claws which can ''heal'' his already staggering [[MarathonBoss seven hundred thousand HP]], as well as giving every enemy on his side powerful status buffs and giving you debuffs and status effects. And a bunch of "Evil Worms" and "Evil Tails" that can give you all sorts of nasty status effects. He also switches his weaknesses and resistances around every couple turns, and as you damage him, he will occasionally go into his second form, where his attacks are even ''more'' powerful as well as gaining new ones, such as an ''area of effect'' chance of instant death attack, and he takes less damage until you knock him out of it. While Godcat [[spoiler:Godcat]] is arguably harder than Akron, it's possible to grind levels for the former while the latter can only be fought at level 30 at most on a first playthrough.



* TheComputerIsACheatingBastard: [[spoiler:The Dark Players' {{LimitBreak}}s and some of their stronger skills.]]

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* TheComputerIsACheatingBastard: The enemy versions of some skills, ''especially'' [[spoiler:The Dark Players' {{LimitBreak}}s and some of their stronger skills.]]{{LimitBreak}}s]]



** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death.]]

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** [[spoiler:Dark Natalie's Black Hole does not do damage to her, while when Natalie uses it the party takes a very small amount of damage with a chance of instantly dying. Note that Dark Natalie, like all bosses, is completely immune to instant death. Fortunately, Dark Natalie doesn't herself take damage from Black Hole either, since she absorbs darkness.]]



** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't hurt their side.]]

to:

** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't burn or otherwise hurt their side.]]



** Early in the third installment, Matt says: "I used my fapping arm for that attack!" Also, innuendos of tentacle rape and the return of the giant mutant penis, all PlayedForLaughs.

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** Early in the third installment, Matt says: "I used my fapping [[ADateWithRosiePalms fapping]] arm for that attack!" Also, innuendos of tentacle rape and the return of the giant mutant penis, all PlayedForLaughs.
5th Sep '17 11:17:54 AM Bugfragged
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Added DiffLines:

** [[https://www.youtube.com/watch?v=meW-cuRmzsU Jump Into Battle]] sounds much more foreboding than the normal boss theme, which establishes that the Battle Mountain versions of the game's bosses make their old versions pale in comparison.
4th Sep '17 8:06:38 PM Bugfragged
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Added DiffLines:

* SugarWiki/HeartwarmingMoments: If you return to Greenwood Village after enough story events, some of the villagers will give free items to Anna.
2nd Sep '17 11:40:52 AM Bugfragged
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* TheComputerIsACheatingBastard: [[spoiler:The Dark Players' {{LimitBreak}}s.]]

to:

* TheComputerIsACheatingBastard: [[spoiler:The Dark Players' {{LimitBreak}}s.{{LimitBreak}}s and some of their stronger skills.]]


Added DiffLines:

** [[spoiler:Dark Lance's Unload and Dark Matt's Legend don't apply ATK down or Tired on them respectively, allowing them to spam these moves without consequence.]]
** [[spoiler:The enemy version of Supernova used by Dark Natalie and the Destroyer don't hurt their side.]]
31st Aug '17 6:34:00 PM Bugfragged
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Added DiffLines:

** Rainbow Rafflesia has a healing skill that removes status effects, buffs its M. ATK and M. DEF, and applies the Bless status. This means the player can't get rid of its buffs, especially if it uses the skill again before Bless expires.
29th Aug '17 12:26:02 AM Bugfragged
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** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it.

to:

** The (optional) tombs in the fourth game's (also optional) graveyard are [[MoodWhiplash surprisingly]] dark for this game. [[NothingIsScarier There is no music]], you first have to stumble around blindly to find a torch before you can see the entire room, and characters would very often comment on it, and the accessories you get are made of bone and have rather morbid effects. The left tomb is apparently a sacrificial altar with... [[NothingIsScarier something disturbing]] on the ceiling. The actual graveyard itself? A lighthearted undead-themed area with little-to-nothing disturbing about it. In the updated Steam version, there's also a three-headed Zombie Hydra sitting on sickly red clouds and a magic circle.



** In [=EBF4=], mage dogs can use an attack that drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves.

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** In [=EBF4=], mage dogs can use an attack that drains most of a character's MP, leaving them with enough mp to use ''maybe'' three moves. This becomes less annoying at NewGamePlus levels, where the remaining MP is usually enough to finish the battle.
** Doomsday makes its return in [=EBF4=]. It got weaker in some ways, such as requiring a turn to charge, not healing the monolith, and not being preceded by Flare. However, it's only 75% Dark elemental, which means 100% Dark resistance isn't enough to nullify it.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.EpicBattleFantasy