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** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Coincidentaly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
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** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Coincidentaly, Coincidentally, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
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* AnticlimaxBoss: This game's incarnation of Wart, despite being fundamentally the same boss fight as in ''VideoGame/SuperMarioBros2'', is a pathetically easy final boss due to only requiring four hits to defeat, along with it being very easy to throw vegetables down his throat. For ''[=SMB2=]'', the number of hits required to defeat him was increased to six, along with his attack pattern being tweaked so as to make it harder to damage him.
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** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
** Imajin was originally TheMario of this game. Guess who replaced him.
** Imajin was originally TheMario of this game. Guess who replaced him.
to:
** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Surprisingly, Coincidentaly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
** Imajin was originally TheMario of this game. Guess who replaced him.videos.
** Imajin was originally TheMario of this game. Guess who replaced him.
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** The 1 [=UP=]s in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
to:
** The 1 [=UP=]s 1-Ups in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
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* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
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* HilariousInHindsight: HilariousInHindsight:
** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
** [[DistaffCounterpart Mama]] was simply an ActionMom, and her character was replaced with Luigi. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various WebAnimation/YouTubePoop videos.
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* NightmareFuel: The 1 [=UP=]s in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
to:
** Contrary to popular belief, Lina is Imajin's ''girlfriend'', not sister. Which actually makes her future replacement (Peach) more fitting.
*NightmareFuel: NightmareFuel:
** The 1 [=UP=]s in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
*
** The 1 [=UP=]s in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
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Grammar fix.
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* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo. It's not quite as polished as the game people know today, but it's still ''[=SMB2=]'' at it's core.
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* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo. It's not quite as polished as the game people know today, but it's still ''[=SMB2=]'' at it's its core.
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* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo.
to:
* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo. It's not quite as polished as the game people know today, but it's still ''[=SMB2=]'' at it's core.
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* ValuesDissonance: The turtle shell of ''[=SMB2=]'' was a {{Blackface}} ShrunkenHead called "Big Face" in this game, which was much more acceptable in Japan than it would be in America.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
to:
* ValuesDissonance: The turtle shell of ''[=SMB2=]'' was a {{Blackface}} ShrunkenHead called "Big Face" in this game, which was much more acceptable in Japan than it would be in America.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.America.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in areas not seen in the final game.
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** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area not seen in the final game.
to:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area areas not seen in the final game.
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** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walked after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area not seen in the final game.
to:
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walked walking after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area not seen in the final game.
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* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
to:
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.''VideoGame/NewSuperMarioBrosWii''.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walked after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area not seen in the final game.
** [[http://www.mariowiki.com/File:Grayguy.png The instruction booklet includes a grey Shy Guy enemy,]] described as eerily walked after the PlayerCharacter. This entry was removed in the ''[=SMB2=]'' manual, but they both show [[http://www.mariowiki.com/File:BobBom.png Bob-omb]] and [[http://www.mariowiki.com/File:Autobom.png Autobomb]] in an area not seen in the final game.
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* NightmareFuel: The 1 UPs in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
to:
* NightmareFuel: The 1 UPs [=UP=]s in this game were the head of your chosen character. ''[=SMB2=]'' changed this to a type of mushroom[[note]]Although they were simply orange-brown with "1up" on them, as opposed to the now-standard green 1-Up Mushrooms[[/note]]. Also, the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the mushroom blocks were menacing masks.
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* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various YouTubePoop videos.
to:
* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. ActionMom, and her sprite character was replaced with Luigi's. Luigi. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become an internet meme thanks to various YouTubePoop WebAnimation/YouTubePoop videos.
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* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom[[note]]Although, in this game they were simply orange-brown with "1-up" on them, rather than the now trademark green mushrooms[[/note]]. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, the instruction manuals for ''Super Mario Bros. 2'' and ''Super Mario Advance'', as well as Phanto's appearance in ''Series/TheSuperMarioBrosSuperShow'', would use the original DDP design.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, the instruction manuals for ''Super Mario Bros. 2'' and ''Super Mario Advance'', as well as Phanto's appearance in ''Series/TheSuperMarioBrosSuperShow'', would use the original DDP design.
to:
* NightmareFuel: The 1-Ups 1 UPs in this game were the head of your chosen character. [=SMB2=] ''[=SMB2=]'' changed this to the iconic 1-Up Mushroom[[note]]Although, in this game a type of mushroom[[note]]Although they were simply orange-brown with "1-up" "1up" on them, rather than as opposed to the now trademark now-standard green mushrooms[[/note]]. 1-Up Mushrooms[[/note]]. Also, what would become [=SMB2=]'s Hawkmouth the hawk-like mask gate at the end of each stage was originally a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks mushroom blocks were menacing masks.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, the instruction manuals for ''Super Mario Bros. 2'' and ''Super Mario Advance'', as well as Phanto's appearance in''Series/TheSuperMarioBrosSuperShow'', ''WesternAnimation/TheSuperMarioBrosSuperShow'', would use the original DDP ''Doki Doki Panic'' design.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, the instruction manuals for ''Super Mario Bros. 2'' and ''Super Mario Advance'', as well as Phanto's appearance in
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* ValuesDissonance: [=SMB2=]'s red Koopa shell was a {{blackface}} head in this game, which was much more acceptable in Japan than it would be in America.
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* ValuesDissonance: [=SMB2=]'s red Koopa The turtle shell of ''[=SMB2=]'' was a {{blackface}} head {{Blackface}} ShrunkenHead called "Big Face" in this game, which was much more acceptable in Japan than it would be in America.America.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
* WhatCouldHaveBeen: The original ''Mario''-style [[http://www.wired.com/2011/04/super-mario-bros-2/ prototype]] demonstrated the vertical scrolling as in the final game, but also emphasized simultaneous two-player co-op. With Fuji TV's approval encouraging the greenlight, the game was made into a single-player experience, and the lifting and throwing mechanic meant to be done to other player was applied to other situations to make the gameplay more interesting to develop. This was not re-envisioned for the ''Mario'' series until ''VideoGame/NewSuperMarioBrosWii''.
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* ValuesDissonance:
to:
* ValuesDissonance:ValuesDissonance: [=SMB2=]'s red Koopa shell was a {{blackface}} head in this game, which was much more acceptable in Japan than it would be in America.
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** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual[[note]]And Super Mario Bros. 2's, for that matter[[/note]] would use the original DDP design.
to:
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, the instruction manuals for ''Super Mario Advance'''s instruction manual[[note]]And Super Bros. 2'' and ''Super Mario Bros. 2's, for that matter[[/note]] Advance'', as well as Phanto's appearance in ''Series/TheSuperMarioBrosSuperShow'', would use the original DDP design.
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unfortunate implications need citations
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* UnfortunateImplications: [=SMB2=]'s red Koopa shell was a {{blackface}} head in this game.
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* SugarWiki/NeedsMoreLove: The game was well-made and as innovative as Super Mario Brothers (it was designed by Shigeru Miyamoto, after all). However, it seems to be doomed to go down in history as "that fake Mario game".
** Oddly enough, it somehow managed to get a song in Dance Dance Revolution: Mario Mix.
** Oddly enough, it somehow managed to get a song in Dance Dance Revolution: Mario Mix.
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* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom[[note]]Although, in this game they were simply orange-brown with "1-up" on it, rather than the now trademark green mushrooms[[/note]]. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
to:
* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom[[note]]Although, in this game they were simply orange-brown with "1-up" on it, them, rather than the now trademark green mushrooms[[/note]]. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
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None
Changed line(s) 5 (click to see context) from:
* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
to:
* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom.Mushroom[[note]]Although, in this game they were simply orange-brown with "1-up" on it, rather than the now trademark green mushrooms[[/note]]. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
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None
Changed line(s) 1 (click to see context) from:
* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become the Internet meme on YouTubePoop.
to:
* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become the Internet an internet meme on YouTubePoop.thanks to various YouTubePoop videos.
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None
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** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
to:
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual manual[[note]]And Super Mario Bros. 2's, for that matter[[/note]] would use the original DDP design.
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Deleted line(s) 5 (click to see context) :
* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo.
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* SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo.
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* AccidentalNightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
Added DiffLines:
* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
** {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
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None
Changed line(s) 3 (click to see context) from:
* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become the Internet meme on YoutubePoop.
to:
* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become the Internet meme on YoutubePoop.YouTubePoop.
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Made \"Needs More Love\" and \"No Problem With Licenced Games\" as Sugar Wiki tropes.
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* NeedsMoreLove: The game was well-made and as innovative as Super Mario Brothers (it was designed by Shigeru Miyamoto, after all). However, it seems to be doomed to go down in history as "that fake Mario game".
to:
* NeedsMoreLove: SugarWiki/NeedsMoreLove: The game was well-made and as innovative as Super Mario Brothers (it was designed by Shigeru Miyamoto, after all). However, it seems to be doomed to go down in history as "that fake Mario game".
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* NoProblemWithLicensedGames: Thanks to Nintendo.
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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: Thanks to Nintendo.
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Added line(s) 6 (click to see context) :
** Imajin was originally TheMario of this game. Guess who replaced him.
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* TheProblemWithLicensedGames: Well, it did have the license of Fuji TV; however, this game averts it because it was made by Nintendo.
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* TheProblemWithLicensedGames: Well, it did have the license of Fuji TV; however, this game averts it because it was made by NoProblemWithLicensedGames: Thanks to Nintendo.
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Added \"Hilarious in Hindsight\" to this trope.
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* NightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
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* NightmareFuel: AccidentalNightmareFuel: The 1-Ups in this game were the head of your chosen character. [=SMB2=] changed this to the iconic 1-Up Mushroom. Also, what would become [=SMB2=]'s Hawkmouth was a slightly scary tiki-like mask. World 7's vegetables were mean-looking, and the Mushroom Blocks were menacing masks.
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* HilariousInHindsight: [[DistaffCounterpart Mama]] was simply an ActionMom before DDP got ported to the U.S. and her sprite was replaced with Luigi's. Surprisingly, a few years later, the animated version of ''WesternAnimation/SuperMarioWorld'' launched an episode called "Mama Luigi", which would later become the Internet meme on YoutubePoop.
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* UnfortunateImplications: [=SMB2=]'s red Koopa shell was a blackface head in this game.
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* UnfortunateImplications: [=SMB2=]'s red Koopa shell was a blackface {{blackface}} head in this game.
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None
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** [[InvertedTrope Inverted]] with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
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** [[InvertedTrope Inverted]] {{Inverted|Trope}} with Phanto, who looked like a generic opera mask in this game. Strangely enough, ''Super Mario Advance'''s instruction manual would use the original DDP design.
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* TheProblemWithLicensedGames: Well, it did have the license of Fuji TV; however, this game averts it because it was made by Nintendo.
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None
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** Oddly enough, it somehow managed to get a song in Dance Dance Revolution: Mario Mix.
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* UnfortunateImplications: [=SMB2=]'s red Koopa shell was a blackface head in this game.
** It turns out that Japan really doesn't understand why people get so upset these days over blackfaces. This same innocence blew up on them again when a [[{{Ptitlei015gc004kw4}} Pokémon]] called Jynx caused ''quite'' a stir...
** It turns out that Japan really doesn't understand why people get so upset these days over blackfaces. This same innocence blew up on them again when a [[{{Ptitlei015gc004kw4}} Pokémon]] called Jynx caused ''quite'' a stir...
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* UnfortunateImplications: [=SMB2=]'s red Koopa shell was a blackface head in this game.
** It turns out that Japan really doesn't understand why people get so upset these days over blackfaces. This same innocence blew up on them again when a [[{{Ptitlei015gc004kw4}} Pokémon]] called Jynx caused ''quite'' a stir...game.
** It turns out that Japan really doesn't understand why people get so upset these days over blackfaces. This same innocence blew up on them again when a [[{{Ptitlei015gc004kw4}} Pokémon]] called Jynx caused ''quite'' a stir...