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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedShmupLevel Unexpected Shmup Levels]] requires you to be ''really'' good at BulletHell games (VideoGame/{{Touhou}} in particular.) If you aren't? Well tough shit.

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* ThatOneSidequest: Getting the skill crystals in the [[UnexpectedShmupLevel Unexpected {{Unexpected Shmup Levels]] Level}}s requires you to be ''really'' good at BulletHell games (VideoGame/{{Touhou}} (''Franchise/TouhouProject in particular.) If you aren't? Well tough shit.

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* {{Homage}}: The games' heavy tone of sarcasm aside, it's clear that they were created as a loving tribute to the classic side-scrollers of the creator's youth. Even the overly frustrating segments are something of a reference to the fact that many of those older games had overly frustrating segments of their own, as any gamer of the 90s or older can attest to.



* TrollingCreator: [=ZephyrBurst=] makes it quite clear in his developer commentary and the names of the various screens in the games that he knows he's being overly difficult in his game design, and doesn't care. There are a few levels that it's clear he included a gimmick just because he knew it would frustrate the players (the tilting screen map titled "You're going to hate me for this room" comes to mind).

to:

* TrollingCreator: [=ZephyrBurst=] makes it quite clear in his developer commentary and the names of the various screens in the games that he knows he's being overly difficult in his game design, and doesn't care. There are a few levels that it's clear he included a gimmick just because he knew it would frustrate the players (the tilting screen map titled "You're going to hate me for this room" comes to mind).



* DifficultySpike: Black Rock Fortress. Full stop. And it only gets worse from there...



* SequelDifficultySpike: Especially due to the RPGElements being cut and the level design having a much heavier emphasis on [[PlatformHell platforming]].



* DownerEnding: Both the Bad and Standard endings: [[spoiler:In the bad ending: TheBadGuyWins and the world is ended. In the standard, the heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
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*** Note that this one can be avoided simply by placing down an Earth Shift rock and running against it. As the window tilts left and right according to your movement, even running up against a rock will cause it to change. Window getting too lopsided, just run against a rock for a bit, and you'll sort it out.

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* CrowningMomentOfHeartwarming: Claire [[spoiler:cheering up and motivating Jerry]] at the end of the game.

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* CrowningMomentOfHeartwarming: SugarWiki/HeartwarmingMoments: Claire [[spoiler:cheering up and motivating Jerry]] at the end of the game.



* CrowningMomentOfFunny:

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* CrowningMomentOfFunny:ContinuityLockOut: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.
* DemonicSpiders: CHAOS Rocketeers, which have extremely damaging and highly accurate attacks (one of which can't be dashed through), and zip around in the sky chaotically, making it very hard to hit them. They also usually appear in pairs, and God help you if there's a Healing Bot with them as well.
* DownerEnding: Both the Bad and Standard endings: [[spoiler:In the bad ending: TheBadGuyWins and the world is ended. In the standard, the heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
* SugarWiki/FunnyMoments:



* ContinuityLockOut: Many plot points and references don't make much sense if the player hasn't completed the previous two games in the series.
* DemonicSpiders: CHAOS Rocketeers, which have extremely damaging and highly accurate attacks (one of which can't be dashed through), and zip around in the sky chaotically, making it very hard to hit them. They also usually appear in pairs, and God help you if there's a Healing Bot with them as well.
* DownerEnding: Both the Bad and Standard endings: [[spoiler:In the bad ending: TheBadGuyWins and the world is ended. In the standard, the heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]

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* SugarWiki/AwesomeMusic:
** The BGM for Black Rock Fortress and the overworld BGM after [[spoiler:The Darkness takes over]]. Also, every single battle theme.
** Special mention should go to "[[http://www.newgrounds.com/audio/listen/86969 Earthbones]]", the boss music for any ClimaxBoss, most particularly Necrobane and the Shroud Lord.
** [[https://www.youtube.com/watch?v=N4R_OWbbmN4 The Primary Memory]]. Kickass music to go along with the BestLevelEver.



* CrowningMomentOfFunny:

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* CrowningMomentOfFunny: SugarWiki/FunnyMoments:



** Also, the constant banter between Jeremy and [[spoiler:Hexor]] in the final battle.

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** Also, the The constant banter between Jeremy and [[spoiler:Hexor]] in the final battle.



* CrowningMusicOfAwesome:
** The BGM for Black Rock Fortress and the overworld BGM after [[spoiler:The Darkness takes over]]. Also, every single battle theme.
** Special mention should go to "[[http://www.newgrounds.com/audio/listen/86969 Earthbones]]", the boss music for any ClimaxBoss, most particularly Necrobane and the Shroud Lord.
** [[https://www.youtube.com/watch?v=N4R_OWbbmN4 The Primary Memory]]. Kickass music to go along with the BestLevelEver.
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* TearJerker: [[spoiler:The ending.]]

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* TearJerker: [[spoiler:The standard ending.]]
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* DownerEnding: [[spoiler:The heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]

to:

* DownerEnding: [[spoiler:The Both the Bad and Standard endings: [[spoiler:In the bad ending: TheBadGuyWins and the world is ended. In the standard, the heroes are successful in saving the world, but due to a few DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
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Adding some tropes from the new update for the third game.

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* ThatOneBoss: There are a few, but some really stick out above the rest.
** [[spoiler:The Abomination. A brutally long fight involving repeated attacking of hard-to-hit weak spots, all while having to dodge loads of projectiles in a very small space. To make matters worse, the Eight Instruments have to be activated at all times to be able to damage it. If more than two get disabled, you have to go up and reactivate them, and this tends to happen a lot.]]
** [[spoiler:The second-to-last boss is another fight with Hex, and it's a doozy. He's constantly changing the mechanics of the fight, summoning loads of minions to harass you, covering the inactive character with a damaging electric shield, and flying around erratically to make hitting him extra annoying in the second half. As if that wasn't enough, as the fight goes on he starts disabling your ability sets, limiting your options even further.]]
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Got 4 items now, so made a Fridge page.


* FridgeBrilliance:
** After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].
** Later parts of the game feature bullet hell attacks that are tough to dodge. The kicker is that these don't start showing up until Jerry off-handedly mentions that he's bad at bullet hell shmups. Turns out the Darkness was listening to that conversation, as it introduces the very next boss with "So, you're not too good at bullet hell?"
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Added DiffLines:

* BestBossEver: The final boss, CHAOS Warmaster, is extremely difficult, but highly praised by players who manage to get there. It's fast-paced, with epic music, the Warmaster is unpredictable but fair, and there are no gimmicks to trip you up.
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* DownerEnding: [[spoiler:The heroes are successful in saving the world, but due to a few DiabolousExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]

to:

* DownerEnding: [[spoiler:The heroes are successful in saving the world, but due to a few DiabolousExMachina DiabolusExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
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Added DiffLines:

* AngstWhatAngst: Nobody dwells long on what happened inside the last nightmare gate [[spoiler:[[PsychologicalHorror which is a recollection of]] [[AbusiveParents Claire's childhood]]]]. Justified though, since [[spoiler:Claire]] has had enough time to cope with it and the other characters were already aware of it.
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Added DiffLines:

** In the Discombobulated, there's one room where the characters have to use [[LeaningOnTheFourthWall their own text boxes]] as platforms. Most of them do this with inane blather, but Chao spams messages that just say "Bunnies!"
** The Construction Zone has a CHAOS Spidermech that's fought outside. Spidermechs have the ability to reverse gravity and crawl on the ceiling. This... doesn't work so well when the Spidermech is outside, as it just [[EpicFail flies off into the sky and vanishes]]. [[spoiler:Several full levels later, [[BrickJoke the same Spidermech falls back out the sky]] and explodes in front of the Magical Castle.]]
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* EnsembleDarkhorse: Chao was pretty well liked in the second game, but quickly became the most popular of the main characters due to having the most personality out of the four.

to:

* EnsembleDarkhorse: Chao was pretty well liked in the second game, but quickly became the most popular of the main characters in the third game due to having the most personality out of the four.
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Added DiffLines:

* EnsembleDarkhorse: Chao was pretty well liked in the second game, but quickly became the most popular of the main characters due to having the most personality out of the four.
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That One Level and Scrappy Mechanic additions


* ScrappyMechanic: For some, it's the CorridorCubbyholeRun mechanic of the Secured Data Segment. There are colored wheels throughout the rooms that all have the same color. When the timer on the wheels runs out, they switch to the next color in sequence, and if Jerry isn't inside a zone of the matching color, he takes heavy damage. The below-mentioned "Think and act fast" map is a prime source of frustration, due to the extremely short wheel timers of that particular map.



* ThatOneLevel: The Water Temple in Gate 2. It is a labyrinthine dungeon full of complex water-shifting puzzles that can take a very long time to fully wrap your head around. Reading the Dev Comment in the skull fish enemy scan reveals that this is exactly what was aimed for.

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* ThatOneLevel: The Water Temple in Gate 2. It is a labyrinthine dungeon full of complex water-shifting puzzles that can take a very long time to fully wrap your head around. Reading the Dev Comment in the skull fish enemy scan reveals that this is exactly what was aimed for.for.
** The CHAOS Weapons Factory, full stop. It begins with a stealth section with tight enemy placement that requires the player to finish each room without detection in order to earn some items (not to mention getting detected certainly means death via [[DemonicSpiders CHAOS Seeker]]. After that is a demanding gauntlet of bosses, puzzles, and rooms full of DemonicSpiders that will most certainly kill the player over and over. It also makes heavy use of Jerry's [[ScrappyMechanic Strike Chain]].
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Added DiffLines:

* DownerEnding: [[spoiler:The heroes are successful in saving the world, but due to a few DiabolousExMachina events right at the end, Jeremy, Jerry, and Claire are all killed in the Warship's explosion. Chao is the only survivor, left heartbroken at the loss of her brother and best friends, and she disappears shortly afterward, wandering the world without telling anyone where she's going.]]
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I always forget whether numbers are interpreted as capitals as far as Wiki Words are concerned.


** The Geemers in the ''Metroid'' Gate have the same glitch they had in the original ''VideoGame/{{Metroid1}}'': they get stuck tumbling in mid-air if the platform they're on is destroyed. They have a similar silly animation when moving down slopes, though they don't get stuck there. This looks hilarious, so Zephyr never bothered to fix it.

to:

** The Geemers in the ''Metroid'' Gate have the same glitch they had in the original ''VideoGame/{{Metroid1}}'': ''VideoGame/Metroid1'': they get stuck tumbling in mid-air if the platform they're on is destroyed. They have a similar silly animation when moving down slopes, though they don't get stuck there. This looks hilarious, so Zephyr never bothered to fix it.
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None


** The Geemers in the ''Metroid'' Gate have the same glitch they had in the original ''VideoGame/{{Metroid}}'': they get stuck tumbling in mid-air if the platform they're on is destroyed. They have a similar silly animation when moving down slopes, though they don't get stuck there. This looks hilarious, so Zephyr never bothered to fix it.

to:

** The Geemers in the ''Metroid'' Gate have the same glitch they had in the original ''VideoGame/{{Metroid}}'': ''VideoGame/{{Metroid1}}'': they get stuck tumbling in mid-air if the platform they're on is destroyed. They have a similar silly animation when moving down slopes, though they don't get stuck there. This looks hilarious, so Zephyr never bothered to fix it.

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* GoodBadBugs: In town, there's a certain NPC that always starts a little cutscene when you talk to him, instead of just displaying a text box like normal. If Jerry dashes past him, and you press up, you'll pause and stand still mid-dash for the cutscene (with SpeedEchoes still on screen), then resume your dash where it let off when it ends. Guess [[TalkingIsAFreeAction talking really is a free action]].

to:

* GoodBadBugs: GoodBadBugs:
**
In town, there's a certain NPC that always starts a little cutscene when you talk to him, instead of just displaying a text box like normal. If Jerry dashes past him, and you press up, you'll pause and stand still mid-dash for the cutscene (with SpeedEchoes still on screen), then resume your dash where it let off when it ends. Guess [[TalkingIsAFreeAction talking really is a free action]].action]].
** The Geemers in the ''Metroid'' Gate have the same glitch they had in the original ''VideoGame/{{Metroid}}'': they get stuck tumbling in mid-air if the platform they're on is destroyed. They have a similar silly animation when moving down slopes, though they don't get stuck there. This looks hilarious, so Zephyr never bothered to fix it.
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None


* BonusLevelOfHell: While all the Nightmare Gates are much more difficult than the standard Gates, Nightmare Gate E takes the cake due to featuring everyone's favorite ''Distorted Travesty'' gameplay mechanic: the Timed Color Flashes of Death. It's capped off with a deliberate CallBack to "Think and Act Fast", the most notoriously frustrating room from the original game.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* DemonicSpiders: CHAOS Rocketeers, which have extremely damaging and highly accurate attacks (one of which can't be dashed through), and zip around in the sky chaotically, making it very hard to hit them. They also usually appear in pairs, and God help you if there's a Healing Bot with them as well.
Is there an issue? Send a MessageReason:
None


** In Gate 5, in the Maridia section, most players' hatred of water levels is {{Lampshaded}} by the AltText saying "Oh no! Water level! Everybody run from the scary, scary water level!", in a room that begins rapidly filling with water.

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** In Gate 5, in the Maridia section, most players' hatred of water levels is {{Lampshaded}} by the AltText saying "Oh no! Water level! Everybody "INCOMING WATER LEVEL!! Oh god, run away from the scary, scary horrible water level!", level!!", in a room that begins rapidly filling with water.
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Added DiffLines:

* BreatherBoss: After the utter hell that is the Weapons Factory, the next boss the game throws at the player is [[Franchise/SuperMarioBros a giant Blargg]], who is significantly easier to deal with than what you just went through.

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** In Sigma's Fortress, Bit from ''VideoGame/MegaManX'' shows up to stop Jerry. Jerry isn't worried though, saying that Bit was a very easy boss (Bit runs away before being defeated... and indeed, is extremely easy). Later, Byte shows up to "do what Bit could not". Jerry's reaction: "BUT YOU WERE EVEN EASIER!"

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** In Sigma's Fortress, Bit from ''VideoGame/MegaManX'' shows up to stop Jerry. Jerry isn't worried though, saying that Bit was a very easy boss (Bit runs away before being defeated... and indeed, is extremely easy).boss. Later, Byte shows up to "do what Bit could not". Jerry's reaction: "BUT YOU WERE EVEN EASIER!"EASIER!"
** In Gate 5, in the Maridia section, most players' hatred of water levels is {{Lampshaded}} by the AltText saying "Oh no! Water level! Everybody run from the scary, scary water level!", in a room that begins rapidly filling with water.

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* FridgeBrilliance: After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].

to:

* FridgeBrilliance: FridgeBrilliance:
**
After completing the four bosses of Metropolis, a gateway to fight 'Mr. X' appears. Since it was Wily's alias in ''VideoGame/MegaMan6'' games, most people wouldn't think anything of it. Who's the boss? [[spoiler:An X clone]].clone]].
** Later parts of the game feature bullet hell attacks that are tough to dodge. The kicker is that these don't start showing up until Jerry off-handedly mentions that he's bad at bullet hell shmups. Turns out the Darkness was listening to that conversation, as it introduces the very next boss with "So, you're not too good at bullet hell?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Gate 6, when the program begins showing scenes from the protagonists' past, one of them is Claire from when she first fell in love with Jerry. When this one pops up, Claire spams "Nope!" messages all over the screen to prevent anyone from seeing what she said back then.
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Added DiffLines:

* CrowningMomentOfFunny:
** If you fall to your death enough times in the Koopa Jumping segment of Nightmare Gate A, Claire starts going on a rant for your next several attempts about what happens to the characters when they fall down BottomlessPits.
** Similarly, in the final room of Nightmare Gate E, after a few deaths Jerry will fill the screen with a WallOfText saying that he's going to force you to die again, just because.
** Both Claire and Jerry have a humorous reaction to falling through a FakePlatform in [[spoiler:the Vault]]. It'll likely catch the player off-guard as well.
--->'''Claire''': That was cheap!
** The entire group taking the wind out of [[spoiler:Hexor's]] sails by simply ignoring all of his taunts and talking about inane things over him.
** In Sigma's Fortress, Bit from ''VideoGame/MegaManX'' shows up to stop Jerry. Jerry isn't worried though, saying that Bit was a very easy boss (Bit runs away before being defeated... and indeed, is extremely easy). Later, Byte shows up to "do what Bit could not". Jerry's reaction: "BUT YOU WERE EVEN EASIER!"

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* BestBossEver: The final boss. It may not be as hard as the boss before it, but it is much more epic.
** Not to mention the hacker battle between Jeremy and Hexor going on at the same time that keeps messing with the stage and Jerry's stats.

to:

* BestBossEver: BestBossEver:
**
The final boss. It may not be as hard as the boss before it, but it is much more epic.
**
epic. Not to mention the hacker battle between Jeremy and Hexor going on at the same time that keeps messing with the stage and Jerry's stats.



* BestLevelEver: The final level, due to your EleventhHourSuperpower.

to:

* BestLevelEver: BestLevelEver:
**
The final level, due to your EleventhHourSuperpower.



* CrowningMomentOfFunny: After Jerry has a PoorCommunicationKills moment:
-->'''[[DeadpanSnarker Jeremy]]:''' Failed diplomacy check.

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* CrowningMomentOfFunny: CrowningMomentOfFunny:
**
After Jerry has a PoorCommunicationKills moment:
-->'''[[DeadpanSnarker --->'''[[DeadpanSnarker Jeremy]]:''' Failed diplomacy check.



* CrowningMusicOfAwesome: The BGM for Black Rock Fortress and the overworld BGM after [[spoiler:The Darkness takes over]]. Also, every single battle theme.

to:

* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
**
The BGM for Black Rock Fortress and the overworld BGM after [[spoiler:The Darkness takes over]]. Also, every single battle theme.



* NightmareRetardant: The goofy enemies prevent the first Distortion from being a full-blown BleakLevel.

to:

* NightmareRetardant: NightmareRetardant:
**
The goofy enemies prevent the first Distortion from being a full-blown BleakLevel.



* ThatOneLevel: '''The Black Rock Fortress.'''

to:

* ThatOneLevel: ThatOneLevel:
**
'''The Black Rock Fortress.'''Fortress''', a MarathonLevel and a DifficultySpike all in one.


Added DiffLines:

* BonusLevelOfHell: While all the Nightmare Gates are much more difficult than the standard Gates, Nightmare Gate E takes the cake due to featuring everyone's favorite ''Distorted Travesty'' gameplay mechanic: the Timed Color Flashes of Death. It's capped off with a deliberate CallBack to "Think and Act Fast", the most notoriously frustrating room from the original game.
Is there an issue? Send a MessageReason:
None


* {{Homage}}: The games' heavy tone of sarcasm aside, it's clear that they were created as a loving tribute to the classic side-scrollers of the creator's youth. Even the overly frustrating segments are something of a reference to the fact that many of those older games had overly frustrating segments of their own, as any gamer of the 90's or older can attest to.

to:

* {{Homage}}: The games' heavy tone of sarcasm aside, it's clear that they were created as a loving tribute to the classic side-scrollers of the creator's youth. Even the overly frustrating segments are something of a reference to the fact that many of those older games had overly frustrating segments of their own, as any gamer of the 90's 90s or older can attest to.

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