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** The dying shriek of the Thief Bot, especially if it had managed to steal some useful items from you.
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** ''Vertigo'' also had the MAX (Maximum Amplified Xenophobe). Take the Red Hulk's durability and homing missiles (it even makes the same noise), except it fires homing ''Flash'' missiles. Have fun being blinded in the middle of intense firefights!


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** Diamond Claws in ''Descent II''. They can only attack at melee range, don't have too much health, and are easy to dodge in open areas... but there's so ''many'' of them. They are the game's favorite ambushers, often coming out of nowhere to start ripping through your shields. What's truly annoying about them though is the fact that if you shoot them with energy weapons (meaning 80% of all primary weapons), they fire homing plasma shots in response.
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** The "ZRRRRN!" noise that the robot generators make when activated. This sound is the very definition of NightmareFuel for players of the game. (Although it's also the noise your ship makes when you first enter the mine.)
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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the only bot that never made a sound. Get used to turning around and seeing a pack of them right on your tail.

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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the only quietest bot that never made in the game by a sound.long shot. Get used to turning around and seeing a pack of them right on your tail.
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We have an Awesome Music page for the game, which is pretty much a copy-paste of this entry. Removing.


* CrowningMusicOfAwesome
** ''Descent'' has awesome MIDI music. Unfortunately, it was very dependent on specific soundcard manufacturers. Luckily, the Mac version came with redbook arranged tracks.
** [[http://www.youtube.com/watch?v=KwhDaESo9rk Main theme]].
** [[http://www.youtube.com/watch?v=W_O8EWOnh2E Lunar Scilab]].
** [[http://www.youtube.com/watch?v=aeEeUI8-870&feature=related Venus Nickel-Iron Mine (Mac)]] .
** [[http://www.youtube.com/watch?v=xhsmNiELpiM Venus Atmospheric Lab (Mac)]].
** With the proper soundcard, the original MIDI music could be amazing: compare Io Sulphur Mine on [[http://www.youtube.com/watch?v=HbAiLqjZx_c certain models]] to [[http://www.youtube.com/watch?v=0V-p3KvPIUI what it was supposed to sound like]].
** From the ''Descent II'' redbook soundtrack: [[http://www.youtube.com/watch?v=IhL8BqPh_cM Crawl]], [[http://www.youtube.com/watch?v=VQq4oZSjQWk Cold Reality]], [[http://www.youtube.com/watch?v=gIm9ixPd_7k&feature=related Crush]], [[http://www.youtube.com/watch?v=d3EGkYfArnM Are You Descent?]], [[http://www.youtube.com/watch?v=dO4tNzmKq0c Robot Jungle]], as well as "[[http://www.youtube.com/watch?v=63Ui_efmgD8 New Song 1]]" and "New Song 2" from the ''Vertigo Series'' ExpansionPack.
** The ''Descent II'' MIDI soundtrack is also pretty awesome. It is a pity that it only has six tracks.
** How about the entire Descent 3's soundtrack? [[http://www.youtube.com/watch?v=O3tiYtl9BxE&feature=plcp This music]] in perticular is many fans favourite.
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** The pounding "machine gun" sound of the Gauss Canon, which audibly reminds you just how {{Badass}} the weapon is.
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** The Ice Boss from ''Descent II'' takes the cake for pure frustration. He fires ''homing'' Flash missles (which blind you) and an Omega Cannon (the strongest primary weapon in the game) which has been haxxored so that it ''also'' blinds you. Meaning that unless you stay up in the passageway leading into the BossRoom (which protects you from most of its attacks), you'll likely be flying completely blind for the entire battle. It's also immune to energy weapons, meaning that the only two primary weapons that even affect him are the Vulcan and Gauss cannons, for which ammo is rather limited.

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** The Ice Boss from ''Descent II'' takes the cake for pure frustration. He fires ''homing'' Flash missles (which blind you) and an Omega Cannon (the strongest primary weapon in the game) which has been haxxored so that it ''also'' blinds you. Meaning that unless you stay up in the passageway leading into the BossRoom (which protects you from most of its attacks), you'll likely be flying completely blind for the entire battle. It's also immune to energy weapons, meaning that the only two primary weapons that even affect him are the Vulcan and Gauss cannons, for which ammo is rather limited. cannons. Hope you've been conserving ammo...
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** Might want to add "Nysa," "Vamped," "Logic," or anything from DKH these days.
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removing natter


** How about the entire Descent 3's soundtrack? [[http://www.youtube.com/watch?v=O3tiYtl9BxE&feature=plcp This music]] in perticular is this troper's favourite.

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** How about the entire Descent 3's soundtrack? [[http://www.youtube.com/watch?v=O3tiYtl9BxE&feature=plcp This music]] in perticular is this troper's many fans favourite.
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This isn\'t YMMV. Moving.


* MiniMecha: If the size of the ship in relation to the hostages in the original game is any indication, your ship has to be pretty damn dinky.
** Its in-game size is 4.78 meters, the size of a midsize car. You could park it at Wal-Mart.
** [[FridgeLogic So how does it have room for all eight of the hostages in Level 19?]]
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** And then there's the Smart Mines, which take the merely-annoying Proximity Bombs and add in a crapton of homing projectiles, enough that one bomb can one-shot almost any {{Mook}} provided all the projectiles home in on the same target.
* GameplayDerailment: A small oversight in Secret Level 4 of ''Descent II'' completely changes the way the level plays. Normally, blowing up the reactor at the beginning gives you an extended countdown (125 to 375 seconds) to search for as many powerups as possible in the massive level, but since the initial grated door is only locked from your side, [[http://www.youtube.com/watch?v=BYlL_394po0 it can be opened from behind with a Guided Missile]] to skip blowing up the reactor completely.
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*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''Hrumphmm...''

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** How about the entire Descent 3's soundtrack? [[http://www.youtube.com/watch?v=O3tiYtl9BxE&feature=plcp This music]] in perticular is this troper's favourite.



*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a [[HellIsThatNoise horrible screeching sound]] when they find you.

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*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a [[HellIsThatNoise horrible screeching sound]] when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 duel homing missiles at you, and their claws inflicts more damage.



** The tail bots are quite annoying. Level 1 tail bots are a joke (unless playing higher difficulty) that fires EMP lasers at you, while level 2 fires concussion missiles and level 3 fires '''Frag''' missiles that can kill you instantly if you're near a wall.



** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot.

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** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot. Descent 3....[[ZigZaggingTrope more or less so....]]...


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*** In fact, almost every enemy robot (especially the old scratches, level 3 stingers, etc) can spell NightmareFuel for almost anyone playing Descent 3.
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** The Helix Cannon is a massive upgrade to the Spreadfire with greatly increased damage, rate of fire, and spread size. At medium range, it can mow down nearly any robot in seconds. The Helix's high energy cost arguably balances this, however.

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** The Helix Cannon is a massive upgrade to the Spreadfire with greatly increased damage, rate of fire, and spread size. At medium range, Though it consumes a lot of energy, it can mow down nearly any robot in seconds. The Helix's high In levels with a large amount of energy cost arguably balances this, however.centers, the Helix is ridiculously powerful.
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**The Helix Cannon is a massive upgrade to the Spreadfire with greatly increased damage, rate of fire, and spread size. At medium range, it can mow down nearly any robot in seconds. The Helix's high energy cost arguably balances this, however.
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***Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a [[HellIsThatNoise horrible screeching sound]] when they find you.

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wait, found it. also casually tidying up the example indentation a bit.


** [[http://www.youtube.com/watch?v=KwhDaESo9rk Main theme]].



** [[http://www.youtube.com/watch?v=aeEeUI8-870&feature=related Venus Nickel-Iron Mine (Mac)]] and [[http://www.youtube.com/watch?v=xhsmNiELpiM Venus Atmospheric Lab (Mac)]].

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** [[http://www.youtube.com/watch?v=aeEeUI8-870&feature=related Venus Nickel-Iron Mine (Mac)]] and (Mac)]] .
**
[[http://www.youtube.com/watch?v=xhsmNiELpiM Venus Atmospheric Lab (Mac)]].



*** That was considered {{Cheating}}/a ScrappyMechanic back then too.

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*** That was considered {{Cheating}}/a ScrappyMechanic back then too.
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Both links broken, could only replace one.


** [[http://www.youtube.com/watch?v=qHM5kFG1jFc Title Screen]] and [[http://www.youtube.com/watch?v=V7fIm4NQ Lunar Scilab]].

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** [[http://www.youtube.com/watch?v=qHM5kFG1jFc Title Screen]] and [[http://www.youtube.com/watch?v=V7fIm4NQ com/watch?v=W_O8EWOnh2E Lunar Scilab]].



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* NauseaFuel - Think ''[[MirrorsEdge Mirror's Edge]]'' was disorienting? Think again.

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* NauseaFuel - Think ''[[MirrorsEdge Mirror's Edge]]'' ''VideoGame/MirrorsEdge'' was disorienting? Think again.
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** Red Hornets are GoddamnedBats as individuals, but when encountered in swarms, they will quickly deal you a DeathOfAThousandCuts. They also have a tougher PaletteSwap, the Spawns, which are produced by the also-demonic Green Spiders when they are killed.
** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of, and Class 1 Drillers, who had the [[HitScan nigh-undodgeable]] Vulcan Cannon as their armament.

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** Red Hornets are GoddamnedBats as individuals, but when encountered in swarms, they will quickly deal you a DeathOfAThousandCuts. They also have a tougher PaletteSwap, the Spawns, which are produced by the also-demonic Green Spiders (possibly the worst [[MacrossMissileMassacre Concussion Missile Massacrer]] in the series) when they are killed.
** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of, of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[HitScan nigh-undodgeable]] Vulcan Cannon as their armament.armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.
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* AbridgedArenaArray: Did you want to play on something other than "Minerva" or "Ultra-Earthshaker"? Too bad.

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* AbridgedArenaArray: Did you want to play on something other than "Minerva" "Minerva," "Neptune" or "Ultra-Earthshaker"? Too bad.
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** [[FridgeLogic So how does it have room for all eight of the hostages in Level 19?]]
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*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG! ''OHMYGOD!!!''
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** Its in-game size is 4.78 meters, the size of a midsize car. You could park it at Wal-Mart.
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Players who preferred to play with joysticks didn't like that players who used their mouse and keyboard to control (read: almost everyone who played FirstPersonShooters) were a ''lot'' better at aiming and rapidly switching targets. The default configuration for a ''Descent 3'' multiplayer server did ''not allow people using mouse and keyboard to play''.

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Players who preferred to play with joysticks didn't like that players who used their mouse and keyboard to control (read: almost everyone who played FirstPersonShooters) a FirstPersonShooter) were a ''lot'' better at aiming and rapidly switching targets. The default configuration for a ''Descent 3'' multiplayer server did ''not allow people using mouse and keyboard to play''.
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* ThatOneLevel - Level 6, Level 11, Level 19 and Level 26 tend to be this in the first game. All are chock full of DemonicSpiders and none have all that much hiding space— for example, Level 19's circular design means you could be attacked from any direction, and in Level 26, you're forced to retrace a narrow set of tunnels whose crossroads trigger the only Fusion Hulk MookMaker in the game... and they can shoot at you from outside the tunnel. There are token cloaking devices or invulnerability globes, but predictably in hard-to-reach places.
** Level 16 and Level 23 in ''Descent II'' also qualify, overlapping with ThatOneBoss and DroughtLevelOfDoom respectively.
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!!{{Descent}}

* AbridgedArenaArray: Did you want to play on something other than "Minerva" or "Ultra-Earthshaker"? Too bad.
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* MiniMecha: If the size of the ship in relation to the hostages in the original game is any indication, your ship has to be pretty damn dinky.

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* ThatOneBoss - Many of the bosses, due to being armed with the most powerful weapons in the game on top of being accompanied by a small army of {{Mooks}}, and some of whom are {{Mook Maker}}s to boot.
** In ''Descent'', the Super Hulk was tough enough, until you learned that its shots don't track well when circling around the center pillar, and that it's possible to [[YouHaveResearchedBreathing move freely in all directions without turning]]. Regardless, both bosses in that game tend to land a OneHitKill without a direct hit.
*** The available powerups made the Super Hulk in Level 7 a lot harder than the End Hulk in the last level, though. By the time you face the Super Hulk, your strongest weapons are the Spreadfire Cannon and Homing Missiles, but you get Smart Missiles and Mega Missiles (which the respective bosses use) within the next few levels. You also have a lot more available invulnerability and cloaking powerups in the final battle, instead of one each and a few shield boosts in the Super Hulk battle... and did we mention you're locked in the boss room upon entry in Level 7, but in the final level, you're not?
** The Ice Boss from ''Descent II'' takes the cake for pure frustration. He fires ''homing'' Flash missles (which blind you) and an Omega Cannon (the strongest primary weapon in the game) which has been haxxored so that it ''also'' blinds you. Meaning that unless you stay up in the passageway leading into the BossRoom (which protects you from most of its attacks), you'll likely be flying completely blind for the entire battle. It's also immune to energy weapons, meaning that the only two primary weapons that even affect him are the Vulcan and Gauss cannons, for which ammo is rather limited.
** The Homonculus in the third game: it's ridiculously fast for its size, it can rip the player apart in seconds if it gets close, it can spam powerful homing projectiles from afar, it's accompanied by a whole damn ''swarm'' of other robots (including the aforementioned Old Scratch type), and there's no place to hide in its chamber. Oh, and it's just a little over the third of the game in, when the player doesn't even have any powerful weapons.

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* GameBreaker: ''Descent II'' added a few. The Omega Cannon is a homing weapon that blinds its targets. The Gauss Cannon is a massive upgrade to the [[EmergencyWeapon Vulcan Cannon]] that deals tons of damage, uses the same ammo (whereas every other primary weapon draws from energy), [[MoreDakka has a very high rate of fire]], and is HitScan in a game where most weapons have [[PainfullySlowProjectile Painfully Slow Projectiles]]. No wonder the latter was [[{{Nerf}} Nerfed]] into the Vauss Cannon in ''Descent 3''.

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