History YMMV / Descent

13th Jun '16 8:04:31 AM VampireBuddha
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** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[HitScan nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.

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** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[HitScan [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.



* GameBreaker: ''Descent II'' added a few. The Omega Cannon is a homing weapon that blinds its targets. The Gauss Cannon is a massive upgrade to the [[EmergencyWeapon Vulcan Cannon]] that deals tons of damage, uses the same ammo (whereas every other primary weapon draws from energy), [[MoreDakka has a very high rate of fire]], and is HitScan in a game where most weapons have [[PainfullySlowProjectile Painfully Slow Projectiles]]. No wonder the latter was [[{{Nerf}} Nerfed]] into the Vauss Cannon in ''Descent 3''.

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* GameBreaker: ''Descent II'' added a few. The Omega Cannon is a homing weapon that blinds its targets. The Gauss Cannon is a massive upgrade to the [[EmergencyWeapon Vulcan Cannon]] that deals tons of damage, uses the same ammo (whereas every other primary weapon draws from energy), [[MoreDakka has a very high rate of fire]], and is HitScan {{hitscan}} in a game where most weapons have [[PainfullySlowProjectile Painfully Slow Projectiles]]. No wonder the latter was [[{{Nerf}} Nerfed]] into the Vauss Cannon in ''Descent 3''.
9th Feb '16 10:42:49 PM JAG001
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*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG! ''OHMYGOD!!!''

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*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG! ''OHMYGOD!!!''CLANG!
21st Oct '15 10:58:14 AM maddthesane
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** What about the increased turn speeds that Spacetec SpaceOrb 360 users had access to in the first two games?
*** That was considered {{Cheating}}/a ScrappyMechanic back then too.

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** What about the increased turn speeds that [[https://en.wikipedia.org/wiki/SpaceOrb_360 Spacetec SpaceOrb 360 360]] users had access to in the first two games?
*** That was considered {{Cheating}}/a ScrappyMechanic back then too.too.
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10th Mar '15 9:38:39 AM Koveras
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!!{{Descent}}

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!!{{Descent}}
!!VideoGame/{{Descent}}
25th Jan '15 12:13:49 PM JAG001
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** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot. Descent 3 [[ZigZaggingTrope bounces back an forth on the trope.]]

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** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot. Descent 3 3's robots [[ZigZaggingTrope bounces back an forth on play the trope.tropes straight whenever they feel like it.]]
25th Jan '15 12:11:21 PM JAG001
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** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot. Descent 3....[[ZigZaggingTrope more or less so....]]...

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** Let's just say that ANY robot in the first two Descent games will, in some way or another, play this trope or GoddamnBats. Even the frickin' Guide Bot. Descent 3....3 [[ZigZaggingTrope more or less so....]]...bounces back an forth on the trope.]]
22nd Sep '14 8:56:59 PM Linhasxoc
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Added DiffLines:

** The dying shriek of the Thief Bot, especially if it had managed to steal some useful items from you.
30th Apr '14 11:50:29 PM DarkHunter
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Added DiffLines:

** ''Vertigo'' also had the MAX (Maximum Amplified Xenophobe). Take the Red Hulk's durability and homing missiles (it even makes the same noise), except it fires homing ''Flash'' missiles. Have fun being blinded in the middle of intense firefights!


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** Diamond Claws in ''Descent II''. They can only attack at melee range, don't have too much health, and are easy to dodge in open areas... but there's so ''many'' of them. They are the game's favorite ambushers, often coming out of nowhere to start ripping through your shields. What's truly annoying about them though is the fact that if you shoot them with energy weapons (meaning 80% of all primary weapons), they fire homing plasma shots in response.
28th Apr '14 12:45:19 PM DarkHunter
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Added DiffLines:

** The "ZRRRRN!" noise that the robot generators make when activated. This sound is the very definition of NightmareFuel for players of the game. (Although it's also the noise your ship makes when you first enter the mine.)
26th Apr '14 7:31:46 PM DarkHunter
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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the only bot that never made a sound. Get used to turning around and seeing a pack of them right on your tail.

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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the only quietest bot that never made in the game by a sound.long shot. Get used to turning around and seeing a pack of them right on your tail.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Descent