History YMMV / Descent

30th Oct '17 7:06:45 PM Az0riusG4m3r
Is there an issue? Send a Message





** Lou Guards: Green hulks armed with homing missiles.
** Diamond Claws: Sharp claws (of course), sneaks up on you, often double teams you, sometimes comes cloaked, and shoots plasma back when hit with energy weapons.
** Sidearm Modulas: Tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed.
** Seekers: Tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon.
** The Energy Bandit, which does ExactlyWhatItSaysOnTheTin, draining both your energy ''and shields''.
** The dreaded Boarshead, the deadliest normal enemy in D2. This monster of a drone is armed with a ''gatling plasma cannon'' '''''and''''' ''Smart Missiles''.
*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a horrible screeching sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 dual homing missiles at you, and their claws inflicts more damage.
** The BPER Bot's phase pulse cannon (same as the Sidearm's, but faster) drains your shields very quickly, and it also can kill from beyond the grave.
** Omega Defense Spawn. Small, fast, tougher than they look, and they [[RammingAlwaysWorks explode on top of you]] as their attack. Even when detonated well away from you, the shockwave is enormous, and tends to throw your ship violently.
** Red Hornets are GoddamnedBats as individuals, but when encountered in swarms, they will quickly deal you a DeathOfAThousandCuts. They also have a tougher PaletteSwap, the Spawns, which are produced by the also-demonic Green Spiders (possibly the worst [[MacrossMissileMassacre Concussion Missile Massacrer]] in the series) when they are killed.
** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (a.k.a "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.
** The tail bots are quite annoying. Level 1 tail bots are a joke (unless playing higher difficulty) that fires EMP lasers at you, while level 2 fires concussion missiles and level 3 fires '''Frag''' missiles that can kill you instantly if you're near a wall.
** The Class 2 Platform, which fired [[MacrossMissileMassacre Macross Missile Massacres]] at you. Even a single burst meant instant death.
** Heavy Drillers, which debut in large numbers in Level 12, creating a major DifficultySpike up from the already hard Level 11. ''Vertigo Series'' has Class 2 Heavy Drillers which have returning homing plasma.
** ''Vertigo'' also had the MAX (Maximum Amplified Xenophobe). Take the Red Hulk's durability and homing missiles (it even makes the same noise), except it fires homing ''Flash'' missiles. Have fun being blinded in the middle of intense firefights!
** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail, with zero idea where they came from.

to:

** The good old, original ''Descent'':
*** Fusion Hulks, each one a BossInMookClothing (a.k.a "Mini-boss") that has enough health to ''survive'' a mega missile and shoots projectiles like from your Fusion Cannon at you.
*** Red Hulks. They are three times as durable as brown hulks and fire [[HomingProjectile homing missiles]] at you.
*** Class 1 Drillers, who have the [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later come in a slightly more durable cloaked variety.
*** The Class 2 Platform, which fires [[MacrossMissileMassacre Macross Missile Massacres]] at you. Even a single burst can mean ''instant death''.
*** Heavy Drillers, which debut in large numbers in Level 12, creating a major DifficultySpike up from the already hard Level 11. ''Vertigo Series'' has Class 2 Heavy Drillers which have returning homing plasma.
*** The Advanced Lifter in the first game is lightning fast, does considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail, with zero idea where they came from.
** ''Descent 2'':
***
Lou Guards: Green hulks armed with homing missiles.
**
missiles. They are are [[PaletteSwap identical]] {{Expy}}s of Red Hulks (although the latter seems more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly).
***
Diamond Claws: Sharp claws (of course), sneaks up on you, often double teams you, sometimes comes cloaked, and shoots plasma back when hit with energy weapons.
** *** Sidearm Modulas: Tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed.
** *** Seekers: Tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon.
** The Energy Bandit, which does ExactlyWhatItSaysOnTheTin, draining both your energy ''and shields''.
** The dreaded Boarshead, the deadliest normal enemy in D2. This monster of a drone is armed with a ''gatling plasma cannon'' '''''and''''' ''Smart Missiles''.
*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a horrible screeching sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 dual homing missiles at you, and their claws inflicts more damage.
**
The BPER Bot's phase pulse cannon (same as the Sidearm's, but faster) drains your shields very quickly, and it also can kill from beyond the grave.
** *** Omega Defense Spawn. Small, fast, tougher than they look, and they [[RammingAlwaysWorks explode on top of you]] as their attack. Even when detonated well away from you, the shockwave is enormous, and tends to throw your ship violently.
** *** Red Hornets are GoddamnedBats as individuals, but when encountered in swarms, they will quickly deal you a DeathOfAThousandCuts. They also have a tougher PaletteSwap, the Spawns, which are produced by the also-demonic Green Spiders (possibly the worst [[MacrossMissileMassacre Concussion Missile Massacrer]] in the series) when they are killed.
** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (a.k.a "Mini-boss"), Red Hulks, *** The Energy Bandit, which does ExactlyWhatItSaysOnTheTin, draining both your energy ''and shields''.
*** The dreaded Boarshead,
the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s deadliest normal enemy in D2. This monster of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.
** The tail bots are quite annoying. Level 1 tail bots are
drone is armed with a joke (unless playing higher difficulty) that fires EMP lasers at you, while level 2 fires concussion missiles and level 3 fires '''Frag''' missiles that can kill you instantly if you're near a wall.
** The Class 2 Platform, which fired [[MacrossMissileMassacre Macross Missile Massacres]] at you. Even a single burst meant instant death.
** Heavy Drillers, which debut in large numbers in Level 12, creating a major DifficultySpike up from the already hard Level 11. ''Vertigo Series'' has Class 2 Heavy Drillers which have returning homing plasma.
**
''gatling plasma cannon'' '''''and''''' ''Smart Missiles''.
***
''Vertigo'' also had the MAX (Maximum Amplified Xenophobe). Take the Red Hulk's durability and homing missiles (it even makes the same noise), except it fires homing ''Flash'' missiles. Have fun being blinded in the middle of intense firefights!
** Let's not forget ''Descent 3'':
***
The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail, with zero idea where they came from.can spam a ridiculous number of homing missiles. To top it off, they give off a horrible screeching sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 dual homing missiles at you, and their claws inflicts more damage.
*** The tail bots are quite annoying. Level 1 tail bots are a joke (unless playing higher difficulty) that fires EMP lasers at you, while level 2 fires concussion missiles and level 3 fires '''Frag''' missiles that can kill you instantly if you're near a wall.
30th Oct '17 3:03:11 PM Az0riusG4m3r
Is there an issue? Send a Message


** Lou Guards (green hulks armed with homing missiles), Diamond Claws (sharp claws of course, sneak up on you, often double team you, sometimes cloaked, and they shoot plasma back when hit with energy weapons).
** Sidearm Modulas (tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed).
** Seekers (tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon).

to:

** Lou Guards (green Guards: Green hulks armed with homing missiles), missiles.
**
Diamond Claws (sharp Claws: Sharp claws of course, sneak (of course), sneaks up on you, often double team teams you, sometimes comes cloaked, and they shoot shoots plasma back when hit with energy weapons).
weapons.
** Sidearm Modulas (tiny Modulas: Tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed).
destroyed.
** Seekers (tough Seekers: Tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon).Quartzon.



** The dreaded Boarshead, the deadliest normal enemy in D2, which is armed with a gatling plasma cannon and Smart Missiles.
*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a horrible screeching sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 duel homing missiles at you, and their claws inflicts more damage.

to:

** The dreaded Boarshead, the deadliest normal enemy in D2, which D2. This monster of a drone is armed with a gatling ''gatling plasma cannon and Smart Missiles.
cannon'' '''''and''''' ''Smart Missiles''.
*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a horrible screeching sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 duel dual homing missiles at you, and their claws inflicts more damage.



** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.

to:

** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is (a.k.a "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.
30th Oct '17 2:54:44 PM Az0riusG4m3r
Is there an issue? Send a Message


** Lou Guards (green hulks armed with homing missiles), Diamond Claws (sharp claws of course, sneak up on you, often double team you, sometimes cloaked, and they shoot plasma back when hit with energy weapons), Sidearm Modulas (tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed), Seekers (tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon), the Energy Bandit, which does ExactlyWhatItSaysOnTheTin, draining both your shields and energy, and the dreaded Boarshead, the deadliest normal enemy in D2, which is armed with a gatling plasma cannon and Smart Missiles.

to:

** Lou Guards (green hulks armed with homing missiles), Diamond Claws (sharp claws of course, sneak up on you, often double team you, sometimes cloaked, and they shoot plasma back when hit with energy weapons), weapons).
**
Sidearm Modulas (tiny and hard to hit, fire [[MacrossMissileMassacre Macross Flash Missile Massacres]] and are produced when Sidearms are destroyed), destroyed).
**
Seekers (tough as nails, fire fast Mercury Missiles that take off a large chunk your shields, tend to camp around corners, major pain on Quartzon), the Quartzon).
** The
Energy Bandit, which does ExactlyWhatItSaysOnTheTin, draining both your shields and energy, and the energy ''and shields''.
** The
dreaded Boarshead, the deadliest normal enemy in D2, which is armed with a gatling plasma cannon and Smart Missiles.
20th Apr '17 6:05:32 AM Anddrix
Is there an issue? Send a Message


*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a [[HellIsThatNoise horrible screeching sound]] when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 duel homing missiles at you, and their claws inflicts more damage.

to:

*** Let's not forget the Stingers, which are basically Descent 3's even more dangerous replacement for Lou Guards. Stingers are hard to hit, extremely aggressive, and they can spam a ridiculous number of homing missiles-and, to top it off, they give off a [[HellIsThatNoise horrible screeching sound]] sound when they find you. The level 3 version of those Stingers are a pain to beat since they're a lot faster (insanely faster in higher difficulties), shoots 2 duel homing missiles at you, and their claws inflicts more damage.
25th Feb '17 8:02:53 AM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise: Bosses in the series tend to have rather creepy sounds. The regular robots make some very... weird noises, ranging from low, mechanical droning to chill-inducing shrieks.
** The "ZRRRRN!" noise that the robot generators make when activated. This sound is the very definition of NightmareFuel for players of the game. (Although it's also the noise your ship makes when you first enter the mine.)
3rd Dec '16 2:48:05 AM Morgenthaler
Is there an issue? Send a Message


** The pounding "machine gun" sound of the Gauss Canon, which audibly reminds you just how {{Badass}} the weapon is.

to:

** The pounding "machine gun" sound of the Gauss Canon, which audibly reminds you just how {{Badass}} badass the weapon is.
19th Sep '16 12:26:18 AM Hobbie
Is there an issue? Send a Message


** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail.

to:

** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail.tail, with zero idea where they came from.
19th Sep '16 12:24:48 AM Hobbie
Is there an issue? Send a Message


*** ''HRUMPHmm...''

to:

*** ''HRUMPHmm...''[=HRUMPHmm=]...''



*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''HRUMPHmm... HRUMPHmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!

to:

*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''HRUMPHmm... HRUMPHmm'' ''[=HRUMPHmm=]... [=HRUMPHmm=]'' as it slowly approached the player. By the time you figure out where he i- CLANG!



*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''HRUMPHmm...''

to:

*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''HRUMPHmm...''[=HRUMPHmm=]...''
19th Sep '16 12:22:57 AM Hobbie
Is there an issue? Send a Message


*** ''HRUMPHmm...''



*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.

to:

*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.



*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!

to:

*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' ''HRUMPHmm... HRUMPHmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!



*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''Hrumphmm...''

to:

*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''Hrumphmm...''HRUMPHmm...''
19th Sep '16 12:21:15 AM Hobbie
Is there an issue? Send a Message


** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into a small area to catch your breath and CRUNCH! You've just met the [[NothingIsScarier Advanced Lifter]]. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter rushes and Driller fire, you have to be on the lookout for these quiet, sneaky bastards as well. And they appear just infrequently enough during the rest of the game to catch you off guard. Have fun!

to:

** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into you'll stumble across a small area quiet part of the level to catch your breath and CRUNCH! You've just met the [[NothingIsScarier quiet-as-a-mouse]] Advanced Lifter]]. Lifter. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter suicide rushes and Driller whilst under constant Vulcan fire, you have to be on the lookout for these quiet, sneaky bastards as well. And they appear just infrequently enough during the rest of the game to catch you off guard. Have fun!fun!
*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.
This list shows the last 10 events of 48. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Descent