History YMMV / Descent

19th Sep '16 12:26:18 AM Hobbie
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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail.

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** The Advanced Lifter in the first game was lightning fast, did considerable damage with its four claws, and was the quietest bot in the game by a long shot. Get used to turning around and seeing a pack of them right on your tail.tail, with zero idea where they came from.
19th Sep '16 12:24:48 AM Hobbie
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*** ''HRUMPHmm...''

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*** ''HRUMPHmm...''[=HRUMPHmm=]...''



*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''HRUMPHmm... HRUMPHmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!

to:

*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''HRUMPHmm... HRUMPHmm'' ''[=HRUMPHmm=]... [=HRUMPHmm=]'' as it slowly approached the player. By the time you figure out where he i- CLANG!



*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''HRUMPHmm...''

to:

*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''HRUMPHmm...''[=HRUMPHmm=]...''
19th Sep '16 12:22:57 AM Hobbie
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*** ''HRUMPHmm...''



*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.

to:

*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.



*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!

to:

*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' ''HRUMPHmm... HRUMPHmm'' as it slowly approached the player. By the time you figure out where he i- CLANG!



*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''Hrumphmm...''

to:

*** Oh, you might say, but most of these examples deal with robots that sneak up on you. Maybe if I turn off the music, I can hear them coming and they'll be less scary, right? Wrong. Those robots are still just as hard to locate, even without the soundtrack. You still don't know where they are or where they're coming from. Only now, you have a backdrop of ''[[NothingIsScarier near-total silence]]'' to enhance the fear factor. ''Hrumphmm...''HRUMPHmm...''
19th Sep '16 12:21:15 AM Hobbie
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** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into a small area to catch your breath and CRUNCH! You've just met the [[NothingIsScarier Advanced Lifter]]. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter rushes and Driller fire, you have to be on the lookout for these quiet, sneaky bastards as well. And they appear just infrequently enough during the rest of the game to catch you off guard. Have fun!

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** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into you'll stumble across a small area quiet part of the level to catch your breath and CRUNCH! You've just met the [[NothingIsScarier quiet-as-a-mouse]] Advanced Lifter]]. Lifter. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter suicide rushes and Driller whilst under constant Vulcan fire, you have to be on the lookout for these quiet, sneaky bastards as well. And they appear just infrequently enough during the rest of the game to catch you off guard. Have fun!fun!
*** They're red. The Mars levels are red. They appear most often in the Mars levels. Do the math.
14th Sep '16 6:19:27 PM Hobbie
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** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into a small area to catch your breath and CRUNCH! You've just met the [[NothingIsScarier Advanced Lifter]]. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter rushes and Driller fire, you have to be on the lookout for these quiet, sneaky bastards.

to:

** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into a small area to catch your breath and CRUNCH! You've just met the [[NothingIsScarier Advanced Lifter]]. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter rushes and Driller fire, you have to be on the lookout for these quiet, sneaky bastards.bastards as well. And they appear just infrequently enough during the rest of the game to catch you off guard. Have fun!
14th Sep '16 6:14:50 PM Hobbie
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Added DiffLines:

** ''Descent'' had Level 8. It's a loud level, with loud music, and high concentrations of loud enemies like Drillers and Secondary Lifters. Just a typical fast-pace run-and-gun level, right? Well, eventually you have duck into a small area to catch your breath and CRUNCH! You've just met the [[NothingIsScarier Advanced Lifter]]. That same run-and-gun level won't be the same when, knowing you have to dodge Secondary Lifter rushes and Driller fire, you have to be on the lookout for these quiet, sneaky bastards.
13th Jun '16 8:04:31 AM VampireBuddha
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** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[HitScan nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.

to:

** And good old ''Descent'' had Fusion Hulks, each one a BossInMookClothing (an alternate name for them is "Mini-boss"), Red Hulks, which the aforementioned Lou Guards are [[PaletteSwap identical]] {{Expy}}s of (although Red Hulks seem more durable because ''Descent 1'' doesn't have as many powerful weapons to finish then quickly), and Class 1 Drillers, who had the [[HitScan [[{{hitscan}} nigh-undodgeable]] Vulcan Cannon as their armament. To make matters worse, the Drillers later came in a slightly more durable cloaked variety.



* GameBreaker: ''Descent II'' added a few. The Omega Cannon is a homing weapon that blinds its targets. The Gauss Cannon is a massive upgrade to the [[EmergencyWeapon Vulcan Cannon]] that deals tons of damage, uses the same ammo (whereas every other primary weapon draws from energy), [[MoreDakka has a very high rate of fire]], and is HitScan in a game where most weapons have [[PainfullySlowProjectile Painfully Slow Projectiles]]. No wonder the latter was [[{{Nerf}} Nerfed]] into the Vauss Cannon in ''Descent 3''.

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* GameBreaker: ''Descent II'' added a few. The Omega Cannon is a homing weapon that blinds its targets. The Gauss Cannon is a massive upgrade to the [[EmergencyWeapon Vulcan Cannon]] that deals tons of damage, uses the same ammo (whereas every other primary weapon draws from energy), [[MoreDakka has a very high rate of fire]], and is HitScan {{hitscan}} in a game where most weapons have [[PainfullySlowProjectile Painfully Slow Projectiles]]. No wonder the latter was [[{{Nerf}} Nerfed]] into the Vauss Cannon in ''Descent 3''.
9th Feb '16 10:42:49 PM JAG001
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*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG! ''OHMYGOD!!!''

to:

*** Descent 2's Diamond Claw did this, too, except they didn't make that idle clicking noise. Just silence between the periodic ''hrumphmm...hrumphmm'' as it slowly approached the player. By the time you figure out where he i- CLANG! ''OHMYGOD!!!''CLANG!
21st Oct '15 10:58:14 AM maddthesane
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** What about the increased turn speeds that Spacetec SpaceOrb 360 users had access to in the first two games?
*** That was considered {{Cheating}}/a ScrappyMechanic back then too.

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** What about the increased turn speeds that [[https://en.wikipedia.org/wiki/SpaceOrb_360 Spacetec SpaceOrb 360 360]] users had access to in the first two games?
*** That was considered {{Cheating}}/a ScrappyMechanic back then too.too.
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10th Mar '15 9:38:39 AM Koveras
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!!{{Descent}}

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!!{{Descent}}
!!VideoGame/{{Descent}}
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Descent